Dragon Flame Bomb
A technique which kneads chakra into the form of a flowing, oriental-style dragon created entirly of flames. This technique is constantly fueled by the user's fire breath, meaning as long as the user continued to fuel this technique the dragon will continue to exist until it catches up with the target...Or the user takes a breath.
Information
Prerequisites: A-rank, 7 Mastered Fire Jutsu, Dragon Fire Mastered
Rank 1: Creates a torrent of flames in the shape of a dragon that strikes and bursts into an explosion of flames, dealing 4400 damage with a 36% chance of setting the target afire.
Rank 2: Creates a torrent of flames in the shape of a dragon that strikes and bursts into an explosion of flames, dealing 5500 damage with a 44% chance of setting the target afire.
Special Action - Fire Dragon Devastation: The user may maintain this technique by paying 1 Ap and the maintain cost, granting this jutsu another chance to hit the original target or a new one. This may only be done when performing this technique normally, and only if the initial strike misses. This lowers the base damage by -20% and chance of setting afire by -8%. This is modded immediately after the initial use, and may be done up to three times per cast.
Special Action - Great Dragon Fire: By paying +20% Cp, the user may divide the attack into 4 large balls of fire in the shape of dragon heads. Each deals 30% of the damage, and have a 14%/17% chance of setting the target afire. Only 3 may hit.
Special Action - Dragon Hydra: By paying +20% Cp, the user may create a flame dragon with multiple heads. This allows this jutsu to strike up to three targets, however inflicts 90% of the damage at -2.5 Accuracy due to the difficulty of controlling the jutsu.
Rank 1 Cost: 2200 Cp. 1100 Cp per maintain use.
Rank 2 Cost: 2750 Cp. 1380 Cp per maintain use.
Notes:
- Setting the target 'Afire' automatically deals damage equal to 30% of the jutsu's strength at the start of each round after the initial use, this amount is doubled if it effects barriers or clones of any kind. This effect lasts twenty seconds, does not stack, and is overwritten when the victim is set afire by a stronger Jutsu.
- If afire, the flames are dispersed if the victim spend 1 Ap to put out the flames, or is hit by a level C+ Water jutsu.