Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Chronicles Time:

An Impersonal Meeting[Private]

Miroku Akkuma

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Akkuma caused between Shiro's damned quick thinking & agility along with Ao's damned explosions he was finding his frustration growing. He found himself having a particular appreciation of Shiro's tactics. They were particularly tricky he doubted Hirotomi possessed the same delight. Since both Akkuma & Ao did not lot the shinobi's change in appearance deter their efforts. Each time his corpses were destroyed a swarm of kikaichu would burst from them. He found himself on the receiving end of their attacks for too long it was time he settled things once & for all. Before long the Sage knew if things kept up he wouldn't be standing for much longer. It seemed he had underestimated the eagerness of his foe. His eagerness to strike early & hard had set the Sage back & so he would need to even the playing field. "Face the horde." the Sage would state as his swarms prepared to attack their masters foes. His corpses were eager to taste the flesh of his foes & now stepped onto the field.

Shadows clung to the new arrival almost as if they were apart of him. "Shiro..it's been quite sometime. Shall we continue where we left off?" the undead shinobi would ask. His words would cause the Sage to give his order. "Later Satoshi. Take care of Ao for now." the Kitsune would roar. Satoshi bowed his gaze moving to the crimson haired shinobi as he assessed the battlefield around him. If they focused all of their efforts on offensive measures they would not be standing for much longer. Out of the Demon & the Shade Satoshi was the strategist. Because of this the Sage allowed him certain freedoms in regards to the commands he followed & those he chose to override. Satoshi noted the subtle signs of his Masters handiwork but the being would not make much of an impact if he kept that up. Though he had learnt over the years never to count his master out before he was down. It seemed he always had a trick up his sleeve.

[Actions Sent]
 

Atsushi Nakamura

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Things were getting interesting.

Akkuma, apparently some sort of forbidden jutsu connoisseur, had started to fill the arena and bar with bug filled undead. Which wouldn't in itself be a big deal to Ao, if the bugs contained inside of the corpses weren't kikaichu. A rare insect capable of sucking the entirety of a persons' chakra in an incredibly short amount of time. He had also, through the use of a jutsu Ao was not familiar with, summoned another shinobi to fight along side of him.

On the other hand, Shiromaru had decided that he wanted to sneak around for the perfect chance to strike. He had summoned several clones and disguised them, and possibly Shiromaru himself, as Hirotomi in order to throw Ao and Akkuma off.

All of these things would be problematic to any other shinobi. But Ao wasn't like any other shinobi, he was the Red Monk. He possessed, inside of him, a chaos god who relished in destruction. Who was willing to grant Ao some of his chakra, if and only if, Ao promised to use said chakra in order to destroy. Thanks to this, Ao did not have to see his target. He did not have to focus on one or two targets. All Ao had to do was fill the battlefield with as many bombs as he could, and then wait for the fireworks to begin.

As Ao stood atop his creation, a metal raven, hovering over the battlefield Ao could feel the presence of Azathoth grow in his mind. Ao was about to receive more power from the chaos god very soon, he could feel it. The sour taste that permeated the bar now grew stronger, and the chakra that surrounded Ao became visible as the pale grey chakra shielded him. Ao knew that the next power boost would be a good opportunity to put some of his targets down for good. He just hoped that he could finish the job before he exhausted Azathoth's gift. If he couldn't finish the fight before then, then he could be in some serious trouble.

MFT
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Michi

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OC: Sorry for the delay. Christmas among other things killed my ability to post.
[col3]Ao
HP: 43860 [-10021] 33839 (750) 34589
CP: 21957 [-8666] 13291
AP: 10.5 [-9.5] 1
Inventory: Explosive Armwraps
Maintains: Elemental Manifestation; Clay Clone (250 CP/round); Kamikaze Bomber (200 CP/round); Ceramic Terrorism (250 CP/round); Artistic Fireworks (130 CP/round)
Status Effect: Sprained Leg, Sprained Feet
[spoilername="Information"]Ninjutsu Accuracy 27 + 0.5 (Combat Instinct)
Audial Genjutsu 27 + 0.5 (Combat Instinct)
Evasion 23 - 1 + 0.5 (Combat Instinct)
Genjutsu Save 23 + 3 + 0.5 (Combat Instinct)
Genjutsu DC 23 + 0.5 (Combat Instinct)
Range Accuracy 19 + 0.5 (Combat Instinct)
Melee Accuracy 19 ==> 27 + 0.5 (Combat Instinct)
Explosion Damage: +20%
Damage reduction: 5%
CP Costs: - 10%
Human Anatomy: +1
Jutsu Expansion
Willpower: The Cancel Jutsu may now apply to Genjutsu of any level as long as the user is aware of it effecting them. If a user affected by a Genjutsu but unaware of it, and casts Cancel, Cancel now has a 30% chance of taking effect anyway.
Human Anatomy: The user gains +1 Critical Range to all attacks. All critical hits deal 2.25x Damage.
Bloody Mess: The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit. When attacking a target at their maxed Bleeding Rank, the user has a base chance of 10% to deal 1.5% Max Hp damage immediately. This chance may be increased with the user's Bleed bonuses up to a 20% chance, but may only effect a target up to three times per round. When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack.
Duelist -- missed chance to use this!
Combat Instinct: Choose one opponent, the user gains +.5 to all Secondary stats each time their opponent lose 20% of their Max Hp, capping at +2 Secondaries. target was not identified.
Deflection: Partial hits upon the user are treated as one rank lower, IE a 75% hit becomes a 50%, 50% becomes 25%, and 25% becomes a miss. This does not overwrite effects which state partial hits are treated as full hits. Attacks which initially miss the user have a 10% chance of being deflected to a different target (does not stack with the previous note). Deflected attacks that target another victim are chosen at random and use the attacker's accuracy type with the user's accuracy secondary.
Elementalist: The user may now use a Major Affinity Move and a Minor Affinity move upon a single Jutsu (Up to B Rank) Both affinity moves must be different, and the user must have a Major Affinity in the Element.
Jutsu Mastery: All Jutsu cost -10% Chakra, this includes Maintains. All Chakra cost penalties from choosing to use 'Special Actions' are halved.
Cursed Alignment: Effect: Cursed attacks are attacks which are intrinsically aligned with the forces of Evil in the world. They deal +10% additional damage to Spiritual targets and deal -10% less damage to Holy targets. In addition at the end of each round participants suffer Cursed damage equal to 4% of the total amount of damage dealt to them by Cursed attacks over the course of the battle.
Jinchuuriki: All actions the user would take with Melee Accuracy instead use Ninjutsu Accuracy. Attacks changed this way are treated as the user's chosen element and recieve all buffs it would to damage, CP cost reduction, and accuracy. Transformed attacks also gain the benefits of the user's Alignment when Elemental Manifestation is active.
Explosive Art: May convert Fire and Earth Jutsu into a Clay Bomb at no extra cost.
Explosive Art: Access to the explosion element.
Explosive Art: Jutsu converted into clay bombs are treated as the 'Explosion' Element and gain explosion effects.
Explosive Art: All Clay Bombs act as AoE's targeting the proper amount according to the jutsu AoE level rules. Jutsu that are already AoE have their area increased by +1 target if used as a bomb.
Aperture Vision: +3 Genjutsu Save, Cumulative accuracy debuffs ignored up to -2.
[/spoilername]|Akkuma
HP: 24837 [+1080 Healing Factor][+458][+3489] [Bleed V] [9168] 20696
CP: 31180 [-9498] 21682
Corrupted Energy: 12920 [+3489] 16409
AP: 10.25 [-9.75] 0.5
Inventory: Weapon: Respirator, Miroku Headband, Pouch - Tools, Kikaichu Coating (Weapon).
Venomous Payload: Lullaby Powder & Make Believe.
Maintains: Rinkaichu Destruction - Rinkaichu Jacket, Defensive Stance w/ Defensive Technique (-2Acc +4Ddg due to ability & augment).
Status Effects: Bleed V; Defensive Stance
[spoilername="Information"]Melee Accuracy 27 - 1
Ninjutsu Accuracy 27 - 1
Evasion 23 + 4
Genjutsu Save 23
Ranged Accuracy 23 - 1
Puppet Accuracy 23 - 1
Genjutsu Difficulty 23
Called Shot: +5%
Damage Reduction: -10%
Conservative Motion: Jutsu effects that would increase Chakra Costs are negated. All Effects that have a chance of causing the user's action to fail are halved and all AP increasing effects are negated.
Sixth Sense: When making an awareness check, the user has a 25% chance to auto-detect the target. This applies to targets in Stealth, hidden by clones, and under transformations. Sneak Attacks to the user have a 25% chance of being detected and losing their Sneak bonus.Deflection: Partial hits upon the user are treated as one rank lower, IE a 75% hit becomes a 50%, 50% becomes 25%, and 25% becomes a miss. This does not overwrite effects which state partial hits are treated as full hits. Attacks which initially miss the user have a 10% chance of being deflected to a different target (does not stack with the previous note). Deflected attacks that target another victim are chosen at random and use the attacker's accuracy type with the user's accuracy secondary.
Called Shot: - Called Shots only take half the usual accuracy Penalties. User can inflict Broken rank debuffs.
Defensive Technique: - When in defensive mode, the player receives -1 to accuracy per +1 to dodge instead of the normal +2 dodge -4 Accuracy defense penalty. The maximum amount of dodge for accuracy they may swap is 4. -10% Damage Taken while in Defensive Mode. Sage Mode
Contract Mastery
Poison Mastery: The user's poison cannot be healed the round it is applied. Lingering Poisons last one round longer. The user is aware of the exact poison used on them.
Healing Factor: The user regains 3% Max HP at the beginning of each round. All Medical Jutsu are +10% more effective on the user.
Kikai Host: Attacks made against the user cannot prevent them from using chakra (such as Chakra Binds) or forcibly dispel their maintained jutsu (such as the disruption secondary effect); however, the user's chakra costs are increased by +30% while under their effects. This passive does not apply against any Genjutsu placed on the user.
Parasitic Infection: Targets currently effected by the Kikaichū Infiltration and/or Rinkaichū Destruction deal -15% damage (applied after any other damage modifiers).
Swarm Master: When the Aburame hits a 'target' during a round, if it is destroyed that same round, the Aburame gains 1 Kikai Swarm. Up to 3 swarms created by this skill may be active simultaneously, with newer swarms replacing the oldest.
Dark Sage: The user gains +10% Damage and +2 Awareness against targets whose health are below 30%.
Dark Sage: The user now has +1 towards their limit of active Creation in battle.
Dark Sage: The user now has a Corrupted Energy Pool that has a base amount equal to 30% of the user's Chakra. The user may cast Jutsus and Dark Sage Techniques using their Corrupted Energy as normal. User cannot partially use a portion of Corrupted Energy in combination to the normal Chakra Cost. They must use Corrupted Energy as the full cost instead, applying to both initial and maintenance cost. Techniques and Jutsus used with Corrupted Energy are treated as Cursed and gains +10% Damage. In addition, Creation Jutsus used with Corrupted Energy are not affected by any effects that would automatically destroy or do more damage against them, but causes any effects that would restore Health to them to deal damage instead. This also grants the Creation +10% increase to their Base Health. Additional Health does not apply to Earthbounds from Impure World Resurrection. There is no limit on the amount of Corrupted Energy they can gain through battle. Corrupted Energy cannot be affected by Chakra Increasing/Decreasing Effects and Bonuses. The Corrupted Energy Pool may not be affected in anyway possible.
Soul Harvest: Each time a Creation is destroyed in battle, the user regains 20% of its maximum Health as Corrupted Energy.
[/spoilername]|Shiromaru
HP: 43671 [-7900] [+900] 36671
CP: 24703 [-4785] 19918
AP: 11 --> 12 (gate) [-10.75] 1.25 ==> 1
Inventory: K Target, Tool Pouch, Med Kit, Weapon #1 (Hands)
Maintains: Synchronized Multi-presence (-310 CP/round), Gate of Wonder (-100 HP/round), Gate of View (-100 HP/round), Active Camo (280/round), Gate of Healing, Mask Summon, D Stance, Transformation.
Status Effects: Sprained Head
[spoilername="Information"]Melee 27 + 2 - 1
Will Genjutsu 27 + 2
Nin 23 + 2 - 1
Evasion 23 + 3 +3 + 2 + 4
Gen Save 23 + 2
Ranged 19 + 2 - 1
Gen DC 19
Called Shot Chance: +10%
Damage Reduction: 5% + 10% D Stance + 10% Weapon
Stealth: +2 ==> +1
Hidden Power: Gains +.5 to all Secondary stats each time they lose 20% of their Max Hp, capping at +2 Secondaries.
Acrobatics: Capable of performing one additional Activated Auto-Dodge per round.
Weapon Attunement: +5% Weapon Damage Modifier. +3% Suppression and/or +3% Bleeding, depending on which status the weapon is capable of inflicting. Reduces all Natural Negative Accuracy Modifiers from Custom Weapons by -1 to a minimum of 0.
Called Shot" Called Shots only take half the usual accuracy Penalties. User can inflict Broken rank debuffs.
Defensive Mode: When in defensive mode, the player receives -1 to accuracy per +1 to dodge instead of the normal +2 dodge -4 Accuracy defense penalty. The maximum amount of dodge for accuracy they may swap is 4. 10% Damage Taken while in Defensive Mode.
Synchronized Multi-presence: +3 Dodge. The first attack used after an Activated Auto-Dodge has a 70% chance to be considered a sneak attack.
Hot Blooded: While there is a hostile target present and conscious in the battle with the user they are able to fight past their limits and cannot be KO'd normally through being reduced to 0 HP. Any round during which the user starts with a negative HP total they immediately suffer 20% of their maximum HP in damage and their Bleeding Level is automatically elevated by one step. If the user is already at Rank 5 Bleeding at the beginning of the round then they immediately suffer their Bleeding damage instead of their Bleeding Level being elevated.
[/spoilername][/col3]



[col3]Ao's Exploding Clone
***Destroyed***

[spoilername="Special"]The Clone takes -10% Damage from physical attacks with a 50% chance to have the attack stick to it and the attacker receiving a -2 dodge.
Those stuck to the clone lose .5 ap in an attempt to remove themselves/their weapon at a 70% success rate.
Regenerates 10% of the health it lost the previous round at the start of each round.
Clone can use Artistic Fireworks using its hp in place of the CP cost.
Kamikaze strength is 1190 damage at +1 Accuracy.
The Clone has -6 to Secondaries.[/spoilername]|Kamikaze Bomber
**Destroyed**

[spoilername="Information"]When ridden, the user gains +1.5 Dodge.
The sculpture has 1,500 Hp and can kamikaze doing 1140 damage to a 15x15 foot area at +1.5 Accuracy.
Can Attempt to grab an opponent once per round at -4 Accuracy. Those grabbed receive a -3 Dodge until they free themselves for 1 Ap at a 60% chance of success.
Hp May be increased with Explosion Buffs.
Any attacks which miss the user has a 40% chance to hit the sculpture
Grants Immunity to the user's own AoE Techniques when ridden.
Detonation may Automatically target two separate targets.[/spoilername]|Satoshi
Akkuma's IWR Summon

HP: 32276 [-6151] 26125
CP: 21000 [-2750] 18250
AP: 3.5 [-3] 0.5

[spoilername="Information"]Bloodline: Nara
Abilities:
1: Willpower
2: Jutsu Expansion
3: Tracker
4: Stalker
5: Initiative
6: Concentrated Focus
7: Insight
(Free Ability) 8: Strategy

Shade of Damnation~
Hp Modifier: (30+15) x 600 = 33,000hp
Cp Modifier: (20+15) x 600 = 21,000cp
High: Ninjutsu Accuracy
Average: Evasion, Gen Save, Melee Accuracy
Low: Ranged Accuracy, Genjutsu Difficulty

Jutsu:
Chakra Blast - B-Rank {R1} -4pts
Underworld Prison - B-Rank {R2} -5pts
Rasengan - B-Rank {R2} -5pts
Perfected Rasengan - A-Rank {R2} -8pts
Infernal Hellfire - B-Rank {R2} -5pts
Firestorm - B-Rank {R2} -5pts
Sol Fire Tempest - A-Rank {R2} -8pts
Stardust Nova - A-Rank {R2} -8pts
Gate of Enma - A-Rank {R2} -8pts

Major Affinity: Water
Minor Affinity: Fire[/spoilername][/col3]



[col3]Shiromaru's Clone #1
Look Like Aburabuta Hirotomi due to Transformation

**Poofed**|Shiromaru's Clone #1
Look Like Aburabuta Hirotomi due to Transformation

**Poofed**|Shiromaru's Clone #1
Look Like Aburabuta Hirotomi due to Transformation

**Poofed**[/col3]


What Happened?
0.00 Seconds | Shiromaru maintains Synchronized Multi-presence, Gate of Wonder, Gate of View, Active Camo, Gate of Healing, Mask Summon, D Stance.
0.00 Seconds | Akkuma Maintains; Defensive Stance w/ Defensive Technique (-2Acc +4Ddg due to ability & augment), Corpse Soil Mastered w/ Impure World Resurrection.
0.00 Seconds | Ao maintains Elemental Manifestation; Clay Clone; Kamikaze Bomber; Elemental Manifestation.
0.00 Seconds | Akkuma's Dark Invitation goes off.
  • Akkuma (Nin Check) 12 Failed
    Ao (Nin Check) 20
    Akkuma (Nin Check) 20 Success
    Shiromaru (Nin Check) 16
    Akkuma (Nin Check) 5 Failed
    Ao's Clone (Nin Check) 12
    Akkuma (Nin Check) 16 Failed
    Kamikaze Bomber (Nin Check) 19
    Akkuma (Nin Check) 14 Success
    Satoshi (Nin Check) 14
    Akkuma (Nin Check) 9 Success
    Shiromaru Clone 1 (Nin Check) 1
    Akkuma (Nin Check) 1 Success
    Shiromaru Clone 2 (Nin Check) 5
    Akkuma (Nin Check) 13 Success
    Shiromaru Clone 3 (Nin Check) 14
    Akkuma (Nin Check) 15 Success
    Akkuma Swarm 1 (Nin Check) 12
    Akkuma (Nin Check) 12 Success
    Akkuma Swarm 2 (Nin Check) 3
    Akkuma (Nin Check) 15 Success
    Akkuma Swarm 3 (Nin Check) 13
0.00 Seconds | Shiromaru performs a hidden action.
0.00 Seconds | Shiromaru performs a hidden action.
0.00 Seconds | Shiromaru performs a hidden action.
0.00 Seconds | Shiromaru performs a hidden action.
0.00 Seconds | Shiromaru performs a hidden action.

  • +10% Auto-Dodge.
    Ignores first rank of Bleeding and Sprained Called Shot penalties.
    Regains 4% Max HP every round. This gate does not have an HP cost.
    Regains 4% Max CP every round. This gate does not have a CP cost.
    +20% Unarmed Damage and increases the user's damage cap with Unarmed Weapons by 20%.
    +4 Accuracy and Dodge. In addition the user automatically succeeds on Awareness checks against clone techniques.
    +1 AP and +2 Genjutsu Save. These effects cannot be doubled by Eighth Gate: Gate of Death.
0. 47 Seconds | Ao detonates Atomic Impressions (Rank 3)
  • Ao is riding his Kamikaze Bomber and is immune to this effect
    Ao 18 Success
    Akkuma 5
    Stealth Check (Shiromaru) 13 Failed
    Awareness Check (Ao) 11
    Ao 11
    Shiromaru 1

    Ao 5 Success
    Ao's Exploding Clone 11
    Ao 1 Miss
    Ao's Kamikaze Bomber 20
    Ao 17 Hit
    Satoshi 15
    Ao 7 Hit
    Shiromaru's Clone #1 1 *destroyed*
    Ao 6 Hit
    Shiromaru's Clone #2 10 *destroyed*
    Ao 14 Hit
    Shiromaru's Clone #3 16 *destroyed*
    Ao 3 Hit
    Akkuma's Zombie #1 7 *destroyed*
    Ao 15 Hit
    Akkuma's Zombie #2 1 *destroyed*
    Ao 16 Hit
    Akkuma's Zombie #3 14 *destroyed*
    Ao 8 Miss
    Akkuma's Zombie #4 20
    Ao 10 Hit
    Akkuma Swarm 1 6 *destroyed*
    • Poison Dispersion Rank 1:
      Akkuma's Swarm 12 Failed
      Ao 11
    Ao 12 Hit
    Akkuma Swarm 2 6 *destroyed*
    • Poison Dispersion Rank 1:
      Akkuma's Swarm 3 Failed
      Ao 18
    Ao 9 Hit
    Akkuma Swarm 3 12 *destroyed*
    • Poison Dispersion Rank 1:
      Akkuma's Swarm 4 Failed
      Ao 13
    **Three new swarms [max] were created**
1.88 Seconds | Shiromaru performs a hidden action which attacks Ao however he is able to remain in stealth.

  • Shiromaru 11 Hit
    Ao 16</SIZE>

3.33 Seconds | Ao activates Life Corrosion - (Mastered).
  • <SIZE size="80">Deals 1% Max HP and CP damage to anyone coming in Melee Contact with the user while this technique is active. Upon suffering this damage, the user makes a Ninjutsu Check against the target. If the check succeeds, the target is afflicted with Corrosion for one full round.
2.93 Seconds | Akkuma cast Stardust Nova Mastered with Minor Affinity Move Spread targeting Shiro & Ao.
  • Awareness (Akkuma) 1 Failed
    Stealth (Shiromaru) 14
    25% Chance to auto-detect 24 Success
    Akkuma 18 Miss
    Shiro 18
    • 2.93 Seconds | Shiromaru uses quick reaction with a hidden action to perform an attack against Akkuma using Active Camo's Special Action to stay in stealth.
      • Shiromaru 18 Hit
        Akkuma 6
        Shiromaru 15 Hit
        Akkuma 15
        Shiromaru 5 Hit
        Akkuma 2
        Shiromaru 12 50% Hit
        Akkuma 17
        Shiromaru 20 Critical Hit
        Akkuma 13
        Shiromaru 6 Miss
        Akkuma 18
        • 10% Chance redirect this missed attack. 5
          • 1 - Ao, 2 - Shiromaru, 3 - Ao's Explosing Clone, 4 - Kamikaze Bomber, 5 - Satoshi. 5 (Satoshi)
            • Attack (Akkuma) 2 Miss
              Evasion 7
          Shiromaru has returned to stealth from using this attack
    Akkuma 16 Hit
    Shiro 1
    • 10% auto-dodge 29 Failed
      44% chance of ignoring all damage reduction or barriers, and activating the 'Non Elemental' effect. 76 Failed
    Akkuma 19 75% Hit
    Shiro 8
    • 10% chance to auto-dodge. 66 Failed
    Akkuma 20 Critical Hit
    Shiro 5
    • 10% chance to auto-dodge 15 Failed
      44% (+15%) chance of ignoring all damage reduction or barriers, and activating the 'Non Elemental' effect. 13 Success
    Akkuma 3 Miss
    Shiro 15
    Akkuma 6 Miss
    Shiro 6
    Akkuma 17 Miss
    Shiro 19
    Akkuma 1 Miss
    Shiro 4
    Akkuma 16 Miss
    Shiro 17
    Akkuma 12 75% Hit
    Shiro 1
    • 10% chance to auto-dodge 47 Failed
    Akkuma 18 Hit
    Ao 2
    • 44% chance of ignoring all damage reduction or barriers, and activating the 'Non Elemental' effect. 55 Failed
    Akkuma 15 Hit
    Ao 15
    • 44% chance of ignoring all damage reduction or barriers, and activating the 'Non Elemental' effect. 10 Success
    Akkuma 2 Miss
    Ao 17
    • 10% chance to redirect this attack. 52
      Any attacks which miss the user has a 40% chance to hit the sculpture 19 Success
    Akkuma 11 Hit
    Ao 12
    • 44% chance of ignoring all damage reduction or barriers, and activating the 'Non Elemental' effect. 68 Failed
    Akkuma 7 Miss
    Ao 18
    • 10% chance to redirect this attack. 63 Failed
      Any attacks which miss the user has a 40% chance to hit the sculpture 82 Failed
    Akkuma 18 Hit
    Ao 8
    • 44% chance of ignoring all damage reduction or barriers, and activating the 'Non Elemental' effect. 17 Success
    Akkuma 20 Critical Hit
    Ao 1
    • 44% (+15%) chance of ignoring all damage reduction or barriers, and activating the 'Non Elemental' effect. 7 Success
    Akkuma 2 Miss
    Ao 12
    • Any attacks which miss the user has a 40% chance to hit the sculpture 28 Success
      **Kamikaze is destroyed**
      10% chance to redirect this attack. 9 Success
      Target: 1 - Akkuma, 2 - Shiromaru 1 (Akkuma)
      • Ao 2 Miss
        Akkuma 4
    Akkuma 13 Hit
    Ao 1
    • 44% chance of ignoring all damage reduction or barriers, and activating the 'Non Elemental' effect. 90 Failure
    Akkuma 2 Miss
    Ao 13
    • 10% chance to redirect this attack. 79 Failed
2.93 Seconds | Shiromaru uses his Active Camo Special Action to use his last charge to remain in stealth.
4.00 Seconds | Ao's Exploding Clone cast Ceramic Terrorism (Rank 3) automatically target both enemies. Detonate on contact.
  • Random Target -- 'Enemy': 1 - Akkuma, 2- Shiromaru, 3 - Satoshi. Roll: 2 (Shiromaru) and 1 (Akkuma)
    Awareness (Ao) 11 Failure
    Stealth (Shiromaru) 8
    Ao 8 Miss
    Shiromaru 13
    Ao 14 Hit
    Shiromaru 1
    • Detonation:
      Bomb 10 Miss
      Shiromaru 3
      Bomb 18 Hit
      Akkuma 12
    <i>
    </i>
    Ao 15 Hit
    Akkuma 3
    • Bomb 17 Hit
      Akkuma 5
      Bomb 17 Miss
      Shiromaru 17
    Ao 18 Miss
    Akkuma 15
    • 10% chance that this attack is redirected at another target. Roll: 71 Failed
    Ao 10 Miss
    Akkuma 11
    • 10% chance that this attack is redirected at another target. Roll: 91 Failed
    Ao 4 Miss
    Akkuma 1
    • 10% chance that this attack is redirected at another target. Roll: 68 Failed
[/list]
5.00 Seconds | Ao's Kamikaze Bomber - (Mastered) will attempt to grab Akkuma at -3 Accuracy.
  • As the Kamikaze Bomber has its own AP (2 at Master Rank) but there is no listed cost for this attack I am modding it as 1 AP and documented such with Bmod.
    Kamikaze Bomber 20 Critical Hit!
    Akkuma 3
<i>
</i>
5.23 Seconds | Ao cast Minefield - (Mastered)
  • Deals 1% Max HP and CP damage to anyone coming in Melee Contact with the user while this technique is active. Upon suffering this damage, the user makes a Ninjutsu Check against the target. If the check succeeds, the target is afflicted with Corrosion for one full round.
5.83 Seconds | Akkuma cast Earthen Magnitude Mastered with Major Affinity Move Feint targeting Shiro, Ao & one of their clones.
  • Akkuma 12 Hit
    Ao's Exploding Clone 5 *Destroyed*
    • 36% chance to cause the 'Fissure' effect. 27 Success
    Awareness (Akkuma) 5 Success
    Stealth (Shiromaru) 2
    Akkuma 18 Hit
    Shiromaru 7
    • 10% chance to auto-dodge 74 Failed
      36% chance to cause the 'Fissure' effect. 77 Failure
      **Shiromaru is no longer in stealth**
    Akkuma 13 Hit
    Ao 10
    • 36% chance to cause the 'Fissure' effect. 37 Failure
6.46 Seconds | Shiromaru uses Expel Mastered with Tatsumaki Mastered.
Barrier worth: 1092 HP has been erected.
7.14 Seconds | Ao casts Artistic Fireworks - (Mastered) - attempt to stick to Akkuma before detonating.
  • Ao 20 Critical Hit
    Akkuma 17
    • 10% to deal 1.5% Max Hp damage immediately. 79 Failed
      Detonation:
      • Bomb 14 Success
        Akkuma 1
8.57 Seconds | Satoshi casts Shadow Dimension Mastered targeting Akkuma, Kikai Swarms, Corpses & Himself (Satoshi). Trapping everyone/thing else outside.
  • Dev Call: Akkuma is attached to the Kamikaze and Ao is riding/attached to the Kamikaze. They are a package deal. Meaning they are all inside or they are all outside.
    Attempting to trap himself into the arena jutsu is denied.
    They all remain outside the arena.
    However on re-check the Kamikaze would be destroyed prior to this jutsu being cast, so Akkuma is inside.
8.57 Seconds | Akkuma attempts to exit again.
  • Ninjutsu Check (Akkuma) 4 Failure
    Ninjutsu Check (Satoshi) 8
8.57 Seconds | Akkuma attempts to exit again.
  • Ninjutsu Check (Akkuma) 18 Success
    Ninjutsu Check (Satoshi) 1
8.57 Seconds | Akkuma uses a Basic Strike/Called Shot targeting Ao's Hands.
  • Akkuma 1 Miss
    Ao 10
    • 10% chance to redirect this attack. 58 Failed
9.05 Seconds | Ao casts Ceramic Terrorism (Mastered)- automatically target both enemies. Detonate on contact.
  • Random Target: Only available targets outside of the arena jutsu are Shiromaru and Akkuma.
    Attack 4 Hit
    Evasion (Akkuma) 6
    • Detonation
      Bomb 14 75% Hit ==> Reduced to 50% Hit due to deflection
      Akuma 17
      Bomb 13 75% Hit
      Shiromaru 2
      10% autododge Roll: 16 Failed
    Attack 5 Miss
    Evasion (Shiromaru) 10
    Attack 15 Hit
    Evasion (Akkuma) 11
    • Detonation
      Bomb 20 Critical Hit
      Akuma 19
      Bomb 19 75% Hit
      Shiromaru 8
      10% autododge Roll: 53 Failed
    Attack 3 Miss
    Evasion (Akkuma) 16
    • 10% chance this will be redirected at another target. 5 Success
      • Target: Ao, Shiromaru, Ao's Kamikaze. Roll: 3 (Kamikaze)
        • Akkuma 3 Miss
          Kamikaze 19
    Attack 5 75% Hit
    Evasion (Akkuma) 7
    • Detonation
      Bomb 13 Miss
      Akuma 19
      • 10% chance that this will be redirected. 3 Success
        Random Target: 1- Ao, 2 - Ao's Kamikaze, 3 - Shiromaru. Roll: 3
        • Bomb 13 Miss
          Shiromaru 16
      Bomb 3 Miss
      Shiromaru 12
10.0 Seconds | Akkuma's Kikai swarms all attack Shiromaru.
  • Swarm 1 20 Critical, but still miss
    Shiromaru 16
    Swarm 2 10 Miss
    Shiromaru 11
    Swarm 3 11 Miss
    Shiromaru 4
<i>
</i>
9.99 Seconds | Shiromaru dispels Gate of Life, Pain, Opening Limit and Death.
10.0 Seconds | Akkuma uses Healing factor Special Action Quick Healer.
!
Remember: Corrupted Energy exists.
Remember: Those missed living bombs may still blow up and are being maintained.
Note: Interesting Dev Call has been made.
Satoshi is inside the shadow realm as are Akkuma's swarms
 

Michi

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Csur3tm.png

Aburabuta Hirotomi
The Businessman

This is always the best part. The businessman adjusted his spectacles, they appeared thick and strange and his eyes near colorless through the thick lenses. What was he looking at? Was he truly that near-sighted? Of course not, he was a fine specimen of perfection, the selective breeding in his pedigree ensured that. No... no... he was looking at something peculiar within this reckless display. These three might be worth something. The corners of his lips twitched upwards as he let out a low guffaw that would rumble and slowly crescendo into a riotous laughter as a hunk of his restaurant's ceiling came crashing down onto the battleground already strewn with rubble. It was like a symphony of violence. So lovely and so very red. He clapped when Shiromaru was exposed and came to his feet when Shiromaru dashed back into the shadows. The explosions would rattle the restaurant and some of the patrons were getting nervous as they stilled their drinks with their hands. They had stopped cheering, rather they remained in their seats deathly still acting as if they remained like an inanimate object they would be safe from harm perhaps. It was a natural, albeit foolish choice. It they lacked the durability or endurance, this was when thy should run but the average civilian was far too stupid for that. Mayhaps when the first tries to run the rest will follow, 'sheeple' tend to run in flocks after all.

"Finally... a worthwhile shinobi," yes shinobi. Thy could call themselves whatever it was that they wanted but the truth of the matter was they were ninjas in one form or another. Their dedication to a village irrelevant, most of those confined shinobis would not know a worthwhile endeavor if it slapped their Kage in the face. Nationalistic to a fault. Inexperienced in all things less the short-comings of their own creation it is astonishing that shinobi nations can subsist... persist. They forgot what their job was a long time ago, which was not necessarily a bad thing for Hirotomi, it merely served as a business opportunity. A market opening if you will, one he had very intention of fulfilling now that he had a seat among the Merchant Lords. Something, rather someone was going to have to replace Sunagakure once it is reduced to a footnote.

OC: 10 more seconds -- so we can finish this up in time for the tourney.
 

Atsushi Nakamura

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The second mental seal broke, Azathoth's chaotic energies coursed through Ao's body with renewed zeal. This was the second stage of Ao's communion with the chaos god. As their connection grew stronger, so did Ao's jutsu.

Unfortunately, the fight had taken a tole on Ao thus far, a greater toll than Ao had expected. Ao was getting dangerously close to exhausting his chakra reserves, a rare occurrence for Ao, but this fight was a rare occurrence as well. It was now evident that Akkuma and Shiromaru were not your run-of-the-mill Shinobi. Both of these men were more powerful than any other enemy Ao had ever faced.

Ao stood atop of his creation, assessing the situation. He knew he needed to make something happen soon, or he would be out of the fight. He had already littered the battlefield with countless mines and living bombs, and he had just set off a number of powerful explosions that had cleared the field of all of Shirormaru's clones but the real Shiromaru was still hidden. Ao figured that he would turn his focus to Akkuma for the time being. Ao mentally commanded the metal raven to dive towards Akkuma, whom Ao planned to grab with his creation. As Ao dove down towards Akkuma something struck both Ao and his creation. Ao was unsure of who attacked him, but it didn't really matter as his creation dissipated after the attack.

Ao was able to turn himself and land on his feet just in time to see Akkuma and the Shinobi he had summoned into battle disappear. The battlefield was now quiet. Thick clouds of smoke and dust clung to the arena. Both of Ao's opponents had now vanished. Ao's frustration with this game of hide and go seek was rising, it was time for Ao to pull out all of the stops.

Ao stood in the middle of the arena and focused on Azathoth's chakra, he was going to show Akkuma, Shiromaru, and Hirotomi the kind of destruction that only a chaos god was capable of creating.

MFT
[actions incoming]
 

Sekuro

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A flicker...

Orchestral horns would sound in the background signifying a turning point in the match raising awareness of the ever approaching climax.

A white streak...

A forsaken battlefield heavy with the remains of the fallen both human, insect, and familiar alike. The undead and their body parts lay scattered about the trapped under varying degrees of debris. Metalic soldiers of misfortune did battle with sentient swarms of plague insects causing random explosions of more debris, insect husks, and zombie parts.

A glint...

A demon given the power to bring forth precious creatures of life, only to terminate their very existence upon indiscriminately on contact. Soaring just above the blood soaked stage that had been set forth.

What was once misunderstood to be an arena where men did battle was the unfortunate host to a clash of to demonic forces of nature.

A sage bending life to his will, plaging the arena simply with his presence. A blight on the very surface he stood upon.

A spark...

And then there was Shiromaru.

Truly, compared to his two opponents, Shiromaru paled in comparison when it came to the display of raw destructive force. A fist was still only a fist compared to C-4. Shiromaru knew this to be true. He was simple like that. The easiest solutions are often the most simple. The solution to the issue at hand was to not be struck. In essence it was like a game to him. The floor was essentially lava so long as he remained in a location long enough to be targeted.

Ao's solution to this was to create a bigger explosion. Using a far larger explosive. Another simple solution to a simple problem seemingly. The simple solution in Shiro's mind was still to simply not be struck. The simplest solution was to hide behind Ao as he detonated his obscenely large metallic structure. However Shiro was not going to simply stand by and dodge attacks without striking back.

A feeling...
The air pressure in the building would begin to feel suffocating. Heat would radiate like the area was being microwaved.

A thought...

Minamoto Secret Technique: Divine Series: Tempered Strike

A touch...

It would be as if time had stopped. A strike so perfectly executed that it was blessed by the gods that be to unleash their wrath upon the demonic force as if ordering retribution for the destruction and death caused here today. The source of Akkuma's zombie blight was due in large part to Ao's destructive artistic outlet.

The only proof of the strike would be a steaming brand of chard flesh in the shape of a tiny dot just under the nape of Ao's neck (feel free to heal it away, but note that it was actually a divine attack) Something he may notice or not, such was the nature of the strike. Executed at such speeds that even an Uchiha would claim hax, Shiromaru would exit the realm of awareness once more leaving Ao to wonder simply...

What was that?

Instant karma...

His spirit still aligned to the side of divinity would twinge with a flare of malice. Pride in the accomplishment he'd executed. Shiro had just flawlessly struck a hostile target with a technique passed to him by his father-figure and mentor. Positive as it was, to be divine was to be void of such frivolity. His focus wavered for just that one instance and it was long enough to briefly loose his footing from an earth based shifting compliments of the demon sage himself.

There he was, finally still from such high speed movement. Shiro's true form. All eight inhibitors released and even sporting a nice ominous mask hiding his actual facial features. He looked almost out of sync with time itself. Images of his body phasing away from him at the slightest movement as if visibly displaying where he would be moving despite him remaining more or less still. It was almost as time itself was unsure of where or when he was.

A second.

The form was not meant to be seen but it was not huge secret to be kept. HIs power was not divine, but it rivaled their abilities. He felt confident that despite the lack of obvious damage inflicted by Shiro himself, it wouldn't go unnoticed at the lethality that was his entire being.

What is the more frightening thought?

A demonic being overly skilled in explosive warfare?

A demonic necromancer capable of unleashing the plague?

Or the young man capable of manipulating the matrix?
 

Miroku Akkuma

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☆☆☆☆☆
The battle was truly underway now. Both of his opponents were no longer holding back. The battlefield was akin to some hellish scene from an old fable. Three shinobi battled for supremacy, soon their battle would end he could feel it. Whether or not a victor had shown themselves. In that case the Sage had no reason to hold back anymore choosing to unleash all of his strength upon his foes. Showing them he not only wielded life itself but the very elements that made this world. Akkuma was a Master of all things shinobi. Unfortunately for the Sage his opponents were aptly skilled for the task of challenging him. Akkuma had no doubt that Hirotomi was finding himself amused. He could not say the same of those foolish enough to stay behind when they lacked the fortitude to survive such a show.

It seemed all of them were preparing to end it all. More undead would rise from the earth with more of the swarming insects. It seemed there would be no end to the Sages forces. Shiro even pulled out all the stops & Akkuma wondered how much longer his body would sustain such an output. The Sage intended to find out with that he would prepare for his last outburst of strength against his foes. Cursed chakra crackled from the Sage as he prepared to unleash the very powers of the world against them. Here they would either fall or stand. No matter what it would be decided now. Two demons & a legendary human all battling for supremacy.

People screamed as the very space around them was rocked by explosions. Debris, Corpses & Explosive Creations littered the field of battle. Chaos was the only word to describe the scene before the Sage. Chaos was what he thrived on. With that thought his attack would once more begin against the two foes who had proven themselves so difficult.

[Actions Sent]
 

Michi

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OC: Got the last set of moves a few days ago. Making this sadly the last round because you have a tournament to fight in.

IC:
[col3]Ao
HP: 34589 [-23150] (750) 12189
CP: 13291 [-4734] 8557
Cursed Damages: 22589
Inventory: Explosive Armwraps
Maintains: Elemental Manifestation; Ceramic Terrorism (250 CP/round); Artistic Fireworks (130 CP/round)
Status Effect: Sprained Leg, Sprained Feet
[spoilername="Information"]Ninjutsu Accuracy 27 + 0.5 (Combat Instinct)
Audial Genjutsu 27 + 0.5 (Combat Instinct)
Evasion 23 - 1 + 0.5 (Combat Instinct)
Genjutsu Save 23 + 3 + 0.5 (Combat Instinct)
Genjutsu DC 23 + 0.5 (Combat Instinct)
Range Accuracy 19 + 0.5 (Combat Instinct)
Melee Accuracy 19 ==> 27 + 0.5 (Combat Instinct)
Explosion Damage: +20%
Damage reduction: 5%
CP Costs: - 10%
Human Anatomy: +1
Jutsu Expansion
Willpower: The Cancel Jutsu may now apply to Genjutsu of any level as long as the user is aware of it effecting them. If a user affected by a Genjutsu but unaware of it, and casts Cancel, Cancel now has a 30% chance of taking effect anyway.
Human Anatomy: The user gains +1 Critical Range to all attacks. All critical hits deal 2.25x Damage.
Bloody Mess: The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit. When attacking a target at their maxed Bleeding Rank, the user has a base chance of 10% to deal 1.5% Max Hp damage immediately. This chance may be increased with the user's Bleed bonuses up to a 20% chance, but may only effect a target up to three times per round. When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack.
Duelist -- missed chance to use this!
Combat Instinct: Choose one opponent, the user gains +.5 to all Secondary stats each time their opponent lose 20% of their Max Hp, capping at +2 Secondaries. target was not identified.
Deflection: Partial hits upon the user are treated as one rank lower, IE a 75% hit becomes a 50%, 50% becomes 25%, and 25% becomes a miss. This does not overwrite effects which state partial hits are treated as full hits. Attacks which initially miss the user have a 10% chance of being deflected to a different target (does not stack with the previous note). Deflected attacks that target another victim are chosen at random and use the attacker's accuracy type with the user's accuracy secondary.
Elementalist: The user may now use a Major Affinity Move and a Minor Affinity move upon a single Jutsu (Up to B Rank) Both affinity moves must be different, and the user must have a Major Affinity in the Element.
Jutsu Mastery: All Jutsu cost -10% Chakra, this includes Maintains. All Chakra cost penalties from choosing to use 'Special Actions' are halved.
Cursed Alignment: Effect: Cursed attacks are attacks which are intrinsically aligned with the forces of Evil in the world. They deal +10% additional damage to Spiritual targets and deal -10% less damage to Holy targets. In addition at the end of each round participants suffer Cursed damage equal to 4% of the total amount of damage dealt to them by Cursed attacks over the course of the battle.
Jinchuuriki: All actions the user would take with Melee Accuracy instead use Ninjutsu Accuracy. Attacks changed this way are treated as the user's chosen element and recieve all buffs it would to damage, CP cost reduction, and accuracy. Transformed attacks also gain the benefits of the user's Alignment when Elemental Manifestation is active.
Explosive Art: May convert Fire and Earth Jutsu into a Clay Bomb at no extra cost.
Explosive Art: Access to the explosion element.
Explosive Art: Jutsu converted into clay bombs are treated as the 'Explosion' Element and gain explosion effects.
Explosive Art: All Clay Bombs act as AoE's targeting the proper amount according to the jutsu AoE level rules. Jutsu that are already AoE have their area increased by +1 target if used as a bomb.
Aperture Vision: +3 Genjutsu Save, Cumulative accuracy debuffs ignored up to -2.
[/spoilername]|Akkuma
HP: 20696 [+1080 Healing Factor][+1256][+123] [Bleed V] [-3595] 19560
CP: 21682 [-3653] 18029
Corrupted Energy: 16409 [+1256] [-6060] 11605
Inventory: Weapon: Respirator, Miroku Headband, Pouch - Tools, Kikaichu Coating (Weapon).
Venomous Payload: Lullaby Powder & Make Believe.
Maintains: Rinkaichu Destruction - Rinkaichu Jacket, Defensive Stance w/ Defensive Technique (-2Acc +4Ddg due to ability & augment).
Status Effects: Bleed V; Defensive Stance
[spoilername="Information"]Melee Accuracy 27 - 1
Ninjutsu Accuracy 27 - 1
Evasion 23 + 4
Genjutsu Save 23
Ranged Accuracy 23 - 1
Puppet Accuracy 23 - 1
Genjutsu Difficulty 23
Called Shot: +5%
Damage Reduction: -10%
Conservative Motion: Jutsu effects that would increase Chakra Costs are negated. All Effects that have a chance of causing the user's action to fail are halved and all AP increasing effects are negated.
Sixth Sense: When making an awareness check, the user has a 25% chance to auto-detect the target. This applies to targets in Stealth, hidden by clones, and under transformations. Sneak Attacks to the user have a 25% chance of being detected and losing their Sneak bonus.Deflection: Partial hits upon the user are treated as one rank lower, IE a 75% hit becomes a 50%, 50% becomes 25%, and 25% becomes a miss. This does not overwrite effects which state partial hits are treated as full hits. Attacks which initially miss the user have a 10% chance of being deflected to a different target (does not stack with the previous note). Deflected attacks that target another victim are chosen at random and use the attacker's accuracy type with the user's accuracy secondary.
Called Shot: - Called Shots only take half the usual accuracy Penalties. User can inflict Broken rank debuffs.
Defensive Technique: - When in defensive mode, the player receives -1 to accuracy per +1 to dodge instead of the normal +2 dodge -4 Accuracy defense penalty. The maximum amount of dodge for accuracy they may swap is 4. -10% Damage Taken while in Defensive Mode. Sage Mode
Contract Mastery
Poison Mastery: The user's poison cannot be healed the round it is applied. Lingering Poisons last one round longer. The user is aware of the exact poison used on them.
Healing Factor: The user regains 3% Max HP at the beginning of each round. All Medical Jutsu are +10% more effective on the user.
Kikai Host: Attacks made against the user cannot prevent them from using chakra (such as Chakra Binds) or forcibly dispel their maintained jutsu (such as the disruption secondary effect); however, the user's chakra costs are increased by +30% while under their effects. This passive does not apply against any Genjutsu placed on the user.
Parasitic Infection: Targets currently effected by the Kikaichū Infiltration and/or Rinkaichū Destruction deal -15% damage (applied after any other damage modifiers).
Swarm Master: When the Aburame hits a 'target' during a round, if it is destroyed that same round, the Aburame gains 1 Kikai Swarm. Up to 3 swarms created by this skill may be active simultaneously, with newer swarms replacing the oldest.
Dark Sage: The user gains +10% Damage and +2 Awareness against targets whose health are below 30%.
Dark Sage: The user now has +1 towards their limit of active Creation in battle.
Dark Sage: The user now has a Corrupted Energy Pool that has a base amount equal to 30% of the user's Chakra. The user may cast Jutsus and Dark Sage Techniques using their Corrupted Energy as normal. User cannot partially use a portion of Corrupted Energy in combination to the normal Chakra Cost. They must use Corrupted Energy as the full cost instead, applying to both initial and maintenance cost. Techniques and Jutsus used with Corrupted Energy are treated as Cursed and gains +10% Damage. In addition, Creation Jutsus used with Corrupted Energy are not affected by any effects that would automatically destroy or do more damage against them, but causes any effects that would restore Health to them to deal damage instead. This also grants the Creation +10% increase to their Base Health. Additional Health does not apply to Earthbounds from Impure World Resurrection. There is no limit on the amount of Corrupted Energy they can gain through battle. Corrupted Energy cannot be affected by Chakra Increasing/Decreasing Effects and Bonuses. The Corrupted Energy Pool may not be affected in anyway possible.
Soul Harvest: Each time a Creation is destroyed in battle, the user regains 20% of its maximum Health as Corrupted Energy.
[/spoilername]|Shiromaru
HP: 36671 [-4131] [+900] 33440
CP: 19918 [-5120] 14798
Inventory: K Target, Tool Pouch, Med Kit, Weapon #1 (Hands)
Maintains: Synchronized Multi-presence (-310 CP/round), Gate of Wonder (-100 HP/round), Gate of View (-100 HP/round), Gate of Healing, Mask Summon, D Stance, Transformation.
Status Effects: Sprained Head
[spoilername="Information"]Melee 27 + 2 - 1
Will Genjutsu 27 + 2
Nin 23 + 2 - 1
Evasion 23 + 3 +3 + 2 + 4
Gen Save 23 + 2
Ranged 19 + 2 - 1
Gen DC 19
Called Shot Chance: +10%
Damage Reduction: 5% + 10% D Stance + 10% Weapon
Stealth: +2 ==> +1
Hidden Power: Gains +.5 to all Secondary stats each time they lose 20% of their Max Hp, capping at +2 Secondaries.
Acrobatics: Capable of performing one additional Activated Auto-Dodge per round.
Weapon Attunement: +5% Weapon Damage Modifier. +3% Suppression and/or +3% Bleeding, depending on which status the weapon is capable of inflicting. Reduces all Natural Negative Accuracy Modifiers from Custom Weapons by -1 to a minimum of 0.
Called Shot" Called Shots only take half the usual accuracy Penalties. User can inflict Broken rank debuffs.
Defensive Mode: When in defensive mode, the player receives -1 to accuracy per +1 to dodge instead of the normal +2 dodge -4 Accuracy defense penalty. The maximum amount of dodge for accuracy they may swap is 4. 10% Damage Taken while in Defensive Mode.
Synchronized Multi-presence: +3 Dodge. The first attack used after an Activated Auto-Dodge has a 70% chance to be considered a sneak attack.
Hot Blooded: While there is a hostile target present and conscious in the battle with the user they are able to fight past their limits and cannot be KO'd normally through being reduced to 0 HP. Any round during which the user starts with a negative HP total they immediately suffer 20% of their maximum HP in damage and their Bleeding Level is automatically elevated by one step. If the user is already at Rank 5 Bleeding at the beginning of the round then they immediately suffer their Bleeding damage instead of their Bleeding Level being elevated.
[/spoilername][/col3]



[col3]Satoshi
Akkuma's IWR Summon

HP: 26125 [-6853] 19272
CP: 18250 [-2400] 15850
[spoilername="Information"]Bloodline: Nara
Abilities:
1: Willpower
2: Jutsu Expansion
3: Tracker
4: Stalker
5: Initiative
6: Concentrated Focus
7: Insight
(Free Ability) 8: Strategy

Shade of Damnation~
Hp Modifier: (30+15) x 600 = 33,000hp
Cp Modifier: (20+15) x 600 = 21,000cp
High: Ninjutsu Accuracy
Average: Evasion, Gen Save, Melee Accuracy
Low: Ranged Accuracy, Genjutsu Difficulty

Jutsu:
Chakra Blast - B-Rank {R1} -4pts
Underworld Prison - B-Rank {R2} -5pts
Rasengan - B-Rank {R2} -5pts
Perfected Rasengan - A-Rank {R2} -8pts
Infernal Hellfire - B-Rank {R2} -5pts
Firestorm - B-Rank {R2} -5pts
Sol Fire Tempest - A-Rank {R2} -8pts
Stardust Nova - A-Rank {R2} -8pts
Gate of Enma - A-Rank {R2} -8pts

Major Affinity: Water
Minor Affinity: Fire[/spoilername]||[/col3]


What Happened?
0.00 Seconds | Shiromaru maintains Synchronized Multi-presence, Gate of Wonder, Gate of View, Gate of Healing, Mask Summon and D Stance. Drops Active Camo,
0.00 Seconds | Akkuma Maintains; Defensive Stance w/ Defensive Technique (-2Acc +4Ddg due to ability & augment), Corpse Soil Mastered w/ Impure World Resurrection.
  • Note: The corpses have already been destroyed more than once, they cannot reform. Only the Earthbound IWR remains.
0.00 Seconds | Ao maintains Elemental Manifestation; Ceramic Terrorism; Artistic Fireworks.
0.00 Seconds | Akkuma's Dark Invitation goes off.
  • Akkuma (Nin Check) 1 Failure
    Ao (Nin Check) 12
    Akkuma (Nin Check) 7 Failure
    Shiromaru (Nin Check) 17
    Akkuma (Nin Check) 14 Success
    Satoshi (Nin Check) 10
    Akkuma (Nin Check) 6 Success
    Akkuma Swarm 1 (Nin Check) 13
    Akkuma (Nin Check) 2 Failure
    Akkuma Swarm 2 (Nin Check) 19
    Akkuma (Nin Check) 12 Success
    Akkuma Swarm (Nin Check) 12
0.00 Seconds | Shiromaru performs a Called Shot - Leg against Ao using Unreal Clarity.
  • Attack (Shiromaru) 8 Hit
    Evasion (Ao) 3
    • Called Shot Chance. Roll: 38 Failure
0.00 Seconds | Shiromaru dopes something using Unreal Clarity.
2.86 Seconds | Satoshi casts Shadow Possession Mastered targeting Shiro & Ao.
  • Attack (Satoshi) 14 Hit
    Evasion (Ao) 1
    Attack (Satoshi) 17 Miss
    Evasion (Shiromaru) 9
2.93 Seconds | Akkuma cast Stardust Nova Mastered with Minor Affinity Move Focus targeting Ao Using Corrupted Energy.
  • Bound -- the following is a log of the attacks.
    Attack (Akkuma) 9 25% Hit ==> Miss due to deflection.
    Evasion (Ao) 13
    • 44% chance of ignoring all damage reduction or barriers, and activating the 'Non Elemental' effect. 1 Success
    Attack (Akkuma) 10 Hit
    Evasion (Ao) 5
    • 44% chance of ignoring all damage reduction or barriers, and activating the 'Non Elemental' effect. 98 Failed
    Attack (Akkuma) 18 75% Hit ==> 50% Hit due to deflection
    Evasion (Ao) 20
    • 44% chance of ignoring all damage reduction or barriers, and activating the 'Non Elemental' effect. 1 Success
    Attack (Akkuma) 13 Hit
    Evasion (Ao) 4
    • 44% chance of ignoring all damage reduction or barriers, and activating the 'Non Elemental' effect. 87 Failed
    Attack (Akkuma) 6 Hit
    Evasion (Ao) 7
    • 44% chance of ignoring all damage reduction or barriers, and activating the 'Non Elemental' effect. 52 Failed
    Attack (Akkuma) 1 Miss
    Evasion (Ao) 5
    • 44% chance of ignoring all damage reduction or barriers, and activating the 'Non Elemental' effect. 81 Failure
    Attack (Akkuma) 7 Miss
    Evasion (Ao) 15
    • 44% chance of ignoring all damage reduction or barriers, and activating the 'Non Elemental' effect. 42 Success
    Attack (Akkuma) 8 50% Hit
    Evasion (Ao) 11
    • 44% chance of ignoring all damage reduction or barriers, and activating the 'Non Elemental' effect. 11 Success
    Attack (Akkuma) 15 25% Hit
    Evasion (Ao) 19
    • 44% chance of ignoring all damage reduction or barriers, and activating the 'Non Elemental' effect. 37 Success
    Attack (Akkuma) 6 Hit
    Evasion (Ao) 4
    • 44% chance of ignoring all damage reduction or barriers, and activating the 'Non Elemental' effect. 96 Failed
3.13 Seconds | Shiromaru attacks Ao with a hidden action.
  • Attack (Shiromaru) 14 Hit
    Evasion (Ao) 18
    Attack (Shiromaru) 13 Hit
    Evasion (Ao) 10
    • Nin Check (Shiromaru) 11 Failed
      Nin Check (Ao) 4
3.63 Seconds | Ao casts Vanishing World (Mastered) -- Elemental Powerup: After the attack, the user is placed into Elemental Manifestation - Stage 3 for one full round. -- Targeting Shiromaru.
  • 3.63 Seconds | Shiromaru uses Flock of Shadows - Mastered.
    2 clones have been created.
    Using quick Reaction, Shiromaru uses a Hidden Action.

    Attack (Shiromaru) 15 Hit
    Evasion (Ao) 5
5.71 Seconds | Satoshi casts Shadow Possession Mastered targeting Shiro & Ao.
  • Attack (Satoshi) 12 Miss
    Evasion (Ao) 11
    • 10% Chance to redirect this attack. 52 Failed
    Attack (Satoshi) 10 Miss
    Evasion (Shiromaru) 12
    Considered Holy.
5.85 Seconds | Akkuma cast Earthen Magnitude Mastered with Minor Affinity Move Focus targeting Shiro, Ao & one of their clones Corrupted Energy.
  • Attack (Akkuma) 10 Hit
    Evasion (Ao) 7
    • 36% chance to cause the 'Fissure' effect. 52 Failed
    Random Target: 1 - Shiromaru, 2 - Shiromaru Clone #1, 3 - Shiromaru Clone #2. Roll: 2 & 3 (both Clones)
    Attack (Akkuma) 19 Critical Hit!
    Evasion (Shiromaru) 3
    • 36% chance to cause the 'Fissure' effect. 72 Failed
    Attack (Akkuma) 8 Miss
    Evasion (Shiromaru) 11
6.36 Seconds | Ao casts Big Bang Flash (Mastered) - Target both enemies.
  • Attack (Ao) 7 Hit
    Evasion (Akkuma) 1
    • 36% chance of triggering the 'Blast' effect 96 Failed
      36% chance of triggering the 'Fallout' effect. 12 Success
    Attack (Ao) 2 Miss
    Evasion (Shiromaru) 8
    Attack (Ao) 18 Hit
    Evasion (Satoshi) 14
    • 36% chance of triggering the 'Blast' effect 58 Failed
      36% chance of triggering the 'Fallout' effect. 6 Success
8.18 Seconds | Ao casts Ceramic Terrorism (Rank 3)- automatically target both enemies. Detonate on contact.
  • Target: 1 - Akkuma, 2 - Shiromaru. Roll: 1,1,1,2,1
    Attack (Ao) 11 Hit
    Evasion (Akkuma) 9
    • Detonation:
      Attack (Bomb) 8 Miss
      Evasion (Akkuma) 16
      • 10% chance to redirect the attack. 20 Failed
      Attack (Bomb) 7 Miss
      Evasion (Shiromaru) 17
    Attack (Ao) 13 Hit
    Evasion (Akkuma) 13
    • Detonation:
      Attack (Bomb) 7 75% Hit ==> 50% due to Deflection
      Evasion (Akkuma) 11
      Attack (Bomb) 14 Miss
      Evasion (Shiromaru) 14
    Attack (Ao) 5 75% Hit ==> 50% due to Deflection
    Evasion (Akkuma) 8
    • Detonation:
      Attack (Bomb) 9 Hit
      Evasion (Akkuma) 1
      Attack (Bomb) 5 Miss
      Evasion (Shiromaru) 6
    Attack (Ao) 1 Miss
    Evasion (Shiromaru) 12
    Attack (Ao) 16 Hit
    Evasion (Akkuma) 14
    • Detonation:
      Attack (Bomb) 13 Hit
      Evasion (Akkuma) 15
      Attack (Bomb) 15 Hit
      Evasion (Shiromaru) 5
8.57 Seconds | Satoshi casts Shadow Possession Mastered targeting Shiro & Ao.
  • 44% chance to be unable to identify targets, and attack randomly. Roll: 36 Success
    Target: 1 - Ao, 2 - Shiromaru, 3 - Akkuma: 1 & 3
    Attack (Satoshi) 4 Miss
    Evasion (Ao) 18
    • 10% chance to redirect attack. 29 Failed
    Attack (Satoshi) 10 Miss
    Evasion (Akkuma) 6
8.78 Seconds | Akkuma cast Gate of Enma Mastered with Minor Affinity Move Focus targeting Ao & Shiro.
  • 44% chance to be unable to identify targets, and attack randomly. Roll: 9 Success!
    Target: 1 - Satoshi, 2 - Ao, 3 - Shiromaru, 4 - Shiromaru's Clone. Roll: 1, 3 & 4
    Attack (Akkuma) 1 Miss
    Evasion (Satoshi) 17
    Attack (Akkuma) 14 Miss
    Evasion (Shirimaru) 12
    Attack (Akkuma) 17 Hit
    Evasion (Shiromaru's Clone) 6
    • 44% chance of 'Non Elemental' and binding those hit by this Jutsu. Roll: 73 Failed
9.51 Seconds | Akkuma performs a Basic Strike/Called Shot targeting Ao's Hands Corrupted Energy.
  • Attack (Akkuma) 2 Miss
    Evasion (Ao) 12
    • 10% chance to redirect attack. 98 Failed
10.0 Seconds | Akkuma's insect swarms (3) attack Ao.
  • Attack (Swarm) 19 Miss
    Evasion (Ao) 15
    • 10% chance to redirect attack. 93 Failed
    Attack (Swarm) 9 Miss
    Evasion (Ao) 2
    • 10% chance to redirect attack.37 Failed
    Attack (Swarm) 18 Miss
    Evasion (Ao) 13
    • 10% chance to redirect attack. 77 Failed
10.0 Seconds | Ao casts Artistic Fireworks (Rank 3)- Detonate once latched -- Targeting both enemies.
  • Initial latch target: 1 - Shiromaru, 2 - Satoshi, 3 - Akkuma. Roll: 1 (Shiromaru)
    Attack (Ao) 11 Miss
    Evasion (Shiromaru) 7
10.0 Seconds | Akkuma uses Healing factor Special Action Quick Healer.
 

Michi

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Csur3tm.png

Aburabuta Hirotomi
The Businessman

They were good. Like really good. It was like a symphony with fire, the dead and fists. It was like a sonata -- the exposition of the three as they summoned their strength, their assets or started this fight with reckless abandon. Then the development, one seemed better at avoiding harm than the rest, one seemed more capable of causing harm albeit his potential unrealized. He was enamored by their display, the walls about them would seem to turn green. Yes, his mind was addled with avarice much like his father. It was like a generational curse one could say. The need for more. To have more. To see more. To do more. To BE more. He saw profitable potential in these three, a potential that they perhaps could not yet see. They had not reached their potential, but there was nothing wrong with that. They had time, that was the one thing everyone had in abundance. As the fight continued on, the structural integrity of his arena was compromised. This would be the recapitulation, the thing that brought them back to the beginning even if the story told now would be slightly different. He let out a charming laugh, it could remind some of the clinking of coins. An explosion would rock the very foundation of the building and cracks would form on the floor resembling a spider's web. The pillars would groan and sway, one would break as Akkuma's rogue attack broke through two. The ceiling would start to buckle and the people below would only then finally start to notice. They would scream and start to rush for the door. in a panic, escape became more difficult than it should.

Those in the lead, but could not maintain their speed would be trampled as others tried to make their escape. The walls would come crashing down, crushing dozens and killing several instantly. There were some that were not so lucky, their arm or leg pinned, their body half-broken they lived long enough to see the panic truly set in and the rest of the building crumble. This was that moment that a hero would be realized, but there were no heroes among the sheeple. They would claw and rip their way through their compatriots, neighbors, friends and peers, leaving those trapped to their fate as they fled. You really do get to know someone when their life, happiness, or safety is imperiled. Their need for self-preservation overrides their sense of friendship, family, dignity or honor.

With a thundering roar, what remained of this crumbling edifice would finally fall. A cloud of smoke would obscure the rubble-strewn battlefield. Brewgakure was destroyed utterly, but Hirotomi did not seem to care. In fact one might think him a madman if they saw his face once the smoke cleared. He was unharmed, astonishingly enough. A simple white umbrella perched over his head seemed to hold a few tons of stone without apparent difficulty, betraying logic. The stones would restlessly teeter before they fell back behind him. He would clap his hands together, they would seem to glow a little. Odd "Bravo... Bravo!" You were receiving accolades for destroying his business. He seemed indifferent to the carnage about him. Was that because you were a more profitable venture? Perhaps. Maybe it was something else, but there was a glint in his eye. "Well done!" From his breast pocket he would recover three tickets and three keys. The tickets were obvious -- they were their pass to the World Martial Arts Tournament. The key was apparently a hotel room key to somewhere that sounded 'fancy.' It was the sort of place where your toliet bowl was likely filled with champagne. Really not your sort of place more than likely. but a room is a room!

"Train hard," he smiled as he still ignored the wreckage and the death. He let out a laugh. "We are only as good as our profit margins now." This was a good day, even with a few minor injuries. Oh deaths. At least they were not anybody important, and if they were... well there is a price for everything, even everlasting life.
[Attempting to Leave Topic -- You guys need to get to the Tournament free of frays. If you want a follow-up, beat each-other up in the streets later]
 

Sekuro

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The symphony of destruction was finally coming to an end. Shiromaru was growing impatient with the hit and run tactics, however, they were admittedly paying off. Ao and Akkuma continued to attack indiscriminately so Shiro did his best to avoid incoming damage. The earth shook and threw off his footing enough for Akkuma to land a pretty heavy attack. Shiro shrugged it off in time to dodge the remaining explosions and falling debris from the collapsing building. As the two demons continued to duke it out, Shiro had long since made his way out of the collapsing building. He was no hero and the deaths of the few remaining on-lookers didn't phase him as it was their choice to stay and watch something mere mortals had no business viewing. They flew too close to the sun, hell, some of them were just too close to the 'sun's' orbit. However, Shiro was already resting outside with a swiped bottle that fancy champagne. Raising the bottle to Hirotomi as he left, Shiro He'd used up quite a lot of energy dodging all those attacks so he was having a celebratory couple of swigs. He'd already swiped a key and ticket from Hirotomi on his way out of the building. Shiro wasn't sure if he would notice but he'd gotten his ticket all the same.

For the few seconds that he had unleashed his full potential, Shiro was fairly drained. He didn't need to say his goodbyes to his opponents. They knew that in his own little way, he'd proven to more than a match for the two of them. Akkuma and Ao, seemingly ravaged from the fires of battle while Shiro was still only hitting his stride. Fighting at that speed for that long they'd have to ask themselves what did he even do? Ao and Akkuma both took strikes from Shiromaru in the blink of an eye but just what did Shiromaru do to make an impact on their battle? If they cared for self improvement, they would search deep within themselves to figure out just what they could do to better themselves.

Shiromaru spent many many hours looking inward for self improvement and he'd become as strong as he was currently because of it. However this was just a test battle. The real fights were soon to come.

After he finished off the last of the fancy champagne, Shiromaru got up, dusted himself off and rose the bottle to the now destroyed building.

Later nerds

Topic Left
 

Atsushi Nakamura

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The fight was taking a serious turn, as it appeared both of Ao's opponents had had enough of his constant bombing. The building the three shinobi were fighting in had apparently had enough as well. Akkuma struck at both of his enemies with enough dark energy to make Azathoth take note, and Shiromaru struck Ao on the right side, luckily missing the more vital parts of the neck, and divine power seared Ao's flesh from his shoulder all the way up to right under his chin. Most attacks like this would heal fairly quickly thanks to Azathoth's chakra, but as the affected skin sizzled and hissed Ao realized that whatever attack Shiromaru had used against him used a type of energy that even Azathoth was weak against.

A loud cracking sound came from above Ao, and he realized that the building was succumbing to its' own wounds. Parts of the ceiling began to collapse and nearby pillars buckled. Meanwhile attacks from Ao's two opponents continued. Ao had to do something to protect himself, but he was dangerously low on chakra. That thought, apparently, was Azathoth's queue.

I can help you, all you have to do is ask....</COLOR><i></i> The chaos god whispered. Ao, out of habit, ignored the creature. A large chunk of the ceiling landed to Ao's left, he turned and looked towards the entrance, but whatever opening had once been there had been sealed by rubble. Fires began throughout the building, and the liquor that the bar made it's money off of only served as fuel to the fires. All the while the fight continued, and Ao had to keep up. Ao's opponents caught him a flurry of independent blows, anger began to overcome fear as Ao took more and more damage.

Just. Ask.<i></i> Ao heard in his mind. Again he ignored, but this distraction cost him. The ground beneath Ao buckled as Akkuma cast a powerful earth jutsu with Ao as his target. Ao was not quick enough to evade the effects of the jutsu unscathed. More of the building landed around Ao. The dust was making it impossible to see, and even harder to breathe.

Fine, let this bar be your grave boy. I cannot die, and will eventually move to another. You do not have that luxury... A mixture of anger and fear rose within Ao. Fear that he would die without accomplishing what he had set out to do from the beginning of his time as an independent shinobi; and anger that revolved around his own weakness.

<COLOR color="#0000FF">Give me more power. I accept your offer.<i></i> Ao relented.

At that moment the chakra cloak that surrounded Ao reformed into a sphere of grey, almost smoke like, chakra. Ao focused and brought a large mass of the chakra to the center of the sphere and aimed it at Shiromaru. A blast of pure chaotic energy rippled through the air and struck the young shinobi. If it had been almost any other, the blast would have been the end of them, but luckily for Shiromaru he was not like any other human. While the blast landed Shiromaru shrugged off the damage, and some of the blast made a whole in the nearby rubble. The young shinobi took the opportunity to escape the collapsing building.

Ao looked around for Akkuma, but could not find him in the midst of dust, fire, and rubbish. Then Ao heard a loud cracking sound from above. Ao looked up in time to see the ceiling above him buckle and give as it rained down on top of him.

Some time later Ao awoke to darkness. Panic set in as Ao believed he was buried alive, but he quickly realized that he was not pinned under rubble. He was in some sort of metallic sphere. Ao stood and pain shot throughout his body from his neck, he placed his hand where Shiromaru had struck him and realized that the would was not healing in a way that most wounds would. Ao looked around the small sphere he had apparently taken refuge in, and realized that it must be one of Azathoth's creations. Ao focused on the sphere and realized that he could sense the outside world thanks to his connection with Az's chakra. Ao commanded the sphere to lift up out of the rubble and get Ao to safety, which it did.

Once free Ao made his way to a nearby inn. Weakened, starving, and exhausted Ao was not awake for very long. When he came to Ao found the letter that Hiritomi had promised the three fighters, as well as some medicine in food. Ao took the medicine and began to apply it to the wound on his neck. He took it over to a nearby mirror so he could see exactly how bad the damage was, what he saw shocked him. Not only was the wound still not healed, but Ao's hair had changed color from the bright red, to a pale white. His skin had also lightened to the point where he looked like an albino. Ao could only assume that this change was due to his reliance on Azathoth's chakra, but Az would not respond to any questioning. Ao wanted to question Az about what had happened, but shortly after applying the medicine Ao passed back out due to exhaustion.

Ao dreamed of Mist, his family, and the upcoming tournament.

He also dreamed of his death, and of Azathoth using his body to bring destruction to the world.

[Topic Left] Good fight guys!
 

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