OC: Sorry for the delay. Christmas among other things killed my ability to post.
[col3]
Ao
HP: 43860
[-10021] 33839
(750) 34589
CP: 21957
[-8666] 13291
AP: 10.5
[-9.5] 1
Inventory: Explosive Armwraps
Maintains: Elemental Manifestation; Clay Clone (250 CP/round); Kamikaze Bomber (200 CP/round); Ceramic Terrorism (250 CP/round); Artistic Fireworks (130 CP/round)
Status Effect: Sprained Leg, Sprained Feet
[spoilername="Information"]Ninjutsu Accuracy 27 + 0.5 (Combat Instinct)
Audial Genjutsu 27 + 0.5 (Combat Instinct)
Evasion 23 - 1 + 0.5 (Combat Instinct)
Genjutsu Save 23 + 3 + 0.5 (Combat Instinct)
Genjutsu DC 23 + 0.5 (Combat Instinct)
Range Accuracy 19 + 0.5 (Combat Instinct)
Melee Accuracy 19 ==> 27 + 0.5 (Combat Instinct)
Explosion Damage: +20%
Damage reduction: 5%
CP Costs: - 10%
Human Anatomy: +1
Jutsu Expansion
Willpower: The Cancel Jutsu may now apply to Genjutsu of any level as long as the user is aware of it effecting them. If a user affected by a Genjutsu but unaware of it, and casts Cancel, Cancel now has a 30% chance of taking effect anyway.
Human Anatomy: The user gains +1 Critical Range to all attacks. All critical hits deal 2.25x Damage.
Bloody Mess: The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit. When attacking a target at their maxed Bleeding Rank, the user has a base chance of 10% to deal 1.5% Max Hp damage immediately. This chance may be increased with the user's Bleed bonuses up to a 20% chance, but may only effect a target up to three times per round. When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack.
Duelist -- missed chance to use this!
Combat Instinct: Choose one opponent, the user gains +.5 to all Secondary stats each time their opponent lose 20% of their Max Hp, capping at +2 Secondaries. target was not identified.
Deflection: Partial hits upon the user are treated as one rank lower, IE a 75% hit becomes a 50%, 50% becomes 25%, and 25% becomes a miss. This does not overwrite effects which state partial hits are treated as full hits. Attacks which initially miss the user have a 10% chance of being deflected to a different target (does not stack with the previous note). Deflected attacks that target another victim are chosen at random and use the attacker's accuracy type with the user's accuracy secondary.
Elementalist: The user may now use a Major Affinity Move and a Minor Affinity move upon a single Jutsu (Up to B Rank) Both affinity moves must be different, and the user must have a Major Affinity in the Element.
Jutsu Mastery: All Jutsu cost -10% Chakra, this includes Maintains. All Chakra cost penalties from choosing to use 'Special Actions' are halved.
Cursed Alignment: Effect: Cursed attacks are attacks which are intrinsically aligned with the forces of Evil in the world. They deal +10% additional damage to Spiritual targets and deal -10% less damage to Holy targets. In addition at the end of each round participants suffer Cursed damage equal to 4% of the total amount of damage dealt to them by Cursed attacks over the course of the battle.
Jinchuuriki: All actions the user would take with Melee Accuracy instead use Ninjutsu Accuracy. Attacks changed this way are treated as the user's chosen element and recieve all buffs it would to damage, CP cost reduction, and accuracy. Transformed attacks also gain the benefits of the user's Alignment when Elemental Manifestation is active.
Explosive Art: May convert Fire and Earth Jutsu into a Clay Bomb at no extra cost.
Explosive Art: Access to the explosion element.
Explosive Art: Jutsu converted into clay bombs are treated as the 'Explosion' Element and gain explosion effects.
Explosive Art: All Clay Bombs act as AoE's targeting the proper amount according to the jutsu AoE level rules. Jutsu that are already AoE have their area increased by +1 target if used as a bomb.
Aperture Vision: +3 Genjutsu Save, Cumulative accuracy debuffs ignored up to -2.[/spoilername]|
Akkuma
HP: 24837
[+1080 Healing Factor][+458][+3489] [Bleed V] [9168] 20696
CP: 31180
[-9498] 21682
Corrupted Energy: 12920
[+3489] 16409
AP: 10.25
[-9.75] 0.5
Inventory: Weapon: Respirator, Miroku Headband, Pouch - Tools, Kikaichu Coating (Weapon).
Venomous Payload: Lullaby Powder &
Make Believe.
Maintains: Rinkaichu Destruction - Rinkaichu Jacket, Defensive Stance w/ Defensive Technique (-2Acc +4Ddg due to ability & augment).
Status Effects: Bleed V; Defensive Stance
[spoilername="Information"]Melee Accuracy 27 - 1
Ninjutsu Accuracy 27 - 1
Evasion 23 + 4
Genjutsu Save 23
Ranged Accuracy 23 - 1
Puppet Accuracy 23 - 1
Genjutsu Difficulty 23
Called Shot: +5%
Damage Reduction: -10%
Conservative Motion: Jutsu effects that would increase Chakra Costs are negated. All Effects that have a chance of causing the user's action to fail are halved and all AP increasing effects are negated.
Sixth Sense: When making an awareness check, the user has a 25% chance to auto-detect the target. This applies to targets in Stealth, hidden by clones, and under transformations. Sneak Attacks to the user have a 25% chance of being detected and losing their Sneak bonus.Deflection: Partial hits upon the user are treated as one rank lower, IE a 75% hit becomes a 50%, 50% becomes 25%, and 25% becomes a miss. This does not overwrite effects which state partial hits are treated as full hits. Attacks which initially miss the user have a 10% chance of being deflected to a different target (does not stack with the previous note). Deflected attacks that target another victim are chosen at random and use the attacker's accuracy type with the user's accuracy secondary.
Called Shot: - Called Shots only take half the usual accuracy Penalties. User can inflict Broken rank debuffs.
Defensive Technique: - When in defensive mode, the player receives -1 to accuracy per +1 to dodge instead of the normal +2 dodge -4 Accuracy defense penalty. The maximum amount of dodge for accuracy they may swap is 4. -10% Damage Taken while in Defensive Mode. Sage Mode
Contract Mastery
Poison Mastery: The user's poison cannot be healed the round it is applied. Lingering Poisons last one round longer. The user is aware of the exact poison used on them.
Healing Factor: The user regains 3% Max HP at the beginning of each round. All Medical Jutsu are +10% more effective on the user.
Kikai Host: Attacks made against the user cannot prevent them from using chakra (such as Chakra Binds) or forcibly dispel their maintained jutsu (such as the disruption secondary effect); however, the user's chakra costs are increased by +30% while under their effects. This passive does not apply against any Genjutsu placed on the user.
Parasitic Infection: Targets currently effected by the Kikaichū Infiltration and/or Rinkaichū Destruction deal -15% damage (applied after any other damage modifiers).
Swarm Master: When the Aburame hits a 'target' during a round, if it is destroyed that same round, the Aburame gains 1 Kikai Swarm. Up to 3 swarms created by this skill may be active simultaneously, with newer swarms replacing the oldest.
Dark Sage: The user gains +10% Damage and +2 Awareness against targets whose health are below 30%.
Dark Sage: The user now has +1 towards their limit of active Creation in battle.
Dark Sage: The user now has a Corrupted Energy Pool that has a base amount equal to 30% of the user's Chakra. The user may cast Jutsus and Dark Sage Techniques using their Corrupted Energy as normal. User cannot partially use a portion of Corrupted Energy in combination to the normal Chakra Cost. They must use Corrupted Energy as the full cost instead, applying to both initial and maintenance cost. Techniques and Jutsus used with Corrupted Energy are treated as Cursed and gains +10% Damage. In addition, Creation Jutsus used with Corrupted Energy are not affected by any effects that would automatically destroy or do more damage against them, but causes any effects that would restore Health to them to deal damage instead. This also grants the Creation +10% increase to their Base Health. Additional Health does not apply to Earthbounds from Impure World Resurrection. There is no limit on the amount of Corrupted Energy they can gain through battle. Corrupted Energy cannot be affected by Chakra Increasing/Decreasing Effects and Bonuses. The Corrupted Energy Pool may not be affected in anyway possible.
Soul Harvest: Each time a Creation is destroyed in battle, the user regains 20% of its maximum Health as Corrupted Energy.[/spoilername]|
Shiromaru
HP: 43671
[-7900] [+900] 36671
CP: 24703
[-4785] 19918
AP: 11 --> 12 (gate)
[-10.75] 1.25 ==> 1
Inventory: K Target, Tool Pouch, Med Kit, Weapon #1 (Hands)
Maintains: Synchronized Multi-presence (-310 CP/round), Gate of Wonder (-100 HP/round), Gate of View (-100 HP/round), Active Camo (280/round), Gate of Healing, Mask Summon, D Stance, Transformation.
Status Effects: Sprained Head
[spoilername="Information"]Melee 27 + 2 - 1
Will Genjutsu 27 + 2
Nin 23 + 2 - 1
Evasion 23 + 3 +3 + 2 + 4
Gen Save 23 + 2
Ranged 19 + 2 - 1
Gen DC 19
Called Shot Chance: +10%
Damage Reduction: 5% + 10% D Stance + 10% Weapon
Stealth: +2 ==> +1
Hidden Power: Gains +.5 to all Secondary stats each time they lose 20% of their Max Hp, capping at +2 Secondaries.
Acrobatics: Capable of performing one additional Activated Auto-Dodge per round.
Weapon Attunement: +5% Weapon Damage Modifier. +3% Suppression and/or +3% Bleeding, depending on which status the weapon is capable of inflicting. Reduces all Natural Negative Accuracy Modifiers from Custom Weapons by -1 to a minimum of 0.
Called Shot" Called Shots only take half the usual accuracy Penalties. User can inflict Broken rank debuffs.
Defensive Mode: When in defensive mode, the player receives -1 to accuracy per +1 to dodge instead of the normal +2 dodge -4 Accuracy defense penalty. The maximum amount of dodge for accuracy they may swap is 4. 10% Damage Taken while in Defensive Mode.
Synchronized Multi-presence: +3 Dodge. The first attack used after an Activated Auto-Dodge has a 70% chance to be considered a sneak attack.
Hot Blooded: While there is a hostile target present and conscious in the battle with the user they are able to fight past their limits and cannot be KO'd normally through being reduced to 0 HP. Any round during which the user starts with a negative HP total they immediately suffer 20% of their maximum HP in damage and their Bleeding Level is automatically elevated by one step. If the user is already at Rank 5 Bleeding at the beginning of the round then they immediately suffer their Bleeding damage instead of their Bleeding Level being elevated.[/spoilername][/col3]
[col3]
Ao's Exploding Clone
***Destroyed***
[spoilername="Special"]The Clone takes -10% Damage from physical attacks with a 50% chance to have the attack stick to it and the attacker receiving a -2 dodge.
Those stuck to the clone lose .5 ap in an attempt to remove themselves/their weapon at a 70% success rate.
Regenerates 10% of the health it lost the previous round at the start of each round.
Clone can use Artistic Fireworks using its hp in place of the CP cost.
Kamikaze strength is 1190 damage at +1 Accuracy.
The Clone has -6 to Secondaries.[/spoilername]|
Kamikaze Bomber
**Destroyed**
[spoilername="Information"]When ridden, the user gains +1.5 Dodge.
The sculpture has 1,500 Hp and can kamikaze doing 1140 damage to a 15x15 foot area at +1.5 Accuracy.
Can Attempt to grab an opponent once per round at -4 Accuracy. Those grabbed receive a -3 Dodge until they free themselves for 1 Ap at a 60% chance of success.
Hp May be increased with Explosion Buffs.
Any attacks which miss the user has a 40% chance to hit the sculpture
Grants Immunity to the user's own AoE Techniques when ridden.
Detonation may Automatically target two separate targets.[/spoilername]|
Satoshi
Akkuma's IWR Summon
HP: 32276
[-6151] 26125
CP: 21000
[-2750] 18250
AP: 3.5
[-3] 0.5
[spoilername="Information"]Bloodline: Nara
Abilities:
1: Willpower
2: Jutsu Expansion
3: Tracker
4: Stalker
5: Initiative
6: Concentrated Focus
7: Insight
(Free Ability) 8: Strategy
Shade of Damnation~
Hp Modifier: (30+15) x 600 = 33,000hp
Cp Modifier: (20+15) x 600 = 21,000cp
High: Ninjutsu Accuracy
Average: Evasion, Gen Save, Melee Accuracy
Low: Ranged Accuracy, Genjutsu Difficulty
Jutsu:
Chakra Blast - B-Rank {R1} -4pts
Underworld Prison - B-Rank {R2} -5pts
Rasengan - B-Rank {R2} -5pts
Perfected Rasengan - A-Rank {R2} -8pts
Infernal Hellfire - B-Rank {R2} -5pts
Firestorm - B-Rank {R2} -5pts
Sol Fire Tempest - A-Rank {R2} -8pts
Stardust Nova - A-Rank {R2} -8pts
Gate of Enma - A-Rank {R2} -8pts
Major Affinity: Water
Minor Affinity: Fire[/spoilername][/col3]
[col3]
Shiromaru's Clone #1
Look Like Aburabuta Hirotomi due to Transformation
**Poofed**|
Shiromaru's Clone #1
Look Like Aburabuta Hirotomi due to Transformation
**Poofed**|
Shiromaru's Clone #1
Look Like Aburabuta Hirotomi due to Transformation
**Poofed**[/col3]
What Happened?
0.00 Seconds | Shiromaru maintains Synchronized Multi-presence, Gate of Wonder, Gate of View, Active Camo, Gate of Healing, Mask Summon, D Stance.
0.00 Seconds | Akkuma Maintains; Defensive Stance w/ Defensive Technique (-2Acc +4Ddg due to ability & augment), Corpse Soil Mastered w/ Impure World Resurrection.
0.00 Seconds | Ao maintains Elemental Manifestation; Clay Clone; Kamikaze Bomber; Elemental Manifestation.
0.00 Seconds | Akkuma's Dark Invitation goes off.
- Akkuma (Nin Check) 12 Failed
Ao (Nin Check) 20
Akkuma (Nin Check) 20 Success
Shiromaru (Nin Check) 16
Akkuma (Nin Check) 5 Failed
Ao's Clone (Nin Check) 12
Akkuma (Nin Check) 16 Failed
Kamikaze Bomber (Nin Check) 19
Akkuma (Nin Check) 14 Success
Satoshi (Nin Check) 14
Akkuma (Nin Check) 9 Success
Shiromaru Clone 1 (Nin Check) 1
Akkuma (Nin Check) 1 Success
Shiromaru Clone 2 (Nin Check) 5
Akkuma (Nin Check) 13 Success
Shiromaru Clone 3 (Nin Check) 14
Akkuma (Nin Check) 15 Success
Akkuma Swarm 1 (Nin Check) 12
Akkuma (Nin Check) 12 Success
Akkuma Swarm 2 (Nin Check) 3
Akkuma (Nin Check) 15 Success
Akkuma Swarm 3 (Nin Check) 13
0.00 Seconds | Shiromaru performs a hidden action.
0.00 Seconds | Shiromaru performs a hidden action.
0.00 Seconds | Shiromaru performs a hidden action.
0.00 Seconds | Shiromaru performs a hidden action.
0.00 Seconds | Shiromaru performs a hidden action.
- +10% Auto-Dodge.
Ignores first rank of Bleeding and Sprained Called Shot penalties.
Regains 4% Max HP every round. This gate does not have an HP cost.
Regains 4% Max CP every round. This gate does not have a CP cost.
+20% Unarmed Damage and increases the user's damage cap with Unarmed Weapons by 20%.
+4 Accuracy and Dodge. In addition the user automatically succeeds on Awareness checks against clone techniques.
+1 AP and +2 Genjutsu Save. These effects cannot be doubled by Eighth Gate: Gate of Death.
0. 47 Seconds | Ao detonates Atomic Impressions (Rank 3)
- Ao is riding his Kamikaze Bomber and is immune to this effect
Ao 18 Success
Akkuma 5
Stealth Check (Shiromaru) 13 Failed
Awareness Check (Ao) 11
Ao 11
Shiromaru 1
Ao 5 Success
Ao's Exploding Clone 11
Ao 1 Miss
Ao's Kamikaze Bomber 20
Ao 17 Hit
Satoshi 15
Ao 7 Hit
Shiromaru's Clone #1 1 *destroyed*
Ao 6 Hit
Shiromaru's Clone #2 10 *destroyed*
Ao 14 Hit
Shiromaru's Clone #3 16 *destroyed*
Ao 3 Hit
Akkuma's Zombie #1 7 *destroyed*
Ao 15 Hit
Akkuma's Zombie #2 1 *destroyed*
Ao 16 Hit
Akkuma's Zombie #3 14 *destroyed*
Ao 8 Miss
Akkuma's Zombie #4 20
Ao 10 Hit
Akkuma Swarm 1 6 *destroyed*
- Poison Dispersion Rank 1:
Akkuma's Swarm 12 Failed
Ao 11
Ao 12 Hit
Akkuma Swarm 2 6 *destroyed*
- Poison Dispersion Rank 1:
Akkuma's Swarm 3 Failed
Ao 18
Ao 9 Hit
Akkuma Swarm 3 12 *destroyed*
- Poison Dispersion Rank 1:
Akkuma's Swarm 4 Failed
Ao 13
**Three new swarms [max] were created**
1.88 Seconds | Shiromaru performs a hidden action which attacks Ao however he is able to remain in stealth.
Shiromaru 11 Hit
Ao 16</SIZE>
3.33 Seconds | Ao activates Life Corrosion - (Mastered).
- <SIZE size="80">Deals 1% Max HP and CP damage to anyone coming in Melee Contact with the user while this technique is active. Upon suffering this damage, the user makes a Ninjutsu Check against the target. If the check succeeds, the target is afflicted with Corrosion for one full round.
2.93 Seconds | Akkuma cast Stardust Nova Mastered with Minor Affinity Move Spread targeting Shiro & Ao.
- Awareness (Akkuma) 1 Failed
Stealth (Shiromaru) 14
25% Chance to auto-detect 24 Success
Akkuma 18 Miss
Shiro 18
- 2.93 Seconds | Shiromaru uses quick reaction with a hidden action to perform an attack against Akkuma using Active Camo's Special Action to stay in stealth.
- Shiromaru 18 Hit
Akkuma 6
Shiromaru 15 Hit
Akkuma 15
Shiromaru 5 Hit
Akkuma 2
Shiromaru 12 50% Hit
Akkuma 17
Shiromaru 20 Critical Hit
Akkuma 13
Shiromaru 6 Miss
Akkuma 18
- 10% Chance redirect this missed attack. 5
- 1 - Ao, 2 - Shiromaru, 3 - Ao's Explosing Clone, 4 - Kamikaze Bomber, 5 - Satoshi. 5 (Satoshi)
- Attack (Akkuma) 2 Miss
Evasion 7
Shiromaru has returned to stealth from using this attack
Akkuma 16 Hit
Shiro 1
- 10% auto-dodge 29 Failed
44% chance of ignoring all damage reduction or barriers, and activating the 'Non Elemental' effect. 76 Failed
Akkuma 19 75% Hit
Shiro 8
- 10% chance to auto-dodge. 66 Failed
Akkuma 20 Critical Hit
Shiro 5
- 10% chance to auto-dodge 15 Failed
44% (+15%) chance of ignoring all damage reduction or barriers, and activating the 'Non Elemental' effect. 13 Success
Akkuma 3 Miss
Shiro 15
Akkuma 6 Miss
Shiro 6
Akkuma 17 Miss
Shiro 19
Akkuma 1 Miss
Shiro 4
Akkuma 16 Miss
Shiro 17
Akkuma 12 75% Hit
Shiro 1
- 10% chance to auto-dodge 47 Failed
Akkuma 18 Hit
Ao 2
- 44% chance of ignoring all damage reduction or barriers, and activating the 'Non Elemental' effect. 55 Failed
Akkuma 15 Hit
Ao 15
- 44% chance of ignoring all damage reduction or barriers, and activating the 'Non Elemental' effect. 10 Success
Akkuma 2 Miss
Ao 17
- 10% chance to redirect this attack. 52
Any attacks which miss the user has a 40% chance to hit the sculpture 19 Success
Akkuma 11 Hit
Ao 12
- 44% chance of ignoring all damage reduction or barriers, and activating the 'Non Elemental' effect. 68 Failed
Akkuma 7 Miss
Ao 18
- 10% chance to redirect this attack. 63 Failed
Any attacks which miss the user has a 40% chance to hit the sculpture 82 Failed
Akkuma 18 Hit
Ao 8
- 44% chance of ignoring all damage reduction or barriers, and activating the 'Non Elemental' effect. 17 Success
Akkuma 20 Critical Hit
Ao 1
- 44% (+15%) chance of ignoring all damage reduction or barriers, and activating the 'Non Elemental' effect. 7 Success
Akkuma 2 Miss
Ao 12
- Any attacks which miss the user has a 40% chance to hit the sculpture 28 Success
**Kamikaze is destroyed**
10% chance to redirect this attack. 9 Success
Target: 1 - Akkuma, 2 - Shiromaru 1 (Akkuma)
Akkuma 13 Hit
Ao 1
- 44% chance of ignoring all damage reduction or barriers, and activating the 'Non Elemental' effect. 90 Failure
Akkuma 2 Miss
Ao 13
- 10% chance to redirect this attack. 79 Failed
2.93 Seconds | Shiromaru uses his Active Camo Special Action to use his last charge to remain in stealth.
4.00 Seconds | Ao's Exploding Clone cast Ceramic Terrorism (Rank 3) automatically target both enemies. Detonate on contact.
- Random Target -- 'Enemy': 1 - Akkuma, 2- Shiromaru, 3 - Satoshi. Roll: 2 (Shiromaru) and 1 (Akkuma)
Awareness (Ao) 11 Failure
Stealth (Shiromaru) 8
Ao 8 Miss
Shiromaru 13
Ao 14 Hit
Shiromaru 1
- Detonation:
Bomb 10 Miss
Shiromaru 3
Bomb 18 Hit
Akkuma 12
<i></i>
Ao 15 Hit
Akkuma 3
- Bomb 17 Hit
Akkuma 5
Bomb 17 Miss
Shiromaru 17
Ao 18 Miss
Akkuma 15
- 10% chance that this attack is redirected at another target. Roll: 71 Failed
Ao 10 Miss
Akkuma 11
- 10% chance that this attack is redirected at another target. Roll: 91 Failed
Ao 4 Miss
Akkuma 1
- 10% chance that this attack is redirected at another target. Roll: 68 Failed
[/list]
5.00 Seconds | Ao's Kamikaze Bomber - (Mastered) will attempt to grab Akkuma at -3 Accuracy.
- As the Kamikaze Bomber has its own AP (2 at Master Rank) but there is no listed cost for this attack I am modding it as 1 AP and documented such with Bmod.
Kamikaze Bomber 20 Critical Hit!
Akkuma 3
<i></i>
5.23 Seconds | Ao cast Minefield - (Mastered)
- Deals 1% Max HP and CP damage to anyone coming in Melee Contact with the user while this technique is active. Upon suffering this damage, the user makes a Ninjutsu Check against the target. If the check succeeds, the target is afflicted with Corrosion for one full round.
5.83 Seconds | Akkuma cast Earthen Magnitude Mastered with Major Affinity Move Feint targeting Shiro, Ao & one of their clones.
- Akkuma 12 Hit
Ao's Exploding Clone 5 *Destroyed*
- 36% chance to cause the 'Fissure' effect. 27 Success
Awareness (Akkuma) 5 Success
Stealth (Shiromaru) 2
Akkuma 18 Hit
Shiromaru 7
- 10% chance to auto-dodge 74 Failed
36% chance to cause the 'Fissure' effect. 77 Failure
**Shiromaru is no longer in stealth**
Akkuma 13 Hit
Ao 10
- 36% chance to cause the 'Fissure' effect. 37 Failure
6.46 Seconds | Shiromaru uses Expel Mastered with Tatsumaki Mastered.
Barrier worth: 1092 HP has been erected.
7.14 Seconds | Ao casts Artistic Fireworks - (Mastered) - attempt to stick to Akkuma before detonating.
- Ao 20 Critical Hit
Akkuma 17
- 10% to deal 1.5% Max Hp damage immediately. 79 Failed
Detonation:
8.57 Seconds | Satoshi casts Shadow Dimension Mastered targeting Akkuma, Kikai Swarms, Corpses & Himself (Satoshi). Trapping everyone/thing else outside.
- Dev Call: Akkuma is attached to the Kamikaze and Ao is riding/attached to the Kamikaze. They are a package deal. Meaning they are all inside or they are all outside.
Attempting to trap himself into the arena jutsu is denied.
They all remain outside the arena.
However on re-check the Kamikaze would be destroyed prior to this jutsu being cast, so Akkuma is inside.
8.57 Seconds | Akkuma attempts to exit again.
- Ninjutsu Check (Akkuma) 4 Failure
Ninjutsu Check (Satoshi) 8
8.57 Seconds | Akkuma attempts to exit again.
- Ninjutsu Check (Akkuma) 18 Success
Ninjutsu Check (Satoshi) 1
8.57 Seconds | Akkuma uses a Basic Strike/Called Shot targeting Ao's Hands.
- Akkuma 1 Miss
Ao 10
- 10% chance to redirect this attack. 58 Failed
9.05 Seconds | Ao casts Ceramic Terrorism (Mastered)- automatically target both enemies. Detonate on contact.
- Random Target: Only available targets outside of the arena jutsu are Shiromaru and Akkuma.
Attack 4 Hit
Evasion (Akkuma) 6
- Detonation
Bomb 14 75% Hit ==> Reduced to 50% Hit due to deflection
Akuma 17
Bomb 13 75% Hit
Shiromaru 2
10% autododge Roll: 16 Failed
Attack 5 Miss
Evasion (Shiromaru) 10
Attack 15 Hit
Evasion (Akkuma) 11
- Detonation
Bomb 20 Critical Hit
Akuma 19
Bomb 19 75% Hit
Shiromaru 8
10% autododge Roll: 53 Failed
Attack 3 Miss
Evasion (Akkuma) 16
- 10% chance this will be redirected at another target. 5 Success
- Target: Ao, Shiromaru, Ao's Kamikaze. Roll: 3 (Kamikaze)
- Akkuma 3 Miss
Kamikaze 19
Attack 5 75% Hit
Evasion (Akkuma) 7
- Detonation
Bomb 13 Miss
Akuma 19
- 10% chance that this will be redirected. 3 Success
Random Target: 1- Ao, 2 - Ao's Kamikaze, 3 - Shiromaru. Roll: 3
- Bomb 13 Miss
Shiromaru 16
Bomb 3 Miss
Shiromaru 12
10.0 Seconds | Akkuma's Kikai swarms all attack Shiromaru.
- Swarm 1 20 Critical, but still miss
Shiromaru 16
Swarm 2 10 Miss
Shiromaru 11
Swarm 3 11 Miss
Shiromaru 4
<i></i>
9.99 Seconds | Shiromaru dispels Gate of Life, Pain, Opening Limit and Death.
10.0 Seconds | Akkuma uses Healing factor Special Action Quick Healer.
!
| Remember: Corrupted Energy exists.
Remember: Those missed living bombs may still blow up and are being maintained.
Note: Interesting Dev Call has been made.
Satoshi is inside the shadow realm as are Akkuma's swarms |