Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Amatsu Kinezumi (Hero) ablities

Ryujin Akira

The Queen of Battle
Joined
Oct 23, 2012
Messages
1,700
Yen
1,495,489
ASP
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OOC Rank
☆☆☆☆☆
S ranked/ Steadfast/ Hero
Maximum Defense - Modification (2 points)
Restriction- Requires Defensive Technique
A Steadfast can learn this variation on the Defensive Technique once they have practiced it to its full potential. Instead of dodging around like a flea, they can focus on guarding all of their weak points in order to reduce they amount of damage from attacks. As an alternative, they can almost completely forgo attacking, throwing all of their energy into evading enemy attacks instead.
Effect: When using Defensive Stance, you can trade 1 point of Accuracy in order to reduce oncoming damage by 5% instead of gaining a dodge bonus (to a maximum of -2 accuracy and -10% damage taken), or you can trade 1 point of Accuracy for 1 point of Dodge up to a maximum of 6 (as opposed to the previous 4)

Great Fortitude - Passive (3 points)
Restriction- C Rank and up
A Steadfast that learns this has mastered their ability to take hits without injury, making their bodies almost impossibly strong. It takes quite a bit to make them actually feel an attack, and even then you might not illicit a reaction.
Effect: Ignores damage each round. How much is reduced is based on your character level, this skill reduces 75 Damage per level each round.

Stand Fast - Independent Special Move (2 points)
Restriction- C Rank and up
A Steadfast who learns this particular ability is able to tap into a great reservoir of inner resolve, temporarily becoming able to suffer huge amounts of damage without incurring any serious harm to themselves by taking an absolutely defensive stance.
Effect: For one round, the user reduces all damage against themselves by 75% but cannot attack in that round. Usable only once per combat. Does not take any more Damage reduction buffs. If the user is not hit during the round this is used, it will not count as being used.

Human Shield - Independent Special Move (2 points)
Restriction- Requires Body Switch
A Steadfast is excellent at taking blows, but not everybody else is. Using their natural ability to soak damage an extension of the Kawarimi (Body Switch) jutsu, a Stalwart can leap in front of an ally and take attacks for them, perhaps preventing them from being harmed.
Effect: The Steadfast can switch places with an ally that is attacked at a cost of 0.5 AP (they cannot switch places with an ally when they are being attacked). Allies that are aware of this ability and can Body Switch with real clones can designate the Steadfast as a target; if the Steadfast is unwilling to switch, then the jutsu automatically fails. The triggering attack is resolved against the Steadfast instead, who can attempt to dodge it normally.

Human Shield - Independent Special Move (2 points)
Restriction- Requires Body Switch
A Steadfast is excellent at taking blows, but not everybody else is. Using their natural ability to soak damage an extension of the Kawarimi (Body Switch) jutsu, a Stalwart can leap in front of an ally and take attacks for them, perhaps preventing them from being harmed.
Effect: The Steadfast can switch places with an ally that is attacked at a cost of 0.5 AP (they cannot switch places with an ally when they are being attacked). Allies that are aware of this ability and can Body Switch with real clones can designate the Steadfast as a target; if the Steadfast is unwilling to switch, then the jutsu automatically fails. The triggering attack is resolved against the Steadfast instead, who can attempt to dodge it normally.

Indomitable Spirit - Passive (3 points)
Through raw training and persistence, the Steadfast ninja has a will stronger than their body. No matter what torturous pain they may be going through, they can overcome and fight on.
Effect: The user ignores one point of debuff from any and all sources (so a Blinding Flash that causes a -3 to Accuracy and Dodge only causes a -2 to the user). In addition, they are not influenced by any fear effects.

Poison Immunity - Modification (2 points)
Restriction- Requires Poison Resistance
A Steadfast ninja who learns to resist poison takes things a step beyond what normal people would do, putting their excellent health to the test and continuing to poison themselves where others would stop. Â Nearly killing themselves, the Steadfast gain incredible resistance to poisons of all sorts.
Effect: Increases bonuses from Poison Resistance to ‘Immune to Weak Poison, +3 against Strong Poison, +2 against Heavy Poison

Undying Warrior - Independent Special Move (2 points)
Restriction- B Rank and up
This powerful skill is the penultimate technique that any Steadfast ninja could learn, allowing them to increase their resolve to a level that defies imagination. By focusing all of their attention, energy, and willpower on one target, the Steadfast ninja is able to stave off even death until that enemy is laid to rest. This is best used when they are in desperate straights, as a final act of will.
Effect: When the Steadfast ninja starts their turn unconscious due to having 0 HP or lower (but no lower than -50% of their Max HP), they may choose to revive and act again. They receive +2 to Accuracy on all attacks against the opponent that felled them, and are unaffected by exhaustion. If their HP drops below -50% of their Max HP, they fall unconscious again and cannot use this technique unless their HP rises above this value. They lose 1500 CP at the end of every round they act while having less than 0 HP (if they run out of CP, this is taken from their HP), and this technique can be used for a total of three rounds in a battle.

Resilience - Boost (1 point) x2
Restriction- Can be purchased up to three times
Steadfast ninja push the limits of the human body, ignoring pain and pushing on to absorbing more damage than their heartiest allies. This helps them to defend their allies as long as possible by extending the time they can remain fighting.
Effect: +2 HP modifier.

Weapon
Unaremed Weapon: Hero's Coat (Trench Coat)
Side Effect Type: may use Handseals while armed with an Unarmed Weapon
Accuracy Bonus: +2
Damage Bonus: -10%
Description: The Hero's Coat bears the insignia of the Leaf villages flames showing that a true hero carries the will of fire.

0. Combat Medic
1. Wind - Chakra Style
2. Healing Factor
3. Quick Reaction
4. Poison Resistance
5. Initiative
6. Clumsiness
7. Defensive Technique
8. Deflection
9. Willpower
10. Strategist
10 abilities said:
Wind - Chakra Style
There was probably no one in the Leaf village that has trained and worked as hard as Amatsu has. Still, it wasn’t hard work or any form of training that led to Amatsu discovering a new fighting style that would one day earn the name Easy Breezy. No, these were merely stepping stones across the great lake of destiny. Amatsu never really realized his gifts for wind nin jutsu, not even till this day. He had always favored the element mostly because it made him feel light on his toes when focusing his chakra. Focusing wind chakra in both his hands and feet granted him the ability to perform complex maneuvers that would prove much to difficult normally.

Healing Factor
In a world where your profession keeps you constantly in battle, it is essential that one becomes resilient if he or she hopes to survive and see tomorrow. Unfortunately for most, this isn’t always possible but for Amatsu who has studied under the medical corps, he has discovered a quick fix for small injuries. By constantly focusing a small bit of chakra to his wounds, Amatsu can regenerate scared and damage tissue. After some time on the battle field, regenerating scared and damaged tissue became seconded nature to a point where he doesn’t know he is doing it. However, larger scale damages require his concentration and focus.

Quick Reaction
As if the mighty Kinezumi Amatsu would just sit around twirling his figures when his opponent is wide open to an attack! Often going on the offensive means sacrificing one’s own defense in the process. Nobody knows this better than Amatsu who has been trained well in defensive arts considering his medical status. Even still, it takes a strong fighter to be able to react fast enough to exploit openings left by opponents who miss their marks. Combining Amatsu’s defensive medical training with his already great and awesome manly brawling skills, Amatsu is now a force to be reckoned with.

Poison Resistance
As if the mighty Kinezumi Amatsu could be subdued by such tactics like poison. No but really, during Amatsu’s time of recovery in the hospital, he had to suffer the nasty disgusting medical foods and medicine and whatever shots they stuck him with. This in its self was like a form of training. It allowed him to build up his tolerance to strange and adverse effects the different medicine may have had on him. At the end of all of this, Amatsu was like a new man that being his body was in better shape than it had ever been.

Initiative
Perhaps it was Amatsu’s overwhelming excitement to do battle that made him quick and fast acting. Amatsu was often the one to succeed in a preemptive strike that crippled his opponents or enemy forces because they were caught off guard by how quick he could react and time situations. This was especially great for Amatsu in protecting his friends and comrades by leaving his opponent in the dust and staying two to three moves ahead of him.

Clumsiness
Clumsiness was probably not the word to use when discribe his awesomeness! Still, Amatsu moved in such a way that it was nearly imppossible to land a blow let alone a devestating or vital hit. This was mostly due to Amatsu munipluating wind based chakra in order to move in complexed ways unexpected for anyone to move. In short, his movements were unpredictable. However, these complex movements were also unpredictable to Amatsu as well thus not allowing him to land vital hits on his opponent either. He was an instictive fighter and had/has no problem with it.

Defensive Technique
Amatsu's medical training consisted of much dodging and evading considering medics needed to be the last to fall. During this time Amatsu had to dodge and with stand unthinkable attacks; including but not limited to gaint flaming bolders, expolding kunais, exploding flaming turkeys, and even kisses from ugly broads. Lucky or Amatsu he was a fast learner and worked hard to succeed and not drop out of the medical corps. In the end, Amatsu was as tough as nails and sturdier than steel. Well, perhaps a little stronger than steel.

Deflection
Sorry to bring up old history but once again Amatsu's medical training consisted of much dodging and evading considering medics needed to be the last to fall. Still, it takes a man with a keen eye and experience in martial arts to be able to deflect attacks that they were on able to evade. Once again Amatsu was that man. It was not easy to learn to deflect attacks that came his way. It was just a little bit harder than learning to dodge them. What may have helped him the most in deflecting attacks was that he would never take his eyes off of his opponent. Careful studying and quick reaction allowed for many things considered impossible.

Willpower
Amatsu was tough in both body and mind. A strong mind made for a strong defense against the dark arts of genjutsu. Though Amatsu never trained against genjutsu or in using it, Amatsu's chakra was constantly shifting and fluctuating. This was most probably due to his over hyper and eccentric behavior or even because he focused wind chakra in strange was through out his entire body in order to execute complex movements. In any case, Amatsu believed himself to be a man of indomitable spirit and that he was sustained by willpower which allowed him to break free of illusions. Perhaps he was born with eyes that saw through lies and deception.
 
Kinezumi Amatsu is an S Rank and may have 10 abilities:

0. Combat Medic
1. Wind - Chakra Style
2. Healing Factor
3. Quick Reaction
4. Poison Resistance
5. Initiative
6. Clumsiness
7. Defensive Technique
8. Deflection
9. Willpower
10. Strategist

------------
Kinezumi Amatsu is an S Ranked Steadfast and has 20 points to distribute:
2/20: Maximum Defense Learned!
5/20: Great Fortitude Learned!
7/20: Stand Fast Learned!
7/20: Human Shield -- Cannot approve/confirm the user owns Body Switch
7/20: Human Shield (learning this twice?) -- Cannot approve/confirm the user owns Body Switch
10/20: Indominatable Spirit Learned!
12/20: Poison Immunity Learned!
14/20: Undying Warrior Learned!
16/20: Resilience x2 Learned!

*Display your items and you'll be set
----
Hero's Coat
Type: Unarmed
Bonus: may use Handseals while armed with an Unarmed Weapon
Accuracy: +2 Acc/-10% dmg
Description: The Hero's Coat bears the insignia of the Leaf villages flames showing that a true hero carries the will of fire.

Approved!
 
oops! only 1 human shield please and -1 Resilience!

replace with:

Second Wind - Independent Special Move (3 points)
Restriction- C Rank and up
Just when enemies think they’ve got the Steadfast one down, when they’ve hit their limits and can’t fight any harder, that’s when it’s time to use the Second Wind. Due to training, those with Steadfast have amplified their natural ability to recover to extraordinary levels.
Effect: The user regains 20% max HP, and cancels all Bleeding and Exhaustion effects. This is usable only once per combat.

and

Of course I have body switch lmao! how do I display my items? Do I just list them or what?
 
Kinezumi Amatsu is an S Rank and may have 10 abilities:

0. Combat Medic
1. Wind - Chakra Style
2. Healing Factor
3. Quick Reaction
4. Poison Resistance
5. Initiative
6. Clumsiness
7. Defensive Technique
8. Deflection
9. Willpower
10. Strategist

------------
Kinezumi Amatsu is an S Ranked Steadfast and has 20 points to distribute:
2/20: Maximum Defense Learned!
5/20: Great Fortitude Learned!
7/20: Stand Fast Learned!
7/20: Human Shield -- Cannot approve/confirm the user owns Body Switch
10/20: Indominatable Spirit Learned!
12/20: Poison Immunity Learned!
14/20: Undying Warrior Learned!
15/20: Resilience x1 Learned!
18/20: Second Wind Learned!

---
Hero's Coat
Type: Unarmed
Bonus: may use Handseals while armed with an Unarmed Weapon
Accuracy: +2 Acc/-10% dmg
Description: The Hero's Coat bears the insignia of the Leaf villages flames showing that a true hero carries the will of fire.

Approved!
-------------
To display items:
User Control Panel (up top)
Shop (Left Bar)
Show Item (Each item, link is on the right hand side of the screen)

Do that for all of your items. Will not approve Human Shield until I see that.
 
Kinezumi Amatsu is an S Rank and may have 10 abilities:

0. Combat Medic
1. Wind - Chakra Style
2. Healing Factor
3. Quick Reaction
4. Poison Resistance
5. Initiative
6. Clumsiness
7. Defensive Technique
8. Deflection
9. Willpower
10. Strategist

------------
Kinezumi Amatsu is an S Ranked Steadfast and has 20 points to distribute:
2/20: Maximum Defense Learned!
5/20: Great Fortitude Learned!
7/20: Stand Fast Learned!
7/20: Human Shield Learned!
10/20: Indominatable Spirit Learned!
12/20: Poison Immunity Learned!
14/20: Undying Warrior Learned!
15/20: Resilience x1 Learned!
18/20: Second Wind Learned!

---
Hero's Coat
Type: Unarmed
Bonus: may use Handseals while armed with an Unarmed Weapon
Accuracy: +2 Acc/-10% dmg
Description: The Hero's Coat bears the insignia of the Leaf villages flames showing that a true hero carries the will of fire.
 

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