Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Brighter, shine brighter! [Tao's Dojo]

Major Affinity: Fire and Lightning

Fire fully mastered
Lightning 50% mastered (enough for minor affinity, but as I already have minor affinity due to C rank [as you can see here: http://www.ninpocho.com/viewtopic.php?f=560&t=16698] Lightning affinity becomes major)
Profile Link: http://www.ninpocho.com/viewtopic.php?f=559&t=15220&p=159742#p159742
Training Link: http://www.ninpocho.com/viewtopic.php?p=214451#p214451

Additionally, as the rules on Shinobi 101 have been changed and instead of getting a free advanced element I need to assign accuracy to a jutsu sub-type.
Shinobi 101 -> Will Genjutsu done with Ninjutsu Accuracy
Advanced Element (Storm), initially approved here: http://www.ninpocho.com/viewtopic.php?p=139199#p139199 (RP sample provided in the same post), Requires Minor Water and Major Lightning affinities (Lightning provided in this post, water provided here: http://www.ninpocho.com/viewtopic.php?p=158768#p158768)

Summery:
Major affinity: Fire, Lightning
Remaster of Storm
Assigning Ninjutsu accuracy to Will genjutsu through Shinobi 101
 
Raharu Tao said:
Major Affinity: Fire and Lightning

Fire fully mastered
Lightning 50% mastered (enough for minor affinity, but as I already have minor affinity due to C rank [as you can see here: http://www.ninpocho.com/viewtopic.php?f=560&t=16698] Lightning affinity becomes major)
Profile Link: http://www.ninpocho.com/viewtopic.php?f=559&t=15220&p=159742#p159742
Training Link: http://www.ninpocho.com/viewtopic.php?p=214451#p214451

Additionally, as the rules on Shinobi 101 have been changed and instead of getting a free advanced element I need to assign accuracy to a jutsu sub-type.
Shinobi 101 -> Will Genjutsu done with Ninjutsu Accuracy
Advanced Element (Storm), initially approved here: http://www.ninpocho.com/viewtopic.php?p=139199#p139199 (RP sample provided in the same post), Requires Minor Water and Major Lightning affinities (Lightning provided in this post, water provided here: http://www.ninpocho.com/viewtopic.php?p=158768#p158768)

Summery:
Major affinity: Fire, Lightning
Remaster of Storm
Assigning Ninjutsu accuracy to Will genjutsu through Shinobi 101



Approved:
Fire mastered-Now Major
Lighting 50% mastered + free lightning minor at C rank- Now Major
Shinobi 101- Will Gen will now use Nin Acc
 
DA features:
20/20

Demonic Aura - Passive (3 points)
Restriction- C Rank and up
A person in touch with their dark side is completely surrounded by a pervading feel of evil that inspires fear in even the strongest of shinobi. Though the power of fear is nice, the aura of doom does make it hard to win the trust of others.
Effect: Every round, every other person in the battle besides the user must make a Genjutsu Save check. If they fail, all jutsu they use that round do -10% damage and they receive -1 Genjutsu DC (stacks to -2 Genjutsu DC). This stops while under the effects of Evil Sealing.

Third Eye - Modification (3 points)
Restriction- C Rank and up, requires Sixth Sense
By unlocking the mortal restraints on their mind, the demonic shinobi can gain use of the third eye, the super sense beyond all senses. This effect replaces Sixth Sense.
Effect: +2 to all Stealth, Genjutsu Save, and Awareness checks.

Akuton - Dependent Special Move (3 points)
By channeling dark energy into a jutsu, the demonic shinobi can make their attacks more powerful and of a darker nature. This can only be used with offensive ninjutsu that directly deal damage. These jutsu are now Akuton, or evil element jutsu, in addition to their other elemental properties, so effects that would normally block or absorb elemental damage are only half as effective.
Effect: The user may convert a Ninjutsu into the 'Dark' element to increases its damage by +20% and allowing it to cut through all Ninjutsu damage reduction. Jutsu used this way cost +25% Cp and cannot have their chakra cost reduced, and this may only be done once per round.

Daunting Presence - Boost (1 point) x2
Restriction- Can be taken up to two times
Demons instill a great deal of fear into their opponents. This fear can make them quite hesitant--and easier to take advantage of. Hesitation is all a demon needs to strike.
Effect: Opponents take a -1 dodge penalty during rounds where they attempt to attack the user.

Demon Blessing - Passive (2 points)
The mind of a demon is much less susceptible to attack than that of a mere mortal, restricting Genjutsu from targeting them too easily. Being so alien to most forms of chakra, a practitioner of the mind arts will find them harder to snare.
Effect: +2 Genjutsu Save.

Fell Drain - Dependent Special Move (2 points)
Life force from their foes can help sustain them, indeed, it is one thing to be especially afraid of when fighting a demon. Direct contact with a demon can be dangerous indeed if they invoke this technique.
Effect: Half of the damage done by the user's melee taijutsu attack can be used to heal themselves. Can only be used once every two rounds.

Smite Foe - Independent Special Move (3 points)
One with Demonic Ancestry can get very mad, and that's something you don't want to see. The force of their anger can be channeled into a rather destructive technique that hits as pure evil energy and looks like a black bolt of lightning.
Effect: User can make a basic attack whenever they drop below 30% HP. This attack does damage equal to the damage the user took in the last attack that hit them and cannot exceed 3000 damage. Can only be used twice per battle. Uses Ninjutsu accuracy.

Form of the Demon - Jutsu (1 point, 1 to rank up) x2
Restriction- A-Rank and up
This technique is the ultimate incarnation of a demonic ninja’s tie to his or her hellish ancestry. Releasing all bonds and restrictions, they unleash their true demonic nature, becoming a terrifying being of power and awe. The after affects are disastrous, however.
Rank 1: While Active, the user gains a +1 to all secondary stats and all jutsu are considered "Dark". This means they deal +5% damage to all damage types that does not apply to damage buff limits, and bypasses half of any damage reduction the victim may have. In addition, all damage dealt upon the user is reduced by 10% and this reduced damage is instead converted into CP for the user.
Rank 2: While Active, the user gains a +2 to all secondary stats and all jutsu are considered "Dark". This means they deal +10% damage to all damage types that does not apply to damage buff limits, and bypasses half of any damage reduction the victim may have. In addition, all damage dealt upon the user is reduced by 20% and this reduced damage is instead converted into CP for the user.
 
Alright, I'll need a couple of things here:
As of this post, my wind and NE jutsus have a major affinity https://www.ninpocho.com/viewtopic.php?f=61&t=15269&p=260025#p260025

Also, I havent chosen my spiritualist points, so here we go: (spiritualist: https://www.ninpocho.com/viewtopic.php?f=131&t=5541)
spiritualist [20/20]
White Blessing - Boost (1 point) x2
Holy Embodiment - Passive (3 points)
Sacred Style - Physical Style (2 points)
Clarity Strike - Dependent Special Move (3 points)
Spiritual Chakra - Boost (1 point) x2
Divine Light - Independent Special Move (3 points)
White Blaze - Dependent Special Move (3 points)
Illuminate - Jutsu (1 point, 1 point to rank up) x2

Current Ability list:

0. Shinobi 101 - Will Genjutsu through Ninjutsu Accuracy
0. Journeyman - Main Branch
1. Release Restraint
2. Barrier Mastery [Deactivating]
3. Healing Factor
4. Transmit Life [Deactivating]
5. Jutsu Mastery
6. Clarity [Deactivating]
7. Duelist
8. Insight
9. Sixth Sense
10. Elemental Aura
11. Human Anatomy [Deactivating]
12. Deflection

Thats it for now.
 
Welp, I need to do some updates to my stuff since I havent done so ever since the update came out.
Considering I'm a bit short on time ATM I'll do just the CA recalibration (since I'm no longer a Spiritualist but Exalted) and reapplying the class since back then it worked on a different formula
Class Name: [Flickering Light]
HP: (45+15) x 600 = 36000
CP: (50+15) x 600 = 39000
Class Bonus: +1 to all Secondaries and their ‘Checks’. +1 Gen Save
High: Nin Acc
Average: Evasion (Dodge), Gen Save, Melee Acc, Gen DC
Low: Ranged Acc


Exalted CA: (20/20)
White Blessing - Boost (1 point) x2
Holy Embodiment - Passive (3 points)
Consecration - Boost (1 point) x2
Blessed Chakra - Passive (2 points)
Divine Light - Independent Special Move (3 points)
Aurora - Dependent Special Move (3 points)
Sacred Aura - Physical Style (2 points)
Holy Weapon - Passive (3 points)
 
Tao said:
Welp, I need to do some updates to my stuff since I havent done so ever since the update came out.
Considering I'm a bit short on time ATM I'll do just the CA recalibration (since I'm no longer a Spiritualist but Exalted) and reapplying the class since back then it worked on a different formula
Class Name: [Flickering Light]
HP: (45+15) x 600 = 36000
CP: (50+15) x 600 = 39000
Class Bonus: +1 to all Secondaries and their ‘Checks’. +1 Gen Save
High: Nin Acc
Average: Evasion (Dodge), Gen Save, Melee Acc, Gen DC
Low: Ranged Acc


Exalted CA: (20/20)
White Blessing - Boost (1 point) x2
Holy Embodiment - Passive (3 points)
Consecration - Boost (1 point) x2
Blessed Chakra - Passive (2 points)
Divine Light - Independent Special Move (3 points)
Aurora - Dependent Special Move (3 points)
Sacred Aura - Physical Style (2 points)
Holy Weapon - Passive (3 points)

Updated your first post since you had the non-Sand format to the FAQ format we use:
Character Name: Raharu Tao

Class Name: [Flickering Light]
HP: (45+lvl) x 600
CP: (50+lvl) x 600
Class Bonus: +1 to all Secondaries and their ‘Checks’. +1 Gen Save
High: Nin Acc
Average: Evasion (Dodge), Gen Save, Melee Acc, Gen DC
Low: Ranged Acc

OOC Rank: S

Bloodline/Core Ability: Exhalted

Core Ability Choices:

White Blessing - Boost (1 point) x2
Holy Embodiment - Passive (3 points)
Consecration - Boost (1 point) x2
Blessed Chakra - Passive (2 points)
Divine Light - Independent Special Move (3 points)
Aurora - Dependent Special Move (3 points)
Sacred Aura - Physical Style (2 points)
Holy Weapon - Passive (3 points)

Kinjutsu:

Curse Seals:

Advanced Shop Battle Related Purchases:

Abilities:
0. Shinobi 101 - Will Genjutsu through Ninjutsu Accuracy
0. Journeyman - Main Branch
1. Release Restraint
2. Barrier Mastery [Deactivated]
3. Healing Factor
4. Transmit Life [Deactivated]
5. Jutsu Mastery
6. Clarity [Deactivated]
7. Duelist
8. Insight
9. Sixth Sense
10. Elemental Aura
11. Human Anatomy [Deactivated]
12. Deflection


Major Affinities:
1. Wind
2. Non-elemental
3. Fire
4. Lightning
5. Mirror
6. Crystal
7. Wind
8. Water
9. Earth
10. Medical
11. Photon
12. Will Mastery
13. Visual Mastery

Minor Affinities:
1.
2.
3.
4.
5.
6.

Advanced Elements:
1. Storm
2. Mirror
3. Crystal
4. Photon

Weapons:
Illumicharms said:
Type: Gloves
Secondary: Handseals enabled
Damage: -10%
Accuracy: +2
Augments:
  • Special Composition - Ninjutsu [NE]
  • Primal
  • Recovery

Contracts:

None

Inventory:

Slot 1 Belt Pouch (Blood Pill x3, Health Pill x3)
Slot 2 Belt Pouch (Kawarimi Target ,Kawarimi Target )
Slot 3 (Explosive Note x5)
Slot 4 (Headset)
Slot 5 (Energy Drink x3)
Slot 6 (Signal Flare)
Slot 7 (Stun Grenade x2)
 

Current Ninpocho Time:

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