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Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.
Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.
Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.
The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.
This is Ninpocho Chronicles.
Current Ninpocho Time:
Akumi said:Jutsu Mastery
As a Touji, Akumi's father wanted her to be perfect so she spent hours and days practicing her Jutsu. Akumi knows her Jutsu now,
and she plans to master them even further. Even after leaving her mother and father in her home village, she still perfects her Jutsu. Every day she trains, and every day she learns more. Other than that, she studies her Jutsu as well, once she has it all figured out, she moves on to the next one in her list. She is pretty persistent in learning her Jutsu, and figuring out all the "if ands or buts" of her techniques. SO far, she has become a lot faster at mastering her Jutsu.
Healing Factor
Since a young age AKumi has been... Different, not counting her mouths on her hands, but she has always been able to recover fast.
Maybe it's her nature? or Just something that her mother drank while she was pregnant. Akumi has been in her own battles, most of which is blowing herself up while mastering her bloodline. During that time, she always was able to recover quickly, only to run off and get injured again. AKumi always is able to pick herself back up after getting knocked down. It's in her nature, her personality, and it's her strong will of fire. She had endurance training while she was young, making her harder to keep down.
Hyperactive
Ever since Akumi could walk, she always seemed to 'bounce off the walls'. She is always energetic and tries to be faster than what she able to handle. When she speaks, it is quick and direct. She is rarely standing still, or slowing down. She always seems excited, some might mistake it for cheerfulness. Being energetic has always been a think for her, while out and about, she'll bounce over the oddest things.
When it comes to thinking, it is the same thing, often she'll be thinking of multiple things at one time, but that is how she functions. It has never gotten in the way of her being able to focus, luckily.
Combo Master
Training was her childhood, all her father cared about was Akumi's skills and her mastery of their sacred bloodline. All day that's what she did was train, eventually, she learned how to use combos. It is her main thing, she is always trying to blitz attack. She is often energetic about it and will do it any time she can. She soon learned how to hone her combining skills, she mastered her favorite combos and was able to do more with them. It wasn't easy for her to master her combo moves, but she did. It took a long while to do it, but eventually, she got there.
Akumi said:Requesting abilities:
Journeyman
Akumi has always been an entrepreneur, during her life in Iwagakure she'd always explore whatever crevasse she could reach. Through here journey to Konoha she took her time, explored other paths, and met new people. She will always be an adventurer, and she will always love going away on long missions outside of home Returning home is the best part, it makes getting back in your own comfy bed feel one hundred percent better. Akumi plans on going out more often, she will visit any village that is within her reach. Taking on missions, and delving into new places will probably never get old for her.
Willpower
Genjutsu is something Akumi fears, since a young age, her father drilled it into her head that she should never get caught in a gen Jutsu spell. So naturally he taught her how to avoid it, and the Ninjutsu technique 'cancel' at a very young age. She mastered the Jutsu after long practice, even though Gen Jutsu is not her strong point, she knows how to withdraw it. She has trained to notice small changes in environment,
details, sounds, and smells. She did her best to make it difficult for herself to be trapped in a Genjutsu for too long. Thanks to her father,
she can evade falling for those pesky traps.
Veteran Artisan Boom
HP: (45+lvl) x stamina
CP: (50+lvl) x chakra control
Class Bonus:
+5% Auto Detect Chance
+2 Stealth and Awareness
+.5 Accuracy
High: Ninjutsu Accuracy
Average: Dodge, Genjutsu Save, Ranged Accuracy, Melee Accuracy
Low: Low Stat(s) Genjutsu DC
Veteran Artisan Boom
HP: (45+lvl) x stamina
CP: (55+lvl) x chakra control
Class Bonus: +2 Accuracy +10% Fire Damage
High: Ninjutsu Accuracy
Average: Dodge, Genjutsu Save, Ranged Accuracy,
Low: Genjutsu DC, Melee Accuracy
Akumi said:Applying for abilities and a change of class.
Abilities:
Shinobi 101 Visual Genjutsu (Via Ninjutsu Accuracy)
During Akumi's training, her father taught her to fear Gen Jutsu, well at least he tried. He told her the is nothing worse than being caught in a gen jutsu, but that only brought her to want to learn it. She Spent her days learning it, studying it through books and practicing it when her father wasn't looking. It wasn't until recently when she could fully explore her potential in Visual Gen Jutsu. Now that she is on her own, well living with her brother that is, she has been able to grasp it more and use it more efficiently in battle.
Duelist
Battle is everything, and becoming the best artist there could ever be in a battle is everything. Akumi worked on her strategy skills through games, though she never really touched board games, or card games, she always worked on real games in her home village. Many times they played capture the flag or dodge ball, and each time it played like a card game. Each player has their own stats and skills.
Akumi was chosen as a leader in about fifty percent of the games, giving her plenty of time to practice her duelist skills.
Acrobatics
As a ninja, it is important to be able to move with ease. Akumi has always been talented in jumping from tree to tree, moving to avoid an attack and just being awesome, it was something she could do. Her small frame makes it easy to flip, turn, and twist out of danger, and she has had plenty of moments to show off her acrobatic skills. In order to ride her large mounts, she needs to be able to climb, or jump on it with ease, maybe even using the near by environment to get on top with style. As an artist, moving in style is important.
Weapon Mastery Unarmed
Being someone who relies on distance, Akumi started training in unarmed combat, in order to avoid being beaten due to lack of close combat skills. Being able to fight in all styles is her dream but unfortunately, that probably won't happen. Despite that, she still works on taijutsu. She has brought her Unarmed skilled up pretty high, she at least can handle one or two opponents now. She would be trying to use a weapon, but unfortunately, she has mouths on her hands, making it hard to wield any weapon without it hitting the teeth on her hands.Ninja dentist probably would want to fix that problem anyway.
Shinobi 101 [Not Free] Unarmed Taijutsu (Via Ninjutsu Accuracy)
Like stated in the previous spoiler, Akumi is working hard on her unarmed skills. Being a long range ninjutsu user, It is probably best if she learns un armed combat. Which she has, and has been training in it since she was a child. Hand to hand combat is another art style,
Beauty in its own way. Akumi strived to perfect it, just like her explosives. Every day she trains and practices her unarmed Taijutsu, And every day she becomes better and more perfect. She is very skilled at it so far, and if she is to survive a fight, she will only get better at it.
Quick Reaction
Since a young age, akumi has been training. Hand to hand combat has been her focus for a while, and with that, her reaction timing is another aspect she has been working on. It helps to be able to react quickly when dealing with explosives as well. Akumi has had countless times when one of her bombs failed and blew up in her face. Each time, to avoid death, or a limb falling off, she has had to react quickly to save herself. Every time she sets up her explosives, she is ready to react quickly, just in case it decides to go off in her face again.
Old class:
Veteran Artisan Boom
HP: (45+lvl) x stamina
CP: (50+lvl) x chakra control
Class Bonus:
+5% Auto Detect Chance
+2 Stealth and Awareness
+.5 Accuracy
High: Ninjutsu Accuracy
Average: Dodge, Genjutsu Save, Ranged Accuracy, Melee Accuracy
Low: Low Stat(s) Genjutsu DC
New Class:
Veteran Artisan Boom
HP: (45+lvl) x stamina
CP: (55+lvl) x chakra control
Class Bonus: +2 Accuracy +10% Fire Damage
High: Ninjutsu Accuracy
Average: Dodge, Genjutsu Save, Ranged Accuracy,
Low: Genjutsu DC, Melee Accuracy
Akumi said:Just got the Jutsu Curse sealing, Making a curse seal here.
Curse seal (Fire element)
Self-inflicted here:
https://www.ninpocho.com/viewtopic.php?f=770&t=52866&p=263213#p263213
Jutsu list can be found here: https://www.ninpocho.com/viewtopic.php?f=773&t=51919#p255668
Akumi said:Buying an ability slot -75 asp
Leaving me with 279asp left
Also Deactivating Hyperactive, and Shinobi 101 Visual Genjutsu (Via Ninjutsu Accuracy) abilities.
Akumi said:Oh I read in the ability rules ( https://ninpocho.com/viewtopic.php?f=107&t=5510#bbAbilities ) that I don't have to, I only have to in order to activate a new ability right away, other wise I have to wait 7 days in order to activate a new ability.
"To deactivate an ability, one may make a post in their Dojo topic stating that they wish to deactivate the ability. A new ability may be activated in its place in 7 days' time.
If the player chooses to write a 100 word RP to deactivate an ability, a new ability, with another 100 word RP, may be activated immediately in the deactivated ability's stead."
Also the Dojo rules do not specify I have to write an RP
"
Sometimes you'll want to unlearn abilities, due to them being not a fit for your character anymore, not what you thought they were, or just out of plain old build changing. That's doable too. There are two ways to unlearn abilities you've learned.
The first is to simply make a post saying you are unlearning whatever abilities you wish to forget. However, if you do this, you cannot learn any new abilities where the old ones used to be for one week from your post. (If you have spare ability slots when unlearning, you may still use those within the week.)
The second is to include a 300+ word RP per each ability you're unlearning. This allows you to learn new abilities right away over where the old ones used to be."
Akumi said:I keep forgetting to note Minor affinities through jutsu mastery
Minor gains:
Fire
Lightning
Jutsu list:
AE's: Explosion
Major: NE
Minor: Earth
Genjutsu
E-Rank
Mimic
False Surroundings
Eye Strain
D-rank
Basic Clone
Blur
Rorschach Eye
Double Vision
C-rank
Distortion
Ocular Trauma
Black Flash
After-Image
Verse of Darkness
B-rank
Advanced Clone
A-Rank
The Reaper's Gaze
Taijutsu
E rank
Low sweep
Dynamic Slash *
Fleeted
Thrust
Overhead Strike*
Uncalled For Shot
Block
Arcing Slash
D rank
Cross Rip
Crimson Flash
Gasher
C rank
Lunar Steps
Non-Elemental Ninjutsu
E rank
Transformation *
Body Switch *
D rank
Cancel *
C-rank
Elemental Clone
Barrier
B-rank
Cursed Sealing
Earth
D rank
Earth Flow River *
Sinkhole Fist *
C rank
Inner Earth Reflection Lure*
Earth Flow Wave*
Rock Golem *
Earthen Coating *
B-Rank
Bedrock Coffin*
Weighted Rock Technique*
Earth Spiker*
Antlion Sinkhole*
A rank
Earthslide Wall *
Fire
E rank
Infernal Ember *
Thermal Maw*
D rank
Fire Ball *
Immolation Armor*
Combustive Seal*
C Rank
Dragon Fire*
Heat Wave*
Searing Eruption*
Scalding Ash Cloud*
Lightning
E rank
Storm Bolt*
ThunderFist*
D rank
Electroshock *
Thunderclap *
Electrocution*
C Rank
Lightning Torrent*
Zeus Flash*
Thunderstruck*
Volt Charge*
B Rank
Chidori*
Gigavolt Cannon*
Water
E rank
Pressurized Mist *
Water Gun *
D Rank
Water Whip*
Aqua Fang *
Rinse Off*
C rank
Grand Waterfall
Impaling Hydro Jet
Water Prison
Rain Dance
B rank
Torrential Vortex
Hydro Tidal Shockwave
Water Shark Bomb
Mystical Pond
Explosion
C rank
Landmine
Bang Bullet
Explosive Touch
Blast Wave
B-rank
Atomic Blast
Volatile Fireworks
Starlight Nova
Minefield
A-Rank
Meteor Aura
Big Bang Flash
Flare Execution
Blast Infusion
*Mastered: 41
Akumi said:Okay making a weapon and assigning inventory slots.
Weapon:
Bite![]()
Slashing
+0 Damage +0 Accuracy
Argument(s): Vampiric
Free flow
Chakra Drain
(arguements bought and approved here)
Assigning that weapon to my Uchiha path https://www.ninpocho.com/viewtopic.php?f=773&t=51919&p=277887#p277887
Inventory:
Slot 1: Flare
Slot 2: Flare
Slot 3: Flare
Slot one is assigned to Akumi,
Slot 2 goes to my Uchiha path
and slot 3 is reserved to a future path
Akumi said:I'm changing my path's class:
Veteran Raven
HP: (50+lvl) x stamina
CP: (55+lvl) x chakra control
High:
Average: Ninjutsu Accuracy, Dodge, Genjutsu Save, Genjutsu DC, Melee Accuracy
Low: Ranged Accuracy
Profile: https://www.ninpocho.com/viewtopic.php?f=773&t=51919&p=277887#p277887
Akumi said:Just got the Jutsu Curse sealing, Making a curse seal here.
Curse seal (Fire element)
Self-inflicted here:
https://www.ninpocho.com/viewtopic.php?f=770&t=52866&p=263213#p263213
Jutsu list can be found here: https://www.ninpocho.com/viewtopic.php?f=773&t=51919#p255668
Current Ninpocho Time:
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