Snowflake Shuriken
A jutsu that condenses and freezes moisture into the palms of the user`s hands, creating a sharp, yet beautiful fuuma shuriken-like ice weapon, that can be thrown and guided with chakra. This large snowflake begins to spin rapidly once thrown, and can cut through many things with an effect similar to a Buzz-saw. When this weapon strikes something, it releases an Icy aura that freezes the point of contact.
Information
Prerequisites: - Ice Affinity, B-rank, 2 Mastered Ice Jutsu
Rank 1: Creates a large, razor-sharp snowflake that deals 2200 damage at -2 Accuracy. This has a 14% chance of causing bleeding and 'Frostbite'.
Master: Creates a large, razor-sharp snowflake that deals 2750 damage at -2 Accuracy. This has a 21% chance of causing bleeding and 'Frostbite'.
Special Action: The user may maintain this technique by paying 1 Ap and the maintain cost, granting this jutsu another chance to hit the original target or a new one. This may only be done when performing this technique normally, and only if the initial strike misses. This lowers the base damage by -20% . This is modded immediately after the initial use, and may be done twice per cast.
Special Action - Snowflake Shield: Instead of creating a large weapon, this may be used to create a shield of Ice. This has hp equal to the damage, and may be used reflexively to block physical, elemental and non elemental attacks. This may only block a single action, and has a 28%/35% chance of causing the attacker to suffer the 'Numb' effect if they attacked with melee Accuracy.
Rank 1 Cost: 870 CP
Master Cost: 1090 CP
Notes:
- This jutsu may use Ranged or Ninjutsu Accuracy.
- The 'Frostbite' effect raises the called shot level of a single limb by 1 and increases further called shot attempts on it by +5% (If not stated, the limb is chosen at random). This cannot stack upon the same limb, and is dispelled when the victim takes Fire damage.
- The 'Numb' effect causes victim`s actions to be modded as if +.5 Ap slower; this does not actually increase AP cost, only the round timing. (A victim may still complete all their actions during a round). This lasts 10 seconds.