A powerful, reliable healing technique that heals even the most lethal of wounds almost instantaneously. This technique, rather than simply having the users hands glow, actually causes the target themselves to glow brightly in an aura of restorative chakra.
Information
Prerequisites: - A-rank, Medic Rank, 5 Mastered Medical Jutsu including Coagulation and Skeletal Fortification.
Rank 1: Heals 7% Max Hp + 1760 Hp. Upon initiation this also is treated as Rank 1
Coagulation and
Skeletal Fortification.
Rank 2: Heals 8% Max Hp + 2200 Hp. Upon initiation this also is treated as Rank 2
Coagulation and
Skeletal Fortification; these do not count towards their time limits.
Special Action: By paying .5 Ap and the maintain cost, the user may maintain this technique. This heals 25% of the original Hp amount. This may be done up to three times per Jutsu use, and does not count as 'recasting' the Jutsu.
Rank 1 Cost: 1760 Cp. 590 Cp per Special Action.
Rank 2 Cost: 2030 Cp. 680 Cp per Special Action.
Notes:
- This Technique uses Melee Accuracy
- A target may only be effected by this technique once per round.
- This Technique has a chance of rolling a Critical hit. In which case, Coagulation and Skeletal Fortification effects are treated as mastered as well as applying Rank 1 System Fortification effects.
- This Technique may be used with Negative Energy and Necrosis. This deals unreducable damage instead of healing.
- This effects of this Technique are treated one rank lower if the user performs this on themselves.