Immunity Break
A technique that creates a cloud of chakra, which, though not poisonous in itself, is absorbed into the body of the victim and weakens their immunities to other poisonous effects.
Information
Prerequisites: Poison Affinity, C-rank
Rank 1: Effects two targets at +1 Accuracy. Those effected suffer a -1 penalty to any poisoned attacks (poison jutsu, poison items, poisoned weapons, etc), and have any 'immunities' to poison temporarily ignored during this time.
Master: Effects two targets at +1 Accuracy. Those effected suffer a -2 penalty to any poisoned attacks (poison jutsu, poison items, poisoned weapons, etc), and have any 'immunities' to poison temporarily ignored during this time.
Rank 1 Cost: 450 Cp, 230 Cp/Rnd
Master Cost: 560 Cp, 280 Cp/Rnd
Notes:
- Lasts up to three rounds. Does not require a check the round following the one it was used in, but if maintained beyond that it requires a Nin check.
- This does not stack, even from multiple sources. Reusing it upon a target resets the timer.
- Once the jutsu is dropped, the victim regains any previous poison immunities.
- Does not affect poison immunity acquired through Abilities, BL/CA skills, or Kinjutsu.