Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Chronicles Time:

Cadency

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Cadency
Those who follow the path of Cadency are few, but they are very talented. With a unique blend of song and chakra, these musicians weave genjutsu through the air as effortlessly as many people speak. Their art is a hard one to master, but beautiful to hear in action.

Instrumental Fervor - Augment (2 points)
The key to any Cadency is their instrument. Be it their voice, storytelling, a violin, or any other thing to produce sound. They use these to enact their powers.
Effect: The user obtains the Instrument Augment. The Instrument Augment allows the user to cast Genjutsu Techniques through this weapon for +10% CP, and adds the weapon’s base damage bonus, if there is one, to Audial Genjutsu Techniques channeled through it.
Note: The damage boost only applies to the base bonus, it does not include any from Buffing Techniques, abilities, or any other methods to increase weapon damage. This cannot be put on a weapon that is not in the user’s Dojo.

Mental Sonata – Dependent Special Move (2 points)
The voice, the instruments, the sheer musicality of the Cadency lend their chakra a special gift that lets them encompass multiple people with their talents.
Effect: The user may target up to two additional opponents with Genjutsu Techniques they cast through their Instrument Augment. Each additional opponent lowers the total Gen DC for all 3 rolls by -1, or -0.5 if it is an Audial Genjutsu Technique.

Hallucinatory Cantata – Passive (1 point)
Restriction- Can be purchased 3 times
The haunting melody of the Cadency is especially subtle when it comes to findings ways into a foe’s mind. While mere chakra might hit a stubborn will, it takes a unique person to ignore their hearing.
Effect: +1 Gen DC to Genjutsu Techniques channeled through their Instrument Augment.

Lingering Fugue – Independent Special Move (2 points)
Many times, a catchy tune or particularly memetic theme gets stuck in the head. When that theme carries with it a genjutsu, it becomes far more of a problem to deal with.
Effect: If an effect would cause an Genjutsu Technique to end against the user’s will (Cancel, forcing the maintain to be dropped, etc), the user may pay the casting CP cost of the Genjutsu Technique to force it to last for 10 more seconds past this point. If it is a Audial Genjutsu Technique, this may be done using the Maintenance CP cost. This is a reflexive action.

Echoing Chorus – Ability Modification (3 points)
Restriction- Requires Shattered Reality
Just when you thought the music was over, they begin the chorus again.
Effect: When the user shatters an Genjutsu Technique, they may combo the shatter with the same Genjutsu Technique they have shattered for +20% CP. If it is a Audial Genjutsu Technique, the comboed Genjutsu has +2 Gen DC. The new Genjutsu cannot be shattered. This has a 10 second cooldown.

Scherzo Flurry – Chakra Style (2 points)
There is a myth of genjutsu users being slow, letting their minds think before they act. Cadency users can ignore this rumor, letting their instrument guide them down the tonal paths of speed.
Effect: While in this style, the user gains +2 dodge. Any Genjutsu cast using the [Instrument Augment] may use a Sensory Knowledge and Sensory Mastery move used at the same time. Ninjutsu techniques are modded as being 0.5 AP slower and -2 Acc/DC.

Valorous Rhapsody – Passive (3 points)
You can hide, you can run. But sound will always be faster.
Effect: Allows the user to make Blind Shots with Genjutsu Techniques channeled through their Instrument Augment. Audial Genjutsu Techniques gain +1 Awareness on the check.

Rondo of Life – Independent Special Move (2 points)
By bringing their energy back into themselves, Cadency can, indeed, use musical to soothe and heal.
Effect: The use may choose to willingly end a maintainable Genjutsu Technique with at least 10 seconds of maintain time left. Upon doing so, they regain HP equal to the CP cost of two rounds of maintaining the Technique. Audial Genjutsu Techniques ended this way regain +25% as Temp HP as well.

Overbearing Overture – Dependent Special Move (3 points)
It’s always important to start things off right. For a Cadency, this means getting the proper setup to things.
Effect: By adding 1 AP to the cost of an Genjutsu Technique, or 0.5 AP for Audial Genjutsu Technique, the user can trick an opponent into thinking it is a Ninjutsu technique, setting off any conditionals that would be used on such. This has a 10 second cooldown. This does not affect the AP timing of the Genjutsu Technique.

Suite Band – Ability Modification (2 points)
Restriction- Requires Willpower
Just as sound can used to carry the mind away, short, sharp notes can be used to center it once more. Cadency had learned to harness this to reinforce one of their biggest weaknesses.
Effect: The user may cast Cancel through their Instrument Augment. When used this way it can affect the user and 2 additional targets, but they must pay the CP cost for each target.

Concerto Grosso – Passive (1 point)
Restriction- May be purchased 3 times
By utilizing their unique chakra abilities, the Cadency can mimic several musicians at once, giving their instrument more oomph.
Effect: +5% Genjutsu damage. Audial Genjutsu techniques also gain +0.5 Gen DC

Voice of the Madrigal – Audial Genjutsu (1 point, 1 to rank up)
Restriction- A-Rank and up
The ultimate technique of the Cadency, by focusing solely on their master of auditory hallucinations they can create a story in song form that sows confusion among their foes.
Rank 1/2: The user makes a Genjutsu Check against 2/3 targets at -1/0 Gen DC. A successful check causes 1200/1500 Illusionary Damage, and then deals 300/400 Illusionary Damage for each Genjutsu Technique the user is maintaining on them individually. Audial Genjutsu instead deal an additional 500/600 Illusionary Damage instead.
Cost: 3AP and 1155 CP
 
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Code:
[b][u]Cadency[/u][/b]
Those who follow the path of Cadency are few, but they are very talented. With a unique blend of song and chakra, these musicians weave genjutsu through the air as effortlessly as many people speak. Their art is a hard one to master, but beautiful to hear in action.

[quote][U]Instrumental Fervor[/U] - Augment (2 points)
The key to any Cadency is their instrument. Be it their voice, storytelling, a violin, or any other thing to produce sound. They use these to enact their powers.
[B]Effect:[/B] The user obtains the Instrument Augment. The Instrument Augment allows the user to cast Genjutsu Techniques through this weapon for +10% CP, and adds the weapon’s base damage bonus, if there is one, to Audial Genjutsu Techniques channeled through it.
[B]Note:[/B] The damage boost only applies to the base bonus, it does not include any from Buffing Techniques, abilities, or any other methods to increase weapon damage. This cannot be put on a weapon that is not in the user’s Dojo.

[U]Mental Sonata[/U] – Dependent Special Move (2 points)
The voice, the instruments, the sheer musicality of the Cadency lend their chakra a special gift that lets them encompass multiple people with their talents.
[B]Effect:[/B] The user may target up to two additional opponents with Genjutsu Techniques they cast through their Instrument Augment. Each additional opponent lowers the total Gen DC for all 3 rolls by -1, or -0.5 if it is an Audial Genjutsu Technique.

[U]Hallucinatory Cantata[/U] – Passive (1 point)
[I]Restriction- Can be purchased 3 times[/I]
The haunting melody of the Cadency is especially subtle when it comes to findings ways into a foe’s mind. While mere chakra might hit a stubborn will, it takes a unique person to ignore their hearing.
[B]Effect:[/B] +1 Gen DC to Genjutsu Techniques channeled through their Instrument Augment.

[U]Lingering Fugue[/U] – Independent Special Move (2 points)
Many times, a catchy tune or particularly memetic theme gets stuck in the head. When that theme carries with it a genjutsu, it becomes far more of a problem to deal with.
[B]Effect:[/B] If an effect would cause an Genjutsu Technique to end against the user’s will (Cancel, forcing the maintain to be dropped, etc), the user may pay the casting CP cost of the Genjutsu Technique to force it to last for 10 more seconds past this point. If it is a Audial Genjutsu Technique, this may be done using the Maintenance CP cost. This is a reflexive action.

[U]Echoing Chorus[/U] – Ability Modification (3 points)
[I]Restriction- Requires [/I][URL='https://www.ninpocho.com/threads/shattered-reality.5383/'][I]Shattered Reality[/I][/URL]
Just when you thought the music was over, they begin the chorus again.
Effect: When the user shatters an Genjutsu Technique, they may combo the shatter with the same Genjutsu Technique they have shattered for +20% CP. If it is a Audial Genjutsu Technique, the comboed Genjutsu has +2 Gen DC. [b]The new Genjutsu cannot be shattered.[/b] This has a 10 second cooldown.

[U]Scherzo Flurry[/U] – Chakra Style (2 points)
There is a myth of genjutsu users being slow, letting their minds think before they act. Cadency users can ignore this rumor, letting their instrument guide them down the tonal paths of speed.
[B]Effect:[/B] While in this style, the user gains +2 dodge. [b]Any Genjutsu cast using the [b][Instrument Augment][/b] may use a Sensory Knowledge and Sensory Mastery move used at the same time[/b]. Ninjutsu techniques are modded as being 0.5 AP slower and -2 Acc/DC.

[U]Valorous Rhapsody[/U] – Passive (3 points)
You can hide, you can run. But sound will always be faster.
[B]Effect:[/B] Allows the user to make Blind Shots with Genjutsu Techniques channeled through their Instrument Augment. Audial Genjutsu Techniques gain +1 Awareness on the check.

[U]Rondo of Life[/U] – Independent Special Move (2 points)
By bringing their energy back into themselves, Cadency can, indeed, use musical to soothe and heal.
[B]Effect:[/B] The use may choose to willingly end a maintainable Genjutsu Technique with at least 10 seconds of maintain time left. Upon doing so, they regain HP equal to the CP cost of two rounds of maintaining the Technique. Audial Genjutsu Techniques ended this way regain +25% as Temp HP as well.

[U]Overbearing Overture[/U] – Dependent Special Move (3 points)
It’s always important to start things off right. For a Cadency, this means getting the proper setup to things.
[B]Effect:[/B] By adding 1 AP to the cost of an Genjutsu Technique, or 0.5 AP for Audial Genjutsu Technique, the user can trick an opponent into thinking it is a Ninjutsu technique, setting off any conditionals that would be used on such. This has a 10 second cooldown. This does not affect the AP timing of the Genjutsu Technique.

[U]Suite Band[/U] – Ability Modification (2 points)
[I]Restriction- Requires [/I][URL='https://www.ninpocho.com/threads/willpower.143/'][I]Willpower[/I][/URL]
Just as sound can used to carry the mind away, short, sharp notes can be used to center it once more. Cadency had learned to harness this to reinforce one of their biggest weaknesses.
[B]Effect:[/B] The user may cast [url=https://ninpocho.com/threads/d-rank-jutsu.475/post-1171]Cancel[/url] through their Instrument Augment. When used this way it can affect the user and 2 additional targets, but they must pay the CP cost for each target.

[U]Concerto Grosso[/U] – Passive (1 point)
[I]Restriction- May be purchased 3 times[/I]
By utilizing their unique chakra abilities, the Cadency can mimic several musicians at once, giving their instrument more oomph.
[B]Effect:[/B] +5% Genjutsu damage. Audial Genjutsu techniques also gain +0.5 Gen DC

[U]Voice of the Madrigal[/U] – Audial Genjutsu (1 point, 1 to rank up)
[i]Restriction-[/i] A-Rank and up
The ultimate technique of the Cadency, by focusing solely on their master of auditory hallucinations they can create a story in song form that sows confusion among their foes.
[B]Rank 1/2:[/B] The user makes a Genjutsu Check against 2/3 targets at -1/0 Gen DC. A successful check causes 1200/1500 Illusionary Damage, and then deals 300/400 Illusionary Damage for each Genjutsu Technique the user is maintaining on them individually. Audial Genjutsu instead deal an additional 500/600 Illusionary Damage instead.
[B]Cost:[/B] 3AP and 1155 CP
[/QUOTE]
 
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