Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Byakko Yukiin (Dojo)

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Byakko Yukiin, Character Information - A Rank Harvester Mednin, Kumogakure Medical Branch</U><i></i>
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Name: Byakko Yukiin
Age: 18
Height: 5' 3"
Weight: 107lb
Gender / Sex : Male
Rank: Genin
Physical

A being made from ice and snow with porcelain skin, thick white hair which wisps and flows, and delicate features that draw one away from the concerning absence of color in his eyes...taken as a whole, Yukiin barely looks human and far more like a corpse rigged to move with the alarming absence of color in his entire body. Offsetting this the shinobi seems to take great pleasure in eccentric clothing, bold colors allowing him to stand out as if he wished to be seen despite his personality seeming the opposite. Whether or not he is aware of the conflict, it manifests itself in his physical appearance as his body clashes with his garments.

Despite being older than many of his peers he does not appear to be as old as he is, although his stunted height growth is also a great contributor to this. This early in his shinobi career it is not unusual to have a lack of scars or damage to the skin but it also contributes to this youthful appearance.
Mental

A consistent and conscience stranger, Yukiin regards the outside world as a dangerous entity and one that has little to offer and plenty to take from him. Humans are consciously drawn towards things that better themselves and often care little for who else it might disadvantage, a fact that the shinobi world places on a pillar well above many of life's other truths, so it would only make sense to avoid being in anyone else's sphere of influence. When everyone else is a competitor trying to weave their own reality into the world as shared it is critical to be certain that your reality and your world are divorced from theirs, without a connection influence becomes impossible.

To this end the young shinobi refers to himself only in the third person and almost always through a medium, typically his puppet but in a pinch anything will do, through ventriloquism. Yukiin is loathe to offer up his true name or any name if it can be helped, preferring to refer to himself as "He", "They", etc. although he has little problem using personal pronouns as if he were the speaker when speaking through something. In cases where it can't be helped or would be advantageous it is still much like pulling teeth for Yukiin to offer his own name.

The boy has conflicting views of authorities appointed over him, admiring their ability to enforce their desires but despising them for forcing themselves into his own sphere of influence. As he is not strong enough to do the same this envy can lead to outbursts and although they are short-lived Yukiin is a known "problem child."

Yukiin regards all information as useful but ultimately biased, taking what he's given but always tossing and turning it in his head to find the most valuable pieces that can be taken from it. Simple things such as one's favorite color or food and heard, acknowledged, and picked apart to reveal something about the speaker. This also tends to make him slow to respond to things, preferring both in life and combat to assess things completely and make decisions after that has been done.

Despite his interest in the real and unreal Yukiin regards Genjutsu as a lazy way to achieve what one wants, fabricating a world that is more suitable for one's lies instead of doing the work to make the real one accept your desires. This also leads him to harbor a great deal of contempt for users of this particular style of combat.

History
“A heart of ice can’t be broken.”

Those were the last words he thought he remembered being told by a mother whose image was as fuzzy as the rest of Yukiin’s past beyond the veils of pain, reaching back to touch them always coated the fingers of his mind with the bitter bite of frost and thus he did not probe far into this place. It could’ve been fabricated, like the rest of the world around him filled with people never made to be weapons who were twisted and turned with what he hoped were expert hands, but it didn’t really matter. Truth never mattered, the only important thing was whether or not the facade being named ‘Truth’ was well crafted and Yukiin had been given a very interesting thing called ‘Truth’.

His mother was a shinobi long descended from the Toraono clan and Byakko family and who had distanced herself from her homeland and clan along with her lover in order to avoid the plagues in Sungakure, becoming pregnant afterward. Her refusal to relinquish, and violent response to the seizure of, her child who demonstrated the unique abilities of her heritage was duly noted and responded to with swift, irrevocable, punishment. Objections were much harder to make without a head and with an unaccounted for father unable to intervene the offspring was quickly inducted into the village's academy and way of life.

Whoever his father was that tale had never been woven in front of him, always being waved off as unworthy of attention though whether this meant his caretakers had no answers or didn’t wish to divulge them was never known. It didn’t bother the boy too much, he was too occupied with the pain of augmentations, both physical and chemical, being ‘gifted’ to him almost daily to worry about things like his lineage. Access to someone of his stock was apparently rare but he overheard that he was not alone. This stood out to him as an idea worth grasping ahold of tight in between the sea of drug diffused memory and pain riddled thought so he never forgot it. Someone else was undergoing similar treatment...someone else had to be like him.

Usage of chakra came with no abnormal amount of struggle, in fact the medications offered seemed only to cause more troubles as his chakra nature became difficult to control. Yukiin’s body temperature would plummet during exercises, his breath would become ragged, and under extreme duress, the training area became difficult to work in due to the spreading chill. In light of this he was removed from many of the standard procedures for drawing out chakra and allowed to develop in a more natural fashion after the first few years of his life.

Yukiin began to exhibit stranger tendencies as he entered into the academic setting, surrounded with other students who were unfamiliar with him he quickly shut down and began almost catatonic in response to his classmates advances for any type of companionship. Further along in his education he was introduced to several varieties of weaponry to determine which was best suited for himself and his classmates and while many leaned towards common options the young Yukiin clung fast to something exotic - puppetry.

With access to a puppet his social abilities drastically improved, although he was never seen speaking himself and had quickly learned to use ventriloquism to speak through his issued puppet. It was easy for the boy to talk about himself when he was someone else was doing the talking and as it tends to be with childhood inclinations, Yukiin began to cultivate a spark of interest into a fully fledged talent. Following his academy graduation, he was given more training to work his innate elemental affinities, seen as a high value for the village to learn more about this bloodline ability through his development, and to cultivate this talent of Kugutsu into a deadly weapon.

Chakra strings were quite difficult at first both due to the advanced nature of the technique and due to this natural chakra elements, access to a mixture did not mean either element was in balance after all. Initial attempts would result in excessive Wind nature or excessive Water nature, both of which would damage the joints and metallic components of the puppet during use which made control both difficult and limited. To make proper use of Kugutsu the chakra was to be as unnatured as possible as a normal puppet couldn’t handle the strain put on it by his unusual strings.

Rather than accept this the young shinobi spent his nights after his Kugutsu lessons slowly crafting something for himself, smoothing, carving, and birthing his own unique weapon by replacing the joints, mechanisms, and other metal components of a previously destroyed puppet with layered ice, as thick and strong as the metals being replaced. Funneling his chakra into his strings once more the puppet crawled to life for the first time the next day, his unique adaptation harmonizing with his abilities. Training after this point was greatly accelerated, grasping the skillset almost as if it were second nature, allowing him to move out into the world and begin employment as a shinobi proper.

Freshly introduced into the shinobi world, Yukiin has adopted three driving goals - to become strong enough to weave his own truths about the world, to develop more of his own abilities and discover their limitations, and to find the other member of the Byakko lost to the Hidden Cloud.

Stats
Agility: 525/525
Stamina: 300/525
Taijutsu: 445/525
Ninjutsu: 525/525
Genjutsu: 110/525
Chakra Control: 300/525
Power Level: 2205

Character Level: 10
Health Points: 18,000
Chakra Points: 15,000

Core Information
Bloodline: Haku
Kinjutsu: Collector (Revenant)
Elemental Affinties: Ice (None), Wind (Major), Water (Minor)
Styles: Puppet Style (Physical)

Class - Winter Wire
HP: (50 + Lvl) x Stamina
CP: (45 + Lvl) x Chakra Control
Class Bonus:
  • Kinjutsu (Collector) [6pts]
  • Free Basic Attack (per round) [2pts]
High: Ninjutsu Accuracy, Ranged Accuracy
Average: Dodge, Genjutsu Save
Low: Melee Accuracy, Genjutsu DC

Bloodline - Haku

  • Crystal Ice (Rank 3) - Passive
    All Haku are instinctively born with a natural affinity to Ice, possessing the ability to manipulate it to their own desire. They possess the ability of Crystal Ice; ice which seems to prove harder than steel, and colder than the ice of other shinobi, even capable of withstanding intense flames without melting. Innately, all Ice techniques used by the Haku are made of this advanced ice, giving them a strength others don't have.

    Ice Jutsu Damage is increased by 5% [10% [15%]].

  • Flash Freeze (Rank 3) - Passive
    A Haku's ability to manipulate ice and cold gives them an edge they cannot use without ice to manipulate. They naturally possess the ability to rapidly chill the air around them and targets, giving them the ability that allowing them to freeze water, and even the air itself, into Crystal Ice.

    May convert Water and Wind Jutsu into Ice by paying an additional 20% [10% [0%]] Chakra Cost.

  • Flying Water Needles (Rank 3) - Ice Ninjutsu
    Cost: 1.5AP + 180 CP [1.5 AP + 300 CP [2.0 + 520 CP]]

    Creates and attacks with 10 [13 [15]] ice senbon that each deal 75 [90 [130]] damage at +1 Accuracy. Only 7 [10 [12]] may hit.

  • Frozen Spear (Rank 3) - Ice Ninjutsu
    Cost: 2AP + 350CP [430 CP [520 CP]]

    Creates and attacks with a spear for 1040 [1290 [1550]] damage and -2 [-1.5 [-1]] Accuracy, target gains -1[-1.5 [-2]] Dodge for 1 Round. May use either Ranged Accuracy or Ninjutsu Accuracy, decided on cast, and on a full hit deals +20% damage when the debuff is ended or removed.

  • Red Snow (Rank 3) - Ice Ninjutsu
    Cost: 2AP + 350CP/rnd [430 CP/rnd [520 CP/rnd]]

    Deals 300 [400 [500]] damage per round maintained, at the end of each round, to all non-user targets with a [20% [15% [10%]] Bleed chance.

  • Ice Blast (Rank 3) - Ice Ninjutsu
    Cost: 2.5AP + 720CP [910CP [1090CP]]

    Attack at +1.5 [2 [2.5]] Accuracy as an AoE for 1440 [1800 [2160]] damage, those hit have a 10% chance to be removed from Stealth but those underground cannot be hit; may be used only once per round.

  • Blue Blood (Rank 3) - Ice Ninjutsu
    Cost: 2.5AP + 1000CP

    Inflict -2 [-2 [-3]] Dodge/Accuracy and a 5% [7% [10%]] action failure chance, as an attack, for 2 [2 [3]] rounds; actions failed due to this effect return 50% of chakra spent.

  • Ice Clone (Rank 3) - Ice Clone Ninjutsu
    Cost: 2.5AP + 2000CP (950/rnd)

    Create a clone with 20% [25% [30%]] user's Max HP/CP, half the user's AP, and -7 [-6 [-5]] Secondary Stats which may use E - C Rank Water, Wind, or Ice Ninjutsu (all treated as Ice) the user knows.

  • Demonic Ice Mirrors (Rank 2) - Ice Ninjutsu
    Cost: 3 AP + 2000CP (950/rnd) [3000 (1430/rnd) [4000 (1900/rnd)]]

    WIP

Kinjutsu - Collector (Revenant)<i></i>
Collector (Dreg Collection Technique)
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A potent alteration of the Earth Grudge Fear technique, willingly extracting the dregs, the darkest and most distant from the warmth of the flesh parts of a spirit, of a human rather than the physical heart of a target. Dregs, desiring to be the furthermost divorced from their host body and its warmth, can be extracted by a Collector upon the death of the host and will joyfully join them, merging within their body and becoming a crystalline core. Each one of these crystals is made of dregs but to an outside observer appears like a type of spiritual permafrost, ghostly white crystals which confer the powers of their previous owner to the wielder allowing the Collector to draw upon the power of additional souls to perform supernatural feats such as greatly extend their lifespan and survive otherwise fatal blows.

In order to accommodate dregs the host body must possess no warmth of its own. Thus, the user of the newly created Dreg Collection technique, must first be dead and replace their entire internal systems with an emptiness that is filled purely with icy chakra. A Collector has no veins, nerves, organs, etc. beyond their Dreg Crystals but their chakra mimics these functions without the production of warmth of any kind. They will still bleed, breath, feel pain, etc. but none of these actions will generate any amount of warmth and even Katon techniques will be rendered heatless in order to accommodate the body’s supply of dregs. Upon injury the body does not bruise, bleeding expels a ghostly white fog that crystallizes in contact with external warmth, and the Collector is for, most purposes, an animated corpse.

In addition to possessing unique anatomy, the Collector is able to generate tendrils of their icy chakra to attack targets, capable of complex motion as if they possessed digits and enabling them to manipulate weapons via them if they desire. These tendrils replace the need for stitching and stretching which the Earth Grudge Fear entails, allowing the user of the Dreg Collection technique to retain their bodily integrity without needlessly displays of gore or revealing their unique internal composition.

Information
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank

Effects:<i></i>
- The user is able to generate chakra tendrils which act as additional limbs and enable them to exceed their natural reach while wielding weapons. These are still called ‘stretched’ attacks for the purposes of effect text. Attacks made this way have the following special considerations.
  • Attacks are resolved using Ranged Accuracy rather than Melee Accuracy. When making a "stretched" attack the user must choose whether to apply their Melee or Ranged bonuses to the attack and only one set may be applied to a single attack. A "stretched" attack which has Ranged bonuses applied counts for all intents and purposes as a "ranged attack" that retains it's original Accuracy Type (a Nanjirou which "stretches" a melee attack and chooses Ranged still applies their Slashing/Piercing or Physical Damage bonuses but no Melee-specific Damage bonuses).
  • "Stretched" attacks have a 25% chance to be a Sneak Attack.
  • After attacking from Stealth with a "stretched" attack the user is automatically given a free attempt to return to Stealth with a +2 bonus.

In addition to the above the user may harvest dregs, and create a core, from an unconscious or recently killed target and absorb them within their own body. This requires a 300 word RP from the user and slays the target in the process if they are unconscious. Harvesting dregs gives no bonus on it's own but is required for many of the other techniques contained within the Collector Kinjutsu. User may only harvest dregs, and create a core, once a week and may have up to a maximum of five cores stored in their body at a time.

Note(s):
- "Stretched" attacks cost no additional AP -- they need only be declared.
- Opponents gain the cumulative Awareness bonus against the user for leaving Stealth Mode even if they automatically return to Stealth Mode following a "stretched" attack from Stealth.
- If harvesting a heart from an unconscious player the user may choose either the Forced Kill or the User's Choice option. All rules associated with killing a player mid-battle are applied to harvesting a heart from them during combat.


Dreg Union - Special Activated Ability</I><i></i>
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As a Collector the user becomes capable of manipulating their Dreg Collection technique to produce tendrils from the chilled chakra that composes their insides, forming it into solid tendrils which are used to create cores. They will seek out and remove the residual warmth of a target, even their ‘cousin’ Revenants or other undead, until the dregs of that body can be pulled free and join the Collector, becoming encased safely within a new core. Each new core contains the most fundamental parts of the victim’s soul and thus conveys these to the Collector, enabling them to benefit from their most deep-seated skills and memories.

Information
Prerequisites
Collector

Effect:
- Each created core grants the user it's own Class Bonus and can spend up to 2 pts. This is declared via the user's Dojo Forum thread and cannot be changed however the user may willingly discard a core they already have declared a Class Bonus for and replace it with a newly acquired core when they make their weekly dreg collection RP.
- A core must be activated for 0.5 AP before the user can benefit from it's bonuses.
- A core’s Class Bonus must be clearly marked in the user's profile and in the stats which are sent to their battle moderator as there are effects within the Collector table which can remove or cause cores to be destroyed.
- User may only benefit from stacking identical Class Bonuses up to three times.

Cost: 0.5 AP per core

Note(s):
- Dreg Union does not require an Ability Slot.
- Cores which are activated consecutively may be treated as a singular action with an aggregate AP cost equal to the AP spent activating them for the purposes of AP timing.
- If a core is consumed or destroyed by an effect from the Collector table the bonuses gained from it's Class Bonus are lost immediately and cannot be recovered until the user makes a 300 word RP to gain a new core at which point they may choose a new Class Bonus for that core.
- Stacking limitation means that if you have four acquired cores which all grant +5% Ninjutsu Damage then you are only going to gain benefit from three of those bonuses to a maximum of +15% Ninjutsu Damage rather than +25% but you may have +15% Ninjutsu Damage and +20% Fire Damage as they are only similar, not identical.
- User must still abide by limitations within the Class Points system (such as only being able to benefit from "+10% [element] damage" a total of two times).
- Cores cannot choose the 'additional Inventory Slot' class point option.


Deathly Aberrant - Special Activated Ability<i></i>
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Achieving a new type of existence the Collector is incredibly difficult to kill, no longer possessing the vital weaknesses of the living and being a largely flesh-bound chakra construct. With their collection of dregs they can prolong their life beyond the termination of it which created them and well beyond the efforts of opponent’s to slay them. In a pinch, when ‘slain’, they may consume a core’s worth of dregs and return to life even if they would otherwise be destroyed and even from the most trace of remnants.

Information
Prerequisites
Collector

Effect:
- If the user has at least one core and is given the Forced Kill option after being defeated in a battle they may change that result to Victim's Choice - Live instead incurring the 20% PL penalty and losing all of their cores in the process.

Note(s):
- Deathly Aberrant does not take up an Ability Slot.
- Any PL lost through the use of this ability may only be regained through standard training and special rewards (such as a mission reward or holiday bonus). The user cannot OCR into a new character to replace their lost PL with Advanced Points, only to OCR back into their Collector character, for example. If OCR'ing from a Collector that is still recovering from having used this ability, the Collector will retain it's PL should the user come back to it.


Contempt of the Warmth - B-Rank Ninjutsu
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Manipulating their chakra-composed innards to produce their tendrils a Collector may strike out with them against a still living target, having equally destructive effects as they attempt to extract the warmth from them. Unfortunately, this ability does not refer to literal warmth and the tendrils will seek to extract the fundamental warmth of a body - its life or animus. These attacking chakra threads can be as thin as paper or wrapped together to form a thicker, more powerful, cord-like attack to bind opponents. These tendrils pierce the skin easily and can inflict bleeding wounds but the chill left behind on the soul is often the more notable injury.

Information
Prerequisites
Collector, B-Rank

Rank 1: User can release 11 chakra tendrils, each dealing 180 Damage at +2 Accuracy. Should at least 6 hit, there is a 21% chance of causing Bleeding.
Master Rank: User can release 15 chakra tendrils divided amongst up to three targets with each tendril dealing 225 Damage at +2 Accuracy. Should at least 4 hit, there is a 28% chance of causing bleeding.

Special Action - Binding Cords: User may combine all tendrils in an attempt to bind a single opponent rather than deal damage with Contempt of the Warmth at -2 Accuracy. Upon a full hit the opponent is bound in tendrils and has a 20% chance of escaping per 2 AP used. While binding an opponent using this special action the user may not target any other opponents with Contempt of the Warmth. This costs 400 CP/rnd to maintain.

Cost
Rank 1: 580 Cp
Master Rank: 730 Cp

Note(s):
- Does not use handseals.
- Can use either Ranged Accuracy or Ninjutsu Accuracy.
- Up to 10 bundles may hit a single target.
- If Contempt of the Warmth is cast while binding an opponent using the special action it may only target the bound opponent but each tendril deals 10% additional base damage.
- Counts as a Non-Elemental Ninjutsu but also benefits from Projectile Taijutsu bonuses.


Dread Recovery - B-Rank Ninjustu<i></i>
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As a consequence of their unique anatomy it is not difficult for a Collector to heal themselves by absorbing medical chakra but they also possible the ability to rely upon their chakra-dreg mixture to replace damaged flesh, replenishing their vessel’s hardiness. This ability appears as if the user has simply snapped their body back into place, wounds sealing shut, broken limbs resetting themselves, as the work is entirely done internally. This comes with the additional ability of allowing the Collector to feign immortality by shrugging of grievous wounds without handseals or appearing to use a jutsu, granting the jutsu its name.

Information
Prerequisites
Collector, B-Rank

Rank 1: User may reduce their own Bleeding and Called Shot penalties by 1 rank. The target recovers 1% Max Hp + 150 Hp.
Rank 2: User may either reduce their own Bleeding and Called Shot penalties by 1 rank, or do the same to a single ally. The target recovers 2% Max Hp + 200 Hp.

Special Action: By paying an additional 1.5 Ap and repaying the Cp cost, the user may combo this Jutsu into itself. Upon using this action, this Jutsu may not be recast for the remainder of the round.

Cost
Rank 1: 730 Cp
Master Rank: 910 Cp


Aberrant Truth - <I>A-Rank Ninjutsu
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Abandoning all pretenses of humanity the Collector releases a flow of black chakra and another of white chakra, converting their garments with black and their flesh with white until the user appears to be a featureless white humanoid in a completely black attire formed out of flowing dregs. The Collector simultaneously shatters any number of their cores, allowing their dregs to flow into them and combines their memories and strength with their own. This combined with their lack of physical features not only gives up the pretense of humanity physically but also in their aura and mind, neither of them betraying much to any outside source beyond being a torrent of alien thoughts and feelings which the Collector hides deep within. This technique’s refined nature compared to its cousin technique, the Ghoulish Shroud, can throw some opponents off though they share the same core functionality.

Information
Prerequisites
Collector, A-Rank

Rank 1: The user fuses with up to three of their cores. This increases the effect of the Class Bonus from each fused core by 50% and decreases the CP cost of Contempt of the Warmth by -5% CP per core fused.
Master Rank: The user fuses with up to five of their cores. This increases the effect of the Class Bonus from each fused core by 50% and decreases the CP cost of Contempt of the Warmth by -5% CP per core fused.

Special Action: At the beginning of each round the user may swap which cores they are fused with for no AP or CP. This may only be done at the beginning of the round and happens instantaneously.

Cost:
Rank 1: 2,200 CP + 1,100/rnd
Master Rank: 2,750 + 1,375/rnd

Note(s):
- Does not use Handseals
- Aberrant Truth has it's AP cost reduced by -0.5 AP per core that is activated with Dreg Union prior to being cast.
- Aberrant Truth cannot be used to fuse with any cores that are actively released by March of the White.


March of the White - S-Rank Ninjutsu
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Granting their collected dregs bodies extracted from the Collector’s chakra form they become capable of swiftly multiplying their presence on the battlefield, generating a number of nearly featureless white creatures which contain a portion of dregs which can grant them autonomy distinct from the Collector. Unfortunately this is not a perfect divorce as the Collector must give up a portion of themselves, namely the contents of a cores worth of dregs and a chakra affinity, and the union of spirit and chakra reflects the injury done onto them to the wielder. Similarly losing one of them to battle will deprive them of their dregs, putting the Collector’s hard work at risk. Each creation, known as a Wight, is a potent combatant in spite of these restrictions however and are competent enough to even wield weapons on the Collector’s behalf.

Information
Prerequisites
Collector, All other Collector techniques

Master Rank: The user is able to release their stored cores in artificial chakra bodies. User must donate an amount of their HP modifier to each Wight created and fuses a single one of their cores to the creation. Each Wight created reduces the user's HP Modifier for the remainder of the battle by 5.
  • Wights do not have HP. Instead whenever one would suffer damage from a source the user loses CP equal to 80% of the damage which would have been suffered by the Wight and the Wight is considered "destroyed" for the round. "Destroyed" Wights automatically regenerate at the end of each round.
  • Wights have -4 the user's Secondaries, 3 AP and take the CP cost for their jutsu from the user's CP pool. When created the user selects one of their Elemental Affinities for the Wight to reflect. The Wight may only cast Ninjutsu (or Taijutsu, see below) which share an element with the Affinity that it reflects.
  • If the user is carrying a weapon they may allow the Wight to equip that weapon for no additional cost which grants the Wight the ability to cast any Taijutsu which shares a weapon type with the weapon that they have equipped. Like the user, Wights may "stretch" their melee attacks (see Collector’s base ability) and gain a 10% damage bonus for melee attacks that they make that way.
  • While active the user loses the benefit from the Class Bonus belonging to the core they used to create the Wight but the Wight gains that bonus instead for the duration.

Note(s):
- Does not use Handseals.
- March of the White is a Creation Jutsu. Up to three Wights count as a single Creation Jutsu.
- Wights mirror the user's Custom Class in terms of Secondaries and retain all effects and bonuses that the user may have active. They must collectively abide by any "once per round" brand of jutsu limitations with the user. Wights may also use any Special Moves or Modifications that the user may have access to if they are in relation to an attack they are making such as Pyromaniac's Fire Blast or Spiritualist's Holy Weapon. They may not use Independent Special Moves nor may they enter Styles (though if the user is maintaining a Style the bonuses are conferred to each of their Wights).
- User may cast March of the White from Stealth Mode without being revealed.
- User may create up to three Wights per cast of this jutsu but pays the CP cost and has their HP Modifier reduced individually for each Wight created at the time of casting (Ex: Creating three Wights in one cast reduces the user's HP Modifier by -15 and costs 4.5 AP + 3,300 CP).

Cost: 4.5 AP and 1,100 CP per Wight created

Abilities<i></i>

<U>Prep Slots
 
Acquisitions<i></i>

Weapon - No Cost

Tsurara - Weapon; Puppet (Bleeding)
No Augments
A basic puppet resembling a crude humanoid with an accompanying white cloak and hood. Each of its limbs includes jagged claws designed to gouge the flesh and inflict bleeding wounds. When not in active use Tsurara is slung over the wielder's back inside a carrying case


Equipment - No Cost

Pouch - Poison; 4 Uses
A portable bag used to hold smaller tools and equipment, this straps onto the user without burdening them and provides quick access to a variety of goodies housed inside.

When assigning this item in their Dojo, the user chooses one of the following; Tool, Poison, or Trap. Each usage of this pouch replicates a single usage of any item of the chosen type, but the same item cannot be chosen through this item twice. This item may be targeted by Called Shot: Weapon. After two hits, it falls to the ground and may be claimed by anyone for 1 Ap. Claiming this item equips it to them without taking up an inventory slot. The usages remaining and restrictions on previous items used with it carry over to the new wielder. Cannot be taken in conjuction with the Summoning Scroll item.

Headband - Tool; Passive
The pride of a shinobi is often worn on them, most commonly a shinobi headband, but just as often an emblem of their clan or branch. More than a mere symbol, whatever it may be it often serves as a sign of inspiration to remind themselves and those around them what they stand for and what they fight for. A small reassurance during the chaos of a battle.

If the user is randomly selected as the target of an attack made by an ally, the random target will be rerolled. This may only take affect once per round.

Kawarmi Target - Tool; 3 Uses
A substitute used in one of the most basic shinobi techniques. Traditionally used with a small log, but it can really be anything the user tends to have on hand.

Allows the user to perform the Body Switch Jutsu without having clones on the field. This item will be used automatically (it does not cost AP to use.) The user also suffers no dodge debuff afterwards if this item is used with it.


Jutsu - 450

Body Switch (E Rank) - Ninjutsu; No Element (Cost - Jutsu + 20%)
A basic skill involving quickly switching the body with another plant, animal or inanimate object. This is used to confuse the opponent momentarily and create an opportunity to attack or possibly escape.

May only be used once per round, and requires a full round of cool down before it may be used again. This can be used against basic strikes. Cannot be done in the same round as any other 'Body Switch' type techniques. Does not require handseals and may be used reflexively. Cannot be used on Genjutsu, while bound, or against successful sneak attacks. The user must have a Kawarimi Target in their inventory or active clones on the field. This auto-dodges only a single action. If the action was a multi-hit, all hits would be avoided. During the cooldown time for this jutsu, the user suffer's a -3 dodge penalty.

Rank 1: The user may body switch against level E-C Jutsu.
Mastered: The user may body switch against level E-B Jutsu.
 
Just a note, anything that has to do with using Yen we request to be done in training for a clear paper trail. This isn't a hard rule, just one that helps us in case we have to back trace for whatever reason. But I'll go ahead with this now. Just don't forget to note your jutsu in your training. :)

-450 E rank jutsu

Yen on hand: 50.00

Everything else looks good! I do want to double check to see if you wanted damage modifiers on your weapon?
 
Requesting due to D Rank increase and purchases to change/add the following...

Custom Class</U><i></i>

Silver String
HP: (35 + Lvl) x stamina
CP: (45 + Lvl) x chakra control
Class Bonus:
  • Weapon (Puppets) +1 Accuracy/DC and +5% Damage (3pt)
  • +0.5 Dodge (1pt)
High: Ninjutsu Accuracy, Melee Accuracy
Average: Dodge, Genjutsu Save
Low: Ranged Accuracy, Genjutsu DC

Elemental Affinity (Free Minor):<i></i> Wind
Style Qualifications (4 Mastered Puppet Taijutsu):Puppet Style
<U>Bloodline Unlock:<i></i> Flying Water Needles (Rank 1)


Abilities<i></i>

[Prep Slots]
  • Tsurara, Poisoned with Black Lotus
  • Kawaki, Poisoned with Black Lotus
  • Tsurara, 2 Free Basic Attacks / Sneak Attacks
  • Kawaki, 1 Free Basic Attack / Sneak Attack

[Bloody Mess] WC 110
While the training inflicted wound had been simple enough to numb with the pressing chill of ice it was difficult to ignore that the injury, even if it was his own, had some appeal to it...the dance of crimson, twisted and frozen into ice, reminded him of previous conflicts. The idea was not unpleasant, the warm sensation of red hot blood torn out from another, watching it turn to mist in the chilled air around him...Yukiin's lip turned its corner upwards like the marked page of a book.

He'd have to experiment further with whether or not it was just not unpleasant or enjoyable.


[Quickdraw & Weapon Attunement] WC 224
"He's offered a simple challenge, if it lands on heads then the meal is on him and if the coin lans on tails then the meal isn't on you, but if its neither its on you." Yukiin repeated, his puppet's lips moving to speak on his behalf with the suspicious man seated next to him feeling clever and pointing his finger as if he meant to penetrate his pride at the puppet.

"You can't use that thing to interfere, I don't know what you're up to but its definitely involved." The man barked at him, feeling that he had been smart enough to outplay the Genin despite having no chakra or abilities of his own. It was a foolish assumption but the puppeteer shrugged, nodding his head as the puppet slumped inert. The coin was cautiously launched into the air, his prey's eyes watching it closely.

Close enough to see the glacial artificial hand snatch it from the air, his second puppet rapidly animated and extracted from its scroll. His shock was apparent, after all where did it even come from? It must've seemed supernatural...and it was. He was a shinobi after all, nothing he did was natural...well, besides winning. "The coin hasn't landed."

Yukiin promptly passed the man the bill from his other hand, crushing the currency to pieces in the puppet's grip. "A deal is a deal isn't it?"


[Stalker & Strategist] WC 209
They'd arranged to meet for a spar and thus Yukiin had made it a point to arrive an hour prior to their meeting time, giving the stoney arena the respect it deserved as a battlefield by familiarizing himself with its arrangement. Tampering with it was also, naturally, on the schedule. When his partner had managed to make his way onto the field, the puppeteer was concealed in the crags, watching the time tick down on his watch and utilizing a pre-placed mirror to keep eyes on the combatant. He wasn't taking this as seriously, if it was a spar then it should be a matter of life and death...you practice how you play, after all.

The threshold of time flowed over him with the awareness that now he was waiting for an opening, which quickly came as the combatant turned from his location. Once that had occurred it was, well, over. His puppet wrapped its hand, and talons, around the boy's neck as Yukiin pressed his palm against the base of his spine, alerting him to his presence as his voice emerged from the puppet. Poison dripped, slowly and deliberately down the target's shirt, punctuating his speech.

"He considers this terrible training if you're going to lose already."


Weapons/Augments<i></i>
Tsurara, Puppet Weapon (Bleed) -> Equipped with Special Composition - Ice & Toxify; -1Acc and +5% Damage
Kawaki, Puppet Weapon (Bleed) -> Equipped with Razor Strike & Barbed Teeth; -1Acc and +5% Damage
 
Byakko Yukiin said:
Requesting due to D Rank increase and purchases to change/add the following...

Custom Class</U><i></i>

Silver String
HP: (35 + Lvl) x stamina
CP: (45 + Lvl) x chakra control
Class Bonus:
  • Weapon (Puppets) +1 Accuracy/DC and +5% Damage (3pt)
  • +0.5 Dodge (1pt)
High: Ninjutsu Accuracy, Melee Accuracy
Average: Dodge, Genjutsu Save
Low: Ranged Accuracy, Genjutsu DC

Elemental Affinity (Free Minor):<i></i> Wind
Style Qualifications (4 Mastered Puppet Taijutsu):Puppet Style
<U>Bloodline Unlock:<i></i> Flying Water Needles (Rank 1)


Abilities<i></i>

[Prep Slots]
  • Tsurara, Poisoned with Black Lotus
  • Kawaki, Poisoned with Black Lotus
  • Tsurara, 2 Free Basic Attacks / Sneak Attacks
  • Kawaki, 1 Free Basic Attack / Sneak Attack

[Bloody Mess] WC 110
While the training inflicted wound had been simple enough to numb with the pressing chill of ice it was difficult to ignore that the injury, even if it was his own, had some appeal to it...the dance of crimson, twisted and frozen into ice, reminded him of previous conflicts. The idea was not unpleasant, the warm sensation of red hot blood torn out from another, watching it turn to mist in the chilled air around him...Yukiin's lip turned its corner upwards like the marked page of a book.

He'd have to experiment further with whether or not it was just not unpleasant or enjoyable.


[Quickdraw & Weapon Attunement] WC 224
"He's offered a simple challenge, if it lands on heads then the meal is on him and if the coin lans on tails then the meal isn't on you, but if its neither its on you." Yukiin repeated, his puppet's lips moving to speak on his behalf with the suspicious man seated next to him feeling clever and pointing his finger as if he meant to penetrate his pride at the puppet.

"You can't use that thing to interfere, I don't know what you're up to but its definitely involved." The man barked at him, feeling that he had been smart enough to outplay the Genin despite having no chakra or abilities of his own. It was a foolish assumption but the puppeteer shrugged, nodding his head as the puppet slumped inert. The coin was cautiously launched into the air, his prey's eyes watching it closely.

Close enough to see the glacial artificial hand snatch it from the air, his second puppet rapidly animated and extracted from its scroll. His shock was apparent, after all where did it even come from? It must've seemed supernatural...and it was. He was a shinobi after all, nothing he did was natural...well, besides winning. "The coin hasn't landed."

Yukiin promptly passed the man the bill from his other hand, crushing the currency to pieces in the puppet's grip. "A deal is a deal isn't it?"


[Stalker & Strategist] WC 209
They'd arranged to meet for a spar and thus Yukiin had made it a point to arrive an hour prior to their meeting time, giving the stoney arena the respect it deserved as a battlefield by familiarizing himself with its arrangement. Tampering with it was also, naturally, on the schedule. When his partner had managed to make his way onto the field, the puppeteer was concealed in the crags, watching the time tick down on his watch and utilizing a pre-placed mirror to keep eyes on the combatant. He wasn't taking this as seriously, if it was a spar then it should be a matter of life and death...you practice how you play, after all.

The threshold of time flowed over him with the awareness that now he was waiting for an opening, which quickly came as the combatant turned from his location. Once that had occurred it was, well, over. His puppet wrapped its hand, and talons, around the boy's neck as Yukiin pressed his palm against the base of his spine, alerting him to his presence as his voice emerged from the puppet. Poison dripped, slowly and deliberately down the target's shirt, punctuating his speech.

"He considers this terrible training if you're going to lose already."


Weapons/Augments<i></i>
Tsurara, Puppet Weapon (Bleed) -> Equipped with Special Composition - Ice & Toxify; -1Acc and +5% Damage
Kawaki, Puppet Weapon (Bleed) -> Equipped with Razor Strike & Barbed Teeth; -1Acc and +5% Damage


Custom class, free minor (Wind), weapons/augments, and MOST abilities approved. Puppet Style takes an ability slot, so requires an RP write-up for approval. Once that is done, post here with changes and I can approve it.
 
Suika said:
Custom class, free minor (Wind), weapons/augments, and MOST abilities approved. Puppet Style takes an ability slot, so requires an RP write-up for approval. Once that is done, post here with changes and I can approve it.

If it takes an ability slot then I don't have the free slots available.
 
Byakko Yukiin said:
Suika said:
Custom class, free minor (Wind), weapons/augments, and MOST abilities approved. Puppet Style takes an ability slot, so requires an RP write-up for approval. Once that is done, post here with changes and I can approve it.

If it takes an ability slot then I don't have the free slots available.


It's cool! Feel free to apply for the ability once you have the available ability slots. If you have any questions, feel free to PM me!
 
Due to my increase to C Rank I need to make a few changes...

Custom Class
Silver String
HP: (40 + Lvl) x Stamina
CP: (40 + Lvl) x Chakra Control
Class Bonus:
  • Weapon (Puppets) +1 Accuracy/DC and +5% Damage (3pt)
  • +0.5 Dodge (1pt)
High: Ninjutsu Accuracy, Ranged Accuracy
Average: Dodge, Genjutsu Save
Low: Melee Accuracy, Genjutsu DC

Elemental Affinities: Wind (Minor) -> Wind (Major), Water (Minor)
Bloodline Unlocks: Frozen Spear (Rank One), Crystal Ice (Rank Two), Flying Water Needles (Rank Two)
 
As per the battle rules for class changes, you need to fulfill the requirements listed to have your new class approved.

Class Change Rules said:
No longer satisfied with your custom class? Want another? This is how you go about doing so!

- Write a 100 WC (Word Count) paragraph as to why your character has chosen to switch their fighting style.
- Sacrifice 35 Training Points/Advanced Shop Points.
- Post it up in your village request topic!


Again, once that's done, I can approve your new class (unless you have done so, then please provide the link). Also, Wind approved as free major and Water as free minor.

Byakko Yukiin said:
Due to my increase to C Rank I need to make a few changes...

Custom Class
Silver String
HP: (40 + Lvl) x Stamina
CP: (40 + Lvl) x Chakra Control
Class Bonus:
  • Weapon (Puppets) +1 Accuracy/DC and +5% Damage (3pt)
  • +0.5 Dodge (1pt)
High: Ninjutsu Accuracy, Ranged Accuracy
Average: Dodge, Genjutsu Save
Low: Melee Accuracy, Genjutsu DC

Elemental Affinities: Wind (Minor) -> Wind (Major), Water (Minor)
Bloodline Unlocks: Frozen Spear (Rank One), Crystal Ice (Rank Two), Flying Water Needles (Rank Two)
 
I'd like to switch out my Headband for a Hidden Weapon in my inventory.

Also some weapon updates

Weapons/Augments<i></i>
Tsurara, Bleed Puppet (-1 Acc, +5% Damage)
- Augments: Special Composition - Ice, Primal, Explosive Seal
Kawaki, Bleed Puppet (-1 Acc, +5% Damage)
- Augments: Special Composition - Ice, Razor Strike, Barbed Teeth

Introducing two new weapons…


Shirudo, Bleed Puppet (-1 Acc, +5% Damage)
- Augments: Vanguard, Recovery, Re-Energize
A heavily armored humanoid puppet which is designed to attach to the wielder’s body and latch on, armed on the back much like a shell before it unfurls to cover the front with another plate and with two small heads which rest on either of the puppeteer’s shoulders. It has several, long, chain-attached appendages which are either allowed to freely dangle or wrap around the user. While it is attached to someone it pierces the flesh and pumps the body with a potent medicinal cocktail, spurring the body to recover itself and prompting the development of chakra beyond normal limits. Shirudo’s capacity to protect its puppeteer with its armor-like form and its ability to heighten recovery make it an ideal defensive puppet.


White Beast Claws, Unarmed Handseals (-1 Acc, +5% Damage)
- Augments: Special Composition - Ice, Toxify, [EMPTY]
A recently developed remnant of his clan heritage, these retractable feline claws are able to created and retracted on the fly and are bone-white, appearing to be a strange combination of cartilage and ice. They emerge from the tips of Yukiin’s fingers or toes and can be extended anywhere up to their fully extended range of 8cm and when armed with poison they freeze the dosage, returning it to liquid on impact to get the maximum use out of the poison, though it is not lossless.


And bloodline unlocks due to PL950

Flash Freeze (Rank Two), Red Snow (Rank One), One Handed Seals (Rank Two), Ice Blast (Rank One), Crystal Ice (Rank Three), Frozen Spear (Rank Two), Flying Water Needles (Rank Three), Ice Blast (Rank Two), Red Snow (Rank Two)
 
I'll be going through this, but some quality-of-life updates I'm going to get you to do after this:</COLOR>
  • In your main/first post. Ensure you update everything accordingly, having to find the exact moment specific weapons/abilities/etc are changed along 'x' amount of posts is incredibly time-consuming for me. I.E: Having to find the existence of Kawaki, etc.
  • When applying augments. You normally must include a link to the training that shows you've genuinely purchased those augments. I found them for the first weapon, but it's primarily because I remember approving them recently, any other Council-member would be spending extra time having to track this stuff down.
  • You don't have to actually update your Dojo with unlocked abilities via the Bloodline Tree. This is only really necessary for Core Abilities because you have apply their points.
<i>
</i>
Approved
  • Headband > Hidden Weapon is approved; ensure you reflect this in your original post
  • Shirudo (Weapon/RP) Approved | Augments applied from this training
  • Tsurara (Weapon) Approved | Augments applied from this training
  • White Beast Claws (Weapon/RP) Approved | Note: <COLOR color="#FF0000">Augments are denied, due to no linking to where they were purchased
Denied
  • Kawaki (Weapon/RP/Augments) Denied | Note: Nowhere do I see this weapon was ever applied for. Please re-apply for this weapon, and link where the augments are coming from.
  • White Beast Claws (Augments) Denied | Note: You must link where these augments are coming from.

Byakko Yukiin said:
I'd like to switch out my Headband for a Hidden Weapon in my inventory.

Also some weapon updates

Weapons/Augments<i></i>
Tsurara, Bleed Puppet (-1 Acc, +5% Damage)
- Augments: Special Composition - Ice, Primal, Explosive Seal
Kawaki, Bleed Puppet (-1 Acc, +5% Damage)
- Augments: Special Composition - Ice, Razor Strike, Barbed Teeth

Introducing two new weapons…


Shirudo, Bleed Puppet (-1 Acc, +5% Damage)
- Augments: Vanguard, Recovery, Re-Energize
A heavily armored humanoid puppet which is designed to attach to the wielder’s body and latch on, armed on the back much like a shell before it unfurls to cover the front with another plate and with two small heads which rest on either of the puppeteer’s shoulders. It has several, long, chain-attached appendages which are either allowed to freely dangle or wrap around the user. While it is attached to someone it pierces the flesh and pumps the body with a potent medicinal cocktail, spurring the body to recover itself and prompting the development of chakra beyond normal limits. Shirudo’s capacity to protect its puppeteer with its armor-like form and its ability to heighten recovery make it an ideal defensive puppet.


White Beast Claws, Unarmed Handseals (-1 Acc, +5% Damage)
- Augments: Special Composition - Ice, Toxify, [EMPTY]
A recently developed remnant of his clan heritage, these retractable feline claws are able to created and retracted on the fly and are bone-white, appearing to be a strange combination of cartilage and ice. They emerge from the tips of Yukiin’s fingers or toes and can be extended anywhere up to their fully extended range of 8cm and when armed with poison they freeze the dosage, returning it to liquid on impact to get the maximum use out of the poison, though it is not lossless.


And bloodline unlocks due to PL950

Flash Freeze (Rank Two), Red Snow (Rank One), One Handed Seals (Rank Two), Ice Blast (Rank One), Crystal Ice (Rank Three), Frozen Spear (Rank Two), Flying Water Needles (Rank Three), Ice Blast (Rank Two), Red Snow (Rank Two)
 
The first post will be updated to reflect changes (and is updated to reflect the current state, beyond weapons), the weapons (in totality) are as follows with the corresponding purchase links for their augments below.

[Augments - Special Composition & Toxify]
[Augments - Vanguard, Recovery, Re-Energize, Special Composition x2, Primal, Explosive Seal]
Tsurara</U><i></i>
Weapon; Puppet (Bleeding) -1 Accuracy, +5% Damage
Augments: Special Composition (Ice), Primal, Explosive Seal

A humanoid puppet that is composed largely of ice which has replaced its internal metal components, claws, teeth, and has even managed to intermingle with the wood to give the puppet a composite appearance of dark brown and streaks of silvery-white. Typically is carried in a scroll on Yukiin's left hip and wears a white cloak, incorporating a hood, to conceal its puppet nature in public places when withdrawn.


Kawaki
Weapon; Puppet (Bleeding) -1 Accuracy, +5% Damage
Augments: Special Composition (Ice), Razor Strike, Barbed Teeth

A ferocious puppet whose internal core is replaced with the same ice instead of steel that its predecessor was composed with but whose exterior is left untampered, solid black wood. The puppet's icy claws are jagged and rough, designed to gouge and tear, as well as being given far more rows of teeth than would be practical for a human to use. Typically is carried in a scroll on Yukiin's right hip and wears a white cloak, incorporating a hood, to conceal its puppet nature in public places when withdrawn.


<U>Shirudo<i></i>
Weapon; Puppet (Bleed) -1 Accuracy, +5% Damage
Augments: Vanguard, Recovery, Re-Energize

A heavily armored humanoid puppet which is designed to attach to the wielder’s body and latch on, armed on the back much like a shell before it unfurls to cover the front with another plate and with two small heads which rest on either of the puppeteer’s shoulders. It has several, long, chain-attached appendages which are either allowed to freely dangle or wrap around the user. While it is attached to someone it pierces the flesh and pumps the body with a potent medicinal cocktail, spurring the body to recover itself and prompting the development of chakra beyond normal limits. Shirudo’s capacity to protect its puppeteer with its armor-like form and its ability to heighten recovery make it an ideal defensive puppet.


White Beast Claws<i></i>
Weapon, Unarmed (Handseals) -1 Accuracy, +5% Damage
Augments: Special Composition (Ice), Toxify, [EMPTY]

A recently developed remnant of his clan heritage, these retractable feline claws are able to created and retracted on the fly and are bone-white, appearing to be a strange combination of cartilage and ice. They emerge from the tips of Yukiin’s fingers or toes and can be extended anywhere up to their fully extended range of 8cm and when armed with poison they freeze the dosage, returning it to liquid on impact to get the maximum use out of the poison, though it is not lossless.
 
Tsurara Augments Applied/Approved
Kawaki RP approved Augments Applied/Approved
Shirudo RP Approved Augments Applied/Approved
White Beast Claws RP Approved Augments Applied/Approved
Byakko Yukiin said:
The first post will be updated to reflect changes (and is updated to reflect the current state, beyond weapons), the weapons (in totality) are as follows with the corresponding purchase links for their augments below.

[Augments - Special Composition & Toxify]
[Augments - Vanguard, Recovery, Re-Energize, Special Composition x2, Primal, Explosive Seal]
Tsurara</U><i></i>
Weapon; Puppet (Bleeding) -1 Accuracy, +5% Damage
Augments: Special Composition (Ice), Primal, Explosive Seal

A humanoid puppet that is composed largely of ice which has replaced its internal metal components, claws, teeth, and has even managed to intermingle with the wood to give the puppet a composite appearance of dark brown and streaks of silvery-white. Typically is carried in a scroll on Yukiin's left hip and wears a white cloak, incorporating a hood, to conceal its puppet nature in public places when withdrawn.


Kawaki
Weapon; Puppet (Bleeding) -1 Accuracy, +5% Damage
Augments: Special Composition (Ice), Razor Strike, Barbed Teeth

A ferocious puppet whose internal core is replaced with the same ice instead of steel that its predecessor was composed with but whose exterior is left untampered, solid black wood. The puppet's icy claws are jagged and rough, designed to gouge and tear, as well as being given far more rows of teeth than would be practical for a human to use. Typically is carried in a scroll on Yukiin's right hip and wears a white cloak, incorporating a hood, to conceal its puppet nature in public places when withdrawn.


<U>Shirudo<i></i>
Weapon; Puppet (Bleed) -1 Accuracy, +5% Damage
Augments: Vanguard, Recovery, Re-Energize

A heavily armored humanoid puppet which is designed to attach to the wielder’s body and latch on, armed on the back much like a shell before it unfurls to cover the front with another plate and with two small heads which rest on either of the puppeteer’s shoulders. It has several, long, chain-attached appendages which are either allowed to freely dangle or wrap around the user. While it is attached to someone it pierces the flesh and pumps the body with a potent medicinal cocktail, spurring the body to recover itself and prompting the development of chakra beyond normal limits. Shirudo’s capacity to protect its puppeteer with its armor-like form and its ability to heighten recovery make it an ideal defensive puppet.


White Beast Claws<i></i>
Weapon, Unarmed (Handseals) -1 Accuracy, +5% Damage
Augments: Special Composition (Ice), Toxify, [EMPTY]

A recently developed remnant of his clan heritage, these retractable feline claws are able to created and retracted on the fly and are bone-white, appearing to be a strange combination of cartilage and ice. They emerge from the tips of Yukiin’s fingers or toes and can be extended anywhere up to their fully extended range of 8cm and when armed with poison they freeze the dosage, returning it to liquid on impact to get the maximum use out of the poison, though it is not lossless.
 
Kinjutsu Approval (Collector Reflavor Approval)
Class Change (Paid for in Training)
Weapons Galore & Item Hoarder Cards
Class Point & Ability Card

Abilities will be changed as follows...

Abilities</U><i></i>

Strategist, Bloody Mess, Stalker, and Quickdraw are already roleplayed and the following roleplays apply to the remainder...
Combat Medic<i></i>
The situation had been radically altered with the addition of his injury, bones buckling under the weight of the construction that he'd half hoped, careening through the air like some sort of not-bird, was not built up to code and will crumble like balsa wood. In this case, the balsa wood was him and the building had not only been properly built but in his mind seemed to have been built for the express purpose of causing him pain. Whatever had happened, the power surge was unexpected and having either of these things punch through his defense so easily left him reeling in a mental sense, as well as a physical one. Shutting down his chakra network prevented him from shielding himself as one would normally do, the endurance of a shinobi was largely chakra based after all, so that was the most dangerous part about it. How did it do that? Could it do it again? Was its power always on that scale or was it a one time thing?

There were still questions and he still needed answers. Peeling himself off of the ground, strings of chakra erupting from an unbroken hand to snap the bones and muscles of the other back into swift position, Yukiin could only think that if Osuteno hadn't been delaying him so long he'd have already been beyond feeling any of this. Pain was a human concern and it was one he didn't appreciate dealing with, it didn't seem to bother them either since the poison wasn't shutting them down yet...but maybe that was only a matter of time, one of them clearly worked. As far he knew, they were both monsters-in-training, compared to the visages that had been pushed onto his mind like a molding press they seemed small, weak, insignificant...but they were important for information. That was what mattered here, they could break his bones another dozen times and he'd smile at the end if it was more data.

Shinobi 101<i></i>

Human Anatomy<i></i>
Speaking of shutting things down, he needed to give his poisons their own look over and go over their effectiveness in a human body. Yukiin didn’t exactly have a large body of willing test subjects and couldn’t effectively test the most lethal of them on himself, killing himself was typically regarded as ‘a bad idea’ after all. His small anatomical model doll rested to his left and he absent mindedly directed his strings to pick at its various layers, removing them like a layer doll and setting each individual piece aside, as he pulled out his mortar and pestle and crushed together another experimental poison.

“Skin, the first layer of the body, the largest organ, responsible for screening and restricting the access of common irritants or chemicals to the inner body and composed of several thin layers, mostly irrelevant in combat as even a modest push goes through each of them.”

A string pulled off the doll’s outer suit of skin, revealing its muscular layer.

“Muscles, the strings of the body, responsible for moving the human vehicle and exerting force within micrograms of precision as directed by the brain, popular place to push chakra and governing body part for one of the most critical types of Shinobi Art - Taijutsu. Contraction and expansion is common, very flexible, and capable of a degree of regeneration that can promote growth in overall mass unlike the skin which tends to scar and maintain the same mass.”

A few strings snaked their way beneath the model muscles and popped them off, Yukiin allowing them to land where they fell as the organs were grabbed and set aside by the strings now.

“General organs, shielded by the skeletal and muscular systems, a lot of specifics about their function...the heart pumps blood through the vascular system and its various types of ‘branch’, the lungs compress and expand and pump oxygen gathered, the brain is safeguarded within the skull and directs electrical charges through the nervous system to control most of the non-bone bits to one degree or another, and the rest of them are lower down and much...messier in their functions of processing various unpleasantries.”

He sipped his coffee once more, deciding against thinking about the coffee of the stuff and its relationship to intestinal functions. He’d pulled most of the organs free of the skeleton, though he had to move some of the bone pieces to reach some organs as the body was a bit of an unclean arrangement into layers.

“Bones, the spookiest part of the body, and thus we shouldn’t talk about them.”

Yukiin smirked to himself as his strings animated the little medical figure, bones moving about in a dance. He needed to invest in a top hat and bow for his replica, he might look nicer in some proper attire, but for now he needed to focus his efforts on using one hand to smash herbs in a bowl and the other to perform rote work as he verbalized it.

Clarity<i></i>

Jutsu Mastery<i></i>
"If I can't find you I'll just cut everything...you called me a 'kid' right? Kids are great at hide-n-seek don't you know?"

The speech was verbal, the command was physical and the action was brutal. The puppet wretched itself to life, scattered icicles falling from its cold joints as claws and teeth emerged in a frenzied display running through the trees like several alley cats taped to a rocket - anything unfortunate enough to be in the puppet's path learned that combustion, applied on top of steel-strong and diamond-sharp ice, made short work of wood. It looped back and forth, seemingly darting on instinct but it was all quite intentional, it would just take time. As the puppet continued its work he turned his free hand to other matters.

With the cowardly one finally attacking him Yukiin greeted the incoming spores like an old friend, embracing their biting, infesting embrace as his eyes focused down to the largest concentration of them and their flow, twisting his hand in the fog where he was confident that the flower wouldn't be able to see him but even if he could? It wouldn't help.

Yukiin's eyes narrowed in on the location, feral senses growing as the pain of the leeching pods affixing themselves and burying into his skin became more and more acute. Every prick of pain just made his eyes sharper and he pressed forwards in one bound, foot blowing him past the bushes the attack originated from and identifying the target as not only present but above ground...well, at least that might've been what it looked like to the untrained eye. In reality his free hand had been busy producing a clone of himself, born of the same ice that he held affinity to, which was now standing above the plant with its creator's intentions as clear as the crystal snow.

A solid spear of ice came forth from the clone's hand as the real Yukiin, stinging in the cloud with a perverse pleasure in it all, called for the girl. The clone hurled the spear down at point blank range, intending to run the thing through and freeze it in place so that any further games of hide-and-seek were short lived but he couldn't be certain that barrier of his wouldn't interfere so he decided to repeat the earlier process.

Jutsu Expansion<i></i>
The shinobi within it swept his free hand forward as the entire construction was blown out with a boom of air from within, erupting like a shattered window to pierce through everything that wasn't himself on the battlefield. If the instructor had not yet figured out what he was, the steel-like icicles that would be punching into everything and redecorating the arena would be a large tip off. People often thought of Hyouton as a weaker element, that was fine, because mistaking his ice for whatever your average shinobi was throwing around was enough of a miscalculation in density, force, and penetrative power to let him punch through and land a devastating blow. Unfortunately the body's instinctive reaction to that sound, of glass shattering, was to shield vitals like the face and neck, but it couldn't be a perfect technique.

Since it didn't matter if he could see her or not, hiding wasn't an effective way to prevent him from landing his blow and once there were shards stuck in someone's skin it became a lot easier to find the target. Yukiin used the shower of ice as a covering sound while his seal hand went through the motions from earlier, but at his actual seal speed as there was no need for him to be coy with his abilities. The blast of sound repeated itself, the same Gong technique from earlier, as the caster searched the battlefield for anything that hadn't 'popped' and was human to target the Genjutsu towards and focus the sound into. He couldn't be certain that they would pop as the ability of the instructor was an unknown value as was the strength of their replications but these were the kind of risks one took in planning. Only once had that gone poorly enough to have him thrown through a house so it was probable that wouldn't happen again.

Physical Style - Puppet

Prep Slots

Equipment as follows...

<U>Equipment<i></i>
 
Combat Medic -- approved
Shinobi 101 -- approved
Human Anatomy -- approved -- 7
Clarity -- approved -- 8
Jutsu Mastery -- approved -- 9
Jutsu Expansion -- approved -- 10
Kinjutsu -- 10 / 11 / 12
Puppet Style -- DENIED! You still currently have Weapon Attunement, which was never unlearned. Learned Here. Please write up an RP unlearning Weapon Attunement before you can learn PUppet Style.

---
Prep Slots
I can't approve these due to the error in your inventory.

Equipment:
Pouches -- Denied. You are only allowed 1 pouch. Must select only 1 pouch. May be tools, may be poisons -- but you can only have 1 pouch.
Kawarimi -- approved
Headset -- approved.

Byakko Yukiin said:
Kinjutsu Approval (Collector Reflavor Approval)
Class Change (Paid for in Training)
Weapons Galore & Item Hoarder Cards
Class Point & Ability Card

Abilities will be changed as follows...

Abilities</U><i></i>

Strategist, Bloody Mess, Stalker, and Quickdraw are already roleplayed and the following roleplays apply to the remainder...
Combat Medic<i></i>
The situation had been radically altered with the addition of his injury, bones buckling under the weight of the construction that he'd half hoped, careening through the air like some sort of not-bird, was not built up to code and will crumble like balsa wood. In this case, the balsa wood was him and the building had not only been properly built but in his mind seemed to have been built for the express purpose of causing him pain. Whatever had happened, the power surge was unexpected and having either of these things punch through his defense so easily left him reeling in a mental sense, as well as a physical one. Shutting down his chakra network prevented him from shielding himself as one would normally do, the endurance of a shinobi was largely chakra based after all, so that was the most dangerous part about it. How did it do that? Could it do it again? Was its power always on that scale or was it a one time thing?

There were still questions and he still needed answers. Peeling himself off of the ground, strings of chakra erupting from an unbroken hand to snap the bones and muscles of the other back into swift position, Yukiin could only think that if Osuteno hadn't been delaying him so long he'd have already been beyond feeling any of this. Pain was a human concern and it was one he didn't appreciate dealing with, it didn't seem to bother them either since the poison wasn't shutting them down yet...but maybe that was only a matter of time, one of them clearly worked. As far he knew, they were both monsters-in-training, compared to the visages that had been pushed onto his mind like a molding press they seemed small, weak, insignificant...but they were important for information. That was what mattered here, they could break his bones another dozen times and he'd smile at the end if it was more data.

Shinobi 101<i></i>

Human Anatomy<i></i>
Speaking of shutting things down, he needed to give his poisons their own look over and go over their effectiveness in a human body. Yukiin didn’t exactly have a large body of willing test subjects and couldn’t effectively test the most lethal of them on himself, killing himself was typically regarded as ‘a bad idea’ after all. His small anatomical model doll rested to his left and he absent mindedly directed his strings to pick at its various layers, removing them like a layer doll and setting each individual piece aside, as he pulled out his mortar and pestle and crushed together another experimental poison.

“Skin, the first layer of the body, the largest organ, responsible for screening and restricting the access of common irritants or chemicals to the inner body and composed of several thin layers, mostly irrelevant in combat as even a modest push goes through each of them.”

A string pulled off the doll’s outer suit of skin, revealing its muscular layer.

“Muscles, the strings of the body, responsible for moving the human vehicle and exerting force within micrograms of precision as directed by the brain, popular place to push chakra and governing body part for one of the most critical types of Shinobi Art - Taijutsu. Contraction and expansion is common, very flexible, and capable of a degree of regeneration that can promote growth in overall mass unlike the skin which tends to scar and maintain the same mass.”

A few strings snaked their way beneath the model muscles and popped them off, Yukiin allowing them to land where they fell as the organs were grabbed and set aside by the strings now.

“General organs, shielded by the skeletal and muscular systems, a lot of specifics about their function...the heart pumps blood through the vascular system and its various types of ‘branch’, the lungs compress and expand and pump oxygen gathered, the brain is safeguarded within the skull and directs electrical charges through the nervous system to control most of the non-bone bits to one degree or another, and the rest of them are lower down and much...messier in their functions of processing various unpleasantries.”

He sipped his coffee once more, deciding against thinking about the coffee of the stuff and its relationship to intestinal functions. He’d pulled most of the organs free of the skeleton, though he had to move some of the bone pieces to reach some organs as the body was a bit of an unclean arrangement into layers.

“Bones, the spookiest part of the body, and thus we shouldn’t talk about them.”

Yukiin smirked to himself as his strings animated the little medical figure, bones moving about in a dance. He needed to invest in a top hat and bow for his replica, he might look nicer in some proper attire, but for now he needed to focus his efforts on using one hand to smash herbs in a bowl and the other to perform rote work as he verbalized it.

Clarity<i></i>

Jutsu Mastery<i></i>
"If I can't find you I'll just cut everything...you called me a 'kid' right? Kids are great at hide-n-seek don't you know?"

The speech was verbal, the command was physical and the action was brutal. The puppet wretched itself to life, scattered icicles falling from its cold joints as claws and teeth emerged in a frenzied display running through the trees like several alley cats taped to a rocket - anything unfortunate enough to be in the puppet's path learned that combustion, applied on top of steel-strong and diamond-sharp ice, made short work of wood. It looped back and forth, seemingly darting on instinct but it was all quite intentional, it would just take time. As the puppet continued its work he turned his free hand to other matters.

With the cowardly one finally attacking him Yukiin greeted the incoming spores like an old friend, embracing their biting, infesting embrace as his eyes focused down to the largest concentration of them and their flow, twisting his hand in the fog where he was confident that the flower wouldn't be able to see him but even if he could? It wouldn't help.

Yukiin's eyes narrowed in on the location, feral senses growing as the pain of the leeching pods affixing themselves and burying into his skin became more and more acute. Every prick of pain just made his eyes sharper and he pressed forwards in one bound, foot blowing him past the bushes the attack originated from and identifying the target as not only present but above ground...well, at least that might've been what it looked like to the untrained eye. In reality his free hand had been busy producing a clone of himself, born of the same ice that he held affinity to, which was now standing above the plant with its creator's intentions as clear as the crystal snow.

A solid spear of ice came forth from the clone's hand as the real Yukiin, stinging in the cloud with a perverse pleasure in it all, called for the girl. The clone hurled the spear down at point blank range, intending to run the thing through and freeze it in place so that any further games of hide-and-seek were short lived but he couldn't be certain that barrier of his wouldn't interfere so he decided to repeat the earlier process.

Jutsu Expansion<i></i>
The shinobi within it swept his free hand forward as the entire construction was blown out with a boom of air from within, erupting like a shattered window to pierce through everything that wasn't himself on the battlefield. If the instructor had not yet figured out what he was, the steel-like icicles that would be punching into everything and redecorating the arena would be a large tip off. People often thought of Hyouton as a weaker element, that was fine, because mistaking his ice for whatever your average shinobi was throwing around was enough of a miscalculation in density, force, and penetrative power to let him punch through and land a devastating blow. Unfortunately the body's instinctive reaction to that sound, of glass shattering, was to shield vitals like the face and neck, but it couldn't be a perfect technique.

Since it didn't matter if he could see her or not, hiding wasn't an effective way to prevent him from landing his blow and once there were shards stuck in someone's skin it became a lot easier to find the target. Yukiin used the shower of ice as a covering sound while his seal hand went through the motions from earlier, but at his actual seal speed as there was no need for him to be coy with his abilities. The blast of sound repeated itself, the same Gong technique from earlier, as the caster searched the battlefield for anything that hadn't 'popped' and was human to target the Genjutsu towards and focus the sound into. He couldn't be certain that they would pop as the ability of the instructor was an unknown value as was the strength of their replications but these were the kind of risks one took in planning. Only once had that gone poorly enough to have him thrown through a house so it was probable that wouldn't happen again.

Physical Style - Puppet

Prep Slots

Equipment as follows...

<U>Equipment<i></i>
 
Unlearning? Oof, alright...actually reminds me I need to change my weapons as well anyways...
The changes brought about his new state of undeath left the shinobi with a few complications, his new state of ‘chakra’ did not allow for the same type of thread work that had been previously available and while he could directly connect himself into the machinery now it was a bit...odd. There was a general shift in how he commanded things when he was guiding them with his own hand directly versus indirectly, typically one would assume that meant an improvement but in his case the change lead to some downgrades. Yukiin would need to reconsider his methods, perhaps change the puppetry entirely and hope for the best.

108 words for that, weapons updated as follows...

Weapons</U><i></i>
Tsurara<i></i>
Weapon; Puppet (Bleeding) +1 Accuracy, -5% Damage
Augments: Special Composition (Ice), Primal, Explosive Seal

A crystalline ice construct created, as needed, with a seal written into the air and guided by the gestures of its creator. This weapon is focused primarily on regular combat use, featuring the ability to channel large amounts of chakra into explosive bursts of icy wind as it strikes opponents.


Kawaki
Weapon; Puppet (Bleeding) +1 Accuracy, -5% Damage
Augments: Special Composition (Ice), Razor Strike, Barbed Teeth

A crystalline ice construct created, as needed, with a seal written into the air and guided by the gestures of its creator. This weapon is used to cut and gouge opponent’s, being notably more jagged than its brethren and featuring several rows of teeth to rip into the flesh of opponents.


<U>Shirudo<i></i>
Weapon; Puppet (Non-Offensive) +2 Accuracy, -10% Damage
Augments: Vanguard, Recovery, Re-Energize

A crystalline ice construct created, as needed, with a seal written into the air and guided by the gestures of its creator. This weapon is smaller and typically hangs off the creator’s back, assisting them by attaching to their body and filtering out chakra from the air into itself and then into its creator with limited offensive ability.


White Beast Claws<i></i>
Weapon, Unarmed (Handseals) +1 Accuracy, -5% Damage
Augments: Special Composition (Ice), Toxify, [EMPTY]

A sign of clan heritage which takes the form of a series of bone-white, retractable, feline, claws on each of the wielder’s digits (though the hands are most often used.) The claws are oddly crystalline and are made from hardened ice rather than true bone.

Removing second pouch for Light Armor

Equipment<i></i>

I would also like to apply for a ‘Heart’ using this roleplay with the following details…

Frozen Core<i></i>
+5% Ice damage
 
Byakko Yukiin said:
Unlearning? Oof, alright...actually reminds me I need to change my weapons as well anyways...
The changes brought about his new state of undeath left the shinobi with a few complications, his new state of ‘chakra’ did not allow for the same type of thread work that had been previously available and while he could directly connect himself into the machinery now it was a bit...odd. There was a general shift in how he commanded things when he was guiding them with his own hand directly versus indirectly, typically one would assume that meant an improvement but in his case the change lead to some downgrades. Yukiin would need to reconsider his methods, perhaps change the puppetry entirely and hope for the best.

108 words for that, weapons updated as follows...

Weapons</U><i></i>
Tsurara<i></i>
Weapon; Puppet (Bleeding) +1 Accuracy, -5% Damage
Augments: Special Composition (Ice), Primal, Explosive Seal

A crystalline ice construct created, as needed, with a seal written into the air and guided by the gestures of its creator. This weapon is focused primarily on regular combat use, featuring the ability to channel large amounts of chakra into explosive bursts of icy wind as it strikes opponents.


Kawaki
Weapon; Puppet (Bleeding) +1 Accuracy, -5% Damage
Augments: Special Composition (Ice), Razor Strike, Barbed Teeth

A crystalline ice construct created, as needed, with a seal written into the air and guided by the gestures of its creator. This weapon is used to cut and gouge opponent’s, being notably more jagged than its brethren and featuring several rows of teeth to rip into the flesh of opponents.


<U>Shirudo<i></i>
Weapon; Puppet (Non-Offensive) +2 Accuracy, -10% Damage
Augments: Vanguard, Recovery, Re-Energize

A crystalline ice construct created, as needed, with a seal written into the air and guided by the gestures of its creator. This weapon is smaller and typically hangs off the creator’s back, assisting them by attaching to their body and filtering out chakra from the air into itself and then into its creator with limited offensive ability.


White Beast Claws<i></i>
Weapon, Unarmed (Handseals) +1 Accuracy, -5% Damage
Augments: Special Composition (Ice), Toxify, [EMPTY]

A sign of clan heritage which takes the form of a series of bone-white, retractable, feline, claws on each of the wielder’s digits (though the hands are most often used.) The claws are oddly crystalline and are made from hardened ice rather than true bone.

Removing second pouch for Light Armor

Equipment<i></i>

I would also like to apply for a ‘Heart’ using this roleplay with the following details…

Frozen Core<i></i>
+5% Ice damage

Approved
 

Current Ninpocho Time:

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