Ice Shards said:Ice Shards
A technique that allows the user to wave their hand, freezing the air into a long streak of ice that shatters into smaller, jagged shards before launching themselves at targets at high speeds. With both their speed and sharp edges, these sharps can pierce their victims in a icy volley.
Information
Prerequisites: - Ice Affinity, C-rank
Rank 1: Freezes a streak of air that shatters into 5 shards that each deal 255 damage at +1 accuracy. Each shard has a 5% chance to cause bleeding. 'Hypothermia' has a 18% chance of activating.
Master: Freezes a streak of air that shatters into 6 shards that each deal 320 damage at +1 accuracy. Each shard has a 6% chance to cause bleeding. 'Hypothermia' has a 24% chance of activating.
Special Action - Ice Shrapnel: By paying +20% Cp and lowering the base damage by -20%, these shards may burst into shrapnel midair and effect +1 target.
Special Action - Ice Spear: The user may pay +20% Cp to condense all the shards into a single spear of Ice; this deals the combined damage at -2 Accuracy. This has a 18%/24% chance of causing bleeding and 'Hypothermia'.
Rank 1 Cost: 410 Cp
Master Cost: 510 Cp
Notes:
- Only 5 Shards may hit a single target.
- Bleeding may only be increased once per use.
- If a shard causes bleeding (Or would have caused bleeding if multiple shards are successful), then there is a chance of the victim suffering the 'Hypothermia' effect.
- The 'Hypothermia' effect lowers the victim’s dodge cap by -1. This lasts 10 seconds, and stacks twice with later effects resetting the timer. This debuff cannot be increased through any other method.