Name: Agatsuma Katsumi
Age: 23
Height: 5'7
Weight: 130 llbs
Gender: Male
Orientation: Homosexual
OOC Rank: A
[Knows Mizugo]
Appearance and Personality:
History:
Stats:
Taijutsu:
Genjutsu:
Ninjutsu:
Weapons:
Abilities:
Affinities:
Character Class:
Bloodline:
Bloodline Table:
<i></i>Age: 23
Height: 5'7
Weight: 130 llbs
Gender: Male
Orientation: Homosexual
OOC Rank: A
[Knows Mizugo]
Appearance and Personality:
-Clothing: ANBU gear or black pants with a white informal dress-shirt with long sleeves and a skinny black tie.
-Eye Color: Light gray.
Hair: Black. Bangs a bit to the side to the length of his eyes, hair styled to frame his face and cut to the beginning of his neck.
Chakra Mark: Cat Paw Print. Visible when in ANBU gear, hidden when not. Located on the back of his left hand.
Unusual Markings: Long scar going across his throat, visible. Scars over chest, back and upper arms, hidden.
Katsumi is shy deep down and quiet. He has a straightforward mindset and is almost always working towards some kind of goal he set for himself. While in a team, Katsumi works well, aiding his teammates like he were their shadow. He excels in working alone however, becoming a true shadow of mist, silent and deadly. But whenever possible, he would definitely prefer not to kill.
-Eye Color: Light gray.
Hair: Black. Bangs a bit to the side to the length of his eyes, hair styled to frame his face and cut to the beginning of his neck.
Chakra Mark: Cat Paw Print. Visible when in ANBU gear, hidden when not. Located on the back of his left hand.
Unusual Markings: Long scar going across his throat, visible. Scars over chest, back and upper arms, hidden.
Katsumi is shy deep down and quiet. He has a straightforward mindset and is almost always working towards some kind of goal he set for himself. While in a team, Katsumi works well, aiding his teammates like he were their shadow. He excels in working alone however, becoming a true shadow of mist, silent and deadly. But whenever possible, he would definitely prefer not to kill.
History:
As a child, Katsumi lived with his two parents and older brother in Leaf territory, somewhere far from the main village. It was a little cottage close to a river and surrounded by trees. Secluded as anyone could hope for. Suffering from severe mental abuse from his mother and sometimes physical from his father, it all hit a boiling point when his mother stabbed his older brother Kennuchi several times as he was just entering the door. Traumatized at seeing his beloved brother murdered, Katsumi could do nothing but obey his mother at all costs. The very next night, as he feared, she tried to murder him as well, as he slept. That was when he discovered his Uchiha abilities, in direct threat of death.
Barely managing to make it out of the house alive, he stumbled in a single direction until he collapsed from blood loss and exhaustion. He'd performed first aid on himself. having been taught by his brother since getting hurt was a normal occurrence in the house. A small boy had almost stepped on him during a walk in the woods and took him back to his house to get him treated. When Katsumi woke in the strange environment, he had a panic attack and fled without even meeting his rescuers. Fleeing once more, except in a much better state, he found himself in Mist, who accepted him in.
Katsumi began training to become a shinobi. He felt safe in such a place, shrouded in Mist and far from his home. The reminders of his life back home, scars across his body, but most prominently across his throat, never let him become too grounded however. He had met people in this village he loved to call home, who just came and went. Some he'd told his story to, some he did not. Nobody ever stuck around him for long, and this sent him into a rather harsh mental state. Did everyone despise him because of the scars? It was the first thing they saw and asked about for sure... Was he too shy to make a good impression? What was it?
Making a decision, he knew that he wanted to protect the one place that protected him, more than anything. He signed up to become an ANBU and soon had hidden his identity under the traditional ANBU mask. Both his interrogator and himself were unsure if he could make it in such a brutal place. Wouldn't it be better to be a medic? Or perhaps just the main branch? Maybe...but something was definitely calling to him in the ANBU corps. He stuck with it. And it seemed like he was noticed... Katsumi was approached by a man who was clearly much stronger than him. It didn't take long for him to have received a complete and utter beating, for really...no apparent reason. As Katsumi was trapped, the man declared that he was his and just captured him. Just like that...he was taken and locked up, and it was like hell on earth once more. What in the world was wrong with him? Why did he have to suffer like this again? Gaining the man known as Koroki's trust...he was finally allowed to leave that hell. He always knew he was being watched and was never surprised when Koroki would just randomly show up. He wasn't even surprised to see him running his ANBU exam!
Which he passes. He earned the rank of ANBU w/ Tenure, finally able to prove his skills. He hid more and more behind his mask and became a true shadow of Mist. He loved it. He was rather good at it. He enjoyed being a shadow and living two lives. One he could easily hide behind, and the other...just himself. No one knew him and no one seemed to care. Katsumi finally felt free. The months stretched into years of hard training and he excelled at the sword. It was his weapon. Never did he leave without it. It was like he'd placed a piece of his soul into it. Katsumi was determined to learn every technique there was. Slowly...he even renounced his Uchiha blood. He'd hated the curse. How it connected him to his old life. The sharingan was nothing but filth to him, and had always been from the start. So much so, that he'd gotten Koroki to just remove them altogether, replace them with normal eyes that wouldn't plague him every time he looked at himself. He could remember when he awoke from the surgery, feeling like a massive weight had been lifted. The world felt right. He could concentrate on his true passion of Taijutsu and Genjutsu and leave his cursed blood behind.
Barely managing to make it out of the house alive, he stumbled in a single direction until he collapsed from blood loss and exhaustion. He'd performed first aid on himself. having been taught by his brother since getting hurt was a normal occurrence in the house. A small boy had almost stepped on him during a walk in the woods and took him back to his house to get him treated. When Katsumi woke in the strange environment, he had a panic attack and fled without even meeting his rescuers. Fleeing once more, except in a much better state, he found himself in Mist, who accepted him in.
Katsumi began training to become a shinobi. He felt safe in such a place, shrouded in Mist and far from his home. The reminders of his life back home, scars across his body, but most prominently across his throat, never let him become too grounded however. He had met people in this village he loved to call home, who just came and went. Some he'd told his story to, some he did not. Nobody ever stuck around him for long, and this sent him into a rather harsh mental state. Did everyone despise him because of the scars? It was the first thing they saw and asked about for sure... Was he too shy to make a good impression? What was it?
Making a decision, he knew that he wanted to protect the one place that protected him, more than anything. He signed up to become an ANBU and soon had hidden his identity under the traditional ANBU mask. Both his interrogator and himself were unsure if he could make it in such a brutal place. Wouldn't it be better to be a medic? Or perhaps just the main branch? Maybe...but something was definitely calling to him in the ANBU corps. He stuck with it. And it seemed like he was noticed... Katsumi was approached by a man who was clearly much stronger than him. It didn't take long for him to have received a complete and utter beating, for really...no apparent reason. As Katsumi was trapped, the man declared that he was his and just captured him. Just like that...he was taken and locked up, and it was like hell on earth once more. What in the world was wrong with him? Why did he have to suffer like this again? Gaining the man known as Koroki's trust...he was finally allowed to leave that hell. He always knew he was being watched and was never surprised when Koroki would just randomly show up. He wasn't even surprised to see him running his ANBU exam!
Which he passes. He earned the rank of ANBU w/ Tenure, finally able to prove his skills. He hid more and more behind his mask and became a true shadow of Mist. He loved it. He was rather good at it. He enjoyed being a shadow and living two lives. One he could easily hide behind, and the other...just himself. No one knew him and no one seemed to care. Katsumi finally felt free. The months stretched into years of hard training and he excelled at the sword. It was his weapon. Never did he leave without it. It was like he'd placed a piece of his soul into it. Katsumi was determined to learn every technique there was. Slowly...he even renounced his Uchiha blood. He'd hated the curse. How it connected him to his old life. The sharingan was nothing but filth to him, and had always been from the start. So much so, that he'd gotten Koroki to just remove them altogether, replace them with normal eyes that wouldn't plague him every time he looked at himself. He could remember when he awoke from the surgery, feeling like a massive weight had been lifted. The world felt right. He could concentrate on his true passion of Taijutsu and Genjutsu and leave his cursed blood behind.
Stats:
Agility: 525/525
Stamina: 525/525
Taijutsu: 525/525
Ninjutsu: 300/525
Genjutsu: 525/525
Chakra Control: 515/525
Pl: 2845, level 12
HP: (45+lvl)*Stamina= 29,925
CP: (35+lvl)*Chakra Control= 14,100
AP: 8
Stamina: 525/525
Taijutsu: 525/525
Ninjutsu: 300/525
Genjutsu: 525/525
Chakra Control: 515/525
Pl: 2845, level 12
HP: (45+lvl)*Stamina= 29,925
CP: (35+lvl)*Chakra Control= 14,100
AP: 8
Taijutsu:
Unarmed:
E rank:
Uncalled For Shot -Mastered
D rank:
4-Hit Combo -Mastered
Spinning Wind -Mastered
Dynamic Entry -Mastered
C rank:
Dragon Assault -Mastered
Tiger Hook -Rank 1
B rank:
Suplex -Mastered
Primary Lotus -Mastered
16-Hit Combo -Mastered
Slashing:
B rank:
Kill Driver -Mastered
Executioner -Mastered
Focal Blade -Mastered
Magnum Break -Mastered
A rank:
Zantetsuken -Mastered
Higuma -Mastered
Annihilation -Rank 1
Heavenly Sword -Rank 1
Ranged:
D rank:
Cross Pierce -Rank 1
Dynamic Pierce -Rank 1
Piercing:
C rank:
Outcry -Mastered
B rank:
Pressure Thruster -Mastered
Buffing:
D rank:
Shadow Play -Rank 1
E rank:
Uncalled For Shot -Mastered
D rank:
4-Hit Combo -Mastered
Spinning Wind -Mastered
Dynamic Entry -Mastered
C rank:
Dragon Assault -Mastered
Tiger Hook -Rank 1
B rank:
Suplex -Mastered
Primary Lotus -Mastered
16-Hit Combo -Mastered
Slashing:
B rank:
Kill Driver -Mastered
Executioner -Mastered
Focal Blade -Mastered
Magnum Break -Mastered
A rank:
Zantetsuken -Mastered
Higuma -Mastered
Annihilation -Rank 1
Heavenly Sword -Rank 1
Ranged:
D rank:
Cross Pierce -Rank 1
Dynamic Pierce -Rank 1
Piercing:
C rank:
Outcry -Mastered
B rank:
Pressure Thruster -Mastered
Buffing:
D rank:
Shadow Play -Rank 1
Genjutsu:
Visual:
E Rank:
False Surroundings -Rank 1
Occular Focus -Rank 1
D rank:
Basic Clone -Mastered
Precision Aim -Mastered
Double Vision -Rank 1
C rank:
Occular Trauma -Mastered
Will:
E rank:
Lethargy -Rank 1
D rank:
Amnesia -Rank 1
C rank:
Black Out -Mastered
B rank:
Slowed Perception -Rank 1
Kinetic:
D rank:
Influenza -Mastered
C rank:
Mist of Deceit -Mastered
Audial:
E rank:
Deception -Mastered
Favoritism -Mastered
E Rank:
False Surroundings -Rank 1
Occular Focus -Rank 1
D rank:
Basic Clone -Mastered
Precision Aim -Mastered
Double Vision -Rank 1
C rank:
Occular Trauma -Mastered
Will:
E rank:
Lethargy -Rank 1
D rank:
Amnesia -Rank 1
C rank:
Black Out -Mastered
B rank:
Slowed Perception -Rank 1
Kinetic:
D rank:
Influenza -Mastered
C rank:
Mist of Deceit -Mastered
Audial:
E rank:
Deception -Mastered
Favoritism -Mastered
Ninjutsu:
Fire:
D rank:
Fireball -Rank 1
C rank:
Dragon Fire -Mastered
Scalding Ash Cloud -Mastered
Wind:
D rank:
Whirlwind Spin -Rank 1
Non-Elemental:
E rank:
Transformation -Rank 1
C rank:
Barrier -Rank 1
D rank:
Fireball -Rank 1
C rank:
Dragon Fire -Mastered
Scalding Ash Cloud -Mastered
Wind:
D rank:
Whirlwind Spin -Rank 1
Non-Elemental:
E rank:
Transformation -Rank 1
C rank:
Barrier -Rank 1
Weapons:
1. Damage Type: Slashing (Inflict Bleeding)
Accuracy/Damage Mod: -1 Accuracy +10% Damage
Augments: Chain Link, Blood Rack, Quick Switch
Design: Chakra Katana which is light blue in color and only slightly visible.
2. Damage Type: Unarmed (Use Hand Seals when armed)
Accuracy/Damage Mod: -1 accuracy +10% Damage
Augments: Chain Link, Chakra Drain, Amplify
Design: Chakra gloves. Light red in color and just slight visible.
Accuracy/Damage Mod: -1 Accuracy +10% Damage
Augments: Chain Link, Blood Rack, Quick Switch
Design: Chakra Katana which is light blue in color and only slightly visible.
2. Damage Type: Unarmed (Use Hand Seals when armed)
Accuracy/Damage Mod: -1 accuracy +10% Damage
Augments: Chain Link, Chakra Drain, Amplify
Design: Chakra gloves. Light red in color and just slight visible.
Abilities:
0. ANBU - Sentinel
1. Bloody Mess
2. Nimble Hands
3. Quick Reaction
4. Thick Blood
5. Combat Instinct
6. Shattered Reality
7. Elemental Illusion - Wind
8. Bull's Strength
9. Clarity
10. Deflection
11. Insight
1. Bloody Mess
2. Nimble Hands
3. Quick Reaction
4. Thick Blood
5. Combat Instinct
6. Shattered Reality
7. Elemental Illusion - Wind
8. Bull's Strength
9. Clarity
10. Deflection
11. Insight
Affinities:
Major: Wind
Minor: Lightning
Advanced: Photon
Minor: Lightning
Advanced: Photon
Character Class:
Blade Runner [Vet]
HP: (35+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: +1 Accuracy + Dodge, -5% CP Cost
High: Melee Accuracy, Genjutsu DC
Average: Ranged Accuracy, Spell Accuracy, Evasion, Genjutsu Save
Low: None
HP: (35+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: +1 Accuracy + Dodge, -5% CP Cost
High: Melee Accuracy, Genjutsu DC
Average: Ranged Accuracy, Spell Accuracy, Evasion, Genjutsu Save
Low: None
Bloodline:
Distorting Wake- Mastered
Unreal Celerity- Mastered
Sunder Reality- Mastered
Quicksilver Step- Mastered
Destruction Pulse- Mastered
Soulsword Overdrive- Mastered
Quicksilver Pursuit- Mastered
Synchronized Multipresence- Mastered
Transpositional Flurry- Mastered
Obliterate Reality- Mastered
Unreal Celerity- Mastered
Sunder Reality- Mastered
Quicksilver Step- Mastered
Destruction Pulse- Mastered
Soulsword Overdrive- Mastered
Quicksilver Pursuit- Mastered
Synchronized Multipresence- Mastered
Transpositional Flurry- Mastered
Obliterate Reality- Mastered
Bloodline Table:
[fontsize="12"]A unique clan that has the odd, yet powerful ability to control and bend reality to their liking. Members of the Seikon clan are deadly opponents that seem to have abilities that simply seem to surpass all natural limits, their inhumane techniques warping reality in such away at the most opportune times for themselves...or the most deadly for their enemies.
014% Control - Distorting Wake (Rank 1), Sunder Reality (Rank 1)
028% Control - Unreal Celerity (Rank 1)
042% Control - Quicksilver Step (Rank 1)
056% Control - Destruction Pulse (Rank 1)
070% Control - Distorting Wake (Rank 2)
084% Control - Quicksilver Step (Rank 2)
098% Control - Sunder Reality (Rank 2), Soulsword Overdrive (Rank 1)
112% Control - Unreal Celerity (Rank 2), Quicksilver Pursuit (Rank 1)
126% Control - Distorting Wake (Rank 3), Destruction Pulse (Rank 2)
140% Control - Quicksilver Step (Rank 3), Quicksilver Pursuit (Rank 2)
154% Control - Soulsword Overdrive (Rank 2)
168% Control - Sunder Reality (Rank 3), Quicksilver Pursuit (Rank 3)
182% Control - Unreal Celerity (Rank 3), Soulsword Overdrive (Rank 3)
196% Control - Destruction Pulse (Rank 3)
210% Control - Synchronized Multipresence (Rank 1)
224% Control - Transpositional Flurry (Rank 1)
238% Control - Synchronized Multipresence (Rank 2)
252% Control - Obliterate Reality (Rank 1)
266% Control - Synchronized Multipresence (Rank 3), Transpositional Flurry (Rank 2)
280% Control - Transpositional Flurry (Rank 3), Obliterate Reality (Rank 2)
294% Control - Obliterate Reality (Rank 3)
---
Distorting Wake - Passive</U><i></i>
Seikon Clan members constantly exude a reality warping energy from their body which is similar to chakra but at the same time different. This can cause the Seikon shinobi to appear as if they are multiple places at once and make their movements difficult to predict thanks to shadows and optical tricks that their presence generates.
Rank 1: +1 Dodge
Rank 2: +2 Dodge
Rank 3: +3 Dodge
---
Unreal Celerity - Passive<i></i>
Most Seikon are masters of speed and grace but for reasons that no-one seems to understand, sometimes not even the Seikon. In truth, their unnatural speed comes from the fact that many are unconsciously willing themselves to overcome the limits that reality sets on what a human being can and cannot do.
Rank 1: The Seikon can choose to prioritize up to 1 AP's worth of actions to gain priority over all other actions in that round. Jutsu gets -3 Accuracy (or Genjutsu DC if a Genjutsu is used).
Rank 2: The Seikon can choose to prioritize up to 1.5 AP's worth of actions to gain priority over all other actions in that round. Jutsu gets -2.5 Accuracy (or Genjutsu DC if a Genjutsu is used).
Rank 3: The Seikon can choose to prioritize up to 2 AP's worth of actions to gain priority over all other actions in that round. Jutsus gets -2 Accuracy (Or Genjutsu DC if a Genjutsu is used).
Notes:
- In the result that the Seikon's action and the opponent's action both have priority over all other actions, they resolve in normal AP stack fashion in regards to each other.
----
Sunder Reality - Activated Passive<i></i>
One of the most notorious abilities of the Seikon clan is the ability to generate an energy weapon forged from the very stuff that reality is glued together with. This causes their attacks with these weapons to be supernaturally potent against forms of resistance and protection.
Rank 1: The users Unarmed Weapon deals +10 Basic Strike Damage and the user gains a +5% Damage Buff to Slashing and Piercing Taijutsu.
Rank 2: The users Unarmed Weapon deals +15 Basic Strike Damage and the user gains a +5% Damage Buff to Slashing and Piercing Taijutsu. The user ignores up to 5% Damage Reduction.
Rank 3: The users Unarmed Weapon deals +20 Basic Strike Damage and the user gains a +10% Damage Buff to Slashing and Piercing Taijutsu. The user ignores up to 10% Damage Reduction.
Cost: 1 AP to initiate, 300 CP/round.
Notes:
- The users Unarmed Weapon can use Slashing and Piercing Taijutsu and Styles, but lose access to all Unarmed Taijutsu and Styles.
- The users attacks now have a chance to cause bleeding and lose the effect to cause suppression.
- The user is still treated as being equipped.
---
Quicksilver Step - Space/Time Technique<i></i>
Taking their ability to ignore the boundaries of what is possible and impossible to the literal translation, the Seikon member steps through reality itself and appears somewhere else to strike while avoiding attacks with ease.
Rank 1: The user warps next to one opponent within 10 feet. The user's next melee attack gains +1 Accuracy, and has a 5% chance of being treated as a Sneak Attack.
Rank 2: The user warps next to one opponent within 20 feet. The user's next melee attack gains +1.5 Accuracy, and has a 10% chance of being treated as a Sneak Attack.
Rank 3: The user warps next to one opponent within 30 feet. The user's next melee attack gains +2 Accuracy, and has a 15% chance of being treated as a Sneak Attack.
Special Action: For 1 Ap, quicksilver step may be used in the same way as Body Switch. This may only be done once per round, and the user gains all penalties associated with it. This is an activated Auto-dodge.
Cost:
Rank 1: 1 AP, 200 Cp
Rank 2: 1 AP, 250 Cp
Rank 3: 1 AP, 300 Cp
Notes:
- This is modded as if instantaneous and may be used reflexively.
- Accuracy and Sneak attack bonus only apply to the user if their next action is a melee attack, otherwise they lose their buff.
- If used while in Stealth mode, this allows the Seikon to use a Melee Sneak attack without suffering a stealth penalty to their attack.
- If used while in Stealth mode, this allows the Seikon to use a Melee Sneak Attack and remain in stealth. This only applies to the first Melee Attack made after using Quicksilver Step.
- The user may only remain in stealth as a result of using this jutsu once per round.
---
Destruction Pulse - Offensive Area Ninjutsu</B><i></i>
Focusing for a moment on their control of reality and energy, the Seikon releases a forceful pulse that temporarily destabilizes the very atomic structure of those caught in its path causing both extreme disorientation and pain.
Rank 1: Destabilizes reality within a 12x12 area. All targets struck by Destruction Pulse take 910 Damage at +1 Accuracy, and suffer -.5 Accuracy and Dodge penalty for 2 rounds.
Rank 2: Destabilizes reality within a 16x16 area. All targets struck by Destruction Pulse take 1370 Damage at +1.5 Accuracy, and suffer -1 Accuracy and Dodge penalty for 2 rounds.
Rank 3: Destabilizes reality within a 20x20 area. All targets struck by Destruction Pulse take 1780 Damage at +2 Accuracy, and suffer -1.5 Accuracy and Dodge penalty for 2 rounds.
Costs:
Rank 1: 2 AP, 350 Cp
Rank 2: 2 AP, 500 Cp
Rank 3: 2 AP, 600 Cp
Notes:
- This Jutsu may Automatically target two separate Targets.
- This Jutsu may be buffed by physical damage buffs. This does not receive any weapon-specific damage buffs, such as styles.
- Accuracy and Dodge penalties do not stack.
---
Soulsword Overdrive - Activated Passive
Taking their reality bending abilities further, this skill supercharges the Seikon's energy weapon into a bright arc of vivid light, condensed with the essence of reality and flowing with energy that's lethal power is only barely controlled by the Seikon.
Rank 1: Sunder Reality's effects become increased by an additional +10 Basic Strike Damage.
Rank 2: Sunder Reality's effects become increased by an additional +15 Basic Strike Damage and ignoring an additional 5% of Damage Reduction.
Rank 3: Sunder Reality's effects increased by an additional +20 Basic Strike Damage and ignoring an additional 10% of Damage Reduction.
Cost: 0.5 Ap to initiate. Sunder Reality's Costs are increased by +50%.
Notes:
- Lasts up to 2 rounds.
- Requires Sunder Reality to have been active for 1 round prior to activation.
- All rules that apply to Sunder Reality apply to Soulsword Overdrive.
- At all Ranks, the user may now use Bludgeoning Taijutsu with their Unarmed Weapon.
---
Quicksilver Pursuit - Warping Taijutsu<i></i>
Utilizing their unique skill to step through reality, this technique utilizes the same tactic of attack as Quicksilver Step. The Seikon steps entirely outside the boundaries of the human limits, warping to the position of their target and decimating them with a quick, nearly simultaneous strike to their opponent.
Rank 1: Strikes a single target two times, each dealing 480 Damage at +1 Accuracy.
Rank 2: Strikes a single target three times, each dealing 405 Damage at +1 Accuracy.
Rank 3: Strikes a single target four times, each dealing 365 Damage at +1 Accuracy.
Costs:
Rank 1: 320 Cp; 1.75 Ap
Rank 2: 400 Cp; 1.75 Ap
Rank 3: 485 Cp; 1.75 Ap
Notes:
- Quicksilver Pursuit cannot be negated through Auto-Dodge.
- Should the target attempt to Body Switch this technique, or an effect that acts as Body Switch, the Seikon reappears nearby them and gains +1 Accuracy to this attack.
---
<U>Synchronized Multipresence - Special Fighting Style
It is said that Seikon clan members are omnipresent; that they are everywhere at once when they choose to be. This is only partly true, as the Seikon have the ability to overcharge themselves with their reality bending energies, releasing it in such a way that seems to distort the reality around them. This creates multiple "clones" of themselves, afterimages created by their energy that appear and fade at random moments nearby around them.
Rank 1: +1 Dodge. The first attack used after an Activated Auto-Dodge has a 50% chance to be considered a sneak attack.
Rank 2: +2 Dodge. The first attack used after an Activated Auto-Dodge has a 60% chance to be considered a sneak attack.
Rank 3: +3 Dodge. The first attack used after an Activated Auto-Dodge has a 70% chance to be considered a sneak attack.
Cost: 2ap 620Cp to initiate, 310Cp/Rnd.
Notes:
- This is treated as a Physical Style
- The user may use Body Switch without additional items or clones. They Body Switch with "After-Images"instead. All Body Switch rules still apply.
---
<B>Transpositional Flurry - Warp Combo Taijutsu<i></i>
Who's to say that the Seikon's abilities are limited to a single strike? This technique utilizes the Seikon's powers to vanish and reappear nearby an opponent, striking them from a random direction before warping at blinding speed to another position for another strike, repeating this process multiple times and causing the victim to feel as if they are being surrounded by multiple foes.
Rank 1: The user warps and strikes their target, repeating this process 4 times. Each hit deals 375 damage.
Rank 2: The user warps and strikes their target, repeating this process 5 times. Each hit deals 360 damage at +1 Accuracy.
Rank 3: The user warps and strikes their target, repeating this process 6 times. Each hit deals 350 damage at +2 Accuracy.
Costs:
Rank 1: 545 Cp; 2.25 Ap
Rank 2: 655 Cp; 2.25 Ap
Rank 3: 765 Cp; 2.25 Ap
Notes:
- Each strike may be used as a Called Shot, but only one a successful Called Shot Penalty can be inflicted per use.
---
Obliterate Reality - Microscopic Alteration Ninjutsu<i></i>
perhaps the most lethal skill that can be done by a Seikon, this technique focuses the attention the Seikon upon a single hapless target, and condenses their reality warping energy to literally shatter a portion of the victim's atomic structure. This skill cannot be seen as it takes effect on an microscopic level, though this causes catastrophic pain and suffering upon the unfortunate target as it destroys their very being from it's base.
Rank 1: Warps the atomic structure of a target, dealing 3170 Damage at +2 Accuracy. This damage cannot be reduced or blocked by any effect and immediately cancels any Damage Reduction/Barrier effects that the target may have enabled.
Rank 2: Warps the atomic structure of a target, dealing 3560 Damage at +2 Accuracy. This damage cannot be reduced or blocked by any effect and immediately cancels any Damage Reduction/Barrier effects that the target may have enabled.
Rank 3: Warps the atomic structure of a target, dealing 3960 Damage at +2 Accuracy. This damage cannot be reduced or blocked by any effect and immediately cancels any Damage Reduction/Barrier effects that the target may have enabled.
Costs:
Rank 1: 3 Ap, 1760 CP
Rank 2: 3 Ap, 1980 CP
Rank 3: 3 Ap, 2200 CP
Notes:
- This Jutsu may be buffed by physical damage buffs. This does not receive any weapon-specific damage buffs, such as styles.[/fontsize]
014% Control - Distorting Wake (Rank 1), Sunder Reality (Rank 1)
028% Control - Unreal Celerity (Rank 1)
042% Control - Quicksilver Step (Rank 1)
056% Control - Destruction Pulse (Rank 1)
070% Control - Distorting Wake (Rank 2)
084% Control - Quicksilver Step (Rank 2)
098% Control - Sunder Reality (Rank 2), Soulsword Overdrive (Rank 1)
112% Control - Unreal Celerity (Rank 2), Quicksilver Pursuit (Rank 1)
126% Control - Distorting Wake (Rank 3), Destruction Pulse (Rank 2)
140% Control - Quicksilver Step (Rank 3), Quicksilver Pursuit (Rank 2)
154% Control - Soulsword Overdrive (Rank 2)
168% Control - Sunder Reality (Rank 3), Quicksilver Pursuit (Rank 3)
182% Control - Unreal Celerity (Rank 3), Soulsword Overdrive (Rank 3)
196% Control - Destruction Pulse (Rank 3)
210% Control - Synchronized Multipresence (Rank 1)
224% Control - Transpositional Flurry (Rank 1)
238% Control - Synchronized Multipresence (Rank 2)
252% Control - Obliterate Reality (Rank 1)
266% Control - Synchronized Multipresence (Rank 3), Transpositional Flurry (Rank 2)
280% Control - Transpositional Flurry (Rank 3), Obliterate Reality (Rank 2)
294% Control - Obliterate Reality (Rank 3)
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Distorting Wake - Passive</U><i></i>
Seikon Clan members constantly exude a reality warping energy from their body which is similar to chakra but at the same time different. This can cause the Seikon shinobi to appear as if they are multiple places at once and make their movements difficult to predict thanks to shadows and optical tricks that their presence generates.
Rank 1: +1 Dodge
Rank 2: +2 Dodge
Rank 3: +3 Dodge
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Unreal Celerity - Passive<i></i>
Most Seikon are masters of speed and grace but for reasons that no-one seems to understand, sometimes not even the Seikon. In truth, their unnatural speed comes from the fact that many are unconsciously willing themselves to overcome the limits that reality sets on what a human being can and cannot do.
Rank 1: The Seikon can choose to prioritize up to 1 AP's worth of actions to gain priority over all other actions in that round. Jutsu gets -3 Accuracy (or Genjutsu DC if a Genjutsu is used).
Rank 2: The Seikon can choose to prioritize up to 1.5 AP's worth of actions to gain priority over all other actions in that round. Jutsu gets -2.5 Accuracy (or Genjutsu DC if a Genjutsu is used).
Rank 3: The Seikon can choose to prioritize up to 2 AP's worth of actions to gain priority over all other actions in that round. Jutsus gets -2 Accuracy (Or Genjutsu DC if a Genjutsu is used).
Notes:
- In the result that the Seikon's action and the opponent's action both have priority over all other actions, they resolve in normal AP stack fashion in regards to each other.
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Sunder Reality - Activated Passive<i></i>
One of the most notorious abilities of the Seikon clan is the ability to generate an energy weapon forged from the very stuff that reality is glued together with. This causes their attacks with these weapons to be supernaturally potent against forms of resistance and protection.
Rank 1: The users Unarmed Weapon deals +10 Basic Strike Damage and the user gains a +5% Damage Buff to Slashing and Piercing Taijutsu.
Rank 2: The users Unarmed Weapon deals +15 Basic Strike Damage and the user gains a +5% Damage Buff to Slashing and Piercing Taijutsu. The user ignores up to 5% Damage Reduction.
Rank 3: The users Unarmed Weapon deals +20 Basic Strike Damage and the user gains a +10% Damage Buff to Slashing and Piercing Taijutsu. The user ignores up to 10% Damage Reduction.
Cost: 1 AP to initiate, 300 CP/round.
Notes:
- The users Unarmed Weapon can use Slashing and Piercing Taijutsu and Styles, but lose access to all Unarmed Taijutsu and Styles.
- The users attacks now have a chance to cause bleeding and lose the effect to cause suppression.
- The user is still treated as being equipped.
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Quicksilver Step - Space/Time Technique<i></i>
Taking their ability to ignore the boundaries of what is possible and impossible to the literal translation, the Seikon member steps through reality itself and appears somewhere else to strike while avoiding attacks with ease.
Rank 1: The user warps next to one opponent within 10 feet. The user's next melee attack gains +1 Accuracy, and has a 5% chance of being treated as a Sneak Attack.
Rank 2: The user warps next to one opponent within 20 feet. The user's next melee attack gains +1.5 Accuracy, and has a 10% chance of being treated as a Sneak Attack.
Rank 3: The user warps next to one opponent within 30 feet. The user's next melee attack gains +2 Accuracy, and has a 15% chance of being treated as a Sneak Attack.
Special Action: For 1 Ap, quicksilver step may be used in the same way as Body Switch. This may only be done once per round, and the user gains all penalties associated with it. This is an activated Auto-dodge.
Cost:
Rank 1: 1 AP, 200 Cp
Rank 2: 1 AP, 250 Cp
Rank 3: 1 AP, 300 Cp
Notes:
- This is modded as if instantaneous and may be used reflexively.
- Accuracy and Sneak attack bonus only apply to the user if their next action is a melee attack, otherwise they lose their buff.
- If used while in Stealth mode, this allows the Seikon to use a Melee Sneak attack without suffering a stealth penalty to their attack.
- If used while in Stealth mode, this allows the Seikon to use a Melee Sneak Attack and remain in stealth. This only applies to the first Melee Attack made after using Quicksilver Step.
- The user may only remain in stealth as a result of using this jutsu once per round.
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Destruction Pulse - Offensive Area Ninjutsu</B><i></i>
Focusing for a moment on their control of reality and energy, the Seikon releases a forceful pulse that temporarily destabilizes the very atomic structure of those caught in its path causing both extreme disorientation and pain.
Rank 1: Destabilizes reality within a 12x12 area. All targets struck by Destruction Pulse take 910 Damage at +1 Accuracy, and suffer -.5 Accuracy and Dodge penalty for 2 rounds.
Rank 2: Destabilizes reality within a 16x16 area. All targets struck by Destruction Pulse take 1370 Damage at +1.5 Accuracy, and suffer -1 Accuracy and Dodge penalty for 2 rounds.
Rank 3: Destabilizes reality within a 20x20 area. All targets struck by Destruction Pulse take 1780 Damage at +2 Accuracy, and suffer -1.5 Accuracy and Dodge penalty for 2 rounds.
Costs:
Rank 1: 2 AP, 350 Cp
Rank 2: 2 AP, 500 Cp
Rank 3: 2 AP, 600 Cp
Notes:
- This Jutsu may Automatically target two separate Targets.
- This Jutsu may be buffed by physical damage buffs. This does not receive any weapon-specific damage buffs, such as styles.
- Accuracy and Dodge penalties do not stack.
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Soulsword Overdrive - Activated Passive
Taking their reality bending abilities further, this skill supercharges the Seikon's energy weapon into a bright arc of vivid light, condensed with the essence of reality and flowing with energy that's lethal power is only barely controlled by the Seikon.
Rank 1: Sunder Reality's effects become increased by an additional +10 Basic Strike Damage.
Rank 2: Sunder Reality's effects become increased by an additional +15 Basic Strike Damage and ignoring an additional 5% of Damage Reduction.
Rank 3: Sunder Reality's effects increased by an additional +20 Basic Strike Damage and ignoring an additional 10% of Damage Reduction.
Cost: 0.5 Ap to initiate. Sunder Reality's Costs are increased by +50%.
Notes:
- Lasts up to 2 rounds.
- Requires Sunder Reality to have been active for 1 round prior to activation.
- All rules that apply to Sunder Reality apply to Soulsword Overdrive.
- At all Ranks, the user may now use Bludgeoning Taijutsu with their Unarmed Weapon.
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Quicksilver Pursuit - Warping Taijutsu<i></i>
Utilizing their unique skill to step through reality, this technique utilizes the same tactic of attack as Quicksilver Step. The Seikon steps entirely outside the boundaries of the human limits, warping to the position of their target and decimating them with a quick, nearly simultaneous strike to their opponent.
Rank 1: Strikes a single target two times, each dealing 480 Damage at +1 Accuracy.
Rank 2: Strikes a single target three times, each dealing 405 Damage at +1 Accuracy.
Rank 3: Strikes a single target four times, each dealing 365 Damage at +1 Accuracy.
Costs:
Rank 1: 320 Cp; 1.75 Ap
Rank 2: 400 Cp; 1.75 Ap
Rank 3: 485 Cp; 1.75 Ap
Notes:
- Quicksilver Pursuit cannot be negated through Auto-Dodge.
- Should the target attempt to Body Switch this technique, or an effect that acts as Body Switch, the Seikon reappears nearby them and gains +1 Accuracy to this attack.
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<U>Synchronized Multipresence - Special Fighting Style
It is said that Seikon clan members are omnipresent; that they are everywhere at once when they choose to be. This is only partly true, as the Seikon have the ability to overcharge themselves with their reality bending energies, releasing it in such a way that seems to distort the reality around them. This creates multiple "clones" of themselves, afterimages created by their energy that appear and fade at random moments nearby around them.
Rank 1: +1 Dodge. The first attack used after an Activated Auto-Dodge has a 50% chance to be considered a sneak attack.
Rank 2: +2 Dodge. The first attack used after an Activated Auto-Dodge has a 60% chance to be considered a sneak attack.
Rank 3: +3 Dodge. The first attack used after an Activated Auto-Dodge has a 70% chance to be considered a sneak attack.
Cost: 2ap 620Cp to initiate, 310Cp/Rnd.
Notes:
- This is treated as a Physical Style
- The user may use Body Switch without additional items or clones. They Body Switch with "After-Images"instead. All Body Switch rules still apply.
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<B>Transpositional Flurry - Warp Combo Taijutsu<i></i>
Who's to say that the Seikon's abilities are limited to a single strike? This technique utilizes the Seikon's powers to vanish and reappear nearby an opponent, striking them from a random direction before warping at blinding speed to another position for another strike, repeating this process multiple times and causing the victim to feel as if they are being surrounded by multiple foes.
Rank 1: The user warps and strikes their target, repeating this process 4 times. Each hit deals 375 damage.
Rank 2: The user warps and strikes their target, repeating this process 5 times. Each hit deals 360 damage at +1 Accuracy.
Rank 3: The user warps and strikes their target, repeating this process 6 times. Each hit deals 350 damage at +2 Accuracy.
Costs:
Rank 1: 545 Cp; 2.25 Ap
Rank 2: 655 Cp; 2.25 Ap
Rank 3: 765 Cp; 2.25 Ap
Notes:
- Each strike may be used as a Called Shot, but only one a successful Called Shot Penalty can be inflicted per use.
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Obliterate Reality - Microscopic Alteration Ninjutsu<i></i>
perhaps the most lethal skill that can be done by a Seikon, this technique focuses the attention the Seikon upon a single hapless target, and condenses their reality warping energy to literally shatter a portion of the victim's atomic structure. This skill cannot be seen as it takes effect on an microscopic level, though this causes catastrophic pain and suffering upon the unfortunate target as it destroys their very being from it's base.
Rank 1: Warps the atomic structure of a target, dealing 3170 Damage at +2 Accuracy. This damage cannot be reduced or blocked by any effect and immediately cancels any Damage Reduction/Barrier effects that the target may have enabled.
Rank 2: Warps the atomic structure of a target, dealing 3560 Damage at +2 Accuracy. This damage cannot be reduced or blocked by any effect and immediately cancels any Damage Reduction/Barrier effects that the target may have enabled.
Rank 3: Warps the atomic structure of a target, dealing 3960 Damage at +2 Accuracy. This damage cannot be reduced or blocked by any effect and immediately cancels any Damage Reduction/Barrier effects that the target may have enabled.
Costs:
Rank 1: 3 Ap, 1760 CP
Rank 2: 3 Ap, 1980 CP
Rank 3: 3 Ap, 2200 CP
Notes:
- This Jutsu may be buffed by physical damage buffs. This does not receive any weapon-specific damage buffs, such as styles.[/fontsize]