[fontsize="12"]The Yamanaka are a tranquil people, possessing some of the most sharp mentalities. This clan of Florists is known for several aspects, such as having Blonde Hair and Blue Eye's, or more interestingly, their Telepathy and other Mental Skills. The Yamanaka tend to use their Mental Powers and knowledge of poisons to take a more indirect path of a shinobi, often using their Powerful illusions and Toxins from the sidelines, or even using some of their techniques to become expert spies and infiltrators. Whichever the Lifestyle, the Yamanaka are a unique Clan emphasizing "Flower Power".
014% Control - Mental Tranquility (Rank 1)/ Blossoming Toxin(Rank 1)
028% Control - Botany (Rank 1)
042% Control - Hanabuki (Rank 1)
056% Control - Floral Razor (Rank 1)
070% Control - Mental Tranquility (Rank 2)
084% Control - Hanabuki (Rank 2)
098% Control - Blossoming Toxin (Rank 2)/ Body Mind Switch (Rank 1)
112% Control - Botany (Rank 2)/ Profusion of Flowers (Rank 1)
126% Control - Mental Tranquility (Rank 3)/ Floral Razor (Rank 2)
140% Control - Hanabuki (Rank 3)/ Profusion of Flowers (Rank 2)
154% Control - Body Mind Switch (Rank 2)
168% Control - Botany (Rank 3)/ Profusion of Flowers (Rank 3)
182% Control - Blossoming Toxin (Rank 3)/ Body Mind Switch (Rank 3)
196% Control - Floral Razor (Rank 3)
210% Control - Name of the Rose (Rank 1)
224% Control - Body Mind Disturbance (Rank 1)
238% Control - Name of the Rose (Rank 2)
252% Control - Cherry Blossom Typhoon (Rank 1)
266% Control - Name of the Rose (Rank 3)/ Body Mind Disturbance (Rank 2)
280% Control - Body Mind Disturbance (Rank 3)/ Cherry Blossom Typhoon (Rank 2)
294% Control - Cherry Blossom Typhoon (Rank 3)
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Mental Tranquility- Passive</U><i></i>
The Yamanaka have been known to posses a higher state of mind, having a clear and sharp mentality one might even call "Enlightened". This is due to the calm and tranquil enviroment they often surround themselves within, a world of flowers. This enhanced mental Awareness, aside from giving them Telepathic Abilities to communicate with others directly within their minds, also makes it much easier for them to toy with the minds of others through the use of Genjutsu.
Rank 1: +1 Genjutsu DC, +1 Gen Save
Rank 2: +1.5 Genjutsu DC, +1.5 Gen Save
Rank 3: +2 Genjutsu DC, +2 Gen Save
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Blossoming Toxin - Passive<i></i>
The Yamanaka, a Clan of Florists, are adept in the creation and usage of poisons. Because of the variety of Flowers and plants they study and immerse themselves with, they have discovered and developed several types of Poisons unique to only those within the clan, each powerful and giving them an edge in combat.
Rank 1: Gains the Kimberlily Poison
Rank 2: Gains the Bellahana Poison
Rank 3: Gains the Castorenome Poison
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Botany - Passive<i></i>
The Yamanaka are a clan often associated with Flowers of all types, and many Yamanaka live the life of Florists surrounding themselves witht he Beauty of a wide variety of Flora. However, these flowers are not just for show, and the Yamanaka spend much time studying and analyzing the many types of herbs and plants at their disposal. Because of this, the Yamanaka have a superior talent in the knowledge and creation of Poisons, able to create much more potent poisons then the kinds commonly available to a shinobi.
Rank 1: All poisons last 1 round Longer.
Rank 2: All poisons get a +1 poison strength.
Rank 3: All Poisons get a +2 poison strength
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Hanabuki - Passive Modification<i></i>
A Flower is the symbol of the Yamanaka Clan, and rightly so. Among the many unique traits of the clan, one of the most unique is the Clans usage of Flowers in Battle. They have the unique ability to apply and infuse their chakra with flowers of all types, both hardening and sharpening them into weapons more powerful than the most common tools available to shinobi. Their unique choice of weaponry is not just for show however, but also has a reason; Much of their flowers contain dangerous Toxins, just waiting to enter the bloodstream through the smallest cut.
Rank 1: All Projectile Weapons are treated as having flowers/stems/petals/etc, and gain 1 free poison slot.
Rank 2: Projectile Attacks gain +1 Accuracy.
Rank 3: Projectile Attacks gain +10% Damage.
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Floral Razor - Shredding Flower Jutsu<i></i>
A visually appealing technique using the Yamanaka's affinity to Flowers, this technique involves the user tossing several flowers into the air, before having the flowers blossom into hundreds of petals. Each Petal is small, but as sharp as a razor, and when combined, can easily shred the opponent to ribbons with the hundreds of petals, not only giving them a plethora of Bleeding cuts, but causing excruciating pain as well.
Rank 1: 1,140 Slashing Damage with a +5% chance to increase bleeding rank.
Rank 2: 1,420 Slashing Damage with a +10% chance to increase bleeding rank. 50% of normal chance to cause bleeding damage one rank further.
Rank 3: 2,230 Slashing Damage with a +15% chance to increase bleeding rank. 50% normal bleed chance to cause bleeding damage one Rank further, and 25% of a normal chance to inflict an additional bleeding rank.
Costs:
Rank 1: 380 CP, 2 AP
Rank 2: 470 CP, 2 AP
Rank 3: 740 CP, 2 AP
Notes:
- Percentage chances to increase Bleeding Ranks are based on the Bleed Percentage requirements.
- Uses 1 full volley of flower weapons.
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Body Mind Switch - Reconnaissance Technique<i></i>
A Unique ability only able to be performed by those with the mental sharpness found in the Yamanaka Clan, this ability allows the Yamanaka to actually expel their own consciousness within their Body, in an attempt to enter the mentality of another, even animals. However, this skill is risky due to the inaccurate transfer of the user's spirit, and a miss results in the delayed return to the user's Body. Even if successful, the opponents Body is still a helpless target, and the Yamanaka's body takes damage if the target does, due to the linked Lifeforce. However, if successful, the Payoffs are worth it, the Target Moves slower, their mind weighed down with the Yamanaka's presence, and at times even hampered or restricted by the Yamanaka. A Yamanaka with advanced mental control have been known to even possess a body completely...
Rank 1: Attempts to enter the opponent at -4 Nin Accuracy. If successful, The Yamanaka enters the body of the target with the victim unaware of their presence. While within, the Yamanaka gains +1 Gen DC and the victim loses -2 Dodge. Additionally, by sacrificing their own Ap, the user may interfere and reduce the Ap of the victim by an equal amount, up to 3 Ap's worth of actions, however doing this alerts the victim to the presence of the Yamanaka, negating the Gen DC bonus of this technique. 40% of all damage done to the target is also inflicted to the user.
Rank 2: Attempts to enter the opponent at -3 Nin Accuracy. If successful, The Yamanaka enters the body of the target with the victim unaware of their presence. While within, the Yamanaka gains +1.5 Gen DC and the victim loses -2.5 Dodge. Additionally, by sacrificing their own Ap, the user may interfere and reduce the Ap of the victim by an equal amount, up to 2 Ap's worth of actions, however doing this alerts the victim to the presence of the Yamanaka, negating the Gen DC bonus of this technique. 30% of all damage done to the target is also inflicted to the user.
Rank 3: Attempts to enter the opponent at -2 Nin Accuracy. If successful, The Yamanaka enters the body of the target with the victim unaware of their presence. While within, the Yamanaka gains +2 Gen DC and the victim loses -3 Dodge. Additionally, by sacrificing their own Ap, the user may interfere and reduce the Ap of the victim by an equal amount, up to 3 Ap's worth of actions, however doing this alerts the victim to the presence of the Yamanaka, negating the Gen DC bonus of this technique. 20% of all damage done to the target is also inflicted to the user. The user can now attempt to take over the Targets Body.
Special Action: For 2 Ap, the user can shanghai the opponent's body. If the Yamanaka successfully takes over the victims body, several things occur:
- 30% of all damage the host receives is inflicted to the user.
- The user takes on the targets physical stat (Agility, Stamina, Taijutsu) but keep their own mental stats (Ninjutsu, Genjutsu, Chakra Control)
- The caster may not use ANY BL/CA/Kinjutsu techniques UNLESS it is completely passive, or their host is another Yamanaka, in which case they use their own BL Stat.
-Can use other Jutsu normally. (Their own, not the targets) Uses both the user's, and target's Chakra.
- If the Yamanaka's body takes x2 and self-inflicted damage while in possession of another.
- The Yamanaka cannot target the body they are in possession of when utilizing this jutsu.
Costs:
Rank 1: 1,000 CP to initiate, 250 CP/rnd. 2 AP
Rank 2: 1,250 CP to initiate, 325 CP/rnd. 2.5 AP
Rank 3: 1,500 CP to initiate, 375 CP/rnd. 3 AP
Notes:
- User is vulnerable to all techniques during this time.
- If the technique initially misses, User loses Half their Remaining Ap.
- Every round within the Target, the Target makes a Gen Save against the User's Dc, in an attempt to Dispell their spirit.
- Taking over The Opponents Body Requires a Genjutsu Roll, after which the Target receives +2 Gen save against this technique until it is dispelled.
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Profusion of Flowers - Sensual Genjutsu<i></i>
A Powerful Genjutsu used by the Yamanaka, made to stimulate the victim's senses and enthrall them within a world of colorful flowers and mystifying scents. Flowers cover the ground in this illusionary world, and sakura blossoms shower down gracefully all around. A calming Genjutsu, reducing the opponent's awareness to the true area around them and lowering their reactions. This has been known to set up further flower techniques by the Yamanaka, using the illusionary flowers and petals to camouflage their true intents of other, more real skills.
Rank 1: Can target 1 person. -2 Dodge and -1 Awareness, +1 Exhaustion per round.
Rank 2: Can target up to 2 people. -2.5 Dodge and -2 Awareness, +2 Exhaustion per round.
Rank 3: Can target up to three people. -3 Dodge and -3 Awareness, +3 Exhaustion per round.
Costs: 400 chakra to initiate, 120 Cp per target each round maintained.
Notes:
- This is treated as a Visual/Will Genjutsu
- Targeting additional people reduce the user's Gen DC by -1 for each person aside from the first.
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Name of the Rose - Spiritual Manifestation Jutsu<i></i>
A secret ability of the Yamanaka Clan, showing the true power of their Mentality. This ability allows the Yamanaka to convert their body into a form of their choosing created purely out of intangible chakra, with a glowing Halo of Flower Petals floating over their head. In this form, the user's mental capabilities are significantly increased, and they gain access to much more powerful illusionary techniques. However, this form can only be held shortly, and the Halo above their heads rapidly wilts away as their time shortens.
Rank 1: User takes 80% damage from physical attacks, and 90% damage from Elemental attacks.User gains +.5 Genjutsu DC. Genjutsu used in this form cost -10% Cp. Lasts up to three rounds.
Rank 2: User takes 75% damage from physical attacks, and 85% damage from Elemental attacks. User gains +1 Genjutsu DC and +.5 Gen Save. Genjutsu used in this form cost -15% Cp, and give an additional -1 Accuracy/dodge debuff. Lasts up to four rounds.
Rank 3: User takes 70% damage from physical attacks, and 80% damage from Elemental attacks. User gains +1 Genjutsu DC/Save. Genjutsu used in this form cost -20% Cp, give an additional -1 debuff. Lasts up to five rounds.
Costs:
Rank 1: 1,250 Cp to Initiate, 3 Ap
Rank 2: 1,700 Cp to Initiate, 3 Ap
Rank 3: 2,300 Cp to Initiate, 3 Ap
Notes:
- All damage taken in this form is subtracted from the user's Chakra pool rather than HP.
- User may reduce the Number of Rounds remaining in their chakra form by 1, restoring 5% of their Max Chakra Pool. Costs 1 Ap.
- Chakra cannot be restored above what it originally was at the time of the techniques initiation.
- Should the user's Chakra pool go negative during this time, user reverts to their normal form, with their Hp taking the negative amount x2.
- If Body Mind Switch is successful in this form, the User's chakra body merges with the target, unable to be targeted separately.
- This counts as a Chakra Armor.
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Body Mind Disturbance - Mind Destruction Genjutsu<i></i>
An advanced usage of Body Mind Switch, this technique is performed a bit differently. Instead of transferring their consciousness within a target, the Yamanaka can instead manipulate the mind of a target to send the victim's mentality into a confusion, rendering them unable to differentiate between friend and foe. Additionally, instead of Damaging the opponents mind and perception, the Yamanaka can instead paralyze the target's body, rendering them unable to move. More Skilled Yamanaka can learn to affect multiple targets, though with their attention diverted their power is a bit weaker.
Rank 1: Effects 1 Target. If Successful, The Target has a 40% chance of being unable to choose the target of their actions. Additionally, instead of impairing the targets ability to choose their targets, the user may attempt to paralyze the opponent at a 40% success rate.
Rank 2: Effects up to 2 Targets. If Successful, The Target has a 50% (50% if used on two targets) chance of being unable to choose the target of their actions. Additionally, instead of impairing the targets ability to choose their targets, the user may attempt to paralyze the opponents at a 50% (40% for two) success rate.
Rank 3: Effects up to 3 Targets. If Successful, The Target has a 60% (60% for two, 50% for three) chance of being unable to choose the target of their actions. Additionally, instead of impairing the targets ability to choose their targets, the user may attempt to paralyze the opponent at a 60% (50% for 2, 40% for 3) success rate.
Costs: 3.5 AP, 1800 CP per target to initiate, 400 CP/rnd per target.
Notes:
- Counts as a Kinetic Genjutsu
- Requires a Gen Roll every Round Maintained.
- When unable to choose their Targets, a roll is made to see who is targeted, including themselves.
- Even if the target resists paralysis for a round, they are still under the effects of this Jutsu until the Resist the Main Genjutsu Roll.
- Opponent loses 2 AP when paralyzed
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Cherry Blossom Typhoon - Shredding Flower Petal Jutsu<i></i>
The peak of the Yamanaka's Flower Jutsu, this technique can be considered a Higher form of Floral Razors. Initiated in the same way, involving the user summoning a array of flowers all around them, sprouting out of the ground and dispersing thousands of flower petals into the air, each controlled mentally by the Yamanaka, allowing for complete control over the flowers.
Rank 1: Creates 4 Streams of Flower Petals, each dealing 1210 Slashing Damage at -1 Accuracy, or blocking 850 damage each.
Rank 2: Creates 6 Streams of Flower Petals, each dealing 900 Slashing Damage at -1 Accuracy, or blocking 630 Damage Each.
Rank 3: Creates 8 Streams of Flower Petals, each dealing 760 Slashing Damage at -1 Accuracy, or blocking 530 Damage Each.
Costs:
Rank 1: 3 Ap, 2,420 Cp, 800 CP/rnd.
Rank 2: 3 Ap, 2,700 CP, 900 CP/rnd.
Rank 3: 3 Ap, 3,040 CP, 1,010 CP/rnd.
Notes:
- Uses 2 full volleys of Flower Weaponry upon initiation.
- Streams are dispersed upon hitting the opponent, or shielding from an attack. Missed streams remain on the battle field.
- Can only be used once per Round, but all remaining streams attack/Defend once again the next round automatically.
- For every stream that misses, the next gains +1 Accuracy, stacking up to +2. This resets when the opponent is hit.
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<U>Bloodline Poisons
Kimberlily
An effective Poison made from the mixture of several Toxins, This Compound has been known to Impair the Perceptions of those under this poison's effect, The Victim's perception is reduced innearly All Aspects, both their physical and mental quickness. In Large Doses, this can leave the Victim significantly disoriented.
Type: Injury
Strength: Weak
Effect: -.5 Dodge, -.5 Genjutsu Save. Lasts Three Rounds.
Special: Can stack up to four Times.
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Bellahana
A Poison found within the roots of a Beautiful Flower, this poison is a recently discovered poison which has escaped the eye's of the general population for the fact that for most things, its harmless. However, for those trained in the Use of Chakra, it's effects can be quiet crippling indeed. Instead of impairing or harming the Victim's physical aspects, this Poison restricts the Use of Chakra, and eats away at he Victim's Chakra Coils.
Type: Injury
Strength: Strong
Effect: -1% Max Cp a Round. +3% to Chakra Cost to All Jutsu. Lasts 3 Rounds.
Special: Can Stack up to three times.
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Castorenum
One of the most Advanced Poisons created, This is a Secret poison of the Yamanaka Clan, Created from applying several compounds from a wide variety of Flowers. This poison makes the Victim Sluggish, every action seeming to take a little longer to execute, no matter how simple. Though for the most part in everyday life this would be an unnoticed change, in the heat of battle one or two seconds can make all the difference. Unfortunately for the Yamanaka, this compound is quickly broken down within the Body.
Type: Injury
Strength: Heavy
Effect: Increases the AP use for each action by 10%. Lasts for 3 Rounds.
Special: Can stack Twice, But once it's effects wear off it cannot be used on that Target for the remainder of Battle.[/fontsize]