[col3]

HP: (55+15) x 600 = 42000 [-5250] [+1260]
CP: (45+15) x 600 = 36000 [-6079] 29921
AP: 10 [-9.5] 0.5
[spoilername="Stats"]Nin Acc 27 + 3 (Quick Step)
Melee 23 + 3 (Quick Step)
Save 23 + 2 (Slippery Mind)
Evasion 23 + 3 (Quick Step)
Range Acc 23 + 3 (Quick Step)
Puppet Acc 19 + 3 (Quick Step)
Gen Dc 19 + 2 (Slippery Mind)[/spoilername]
[spoilername="Inventory"]Antidote
Infinity Gauntlet
signal flare x2
ninja wire x8
Blood Pill x3
Energy Drink x3
Weapons Sheath x2 -Cat's Ring, Spear of Redemption
Spear of Redemption
Weapon Type: Slashing/Unarmed
Weapon Mod: -2acc/ +10% base dmg
Weapon Effect: May naturally inflict Bleeding/May naturally inflict Suppression How are you getting both effects??? If you think it is via Trick Weapon, it does not work that way. all trick weapon does is give you access to 2 separate types of jutsus so you can do slashing and piercing but it does not affect your weapon effects. not that you are using this weapon presently but it would be important to know in a fight.
Weapon Augmentations: Trick Weapon---Slashing/Unarmed, Unloving, Special Ninjutsu Composition.
Cat's Ring
Weapon Type: Unarmed
Weapon Mod: -1acc/ +5% base dmg
Weapon Effect: may use Handseals while armed with an Unarmed Weapon
Weapon Augmentations: Lantern, Swift, Primal.[/spoilername]
[spoilername="Buffs and Debuffs"]26% chance that attacks will be considered a sneak attack against Barynx as long as Barynx remains in the forest.
Lunar Cursed Seal: -15% chakra cost, +20% Ninjutsu Damage, +4 Ninjutsu Accuracy, +16% for all ninjutsu secondary effect chances. In addition the user takes an additional 5% damage from Illusionary and Taijutsu sources. These buffs/debuffs do not count toward the buff cap.
Sentinel (Free)
Shinobi 101- kenetic gen--> nin acc (Free)
Earth - Chakra Style Afterquake in use: the user may treat non-maintainable Offensive Earth based jutsu as a maintainable jutsu by paying 70% of the chakra cost per round for a maximum of 2 rounds. Maintaining jutsu this way gives the attacks a -2 penalty to hit the target again and -10% base damage. This effect lasts for up to two rounds and requires a full round of cool down before it may be used again. During the round of cool down the user gains +4% to the secondary effect of Earth Jutsu for every earth jutsu used after the first capping at +16%
Bloody Mess: The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit. When attacking a target at their maxed Bleeding Rank, the user has a base chance of 10% to deal 1.5% Max Hp damage immediately. This chance may be increased with the user's Bleed bonuses up to a 20% chance, but may only affect a target up to three times per round. When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack.
Initiative
Called Shot: Called Shots only take half the usual accuracy Penalties. +5% Called Shot chance. User can inflict Broken rank debuffs.
Quickdraw
Quick Reaction: If the user dodges an attack, the user may declare a jutsu to be used as a counterattack against the attacker at +1 Accuracy/DC. The user pays all costs normally.
Jutsu Mastery: All Jutsu cost -10% Chakra, this includes Maintains. All Chakra cost penalties from choosing to use 'Special Actions' are halved.
Stalker: Once every other round, the user may perform a Sneak Attack without being dropped out of stealth. When making a stealth check, Terrain and Visibility modifiers are treated one level higher in the users favor.
Healing Factor
Duelist: +2 Accuracy (Must pick a subtype such as Melee) and +10% damage towards Barynx.
Clarity: The user is given a resistance check every round against Genjutsu as opposed to the normal round wait time. The user is always aware that they are in a Genjutsu unless the Genjutsu was treated as a Sneak Attack.
Human Anatomy: The user gains +1 Critical Range to all attacks. All critical hits deal 2.25x Damage. Additional Critical Damage does not stack with any other Critical attack damage buffs
All the user's attacks have a 10% chance of being a Sneak Attack. All Sneak attacks gain +1 Critical and deal x2.5 damage upon a Critical hit; this does not stack with other critical damage modifiers. (Sneak Attack)
The user has a 30% chance at remaining in Stealth after performing a Sneak Attack. Once per round, the user may make a Sneak Attack without being dropped out of Stealth; this may only be done three times per battle. (Shadow Step)
When making called shots while in Stealth mode, The user suffers no accuracy penalty (Sniper)
+2 to Genjutsu Save and awareness rolls. (Slippery Mind)
+1 accuracy x 3 (Quick Step)[/spoilername]|

HP: 39000 [-3060] 35940
CP: 30000 [-3044] 26956
AP: 10 => 11 (gate) [-11] 0
[spoilername="Stats"]Melee Accuracy 27 - 4
Genjutsu DC 27 + 1 (Hachimon)
Ranged Accuracy 23 - 4 + 2 (gate)
Ninjutsu Accuracy 23 - 4 + 2 (gate)
Puppet Accuracy 23 - 4 + 2 (gate)
Evasion 23 + 2 + 2 (gate)[/spoilername]
[spoilername="Inventory"]Slot 1: Headset
Slot 2: Kawarimi Target
Slot 3: Kawarimi Target
Slot 4: Belt Pouch #1:
Belt Pouch Slot 1: Health Pill x3
Belt Pouch Slot 2: Energy Drink x3
Slot 5: Belt Pouch #2:
Belt Pouch Slot 1: Smoke Bomb x3
Belt Pouch Slot 2: Metabolic Stimulant x2
Slot 6*: Weapon Holster #1: Tiger Style Claws of Light(Gloves-Suppression)
Weapon Holster #2: Tiger Style Claws of Light(Gloves: Mix of Gen and Tai)
Weapon Holster #3: Tiger Style Claws of Light (Gloves-Called Shots)
Name: Tiger Style Claws of Light (Gloves-Called Shots)
Damage Type: Unarmed
Accuracy Modifier: +2
Damage Modifier: -10% Base Damage
Weapon Effect: Can use hand-seals with this weapon.
Augments:
1. Primal
2. Crippler
3. Lucky Strike
Name: Tiger Style Claws of Light(Gloves-Suppression)
Damage Type: Unarmed
Accuracy Modifier: +2
Damage Modifier: -10% Base Damage
Weapon Effect: Can cause suppression
Augments:
1. Pressure
2. Anchor Boost
3. Lucky Strike
Name: Tiger Style Claws of Light(Gloves: Mix of Gen and Tai)
Damage Type: Unarmed
Accuracy Modifier: +2
Damage Modifier: -10% Base Damage
Weapon Effect: Can use hand-seals with this weapon.
Augments:
1. Bandages Wraps[See My Kinjutsu Spoiler]
2. Mirage
3. Daze
Name: Type 7 "Divine Judgement"(Handgun)
Damage Type: Ranged
Accuracy Modifier: +2
Damage Modifier: -10% Base Damage
Weapon Effect: May naturally inflict bleeding
Augments:
None
Name: The Liberator of Darkness(Katana)
Damage Type: Slashing
Accuracy Modifier: +2
Damage Modifier: -10% Base Damage
Weapon Effect: May naturally inflict bleeding
Augments:
None[/spoilername]
[spoilername="Buffs and Debuffs"]Fifth Gate - Gate of Limit: +10% damage to unarmed weapons. Bolsters unarmed to 60% damage cap. 100 HP/round
Sixth Gate - Gate of View: +2 acc/dodge, Instant clone recognition 100 HP/round
Seventh Gate - Gate of Wonder: +1 AP This does not double in Gate of Death, +2 Gen save 100 HP/round
0. Paramedic: The user requires -1 round to enter a battle that contains someone from their village below 50% Max Hp. The user must still be called as usual, however. Once per round, the user may pay an additional +30% of the chakra cost to increase the HP healed with a medical jutsu by 1.5x. This may only be used on an ally below 50% Max Hp.
00. Shinobi 101 - Genjutsu: Lightning
Acrobatic: The user is capable of performing one additional Activated Auto-Dodge per round.
Quickdraw
Quick Reaction: If the user dodges an attack, the user may declare a jutsu to be used as a counterattack against the attacker at +1 Accuracy/DC. The user pays all costs normally.
Calm Mind
Called Shot: Called Shots only take half the usual accuracy Penalties. +5% Called Shot chance. User can inflict Broken rank debuffs.
Initiative The user is capable of prioritizing 1 AP worth of actions per round which are modded as 0 AP but all costs are paid as normal.
Elemental Illusion
Shattered Reality: Targets affected with the user's Genjutsu take +10% damage from all damage types. This added damage is considered Illusionary, and cannot be reduced.
*Unarmed - Physical Style
Unarmed Taijutsu costs -10% CP. (Hachimon)
Hands of Power: +15% Unarmed Damage
Eye of the Mystics: +1 Gen DC
Weak of Will: All unarmed strikes made by the user have a 30% chance of reducing the target's Genjutsu Save by -1 for the remainder of the round. This chance is increased by +10% if Hands of Power acquired. If used with multi-hitting jutsu this percentage is divided evenly, and may only take effect once per Action. This effect Stacks up to three times.
Sensory Deprivation Aura: Pick either the sense of (Visual, Audial, Kinetic or Will Genjutsu) at the beginning of the battle. All others on the battlefield receive -2 Gen Save to single sense Genjutsu of the chosen type. Must roll everyone's Gen Save vs the Shadow Boxer's Gen DC at the start of each round, and all Shadow Boxers are immune to this effect. The Sense that is affected remains a secret. Not that Sandworms are affected by Gen for the most part but always good to announce a sense.[/spoilername]
***very nice linking***
|
HP: 45,000
CP: 33,000 [-459][-459][-486]
AP: 10 [-8.5] 1.5
[spoilername="Stats"][/spoilername]
[spoilername="Inventory"]Name: Black Sand Guards
Weapon Type: Arm and Shin Guards
Weapon Damage Type: Unarmed
Bonuses: -1 Acc/ +5% Damage
Augment: Vanguard, Lucky Dodge, Riot Shield.
Headset[/spoilername]
[spoilername="Buffs and Debuffs"]10% Ninjutsu damage (Class)
-5% Cp cost (Class)
0. Main Branch - Instructor
1. Jutsu Mastery: -10% CP costs
2. Jutsu Creator This is old and does not exist
3. Super Charged
4. Elemental Aura
5. Insight
6. Elementalist
7. Acrobatics
8. Quick Reaction
9. Initiative
10. Summoner
Jutsu Levels 1-8 can cause bleeding ranks 1-4
Sand has a 60% chance to reduce an oncoming attack by 20% damage.
May convert Earth and Wind Jutsu into Sand at no extra cost.
+15% Sand Damage
Desert Nimbus: User gains +1 melee dodge, -2 Ninjutsu/Ranged dodge. +3% chance of activating Protection of the Sands (360 CP/rnd).
Sand Clone (360/round)[/spoilername][/col3]
[col3]

CP: 10313
AP: 4
[spoilername="Notes"]-4 of the user's secondaries
May use level Earth/Wind/Sand jutsu up to Level C at Master Rank. This clone may use level Earth/Wind/Sand jutsu up to Level C at Rank 1.
When destroyed, this clone may sacrifice 1/3 of its Max Cp (As opposed to 1/4th) and reform instantly with whatever Ap it had left during the round. This may be done instantaneously.
Once clone is out of Chakra, it is dispersed and will not reform.
This clone does not have Hp; upon a full hit it will disperse into sand (Partial Hits are treated as a Miss). It will automatically reform at the start of the next round and will lose 1/4th of its max Cp.
When dispersed from an attack, the next attack made against the attacker has a +1 critical chance with critical hits dealing +10% Damage.[/spoilername]||[/col3]
What Happened
0.00 Seconds | Tendril retracts, drawing Kasen ever closer.
0.00 Seconds | Izura maintains Sharingan. This is something you should document (what you wish to maintain so it is not removed on you. using Initiative enters Enter Defensive Stance (+2 dodge for -4 accuracy).
0.00 Seconds | Kasen maintains Demon Cloak Alpha and Obsidian Dragon.
0.00 Seconds | Makoto uses Quickdraw to draw Silver-Edge Parasol.
0.00 Seconds | Kaen maintains Specter Shade.
0.00 Seconds | Roku declares duelist against the Sandworm (Melee).
0.00 Seconds | Roku uses Initiative to activate his Gaia Seal [Rank 3].
0.00 Seconds | Isamu choses his accuracy buff for duelist to be +2 ninjutsu. Isamu maintains Ebony Nightmare and Corpse Soil.
0.00 Seconds | Sousuke declares duelist on Barynx (Melee).
0.00 Seconds | Amaya declares duelist on Barynx.
- You should document a subtype for the accuracy buff because it is not a buff that goes across the board. For example Sousuke picked Melee.
0.00 Seconds | Amaya uses Initiative to Quickdraw 8 spools of Ninja Wire.
0.00 Seconds | Amaya uses Initiative to activate her Lunar Cursed Seal (Rank 3).
0.00 Seconds | Akujin equips Tiger Style Claws of Light (Gloves) using Quickdraw.
0.50 Seconds | Makoto enters Defensive Stance for +2 Dodge, -4 Accuracy.
0.50 Seconds | Keiatsu equips his bare hands.Dare I ask where they were before??? =P
0.50 Seconds | Amaya enters Earth - Chakra Style: After Quake.
0.50 Seconds | Sousuke enters Defensive Stance (-4 acc, +4 dodge) please.
0.50 Seconds | Sousuke starts to observe Barynx.
0.50 Seconds | Akujin enters Defensive Stance (+2 dodge for -4 accuracy).
0.50 Seconds | Akujin using Initiative opens the 5th gate.
0.50 Seconds | Akujin using Initiative opens the 6th gate.
0.83 Seconds | Isamu's Inner World Resurrection Snowe enters defensive mode using Maximum Defense for -6 acc for +6 dodge.
1.00 Seconds | Keiatsu draws and ingests a Green Houren Pill.
1.00 Seconds | Sandworm attacks. Starts thrashing about.
- Does not attack Kasen because she is attached to the worm.
Obsidian Dragon Attack 30 + 8 HIT!
Obsidian Dragon Evade 23 + 2
Soraka Attack 30 + 18 HIT!
Soraka Evasion 21.5 + 2.5 HIT!
1.00 Seconds | Soraka casts Monochrome Assassination as a reactionary against Barynx.- +2.5 Dodge and +5% damage reduction against attacks made towards Soraka and/or the summoner for the remainder of the round.
Uchiha Izura Evade 27 + 1 + 2.5
Sunaku Isamu Attack 30 + 10 MISS
Sunaku Isamu Evade 23 + 20- +10% chance to auto-dodge the targets attacks. Roll: 97 Failed
Isamu's Zombies Evade 18 + 8, 19, 16, 20, 20, 7, 6, 13, 14, 3 All zombies are poofed for this round but will reform next round
Isamu's Inner World Resurrection Attack 30 + 19 HIT
Isamu's Inner World Resurrection Evade 23 + 15- (also a target so could not give up his lovely body to save another)
Isamu's Ebony Nightmare Evade 20 + 13
Roku Attack 30 + 17 HIT!
Roku Evade 24 + 4- +10% chance to auto-dodge the targets attacks. Roll: 30.
Keiatsu Evade 21 + 5
Kaen Attack 30 + 6 50% hit!
Kaen Evasion 19 + 17
Both the specter shade and you were already targets of this attack, this is why Body Switch did not go off.
Kaen's Specter Shade Attack 30 + 10 HIT!
Kaen's Specter Shade Evasion 15 + 4- 30% chance of causing the 'Shadow Trap' effect. Roll: 70. Failed
Sousuke Evasion 27 + 15- +10% chance to auto-dodge the targets attacks. Roll: 77.
Shiruko Makoto Evasion 25 + 6
Kuro Attack 30 + 15, 6 HIT
Kuro Evasion 23, 26 + 2, 2
Amaya- 1.00 Seconds | Amaya jutsu clashes the attack with Frenzy Plant [Mastered] and maintains this jutsu due to Earth - Chakra Style: After Quake.
She is not touched by the attack and Barynx actually takes a fair amount of damage.- 58% chance for the Leech Effect. Roll: 67 Failed
Akujin Evade 27 + 11
Harupia- 1.00 Seconds | Harupia uses a reactionary to create a barrier with Desert Deflection using the special action.
Kaen attack 30 + 7 HIT
Kaen evasion 19 + 12- The attack is blocked and Harupia has taken no damage.
- I am going to assume that is the weapon you sent me in his inventory as listed in the post.
2.00 Seconds | Makoto cast Elemental Clone with Water element applied using Affinity Move Handseal Expert.
2.00 Seconds | Roku casts Armor of Thorns [Mastered] with Minor Affinity Move Debilitate.
2.00 Seconds | Roku uses Quickdraw to draw Rokushiki.
2.00 Seconds | Mouko Kuro draws his weapon.
2.00 Seconds | Barynx rears up and attempts to crash down on Amaya.
- Attack Amaya 30 + 18 HIT
Evasion Amaya 26 + 11- +10% chance to auto-dodge the targets attacks. 68 Failed.
20%chance of breaking a limb on a full hit. Roll: 84 Failed.
- +10% chance to auto-dodge the targets attacks. 68 Failed.
- HIT
32% chance of activating Gangrene. Roll: 9 Success!
Bleed Chance. Roll: 66 Failed
- Bezerk Chance. Roll: 88. Attacks a random target. Roll for random target. 3 (Obsidian Dragon), 21 (Gamabunta, not up yet), 7 (Izura's Elemental Clone, not up yet), 23 (Makoto's Elemental Clone, not up yet), 14 (Isamu's Sand Clone), 5 (Izura), and 15 (Roku).
Attack Obsidian Dragon 30 + 18 HIT
Evasion Obsidian Dragon 23 + 2
Attack Izura 30 + 13 MISS
Evasion Izura 30 + 16
Attack Roku 30 + 10 HIT
Evasion Roku 24 + 10- 18% chance of activating the 'Thorn' effect. 73 Failed
2.50 Seconds | Izura casts Dark Displacement [Mastered].
2.50 Seconds | Roku enters Zaraki Style.
3.00 Seconds | Sandworm attempts an expanded tailsweep three targets (randomly chosen). Roll for target Harupia (28), Izura (5) and Kaen's Specter Shade (19).
- Izura
3.00 Seconds | Izura auto-dodged the attack due to Dark Displacement and enters stealth.
3.00 Seconds | Harupia uses a reactionary to create a barrier with Desert Deflection using the special action.[/list]
Kaen's Specter Shade Attack 30 + 3 HIT
Kaen's Specter Shade Evasion 15 + 16 *poofed*[/list]
3.00 Seconds | Mouko Kuro activates his Byakugan [Rank 3].
3.00 Seconds | Mouko Kuro focus' Combat Instinct on Barnyx.
- Akuma Kuro does not have Combat Instinct listed as an ability.
Also, this does not have an AP cost
- HIT
3.50 Seconds | Sousuke finishes Observing Barynx.
- This will be effective until Barynx berserks.
3.50 Seconds | Akujin attacks the Sandworm with Fist of Sin (Pride) [Mastered].
- HIT
- Does not attack Kasen because she is attached to the worm.
Obsidian Dragon Attack 30 + 17 HIT!
Obsidian Dragon Evade 23 + 9
Soraka Attack 30 + 1 MISS
Soraka Evasion 21.5 + 2.5 + 19
Uchiha Izura- Blind Shot (AOE): Worm 12 Izura 2 - May target.
4.00 Seconds | Izura uses Body Switch [Mastered] with Kawarimi Target to avoid this attack.
Sunaku Isamu Evade 23 + 1- +10% chance to auto-dodge the targets attacks. Roll: 90 Failed
Sand has a 60% chance to reduce an oncoming attack by 20% damage. 42 Success
Isamu's Inner World Resurrection Evade 23 + 12- (also a target so could not give up his lovely body to save another)
Isamu's Ebony Nightmare Evade 20 + 5
Roku Attack 30 + 9 25% hit
Roku Evade 24 + 14- +10% chance to auto-dodge the targets attacks. Roll: 14. Failed
- 18% chance of activating the 'Thorn' effect. Roll: 43 Failure
Keiatsu Evade 21 + 14
Kaen Attack 30 + 18 HIT
Kaen Evasion 19 + 20
Both the specter shade and you were already targets of this attack, this is why Body Switch did not go off.
Kaen's Specter Shade Attack 30 + 10 HIT!
Kaen's Specter Shade Evasion 15 + 4- 30% chance of causing the 'Shadow Trap' effect. Roll: 4. Success!
Sousuke Evasion 27 + 5- +10% chance to auto-dodge the targets attacks. Roll: 68 Failed.
Shiruko Makoto Evasion 25 + 10- 18% chance of activating the 'Thorn' effect. Roll: 50. Failed.
Kuro Evasion 23, 26 + 18, 1
Amaya- 4.00 Seconds | Amaya erects a barrier using Sand Missiles [Mastered] as a reactionary to this attack.
- 66% chance suppression. Cap is 50%, the cursed seal breaks this making it possible to hit 66. If there was no cap it would have been 72%. Roll: 85 Failure
Akujin Evade 27 + 17
Harupia- 4.00 Seconds | Harupia uses a reactionary to create a barrier with Desert Deflection using the special action.
Kaen Evasion 19 + 4 - Blind Shot (AOE): Worm 12 Izura 2 - May target.
- A chosen Fire based Jutsu deals +40% more damage and deals 25% of its total damage back to the user. This jutsu has a 20% chance to increase the damage by an additional +20%, a 30% chance to increase damage by 20% with an additional +25% backlash, and a 10% chance to become unstable and explode on the user dealing full damage to them. Roll: 31 (Increases damage by 20% with an additional 25% backlash).
Most recent call regarding creations that have buffs that cause backlash is that their damage done does get rolled over to the user.
- 40% chance to cause the targets next costing technique cost an additional +0.5 AP.
- Failed.
Sandworms cannot be overcome with genjutsus but they have a genjutsu score because you do certainly get their attention. The gen score is something to beat so that the worm does not target you with their next attack. But a note to tanks out there, a little gen goes a long way in getting threat up in terms of sandworms.
Gen Izura 23 + 17 You have gained wormy threat. RUN!
Gen Worm 35 + 8
- 5.00 Seconds | Isamu's Inner World Resurrection Snowe uses Human Shield to protect ally that is not a creation or clone from harm.
- HIT!
30% chance of a maiming injury. Considering this is a IWR, pick whatever you want for it. If you want to know what the RNG said, impaling injury through chest about the size of a fist (so you can see though the IWR much like a Bleach Hollow).
- HIT!
- HIT Sandworm. If other users become a target, then i will roll for their resistances.
This is 1488 CP each round.
5.45 Seconds | Kasen use Angelic Blessing [Mastered](3AP) targeting Izura using the Affinity move Focus.
- Bezerk Chance. Roll: 3.
It is a good idea to pace a conditional to not avoid healing jutsus, otherwise you have a chance of dodging.
- 18% chance of activating the 'Thorn' effect. 28 Failed
5.75 Seconds | Roku immediately follows up his previous attack using Precision Blow to enhance Fist of Virtue: Patience [Mastered].</COLOR>
- 18% chance of activating the 'Thorn' effect. Roll 99
6.00 Seconds | Harupia casts Desert Nimbus.
6.00 Seconds | Makoto attempts to place Leech Seal with affinity move Combo.
- HIT
- 24% chance of activating the 'Thorn' effect. 66 Failed
- HIT
- 24% chance of activating the 'Thorn' effect. 33 Failed.
- 6.00 Seconds | Isamu's Inner World Resurrection Snowe uses Human Shield to protect a ally that is not a creation or clone from harm.
6.45 Seconds | Akujin attacks the sandworm with Fist of Virtue (Patience-charged twice) [Mastered].
- HIT
- HIT
- HIT both targets.
- 12% chance of activating the 'Sear' effect. Roll (Tendril) 3 Success (Worm) 34 Failure
- Hit
6.75 Seconds | Mouko Kuro rushes the Sandworm and performs a called shot basic attack.
- Sandworms do not have arms, however they have chitinous plates as part of their carapace. Will allow you to target them.
HIT!
35% chance to sprain the sandworm plate. Roll: 12 Success. A minor crack is seen upon impact.
40% chance to cause Internal Bleeding. 73 Failed
- You cannot use affinity moves with BL, CA or kinjutsu techniques.
- HIT!
12% chance of 'searing' the target. 100 Failed
7.00 Seconds | Keiatsu attacks the sandworm with 16 hit combo.
- HIT
- Harupia
- 7.00 Seconds | Isamu's Inner World Resurrection Snowe uses Human Shield to protect a randomly rolled ally that is not a creation or clone from harm.
Izura's Water Clone Evasion 5 *poofed*- <COLOR color="darkgoldenrod">36% chance of activating when they are destroyed the Suffocate Effect. Roll: 49. Failure.
7.25 Seconds | Mouko Kuro rushes the Sandworm and performs a called shot basic attack.- Sandworms do not have arms, however they have chitinous plates as part of their carapace. Will allow you to target them.
HIT!
30% chance to fracture the sandworm plate. Roll: 28 Success. The crack widens.
40% chance to cause Internal Bleeding. 22 Success Internal Bleeding Rank 1
7.50 Seconds | Soraka enters Gale of Ravens Fighting Style.
7.75 Seconds | Mouko Kuro rushes the Sandworm and performs a called shot basic attack.- Sandworms do not have arms, however they have chitinous plates as part of their carapace. Will allow you to target them.
HIT!
25% chance to break the sandworm plate. Roll: 46 Failed
40% chance to cause Internal Bleeding. 49 Failed
- 8.00 Seconds | Isamu's Inner World Resurrection Snowe uses Human Shield to protect a randomly rolled ally that is not a creation or clone from harm.
HIT- <COLOR color="darkgoldenrod">30% chance of a limb-loss type injury. Roll: 74 Failed.
- You should have considered buffing your contract with the special actions.
8.25 Seconds | Mouko Kuro rushes the Sandworm and performs a called shot basic attack.- Sandworms do not have arms, however they have chitinous plates as part of their carapace. Will allow you to target them.
HIT!
25% chance to break the sandworm plate. Roll: 32 Failed
40% chance to cause Internal Bleeding. 27 Success Internal Bleeding Rank 2
- HIT
9.00 Seconds | Barynx rears up and attempts to crash down on Kuro.- 9.00 Seconds | Isamu's Inner World Resurrection Snowe uses Second Wind to regain some lost HP.
- HIT
- HIT!
12% chance of 'searing' the target. 69 Failed
9.50 Seconds | Amaya attacks with Sleeping Forest [Mastered] with EA move debilitate.- Random targets due to no listed target: Sandworm, Kasen and Harupia.
- Sandworm HIT
Attack Kasen 15 HIT
Evasion Kasen 10
Attack Harupia 17 HIT
Evasion Harupia 6
- Sandworm HIT
- HIT
- 28% chance to be afflicted with the Brain Damage status. Roll: 43 Failed.
- You do not have 1 additional AP to save
Steady does not reduce your debuff from defensive stance by an additional 50% because the effect is doubled but you cannot double something that divides. Mathematically that would actually made the reduction only 25% and that is just silliness but accuracy has limited relevance here anyways but I felt it was an important note to make much like Fata Morgana (both calls can be sourced back a few years but they are not common knowledge still it would appear).
- Hit.
- 10.0 Seconds | Isamu's Inner World Resurrection Snowe uses Human Shield to protect a randomly rolled ally that is not a creation or clone from harm.
- All Hit
- 6% chance of causing the 'Impale' effect. 67
6% chance of causing the 'Impale' effect. 18
6% chance of causing the 'Impale' effect. 96
6% chance of causing the 'Impale' effect. 66
6% chance of causing the 'Impale' effect. 35
- 6% chance of causing the 'Impale' effect. 67
- Tip: You can use AE moves on healing jutsus if you have a NE major/minor.
58% chance of being "lost." Roll: 90 Failed
Bezerk Chance. Roll: 15
Attack 30 + 19 HIT. CRIT
Evasion 19 + 3
- HIT
! - Please note when you list stuff for your character, you need to provide your inventory, a list of your jutsus with their masteries, your class, your BL/CA, your abilities, your weapons, your cursed seals, your contracts, EVERYTHING that you are going to be using in the battle. If you do not list it you do not have it and I should not let it pass or be used. If you look at this mod, I DID NOT FOLLOW THIS POLICY. That is against protocol but otherwise some players would not be able to fight at all. I won't be doing this again because it is each player's personal responsibility to do this.
- When posting actions, link them. If it is not linked, I will not count the action. There are too many of you for me to look up your jutsus.
- When posting your actions, it is site policy that you place the rank otherwise it will be considered a Rank 1 jutsu - that did happen to some jutsus used in this round.
! | <i> |