Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Chronicles Time:

Brothers of the Devil (PVT BMOD)

Toraono Kuro

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All six paths of Kuro meditated in a special chamber just outside of the main courtyard and throne room where Kuro had been carefully re-designing the Toraono Clan banner to include House Miroku and House Senju in equal standing. It was an unprecedented union of abilities and skills, what made Kuro upset was that he needed their help far more than they seemingly needed him. Kuro was not used to being in need of help and it made him feel inadequate. He had sent messengers for Senju Kazuki and Miroku Akkuma. They had a great deal to discuss and even less time to train.

Akuma Kuro stood at six feet, two inches, weighing in at two hundred and sixty pounds. Kuro’s silver gray mane of hair had a reasonable amount of muscle mass to conceal. With a twenty one inch neck Kuro’s hair couldn’t conceal very much even as it cascaded to the center of his upper back. Violet eyes with gold slits peered from a chocolate brow with large ebony horns growing from where a normal man’s temples would be. He wore a sand tone obi around his thirty six inch waist. The obi allowed Kuro to carry his honor blade in a specialized bone sheath. Kuro wore his battle pouch on a second sash just above his right hip. Adjacent his sacred blade Kuro wore a pair of weapon holsters, and last but not least Kuro wore his leg sheath on the interior of his hakama just atop his fighting gi shorts with his ANBU serum and summon scrolls. A convenient cut in the silk cloth of his left hakama pants leg allowed Kuro full access to his ANBU gear without showing exactly where it was till he motioned to grab it. Securing his anbu arm guards and leggings Kuro covered the runic terran markings of his hand and leg wraps. Kuro’s tail swished back and forth its tiger stripes faintly surging with chakra. His black gi top opened to show his overly muscular upper body.

Sharingan Kuro stood at six feet, two inches, weighing in at two hundred and seventy pounds. Kuro’s silver gray braided hair allowed him to look quite dashing. With a twenty one inch neck Kuro’s hair couldn’t conceal very much even as it cascaded to the center of his upper back. Violet eyes with gold tomoe peered from a chocolate brow with large ebony horns growing from where a normal man’s temples would be. He wore a sand tone obi around his thirty six inch waist. The obi allowed Sharingan Kuro to carry his fire blade in a specialized bone sheath. Kuro wore his battle pouch on a second sash just above his right hip. Adjacent his fire blade Sharingan Kuro wore a pair of collapsed fuuma shuriken, and last but not least Kuro wore his leg sheath on the interior of his hakama just atop his fighting gi shorts with his ANBU serum and summon scrolls. A convenient cut in the silk cloth of his left hakama pants leg allowed Kuro full access to his ANBU gear without showing exactly where it was till he motioned to grab it. Securing his anbu arm guards and leggings Kuro covered the runic terran markings of his hand and leg wraps. Kuro’s tail swished back and forth its tiger stripes faintly surging with chakra. His black gi top opened to show his overly muscular upper body. He was all but an exact copy of the original Toraono Kuro, save his eyes and his weight.

Mouko Kuro stood at six feet, even, weighing in at two hundred and fifty pounds. Mouko Kuro’s long silver single battle braid of hair made him appear decisive yet playful. With a twenty one inch neck Kuro’s hair couldn’t conceal very much even as it cascaded to the center of his upper back. Violet eyes with gold iris peered from a chocolate brow with large ebony horns growing from where a normal man’s temples would be. He wore a sand tone fighting gi belt around his thirty six inch waist. The belt allowed Mouko Kuro to carry his scroll satchel upon his lower back. Mouko Kuro also wore his battle pouch attached to his pants above his right hip. Mouko Kuro wore his leg sheath on the exterior of his gi just atop his fighting gi pants with his drinks and summon scrolls. A convenient pair of runic terran inscribed battle gloves sat in the sheath of his left pants leg. His black gi top opened to show his overly muscular upper body and a set of battle scars and runic markings. He was all but an exact copy of the original Toraono Kuro, save his eyes, height by two inches and weight.

Kyojin Kuro stood at seven feet and weighed in at four hundred and fifty pounds. He wore a sand camouflage pattern heavy armor made of Takahashi fire-forged steel with matte-black transformation seals allowing it to switch from desert colors to pitch black dependent on Kuro’s vocal command or four tap sonic patterned code along his right thigh plate. Kyojin Kuro wore a matching belt and sheath around his waist where he had sheathed a pair of blade attachments for his battle gauntlets. Kyojin Kuro wore his battle pouch atop the belt it was a simple lizard leather pouch but easily camouflaged by rubbing it with sand or crushed stone if ever necessary just above his right hip. Kyojin Kuro wore his leg sheath on the interior of his left armored thigh just atop his silk gi shorts. A convenient slot in the multi-folded steel of his left thigh armor allowed Kyojin Kuro full access to his items without showing exactly where it was till he motioned to grab it. Securing his Takahashi forged battle guards and lower leggings were Kyojin Kuro’s enhanced runic terran sealed leather wraps for his hands, forearms, shins and feet. Kyojin Kuro had wrapped his armored tail around his belt making it appear that Kuro wore a belt of armor resembling hand-sized reinforced double blades. Kyojin Kuro wore his mane of silver hair in tight war braids in ancient ceremonial fashion making his oxen horns much more pronounced but also making him look like a serious battle veteran, massive chakra gems implanted into his flesh and endoskeletal structure stood out on the back of his hands. The chakra gem in his left hand was emerald green with a spiral of a star in its center, if you looked at it closely and long enough one could see where it interfaced with the flesh and bone with tiny bio crystal circuits. The chakra gem in his right hand was ruby red with a six point star in its center, this one also interfaced with his flesh and bone with tiny bio crystal circuits. These carmot stones allowed Kyojin Kuro to dramatically pulse chakra throughout this body which was now one of the keys to his defensive capabilities. It also allowed him to control his metabolic rate at a degree he had never believed was possible. His dark flesh was runed with runic terran seals and tattoos. His horns looked as if they were part of his armor along with his gems but the discerning eye would know that they were part of this giant warrior's body.

Sanryoukyougan Kuro stood at six feet, two inches, weighing in at two hundred and sixty pounds. His silver gray mane of hair looked exactly like Akuma Kuro's. With a twenty one inch neck Kuro’s hair couldn’t conceal very much even as it cascaded to the center of his upper back. Violet eyes with gold slits peered from a chocolate brow with large ebony horns growing from where a normal man’s temples would be. He wore a large leather belt around his thirty six inch waist with a matching cross body leather harness that allowed Sanryoukyougan Kuro to carry Sakibou no Hyakujuuonouu
Weapon Type: Greatsword
Damage Type: Slashing: May naturally inflict bleeding
Damage/Accuracy Modifiers: +5% base damage;- 1 acc **(Actual Wpn Stats after CA & Augments)- +15%dmg +4 acc + 1 crit, this accounts attacks made by this weapon when using, Holy weapon, White blessing, Sacred style, and divine aura cuts through all Damage Reduction
Augments:
Primal: Basic Augment Basic attacks costs 0.5 AP.
Blood rack: Basic Augment
Overpowering: Special Augment Basic Strikes deal x1.5 Damage.
Weapon usage empowered through Spiritualist CA: Spiritualist and through the usage of the abilities within this CA this sword gains +5 ACC, +1 crit, and cuts through all damage reduction. This weapon also gains an additional +2% dmg for each level of bleeding inflicted by this weapon, up to 10% from the blood rack augment
in a specialized bone sheath upon his back. Sanryoukyougan Kuro wore his medic pouch on a second sash just above his right hip. Adjacent his sacred blade Kuro wore a pair of healing scrolls, and last but not least Kuro wore his leg sheath on the interior of his hakama just atop his fighting gi shorts with his medical supplies and summon scrolls. His battle robes and hakama pant were a matching cloud gray.

Chouryouku Kuro stood at six feet, even, weighing in at two hundred and fifty pounds. Chouryouku Kuro’s long silver single battle braid of hair made him appear decisive yet playful. With a twenty one inch neck Kuro’s hair couldn’t conceal very much even as it cascaded to the center of his upper back. Violet eyes with gold iris peered from a chocolate brow with large ebony horns growing from where a normal man’s temples would be. He wore a sand tone fighting gi belt around his thirty six inch waist. The belt allowed Chouryouku Kuro to carry his weapons holster upon his lower back. Chouryouku Kuro also wore his battle pouch attached to his pants above his right hip. Chouryouku Kuro also wore his leg sheath on the exterior of his gi just atop his fighting gi pants with his drinks and summon scrolls. A convenient pair of runic terran inscribed battle gloves sat in the sheath of his left pants leg. His black gi top opened to show his overly muscular upper body and a set of battle scars and runic markings. He was all but an exact copy of the original Mouko Kuro, save he wore dark shades over his eyes.


Akuma Kuro finally stood and focused his power and chakra on Mouko Kuro causing his blood within the body of his cousin that had become Mouko Kuro to mutate to embrace another facet of his demonbeast potential. It was both an experiment and a need, just how far could Kuro's avatars go if he created seals within each one. It was time to find out. Akuma Kuro closed his eyes and focused on nothing but his blood inside of Mouko Kuro as it began to transform into a catalyst for dark chakra much like it would in his body when he reached deep inside of himself to take on a more demonic form. Runic seals emerged covering Mouko Kuros chest and back as the Gaia seal burnt itself into the chakra network of Kuro's blood bound battle avatar. After twenty minutes of intense concentration the Gaia seal was complete. Woozy and struggling to maintain his hold upon his own seals Akuma Kuro resumed his seat and began meditating again as Mouko Kuro opened his eyes. With the ease of a true predator Mouko Kuro slipped from the chamber to speak with Akujin. It was time for the Byakko Clan Leader to train.

Akuma Kuro placed a Gaia Seal on Mouko (Hyuuga) Kuro (-70 ASP)

WC: 1700
MFT
 

Tomomi

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Avenger.Edmond.Dantegraves.600.1985377_zpsjqjr40xh.jpg

Birth/Real Name: Kanemoto Akujin
Adopted Name: Byakko Kyūji
Alias: Mikisugi Kyūji
Physical Age: 25
Actual Age: Older than 25, probably early 30's
Height: 6 feet tall
Weight: ????
Gender: Male
Day of Birth: October 5th
Zodiac Sign: Libra
Village: Sunagakure, Formerly Iwagakure
Alignment: ????
Rank: Jounin/Medic/Head of the Medical Council
Religion: Celestial Winds
Languages: English(Site Generalized Language), Runic Terran(Suna Language)
Skin tone: Well he was white but now he is darker like all of Kuro's clan apparently. He is not black, but has a tan I would say.
Eyes: Golden(They glow yellow in some situations) and they are feline-like eyes
Glasses: Not anymore, corrected visions through taking the Byakko Oath
Hair: Long, straight and white. I suppose if you would like a reference image look at Inuyasha.
Hands and feet: He has normal feet, but his hands are cat-like claws.
Markings/Tattoos: Silver-white markings formed around his left hand and forearm; also Byakko Tenshi seal is on his back.
Other features: Neko-ears
Relationship: Betrothed to the Head of the Byakko Clan
Children: Kyushiko(Daughter) and Yanjirou(Son)
Looks Like: Avenger from Fate Grand Order​

BGM

It was early in the afternoon hours and the descent of Byakko known as Kyuji was resting in his clan's housing on his throne that overlooked the training grounds below it. It had been awhile since anyone, including his own flesh and blood, had been in this part of his clan's housing. In actuality aside from the few quick training lessons that he had given to his daughter, this room had been left unoccupied since the Genin Exam that now seemed like ancient history. Regardless, he was sitting in his throne above the training grounds with his eyes closed meditating like he typically did daily to reflect about his life, his day and to clear his mind eventually of everything that was troubling him. It slowly was helping him keep his mental instability from escalating further into the darkness to the point where he would need to be locked away to keep everyone safe. He needed to keep himself calm especially with two children who would be looking up to their father and mother for guidance and as a role models. So far however, it seemed he was keeping it all together.

His eyes would remain shut as he would hear the large, extravagant door open up in front of him and one of his brother-in-law's bodies had entered the room. The body would seemingly walk to the middle of the training grounds and Kyuji could sense the figure there. He slowly would breathe giving a sigh here or there before opening his eyes to look down at the figure. His body language could show everything that words could not: his arms were crossed, he looked like he was looking over the body more than down at it, and his eyes were already glowing their golden hue. He would entertain this interruption by asking the Kuro what he wanted. He was sure it was something related to the clan or the Daimyo since that was really the only two things that his "brother" seemed to care about especially when he was around that devil himself, Miroku Akkuma. In all honesty, Kyuji was still very irritated with the knowledge that he obtained from Miago Tsukiko along with seeing the treatment that Riyota and Surutameni were seeming to go through for this "training" that Akkuma and Kuro proposed on them with no real thinking involved as they accepted. But as any good host would be, he would entertain Kuro for a little to see if the demonbeast would actually shock him with some comment.

With the angle that the Kuro was standing, he probably could not see much of his "brother." But if he could make out anything, he would see that Kyuji wasn't wearing his typical street or medical clothes. No, he was wearing a plain, black t-shirt with his clan's emblem on the back. The bottom of him showed his numerous pouches, scrolls, and hostlers which rested comfortably on himself. His white pants were cut just below the knees and he was wearing sandals on his feet this day. Everything else about him aside from his clothing was normal, he looked like a good little Byakko Kyuji should.

Did he want to kill him? No. Did he not care or love him? No. Toraono Kuro was still his brother-in-law and there was mutual respect between the two men, but they were not seeing eye-to-eye on the procedures and quality of work among them. It was more so Kyuji was unimpressed with Kuro's thoughts and ideas as they always seemed to hurt someone or cheat someone out of a part of their life. But, nothing that could happen between them would ever constitute murdering or even injuring the other one purportedly.
 

Toraono Kuro

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Mouko Kuro, the hunter, the avatar closest in skill and blood to the new descendant of Byakko itself. They could face oneanother without fail and bask in the honor of unsullied combat. His eyes changed from violet to gold as he drew upon the power within himself as he made his challenge known.
Contacting BMODS

"Kyuji-sama, I have come to settle our differences so as my ancestor did before me I challenge the White Tiger to a battle of skill, we will fight till we have had our say and at the end of this match we will end whatever discontent remains between us. I am happy your family is growing as well so besides some gifts for the children, how about I teach you some things and you in turn teach me. Use whatever weapon you will, I will understand."<i></i>
As he looked on he would take a distinct battle stance, as demonic script began to surge over his entire body. Mouko Kuro was serious, he meant to give Kyuji his all in battle and clear the way for a better friendship between them.

BMOD INFO
STATS & Actions for 1st RD
Conditionals will be emailed
Agility: 600
Stamina: 600
Ninjutsu: 600
Taijutsu: 600
Genjutsu: 600
Chakra Control: 600
Power Level: 3600

+0 (90): Two in low, one in high. Others average.
Devil Sage Mouko
HP: (45+5+lvl15) x 600 = 39,000
CP: (45+5+lvl15) x 600 = 39,000
Class Bonus: kinjutsu, +1 Accuracy
High: Melee Accuracy
Average: Genjutsu DC, Evasion, Ninjutsu Accuracy
Low: Puppet Accuracy, Ranged Accuracy
Shinobi 101 Melee -> Ranged (not projectile)

Mouko Kuro
Mouko Kuro abilities
0. Shinobi 101 Taijutsu (Unarmed-> Ranged)* Journeyman*
1. Bull's Strength
2. Human Anatomy
3. Combat Instinct
4. Healing Factor
5. Called Shot
6. Hidden Power
7. Contract mastery
8. Combo Master

Weapon: Mouko Kuro's Weapon
Augments: Primal, Trick weapon (Ranged), Crippler
Type: Unique (Unarmed/Ranged)
Weight: light
Range: Melee
Damage: -10% dmg
Accuracy: +2
The Hyuuga are an ancient clan from the fire country dating back to even before the time of Konohagakure. A clan of fierce Taijutsu practitioners known far and wide for their unique style of fighting, the Gentle Fist. The clan's Taijutsu prowess is acknowledged throughout the ninja world, and the Hyuuga are acknowledged as Geniuses in the Ninja arts. However, more popular than their Taijutsu skills are their most unique and noticeable trait; the Byakugan, commonly referred to as "The All-seeing Eye". With their Byakugan and Jyuuken techniques, few clans possess the physical grace of the Hyuuga.

084 PL - Byakugan Rank 1, Gentle Fist Rank 1
168 PL - 360 Degree Vision Rank 1
252 PL - Jyuuken Stance Rank 1
336 PL - Gentle Step Twin Lion Fist Rank 1
420 PL - Byakugan Rank 2
504 PL - Jyuuken Stance Rank 2
588 PL - Eight Trigrams Tenketsu Strikes Rank 1, Gentle Fist Rank 2
672 PL - 360 Degree Vision Rank 2, Kaiten Rank 1
756 PL - Byakugan Rank 3, Gentle Step Twin Lion Fist Rank 2
840 PL - Jyuuken Stance Rank 3, Kaiten Rank 2
924 PL - Eight Trigrams Tenketsu Strikes Rank 2
1008 PL - 360 Degree Vision Rank 3, Kaiten Rank 3
1092 PL - Gentle Fist Rank 3, Eight Trigrams Tenketsu Strikes Rank 3
1176 PL - Gentle Step Twin Lion Fist Rank 3
1260 PL - Air Palm Rank 1
1344 PL - Jyuuketsu Combo Rank 1
1428 PL - Air Palm Rank 2
1512 PL - Eight Gates Assault Rank 1
1596 PL - Air Palm Rank 3, Jyuuketsu Combo Rank 2
1680 PL - Jyuuketsu Combo Rank 3, Eight Gates Assault Rank 2
1764 PL - Eight Gates Assault Rank 3

--

Byakugan - Activated Passive
The most basic, yet also the key to the rest of the bloodline, the Byakugan is the famous Doujutsu of the Hyuuga clan. This ability is only able to be used by the Hyuuga due to the number of chakra lines in their eyes region. Pouring chakra into these chakra lines enhances their visions, allowing them to see for hundreds, sometimes thousands of meters around, and grants them the ability to see all forms of chakra, and the chakra system of those around them.

Rank 1: +1 Accuracy/Dodge, 500 meter visual range.
Rank 2: +2 Accuracy/Dodge, 1000 meter visual range.
Rank 3: +3 Accuracy/Dodge, 2000 meter visual range.

Costs:
Rank 1: 1AP; 300 chakra to initiate, 140/round to maintain
Rank 2: 1AP; 600 chakra to initiate, 290/round to maintain
Rank 3: 1AP; 900 chakra to initiate, 430/round to maintain

--

Gentle Fist - Passive
The taijutsu style used by the Hyuuga is an odd one, and through their training they have incorporated their skill into all sorts of Taijutsu, the Hyuuga learning to not so much use brute strength, but instead rely on the softest touch, accuracy over power. Though one should be wary, the strength of their attacks does not come from their pokes and jabs, but the strength comes in the form of chakra blasts. Â Due to this the Hyuuga minimize the expenditure on any and all taijutsu, both physical and chakra based.

Rank 1: -5% Chakra cost on Unarmed Taijutsu
Rank 2: -10% Chakra cost on Unarmed Taijutsu
Rank 3: -15% Chakra cost on Unarmed Taijutsu

--

360 Degree Vision - Passive
The Byakugan grants the user vision to such a large area and grants them clarity those outside of the clan can hardly imagine. Because of their Extraordinary Eye's, they are constantly watching all around them, and capable of seeing anything coming from literally a mile away. Because of this, the Hyuuga are able to avoid attacks far more efficiently than others, and have been said to be untouchable in melee combat, the true geniuses of Taijutsu.

Rank 1: 6% Auto dodge to all attacks.
Rank 2: 8% Auto dodge to all attacks.
Rank 3: 10% Auto dodge to all attacks.

--

Jyuuken Stance - Hyuuga Special Style
The centerpiece of the Hyuuga fighting style. The Jyuuken stance opens the chakra points, allowing the Hyuuga to funnel their chakra infused taps through their hands and feet, creating the power that their style physically lacks. It is this lethal combination formed by their speed and accuracy that makes the Hyuuga the feared and renowned bloodline that it is, living up to the legend of them defeating the most skilled opponents with the slightest of touches.

Rank 1: The user's unarmed attacks only deal 80% Damage, but they gain +1 Accuracy and +1 Critical, and have a 40% chance to cause internal bleeding. Unarmed Called Shots gain a +4% Chance of success.
Rank 2: The user's unarmed attacks only deal 85% Damage, but they gain +1.5 Accuracy and +1 Critical, and have a 55% chance to cause internal bleeding. Unarmed Called Shots gain a +6% Chance of success.
Rank 3: The user's unarmed attacks only deal 90% Damage, but they gain +2 Accuracy and +1 Critical, and have a 70% chance to cause internal bleeding. Unarmed Called Shots gain a +8% Chance of success.

Notes:
- This style can only be used while unarmed.
- All CP costs are increased by 10% while active
- The initial chance to cause Internal Bleeding is only to see if the attack has the chance to cause bleeding. The normal Bleeding chance must still be successful to cause bleeding.
- Internal Bleeding has the same effects as normal Bleeding, though take's twice as long to heal. (ie: The user must heal each rank twice before reducing their Bleed Level)

--

Gentle Step Twin Lion Fist - Secret Clan Taijutsu
A Technique able to be performed only by the Hyuuga, the Hyuuga performs this technique by gathering chakra into their fists. The Hyuuga then gracefully spins towards their target to strike them in their chest, sending a burst of chakra into them in the shape of Spectral lion heads around their fists. The sudden jolt of chakra impacting upon the Target's center line is often enough to stun their reflexes and cause most opponents to flinch.

Rank 1: The Hyuuga spins, striking their opponent and dealing 620 Damage at +2 Accuracy. This has a 40% chance to cause -1 Accuracy/Dodge.
Rank 2: The Hyuuga spins, striking their opponent and dealing 910 Damage at +2 Accuracy. This has a 55% chance to cause -1 Accuracy/Dodge.
Rank 3: The Hyuuga spins, striking their opponent and dealing 1,110 Damage at +3 Accuracy. This has a 70% chance to cause -1 Accuracy/Dodge.

Costs:
Rank 1: 210 Cp, 1.25 Ap
Rank 2: 300 Cp, 1.75 Ap
Rank 3: 385 Cp, 1.75 Ap

Notes:
- Secondary debuff's last two rounds, and stack up to -2 Accuracy and Dodge.

--

Eight Trigrams Tenketsu Strikes - Chakra Circulatory Assault
The most famous technique of the Hyuuga and their signature skill, these strikes are Somewhat of an offensive/defensive move that sends an electromagnetic blast of chakra outwards to damage and push back enemies. With each strike, the Hyuuga targets tiny chakra points in the target's body, and with each precise strike seals more and more of the victim's chakra. The Hyuuga are able to tap these tiny targets with such precision that the target may not even now what hit them should they not be on the top of their game, and end up with their chakra sealed.


Rank 1: The user Strikes four times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
Rank 2: The user Strikes six times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
Rank 3: The user Strikes eight times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.

Cost: 1.5 AP, 80 Chakra * number of attack per attack (so 160 for the second strike 240 for the third so on and so on)

Notes:
- Partial hits are treated as full hits.
- The user cannot attack points which have already been sealed.
- Chakra damage reduces the victim's Max Cp for the remainder of the battle.
- If the attack misses, that level of the attack must be performed again to move on to the next. The user starts from the point where they missed previously.
- Each attack represents the tenketsu palm strikes, the first being 2, then 4, 8, 16, 32, 64, 128, 256. 8 attacks, each doubling the previous ones damages.

--

Kaiten - Eight Trigrams Palm Rotation
The ultimate defense of the Hyuuga clan, the Kaiten is a technique in which the Hyuuga spins around at high speed denying any opponent to trace the blind spot in their defence. This technique shows the true control the Hyuuga have over their chakra, and with each rotation, the Hyuuga releases chakra from all points in their body, creating a repulsive barrier. This jutsu takes a high toll on the user however and though it's highly regarded for its defensive abilities the Hyuuga hold back on its use.

Rank 1: User autoblocks 40% of incoming physical damage, while attacking up to two targets with two Basic Strikes at +1 Accuracy. The user receives a -3 dodge debuff for a full round after use.
Rank 2: User autoblocks 55% of incoming physical damage, while attacking up to two targets with two Basic Strikes at +1.5 Accuracy. The user receives a -2 dodge debuff for a full round after use.
Rank 3: User autoblocks 65% of incoming physical damage, while attacking up to two targets with two Basic Strikes at +2 Accuracy. The user receives a -1 dodge debuff for a full round after use.

Costs:
Rank 1: 750Cp, 325Cp/rnd, 2.25 AP
Rank 2: 750Cp, 325Cp/rnd, 2.25 AP
Rank 3: 750Cp, 325Cp/rnd, 2.25 AP

Notes:
- Autoblocked attacks do not receive a chance to strike the user with any secondary effects.
- This technique may be used reflexively.
- This technique may be maintained. While this technique is maintained the user cannot move or attack.
- Each round maintained the user may attempt to strike up to 2 targets with Basic Strikes.

--

Air Palm - Eight Trigrams Ranged Taijutsu
Another technique showing the Hyuuga's adept chakra control, this technique is used by the advanced Hyuuga, Taking their control of chakra to the next level. Using their hand speed and control of their chakra pores, The Hyuuga are able to release a large quantity of chakra quickly from the pores in their hands and then in a movement just as graceful as their Jyuuken stances, shoot it towards their opponent.

Rank 1: Releases a burst of chakra that deals 1,350 Damage at +2 Accuracy that pushes the target 14 feet away.
Rank 2: Releases a burst of chakra that deals 1,650 Damage at +3 Accuracy that pushes the target 17 feet away.
Rank 3: Releases a burst of chakra that deals 1,950 Damage at +4 Accuracy that pushes the target 20 feet away.

Costs:
Rank 1: 490 Cp; 2.25 Ap
Rank 2: 600 Cp; 2.25 Ap
Rank 3: 710 Cp; 2.25 Ap

--

Jyuuketsu Combo - Hyuuga Unarmed Combo
One of the most skilled techniques in the Hyuuga's arsenal, this is a fluid combination technique that enables the Hyuuga to strike using the speed of the Tenketsu strikes, and combining it with the attacking power of the Jyuuken. The outcome is lethal, and if it does not bring the opponent down normally, it surely will leave them in aches and pains...and without energy.

Rank 1: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 330 Damage at -2 Accuracy.
Rank 2: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 390 Damage at -1 Accuracy.
Rank 3: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 450 Damage.

Costs:
Rank 1: 600 Cp; 2.25 Ap
Rank 2: 710 Cp; 2.25 Ap
Rank 3: 820 Cp; 2.25 Ap

Notes:
- Target takes Cp Damage equal to Half the damage done by this technique. This Cp reduces the max Cp of the victim and cannot be recovered.
--

Eight Gates Assault - Chakra Circulatory Shock Technique
Perhaps one of the deadliest techniques available to the Hyuuga, this technique fully utilizes their knowledge of the chakra system to utterly destroy the target from the inside out. Through skilled Jyuuken use, the Hyuuga are able to manipulate and strike the many tenketsu within the body. This skill involves the Hyuuga directly striking large bundles of tenketsu valves which regulate the flow of chakra; The Eight Gates. Striking these valves with their Jyuuken, the Hyuuga releases a burst of chakra which forcibly shocks the victim's Chakra system into releasing their flow of chakra within their body. Normally this would not do much more harm than an average tenketsu strike...But when used on a target that has had their Tenketsu Sealed, this sudden flow of chakra creates a dangerous backfire that harms the user from the inside.

Rank 1: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 2,475 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 15% of the total damage dealt.
Rank 2: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 3,795 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 20% of the total damage dealt.
Rank 3: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 4,620 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 25% of the total damage dealt.

Costs:
Rank 1: 900 Cp; 2.25 Ap
Rank 2: 1,900 Cp; 2.75 Ap
Rank 3: 2,310 Cp; 2.75 Ap

Notes:
- This can only be performed on a target that has been successfully struck by all 8 Tenketsu Strikes.
- Can only be used once per opponent Successfully.
- Damage from this technique cannot be Reduced.
- A Partial Hit is treated as a Full Hit.

Actions:
Mouko Kuro actions:
Wield chakra laced fists - (personal weapon) 1AP
Activate Gaia Seal Rank 1- 1 Ap to Activate/Deactivate, the user loses -5 training points for each round active
https://www.ninpocho.com/viewtopic.php?f=205&t=253
Activate Byakugan 1AP; 900 chakra to initiate, 430/round to maintain
Take Jyuuken stance 1 AP
Focus Combat Instinct on Akujin 1AP
https://www.ninpocho.com/viewtopic.php?f=213&t=5387
Activate Chakra Extension rank 2 C-Rank Taijutsu: 1.75 AP
http://www.ninpocho.com/viewtopic.php?p=14767#p14767

Total AP Usage: 6.75 + ???
Total CP Usage: -900, -425
Special costs: -5 Training Points for Round 1
Normal Actions if conditional is not triggered All AP to called shot legs = 3 AP with .25 AP remaining = 6 basic called shots
Conditionals:
1) Kuro will counterstrike any TAIJUTSU attack of 2.25 AP or higher with the following combo reflexively
Fist of Virtue 2.75AP, Rank 2 Cost: 1,030 Cp and Hp + .5 AP called shot to leg
https://www.ninpocho.com/viewtopic.php?p=14901#p14901

2) If at Anytime Kuro finds himself in a genjutsu use willpower to cast Cancel 1.5AP till Genjutsu is clear
http://www.ninpocho.com/viewtopic.php?p=1171#p1171



Byakugan - Activated Passive
Rank 3: +3 Accuracy/Dodge, 2000 meter visual range.

Jyuuken Stance - Hyuuga Special Style
Rank 3: The user's unarmed attacks only deal 90% Damage, but they gain +2 Accuracy and +1 Critical, and have a 70% chance to cause internal bleeding. Unarmed Called Shots gain a +8% Chance of success.
Notes:
- This style can only be used while unarmed.
- All CP costs are increased by 10% while active
- The initial chance to cause Internal Bleeding is only to see if the attack has the chance to cause bleeding. The normal Bleeding chance must still be successful to cause bleeding.
- Internal Bleeding has the same effects as normal Bleeding, though take's twice as long to heal. (ie: The user must heal each rank twice before reducing their Bleed Level)

Unarmed Weapon: Damage -5% dmg; Accuracy +2; Trick (Ranged); +5% Called Shot Chance; Basic attacks costs 0.5 AP.
[spoilername="Passives"]Gaia Seal -+10% Taijutsu and Basic Strike Damage. -5% Damage Taken, +2 Melee/Ranged Accuracy, +2% chance to cause Bleeding/Suppression. In addition the user takes an additional 2% damage from Illusionary and Ninjutsu sources.
Combat Instinct- The user gains +.5 to all Secondary stats each time their opponent loses 20% of their Max Hp, capping at +2 Secondaries.
Rikudo Sennin - gain +10% damage to all Ninjutsu and Elemental Damage, as well as a -10% Cp Cost to All Ninjutsu and+1 to all Secondary Stats
Gentle Fist -15% Chakra cost on Unarmed Taijutsu
Byakugan - 10% Auto dodge to all attacks.
Shinobi 101 Taijutsu (Unarmed-> Ranged)
Journeyman - Jutsu cost -5% Chakra.
Bull's Strength - +3% Suppression and/or +3% Bleeding, depending on which status the weapon is capable of inflicting. Reduces all Natural Negative Accuracy Modifiers from Custom Weapons by -1 to a minimum of 0.
Human Anatomy - The user gains +1 Critical Range to all attacks. All critical hits deal 2.25x Damage.
Healing Factor - Heals 3% of max HP per round.
Called Shots only take half the usual accuracy Penalties; +5% Called Shot chance; User can inflict Broken rank debuffs.
Hidden Power - The user gains +.5 to all Secondary stats each time they lose 20% of their Max Hp, capping at +2 Secondaries.
Chakra Extension - +1 Accuracy and +5% Damage, Partial hits deal +10% Damage.
Combo Master - The second attack in the users Combo-attack cannot be auto-dodged, and has a 10% of auto-hitting if the first attack hit. Once per round, the user may Combo up to three attacks (Instead of the cap of two)
Contract Master[/spoilername]

[spoilername="Effects"]The user's unarmed attacks only deal 90% Damage, but they gain +2 Accuracy and +1 Critical, and have a 70% chance to cause internal bleeding. Unarmed Called Shots gain a +8% Chance of success. This style can only be used while unarmed. All CP costs are increased by 10% while active. The initial chance to cause Internal Bleeding is only to see if the attack has the chance to cause bleeding. The normal Bleeding chance must still be successful to cause bleeding. Internal Bleeding has the same effects as normal Bleeding, though take's twice as long to heal. (ie: The user must heal each rank twice before reducing their Bleed Level).[/spoilername]

Battle Stats
Melee Accuracy: 15 + 12 + 1 (Class) +3 (Byakugan) + 2 (Stance) +2 Gaia Seal + 1 Chakra Extension 36
Evasion: 15 + 8 + 1+ 3 (Byakugan)
Genjutsu Save: 15 + 8 + 1
Ninjutsu Accuracy: 15 + 8 + 1 (Class) + 3 (Byakugan)
Ranged Accuracy: 15 + 4 + 1 (Class) + 3 (Byakugan) * Shinobi 101**36* (Ranged Jutsu only not Projectiles)
Genjutsu DC: 15 + 8+ 1
Puppet Accuracy: 15 + 4 + 1 (Class) + 3 (Byakugan)
 

Tomomi

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Byakko Kyuji, the demigod of the Byakko Clan and direct descendant of Byakko, would stare down at Kuro offering a fight to ease the tensions among them and and also to show off their combatant skills to one another. It was an interesting offer and a smile curved on his face as he arose from his seat and landed right in front of his brother-in-law. The demonbeast and the angelic white tiger stared down at one another with both of their eyes emulating a golden hue to them. He would actually see Kuro taking a battle stance that seemed to be that of the Hyuuga Clan and he himself took his own respective battle stance. If this was a fight that Kuro wanted to have, he was going to get one. It was about time someone in this village saw his true potential and power.

"I accept your challenge, Kuro-sama. Just try to keep up with me and try not to die, Brother. You may make the first move when you are ready." This was going to be one of the hardest, bloodiest, and most taxing battles that the descendant of Byakko would ever be in. It was essentially a battle between the Border-Main Branch Sennin and the Medical Sennin of the Sand Village. Hopefully, nobody would get seriously injured in the fight and either man would lose to much of his sanity to the point of trying to murder the other in cold blood or possibly even worse dismember a family member.

[We are self modding this.

Rolls:
[col]
Kuro's Rolls:
17, 18, 12, 1, 19
1, 14, 19, 8, 12
15, 14, 12, 7, 2
20, 5, 7, 5, 17
2, 15, 17, 5, 7
8, 17, 11, 6, 8
20, 16, 18, 3, 12
17, 9, 20, 16, 17
6, 11, 6, 14, 13
6, 8, 9, 1, 15
12, 6, 7, 4, 7
11, 7, 18, 14, 5
1, 1, 4, 19, 2
11, 10, 8, 16, 9
4, 2, 16, 12, 2
20, 6, 13, 13, 9
17, 18, 20, 12, 3
1, 19, 9, 9, 5
10, 1, 15, 15, 13
5, 13, 14, 3, 10|Akujin's Rolls:
9, 4, 11, 1, 7
16, 14, 7, 6, 11
18, 10, 19, 8, 6
14, 18, 1, 12, 4
15, 12, 10, 2, 8
19, 20, 17, 2, 1
5, 12, 7, 4, 12
11, 11, 3, 6, 7
20, 6, 17, 1, 17
10, 9, 20, 16, 11
4, 19, 11, 20, 14
2, 12, 12, 7, 20
5, 20, 6, 14, 1
17, 2, 15, 17, 14
15, 14, 9, 5, 11
1, 6, 11, 2, 12
17, 18, 14, 5, 3
5, 7, 18, 4, 17
4, 15, 7, 5, 6
11, 13, 12, 14, 18[/col]​

Actions for me:
Profile is here: https://www.ninpocho.com/viewtopic.php?p=165034#p165034
0 AP: Quickdraw Tiger Style Claws of Light (Gloves-Called Shots)
1 AP: Opening First Gate and Sixth Gate; Modded as 0 AP due to Initiative
0.5 AP: Opening Seventh Gate: +1 AP and +2 Gen Save,
0.5 AP: Enter Unarmed - Physical Style; Selecting Dynamite Fist Effect
3 AP: Parasitic Infestation Mastered with Mental Focus and Painful Illusions
0.5 AP: Called Shot Arms: Targeted at -2 Accuracy
0.5 AP: Called Shot Legs: Targeted at -2 Accuracy
0.5 AP: Called Shot Arms: Targeted at -2 Accuracy
0.5 AP: Called Shot Legs: Targeted at -2 Accuracy
0.5 AP: Called Shot Arms: Targeted at -2 Accuracy
0.5 AP: Called Shot Legs: Targeted at -2 Accuracy
0.5 AP: Called Shot Head: Targeted at -3 Accuracy
0.5 AP: Called Shot Head: Targeted at -3 Accuracy
0 AP: Sheathe Tiger Style Claws of Light (Gloves-Called Shots) and draw Tiger Style Claws of Light(Gloves-Suppression)

Conditionals:
1. Body Switch Mastered if Kuro uses a B-rank or higher jutsu: 0.5 AP

Notes:
1. Elemental Illusion is using the Lightning Element
2. Eye of the Mystics: +1 Gen DC
3. Hands of Power: +15% Unarmed Damage
4. Weak of Will: All unarmed strikes made by the user have a 30% chance of reducing the target's Genjutsu Save by -1 for the remainder of the round. This chance is increased by +10% if Hands of Power acquired. If used with multi-hitting jutsu this percentage is divided evenly, and may only take effect once per Action. This effect Stacks up to three times.
5. Sensory Deprivation Aura: Choosing Kinetic Genjutsu
-All others on the battlefield receive -2 Gen Save to single sense Genjutsu of the chosen type. Must roll everyone's Gen Save vs the Shadow Boxer's Gen DC at the start of each round, and all Shadow Boxers are immune to this effect.
6. Called Shot: Called Shots only take half the usual accuracy Penalties, +5% Called Shot chance, User can inflict Broken rank debuffs.
7. Weights are not equipped.
8. Mental Focus: +2 Gen DC
9. Painful Illusions: The user may channel Genjutsu through their Unarmed weapon; Using their melee Accuracy in place of their Genjutsu DC. Genjutsu used this way cost +10% chakra, increasing by an additional +10% Each time this skill is used after the first.
10. Note on Gates: 200 Cp per gate to initiate. 100 Hp/rnd per gate.
11. Shattered Reality: Targets effected with the user's Genjutsu take +10% damage from all damage types. This added damage is considered Illusionary, and cannot be reduced.
 

Toraono Kuro

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Joined
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Messages
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Modding:

Sensory Deprivation Aura Check: at start of round
24 + 17 Kuro (41)/ 30 + 9 Surpass Check by 2 Resist Aura
Attacks/Actions:
Kyuji unleashes Tiger Style Claws of Light (Gloves-Called Shots)
Kyuji opens First Gate and Sixth Gate 400 CP
Kyuji opens 7th Gate 600
Kuro wields Shi Shi Ken
Parasitic Infestation 29 + 4- 33(Kyuji) vs 24 + 14- 38 (Kuro) Surpass check by 5 (miss) 3AP Kuro’s eyes focus
0.5 AP: Called Shot Arms: Targeted at -2/-1 Accuracy Kyuji 29 + 11 39/40 Evasion 27 +12 39 (Hit) 157 Called shot % surpassed (70%) Kuro failed auto dodge
0.5 AP: Called Shot Legs: Targeted at -2/-1 Accuracy Kyuji 29 + 1 28/29 Evasion 27+1 28 (Hit) 157 Called shot % surpassed (52%) 1AP Kuro Takes Fighting stance; failed auto dodge
0.5 AP: Called Shot Arms: Targeted at -2/-1 Accuracy Kyuji 29 + 7 34/35 Evasion 27 +19 46 (Miss)
0.5 AP: Called Shot Legs: Targeted at -2/-1 Accuracy Kyuji 29 + 16 43/44 Evasion 27+1 28 (Hit) 1AP (sprain -1 dodge) 20%/30% 157 Kuro failed auto dodge
0.5 AP: Called Shot Arms: Targeted at -2/-1 Accuracy Kyuji 29 + 14 41/42 Evasion 27 -1 +14 40 (Hit) 6 AP 157 Called shot % surpassed (33%) Kuro failed auto dodge
0.5 AP: Called Shot Legs: Targeted at -2/-1 Accuracy Kyuji 29 + 7 34/35 Evasion 27 -1 +19 45 (Miss) 6.5(AP)
Kuro’s hands begin to glow a violet miasma to counter Kyuji’s light
0.5 AP: Called Shot Head: Targeted at -3/-2 Accuracy Kyuji 29 + 6 33/34 Evasion 27 -1 +8 34 (partial 50%) 79 Kuro failed auto dodge
0.5 AP: Called Shot Legs: Targeted at -2/-1 Accuracy Kuro 38 + 12 50 Evasion 23+11 34 (Hit) Sprained 15% 1) 143 - Internal Bleeding Chance Surpassed 70%/83%
0.5 AP: Called Shot Head: Targeted at -3/-2 Accuracy Kyuji 29 + 18 45/46 Evasion 27 -1 +15 41 Crit -2 Gen DC: 10% chance- maintained jutsu failure 1(AP) Jutsu maintained - 28% passed 10% check 354 dmg Kuro failed auto dodge
0.5 AP: Called Shot Legs: Targeted at -2/-1 Accuracy Kuro 38 + 14 50/51 Evasion 23+10-1 32 (Hit) Fracture 15% 2)142 - Internal Bleeding rank 1 Chance 70%/64%* Success
0.5 AP: Called Shot Legs: Targeted at -2/-1 Accuracy Kuro 38 + 12 48/49 Evasion 23+19-2 40 (Hit) Broken 7% 3)143 - Internal Bleeding Chance Surpassed 70%/88%
0.5 AP: Called Shot Legs: Targeted at -2/-1 Accuracy Kuro 38 + 7 43/44 Evasion 23+8-3 28 (Hit) 143 - Internal Bleeding Chance Surpassed 70%/71%
0.5 AP: Called Shot Legs: Targeted at -2/-1 Accuracy Kuro 38 + 2 40/39 Evasion 23+6-3 26 (hit) Broken 15% 5)142 - Internal Bleeding Chance Surpassed 70%/92%
0.5 AP: Called Shot Legs: Targeted at -2/-1 Accuracy Kuro 38 +20 56/57 Evasion 23+14-3 34 (Crit) 311 - Internal Bleeding Chance Surpassed 70%/100%

Kuro’s injuries: 157 x 4 + 79 + 354 = 1061 dmg, sprained leg, sprained head -2 Gen DC

Kyuji’s Injuries: 142x2 + 143x3 + 311 = 1024 dmg, broken leg, internal bleeding rank 1

[col]d 100 Rolls
Posted in Mod rolls|d20 Rolls
Posted by Kyuji[/col]

Mouko Kuro
HP: 39,000 [-1061] 37,939 [+1170]= 39,000
CP: 39,000 [-1325]= 37,675
AP: 10 AP next round 10.75
Injuries sprained leg, sprained head -2 Gen DC


Byakko Kyuji
HP: 39,000 [-1024]= 37,976
CP: 30,000 [-2375]= 27,625
AP: 10 - 10.5 AP Available next round
Injuries broken leg, internal bleeding rank 1



What Happened
Sensory Deprivation Aura Check: at start of round
24 + 17 Kuro (41)/ 30 + 9 Surpass Check by 2 Resist Aura
Attacks/Actions:
Kyuji unleashes Tiger Style Claws of Light (Gloves-Called Shots)
Kyuji opens First Gate and Sixth Gate 400 CP
Kyuji opens 7th Gate 600
Kuro wields Shi Shi Ken
Parasitic Infestation 29 + 4- 33(Kyuji) vs 24 + 14- 38 (Kuro) Surpass check by 5 (miss) 3AP Kuro’s eyes focus
0.5 AP: Called Shot Arms: Targeted at -2/-1 Accuracy Kyuji 29 + 11 39/40 Evasion 27 +12 39 (Hit) 157 Called shot % surpassed (70%) Kuro failed auto dodge
0.5 AP: Called Shot Legs: Targeted at -2/-1 Accuracy Kyuji 29 + 1 28/29 Evasion 27+1 28 (Hit) 157 Called shot % surpassed (52%) 1AP Kuro Takes Fighting stance; failed auto dodge
0.5 AP: Called Shot Arms: Targeted at -2/-1 Accuracy Kyuji 29 + 7 34/35 Evasion 27 +19 46 (Miss)
0.5 AP: Called Shot Legs: Targeted at -2/-1 Accuracy Kyuji 29 + 16 43/44 Evasion 27+1 28 (Hit) 1AP (sprain -1 dodge) 20%/30% 157 Kuro failed auto dodge
0.5 AP: Called Shot Arms: Targeted at -2/-1 Accuracy Kyuji 29 + 14 41/42 Evasion 27 -1 +14 40 (Hit) 6 AP 157 Called shot % surpassed (33%) Kuro failed auto dodge
0.5 AP: Called Shot Legs: Targeted at -2/-1 Accuracy Kyuji 29 + 7 34/35 Evasion 27 -1 +19 45 (Miss) 6.5(AP)
Kuro’s hands begin to glow a violet miasma to counter Kyuji’s light
0.5 AP: Called Shot Head: Targeted at -3/-2 Accuracy Kyuji 29 + 6 33/34 Evasion 27 -1 +8 34 (partial 50%) 79 Kuro failed auto dodge
0.5 AP: Called Shot Legs: Targeted at -2/-1 Accuracy Kuro 38 + 12 50 Evasion 23+11 34 (Hit) Sprained 15% 1) 143 - Internal Bleeding Chance Surpassed 70%/83%
0.5 AP: Called Shot Head: Targeted at -3/-2 Accuracy Kyuji 29 + 18 45/46 Evasion 27 -1 +15 41 Crit -2 Gen DC: 10% chance- maintained jutsu failure 1(AP) Jutsu maintained - 28% passed 10% check 354 dmg Kuro failed auto dodge
0.5 AP: Called Shot Legs: Targeted at -2/-1 Accuracy Kuro 38 + 14 50/51 Evasion 23+10-1 32 (Hit) Fracture 15% 2)142 - Internal Bleeding rank 1 Chance 70%/64%* Success
0.5 AP: Called Shot Legs: Targeted at -2/-1 Accuracy Kuro 38 + 12 48/49 Evasion 23+19-2 40 (Hit) Broken 7% 3)143 - Internal Bleeding Chance Surpassed 70%/88%
0.5 AP: Called Shot Legs: Targeted at -2/-1 Accuracy Kuro 38 + 7 43/44 Evasion 23+8-3 28 (Hit) 143 - Internal Bleeding Chance Surpassed 70%/71%
0.5 AP: Called Shot Legs: Targeted at -2/-1 Accuracy Kuro 38 + 2 40/39 Evasion 23+6-3 26 (hit) Broken 15% 5)142 - Internal Bleeding Chance Surpassed 70%/92%
0.5 AP: Called Shot Legs: Targeted at -2/-1 Accuracy Kuro 38 +20 56/57 Evasion 23+14-3 34 (Crit) 311 - Internal Bleeding Chance Surpassed 70%/100%

Kuro’s injuries: 157 x 4 + 79 + 354 = 1061 dmg, sprained leg, sprained head -2 Gen DC -5 Training Points due to strain of Gaia Seal

Kyuji’s Injuries: 142x2 + 143x3 + 311 = 1024 dmg broken leg, internal bleeding rank 1
  • Called shots can only be made with Basic Weapon attacks according to the UBR; the exception to this is attacks that allow a player to target a called shot as a special action or a jutsu who has a percentile chance of effect of a full hit to inflict a called shot penalty.

Mouko Kuro & Byakko Kyuji injure eachother’s legs

Note:
  • Kyuji’s natural genjutsu capability is stronger than his actual melee capability by 1 point
  • rolls for % checks were made separately next set of % checks will be posted by Kyuji.
  • Kyuji is genjutsu dangerous and this mod may change to show him in alternate builds.


Kuro's RP and actions for next round

Kuro knew he was slower than Kyuji as Hyakujuuonouu was slower than Byakko’s first born Shiro. Kyuji of the Byakko Clan was both savior and warrior. Kyuji was everything a master of wind, divine light, and mountain fury was meant to be. From his hands emerged claws of light as his aura exploded from his body while Kuro focused on readying himself for an onslaught. Kyuji faced the patient hunter and although he was not Kyuji’s equal in speed he was Kyuji’s equal in combat. Kuro’s battle chakra moved slowly in comparison to Kyuji as the onslaught began while Kuro was channeling his strength with a harsh grin of wrath and happiness, as their ancestral spirits smiled through both their visages. Kyuji’s strikes were fast and unavoidable for the most part for even though Mouko Kuro could see them he could not move fast enough to dodge them without chakra enhanced movement. As Kyuji struck Kuro in the face and kicked him in the legs Kuro managed to start his own battle rhythm as he focused his natural combat instincts on Kyuji. With a resounding roar Kuro began his counter assault with his natural demonic strength causing internal damage where Kyuji’s mental aura and tenacity wore down Kuro’s mental defenses.

Wounded and unable to fully dodge with Hyakujuuonouu unwilling to relent the duel continued with their dance of wrath and battle joy.

Start of second round:
Sensory Deprivation Aura Check: at start of round
24 + 5 Kuro (29)/ 30 + 18 Kyuji Succeeds in check
-2 Gen Save to single sense Genjutsu of the Kinetic type
Attacks/Actions Second Round:
Maintain Byakugan
Stay in Jyuuken stance
Maintain Gaia Seal
Maintain Chakra Extension
Maintain Combat Instinct – Kyuji 0 AP

1) Gentle Step Twin Lion Fist - Secret Clan Taijutsu
Rank 3: The Hyuuga spins, striking their opponent and dealing 1,110 Damage at +3 Accuracy. This has a 70% chance to cause -1 Accuracy/Dodge.
Costs:
Rank 3: 385 Cp, 1.75 Ap
Notes:
- Secondary debuff's last two rounds, and stack up to -2 Accuracy and Dodge.

2) Jyuuketsu Combo - Hyuuga Unarmed Combo
Rank 3: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 450 Damage.
Costs:
Rank 3: 820 Cp; 2.25 Ap
Notes:
- Target takes Cp Damage equal to Half the damage done by this technique. This Cp reduces the max Cp of the victim and cannot be recovered.

3)Step-In Flash 1.75AP
A quick dash close to the opponent to strike them followed by quickly stepping back out of range of counter attack.
C-Rank
Rank 2: 2 Strikes at +2 Accuracy dealing 580 Damage each. If both hit, the user gains +2 Dodge to the target's next attack.
Special Action: If the user dodges the target's next attack, the user gains +1 Accuracy to their next Unarmed attack.
Rank 2 Cost: 385 Cp
Notes:
- This does not stack.
- The Dodge Buff lasts until the end of the round.

4)Shoryuken 1.75 AP
Also know as the Raising Dragon Uppercut, this technique is a favorite among martial artists.
Information
C-rank
Rank 2: 1 Strike at Normal Accuracy dealing 1,265 Damage.
Rank 2 Cost: 420 Cp
Notes:
- Upon a full hit, the user may follow-up this technique instantly with another Non-Binding Unarmed Taijutsu C-Rank or lower at an additional +15% Cp.
(If full hit follow up with another gentle step twin lion fist)
Conditionals:
1) Kuro will counterstrike any TAIJUTSU attack of 2.25 AP or higher with the following combo reflexively
Fist of Virtue 2.75AP, Rank 2 Cost: 1,030 Cp and Hp + .5 AP called shot to arm
viewtopic.php?p=14901#p14901

2) If at Anytime Kuro finds himself in a genjutsu use willpower to cast Cancel 1.5AP till Genjutsu is clear
http://www.ninpocho.com/viewtopic.php?p=1171#p1171

Kuro Battle Stats:
Melee Accuracy: 15 + 12 + 1 (Class) +3 (Byakugan) + 2 (Stance) +2 Gaia Seal + 1 Chakra Extension +2 (Wpn) 38
Evasion: 15 + 8 + 1+ 3 (Byakugan) -1 sprained legs*
Genjutsu Save: 15 + 8 + 1 -2 gen save +-2 Gen save (kinetic) 21 gen save/ 19 gen save kinetic
Ninjutsu Accuracy: 15 + 8 + 1 (Class) + 3 (Byakugan)
Ranged Accuracy: 15 + 4 + 1 (Class) + 3 (Byakugan) * Shinobi 101**38* (Ranged Jutsu only not Projectiles)
Genjutsu DC: 15 + 8+ 1
Puppet Accuracy: 15 + 4 + 1 (Class) + 3 (Byakugan)

Kyuji Battle Stats
Melee Accuracy: 15 + 12 (Class) +2 (Wpn) 29
Evasion: 15 + 8- 23 -3 Broken leg
Genjutsu Save: 15 + 8 + 2 (7TH Gate) 25 (Immune to being tricked by clones)
Ninjutsu Accuracy: 15 + 8- 23
Ranged Accuracy: 15 + 8- 23
Genjutsu DC: 15 +12 +2 (Mental Focus) +1 Eyes of the Mystics) (lightning jutsu use GEN DC) 30
Puppet Accuracy: 15 + 8- 23
 

Tomomi

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It had appeared that the two brothers united because of marriage were going to duke it out. Kyuji had given his brother the opportunity to attack first, but it seemed his own speed was much faster than his brother's. However, the two men would decide to throw punches with quite precision at each other and in the process seemed to actually hurt one another. The descendant of Byakko actually could hear his own leg snapping as the Lord of the Toraono Branch nailed him multiple times and he himself could see swelling emitting from his brother's leg showing signs of injury. To make matters worse between the two brothers, the husband of the head of the Byakko Clan decided to also go after his brother's head and actually seemed to injure that part as well and there was clear signs of swelling and he could tell that his brother was in pain. But, it seemed Kuro was not done as he swiftly approached his brother and hit him hard that Kyuji's head swung down to his chest as he winced in pain.

It had seemed that neither man had truly won this round of their fight as they were both battered up and hurt in the process. However, the descendant had a plan to combat his frenemy's tactics. If the man who accepted him as a brother was going to fight dirty and up close, Kyuji would have to do the same thing. It was obviously that he wanted to fight Kyuji at his own game, but the descendant was not going to have any of it. His eyes were glowing quite brightly now as he pulled out a surprise addition to their fight and started to go through handseals. If he was going to fight and go down swinging, then his brother was going to do the same thing. There was a plan in place, but it was going to require concise timing on his part and some luck as well. He was going to have to fight his brother wisely or else he was going to get his arse handed to him easily.

What would both men do to combat what they experienced already?

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Rolls:
[col3]Kuro's Rolls:
17, 18, 12, 1, 19
1, 14, 19, 8, 12
15, 14, 12, 7, 2
20
, 5, 7, 5, 17
2, 15, 17, 5, 7
8, 17, 11, 6, 8
20, 16, 18, 3, 12
17, 9, 20, 16, 17
6, 11, 6, 14, 13
6, 8, 9, 1, 15
12, 6, 7, 4, 7
11, 7, 18, 14, 5
1, 1, 4, 19, 2
11, 10, 8, 16, 9
4, 2, 16, 12, 2
20, 6, 13, 13, 9
17, 18, 20, 12, 3
1, 19, 9, 9, 5
10, 1, 15, 15, 13
5, 13, 14, 3, 10|Akujin's Rolls:
9, 4, 11, 1, 7
16, 14, 7, 6, 11
18, 10, 19, 8, 6
14
, 18, 1, 12, 4
15, 12, 10, 2, 8
19, 20, 17, 2, 1
5, 12, 7, 4, 12
11, 11, 3, 6, 7
20, 6, 17, 1, 17
10, 9, 20, 16, 11
4, 19, 11, 20, 14
2, 12, 12, 7, 20
5, 20, 6, 14, 1
17, 2, 15, 17, 14
15, 14, 9, 5, 11
1, 6, 11, 2, 12
17, 18, 14, 5, 3
5, 7, 18, 4, 17
4, 15, 7, 5, 6
11, 13, 12, 14, 18|D100 Rolls(Starting Round 2 using percentages from upper numbers):
17, 61, 26, 90, 59
3, 66, 98, 24, 41
39, 22, 70, 16, 19
44, 84, 97, 58, 85
78, 65, 25, 12, 80
39, 5, 88, 27, 25
90, 4, 57, 72, 17
39, 71, 25, 24, 6
43, 13, 60, 97, 19
82, 58, 19, 45, 99
97, 37, 96, 87, 94
68, 80, 6, 97, 70
8, 17, 31, 11, 49
8, 19, 85, 90, 33
64, 47, 28, 54, 52
44, 65, 19, 67, 74
91, 46, 5, 88, 12
3, 35, 72, 56, 68
15, 55, 63, 82, 7
67, 24, 65, 78, 31[/col3]​

Actions:
Profile is here: https://www.ninpocho.com/viewtopic.php?p=165034#p165034
0 AP: If they are out, sheathe Tiger Style Claws of Light (Suppression) using Quickdraw
0 AP: Quickdraw Tiger Style Claws of Light(Gloves: Mix of Gen and Tai)
1.5 AP: Immolation Armor Mastered w/ Minor Affinity Move: Debilitate
2.5 AP: Pox Mastered w/ Cerebral Control Special Move
2.5 AP: Crush Depth Mastered w/ Sensory Switch Special Move(Making the Jutsu an Audial Genjutsu)
1.75 AP: Grapple Mastered

Conditionals:
1. Body Flicker Mastered with follow-up attack being Grapple Mastered if Kuro uses an offensive taijutsu that takes 2 or more seconds: 1.75 AP for both actions for total of 3.5 seconds

Maintains:
Please maintain everything active and if the Genjutsu would still be considered active, please drop it.

Notes:
1. Elemental Illusion is using the Lightning Element
2. Eye of the Mystics: +1 Gen DC
3. Hands of Power: +15% Unarmed Damage
4. Weak of Will: All unarmed strikes made by the user have a 30% chance of reducing the target's Genjutsu Save by -1 for the remainder of the round. This chance is increased by +10% if Hands of Power acquired. If used with multi-hitting jutsu this percentage is divided evenly, and may only take effect once per Action. This effect Stacks up to three times.
5. Sensory Deprivation Aura: Kinetic Genjutsu
-All others on the battlefield receive -2 Gen Save to single sense Genjutsu of the chosen type. Must roll everyone's Gen Save vs the Shadow Boxer's Gen DC at the start of each round, and all Shadow Boxers are immune to this effect.
6. Called Shot: Called Shots only take half the usual accuracy Penalties, +5% Called Shot chance, User can inflict Broken rank debuffs.
7. Weights are not equipped.
8. Painful Illusions: The user may channel Genjutsu through their Unarmed weapon; Using their melee Accuracy in place of their Genjutsu DC. Genjutsu used this way cost +10% chakra, increasing by an additional +10% Each time this skill is used after the first.
9. Note on Gates: 200 Cp per gate to initiate. 100 Hp/rnd per gate.
10. Shattered Reality: Targets effected with the user's Genjutsu take +10% damage from all damage types. This added damage is considered Illusionary, and cannot be reduced.
11. Debilitate - Increases the Secondary effect chances of a Ninjutsu attack by 1/2; this move may only be used once per round.
12. Cerebral Control: The user may cast Genjutsu with no handseals. May only be used once per round.
13. Sensory Switch: The Genjutsu used may count as a different sense. The Sense it is counting as must be one which the player also has Sensory Knowledge in, and must be declared at the time of casting the jutsu. This can only affect one jutsu at a time, and the jutsu it is used on cannot be used again until it is no longer maintained.
 

Toraono Kuro

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The Mod Co-Modded by Akujin and Kuro
Sensory Deprivation Aura Check: Kuro's Gen Save is 21 + 5 = 26, Kyuji's Gen DC is 30 + 18 = 48; Kuro's Gen Save against Kinetic Genjutsu Lowers by 2
0 Seconds: Kyuji sheathes his Tiger Style Claws of Light (Suppression) via Quickdraw
0 Seconds: Kyuji quickdraws Tiger Style Claws of Light(Gloves: Mix of Gen and Tai)
1.5 Seconds: Kyuji's body begins to become like the Human Torch(Immolation Armor Mastered w/ Minor Affinity Move: Debilitate)
1.75 Seconds: Kuro uses the Hyuuga's Gentle Step Twin Lion Fist Mastered: Misses! Kyuji's Conditional of Body Flicker triggered.
3.5 Seconds: Kyuji uses Grapple Mastered, but misses:
Auto-Dodge for Kuro: 17 Failed
Akujin's Melee Accuracy is 29 + 1 - 4 = 26; Kuro's Evasion is 26 + 7 = 33
5.75 Seconds: Kuro uses Jyuuketsu Combo Mastered: Hit(100%), Hit(100%), Hit(100%), Hit(100%), Hit(100%), Hit(100%)
Auto-Dodge for Kyuji Against Strike 1: 61 Failed
Strike 1: Kuro's Melee is 38 + 5 = 43; Kyuji's Evasion is 20 + 12 = 32
Internal Bleeding to Kyuji: 26 Failed
Burn Effect from Immolation Armor Mastered: 90 Successful(+5% Damage for the Round)
Auto-Dodge for Kyuji Against Strike 2: 59 Failed
Strike 2: Kuro's Melee is 38 + 17 = 55; Kyuji's Evasion is 20 + 4 = 24
Internal Bleeding to Kyuji: 3 Failed
Auto-Dodge for Kyuji Against Strike 3: 66 Failed
Strike 3: Kuro's Melee is 38 + 2 = 40; Kyuji's Evasion is 20 + 15 = 35
Internal Bleeding to Kyuji: 98 Hit(Kyuji is now Rank 2 Bleeding)
Auto-Dodge for Kyuji Against Strike 4: 24 Failed
Strike 4: Kuro's Melee is 38 + 15 = 53; Kyuji's Evasion is 20 + 12 =32
Internal Bleeding to Kyuji: 41 Hit(Kyuji is now Rank 3 Bleeding)
Auto-Dodge for Kyuji Against Strike 5: 39 Fail
Strike 5: Kuro's Melee is 38 + 17 = 55; Kyuji's Evasion is 20 + 10 =30
Internal Bleeding to Kyuji: 22 Fail
6.25 Seconds: Kyuji uses Pox Mastered w/ Cerebral Control Special Move: Hit(100%)
Auto-Dodge Chance for Kuro: 70 Failed
Kyuji's Genjutsu DC: 30 + 2 = 32
Kuro's Genjutsu Save Against Kinetic Jutsu: 19 + 5 = 24
7.68 Seconds: Kuro gets flashy(Step-In Flash Mastered): Hit(100%), Hit(100%)
Auto-Dodge Chance for Kyuji: 16 Failed
Kuro's Melee is 38 + 7 + 2= 47
Kyuji's Evasion is 20 + 8 = 28
Internal Bleeding to Kyuji: 19 Failed
Burn Effect from Immolation Armor Mastered: 44 Failed
Auto-Dodge Chance for Kyuji: 84 Failed
Kuro's Melee is 38 + 8 + 2= 48
Kyuji's Evasion is 20 + 19 = 39
Internal Bleeding to Kyuji: 97% (Kyuji is now Rank 4 Bleeding)
Burn Effect from Immolation Armor Mastered: 58 Failed
8.75 Seconds: Kyuji uses Crush Depth Mastered w/ Sensory Switch Special Move(Making the Jutsu an Audial Genjutsu): Hit(100%)
Auto-Dodge for Kuro: 85 Failed
Kyuji's Genjutsu DC is 30 + 20 = 50
Kuro's Genjutsu Save is 21 + 17 + 2= 40
9.61 Seconds: Kuro uses Shoryuken Mastered: Hit(100%)
Auto-Dodge Chance for Kyuji: 78 Failed
Decompression Sickness Auto Fail: 65 Fail
Kuro's Melee is 38 + 11 = 49
Kyuji's Evasion is 20 + 17 = 37
Internal Bleeding to Kyuji: 25 Failed
Burn Effect from Immolation Armor Mastered: 12 Failed
10 Seconds: Kyuji could not finish an action!
10 Seconds: Kuro could not finish an action!
[col]d 100 Rolls by Kyuji
Posted by Kyuji|d20 Rolls by Kyuji
Posted by Kyuji[/col]

Mouko Kuro
HP: 39,000 [-472] -103537,939 [+1170]= 37,965
CP: 37,675/39,000 [-2250]= 35,425
AP: 11 AP next round
Injuries sprained leg, sprained head -2 Gen DC/ -2 Kinetic Gen Save*


Byakko Kyuji
HP: 37,976/39,000 [--5229]= 32,747
CP: 27,625/30,000 [-2825]= 24,800
AP: 10.25 AP Available next round
Injuries broken leg, internal bleeding rank 4



Maintain Costs(Kuro): 430 + 210 = -640
This Round CP Cost(Kuro): 385 + 820 + 385 + 420 = 2010 * .80 = -1608
Healing Factor(Kuro): +1170 HP beginning of next round
Maintain Costs(Kyuji): -300 HP(Gates)
This Round CP Cost(Kyuji): 330 + 600 + 600 + 420 + 575 = -2525
HP Damage(Kyuji): 2250 + 1160 + 1265 = 4675 * 0.90 = 4208 * 1.10 = -4628
Bleeding Damage(Kyuji): -390 HP
HP Damage(Kuro): 518 (from Immolation Armor+Gaia Seal+Shattered Reality) + 598 (Pox+Gaia+Shattered Reality) + 437 (Crush Depth+Gaia+Shattered Reality)

Totals and Summary:
1. -2250 CP to Kuro
2. -2825 CP to Kyuji
3. -5229 HP to Kyuji
4. 1035(Illusionary from Pox and Crush Depth) NonHealable +472(Physical Damage from Armor)+46(Shattered Reality from Armor) --> -1553 HP
5. Kyuji will bleed at Rank 4 next go around
6. Kuro will gain 1170 HP from Healing Factor at beginning of Next Round
7. Sensory Deprivation Aura Check for Round 3: Kuro's Gen Save is 21 + 6 = 27, Kyuji's Gen DC is 30 + 2 = 32; Kuro's Gen Save against Kinetic Genjutsu Lowers by 2
8. Kyuji 10.25 AP next round
9. Kuro 11 AP next round

Explanations: Kyuji's immolation armor is causing direct feedback to Kuro's taijutsu attacks, Kyuji's Genjutsu are causing unhealable damage to Kuro. Kuro is very happy about the unhealable damage for some odd reason and impressed that Kyuji can keep standing after taking his attacks.


Kuro's Actions for next round:
Mouko Kuro actions:
activate Immolation armor (Immolation Armor Mastered w/ Minor Affinity Move: Debilitate) 1.5 AP
https://www.ninpocho.com/viewtopic.php?f=290&t=357
Re-Activate Chakra Extension rank 2 C-Rank Taijutsu: 1.75 AP
http://www.ninpocho.com/viewtopic.php?p=14767#p14767
Maintain Gaia Seal Rank 1 -5 training points for each round active (10 training points so far)
viewtopic.php?f=205&t=253
Maintain Byakugan 430/round to maintain
Keep Jyuuken stance
Maintain Combat Instinct on Akujin
viewtopic.php?f=213&t=5387

11AP - 3.25 AP - 3.5 AP = 4.25
3.25 AP jutsu usage
3.5 AP Called Shots to the head (7 called shots to the head)
4.25 AP remaining for conditionals
Total AP Usage:
Total CP Usage: -900, -425
Special costs: -5 Training Points for Round 1 / -5 Training points for Round 2


Conditionals:
1) Kuro will counterstrike any TAIJUTSU attack of 2.25 AP or higher with the following combo reflexively
Fist of Virtue 2.75AP, Rank 2 Cost: 1,030 Cp and Hp + .5 AP called shot to arm
viewtopic.php?p=14901#p14901

2) If at Anytime Kuro finds himself in a genjutsu use willpower to cast Cancel 1.5AP till Genjutsu is clear
http://www.ninpocho.com/viewtopic.php?p=1171#p1171

3) Kuro will counter any ninjutsu with Odomo Rasengan + 2 Acc ( -10% )*dmg cancelled out by NE effect +10% dmg
Major Affinity Move –
Jutsu Clash - The user may reflexively use a Ninjutsu to counter an offensive Ninjutsu attack aimed at them. A Nin check is made between both users, and whichever side fails this check receives -2 dodge against the winning Jutsu. The losing Jutsu will be negated, and the winning Jutsu's Damage will be reduced by the losing Jutsu's damage.

• A Jutsu of equal or greater level must be used to counter a Jutsu.
• If an element has an advantage over another it receives a +2 bonus to its check.
• In terms of advantages; Fire>Wind>Lightning>Earth>Water>Fire.
• Advanced Elements are treated as their Major Element.
• This may only be done once per round.

Kuro's RP
Kuro struck the divine aura that Kyuji unleashed burning his demon blooded body with each strike but he was relentless in his assaults regardless of the damage to himself. A look of pure battle bliss covered Kuro’s face even as his skin blistered and bled. He could see the damage he was placing upon Kyuji’s body but he also expected Kyuji would take time to heal himself should things get too dangerous. The demonic power from his seal was growing and the runic markings were beginning to glow a brighter violet as Mouko Kuro pushed himself harder and in his reactions to Kyuji’s efforts lashed out at him even harder and directly. So swept up in his battle joy Kuro stopped using his techniques and special skills and simply began palm boxing Kyuji in hopes that Kyuji’s speed would increase during their match if he kept pushing him physically.
“Come Now brother from the Byakko Clan, the White Tiger has blessed you significantly, yet you still do not use their true power! Do I need to call upon your patron to have the great celestial wrath of the four winds teach you what it means to be chosen by Byakko?!!” <i></i> Kuro’s words were a ruse as he sensed they had onlookers whom were wondering why they were fighting so he winked to let Kyuji know it was not a true insult just a battle nuance to tell Kyuji to fight harder so that they may use their full potential and to fool any onlookers into thinking they were having an actual dispute and not a full contact training session. If they fooled others into thinking they were having a dispute it would make people wonder how strong Kyuji truly was. Kuro then got serious for a moment as he literally told Kyuji what he was going to do so that Kyuji could get his distance and prepare himself. He was not trying to kill a friend.

“I am going to punch you in the face until you understand what being a warrior means in our clan!! IF YOU USE A NINJUTSU! I WILL COUNTER IT! IF YOU THINK YOUR TAIJUTSU IS STRONGER THAN MINE I WILL MEET IT HEAD ON WITH MY OWN TAIJUTSU!! MAKE NO MISTAKE, I WILL DRAW OUT EVERY DROP OF POWER BETWEEN THE BOTH OF US AND YOU AND I WILL BOTH KNOW SATISFACTION IN THIS DISPUTE!!! Prepare Yourself!!!” <i></i>
Kuro's demonic aura began to expand to match and counter Kyuji's celestial aura. The battle had just stepped up a notch.

WC: 415
MFT
 

Tomomi

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The two men of ancestral relations stared down one another as the descendant of Byakko's body began to flame up emitting a hot, scorching aura as his brother dashed at him while he stood on his broken leg wincing in pain. Then, the shitstorm began as the fists of his brother nailed him hard and dead on multiple times making the Byakko gasp for air as he collapsed to the ground unable to support his weight anymore as his brother continued to pound him hard. Luckily, Kyuji was able to get through a few handseals that made his own brother's fists harm him as well in the illusionary realm as he could see his shadows and flames striking back at Kuro. It wasn't much, but it was at least a start to getting back at his demon brother.

However, his brother thought it would be wise to taunt him and tell him exactly what he was going to do. Why exactly would your opponent tell you exactly what he was doing was beyond Kyuji's understand, but he shrugged as he laid on the ground hearing the strategy being plotted. But, he didn't believe a single word being said as he struggled to get on his knees and look at his brother. Kuro definitely was a strong opponent, but Kyuji still had plenty of tricks up his sleeve and this fight was far from over.


OOC:

Rolls:
[col3]Kuro's Rolls:
17, 18, 12, 1, 19
1, 14, 19, 8, 12
15, 14, 12, 7, 2
20, 5, 7, 5, 17
2, 15, 17, 5, 7
8, 17, 11
, 6, 8
20, 16, 18, 3, 12
17, 9, 20, 16, 17
6, 11, 6, 14, 13
6, 8, 9, 1, 15
12, 6, 7, 4, 7
11, 7, 18, 14, 5
1, 1, 4, 19, 2
11, 10, 8, 16, 9
4, 2, 16, 12, 2
20, 6, 13, 13, 9
17, 18, 20, 12, 3
1, 19, 9, 9, 5
10, 1, 15, 15, 13
5, 13, 14, 3, 10|Akujin's Rolls:
9, 4, 11, 1, 7
16, 14, 7, 6, 11
18, 10, 19, 8, 6
14, 18, 1, 12, 4
15, 12, 10, 2, 8
19, 20, 17
, 2, 1
5, 12, 7, 4, 12
11, 11, 3, 6, 7
20, 6, 17, 1, 17
10, 9, 20, 16, 11
4, 19, 11, 20, 14
2, 12, 12, 7, 20
5, 20, 6, 14, 1
17, 2, 15, 17, 14
15, 14, 9, 5, 11
1, 6, 11, 2, 12
17, 18, 14, 5, 3
5, 7, 18, 4, 17
4, 15, 7, 5, 6
11, 13, 12, 14, 18|D100 Rolls(Starting Round 2 using percentages from upper numbers):
17, 61, 26, 90, 59
3, 66, 98, 24, 41
39, 22, 70, 16, 19
44, 84, 97, 58, 85
78, 65, 25, 12
, 80
39, 5, 88, 27, 25
90, 4, 57, 72, 17
39, 71, 25, 24, 6
43, 13, 60, 97, 19
82, 58, 19, 45, 99
97, 37, 96, 87, 94
68, 80, 6, 97, 70
8, 17, 31, 11, 49
8, 19, 85, 90, 33
64, 47, 28, 54, 52
44, 65, 19, 67, 74
91, 46, 5, 88, 12
3, 35, 72, 56, 68
15, 55, 63, 82, 7
67, 24, 65, 78, 31[/col3]​

Actions:
1. Open Gate of Healing and then Call Shot @ Heart: 1 AP modded as 0 AP Due to Initiative
2. Cast Tree Binding Mastered w/ Sensory Knowledge Move-Deja-Vu: 3 AP
3. Resting w/ Gate of Healing Effect and Calm Mind's Additional HP/CP Bonus: 5.125 AP

Conditionals:
1. Body Switch Mastered w/ Control if possible: 0.5 AP

Maintains:
1. Keep them Maintained.
2. If my resting is successful, all maintains are dropped due to resting. The Gates are not because of the note in the Gates portion of the Kinjutsu. I was made aware that it might be worded weird so I apologize but that's what I meant.

Notes:
1. Elemental Illusion is using the Lightning Element
2. Eye of the Mystics: +1 Gen DC
3. Hands of Power: +15% Unarmed Damage
4. Weak of Will: All unarmed strikes made by the user have a 30% chance of reducing the target's Genjutsu Save by -1 for the remainder of the round. This chance is increased by +10% if Hands of Power acquired. If used with multi-hitting jutsu this percentage is divided evenly, and may only take effect once per Action. This effect Stacks up to three times.
5. Sensory Deprivation Aura: Kinetic Genjutsu
-All others on the battlefield receive -2 Gen Save to single sense Genjutsu of the chosen type. Must roll everyone's Gen Save vs the Shadow Boxer's Gen DC at the start of each round, and all Shadow Boxers are immune to this effect.
6. Called Shot: Called Shots only take half the usual accuracy Penalties, +5% Called Shot chance, User can inflict Broken rank debuffs.
7. Weights are not equipped.
8. Painful Illusions: The user may channel Genjutsu through their Unarmed weapon; Using their melee Accuracy in place of their Genjutsu DC. Genjutsu used this way cost +10% chakra, increasing by an additional +10% Each time this skill is used after the first.
9. Note on Gates: 200 Cp per gate to initiate. 100 Hp/rnd per gate.
10. Shattered Reality: Targets effected with the user's Genjutsu take +10% damage from all damage types. This added damage is considered Illusionary, and cannot be reduced.
11. Debilitate - Increases the Secondary effect chances of a Ninjutsu attack by 1/2; this move may only be used once per round.
12. Cerebral Control: The user may cast Genjutsu with no handseals. May only be used once per round.
13. Sensory Switch: The Genjutsu used may count as a different sense. The Sense it is counting as must be one which the player also has Sensory Knowledge in, and must be declared at the time of casting the jutsu. This can only affect one jutsu at a time, and the jutsu it is used on cannot be used again until it is no longer maintained.
 

Toraono Kuro

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The Mod Co-Modded by Akujin and Kuro RD 3
Sensory Deprivation Aura Check: Kyuji's Gen DC is 30 + 2 = 32, Kuro's Gen Save is 21 + 6 = 27; Kuro's Save is lowered by -2 still for Kinetic Genjutsu
Pox Check: Kyuji's Gen DC is 30 + 1, Kuro's Gen DC is 24 + 8; Kuro is still unaware he is under Pox
Crush Depth Check: Kyuji's Gen DC is 30 + 5 = 35, Kuro's Gen DC is 24 + 20; Kuro is aware he is under Crush Depth
0 Seconds: Kyuji Opens Gate of Healing[20% Chance of Backlash Starting Next Round]
0 Seconds: Kyuji Attempts Called Shot-Heart at Kuro but Misses!
Auto-Dodge Chance for Kuro: 80[Failed]
Kyuji's Melee Acc is 29 + 12 - 2, Kuro's Evasion is 26 + 16; Miss
1.5 Seconds: Kuro Attempts to Cancel Crush Depth: Successful
3.0 Seconds: Kyuji uses Tree Binding Mastered w/ Deja Vu: Successful, Kuro is bound but aware that he is
Kuro's Auto-Dodge Chance: 88[Failed]
Kyuji's Genjutsu DC is 30 + 12 - 2.5, Kuro's Gen Save is 19 + 12: Successful!
Kuro's Conditional Related to Cancel does not work!
Kuro's Chakra powered Maintains are Dropped due to being unable to use chakra
Pox is also dropped at this point since it is replaced with Deja Vu
8.125 Seconds: Kyuji takes a much needed rest.
Note: Gate of Healing Effect and Calm Mind's Additional HP/CP Bonus were used
Note: Kyuji's maintains are dropped while resting aside from his Gates
Note: Kyuji rested for half his AP which triggers his bleeding and called shots to go bye-bye
9.825 Seconds: Kuro re-activates his Chakra Extension

Note: Gate of Healing Effect and Calm Mind's Additional HP/CP Bonus were used
Note: Kyuji's maintains are dropped while resting aside from his Gates
Note: Kyuji rested for half his AP which triggers his bleeding and called shots to go bye-bye
10 Seconds: Kuro cannot use any actions due to being binded
[col]d 100 Rolls by Kyuji
Posted by Kyuji|d20 Rolls by Kyuji
Posted by Kyuji[/col]

Mouko Kuro
HP: 39,000 -0 -1035 37,939 [+1170]= 37,965
CP: 37,675/39,000 [-1743]= 33,682
AP: 12 AP next round
Injuries sprained leg, sprained head -2 Gen DC/ -2 Kinetic Gen Save*, bound - deja vu


Byakko Kyuji
HP: 32,747/39,000 [ -1860 + 3900]= 34,787
CP: 24,800/30,000 [-1500 + 3000 ]= 26,300
AP: 12 AP Available next round
Injuries Refreshed, 4 Gates Active



Totals and Summary:
Kyuji's HP Loss: -1560(Bleeding) + -300(Gates)
Kuro's CP Loss: 281(Armor) + 430(Byakugan) + 612(Cancel CP) , -420 Chakra Extension -1743
Kyuji's CP Loss: 170(Armor) + 300(Pox) + 300(Crush Depth) + 600(Gate Maintain) + 100(Gate Opening)
Kyuji's HP Regain: +3900 HP
Kyuji's CP Regain: +3000 CP
Kuro's HP Regain: +1170
8. Kyuji 12 AP next round
9. Kuro 11 AP next round

Explanations:
Kuro’s Crush Depth is canceled
Kyuji's bind takes hold
Kuro’s combat instinct and gaia seal remain


Mouko Kuro Actions:
Gaia Seal evolves to rank 2 - 0AP

Unbound – 2.25
An advanced technique that prepares the user against restrains, using whatever their body is capable of in order to avoid the bind. Alternatively, they can use this technique when already bound, using large amounts of chakra and physical strength to break the bind.

Information
Prerequisites: B-Rank

Rank 1: Prepares the user for the next 2 rounds or until targeted by a bind, the user gains +2 Dodge against a Binding Technique.
Rank 2: Prepares the user for the next 2 rounds or until targeted by a bind, the user gains +3 Dodge against a Binding Technique.

Special Action - Awakening the Dragon: When used while bound, the user gains a +1/10% to the user’s next chance of breaking free at Rank 1 and a +2/20% to the user’s next chance of breaking free at Rank 2. This may be used as Reactionary.

Rank 1 Cost: 545 Cp
Rank 2 Cost: 680 Cp

Notes:
- This does not stack.
- Only applies to Non-Illusionary/Genjutsu Binding Techniques.
- Can only be used once per round.
- Can be used while bound, this cannot be prevented or stopped.

activate Immolation armor (Immolation Armor Mastered w/ Minor Affinity Move: Debilitate) 1.5 AP
https://www.ninpocho.com/viewtopic.php?f=290&t=357
Maintain Gaia Seal Rank 2 -5 training points for each round active (20 training points so far)
viewtopic.php?f=205&t=253
Activate Byakugan 900 AP to activate
Take Jyuuken stance
Maintain Chakra Extension
Maintain Combat Instinct on Akujin
viewtopic.php?f=213&t=5387

11AP
-2.25 AP Unbound
-2.5 AP jutsu usage
-2.5 AP Called Shots to the head (5 called shots to the head)
3.75 AP remaining for conditionals
Total AP Usage:8.0
Total CP Usage: -900, -425, -330, -680
Special costs: -5 training points for each round active (20 training points so far)

(20 TP spent so far on Gaia Seal)*

Conditionals:
1) Kuro will counterstrike any TAIJUTSU attack of 2.25 AP or higher with the following combo reflexively
Fist of Virtue 2.75AP, Rank 2 Cost: 1,030 Cp and Hp + .5 AP called shot to arm
viewtopic.php?p=14901#p14901

2) If at Anytime Kuro finds himself in a genjutsu use willpower to cast Cancel 1.5AP till Genjutsu is clear
http://www.ninpocho.com/viewtopic.php?p=1171#p1171

3) Kuro will counter any ninjutsu with Odomo Rasengan + 2 Acc ( -10% )*dmg cancelled out by NE effect +10% dmg
Major Affinity Move –
Jutsu Clash - The user may reflexively use a Ninjutsu to counter an offensive Ninjutsu attack aimed at them. A Nin check is made between both users, and whichever side fails this check receives -2 dodge against the winning Jutsu. The losing Jutsu will be negated, and the winning Jutsu's Damage will be reduced by the losing Jutsu's damage.

• A Jutsu of equal or greater level must be used to counter a Jutsu.
• If an element has an advantage over another it receives a +2 bonus to its check.
• In terms of advantages; Fire>Wind>Lightning>Earth>Water>Fire.
• Advanced Elements are treated as their Major Element.
• This may only be done once per round.

Kuro's RP
Kuro was about to do exactly as he had spoken when Kyuji managed to surprise him using mental arts to his advantage along with his physical rejuvenation abilities Kuro found himself temporarily bound to a white celestial tree and the majority of his ower swept away but his dark link to Hyakujuuonouu only grew stronger as a seal cannot be released by anything short of pure personal will or true unconsciousness. Kuro’s hunter form accepted its cursed link to Hyakujuuonouu with a fury of power and will that allowed him to recognize the dangers within his mind and the truth of his body. Genjutsu was his weakness true enough but the damage suffered only made him stronger which was exactly why Kuro fought the way he did.

“Bound to the great white tree of Byakko, the tree of lament as it was in the days of old. Maybe you do indeed have control over Byakko’s favor but it seems you just don’t know HOW to wield the power of the white tiger quite yet. Hyakujuuonouu was never strong enough to challenge Byakko itself so he challenged Byakko’s strongest child during the days of old, that celestial tiger he fought was named 'Shiro;. I myself am not their equal either, in fact it requires six vessels of power to maintain the balance I have with my ancestor, but you are different, you actually have the potential to singularly provide host to the celestial power vast and SHARE it with your wife and children. I am honored that you would wield such strength against me and to honor this match I will show you more of myself than I have ever shown anyone else in battle. Behold the second stage of Hyakujuuonouu’s wrath born anew… I WILL MAKE YOU UNDERSTAND THE GIFTS WITHIN YOU IF I HAVE TO BEAT THEM OUT OF YOU FIRST!!!” <i></i> Kuro’s words released some of his self control as he embraced the changes within his hunter body as he unleashes more of his demonic aura, .

Kuro's demonic aura expanded yet again to match and counter Kyuji's celestial aura. The battle reached the fourth round and with it a deeper understanding of the power within them both as Kuro drew out his own power while attempting to make Kyuji realize his own.

MFT
WC: 300
 

Tomomi

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RP:
It appeared that the plan had worked finally for the descendant of Byakko as an illusionary tree erupted from the ground engulfing his brother and making the more powerful taijutsu user between them unable to move. But, there was no time to gloat as the demigod quickly knelt down to a knee unlocking another gate and closing his eyes to quickly control his breathing. It appeared a golden aura surrounded him as he knelt and the tree holding his brother had collapsed releasing him. When the two men both were back up in their fighting stances, he would hear his brother slewing some long speech based on ancient times and what not. But, he didn't completely care as his pain was gone and his chest didn't feel like it was collapsing from the inside; in other words, he felt a hell of a lot better now than he did earlier. If he had chose to respond, it wouldn't have been well received as he wasn't entirely pleased right now...he might've saved his ass but he couldn't keep holding back with Genjutsu forever or Kuro would definitely come after him and destroy him.

What would the descendant of an ancient god do?


Actions:
Profile is here: viewtopic.php?p=165034#p165034

1. 12 AP to Start the Round
2. Quickdraw Tiger Style Claws of Light(Gloves: Mix of Gen and Tai) if not out: 0 AP
3. Quickdraw a Smoke Bomb and throw it using Melee Accuracy: 0.5 AP but modded as 0 AP due to Initiative
4. Quickdraw a Health Pill and consume it: 0.5 AP but modded as 0 AP due to Initiative
5. Havoc of the Doomed Mind Mastered[Note the Combo which is the following two jutsu] w/ Mental Focus: 2.25 AP
6. Use Night Mare: 2.25 AP
7. Use Mist of Deceit w/ Special Action: Sepuku and w/Overload on the Special Action making 33% called shot-heart for -1 accuracy: 2 AP
8. Use Verse of Darkness Mastered w/Sensory Switch making it Audial: 2 AP
9. Quickdraw a Health Pill and consume it: 0.5 AP

Conditionals:
If Kuro uses a called shot, use Body Switch Mastered: 0.5 AP
If Kuro uses a taijutsu of 2 AP or higher, use Fist of Virtue Mastered with Special Action-Humility: 2.75 AP

Notes:
1. Elemental Illusion is using the Lightning Element
2. Eye of the Mystics: +1 Gen DC
3. Hands of Power: +15% Unarmed Damage
4. Weak of Will: All unarmed strikes made by the user have a 30% chance of reducing the target's Genjutsu Save by -1 for the remainder of the round. This chance is increased by +10% if Hands of Power acquired. If used with multi-hitting jutsu this percentage is divided evenly, and may only take effect once per Action. This effect Stacks up to three times.
5. Sensory Deprivation Aura: Kinetic Genjutsu
-All others on the battlefield receive -2 Gen Save to single sense Genjutsu of the chosen type. Must roll everyone's Gen Save vs the Shadow Boxer's Gen DC at the start of each round, and all Shadow Boxers are immune to this effect.
6. Called Shot: Called Shots only take half the usual accuracy Penalties, +5% Called Shot chance, User can inflict Broken rank debuffs.
7. Weights are not equipped.
8. Painful Illusions: The user may channel Genjutsu through their Unarmed weapon; Using their melee Accuracy in place of their Genjutsu DC. Genjutsu used this way cost +10% chakra, increasing by an additional +10% Each time this skill is used after the first.
9. Note on Gates: 200 Cp per gate to initiate. 100 Hp/rnd per gate.
10. Shattered Reality: Targets effected with the user's Genjutsu take +10% damage from all damage types. This added damage is considered Illusionary, and cannot be reduced.
11. Sensory Switch: The Genjutsu used may count as a different sense. The Sense it is counting as must be one which the player also has Sensory Knowledge in, and must be declared at the time of casting the jutsu. This can only affect one jutsu at a time, and the jutsu it is used on cannot be used again until it is no longer maintained.
12. Overload: +/- 1 and +/- 5% to the secondary effects of a genjutsu. May only be done once per round.
13. Mental Focus: +2 Gen DC. This may only be used once per round and the Genjutsu used with this may not be used for a full round after it resolves. In the case of a Maintain Genjutsu it wouldn't be able to be used again until a full round after it was no longer maintained though gains this bonus for any checks made for the Genjutsu's duration.

Rolls:
[col3]Kuro's Rolls:
17, 18, 12, 1, 19
1, 14, 19, 8, 12
15, 14, 12, 7, 2
20, 5, 7, 5, 17
2, 15, 17, 5, 7
8, 17, 11, 6, 8
20, 16, 18, 3, 12

17, 9, 20, 16, 17
6, 11, 6, 14, 13
6, 8, 9, 1, 15
12, 6, 7, 4, 7
11, 7, 18, 14, 5
1, 1, 4, 19, 2
11, 10, 8, 16, 9
4, 2, 16, 12, 2
20, 6, 13, 13, 9
17, 18, 20, 12, 3
1, 19, 9, 9, 5
10, 1, 15, 15, 13
5, 13, 14, 3, 10|Akujin's Rolls:
9, 4, 11, 1, 7
16, 14, 7, 6, 11
18, 10, 19, 8, 6
14, 18, 1, 12, 4
15, 12, 10, 2, 8
19, 20, 17, 2, 1
5, 12, 7, 4, 12

11, 11, 3, 6, 7
20, 6, 17, 1, 17
10, 9, 20, 16, 11
4, 19, 11, 20, 14
2, 12, 12, 7, 20
5, 20, 6, 14, 1
17, 2, 15, 17, 14
15, 14, 9, 5, 11
1, 6, 11, 2, 12
17, 18, 14, 5, 3
5, 7, 18, 4, 17
4, 15, 7, 5, 6
11, 13, 12, 14, 18|D100 Rolls(Starting Round 2 using percentages from upper numbers):
17, 61, 26, 90, 59
3, 66, 98, 24, 41
39, 22, 70, 16, 19
44, 84, 97, 58, 85
78, 65, 25, 12, 80
39, 5, 88
, 27, 25
90, 4, 57, 72, 17
39, 71, 25, 24, 6
43, 13, 60, 97, 19
82, 58, 19, 45, 99
97, 37, 96, 87, 94
68, 80, 6, 97, 70
8, 17, 31, 11, 49
8, 19, 85, 90, 33
64, 47, 28, 54, 52
44, 65, 19, 67, 74
91, 46, 5, 88, 12
3, 35, 72, 56, 68
15, 55, 63, 82, 7
67, 24, 65, 78, 31[/col3]​
 

Toraono Kuro

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Round 3 Results:
Sensory Deprivation Aura Check:
Kyuji's Gen DC is 30 + 11 = 41, Kuro's Gen Save is 24 + 17 = 41; Kuro's Save is no longer lowered by -2 still for Kinetic Genjutsu

0 seconds Quickdraw Tiger Style Claws of Light(Gloves: Mix of Gen and Tai) if not out: 0 AP
0 seconds Quickdraw a Smoke Bomb and throw it using Melee Accuracy: 0.5 AP but modded as 0 AP due to Initiative
- Obstructs up to 2 targets' vision, giving a -1 Accuracy penalty and -2 Awareness for 2 rounds. Effected targets have a 30% chance to choke causing them to lose 3% Max Chakra.

Notes:
- Costs .5 AP to use.
- May be used with Melee or Ranged accuracy.
- Can be blown away by a C-rank Wind Jutsu or higher
- If the user has the Strategist ability this can be used with a Kawarimi Target. If used that way when attacked by a Melee Attack the attacker is automatically effected by the Smoke Bomb's effect. The user must still receive a dodge check for this item's usage.
- May Effect the user as well.
- Debuffs from Smoke Bombs are not stackable.
- Up to 3 may stack in a single slot.

Kyuji's Melee Acc is 29 + 11 = 40, Kuro's Evasion is 24 + 9 = 33 Kuro is hit by the smokebomb
Choke check 27%/30%, -3% Max CP
0 seconds Quickdraw a Health Pill and consume it: 0.5 AP but modded as 0 AP due to Initiative 5% health restored
0 Seconds: Kyuji Gate of Healing [25%/20% Chance of Backlash] (No backlash)

2.25 seconds Kuro is Unbound for 2 rounds 2.25

2.5 seconds Havoc of the Doomed Mind Mastered [Note the Combo which is the following two jutsu] w/ Mental Focus: 2.5 AP
Kyuji's Gen DC is 30 -1 + 3 = 32, Kuro's Gen Save is 24 + 20 = 44 Kuro is unaffected by this genjutsu

Combo Use of Night Mare: 2.5 AP*

Kyuji's Gen DC is 30 + 6 = 36, Kuro's Gen Save is 24 + 16 = 40 Kuro is unaffected by this genjutsu
Nightmare fails to manifest
Master Rank: Cast at normal DC to up to 3 targets. The target(s) see a monster with 3250 HP, 5AP and -3 Secondaries of the user. Basic Strikes from the creature deal 400 Damage.
Notes:
- This technique is considered a Creation jutsu.
- The creature may use Basic Strikes that deal 320/400 damage for 1ap. Damage may be increased by the user's Illusionary Damage buffs.
- If used on multiple targets at once, there is only 1 creation between the targets.
- This technique cannot be cast/maintained multiple times separately
- Damage done from the creature is considered illusionary.
- HP and Basic Strike Damage may be increased by the user's Illusionary damage buffs.** (+18% from Kyuji’s bonuses and Kuro’s negatives against genjutsu)
- This technique does not receive a resistance check normally. Illusion ends when the user stops maintaining or the creation is destroyed.
Master Rank Cost: 1000CP, 500CP per round.
Kyuji attempts to summon a nightmare white tiger

4 seconds Kuro produces dark flame armor 1.5 AP

4.5 seconds Mist of Deceit 2 AP
Kyuji's Gen DC is 30 + 7 = 37, Kuro's Gen Save is 24 + 17 = 41 Kuro is unaffected by mists of deceit
Use Mist of Deceit w/ Special Action: Seppuku and w/Overload on the Special Action making 33% called shot-heart for -1 accuracy: 2 AP
Master: Cast @ -2 Gen DC. Deals 275 Illusionary damage to one target. Target cannot remove or change their weapons. There is a 21% chance the target attacks themselves with their equipped weapon for every action they make.

Special Action - Seppuku: By paying an additional 20% of the cost, the 21/28% chance to attack themselves can be changed to a 21/28% chance to Called Shot heart themselves.

Note:
- Upon using Seppuku, if the target commits seppuku, their attacks return to standard attacks on themselves.
- Every action has a chance for the target to automatically attack themselves with their currently equipped weapon. The target's buffs and augments are included.
- May only attack themselves 3 times per round.
- May be maintained up to 3 rounds

Master Cost: 410 CP to initiate, 205 CP per round maintained

5.5 seconds Activate Byakugan 900 AP to activate 1 AP

6 seconds Take Jyuuken stance .5 AP

6.5 seconds Use Verse of Darkness Mastered w/Sensory Switch making it Audial: 2 AP
Kyuji's Gen DC is 30 - 2 +20* = 48, Kuro's Gen Save is 24 + 6 = 30
Genjutsu: If a Genjutsu rolls a 20 upon the initial use, its effect lasts an additional round before resistance rolls are made. Full hit genjutsu have two free rounds before resistance checks are made, a critical would make this three
Master Rank: Cast at -2DC dealing 275 Damage per round. The target is considered 'blind' and unable to see so long as this technique is maintained.

Notes:
- Lasts up to 4* rounds.
- Blind targets are unable to choose their targets. Their targets are chosen at random among all in battle.
- This technique may only be maintained at Master rank.

Master Rank Cost: 415Cp, 205Cp per round

Kuro is blinded, Kuro suffers an additional 4% Illusionary dmg due to Cursed Seal affect next round, Kuro can’t choose his targets directly

Gaia Seal Rank 2:
Covers the user in a dark aura, giving them +15% Taijutsu and Basic Strike Damage. -10% Damage Taken, +3 Melee/Ranged Accuracy, +4% chance to cause Bleeding/Suppression. In addition the user takes an additional 4% damage from Illusionary and Ninjutsu sources.
at start of round 4

7 seconds Quickdraw a Health Pill and consume it: 0.5 AP 5% health restored

7.5 seconds Kuro called shot head (blind) Kyuji
Kuro attacks Kyuji called shot(head) .5 AP (38 – 2.5 + 11) 46.5 Kyuji Dodge (23+ 6) 29 Hit Auto dodge Kawarimi activated –Kawarimi Target takes hit

8 seconds Kuro called shot head (blind) to strike Kyuji
Kuro called shot head to Kyuji .5AP (38 – 2.5 + 6) 41.5 Kyuji’s evasion (23+17) 40 hit
Kyuji autododge chance: 10%/90%
33% chance of sprain-4% sprain
Kyuji’s head is sprained
70% chance Internal Bleed-> 57% Internal Bleed Rank1
-135 HP

8.5 seconds Kuro called shot head (blind) to strike Kyuji
Kuro attacks Kyuji called shot(head) .5 AP (38 – 2.5 + 14) 49.5 Kyuji Dodge (23+1) 24 Kyuji receives hit
Kyuji autododge chance: 10%/72%
28% chance of fracture-17% Kyuji’s head is fractured
70% chance Internal Bleed-> 39% Internal Bleed Rank2
-135 HP

9 seconds Kuro called shot head (blind) to strike Kyuji
Kuro attacks Kyuji called shot(head) .5 AP (38 – 2.5 + 13) 48.5 Kyuji Dodge (20+17) 37 Hit
Kyuji autododge chance: 10%/71%
23% chance of broken, 25% - no break
70% chance Internal Bleed-> 24% Internal Bleed Rank3
-135 HP

9.5 seconds Kuro called shot head (blind) to strike Kyuji
Kuro called shot head .5AP (38 – 2.5 + 6) 41.5 Kyuji’s evasion (23+10) 33 Hit
Kyuji autododge chance: 10%/ 6%
Kyuji dodges


Kyuji

-405 hp dmg
Skull Fractured = -2.5 Genjutsu DC
Internal Bleeding Rank 3

-720CP, -1000 CP, -410 CP

+3900 HP

Kuro

Smokebombed, blinded audially
-900, -425, -330, -680
Smoke dmg: -1,170 CP

Leading into

The Mod Co-Modded by Akujin and Kuro RD 4 Beginning
Sensory Deprivation Aura Check: Kyuji's Gen DC is 30 + 9 - 2.5 = 36.5, Kuro's Gen Save is 24 + 8 = 32; Kuro's Save is lowered by -2 for Kinetic Genjutsu (22)
Gate Backlash Check 43% No Backlash
[col3]Kuro's Rolls:
17, 18, 12, 1, 19
1, 14, 19, 8, 12
15, 14, 12, 7, 2
20, 5, 7, 5, 17
2, 15, 17, 5, 7
8, 17, 11, 6, 8
20, 16, 18, 3, 12
17, 9, 20, 16, 17
6, 11, 6, 14, 13
6, 8,
9, 1, 15
12, 6, 7, 4, 7
11, 7, 18, 14, 5
1, 1, 4, 19, 2
11, 10, 8, 16, 9
4, 2, 16, 12, 2
20, 6, 13, 13, 9
17, 18, 20, 12, 3
1, 19, 9, 9, 5
10, 1, 15, 15, 13
5, 13, 14, 3, 10|Akujin's Rolls:
9, 4, 11, 1, 7
16, 14, 7, 6, 11
18, 10, 19, 8, 6
14, 18, 1, 12, 4
15, 12, 10, 2, 8
19, 20, 17, 2, 1
5, 12, 7, 4, 12
11, 11, 3, 6, 7
20, 6, 17, 1, 17
10, 9
, 20, 16, 11
4, 19, 11, 20, 14
2, 12, 12, 7, 20
5, 20, 6, 14, 1
17, 2, 15, 17, 14
15, 14, 9, 5, 11
1, 6, 11, 2, 12
17, 18, 14, 5, 3
5, 7, 18, 4, 17
4, 15, 7, 5, 6
11, 13, 12, 14, 18|D100 Rolls(Starting Round 2 using percentages from upper numbers):
17, 61, 26, 90, 59
3, 66, 98, 24, 41
39, 22, 70, 16, 19
44, 84, 97, 58, 85
78, 65, 25, 12, 80
39, 5, 88, 27, 25
90, 4, 57, 72, 17
39, 71, 25, 24, 6

43, 13, 60, 97, 19
82, 58, 19, 45, 99
97, 37, 96, 87, 94
68, 80, 6, 97, 70
8, 17, 31, 11, 49
8, 19, 85, 90, 33
64, 47, 28, 54, 52
44, 65, 19, 67, 74
91, 46, 5, 88, 12
3, 35, 72, 56, 68
15, 55, 63, 82, 7
67, 24, 65, 78, 31[/col3]​

Mouko Kuro
HP: 39,000 -0 -1035 37,965 [+1170]= 37,965
CP: 30,177/39,000 [-3505]= 33,682
AP: 12 AP next round
Injuries sprained leg, sprained head -2 Gen DC/ -2 Kinetic Gen Save*, bound - deja vu


Byakko Kyuji
HP: 34,787/39,000 [ - 400 + 3900]= 38,287
CP: 26,300/30,000 [-2130 ]= 24,170
AP: 12 AP Available next round
Injuries Internal Bleed Level 4, 4 Gates Active, Broken Head -2.5 Gen DC



Totals and Summary:
Kyuji's HP Loss: -400(Gates)
-1560(Bleeding next round)
Kuro's CP Loss: -3505CP
Kyuji's CP Loss: -2130 CP
Kyuji's HP Regain: +3900 HP
Kuro's HP Regain: +1170
Kyuji 12 AP next round
Kuro 12 AP next round


Round 4 RP and actions

Kyuji employed mental mastery of heights that Kuro had never experienced before. His style was reminiscent of his wife’s combat techniques although his wife used far more taijutsu. Kyuji was very well versed in his mental combat abilities but they were only at their most effective with specific preparations. Dark chakra enmeshed and encircled Mouko Kuro as his cursed seal reached stage 2 thanks to Kyuji’s strength and being able to withstand Kuro’s attacks. Kuros body began to waver with the power wafting around his body as his sweat burned away into a violet miasma much like the way Kyuji’s aura glowed with a celestial wrath. Blinded and still able to literally feel Kyuji’s chakra, Mouko Kuro smiled yet again. His words did not have the desired effect of bringing the fight out of Kyuji. Well actions almost speak louder than words, Kuro would drive Kyuji to desperation and force him to use his true celestial potential.

In Kuro’s mind Kyuji was not living up to his true combat potential, if things got desperate for Kyuji perhaps that would change.

Kuro’s dark nature was still very much under control and being blinded allowed Kuro to concentrate even further.
Time to expand the repertoire a bit.


4th Round Actions:

Mouko Kuro Actions:
Maintain Gaia Seal Rank 2 -5 training points for each round active (20 training points so far)
viewtopic.php?f=205&t=253
Gaia Seal evolves to rank 2 - 0AP
maintain Immolation armor (Immolation Armor Mastered w/ Minor Affinity Move: Debilitate)
https://www.ninpocho.com/viewtopic.php?f=290&t=357
Maintain Byakugan 430 CP
Keep Jyuuken stance
Maintain Chakra Extension 210 CP
Maintain Combat Instinct on Akujin
viewtopic.php?f=213&t=5387

6 Called Shots to Kyuji’s head

Summon Statue of Outer Path

Reserve 6 AP for conditionals

Summon Outerpath ‘Hyakujuuonouu’
https://www.ninpocho.com/viewtopic.php?f=108&t=5500
A draws forth a massive stone lion into the area, the Demonic Statue of Hyakujuuonouu. Hyakujuuonouu is blindfolded and shackled, and his leonine form protrudes from the ground in such a way that only his torso and arms are visible above the ground. This statue has the unique ability to emit a dark aura throughout the area, lowering the will of those within to fight. Even more dreadful, however, is this statues ability to literally suck the life out of any deemed opponents by Kuro. The statue constantly emits Dragon-like waves of energy that seek out any source of chakra, and forcibly extract bits and portions of the victim's soul, storing them within this statue. Kuro is able to directly absorb this stored energy for his own use. Additionally, this outer path statue is capable of instead turning its harmful energy directly into a rejuvenating life force that heals Kuro.
Information
Prerequisites
Rikudo Sennin, Rinnegan, A-Rank

Rank 2: Summons a Large Statue that releases a dark aura that may affect up to three separate targets. The affected suffer -3 Dodge and have a 10% Chance to be Auto-hit by all actions aimed at them, and a 10% chance to Auto-miss all techniques they use. Every round, the statue attempts to absorb 2340 Chakra from those within the area. Statue has 7560 Hp, and the user has +3 to all checks.

Special Action - Samsara Heavenly Life Technique: Instead of absorbing chakra from enemies, this Statue may restore the Health of the Rikudo Sennin by the equal amount each round. This amount can be buffed by Non-Elemental Ninjutsu Buffs, and applies at the start of each round. The user may also choose allies to benefit from this jutsu, though the amount restored to all is reduced by 10% per Ally involved, up to either two or three allies depending on the rank of this Jutsu.

Note:
- This may be used by any path.
- Chakra Absorption cannot be buffed.
- The Rikudo Sennin gains chakra equal to 50% of the Chakra Absorbed. The remaining 50% is used to heal the Statue of any Damage.
- Each round active, the affected must make a Ninjutsu check against the Rikudo Sennin to determine whether they are affected by this Jutsu or not.
- Once destroyed, this statue cannot be summoned again for the remainder of the battle.
- Once per round a ninjutsu check is made between the target and the user to decide if these effects are successful.

Rank 2 Cost: 2750 Cp to initiate, 1310 Cp/Rnd.



Kuro's Battle Stats:
Melee Accuracy: 15 + 12 + 1 (Class) +3 (Byakugan) + 2 (Stance) +3 Gaia Seal + 1 Chakra Extension +2 (Wpn) 39
Evasion: 15 + 8 + 1+ 3 (Byakugan) -1 sprained legs*
Genjutsu Save: 15 + 8 + 1
Ninjutsu Accuracy: 15 + 8 + 1 (Class) + 3 (Byakugan)
Ranged Accuracy: 15 + 4 + 1 (Class) + 3 (Byakugan) * Shinobi 101**38* (Ranged Jutsu only not Projectiles)
Genjutsu DC: 15 + 8+ 1 -2
Puppet Accuracy: 15 + 4 + 1 (Class) + 3 (Byakugan)

Kyuji Battle Stats
Melee Accuracy: 15 + 12 (Class) +2 (Wpn) 29
Evasion: 15 + 8- 23 -3 Broken leg
Genjutsu Save: 15 + 8 + 2 (7TH Gate) 25 (Immune to being tricked by clones)
Ninjutsu Accuracy: 15 + 8- 23
Ranged Accuracy: 15 + 8- 23
Genjutsu DC: 15 +12 +2 (Mental Focus) +1 Eyes of the Mystics) (lightning jutsu use GEN DC) 30
Puppet Accuracy: 15 + 8- 23
 

Tomomi

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The dear descendant of Byakko continued to try the mental games against his brother with not much success. It was true it appeared from the rumors that speculated about his brother: the man knew how to fight and hold his own and thus was not a pushover. But, Kyuji was also not a pushover and was holding his own fairly well against his brother. Or at least, that is what he thought before his brother began to slam his fists into his skull and he heard the skull cracking and eventually breaking under the pressure. The demigod obviously wasn't completely aware, due to the intensive throbbing from the punches that probably shook his brain, to the fact that he was internally bleeding, but he assumed that his brother had a few tricks up his sleeve.

Those punches however were making it hard for him to focus and he had grown angrier with each passing punch to his head. His chakra was in full display from his body and his irises from his eyes had completely vanished and was replaced by two eyes completely glowing in a golden hue. The ground beneath his feet was displaying a tremor and his hands were glowing a bright hue. As for his body, it was shaking in anger towards him and he took a forceful push-off from the ground towards his brother as they began their fighting again.

Battle Info for this Round:
Actions:
1. 12 AP to start the round
2. Quickdraw Tiger Style Claws of Light(Gloves-Suppression) and sheathe Tiger Style Claws of Light(Gloves: Mix of Gen and Tai)
3. Open Gate of Life and Pain and Limit: 1.0 AP modded as 0 AP due to Initiative
4. Open Gate of Limit: 0.5 AP
5. Open Gate of Death: 2.5 AP
6. Enter Unarmed - Physical Style-Dynamite Fist: 0.5 AP
7. Spear Hand w/ Special Action to make the timing 1 AP: 2.25 AP
8. Fist of Virtue Mastered w/ Special Action-Chastity: 2.75 AP
9. Ura Renge Mastered: 2.25 AP

Total AP Used: 11.75/12

Conditionals:
None

Maintains:
Gates that are Open(Healing, Opening, View, and Wonder)
Verse of Darkness Mastered(Audial)

Notes:
1. Elemental Illusion is using the Lightning Element
2. Eye of the Mystics: +1 Gen DC
3. Hands of Power: +15% Unarmed Damage
4. Weak of Will: All unarmed strikes made by the user have a 30% chance of reducing the target's Genjutsu Save by -1 for the remainder of the round. This chance is increased by +10% if Hands of Power acquired. If used with multi-hitting jutsu this percentage is divided evenly, and may only take effect once per Action. This effect Stacks up to three times.
5. Sensory Deprivation Aura: Kinetic Genjutsu
-All others on the battlefield receive -2 Gen Save to single sense Genjutsu of the chosen type. Must roll everyone's Gen Save vs the Shadow Boxer's Gen DC at the start of each round, and all Shadow Boxers are immune to this effect.
6. Called Shot: Called Shots only take half the usual accuracy Penalties, +5% Called Shot chance, User can inflict Broken rank debuffs.
7. Weights are not equipped.
8. Painful Illusions: The user may channel Genjutsu through their Unarmed weapon; Using their melee Accuracy in place of their Genjutsu DC. Genjutsu used this way cost +10% chakra, increasing by an additional +10% Each time this skill is used after the first.
9. Note on Gates: 200 Cp per gate to initiate. 100 Hp/rnd per gate.
10. Shattered Reality: Targets effected with the user's Genjutsu take +10% damage from all damage types. This added damage is considered Illusionary, and cannot be reduced.
11. Sensory Switch: The Genjutsu used may count as a different sense. The Sense it is counting as must be one which the player also has Sensory Knowledge in, and must be declared at the time of casting the jutsu. This can only affect one jutsu at a time, and the jutsu it is used on cannot be used again until it is no longer maintained.
12. Overload: +/- 1 and +/- 5% to the secondary effects of a genjutsu. May only be done once per round.
13. Mental Focus: +2 Gen DC. This may only be used once per round and the Genjutsu used with this may not be used for a full round after it resolves. In the case of a Maintain Genjutsu it wouldn't be able to be used again until a full round after it was no longer maintained though gains this bonus for any checks made for the Genjutsu's duration.
14. Unarmed - Physical Style using Dynamite Fist: All Unarmed Taijutsu Attacks made by the user have a +5% chance to cause suppression. If a target is suppressed, the next successful Unarmed Taijutsu Attack against the target made by the user gains a +5% Damage Buff; this effect may only occur twice per round.
15. Note your Weapon's Info
16. Note Kinjutsu info
 

Toraono Kuro

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6 called shots to Kyuji’s head 3 AP

Summon Outerpath ‘Hyakujuuonouu’
https://www.ninpocho.com/viewtopic.php?f=108&t=5500
reserve remaining ap for conditionals
Kuro draws forth a massive stone lion into the area, the Demonic Statue of Hyakujuuonouu. Hyakujuuonouu is blindfolded and shackled, and his leonine form protrudes from the ground in such a way that only his torso and arms are visible above the ground. This statue has the unique ability to emit a dark aura throughout the area, lowering the will of those within to fight. Even more dreadful, however, is this statues ability to literally suck the life out of any deemed opponents by Kuro. The statue constantly emits Dragon-like waves of energy that seek out any source of chakra, and forcibly extract bits and portions of the victim's soul, storing them within this statue. Kuro is able to directly absorb this stored energy for his own use. Additionally, this outer path statue is capable of instead turning its harmful energy directly into a rejuvenating life force that heals Kuro.
Information
Prerequisites
Rikudo Sennin, Rinnegan, A-Rank

Rank 2: Summons a Large Statue that releases a dark aura that may affect up to three separate targets. The affected suffer -3 Dodge and have a 10% Chance to be Auto-hit by all actions aimed at them, and a 10% chance to Auto-miss all techniques they use. Every round, the statue attempts to absorb 2340 Chakra from those within the area. Statue has 7560 Hp, and the user has +3 to all checks.

Special Action - Samsara Heavenly Life Technique: Instead of absorbing chakra from enemies, this Statue may restore the Health of the Rikudo Sennin by the equal amount each round. This amount can be buffed by Non-Elemental Ninjutsu Buffs, and applies at the start of each round. The user may also choose allies to benefit from this jutsu, though the amount restored to all is reduced by 10% per Ally involved, up to either two or three allies depending on the rank of this Jutsu.

Note:
- This may be used by any path.
- Chakra Absorption cannot be buffed.
- The Rikudo Sennin gains chakra equal to 50% of the Chakra Absorbed. The remaining 50% is used to heal the Statue of any Damage.
- Each round active, the affected must make a Ninjutsu check against the Rikudo Sennin to determine whether they are affected by this Jutsu or not.
- Once destroyed, this statue cannot be summoned again for the remainder of the battle.
- Once per round a ninjutsu check is made between the target and the user to decide if these effects are successful.

Rank 2 Cost: 2750 Cp to initiate, 1310 Cp/Rnd.


Mouko Kuro's battle stats:
Melee Accuracy: 15 + 12 + 1 (Class) +3 (Byakugan) + 2 (Stance) +3 Gaia Seal + 1 Chakra Extension +2 (Wpn) 39
Evasion: 15 + 8 + 1+ 3 (Byakugan) -1 sprained legs*
Genjutsu Save: 15 + 8 + 1
Ninjutsu Accuracy: 15 + 8 + 1 (Class) + 3 (Byakugan)
Ranged Accuracy: 15 + 4 + 1 (Class) + 3 (Byakugan) * Shinobi 101**38* (Ranged Jutsu only not Projectiles)
Genjutsu DC: 15 + 8+ 1 -2
Puppet Accuracy: 15 + 4 + 1 (Class) + 3 (Byakugan)

Gate of Death affects
First Gate - Gate of Opening: 10% auto-dodge to all sources
Second Gate - Gate of Healing: Special Healing Used*
Third Gate - Gate of Life: Regains 5% max HP every round activated. This gate does not have an Hp cost.
Fourth Gate - Gate of Pain: Regains 5% max CP every round. This gate does not have a Cp cost.
Fifth Gate - Gate of Limit: +20% damage to unarmed weapons. Bolsters unarmed to 60% damage cap.
Sixth Gate - Gate of View: +4 acc/dodge, Instant clone recognition
Seventh Gate - Gate of Wonder: +1 AP* This does not double in Gate of Death, +4 Gen save
100% Backlash next round

+35% dmg to Unarmed Attack
+4 acc/dodge

Kyuji Gate of Death Stats:
Melee Accuracy: 15 + 12 (Class) +2 (Wpn) +4 Hachimon* 32
Evasion: 15 + 8 + 4 27
Genjutsu Save: 15 + 8 + 4 (7TH Gate) 27 (Immune to being tricked by clones)
Ninjutsu Accuracy: 15 + 8- 23
Ranged Accuracy: 15 + 8- 23
Genjutsu DC: 15 +12 +2 (Mental Focus*) +1 Eyes of the Mystics) (lightning jutsu use GEN DC) 30
Puppet Accuracy: 15 + 8- 23

0 Seconds: Kyuji wields tiger style claws of light (suppression)
0 Seconds: Kyuji opens Gate of Life, Pain, and Limit

Battle Results:
0.5 Seconds Called Shot to Kyuji’s head
Kuro called shot head .5AP (38 – 2.5 + 9) 44.5 Kyuji’s evasion (25+20*) 45 Miss (Natural 20)
Kyuji autododge chance: not rolled due to natural dodge

1.0 Seconds Kuro called shot head to Kyuji .5AP (38 – 2.5 + 1) 36.5 Kyuji’s evasion (25+16) 41 miss
Kyuji autododge chance: not rolled due to natural dodge

1.5 Seconds Kuro called shot head (blind) to strike Kyuji
Kuro attacks Kyuji called shot(head) .5 AP (38 – 2.5 + 15) 50.5 Kyuji Dodge (25+11) 36 Hit
Kyuji autododge chance: 10%/13%
23% chance of broken, 60% - no break
70% chance Internal Bleed-> 97% No Internal Bleed
-135 HP

2.0 Seconds Kuro called shot head (blind) to strike Kyuji
Kuro attacks Kyuji called shot(head) .5 AP (38 – 2.5 + 12) 48.5 Kyuji Dodge (25+4) 29 Hit
Kyuji autododge chance: 10%/19%
23% chance of broken, 82% - no break
70% chance Internal Bleed-> 58% Internal Bleed Rank5
-135 HP

2.5 Seconds Kyuji opens Gate of Death

2.5 Seconds Kuro called shot head (blind) to strike Kyuji
Kuro attacks Kyuji called shot(head) .5 AP (38 – 2.5 + 6) 41.5 Kyuji Dodge (27+19) 46 Miss
Autododge Chance not rolled due to natural miss

3.0 Seconds Kyuji uses Dynamite Fist Style

3.0 Seconds Kuro called shot head (blind) to strike Kyuji
Kuro attacks Kyuji called shot(head) .5 AP (38 – 2.5 + 7) 42.5 Kyuji Dodge (27+11) 38 Hit
Kyuji autododge chance: 10%/19%
23% chance of broken, 45% - no break
70% chance Internal Bleed-> 99% Internal Bleed Rank5
-135 HP


4.0 Seconds Kyuji uses Spear Hand
Kyuji's Melee Acc is 32 -3 + 20*, Kuro's Evasion is 26 + 4; CRIT
Autododge chance cancelled due to crit
Suppression check: 10%/97% no suppression
Rank 2: 1 Strike at -3 Accuracy dealing 2,100 Damage.
Special Action: By paying +30% of the chakra cost, this technique may be modded as if costing 1 AP.
Rank 2 Cost: 995 Cp

5670 dmg, bleed lvl 1

6.0 Seconds Kuro Summons Outer path
Kuro gains +3 to all checks
Kuro Outer Path Ninjutsu Acc-> 26 + 3 + 7 36 vs Kyuji Ninjutsu Evasion -> 27 +14- 41
Kyuji is unaffected by statue this round


6.5 Seconds Kyuji uses Fist of Virtue.
Rank 2: 1 Strike at Normal Accuracy dealing 4,125 Damage. 5982 dmg
Special Action: By paying an additional +20% Cp/Hp, the user may choose a single effect:
- Chastity: This technique gains +5% Base Damage for every Called Shot penalty that the user has afflicting them. (Ex: Sprained Leg = 5%, but Fractured Leg = 10%) Stacking up to +20%
Rank 2 Cost: 1,236 Cp and 1236 Hp
Kuro's Conditional Related to taijutsu over 2.25 AP is activated
Fist of Virtue 2.25AP, Humility 4950
viewtopic.php?p=14901#p14901
Rank 2 Cost: 1,236 Cp and 1236 Hp
Kyuji's Melee Acc is 32 + 2 - 33, Kuro's Evasion is 26 + 11+3 -40; Miss
Kuro's Melee Acc is 39 + 3 + 7- 49, Kyuji's Evasion is 26 + 12; 38 HIT


10 Seconds: Kyuji uses Ura Renge 587 unavoidable dmg/ follow up + 1 ACC
Kyuji's Melee Acc is 32 + 12+ 1 - 44, Kuro's Evasion is 26 + 18 – 44*; Partial Hit 75%
1215
Kuro’s autododge canceled by Ura Renge Unavoidable factor


Mouko Kuro
HP: 39,000 -0 -1035* -870837,939 [+1170]= 30,427
CP: 30,177/39,000 [ -210 + -1236 + -2750 + -430]= 25,551
AP: 12 AP next round
Injuries Bleeding level 1, sprained leg, sprained head -2 Gen DC/ -2 Kinetic Gen Save*, Verse of Darkness (Blind Audially*) Hidden Power, Combat Instinct


Byakko Kyuji
HP: 37,787/39,000 [- 8751 + 1950]= 30,986
CP: 23,300/30,000 [-1236 + -995 + 1500]= 22,569
AP: 10.25 AP Available next round
Injuries Internal Bleeding Rank 5, 7 Gates Active



Totals and Summary:
Kuro's HP Loss: -1215 -5670 -587-> 7472 -1236 = 8708
Kyuji's HP Loss: -1560(Bleeding) + -600(Gates) + -135 x 3 + -4950 -> -7515 + -1236 = 8751
Kuro's CP Loss: -210 + -1236 + -2750 + -430
Kyuji's CP Loss: -1236 + -995
Kyuji's HP Regain: +1950 HP
Kyuji's CP Regain: +1500 CP
Kuro's HP Regain: +1170
Kyuji 10.25 AP next round
Kuro 12 AP next round

Explanations:
Kyuji uses the very limits of physical body unleashes all the Gates and the Gate of Death going beyond his current limitations
Kuro lashes out with shi shi ken managing to strike Kyuji despite his blindness
Kuro summons Hyakujuuonouu to regain a sense of Kyuji
Kyuji pierces Kuro’s chest with a tiger strike
Kuro endures Kyuji’s wrath with a smile
Kyuji attempts a finishing Tiger fist only to be countered by Kuro’s Lion Fist
Kyuji unleashes Ura Renge

Mouko Kuro Actions:
Maintain Combat Instinct +1 to secondaries next round from Kyuji losing 20% of his hp
Maintain Gaia Seal rank 2 - 0AP
Maintain Chakra Extension
Maintain Byakugan
Maintain Jyuuken Stance
Maintain Hyakujuuonouu Statue
Kuro’s hidden power begins to emerge after 20% of his HP is lost resulting in +1 to secondaries next round

Kuro gets excited and unleashes more techniques after summoning a battle judge:

1) Kuro summons Byakko

2) Kuro uses 16-Hit Combo 2.25 AP
A high speed rush attack that allows the user to bombard the enemy with highly accurate and painful strikes.

Information
Prerequisites: B-rank, A weapon with the Unarmed Damage Type.

Rank 2: 16 Strikes at +2 Accuracy and +2 Critical dealing 100 Damage each.

Rank 2 Cost: 680 Cp

Contract Summoning:
Upon mastering the basics of summoning weaponry and lifeless tools, one can learn to further their skills and develop new, stronger methods to summoning. However, skill is not the only necessity to this advanced summoning jutsu, as the user is required to have been fortunate enough to bond themselves within a mythical contract family. Once they have been accepted into the ranks of these creature's families and are called kin, the user may then request aid of their Family by summoning their familiars, often with a small stamp of their blood. The creatures that can be summoned range from a frail kitten to a mighty Toad, but the method behind the ritual is the same.

Information
Prerequisites: A Summoning Contract

Rank 1: Allows the user to Summon D-B Rank Summons.
Rank 2: Allows the user to Summon A-S Rank Summons.

E-Rank Summon Cost: Rp Only
D-Rank Summon Cost: 375Cp, 1 AP
C-Rank Summon Cost: 750Cp, 1.5 AP
B-Rank Summon Cost: 1500Cp, 2.25 AP
A-Rank Summon Cost: 2500Cp, 3.25 AP
*S-Rank Summon Cost: 4000Cp, 4.5 AP*

Notes:
- Your OOC Rank must match the Rank of the summon contract before you are able to summon it. (B-Rank shinobi can summon B-Rank contracts and below, etc.)
- Any Rank user may use this jutsu, so long as they meet the prerequisites.
- This jutsu may not have its timing reduced in any way or form.
- This jutsu does not need to be mastered in order to gain a Minor and/or Major for Non-Elemental Jutsu.

Byakko
The leader of the Tiger kin, the White Tiger Byakko is a truly great leader. Slow to anger, generous, and compassionate, one would be hard pressed to find an ill word of Byakko. He is quite wise, his wisdom only matched by his skill in battle. Byakko’s words of wisdom are said to guide all those whom are lucky enough to receive it. In terms of appearance Byakko is a beauty to look at, adding to the term dangerous beauty. His eyes are a burnished amber, the sheer magnitude of power they give off able to paralyze even the biggest of foes. His black claws are sleek, trimmed, perfected even. His body is large, yet not overbearing. Regardless of his size, Byakko's speed is one to not be trifled with, as he is upon any prey in mere seconds. His tail is long, folding and always swaying from side to side. Rhythmic like motions from the exotic combination of white and black swaying together leaves his opponents in a daze before he strikes. The black rings on his tail compliment the white very well. He has certainly earned his position as head of this kin.

HP: 27,500
CP: 22,000

Agility: 500
Stamina: 500
Ninjutsu: 500
Genjutsu: 400
Taijutsu: 500
Chakra: 400
PL: 2800
AP: 6

Class
Class Bonus: +1.5 Accuracy and +10% Melee Damage, +1 Critical.
High: Melee Accuracy
Average: Spell Accuracy, Gen Save, Evasion
Low: Ranged Accuracy, Gen DC

Weapon Type: Claws and Jaws (Slashing, Piercing)
Weight: Light
Range: Melee
Damage: 240
Accuracy: +1


Moves:
Steel Claws - Passive: Through many battles over time this feline’s claws have become far stronger than other kin, and are capable of cutting and slicing through almost anything. Being at the wrong end of these blades could easily prove fatal.

Effect: Byakko deals +10% melee damage, has a +1 Critical chance, and has a +5% chance to all bleeding effects.
Feline Finesse - Passive: The body of a feline is renowned for its grace and dexterity, but few are able to utilize these properties effectively in battle. But once mastered, the result is a style of combat that is unlike anything else, using the body of the feline to its true offensive capabilities.

Effect: +2 Dodge and +10% chance to auto-dodge.
True Sight - Passive:The Tiger has been a long held symbol of illumination, and Byakko has taken the meaning to a level past simply brightening up dark spaces. His fur radiates in what appears to be light, but is truly special chakra that prevents either Byakko or the summoner's sight from being taken.

Effect: Byakko & his summoner are not affected by Illusionary Clones, and Sight-based debuffs while Byakko is summoned.

Notes
- Can be dispelled by successfully placing a 5 element seal onto Byakko.
Great Roar - A-Rank Non Elemental Ninjutsu:Opening the maw lined with brilliant white fangs to release an overpowering roar to disorientate but mostly intimidate.

Effect: Lowers the Accuracy and dodge of up to 3 enemies in battle by -2, lasting two full rounds. Any purely-Audial genjutsu affecting the targets during this time are negated during this time. Hashigaki take an additional -1 penalty. Does double effects to Hashigaki.
Cost: 2200 CP and 3 AP

Note:
- This requires a Ninjutsu check; the summon has a +3 Bonus.
Exacting Flames - A-Rank Fire Ninjutsu: Fire is normally unpredictable and nearly impossible to tame, but by subconsciously borrowing Byakko's chakra, the user is able to use fire jutsu that are brilliant white in color, and can only burn intended targets. These flames are hotter than normal flames, and will not spread through the surrounding wildlife.

Effect: Deals 4050 damage to up to 3 people at +2 Accuracy. All Fire Jutsu used by Byakko's allies for the following round are increased by +10% damage that does not apply to caps.
Cost: 3 Ap, 2500 Cp

Flame of Byakko - A-Rank Fire Ninjutsu: Byakko’s personal attack, the surrounding area is ignited in brilliant white flames that cause damage only to the target, leaving the surrounding landscape unharmed. The flames are hurtful to look at, and seer to the slightest touch.
Effect: Deals 2970 Damage at -2 Accuracy, for three rounds.
Cost: 3 Ap and 2750 Cp to initiate, 1375 Cp/Rnd.

Note:
- This jutsu strikes upon use and the start of each round thereafter. This does not stack, and lasts up to three rounds.
- This requires a Ninjutsu check at the start of each round
Graceful Slash - A-Rank Slashin Taijutsu: Byakko's fabled claw jutsu is only seen by a select few. And most of them either become shredded mincemeat shortly after or go on to tell stories of it to their grandchildren. It’s a near silent, lethal, jutsu that pits the giant tiger up against a trained shinobi in a situation where the shinobi is going to lose, either way.

Effect: 4125 damage. This causes suppression for every two levels of bleeding upon the target. (If the target has Rank 4 bleeding, they lose -1 Ap. This is suppression and counts towards the suppression limit.)
Cost: 2.75 Ap, 2060 Cp


Conditionals:
1) Kuro will counterstrike any TAIJUTSU attack of 2.25 AP or higher with the following combo reflexively
Fist of Virtue 2.75AP, Rank 2 Cost: 1,030 Cp and Hp Humility* (had a typo for a called shot)
viewtopic.php?p=14901#p14901

2) If at Anytime Kuro finds himself in a genjutsu use willpower to cast Cancel 1.5AP till Genjutsu is clear
http://www.ninpocho.com/viewtopic.php?p=1171#p1171

3) Kuro will counter any ninjutsu with Odomo Rasengan + 2 Acc ( -10% )*dmg cancelled out by NE effect +10% dmg
Major Affinity Move –
Jutsu Clash - The user may reflexively use a Ninjutsu to counter an offensive Ninjutsu attack aimed at them. A Nin check is made between both users, and whichever side fails this check receives -2 dodge against the winning Jutsu. The losing Jutsu will be negated, and the winning Jutsu's Damage will be reduced by the losing Jutsu's damage.

• A Jutsu of equal or greater level must be used to counter a Jutsu.
• If an element has an advantage over another it receives a +2 bonus to its check.
• In terms of advantages; Fire>Wind>Lightning>Earth>Water>Fire.
• Advanced Elements are treated as their Major Element.
• This may only be done once per round.

5th round checks
Sensory Deprivation Aura Check: Kyuji's Gen DC is 30 + 12 - 2.5 = 39.5, Kuro's Gen Save is 24 + 14 = 38; Kuro's Save remains lowered by -2 for Kinetic Genjutsu (22)
Gate Backlash Check 100% Backlash –
Head broken -3 to Gen DC
arms sprained -1 acc
legs sprained -1 dodge
hands sprained +.1 Hand seal Ap and 5% chance for Jutsus to fail, resulting in AP lost.
feet sprained 10% Chance at the beginning of the round to stumble and lose 1 Ap




Kuro's RP
Kuro was finally injured fully by Kyuji and it made Kuro happy, now he could force Kyuji to understand his full potential and settle their grievances. He was blind through some power of Kyuji so Kuro summoned Hyakujuuonouu’s sealed form to allow Kuro to better locate his target whom was finally fighting back. Kuro instinctively countered one of Kyuji’s attacks but even with the injuries sustained from his battle with Kyuji he could also sense that this battle was exceeding Kyuji’s natural capabilities. Kyuji had yet to give himself fully to Byakko and it was weakening him. The human body was strong but it could not withstand a demonbeast’s fortitude without help.

“You are finally getting serious… took you long enough, your mind games are strong but they are not enough. I warned you that I would force you to use your full power, but I feel even that power is lacking. You MUST BE TAUGHT HUMILITY!! YOU WILL UNDERSTAND THAT MAN NEEDS THE POWER OF THE HEAVENS TO DEFEAT A DEMON!!!” <i></i> Kuro’s words focused his self control as he summoned the one who could talk some sense into Kyuji even as he continued his assault.

Using the blood from the wound Kyuji had caused him Kuro went through a blaze of hand seals creating a massive summon seal upon the ground. It was time to fix Kyuji’s lack of faith in Kuro and Byakko.
 

Tomomi

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It would appear that this fight was finally getting interesting as both men were going at each other with their full potential finally. However, one was using the work of a dark art help him while the other was still breaking his body apart to keep himself up to par with his brother. Both sides were reaching their limits however and the "taunting" from his brother was still going on. It wasn't being heard though as the mind and body of the Byakko was out of control and he was hellbent on pummeling his brother to the ground if he could. He had actually been able to get to his brother those last few seconds as his punches had landed and there was blooding spilling from his body. It appeared finally he had some success, but it was only a small victory as taking down his brother was much more important in his mind as he dashed towards him calling upon his limited power of Byakko to aid him.
[spoilername="Battle Info for this Round"]Actions:
Quickdraw Health Pill and Energy Drink: 0 AP
Consume Health Pill and drink the Energy Drink: 1 AP modded as 0 AP due to Initiative
Immolation Armor Mastered w/ Minor Affinity Move-Debilitate: 1.5 AP
Spear Hand Mastered w/ Special Action to Mod it in 1 AP: 2.25 AP
Fist of Virtue w/ Special Action-Chastity: 2.75 AP
Ura Renge Mastered: 2.25 AP

Conditionals:
None

Maintains:
The Gates
Stance I am In

Notes:
1. Elemental Illusion is using the Lightning Element
2. Eye of the Mystics: +1 Gen DC
3. Hands of Power: +15% Unarmed Damage
4. Weak of Will: All unarmed strikes made by the user have a 30% chance of reducing the target's Genjutsu Save by -1 for the remainder of the round. This chance is increased by +10% if Hands of Power acquired. If used with multi-hitting jutsu this percentage is divided evenly, and may only take effect once per Action. This effect Stacks up to three times.
5. Sensory Deprivation Aura: Kinetic Genjutsu
-All others on the battlefield receive -2 Gen Save to single sense Genjutsu of the chosen type. Must roll everyone's Gen Save vs the Shadow Boxer's Gen DC at the start of each round, and all Shadow Boxers are immune to this effect.
6. Called Shot: Called Shots only take half the usual accuracy Penalties, +5% Called Shot chance, User can inflict Broken rank debuffs.
7. Weights are not equipped.
8. Painful Illusions: The user may channel Genjutsu through their Unarmed weapon; Using their melee Accuracy in place of their Genjutsu DC. Genjutsu used this way cost +10% chakra, increasing by an additional +10% Each time this skill is used after the first.
9. Note on Gates: 200 Cp per gate to initiate. 100 Hp/rnd per gate.
10. Shattered Reality: Targets effected with the user's Genjutsu take +10% damage from all damage types. This added damage is considered Illusionary, and cannot be reduced.
11. Sensory Switch: The Genjutsu used may count as a different sense. The Sense it is counting as must be one which the player also has Sensory Knowledge in, and must be declared at the time of casting the jutsu. This can only affect one jutsu at a time, and the jutsu it is used on cannot be used again until it is no longer maintained.
12. Overload: +/- 1 and +/- 5% to the secondary effects of a genjutsu. May only be done once per round.
13. Mental Focus: +2 Gen DC. This may only be used once per round and the Genjutsu used with this may not be used for a full round after it resolves. In the case of a Maintain Genjutsu it wouldn't be able to be used again until a full round after it was no longer maintained though gains this bonus for any checks made for the Genjutsu's duration.
14. Unarmed - Physical Style using Dynamite Fist: All Unarmed Taijutsu Attacks made by the user have a +5% chance to cause suppression. If a target is suppressed, the next successful Unarmed Taijutsu Attack against the target made by the user gains a +5% Damage Buff; this effect may only occur twice per round.
15. Note your Weapon's Info
16. Note Kinjutsu info
17. Debilitate - Increases the Secondary effect chances of a Ninjutsu attack by 1/2; this move may only be used once per round.[/spoilername]
 

Toraono Kuro

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Battle Timing and Rolls::
-Sensory Deprivation Aura Check: Kyuji's Gen DC is 30 + 7 - 2.5 = 34.5, Kuro's Gen Save is 25 + 14 + 2= 41; Kuro's Save does not lower by -2 for Kinetic Genjutsu this round
-Gate Backlash: Head is Broken, Arms sprained, legs sprained, hands sprained, and feet are sprained: Checks used 37, 96, 87, 94, and 68 (no checks necessary Gate backlash is 100% when gate of death is used)
-Statue Check for Being Affected: Kuro's Ninjutsu Accuracy is 27 + 3 + 5 + 2= 37, Kyuji's Evasion is 27 + 20 = 47; UNAFFECTED
-Statue Check for Draining Chakra: Kuro's Ninjutsu Accuracy is 27 + 3 + 1 + 2= 33, Kyuji's Evasion is 27 + 5 = 32; UNAFFECTED
-Stumbling Chance: 80; Not this time
0 Seconds: Kyuji pulls out a Health Pill and Energy Drink via Quickdraw Recovers 5% of current Health lost +438 HP, Recovers 5% of current CP lost 112 CP.
0 Seconds: Kyuji consumes said Pill and Drink via Initiative
1.46 Seconds: Kyuji goes Human Torch once again: Immolation Armor Mastered w/ Minor Affinity Move-Debilitate(Burn Effect has 18% chance now)
2.44 Seconds: Kyuji does another Spear Hand, but Kuro counters with Fist of Virtue's Special Ability making it a conditional (-1224 HP/CP, 2.75AP)
Kyuji's Melee Accuracy is 32 + 20 - 3 = 49, Kuro's Evasion is 29 + 1 + 2= 32; CRITICAL HIT
Kyuji's Evasion is 26 + 6 = 32, Kuro's Melee Accuracy is 42 + 4 + 2= 48; Hit Kyuji...Kuro's attack does 4269(90% stance * attack * 1.15 buff), Kyuji's does 10920(30% bonus damage and then double for a crit.) 6651 DMG accrued
Burn Effect: 6(Success); Kuro will take 5% more damage this round
Suppression Check is 97; Failed
5.12 Seconds: Kyuji does Fist of Virtue Mastered w/ Special Action-Chastity
Kyuji's Melee Accuracy is 32 +14 = 46, Kuro's Dodge is 26 + 19 = 45; 75% damage so 5012
Auto-Dodge Chance: 70 so failed
6.04 Seconds: Kuro summons Byakko, Kyuji will be amazed next post
S-Rank Summon Cost: 4000Cp, 4.5 AP
7.32 Seconds: Kyuji does Ura Renge Mastered
First strike is unavoidable: 977 damage
Kyuji's Melee Accuracy is 32 +1 + 1 = 34 , Kuro's Dodge is 26 + 2 = 28, Miss.
7.92 Seconds: Kuro does a 16-Hit Combo (Rank 2: 16 Strikes at +2 Accuracy and +2 Critical dealing 100 Damage each. 680 Cp/2.25 Ap)
Strike 1: Kyuji's Evasion is 26 + 17 = 43; Kuro's Melee Accuracy is 44 + 11 +2 = 57; Missed - Auto dodge
Auto-Dodge Chance: 8 Successful!
Strike 2: Kyuji's Evasion is 26 + 2 = 28; Kuro's Melee Accuracy is 44 + 10 +2 = 54
Auto-Dodge Chance: 17 Failed
Internal Bleeding: 31, Success Rank 5 103 dmg*
Burn Effect: 11 Successful, Kuro will now take 10% more damage till the end of the round
Strike 3: Kyuji's Evasion is 26 + 15 = 41; Kuro's Melee Accuracy is 44 + 8 +2 = 54
Auto-Dodge Chance: 49 Failed
Internal Bleeding: 8, Successful Rank 5 104 dmg*
Strike 4: Kyuji's Evasion is 26 + 17 = 43; Kuro's Melee Accuracy is 44 + 16 = 60
Auto-Dodge Chance: 19, Failed
Internal Bleeding: 85, Failed 103 dmg*
Strike 5: Kyuji's Evasion is 26 + 14 = 40; Kuro's Melee Accuracy is 44 + 9 = 53
Auto-Dodge: 90, Failed
Internal Bleeding: 33, Successful Rank 5 104 dmg*
Strike 6: Kyuji's Evasion is 26 + 15 = 41; Kuro's Melee Accuracy is 44 + 4 = 48
Auto-Dodge: 64, Failed
Internal Bleeding: 47, Successful Rank 5 103 dmg*
Strike 7: Kyuji's Evasion is 26 + 14 = 40; Kuro's Melee Accuracy is 44 + 2 = 46
Auto-Dodge: 28, Failed
Internal Bleeding: 54, Successful Rank 5 104 dmg*
Strike 8: Kyuji's Evasion is 26 + 9 = 35; Kuro's Melee Accuracy is 44 + 16 = 60
Auto-Dodge: 52, Failed
Internal Bleeding: 44, Successful Rank 5 103 dmg*
Strike 9: Kyuji's Evasion is 26 + 5 = 31; Kuro's Melee Accuracy is 44 + 12 = 56
Auto-Dodge: 65, Failed
Internal Bleeding: 19, Successful Rank 5 104 dmg*
Strike 10: Kyuji's Evasion is 26 + 11 = 37; Kuro's Melee Accuracy is 44 + 2 = 46
Auto-Dodge: 67, Failed
Internal Bleeding: 74, Failed 103 dmg*
Strike 11: Kyuji's Evasion is 26 + 1 = 27; Kuro's Melee Accuracy is 44 + 20 = 64
Internal Bleeding: 91 Failed 208 dmg*
Strike 12: Kyuji's Evasion is 26 + 6 = 32; Kuro's Melee Accuracy is 44 + 6 = 50
Auto-Dodge: 46, Failed
Internal Bleeding: 5, Successful Rank 5 103 dmg*
Strike 13: Kyuji's Evasion is 26 + 13 = 39; Kuro's Melee Accuracy is 44 + 11 = 55
Auto-Dodge: 88, Failed
Internal Bleeding: 12, Successful Rank 5 104 dmg*
Strike 14: Kyuji's Evasion is 26 + 2 = 28; Kuro's Melee Accuracy is 44 + 13 = 57
Auto-Dodge: 3, Successful
Strike 15: Kyuji's Evasion is 26 + 12 = 38; Kuro's Melee Accuracy is 44 + 9 = 53
Auto-Dodge: 35, Failed
Internal Bleeding: 72, Failed 103 dmg*
Strike 16: Kyuji's Evasion is 26 + 17 = 43; Kuro's Melee Accuracy is 44 + 17 = 61 (crit)
Auto-Dodge: 56, Failed
Internal Bleeding: 68, Successful, Rank 5 208 dmg*

Total dmg to Kyuji: 1657 (16 hit combo) -1950 (bleeding) -600 Gates, -1224 Fist of Virtue 4831 (+438 Health Pill) 4993
CP loss: (+112 energy drink) -1224 Fist of Virtue,
HP loss to Kuro: 166 + 1224+ 6651 + 977+ 5012 = 14030
CP loss: 680 CP + 4400 CP +1224+ 210+ 1310 = 7424


Mouko Kuro
HP: 39,000 -0 -1035* -14030 -390* 30,427 [+1170]= 17,177
CP: 30,177/39,000 [ -7424]= 18,127
AP: 12 AP next round
Injuries Bleeding level 1, sprained leg, sprained head -2 Gen DC/ -2 Kinetic Gen Save*, Verse of Darkness (Blind Audially*) Hidden Power, Combat Instinct


Byakko Kyuji
HP: 30,986/39,000 [-4993]= 25,993
CP: 23,300/30,000 [-1224 + -995 + 112]= 21,194
AP: 11.5 AP Available next round
Injuries Internal Bleeding Rank 5, 7 Gates Active, Broken head, sprained* leg,arms, hands,feet




Mouko Kuro Actions Next Round:
Maintain Combat Instinct +1 to secondaries next round from Kyuji losing 20% of his hp
Maintain Gaia Seal rank 2 - 0AP
Maintain Chakra Extension
Maintain Byakugan
Maintain Jyuuken Stance
Maintain Hyakujuuonouu Statue
Maintain Summons
Kuro’s hidden power strengthens after 43% of his HP is lost resulting in another +2 to secondaries next round

1) Kuro uses Odama Rasengan + 2 Acc ( -10% )*dmg cancelled out by RS effect +10% dmg to ninjutsu (melee acc) 3 AP (2750 CP)
Odama Rasengan (NE): Forsaking the elemental properties of other versions, this increases the size and damage of Rasengan. This grants it the chance of the 'Non Elemental' effect and suppression.
2) Submission on Kyuji to halt his movement
After grabbing a target, the user puts them into a body lock designed to put a significant amount of stress on the target's body to cause pain.
Information
Prerequisites: B-rank, A weapon with the Unarmed Damage Type.

Rank 2: Binds a single target at -3 Accuracy dealing 470 Damage per Round.

Rank 2 Cost: 920 Cp to initiate, 460 Cp/Rnd

Notes:
- This may last up to the three rounds.
- If the target is already bound with the Grapple jutsu, this technique has a 21%/28% chance to Auto-Hit the target.
- The target has a 15% chance to escape for every 2 Ap they use.
- While bound neither the victim or the user can perform handseals or move (Only handseal-less Ninjutsu/Genjutsu or actions not involving movement may be performed).
- This bind is broken if the victim takes damage, or the user attacks the victim. Passive damage done by this technique does not apply.They have a -3 Dodge penalty to the attack aimed at them though.
- If the user takes more than 10% of their Max Hp in damage during a round, this bind is dispelled.


Checks for next round
-Sensory Deprivation Aura Check: Kyuji's Gen DC is 30 + 18 - 3 = 45, Kuro's Gen Save is 27 + 18 + 3= 48; Kuro's Save does not lower by -2 for Kinetic Genjutsu this round
-Gate Backlash: Head is Broken -3 gen dc, Arms fractured -2 acc, legs fractured -2 dodge, hands fractured (+.2 Hand seal Ap and 10% chance for Jutsus to fail, resulting in AP lost) , and feet are fractured (20% Chance at the beginning of the round to stumble and lose 1 Ap): (no checks necessary Gate backlash is 100% when gate of death is used)

Kuro felt the area as an impression in the dynamics of chakra, even literally blinded his advanced sight and sense of chakra allowed him to fight on. He could feel and hear Kyuji's bone's stressing and cracking under the strain of his forced channeling of power. Without Byakkos aid in the fullest Kyuji was going to destroy himself trying to match Kuro's hunter devil. "Kyuji... even blinded I can sense you, there is no way you can hide from me in open battle, there is too much chakra and energy pouring out of you. You must release your forced transformation before it kills you. Your powers are not yet equal to mine and the reason being is your faith in yourself when you should also have faith in Byakko. Since that is the case I have called for his presence in hopes that his wisdom can truly OPEN YOUR EYES."</COLOR><i></i>

Byakko himself not just his spiritual essence stepped forth from Mouko Kuro's summoning circle with a massive fanged grin. As she and the clergy rushed away to prepare the white tiger spirit sat beside Akujin and smirked. <COLOR color="white">"The ancient vows of love and eternal bonds have served you well, yet you have not set forth from this land to find me. I have entrusted Kuro to bring me to you instead, I appreciate your battle prowess as I did that of your ancestor, but you lack the faith to call upon his gifts as of yet. Why do you hold yourself back so? Remember your ancestry unlock the true power within you, it is not your body that promotes the mental arts but your mind and eyes. Just as it was in the days of old. Now release the Gate of Death and use your medical arts to repair yourself as I teach you step by step how to use your true power." Byakko sat before the two warriors and observed the match closely. He had been watching through Mouko Kuro and he did indeed appreciate the battle but he could also see that Akujin was lacking.
 

Tomomi

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RP Pre-Mod:

Another few seconds had passed and the descendant of Byakko would continue to match wits and strength with his older brother much to the chagrin of everyone that was watching. This fight had gone from a personal matter because of a fellow medic to an all-out war between them both as both were bleeding, injured and struggle to keep pushing forward. The body of Kyuji was snapping and cracking with each step and he had lost all control of himself even as he saw the mighty Byakko being summoned that should've stopped him.

This was not the same scared little boy that had grown up in Stone years ago. No, this was a man that was looking for a fight with his brother because of the unconventional methods that his brother used in the past on some medics. But, his god knew the end was drawing near and pleaded with him to stop before he physically harmed himself even more, but as stated, he didn't care as he dashed forward towards his brother to strike to end this fight once again. What would happen?

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Actions:
Start of Round: 11.5 AP

Actions:
Evening Mammoth Mastered: 2.75 AP
Fist of Virtue W/ Special Action-Chastity: 2.75 AP
Ura Renge Mastered: 2.25 AP

Conditionals:
Body Flicker Mastered w/ Tiger Hook Mastered: 1.75 each for 3.5 AP total

Maintains:
All the Gates
The Stance
The Fire Armor

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Battle Timing and Rolls:
-Sensory Deprivation Aura Check: Kyuji's Gen DC is 30 + 18 - 3 = 45, Kuro's Gen Save is 27 + 18 + 3= 48; Kuro's Save does not lower by -2 for Kinetic Genjutsu this round
-Gate Backlash: Head is Broken(-3 Gen DC), Arms Fractured(-2 acc), Legs Fractured(-2 dodge), Hands Fractured (+.2 Hand seal Ap and 10% chance for Jutsus to fail, resulting in AP lost), and Feet are fractured (20% Chance at the beginning of the round to stumble and lose 1 Ap)
-Statue Check for Being Affected: Kuro's Ninjutsu Accuracy is 27 + 3 + 20 + 2= 52, Kyuji's Evasion is 25 + 14 = 39; AFFECTED
-Statue Check for Draining Chakra: Kuro's Ninjutsu Accuracy is 27 + 3 + 12 + 2= 44, Kyuji's Evasion is 25 + 5 = 30; AFFECTED
-Stumbling Chance: 15; Kyuji stumbled losing 1 AP
2.5 Seconds: Kuro uses Odama Rasengan, but Kyuji Body Flicks!
4.17 Seconds: Kyuji uses Tiger Hook
Kyuji's Melee Accuracy is 31 + 2 + 3 = 36, Kuro's Evasion is 32 + 3 = 35; Hit(75%)
4.325 Seconds: Kuro uses Submission
Kuro's Melee Accuracy is 45 - 3 + 1 = 43, Kyuji's Evasion is 25 + 5 = 30(Hit: Kyuji is bound)
Auto-Dodge Chance is 55 so it fails.
6.23 Seconds: Kyuji struggles to break free! But, he fails like a champ! (Roll: 63)
8.125 Seconds: Kyuji struggles to break free! But, he fails like a champ! (Roll: 82)
10 Seconds: Kyuji is bound and cannot complete his actions. Kuro probably has him in the figure four lock. Woo!

Mouko Kuro
HP: 17,177/39000 - [390] - [957] - [94] + 1170 = 16,906
CP: 18,127/39000 - [5784] = 12,343
AP: 12 AP next round
Injuries Bleeding level 1, sprained leg, sprained head -2 Gen DC/ -2 Kinetic Gen Save*, Hidden Power, Combat Instinct


Byakko Kyuji
HP: 25,993/39,000 - [1995] - [494] - [2100] + 1950 = 23,354
CP: 21,194/30,000 - 2340 - 517 + 1200 = 19,537
AP: 12 AP Available next round
Injuries Internal Bleeding Rank 5, 7 Gates Active, Broken head, fractured* leg,arms, hands,feet


Kyuji's Stats Prior to Next Round:
Melee Accuracy: 15 + 12 (Class) +2 (Wpn) +4 Hachimon* - 2(Arms Fractured) = 31
Evasion: 15 + 8 + 4 - 2(Legs Fractured) = 25
Genjutsu Save: 15 + 8 + 4 (7TH Gate) = 27 (Immune to being tricked by clones)
Ninjutsu Accuracy: 15 + 8 - 2(Arms Fractured) = 21
Ranged Accuracy: 15 + 8 - 2(Arms Fractured) = 21
Genjutsu DC: 15 +12 +2 (Mental Focus*) +1 Eyes of the Mystics) (lightning jutsu use GEN DC) - 3(Head broken) = 27
Puppet Accuracy: 15 + 8 - 2(Arms Fractured) = 21

Kuro's Stats Prior to Next Round:
Melee Accuracy: 15 + 12 + 1 (Class) +3 (Byakugan) + 2 (Stance) +3 Gaia Seal + 1 Chakra Extension +2 (Wpn) + 3(statue) + 3(Hidden Power and Combat Instinct) = 45
Evasion: 15 + 8 + 1+ 3 (Byakugan) -1 sprained legs* + 3(statue) + 3(Hidden Power and Combat Instinct) = 32
Genjutsu Save: 15 + 8 + 1 + 3(statue) + 3(Hidden Power and Combat Instinct) = 30
Ninjutsu Accuracy: 15 + 8 + 1 (Class) + 3 (Byakugan) + 3(statue) + 3(Hidden Power and Combat Instinct) = 33
Ranged Accuracy: 15 + 4 + 1 (Class) + 3 (Byakugan) * Shinobi 101**38* (Ranged Jutsu only not Projectiles) <---no idea what is going on here
Genjutsu DC: 15 + 8+ 1 -2 + 3(statue) + 3(Hidden Power and Combat Instinct) = 28
Puppet Accuracy: 15 + 4 + 1 (Class) + 3 (Byakugan) + 3(statue) + 3(Hidden Power and Combat Instinct) = 29

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Pre-Mod RP for Next Round:

It would appear the two brothers would continue to fight with one another as neither man was going to back down from dishing out a can of whoopass to the other. Things were getting pretty bad however as his brother had come in to lock him in a hold to stop his movements momentarily. This would only anger Kyuji as his body continued to break as did the ground below his feet as he struggled to break free, but was being held tight. It would appear in these last few seconds of the fight, they were going to be won by his brother if he didn't think of something quickly which fortunately he did.

He would merely smirk at Kuro as his plan would have tremendous effects on Kuro if he was able to land every single punch and didn't miss a single strike. But, he knew is brother would be prepared for it all so it was going to be merely the willpower of both men to see who was the better fighter in these last ten or so seconds.

Battle Information:
Start of Round: 12 AP

Actions:
1. Tree Binding Mastered w/ Special Action and Cerebral Control: 4.5 AP(3 for jutsu + 1.5 for Special Action, Special Action requires no timing)
2. 16-Hit Combo Mastered: 2.25 AP
3. Fist of Virtue Mastered w/ Special Move-Chastity: 2.75 AP
4. Ura Renge Mastered: 2.25 AP

Conditionals:
Body Flicker Mastered w/ Tiger Hook Mastered: 1.75 each for 3.5 AP total

Maintains:
Fire Armor
Gates including Gate of Death
 

Toraono Kuro

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Mouko Kuro was blinded but he had finally located the change in his chakra bu Kyuji that caused it. It was an insidious maneuver he had used an audial nerve to amplify his genjutsu to affect his sight. Luckily even blinded Mouko Kuro could sense Kyuji's chakra through Hyakujuuonouu. He could feel and hear Kyuji's bone's stressing and cracking under the strain of his forced channeling of power. Kyuji did not understand that without Byakko's true power flowing through him the most he could do was wound Kuro. Kyuji was going to destroy himself trying to match Kuro's hunter devil form as Mouko Kuro achieved a more perfect union with the power of Hyakujuuonouu through the battle seal Kuro had altered within this path. "Kyuji... you must regain control of your gates of power. It is only meant for a temporary boost for a final strike. Your body cannot sustain those energies without destroying itself. If you want the power to defeat something like me you must listen to the celestial Byakko. There is too much energy pouring out of you!!! You must release your forced transformation before it cripples and kills you!!! Your powers are not yet equal to mine and the reason being is your faith in yourself when you should also have faith in Byakko!! BYAKKO SAMA DEMANDS THAT YOU ACCEPT HIS WORD AND OPEN YOUR EYES!!!!!"</COLOR><i></i>

It seemed in Kyuji's rage that he had not heard Kuro's or Byakko's words the last time but Kuro was getting stronger with every blow that was his fate, his power, his destiny. As a Guardian Demonbeast as long as he was righteous in battle that his how his powers functioned. Kyuji had not yet accepted the fact that humanity had limits and his were surpassed right now. I had only been one minute and 10 seconds and Kyuji although possessing more energy was physically crumbling as Kuro only grew stronger due to his true demon nature.

Without interfering in the battle Byakko reached out spiritually and sat inside Kyuji's mind and waited for him to turn his attention toward him. Regardless of whether he turned his attention toward him Byakko would summon Kyuji's immortal celestial ancestor in spirit form to sit beside him inside Kyuji's mindscape. They would both look upon Kyuji's mind and spirit and echo the celestial gifts within Kyuji that he had never paid attention to.

Byakko himself, his physical form began to circle their fight. <COLOR color="white">" Why do you hold yourself back so? I ask you again Do you remember your ancestry? Unlock the true power within you. Open your eyes and your mind. Release the Gate of Death and use your medical arts to repair yourself. Once your dispute with Kuro is over I will teach you step by step how to use your true power." Byakko circled the two warriors locked in their fierce struggle he would not interfere unless the wounds either suffered became life threatening. Kuro's dark aura began to expand as his flesh began to transform with the power he was manifesting in synch with the blood he was spilling. Soon Mouko Kuro's Hyakujuuonouu form would emerge and from that point on Mouko Kuro would be a new being altogether.

Kuro maintains all conditionals.

Kuro does not reinitiate chakra extension (-1 to acc)

Kuro keeps:
Byakugan
Jyuuken Stance
Gaia Seal Rank 2
Combat Instinct on Akujin
Statue of Hyakyjuuonouu
Kuro maintains submission
Kuro attempts to cancel blindness (handseal less action)
If Kyuji escapes Submission or injures himself to break submission Kuro will reinitiate Submission
all conditionals remain
Kuro will maintain or keep initiating submission until Kyuji releases the gate of death
If Kyuji releases the gate of death Kuro will use the jutsu Grapple which is painless


MFT
WC: 600


Kyuji's Stats:
Melee Accuracy: 15 + 12 (Class) +2 (Wpn) +4 Hachimon* - 2(Arms Fractured) = 31
Evasion: 15 + 8 + 4 - 2(Legs Fractured) = 25
Genjutsu Save: 15 + 8 + 4 (7TH Gate) = 27 (Immune to being tricked by clones)
Ninjutsu Accuracy: 15 + 8 - 2(Arms Fractured) = 21
Ranged Accuracy: 15 + 8 - 2(Arms Fractured) = 21
Genjutsu DC: 15 +12 +2 (Mental Focus*) +1 Eyes of the Mystics) (lightning jutsu use GEN DC) - 3(Head broken) = 27
Puppet Accuracy: 15 + 8 - 2(Arms Fractured) = 21

Kuro's Stats:
Melee Accuracy: 15 + 12 + 1 (Class) +3 (Byakugan) + 2 (Stance) +3 Gaia Seal + +2 (Wpn) + 3(statue) + 3(Hidden Power and Combat Instinct) = 44
Evasion: 15 + 8 + 1+ 3 (Byakugan) -1 sprained legs* + 3(statue) + 3(Hidden Power and Combat Instinct) = 32
Genjutsu Save: 15 + 8 + 1 + 3(statue) + 3(Hidden Power and Combat Instinct) = 30
Ninjutsu Accuracy: 15 + 8 + 1 (Class) + 3 (Byakugan) + 3(statue) + 3(Hidden Power and Combat Instinct) = 33
Ranged Accuracy: 15 + 4 + 1 (Class) + 3 (Byakugan) * Shinobi 101**38* (Ranged Jutsu only not Projectiles) <---no idea what is going on here
Genjutsu DC: 15 + 8+ 1 -2 + 3(statue) + 3(Hidden Power and Combat Instinct) = 28
Puppet Accuracy: 15 + 4 + 1 (Class) + 3 (Byakugan) + 3(statue) + 3(Hidden Power and Combat Instinct) = 29

Timing and Rolls:
-Sensory Deprivation Aura Check: Kyuji's Gen DC is 30 + 7 - 3 = 34, Kuro's Gen Save is 27 + 19 + 3= 49; Kuro's Save does not lower by -2 for Kinetic Genjutsu this round
-Gate Backlash: Head is Broken(-3 Gen DC), Arms Fractured(-2 acc), Legs Fractured(-2 dodge), Hands Fractured (+.2 Hand seal Ap and 10% chance for Jutsus to fail, resulting in AP lost), and Feet are fractured (20% Chance at the beginning of the round to stumble and lose 1 Ap)
-Statue Check for Being Affected: Kuro's Ninjutsu Accuracy is 27 + 3 + 9 + 2= 41, Kyuji's Evasion is 25 + 18 = 43; UNAFFECTED
-Statue Check for Draining Chakra: Kuro's Ninjutsu Accuracy is 27 + 3 + 9 + 2= 41, Kyuji's Evasion is 25 + 4 = 29; AFFECTED
-Stumbling Chance: 7; Kyuji stumbled losing 1 AP
3 Seconds: Kyuji uses Tree Binding Mastered w/ Special Action on Kuro: Hit! Kuro is bound, but then instantly attacks Kuro: Auto-hit and Kuro is freed 1013
Kyuji's Gen DC is 27 + 17 = 44, Kuro's Gen Save is 30 + 5 = 35
5.25 Seconds: Kuro attempts to put Kyuji in a Submission Hold again! But, Kyuji Body Flicks!
6.5 Seconds: Kyuji does Tiger Hook Mastered: Full Hit! 1160
Kyuji's Melee Accuracy is 31 + 3 + 4 = 38, Kuro's Evasion is 26 + 10 = 36(Evasion lowered since chakra powered maintains are stopped)
8.75 Seconds: Kuro attempts Submission: Partial(25%) but not bound
Kuro's Melee Accuracy is 38 + 1 = 39, Kyuji's Evasion is 25 + 15 = 40
9.83 Seconds: Kyuji attempts a 16-Hit Combo:

Strike 1:
Kyuji's Melee Accuracy is 31 + 2 + 7 = 40; Kuro's Evasion is 26 + 15 = 41; Partial(25%)
Suppression Chance 40%: Not rolled
34 dmg

Strike 2:
Kyuji's Melee Accuracy is 31 + 2 + 5 = 38; Kuro's Evasion is 26 + 15 = 41; Missed
Suppression Chance 40%: Not rolled

Strike 3:
Kyuji's Melee Accuracy is 31 + 2 + 6 = 39; Kuro's Evasion is 26 + 13 = 39; 50% Hit
Suppression Chance 40%: Not rolled
68

Strike 4:
Kyuji's Melee Accuracy is 31 + 2 + 11 = 44; Kuro's Evasion is 26 + 5 = 31; Full Hit
Suppression Chance 40%: 31 so yes...Kuro loses 0.5 AP
135
Strike 5:
Kyuji's Melee Accuracy is 31 + 2 + 13 = 46; Kuro's Evasion is 26 + 13 = 39; Full Hit
Suppression Chance 40%: 5 so yes...Kuro loses 0.5 AP time 2
135

Strike 6:
Kyuji's Melee Accuracy is 31 + 2 + 12 = 45; Kuro's Evasion is 26 + 14 = 40; Full Hit
Suppression Chance 40%: 20 so yes...Kuro loses 0.5 AP time 3
135

Strike 7:
Kyuji's Melee Accuracy is 31 + 2 + 14 = 47; Kuro's Evasion is 26 + 3 = 29; Full Hit
Suppression Chance 40%: 7 so yes...Kuro loses 0.5 AP time 4 now
135

Strike 8:
Kyuji's Melee Accuracy is 31 + 2 + 18 = 51; Kuro's Evasion is 26 + 10 = 36; Full Hit
135

Strike 9:
Kyuji's Melee Accuracy is 31 + 2 + 2 = 35; Kuro's Evasion is 26 + 14 = 40; Missed!

Strike 10:
Kyuji's Melee Accuracy is 31 + 2 + 18 = 51; Kuro's Evasion is 26 + 7= 33; Full Hit
135

Strike 11:
Kyuji's Melee Accuracy is 31 + 2 + 15 = 48; Kuro's Evasion is 26 + 10= 36; Full Hit
135

Strike 12:
Kyuji's Melee Accuracy is 31 + 2 + 16 = 49; Kuro's Evasion is 26 + 16= 42; Full Hit
135

Strike 13:
Auto-Dodge: 9 so Yes Auto dodged.

Strike 14:
Kyuji's Melee Accuracy is 31 + 2 + 11 = 44; Kuro's Evasion is 26 + 8 = 34; Full Hit
135

Strike 15:
Kyuji's Melee Accuracy is 31 + 2 + 14 = 47; Kuro's Evasion is 26 + 15= 41; Full Hit
135

Strike 16:
Kyuji's Melee Accuracy is 31 + 2 + 13 = 46; Kuro's Evasion is 26 + 7= 33; Full Hit
135

1452 dmg/ 4,125 Damage
Kuro's Melee Accuracy is 35 + 15 = 50; Kyuji's Evasion is 26 + 6 = 32; Full Hit
-1030 hp dmg to Kuro -2870 CP
-2673 dmg to Kyuji
9.9 Seconds: suffers Kuro’s conditional counter strike
Kuro suffers 3203 dmg

Mouko Kuro
HP: 16,906/39000 - [2870] + 1170 = 18,076
CP: 12,343/39000 - [-2870] = 9,473
AP: 12 AP next round
Injuries Bleeding level 1, sprained leg, sprained head -2 Gen DC/ -2 Kinetic Gen Save*, Hidden Power, Combat Instinct


Byakko Kyuji
HP: 23,354/39,000 - [1995] - [2673] + 1950 = 20,636
CP: 21,194/30,000 - 2200 - 680 + 1200 = 19,514
AP: 12 AP Available next round
Injuries Internal Bleeding Rank 5, 7 Gates Active, broken* head, leg, arms, hands, feet



Kuro transforms into his true hunter demon form as the white tree bind forces Kuro to release Hyakujuuonouu's statue and his enhanced eyesight. Mouko Kuro had grown a series of runic tiger stripes that encompassed his own and glowed a deep crimson, a beast king sigil glowed brightly upon his chest . With this body now covered in runic tiger stripes from head to toe his tail glowed a vibrant crimson as well. His nails had become black claws and even his teeth had grown sharper. Large black oxen horns glowed faintly with crimson and violet sigils as he no longer needed to focus his eyesight for his attacks as he was no longer using his fighting style. He was using pure battle instinct and power. As Kyuji struck him over a dozen times Mouko Kuro calmly took each blow in preparation to counterstrike after failing to grapple Kyuji again. His body flashed with dark chakra as he absorbed all of Kyuji's rage and attacks even as he destroyed himself which only served to draw out more of Mouko Kuro's individual power. Kuro knew he had to stop Kyuji in the next few seconds before his body became irreparable. With a flurry of movement Mouko Kuro used some of his secret techniques as he used his dark chakra as a weapon. Stepping away from Kyuji gaining a few feet of distance where normal strikes can't reach Kuro unleashed a series of chakra attacks before closing in.

Kyuji's Stats:
Melee Accuracy: 15 + 12 (Class) +2 (Wpn) +4 Hachimon* - 3(Arms Broken) = 30
Evasion: 15 + 8 + 4 - 3(Legs Broken) = 24
Genjutsu Save: 15 + 8 + 4 (7TH Gate) = 27 (Immune to being tricked by clones)
Ninjutsu Accuracy: 15 + 8 - 3(Arms Broken) = 20
Ranged Accuracy: 15 + 8 - 3(Arms Broken) = 20
Genjutsu DC: 15 +12 +2 (Mental Focus*) +1 Eyes of the Mystics) (lightning jutsu use GEN DC) - 3(Head broken) = 27
Puppet Accuracy: 15 + 8 - 3(Arms Broken) = 20

Kuro's Stats:
Melee Accuracy: 15 + 12 + 1 (Class) +4 Gaia Seal + +2 (Wpn) + 3(Hidden Power and Combat Instinct) = 37
Evasion: 15 + 8 + 1+ 3 (Byakugan) -1 sprained legs* + 3(statue) + 3(Hidden Power and Combat Instinct) = 32
Genjutsu Save: 15 + 8 + 1 + 3(Hidden Power and Combat Instinct) = 27
Ninjutsu Accuracy: 15 + 8 + 1 (Class) + 3(Hidden Power and Combat Instinct) = 27
Ranged Accuracy: 15 + 4 + 1 (Class) *Shinobi 101**37* (Ranged Jutsu only not Projectiles) <---no idea what is going on here
Genjutsu DC: 15 + 8+ 1 -2* + 3(Hidden Power and Combat Instinct) = 27
Puppet Accuracy: 15 + 4 + 1 (Class) + 3(Hidden Power and Combat Instinct) = 23

-Sensory Deprivation Aura Check: Kyuji's Gen DC is 30 + 17 - 3 = 44, Kuro's Gen Save is 27 + 13 = 40; Kuro's Save lowers by -2 for Kinetic Genjutsu this round
-Gate Backlash: Head is Broken(-3 Gen DC), Arms broken(-3 acc), Legs Fractured(-3 dodge), Hands broken (+.3 Hand seal Ap and 15% chance for Jutsus to fail, resulting in AP lost), and Feet are broken (30% Chance at the beginning of the round to stumble and lose 1 Ap)
-Stumbling Chance: 32; Kyuji does not stumble.

Kuro's actions for the final round...

Kuro
uses 3 basic strikes at .5 AP each

Kuro uses Temple of Nirvana
A powerful illusion giving the target the sense of being asleep when they are actually awake.
Information
Prerequisites: A Rank
Master Rank: Casts an illusion at normal DC dealing 1650 Damage. Upon a successful hit, the target falls asleep (Bound)
Notes:
- This is a Full Bind. This Bind restricts any kind of action from the target while its maintained.
- The user may not move/dodge while maintaining this technique.
- This technique may only be maintained up to 3 rounds.
- This bind is broken if the victim takes damage.
- If the user attacks the victim, the bound target is released from the bind prior to the attack landing. The target has a -3 Dodge penalty to the attack.
- If the user uses more than 10% of their Max Cp during a round, this bind is dispelled.
- Target has a 15% chance to escape per 2.5 Ap.
Master Rank Cost: 2025 Cp, 1010 Cp/Rnd

All conditional and non chakra maintains are kept

Rolls(highlighted the ones for this round in red and had to add more):
[col3]Kuro's Rolls:
17, 18, 12, 1, 19
1, 14, 19, 8, 12
15, 14, 12, 7, 2
20, 5, 7, 5, 17
2, 15, 17, 5, 7
8, 17, 11, 6, 8
20, 16, 18, 3, 12
17, 9, 20, 16, 17
6, 11, 6, 14, 13
6, 8, 9, 1, 15
12, 6, 7, 4, 7
11, 7, 18, 14, 5
1, 1, 4, 19, 2
11, 10, 8, 16, 9
4, 2, 16, 12, 2
20, 6, 13, 13, 9
17, 18, 20, 12, 3
1, 19, 9, 9, 5
10, 1, 15, 15, 13
5, 13, 14, 3, 10
14, 7, 10, 16, 8
15, 7, 15, 13
, 10
1, 12, 11, 8, 11
3, 1, 19, 9, 17
17, 17, 9, 14, 17
13, 7, 9, 16, 18|Akujin's Rolls:
9, 4, 11, 1, 7
16, 14, 7, 6, 11
18, 10, 19, 8, 6
14, 18, 1, 12, 4
15, 12, 10, 2, 8
19, 20, 17, 2, 1
5, 12, 7, 4, 12
11, 11, 3, 6, 7
20, 6, 17, 1, 17
10, 9, 20, 16, 11
4, 19, 11, 20, 14
2, 12, 12, 7, 20
5, 20, 6, 14, 1
17, 2, 15, 17, 14
15, 14, 9, 5, 11
1, 6, 11, 2, 12
17, 18, 14, 5, 3
5, 7, 18, 4, 17
4, 15, 7, 5, 6
11, 13, 12, 14, 18
2, 18, 15, 16,11
14, 13, 6, 17
, 20
6, 13, 1, 10, 3
12, 13, 11, 11, 19
15, 20, 16, 16, 1
6, 14, 7, 20, 17|D100 Rolls(Starting Round 2 using percentages from upper numbers):
17, 61, 26, 90, 59
3, 66, 98, 24, 41
39, 22, 70, 16, 19
44, 84, 97, 58, 85
78, 65, 25, 12, 80
39, 5, 88, 27, 25
90, 4, 57, 72, 17
39, 71, 25, 24, 6
43, 13, 60, 97, 19
82, 58, 19, 45, 99
97, 37, 96, 87, 94
68, 80, 6, 97, 70
8, 17, 31, 11, 49
8, 19, 85, 90, 33
64, 47, 28, 54, 52
44, 65, 19, 67, 74
91, 46, 5, 88, 12
3, 35, 72, 56, 68
15, 55, 63, 82, 7
67, 24, 65, 78, 31
50, 5, 84, 20, 75
7, 37, 77, 95, 55
84, 45, 9, 35, 78
19
, 32, 27, 64, 50
69, 16, 89, 89, 36
36, 73, 12, 91, 36[/col3]​
Once Kyuji is either asleep or KO'd the match will be over
 

Tomomi

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Another few seconds had passed and the two brothers were still duking it out. The older and wiser of the two was merely trying to hold his younger brother in a hold to make him snap back to reality, but Kyuji was in too much of a rage to listen to common sense nor his own god. It was definitely a terrible scene to see as his body was not going to hold up much longer and further injuries were going to be sustained if he didn't get control of himself. But, he saw the advancement of his brother's markings on his skin as more of a challenge and thus he began to create one of the strongest and risky moves in his arsenal in the palm of his hand. This was going to be one of the men's last stands in this fight as one of them was going to be going down after this.

It was probably going to be Kyuji as he was outmatched from the get-go by a superior opponent in brawn and brainpower. But, there was miracles that could always happen and Kyuji had been through some of them. But would this miracle in his own home occur or would he meet his end in this fight and finally calm himself down.

Battle Information:
Start of Round: 12 AP

Actions:
1. Rasengan Mastered w/ Special Actions-Shape Transformation(+2 accuracy and -20% CP cost for -10% less base damage) and Nature Transformation(Element: Lightning) along with Major Affinity Move(Feint) and it uses Melee Accuracy: 2.5 AP
2. Afternoon Tiger Mastered: 2.75 AP
3. Fist of Virtue Mastered w/ Special Move-Chastity: 2.75 AP
4. Ura Renge Mastered: 2.25 AP
5. Grapple Mastered: 1.75 AP

Conditionals:
Body Flicker Mastered w/ Tiger Hook Mastered if Kuro uses a taijutsu of 2 AP or higher: 1.75 each for 3.5 AP total

Maintains:
Fire Armor
Gates including Gate of Death

If Kyuji falls asleep, the match is over as agreed upon OOC. If Kyuji is not put to sleep, the match will either continue or be stopped depending on how Kuro and I want to do it.
 

Toraono Kuro

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Final Round:

Basic Strike 1:
Kuro's Melee Accuracy is 37 + 10 = 47; Kyuji's Evasion is 24 + 20* = 44; Natural dodge despite being hit (critical dodge)
0.5 seconds
Basic Strike 2:
Kuro's Melee Accuracy is 37 + 1 = 38; Kyuji's Evasion is 24 + 6 = 30; Hit
1.0 seconds
Basic Strike 3:
Kuro's Melee Accuracy is 37 + 12 = 49; Kyuji's Evasion is 24 + 13 = 37; Hit
1.5 seconds
Kyuji uses Lightning Rasengan 2.5
Kyuji's Melee Accuracy is 30 + 1 = 31; Kuro's Evasion is 26 + 11 = 37; Miss/ Full Counter
Kuro counters with Odama Rasengan*
Kuro's Melee Accuracy is 37 + 8 = 45; Kyuji's Evasion is 24 + 10 = 34; Full Counter Hit
900 CP/ 2500 hp dmg to Kyuji

4.0 Kuro uses Temple of Nirvana
Kuro's Gen Dif is 25 + 11 = 36; Kyuji's Gen Save is 27 + 3 = 30

Kyuji falls asleep as Byakko catches him

Battle is over* and not a moment too soon.

Match is over and damage is negated.



Kuro wanted to awaken Kyuji to depths beyond his personal decisions but he was too stubborn and full of pride but that was a good thing. It meant Kyuji would find his limitations the hard way just as Kuro had when he was younger. Now in his demon battle form Kuro's striking power surpassed Kyuji's in full. His taijutsu capability was beyond any normal human's capacity but in response to opening his mind to full physical combat he suffered far more damage from genjutsu. Mouko Kuro was not the avatar form that Kuro would use for the full effect of genjutsu but all parts of Kuro had the capacity to do it, just some were far more capable than others. As Kyuji fell asleep a white streak of massive feline caught him before he could hit the ground. He then nodded to Kuro and trotted away to have a long talk with Akujin/Kyuji, it seemed Kyuji was in need of a stern talk with his liege.

Mouko Kuro gradually released his transformation from his full demon form content in his mastery of it but not content in his weaknesses. Kuro began to look forward to another avatar's growth in preparation for battle with the Daimyo.
 

Tomomi

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It appeared that this match was reaching its final measures. The descendant of Byakko was creating a ball of chakra in his palm and he would dash at his brother who would promptly counter his move with the exact same move. Unfortunately, his brother was far superior in the art of ninjutsu and their chakra meeting would prove to be a struggle for them both, but ultimately it would prove to be a bad move on the part of Kyuji as he couldn't keep his chakra going against his brother's. This shortcoming allowed the stronger Rasengan to prevail and pierce right through the extended arm rupturing the body part from the shoulder and blood to spill everywhere from the opening. As the arm flew from the impact into the distant, Kyuji's head would fall to his chest as he coughed up blood and went into a state of shock when he looked over at his blood spilling onto the pristine grounds.

It would appear that Kuro knew that this match was over as much as Kyuji as he put his brother under a genjutsu to knock him out cold and the chakra gates closed as the demigod collapsed onto the back of Lord Byakko who proceeded to carry him away from Kuro and towards the Byakko Temple where they first met moons ago. It obviously would not take much time for them to get there and it appeared that the religious folks who met him before had prepared the area for their arrival as he was placed on the floor, but the torches that emitted the light had been started as he slowly began to regain consciousness.

It would obviously take some time for him to wake up, but when he came back to the world, he was laying there unable to move, broken, and bleeding profusely. His whole body was aching all over and he couldn't even raise his arm from his side or even his head as he could see his Lord sitting beside him but slightly out of his vision as he looked up to the ceiling and tried to breathe but that was even proving difficult. The only real motion from the dearest descendant was his left hand where he was clenching his fist in pain as he would cough violently and blood would fall beside him and also stain his clothing. But, he would most certainly try to talk to Lord Byakko, but all that he truly could emit was soft spoken words that were the following as he gasped for air: "Lord...Lord Byakko....he--help me. I...*coughs violently*...please....help....ca...can't move....blee---bleeding bad...." His eyes would then close slowly as he waited the divine judgment of his Lord.
 

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