Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Chigokai Yukio

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Character's Physical Description:
Age: 39
Gender: Male

Now in the Prime of his Adulthood Yukio still retains his height of 6'3" however there have been notable changes in his appearance after his travels beyond the leaf village his body becoming more toned as his bond with Chinatsu strengthened over time causing a dark metallic like structure to form around his fists and forearms. Lines of Chakra are also clearly visible across his face and body the pressure of contained the now completed force of the entity within him forcing its way to the surface as his body teeters on the brink of tearing itself apart.



Character's Mental Description:
While in more recent times Yukio had made this attempt to become more open and emotional after his brief time of being a dead shell given his sudden fusion with the being known as Chinatsu, recent events have only made the man more cold and straightforward in how he addresses others his tone and actions much more harsh and unforgiving as in his time he has come to learn that while you can do what you can to help others they are not required to show compassion in return and as such there is little reason to give such a favour in the first place. As such when confronted by others he is much more to the point with what he will do in any given situation more than aware of his own power and abilities.







Living with his Grandparents for half of his life, he lived a rather sheltered life with his older sister. Coming to the leaf village from the outside world he took a long period of time to adjust to his new life. For all his grandmother came across as loving and kind his grandfather was much more distant, Leading to his more reclusive nature. Though from this he gained a passion to push himself further and to become stronger to earn the recognition of his only remaining father figure.

His parents died a long time ago when he was but 5 years of age, the only thing he remembers about the time was the flames that burned him, and the cries as they attempted to save him and his sister from the flames. Though he suspects that it may not have been a natural fire this may just be a state of denial and guilt, not wanting to accept that they are truly gone and feeling somewhat responsible for what happened to them.
.

Through this chain of events he decided to begin his training to become a ninja spending large portions of his time dedicated to practice to enter the academy. These days it's almost becoming an obsession, though able to take breaks from time to time he would rather spend large amounts of his time gaining power and getting through his days in the academy and join the ANBU black ops.


Stats


Agility: 600/600
Stamina: 600/600
Ninjutsu: 600/600
Taijutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
Power Level: 3,600


Affinities:

Major: Earth, Metal. Lava, Sand, Fire, Scorch, Kinesis, Lightning, Radiation, Storm, Magnetic, Water, Crystal, Acid, Ice, Blood, Wind, Poison, Dust, Mirror, Photon, Non-Elemental, ANBU
Minor Affinity:
Sensory Affinity Minor: Kinetic
Contract Summons: Elemental, Tsukumogami

Class

Old One Eye
HP: 39,000
CP: 33,000
Class Bonus: Kinjtusu, -5% Cp costs
High: Melee Accuracy, Ninjutsu Accuracy
Average: Gen save, Evasion
Low: Ranged Accuracy, Gen DC



Bloodline:
Chigokai
Chigokai.jpg

A mysterious clan whose origins are buried deep within the history of Lightning Country, the Chigokai are extremely cursed ninja whose great power carries a heavy cost. Those who are of this clan become very easy to identify as the whites of their eyes will slowly turn to a dark, blood red color over time. This clan specializes in using their own lifeforce, blood, in order to power their attacks. Their talents with blood are amazing, leading to many deaths as people think them evil due to this source of power.
084 PL - Bloodlust (Rank 1), Hemomancer's Gift (Rank 1)
168 PL - Crimson Water (Rank 1)
252 PL - The Gift (Rank 1)
336 PL - Crimson Water (Rank 2)
420 PL - Bloodlust (Rank 2), Red Thaumaturgy (Rank 1)
504 PL - Hemomancer's Gift (Rank 2)
588 PL - Crimson Water (Rank 3), The Gift (Rank 2)
672 PL - Bloodlust (Rank 3), Red Thaumaturgy (Rank 2)
756 PL - The Gift (Rank 3)
840 PL - Hemomancer's Gift (Rank 3), Red Thaumaturgy (Rank 3)

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Bloodlust - Passive
To a member of the Chigokai clan, blood is the very essence of their powers. This talent is often the very first one they find to show truth of their heritage. The users can hear the blood flowing through the veins of those around them, giving them an edge in combat when finding them.

Rank 1/2/3: Grants +1/+2/+2 Accuracy. The user has a +0/+1/+2 Awareness bonus to Blindshots vs Players and Contracts.

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Hemomancer's Gift - Passive
The nature of the Chigokai's power places them directly into harm's way; if not from their enemies, then as a price paid for their own techniques. To wield a power demanding constant sacrifice, their bodies grow strong....or perish.

Rank 1/2/3: +2/+4/+6 HP modifier.

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Crimson Water - Passive</U><i></i>
The Chigokai possess the ability to bend blood to their will, and as this power grows the become able to enhance this liquid with their chakra to become a dangerous weapon.

Rank 1: May convert Water and Non-Elemental Jutsu into Blood by paying an additional 20% Chakra Cost. If the user's Bleed rank ≥ 3, they deal +10% Blood damage which can bypass the damage modifier cap.
Rank 2: May convert Water and Non-Elemental Jutsu into Blood by paying an additional 10% Chakra Cost. If the user's Bleed rank ≥ 3, they deal +15% Blood damage which can bypass the damage modifier cap.
Rank 3: May convert Water and Non-Elemental Jutsu into Blood at no extra cost. If the user's Bleed rank ≥ 3, they deal +20% Blood damage which can bypass the damage modifier cap.

Notes:
- The Chigokai automatically has access to the Blood element.
- All techniques used with this are treated as Blood Jutsu.

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The Gift - Independent Special Move
Oftentimes it's not a good idea to be on the receiving end of a sword. If you find that you're mortally wounded from the blood loss you've been given then perhaps you would like to put the curse on another. This technique can be devastating.

Rank 1/2/3: Strike a single target at +1 Ninjutsu Accuracy to transfer up to 1/2/3 Bleed ranks from themselves to their target, or vice-versa. For 20 seconds, if the target's Bleed rank ≥ 3, 30% of all chakra costs come from their HP instead of CP.

Cost: 1.5 AP; 2% Max CP

Notes:
- Ranks cannot be transferred onto a target which does not have any open Bleed ranks. Example: if this was used to transfer 3 Bleed ranks to a target at Rank 3 Bleed, only two ranks would be transferred.

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Red Thaumaturgy - Independent Special Move
Blood holds the power of all living things, and the one of the greatest powers of the Chigokai is the capability of harnessing it to fuel their own wicked techniques. A Chigokai amidst a battlefield stained with fresh blood is a terrible force....so long as the blood being sacrificed is still warm, that is.

Rank 1: The user gains temporary chakra equal based on one of the two options below.
Rank 2: Jutsu cast with this temporary chakra gain a damage bonus equal to half the user's bonus damage modifier cap.
Rank 3: Jutsu cast with this temporary chakra are increased to their maximum damage bonus modifier.

At all ranks, the user must choose one of the following options;
  • Veneration - The user gains temporary chakra equal 1.5% of their Max CP x total number of Bleed ranks on all targets in battle.
  • Rapture - The user gains temporary chakra equal 3% of their Max CP x number of Blood Ninjutsu used in the previous 15 seconds.
Cost: 1 AP. Increases the user's Bleed Rank by 2 + causes them to immediately take damage from the new Bleed rank.

Notes:
- May be used every-other round.
- Temporary CP is reduced before the user's normal CP. Temporary CP can bypass your maximum chakra points, but cannot stack (a higher amount overwrites the weaker amount). Temporary CP is lost at the end of the round.
- Unless the user has something modifying their damage bonus cap, it is +50%. The Jutsu will gain this bonus even if the user only has 1 temporary chakra at the time of casting (but the remaining cost will come from CP).
- Example: if Veneration increases the user to rank 3 Bleed while their opponent is at rank 5 Bleed, then the user would gain Temp CP equal to 12% of their Max CP. .

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Path of the Kyonshi
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Sometimes considered to be the "lesser" of the two permutations of the Chigokai Bloodline, Kyonshi Chigokai are often artificially created as often as they are naturally born. Focusing on the way their blood manipulating abilities affect their own bodies, Kyonshi Chigokai become hungry revenants capable of using the power of other's blood to sustain themselves while they burn their own life force to become engines of death and mayhem.
924 PL - The Thirst (Rank 1), Living Death (Rank 1)
1008 PL - Close Combat Mastery (Rank 1)
1092 PL - Living Death (Rank 2)
1176 PL - The Thirst (Rank 2), Close Combat Mastery (Rank 2)
1260 PL - Heartripper (Rank 1)
1344 PL - The Thirst (Rank 3), Living Death (Rank 3)
1428 PL - Heartripper (Rank 2),
1512 PL - Scarlet Execution (Rank 1)
1596 PL - Close Combat Mastery (Rank 3)
1680 PL - Heartripper (Rank 3), Scarlet Execution (Rank 2)
1764 PL - Scarlet Execution (Rank 3)

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<U>The Thirst - Passive<i></i>
Often thought of as ravening monsters, Kyonshi Chigokai hunger for the life force of living creatures as an unfortunate side-effect of their gifts. This thirst causes mutations in their body that cause them to grow more powerful the longer that they go without drawing strength from harming another but it also adversely affects their mental state as well causing fits of madness and violence when not properly fed.

Rank 1/2/3:Every 10 seconds the user gains 1 point of Thirst. Each point of Thirst increases the Accuracy and Awareness bonuses of Bloodlust by +1 but decreases their Genjutsu Save by -1.
  • At 3 points of Thirst the user is considered "hungering" and has a 40%/35%/30% of attacking a random target with their offensive actions.
  • At 5 points of Thirst the user is considered "ravenous" and has an 80%/65%/50% chance of converting any action that does not target an opponent into a Basic Strike which is assigned to a random target in the battle.
  • At 8 points of Thirst the user is considered "starving" and the effects of the "hungering" and "ravenous" stages automatically occur for each action the user makes.
Any time the user inflicts a level of Bleeding on an opponent they lose a point of Thirst and are healed for 0.5%/1%/1.5% of their maximum HP.

Notes:
- The healing portion of The Thirst only occurs if the user has a point of Thirst to lose. If they are at 0 points of Thirst and they inflict a level of Bleeding on an opponent they are not healed.
- User can only lose one point of Thirst per action even if an action would inflict multiple levels of Bleeding.
- Bleeding levels transferred from the user to others using the Chigokai Jutsu The Gift are counted as inflicting Bleeding for the purposes of losing points of Thirst.

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Close Combat Mastery - Passive<i></i>
Most Kyonshi Chigokai find the easiest way to cope with their constant thirst for inflicting suffering is to be present at ground zero for their attacks. To that end many of them learn ways of wielding their specialty techniques with physical movements rather than simple handseals which often means that a Kyonshi Chigokai is as dangerous in close quarters as they would be at long range-- if not more so.

Rank 1/2/3: If the user uses temporary chakra to cast a Blood Ninjutsu and Chigokai Bloodline Jutsu they may choose whether to use Ninjutsu Accuracy or Melee Accuracy with that jutsu. If the Accuracy Type of an attack is altered in this way the attack receives a -2/-1/+0 Accuracy penalty.

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Heartripper - Blood Ninjutsu
One of the more potent tools in a Chigokai's arsenal is their ability to convert their own blood into sharp spikes, often bursting from their own body. The more bloodied the chigokai, the greater the range and number of the spikes.

Rank 1/2/3: Creates [X] number of spears where [X] is equal to the user's new Bleed rank (minimum 1). Each spear strikes at Ninjutsu Accuracy +1. Targets hit by this attack have their Bleed rank increased by 1. Targets hit by this attack suffer -3 dodge and cannot auto-dodge, for 3 seconds. Each additional spear to hit a target increases this duration by +1 second but only the first spear increases the victim's Bleed rank.

Cost: 1 AP. Increases the user's Bleed Rank by 1 + causes them to immediately take 1/2 damage from their new Bleed rank.

Notes:
- Each spear may be assigned a target. Heartripper may only affect a target once per round.
- If Red Thaumaturgy has been used in the round, the user may substitute the amount of damage they would take with an equal amount of Temporary Chakra instead of suffering the damage from their Bleed rank. The user's Bleed rank will not increase if used this way.

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Living Death - Independent Special Move<i></i>
The trait that has given rise to the myth that Kyonshi Chigokai are immortal creatures is the uncanny ability to survive blows that would fell other fighters. Leveraging their already legendary constitution, a Kyonshi Chigokai is overload their senses with unnatural hunger to drive themselves to overcome wounds that would otherwise prove incapacitating.

Rank 1/2/3: The user gains 10 points of Thirst. Living Death can be used while Unconscious and if activated while at 0% or less HP the user is considered "conscious" at negative HP and may act normally for 10 seconds.

Note(s):
- If the user is reduced to -50% HP during the 10 seconds that they are able to act at negative HP they instantly fall unconscious again and can no longer use Living Death to revive.

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Scarlet Execution - Blood Ninjutsu
A stronger version of their Heartripper technique, creating far more damaging pikes which can leave their targets all but helplessly impaled. The spears are summoned from areas stained with the Chigokai's blood, so targets finding themselves in battle with a Chigokai throwing their blood everywhere should beware.

Rank 1/2/3: Deals 3,300//4,125/4,950 Blood Damage to a single target. This attack will also target anything currently affected by Heartripper.

Special Action: The user may follow this attack up with a Blood attack as a combo. This follow-up will target all those hit by Scarlet Execution, but may not target any other targets.

Costs: 3 AP. Increases the user's Bleed Rank by 1 + causes them to immediately take damage from the new Bleed rank.

Notes:
- If Red Thaumaturgy has been used in the round, the user may substitute the amount of damage they would take with an equal amount of Temporary Chakra instead of suffering the damage from their Bleed rank. The user's Bleedrank will not increase if used this way.




Kinjutsu

Jinchuuriki:

There are many forces beyond human in this world, and many of these forces do not have a corporeal form. Sometimes, these forces will choose to align themselves with a single human, or otherwise be sealed into them. This is not always voluntary on either part. It does, however, grant great power to the human host based on their spirit's abilities. This power comes at a cost, taxing the life force of the user with use. Jinchuuriki in the past have been known to win intense battles by giving their all, and then collapse immediately thereafter. One thing is for sure, however. The Jinchuuriki is a powerful ally for whoever befriends them--or a weapon for whoever controls them.






Jutsu

Earth Element Ninjutsu

Earth Jutsu
Stone Bullet (E rank) – Mastered
Gravel Shift (E Rank) - Mastered
Earth Flow River (D Rank) - Mastered
Sinkhole Fist (D Rank) - Mastered
Mud Clone (D Rank) - Mastered
Inner Earth Reflection Lure (C Rank) - Mastered
Earth Flow Wave (C Rank) - Mastered
Rock Golem (C Rank) - Mastered
Earthen Coating (C Rank) - Mastered
Bedrock Coffin (B Rank) - Mastered
Weighted Rock Technique (B Rank) - Mastered
Earth Spiker (B Rank) - Mastered
Antlion Sinkhole (B-Rank) - Mastered
Fist of Gaia (A-Rank) - Mastered
Earthen Magnitude (A-Rank) - Mastered
Earthslide Wall (A-Rank) - Mastered
Petrifaction (A-Rank) - Mastered


Lava Jutsu
Magma Strike (C Rank) Mastered
Molten Cloak (C Rank) Mastered
Lava Torrent (C Rank) Mastered
Molten Mantle (C Rank) Mastered
Lava Storm (B Rank) Mastered
Magma Cannon (B Rank) Mastered
Ashfall Tendrils (B Rank) Mastered
Volcanic Sinkhole (B Rank) Mastered
Gaia's Wrath (A Rank) Mastered
Final Confrontation (A Rank) Mastered
Blazing Golem (A Rank) Mastered
Vulcan Eruption (A Rank) Mastered


Sand
Sand Stars (C-Rank) - Mastered
Sandstorm Veil (C-Rank) - Mastered
Cluster Attack (C-Rank) - Mastered
Desert Deflection (C-Rank) - Mastered
Sand Missiles (B rank) - Mastered
Sand Clone (B rank) - Mastered
Sand Shower (B rank) - Mastered
Sand Coffin (B rank) - Mastered
Desert Tendril Unleash (A rank) - Mastered
Terror of the Dunes (A rank) - Mastered
Sand Tsunami (A rank) - Mastered
Desertification (A rank) - Mastered


Metal Jutsu
Steel Slam (C-Rank) - Mastered
Quality Break (C-Rank) - Mastered
Mercury Poisoning (C-Rank) - Mastered
Steel Clone (C-Rank) - Mastered
Alloy Spiral (B-Rank) - Mastered
Reinforced Wall (B-Rank) - Mastered
Iron Breakout (B-Rank) - Mastered
Density Crush (B-Rank) - Mastered
Silver Flash (A-Rank) - Mastered
Senbon Coating (A-Rank) - Mastered
Burdening Touch (A-Rank) - Mastered
Superalloy Tempest (A-Rank) - Mastered





Lightning Element Ninjutsu
Lighting Jutsu
Storm Bolt (E-Rank) - Mastered
Thunderfist (E-Rank) - Mastered
Thunderclap (D-Rank) - Mastered
Electroshock (D-Rank) - Mastered
Electrocution (D-Rank) - Mastered
Zeus Flash (C-Rank) - Mastered
Lightning Torrent (C-Rank) - Mastered
Thunderstruck (C-Rank) - Mastered
Volt Charge (C-Rank) - Mastered
Gigavolt Cannon (B-Rank) - Mastered
Chidori (B-Rank) - Mastered
Lightning Beast (B-Rank) - Mastered
Amp Field (B-Rank) - Mastered
Raijin’s Vengeance (A-Rank) - Mastered
Chidori Control (A-Rank) - Mastered
Kirin (A-Rank) - Mastered
Thunderdome (A-Rank) - Mastered


Radiation Jutsu
Atomic Shockwave (C Rank) - Mastered
Sub-Atomic Scorch (C Rank) - Mastered
Radioactive Decay (C Rank) - Mastered
Radioactive Glow (C Rank) - Mastered
Acute Irradiation (B-Rank) Mastered
Nuclear Discharge (B-Rank) Mastered
Radiation Poisoning (B-Rank) Mastered
Atomic Deterioration (B-Rank) Mastered
Inborn Mutagen (A-Rank) - Mastered
Radiation Therapy (A-Rank) - Mastered
Gamma Ray (A-Rank) - Mastered
X-ray Scan (A-Rank) - Mastered


Storm Jutsu
Squall (C Rank) - Mastered
Shielding Tempest (C Rank) - Mastered
Laser Prison (C Rank) - Mastered
Fissure Slash (C Rank) - Mastered
Barrage of Storms (B-Rank) Mastered
Voltaic Flash (B-Rank) Mastered
Storm Release: Black Panther (B-Rank) Mastered
Storm Mail (B-Rank) Mastered
Laser Chaos (A-Rank) Mastered
Infinity Rain (A-Rank) Mastered
Storm Raider (A-Rank) Mastered
Gates of Babylon (A-Rank) Mastered


Magnetic Jutsu
Polarity Burst (C Rank) - Mastered
Ionic Infusion (C Rank) - Mastered
Magnetic Control (C Rank) - Mastered
Magnetize (C Rank) - Mastered
Polarity Shift (B-Rank) Mastered
Static Infusion (B-Rank) Mastered
Electromagnetic Vision (B-Rank) Mastered
Magnetic Flux (B-Rank) Mastered
Polarity Storm (A-Rank) Mastered
Gigavolt Railgun (A-Rank) Mastered
Magnetoblast (A-Rank) Mastered
Biomagnetic Alteration (A-Rank) Mastered

[/td]

Fire Element Ninjutsu

Fire Jutsu
Infernal Ember (E rank) Mastered
Thermal Maw (E rank) Mastered
Fireball (D rank) Mastered
Immolation Armor (D rank) Mastered
Combustive Seal (D rank) Mastered
Dragon Fire (C rank) Mastered
Searing Eruption (C rank) Mastered
Scalding Ash Cloud (C rank) Mastered
Heat Wave (C rank) Mastered
Infernal Hellfire (B-Rank) Mastered
Firestorm (B-Rank) Mastered
Spontaneous Combustion (B-Rank) Mastered
Ring of Fire (B-Rank) Mastered
Dragon Flame Bomb (A-Rank) Mastered
Sol Fire Tempest (A-Rank) Mastered
Abysmal Harbinger (A-Rank) Mastered
Flame Shield (A-Rank) Mastered


Scorch Jutsu
Scorched Land (C-Rank) Mastered
Dehydration (C-Rank) Mastered
Rushing Burst (C-Rank) Mastered
Unstable Release (C-Rank) Mastered
Scorching Devastation (B-Rank) Mastered
Arid Land (B-Rank) Mastered
Convection Spheres (B-Rank) Mastered
Heatblast (B-Rank) Mastered
Vaporization (A-Rank) Mastered
Updraft (A-Rank) Mastered
Searing Whirlwind (A-Rank) Mastered
Amplifier (A-Rank) Mastered


Shadow Jutsu
Black Eruption (C Rank) - Mastered
Midnight Strike(C Rank) - Mastered
Specter Shade (C Rank) - Mastered
Dark Displacement(C Rank) - Mastered
Underworld Prison (B-Rank) Mastered
Shadow Punishment(B-Rank) Mastered
Black Moon Fang (B-Rank) Mastered
Ebony Nightmare (B-Rank) Mastered
Shadow Summoning (A-Rank) Mastered
Shadow Garb (A-Rank) Mastered
Darkness Falls (A-Rank) Mastered
Absolute Void (A-Rank) Mastered


Kenisis Jutsu
Force Blast (C Rank) - Mastered
Psionic Assault (C Rank) - Mastered
Kinetic Infusion (C Rank) - Mastered
Force Guard (C Rank) - Mastered
Psi-shock (B-Rank) Mastered
Force Break (B-Rank) Mastered
Mind Lock (B-Rank) Mastered
Reflection (B-Rank) Mastered
Kinetic Blast (A-Rank) Mastered
Psionic Rend (A-Rank) Mastered
Concussion Pulse (A-Rank) Mastered
Redirection (A-Rank) Mastered


Water Element Ninjutsu

Water Jutsu
Pressurized Mist (E-Rank)- Mastered
Water Gun (E-Rank)- Mastered
Aqua Fang (D-Rank) - Mastered
Rinse Off (D-Rank)- Mastered
Water Whip (D-Rank) - Mastered
Grand Waterfall (C-Rank) - Mastered
Implying Hydro Jet (C-Rank) - Mastered
Water Prison (C-Rank) - Mastered
Rain Dance (C-Rank) - Mastered
Water Shark Bomb (B-Rank) - Mastered
Torrential Vortex (B-Rank) - Mastered
Hydro Tidal Shockwave (B-Rank) - Mastered
Grand Hydra Excavation (A-Rank) - Mastered
Water Dragon Bullet (A-Rank) Mastered
Scorn of Aquarius (A-Rank) Mastered
Supreme Aqua Realm (A-Rank) Mastered


Crystal Jutsu
Topaz Tempest (C-Rank) - Mastered
Fluorite Spikes (C-Rank) - Mastered
Emerald Emitter (C-Rank) - Mastered
Ruby Rain (C-Rank) - Mastered
Goldstone Clutch (B-Rank) - Mastered
Moonstone Shower (B-Rank) - Mastered
Sapphire Storm (B-Rank) - Mastered
Amethyst Casing (B-Rank) - Mastered
Diamond Cutter (A-Rank) - Mastered
Obsidian Dragon (A-Rank) - Mastered
Amber Beacon (A-Rank) - Mastered
Crystalline Passage (A-Rank) - Mastered


Ice Jutsu
Ice Shards (C-Rank)- Mastered
Frigid Ice Blast (C-Rank) - Mastered
Hypothermic Touch (C-Rank) - Mastered
Arctic Aether (C-Rank) - Mastered
Snowflake Shuriken (B-Rank) - Mastered
Ice Transmutation (B-Rank) - Mastered
Crystallize (B-Rank) - Mastered
Ice Prison (B-Rank) - Mastered
Hailstorm (A-Rank) - Mastered
Koorikan (A-Rank) - Mastered
Falling Snow (A-Rank) - Mastered
Subzero Purge (A-Rank) - Mastered



Blood Jutsu
Blood Blade (C-Rank)- Mastered
Crimson Whip (C-Rank) - Mastered
Red Tide (C-Rank) - Mastered
Blood Clone (C-Rank) - Mastered
Curse of Anemia (B-Rank) - Mastered
Sanguine Shield (B-Rank) - Mastered
Kiss of the Vampire (B-Rank) - Mastered
Red Rain (B-Rank) - Mastered
Crimson Stars (A-Rank) - Mastered
Drain Claw (A-Rank) - Mastered
Red Haze (A-Rank) - Mastered
Blood Thrall (A-Rank) - Mastered


Acid Jutsu
Acid Rain (C-Rank)- Mastered
Weapon Corrosion(C-Rank) - Mastered
Lactic Buildup (C-Rank) - Mastered
Citric Burn (C-Rank) - Mastered
Acid Clone (B-Rank) - Mastered
Acidic Sweat (B-Rank) - Mastered
Fangs of the Komodo (B-Rank) - Mastered
Dust of Lye (B-Rank) - Mastered


Wind Element Ninjutsu

Wind Jutsu
Wind Slash (E-Rank) - Mastered
Pressure Burst (E-Rank)- Mastered
Whirlwind Spin (D-Rank) - Mastered
Air Bullet (D-Rank) - Mastered
Shredding Touch (D-Rank) - Mastered
Wind Scythe (C-Rank) Mastered
Tempest (C-Rank) – Mastered
Gale Force (C-Rank) - Mastered
Wind Release (C-Rank) - Mastered
Great Wind Scythe (B-Rank) - Mastered
Wind Scar (B-Rank) - Mastered
Vacuum Sphere (B-Rank) - Mastered
Cyclone Movement (B-Rank) - Mastered
Tatsumaki (A-Rank) - Mastered
Hurricane (A-Rank) - Mastered
Ambiance of the Forbidden (A-Rank) - Mastered
Zephyr’s Grace (A-Rank) - Mastered


Poison Jutsu
Venom Needle (C-Rank) Mastered
Immunity Break (C-Rank) Mastered
Toxic Channeling (C-Rank) Mastered
Poison Extraction (C-Rank) Mastered
Poison Mist (B-Rank) Mastered
Venom Strike (B-Rank) Mastered
Stun Vapor (B-Rank) Mastered
Toxic Curse (B-Rank) Mastered
Corrupted Mist (A-Rank) Mastered
Touch of the Accursed (A-Rank) Mastered
Black Fog (A-Rank) Mastered
Toxic Conversion (A-Rank) Mastered

Dust Jutsu
Dust Cloud (C rank) Mastered
Molecular Collision (C rank) Mastered
Particle Accelerator (C rank) Mastered
Dust Clone (C rank) Mastered
Particle Charge (B rank) Mastered
Dust Assimilation (B rank) Mastered
Particle Storm (B rank) Mastered
Molecule Breaker (B rank) Mastered
Detachment of the Primitive World (A rank) Mastered
Disruption Field (A rank) Mastered
Particle Destabilization (A rank) Mastered
Crop Dusting (A rank) Mastered


Mirror Jutsu
Mirror Clone (C-Rank) Mastered
Reflective Surface (C-Rank) Mastered
Shattering Shards (C-Rank) Mastered
Breaking Glass (C-Rank) Mastered
Synchronized Reflection (B-Rank) Mastered
Speculum Sphere (B-Rank) Mastered
Reflective Rain (B-Rank) Mastered
Mirrored Edge (B-Rank) Mastered
Fun House (A-Rank) Mastered
Spitting Image (A-Rank) Mastered
Reflective Storm (A-Rank) Mastered
Mirror Coat (A-Rank) Mastered


Photon Jutsu
Flashbang (C-Rank) Mastered
Luminous Shine (C-Rank) Mastered
Invisible Shell (C-Rank) Mastered
Light flare (C-Rank) Mastered
Clandestine Concealment (B-Rank) Mastered
Starstrike(B-Rank) Mastered
Mirage Manipulation (B-Rank) Mastered
Radiant Shatter (B-Rank) Mastered
Rainbow Flash (A-Rank) Mastered
Meteor Storm (A-Rank) Mastered
Illumination (A-Rank) Mastered
Corona (A-Rank) Mastered



Non-Elemental Ninjutsu
Transformation (E-Rank) - Mastered
Body Switch (E-Rank) - Mastered
Combination Transformation (D-Rank) - Mastered
Crystal Eye (D-Rank) - Mastered
Cancel (D-Rank) - Mastered
Spirit Lantern (D-Rank) - Mastered
Contract Summoning (D-Rank) - Mastered
Stunt Double (C-Rank) - Mastered
Elemental Clone (C-Rank) - Mastered
Chakra Blast (B-Rank) - Mastered
Chakra Shield (B-Rank) - Mastered
Stardust Nova (A-Rank) - Mastered
Perfected Rasengan (A-Rank) - Mastered


ANBU Jutsu
Mask Summon (D-Rank) - Mastered
Critical Exposure (D-Rank) - Mastered
Snapshot (C-Rank) - Mastered
Chakra Sense (C-Rank) - Mastered
Mental Infiltration (C-Rank) - Mastered
Active Camo (C-Rank) - Mastered
Incapacitate (B-Rank) Mastered
Intangible Passage (B-Rank) Mastered
Shadow Servant (B-Rank) Mastered
Searchlight (B-Rank) Mastered
Physical Imprisonment Seal (A-Rank) Mastered
Body Bind (A-Rank) Mastered
Flock of Shadows (A-Rank) Mastered
Black Blockade (A-Rank) Mastered


Taijutsu[lb][/lb]



Unarmed

The One-Two Step (E-Rank) - Mastered
Low Sweep (E-Rank) - Mastered
Janken (E-Rank) - Mastered
Uncalled For Shoot (E-Rank) - Mastered
4-Hit Combo (D-Rank) - Mastered
Spinning Wind (D-Rank) - Mastered
Dynamic Entry (D-Rank) - Mastered
Dynamic Finish (D-Rank) - Mastered
Nut Buster (D-Rank) - Mastered
Dragon Assault (C-Rank) - Mastered
Tiger Hook (C-Rank) - Mastered
Step-In Flash (C-Rank) - Mastered
Shoryuken (C-Rank) - Mastered
Tatsumaki Senpuu Kyaku (C-Rank) - Mastered
Roaring Combination (C-Rank) - Mastered
Grapple (C-Rank) - Mastered
Suplex (B-Rank) - Mastered
Primary Lotus (B-Rank) - Mastered
Shadow Step Strike (B-Rank) - Mastered
Seismic Toss (B-Rank) - Mastered
Submission (B-Rank) - Mastered
Spear Head (B-Rank) - Mastered
16-Hit Combo (B-Rank) - Mastered
Falcon Punch (A-Rank) - Mastered
Eagle Drop (A-Rank) - Mastered
Dance of the Waxing Moon (A-Rank) - Mastered
Fist of Virtue (A-Rank) - Mastered
Fist of Sin (A-Rank) - Mastered



Slashing

Slash (E-Rank) - Mastered
Arching Slash (E-Rank) - Mastered
Dynamic Slash (E-Rank) - Mastered
Overhead Strike (E-Rank) - Mastered
Full Circle (D-Rank) - Mastered
Cross Rip (D-Rank) - Mastered
Crimson Flash (D-Rank) - Mastered
Gasher (D-Rank) - Mastered
Heavy Tow (D-Rank) - Mastered
Vanishing Slash (C-Rank) - Mastered
Lunar Steps (C-Rank) - Mastered
Whisperer (C-Rank) - Mastered
Sword Juggle (C-Rank) - Mastered
Zero Slash (C-Rank) - Mastered
Top Spin (C-Rank) - Mastered
Blade Trail (C-Rank) - Mastered
Magnum Break (B-Rank) - Mastered
Focal Blade (B-Rank) - Mastered
Steel Weaving (B-Rank) - Mastered
Flight Aerial Strike (B-Rank) - Mastered
Kill Driver (B-Rank) - Mastered
Executioner (B-Rank) - Mastered
Lotus Flower (B-Rank) - Mastered
Zantetsuken (A-Rank) - Mastered
Higuma (A-Rank) - Mastered



Buffing
Charge (E Rank) - Mastered
Grip (E Rank) - Mastered
Fleeted (E Rank) - Mastered
Block (E Rank) - Mastered
Shadow Play (D Rank) - Mastered
Eagle Vision (D Rank) - Mastered
Muscle Control (D Rank) - Mastered
Brandish (D Rank) - Mastered
Basic Safeguard (D Rank) - Mastered
Dynamic Art (C Rank) - Mastered
Chakra Extension (C Rank) - Mastered
Shadow Dance (C Rank) - Mastered
Gather (C Rank) - Mastered
Barrage (C Rank) - Mastered
Expel (C Rank) - Mastered
Feint (C Rank) - Mastered
Chakra Absorption (C Rank) - Mastered
Cover (B Rank) -Mastered
Anabolic Frenzy (B Rank) - Mastered
Concealed Steps (B Rank) - Mastered
Focused Assault (B Rank) - Mastered
Insatiable Hunger (A Rank) - Mastered
Awakening (A Rank) - Mastered
Limit Break (A Rank) - Mastered
Devastating Aura (A Rank) - Mastered
Unleash (A Rank) - Mastered



Bludgeoning
Bunt (E-Rank) - Mastered
Broad Slap (E-Rank) - Mastered
Pound (E-Rank) - Mastered
Smash (E-Rank) - Mastered
Dynamic Bash (D-Rank) - Mastered
Dynamic Charge (D-Rank) - Mastered
7-Hit Combo (D-Rank) - Mastered
Double Slam (D-Rank) - Mastered
Concrete Blast (D rank) Mastered
Render Blitz (C rank) Mastered
Blast Rush - Mastered (C rank) Mastered
Skull Buster (C rank) Mastered
Set-Up (C rank) Mastered
Blackjack Attack (C rank) Mastered
Carpe Noctem (C rank) Mastered
Carpe Diem (C rank) Mastered
Memento Mori (A Rank) Mastered
Rejected Assault (A Rank) Mastered
Pillar of the Four Dragons (A Rank) Mastered


Genjutsu

Kinetic – Debuffing

Hot Weapon (E Rank) - Mastered
Stun (E Rank) - Mastered
1000 Years of Pain Kai (E Rank) - Mastered
Drunken Stupor (D Rank) - Mastered
Influenza (D Rank) - Mastered
Tickling (D Rank) - Mastered
Facepalm (D Rank) - Mastered
Mist of Deceit (C Rank) - Mastered
Crippled (C Rank) - Mastered
Masochism (C Rank) - Mastered
Silly Fingers (C Rank) - Mastered
Crossed Wires (C Rank) - Mastered
Phoenix's Embrace (B Rank) - Mastered
Petrification (B Rank) - Mastered
Lingering Spark (B Rank) - Mastered
Crush Depth (B Rank) - Mastered
Puppet Betrayal (B Rank) - Mastered
Pox (B Rank) - Mastered
Shared Torment (A Rank) - Mastered
Curse of the Leper (A-Rank) Mastered
Hemorrhagic Fever (A-Rank) Mastered
Delayed Agony (A-Rank) Mastered
Parasitic Infestation (A-Rank) Mastered
Tree Binding (A-Rank) Mastered



Abilities:

New Abilities:
0. Shinobi 101 - Projectile Taijutsu uses Ninjutsu Accuracy
0. Branch Ability - Hunter
1. Human Anatomy
2. ANBU Style
3. Contract Mastery
4. Willpower
5. Bloody Mess
6. Duelist
7. Versatile Arms
8. initiative
9. Kinjutsu
10. Kinjutsu
11. Kinjutsu
12. (ASP slot purchase) Alignment Focus





Weapons:

Shimofuri
unknown.png

Weapon Type: Unarmed
Ability Type: Can use handseals
Damage modifier: -10%
Accuracy Modifier: +2
Augments:
Great Weapon
Quick Switch
Blitz
Trick Weapon - Slashing (Versatile Arms)
Combat Gloves

5BtZnD1.png

Weapon Type: unarmed
Ability Type: Can use Handseals
Damage Modifier: -10%
Accuracy Modifier: +2
Augments:
Rough Divide
Re-energize
Quick Switch
Trick Weapon - Piercing (Versatile Arms)
Akusei

unknown.png

Weapon Type: unarmed
Ability Type: Can use Handseals
Damage Modifier: -10%
Accuracy Modifier: +2
Augments:
Free Flow
Quick Switch
Siege
Trick Weapon - Bludgeoning (Versatile Arms)
Furīshūtā
ce858ccfb6751f7831aaa25c3e2f8828.png

Weapon Type: Unarmed
Weapon Ability: Can use Handseals
Acc: +2
Dmg: -10%
Augements:
Quick Switch
Re-energize
Rough Divide
Trick Weapon - Projectile (Versatile Weapon)



Items:

Headset
Light armour
Pouch - Poisons:
Plexatism
Lullaby Powder
Serpents Blood
Truth Serum
 
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Name: Kōshukei no ō

Hanged king.jpg


Description:

Whether it is his true form of simply what he chooses to appear as non can say Kōshukei takes the form of what people see in the corner of their eye when looking in a mirror looking humanoid in appearance but entirely covered in what could only be described as rags from head to toe the only visible part of its body at times being a pair of yellow eyes gently shining through two small cuts in the facial area.

Should, for whatever reason, Kōshukei see fit to remove these bandages his form changes somewhat dramatically the mirror he currently resides in its surface growing dark before many eyes open across its surface taking the form of a head and body before a large maw opens revealing a figure chained round the neck and wrists a long series of links leading out of view.

The background within the reflection will begin to change piece by piece should Kōshukei appear within a reflection while the rags remain on nooses and chains lowering from outside the reflection seeming to have no interactions with the outside world unless Kōshukei should use his abilities to do so occasionally forcing them through to use as weapons. This changes further should the rags be removed the reflection within shifting and distorting into a platform in a walled room glyphs scattered across them Kōshukei telling those who ask about them that they are notes of his observations gathered over time.

His interactions with the world outside are minimal only able to commit specific acts should he feel fit to do so though given his state all actions committed will be done from within the reflection taking form within reality when pushed through the surface that caused the reflection in the first place.

Personality:

Kōshukei acts with indifference prefering to watch how the world outside the reflection changes without his interference wishing to see what the average person does to make their quality of life better or worse depending on the actions taken. This passive existence will only go so far however and Kōshukei has been known to attempt to change things should he find the status quo to become boring and repetitive however this is never in a major way always wondering how the butterfly effect will affect things far into the future.

There are times however where a certain individual will take his full attention and should that ever be the case he will take a much more active role in keeping them alive so he may continue to observe how the world around them changes. This does not mean however he will always help those he takes an interest in only intervening should their lives be in danger or something is offered in return for assistance the price of which normally being a high one.

This neutrality can be changed however turning to agitation or even anger should someone attempt to destroy the reflection he inhabits with the sole intention of removing his from the world usually leading to him attacking however committed the act in the first place.

Overall Kōshukei views himself as a neutral force being on no one's side at any one time and is more than willing to leave an individual to their demise should they ask too much of him at any one time with nothing in return.

Traits:

  • Indifferent
  • Curious
  • Knowledgeable


History:

Kōshukei existence in the world began from curiosity and belief from those wondering if there was anything too the mirror world concept that few truly believed in, in an experiment to attempt to find the truth behind such things the mass of chakra came together to form the being now known as Kōshukei his first actions as a newly born being to test his abilities from within the mirror using broken shards of his mirror to impale those who birthed him in the first place, leaving only a few alive to gauge their reactions to what had occurred for a brief moment before simply saying. “Interesting.” Finishing off those who remained before reforming the shards to make himself whole again before coming to realize in his newly born state he was stuck in place and that in making such a move he has become trapped.

It would be decades before the being began to figure out how to shift and move between reflections his new state of mind that he was forever trapped in this state causing the environment around him to change within the reflection itself the chains slowly forming around his neck and wrists growing longer and more intricate with the passage of time the longer Kōshukei’s state of mind remained unchanged. Once he gained the power to move between various reflections he began his journey around the world at large twisting and contorting all he came into contract with his appearance bringing the sense of dread and disgust to those who gazed upon him.

This combined with the same outcome being reached every time he directly interfered with the outside caused him to wonder, could things change with only the smallest of details being twisted but then how could he do such things without being noticed what needed to change in order for him to be able to observe in a more passive way than before and so his appearance as a whole began to change slowly being contained within the rags that now coat the beings body allowing him to conceal his presence only those who glanced within their reflections may be able to see him watching now observing the day to day lives of those he considers to be rats in the wheel the walls forming to make his notes with growing interest in these beings who created him.

Custom Class
HP: (35+15) x 600 = 30,000
CP: (35+15) x 600 = 30,000
Class Bonus: +2 Accuracy
High: Melee Accuracy
Average: Dodge, Genjutsu Save, Ninjutsu Accuracy
Low: Ranged Accuracy, Genjutsu DC
Elemental Element: Mirror

Jutsu Subtypes: Mirror, Unarmed, Medical

E rank Jutsu:
The One-Two (Mastered)
Low Sweep (Mastered)
Janken (Mastered)
Uncalled for shot (Mastered)

D rank Jutsu:
Mystical Hand (Mastered)
4-Hit Combo (Mastered)
Coagulation (Mastered)
Spinning Wind (Mastered)

C Rank Jutsu:
Shattering Shards (Mastered)
Skeletal Fortification (Mastered)
Grapple (Mastered)
Roaring Combination (Mastered)

B Rank Jutsu:
Mystical Force (Mastered)
Tranquilize (Mastered)
Synchronized Reflection (Mastered)
Reflective Rain (Mastered)

A Rank:
Fist of Virtue (Mastered)
Angelic Blessing (Mastered)
Regeneration (Mastered)
Fun House (Mastered)
Reflective Storm (Mastered)
Falcon punch (Mastered)

Weapon:
Chains of the King:
Weapon Type: Unarmed
Weapon Ability: Can use Handseals
Augments:
Blitz
Re-energize
Free flow

Abilities:
Ancient Wisdom
Jutsu Expansion
Alignment Focus
 
Last edited:
Re: Hyuuga Yukio

Tsukumogami Contract
0A25B343EB8FDE443E8323F44EBB01DE321A04F1
Spirit Form

Name: Taisen

Description:
The solid type of this Tsukumogami is the ring around the Neck of Yukio. From one point of view, this might look solid, but for someone else, it may not. These are spikes made out of an unknown material that resonates with the chakra of the user. The neutral color is black and may assume it is a sharp object almost.

Now the spiritual form of this contract is a bit out of the ordinary. It is almost a real Kitsune as it has huge ears, a fluffy long tail. Her hairs are snow white covering the back of her hairs in a tied of form with a ribbon. Bangs in her hairs and having two plucks alongside her face. The color of her eyes is a soft hue of sea blue which you can get easily lost in. The skin doesn't show much life in it, as it white as snow too.
She often holds a mask with her, the mask of the Kitsune. That specific mask is the mask of the Fox. It has an old religion and folk traditions. The Fox has a Contradictory behavior. It can be benevolent (good) or malevolent (evil) and all of this will depend on the situation.
Her attire is always in short Kimono withhold socks and classy high shoes. Her hands are almost stored away in traditional purple gloves.

Personality:
As an object she synchronises with her user though is not above making a few comments as situations unfold even going so far as to start snoring should she find the situation at hand to be boring enough. To this end Taisen will only cooperate on a task should it appear to be challenging enough to warrant her interest in it.

This spirit can be really cheerful. She can always brighten up the days when someone had a bad one, mostly for her owner. Almost all of the time she places up a positive thinking in the hope it will affect others, she is aware of the fact it might not always help out others. Seeing others hurt makes her feel hurt sometimes too, even when she cannot help it. She just cannot see people cry about things. This, however, is only one side of the coin for the spirit has another side of her that rises to the surface from time to time.

She has a dark part of herself too and has many ways to use this. A lot of the given times she tries to use this to get her way, may that be with a high pitched voice or just trying to place up those big orbs named eyes. They really shine if you look long enough in them. Given her young age when she passed away, she never really grew up to a fine adult which explains the way of how playful she still is and how cheeky she might act from time to time having little to know issue using her spiritual form to give people a scare every so often.


History:
The shrine itself led towards an underground temple, one that was illuminated with different kind of plants and creatures. Signs and boards were hanging everywhere and a stench was repugnant filling his nostrils though still not enough to make the man bat an eye. The Uchiha moved with caution as torches were lit, illuminating the path ahead his eyes quickly adjusting to the new levels of light somewhat appreciating this turn of events. With all the training he had done the man started to listen closely to the environment and found eventually a the slight sound of people talking could be heard in the distance.
"We can have it now... "
"But he had said..?"
"No... We almost have all the we require!" The man said, though they attempted to speak in hushed tones it wasn’t quiet enough to stop it echoing down the stone halls. Yukio had already recognized the symbols on the boards and walls, draw in blood from those who were devoted to the cause most cults were the same it wasn’t hard to miss the signs something rather sinister had been occurring here.

Torment had occurred, a silent torment the atmosphere gave that much away his head tiled round the corner to see the duo stood beside an item the slight glow around it being one all too familiar to the man the same kind of energy being trapped within his own body since the day Chinatsu had become a part of him his vision passing across the room noticing a few things out of place here and there moving silently across the place shifting a few items to reveal a door hidden away at the back of the room as he slipped inside.

Inside a secret hidden chamber, many objects just like the first were strewn about though now all of them had the same glow as the first it was at that moment the man completely twigged on what had happened here. “Souls within an object.” The words hung in the air as he thought of what each of them must have been through, being locked up in an object for life they were robbed from their lives via a secret ritual, one that was sickening and mental scarring for all of them.

Though it seemed many were imperfect, the souls holding on to what it had left by a thread to that end the Uchiha knew there was only one thing left to do, anger filling him at the thought of how much each of them had suffered exiting the room caring little for stealth at that moment in time forming a series of handseals as the room behind him went up in flames destroying the objects that rested within releasing the souls of the lost trapped within and catching the attention of the two who stood in the main chamber.

Before they could even let out a shout towards the Sennin the object behind them reacted to the man’s presence rings illuminating with a sinister energy as the pair vanished in a dark haze their cries being drowned out in the void the being left behind slowly floating towards the man the form of a young girl appearing before him. Though she seemed young Yukio was not fooled she was older than she let on much older though trapped in her current state due to her time of death coming to one knee as the man spent the next few hours discussing what had just occurred the beginning of a long and beneficial partnership between the two.

Tsukumogami Profile

Tsukumogami Class:
<Sense of Right>
HP: (35+15) x 600 = 30,000
CP: (35+15) x 600 = 30,000
Class Bonus: +10% Medical Given
High: Melee Accuracy
Average: Dodge, Genjutsu Save, Ninjutsu Accuracy
Low: Ranged Accuracy, Genjutsu DC

Sub-Types: Medical, Kenisis, Unarmed Taijutsu
E-Rank Jutsu:
The One-Two - Unarmed
Low Sweep - Unarmed
Uncalled for Shot - Unarmed
Janken - Unarmed

D-Rank Jutsu:
Mystical Hand - Medical
Coagulation - Medical
Spinning Wind - Unarmed
Nut Buster - Unarmed</QUOTE>
C-Rank Jutsu:
Skeletal Fortifaction - Medical
System Restoration - Medical
Psionic Assault - Kinetic
Kinetic Infusion - Kinetic

B-Rank Jutsu:
Tranquilize - Medical
Force Break - Kinetic
Mystical Force - Medical
Medical Ward - Medical

A-Rank Jutsu
Regeneration - Medical
Pristine Aura - Medical
Fist of Virtue - Unarmed
Kinetic Blast - Kinetic
Psionic Rend - Kinetic
Redirection - Kinetic

Abilities:
1. Ancient Wisdom
2. Alignment Focus
3. Hyperactive
Tsukumogami - Contract specific Jutsu
<QUOTE>
Living Artifact - Tsukumogami Contract Passive
The Tsukumogami; beings that, through some type of infusion of spiritual and natural energy, have 'awoken' to sentience out of normal objects. This contract is widely varied in both appearance and temperance, often having traits akin to the object they were born from. The spirit of a weapon might take a threatening form and be prone to aggression, while one of a mirror might be proud and beautiful.

Effect:
- Once per round the contract may be used to replicate the effect of any consumable item (all costs are paid as normal).
- The user may be considered either Spiritual, Cursed, or holy; this must be stated in the user's Dojo.
  • Should a character have the Archsage Kinjutsu, their Senjutsu Manipulation ability's alignment becomes this Alignment rather than Holy.

Identify - Tsukumogami Contract Dependent Special Move
As the spirits of the Tsukumogami contract were once ordinary objects themselves, they have an instinctual connection to other tools. With a touch, they can understand any object's quality, traits, and history, and can even, as the Tsukumogami like to put it, 'persuade' said objects to not work against them. How exactly this is done, only the Tsukumogami may know.

Effect: When a target in battle uses an inventory item, the user may pay 1 AP and 500 CP to reflexively attempt to nullify it. This requires a check of the user's choice between the user and the target, and if the user succeeds, the items use is nullified (still counts as a usage) and cannot be used again for a full round.


Soul Regalia - Tsukumogami Contract Senjutsu
The unique skill of the Tsukumogami contract, one they are only willing to perform with someone who has earned their respect. In this stage the Tsukumogami shares their power with their ally, pooling their strength together in a way that's stronger than either of their two halves. The Tsukumogami often manifests as intricate glowing robes or armor, or equally detailed weapons.

Effect: The user transforms into some type of living item, and equips themselves to one willing Player Character (a Tsukumogami contract may only bond with someone who has the Tsukumogami contract, while someone with Sage Mode may choose any willing ally). While bonded;
  • The wielder is considered the alignment specified by Living Artifact.
  • At the start of each round, the caster transfer's HP to their wielder equal to 20% of the damage taken by the wielder the previous round.
  • The caster may grant their wielder up to 3 of their Abilities (if they are a contract), or their full ability list (if they are a PC, excluding Kinjutsu abilities)
  • The wielder's secondary stats are whichever are the highest between themselves and the caster. If the wielder's own secondary's are higher than the caster's, then they gain a +1 bonus.
In addition to the above, the user chooses one of the below options;
  • Legendary Weapon: The caster chooses one of their own weapons or one of their wielder's, and equips it to their wielder. The wielder is treated as having the Weapon Mastery ability for this weapon type. If the wielder unequips or drops the caster, the caster may requip themselves to them without it costing the wielder's AP (it will only cost the Tsukumogami's AP). Upon equipping themselves to their wielder, if their wielder was in the middle of performing an action, then the action will be completed without interference in any way (such as if they were in the middle of performing a technique requiring handseals).
  • Wondrous Item: The wielder gains the effect of 1 Gear item chosen by the caster. Additionally, the wielder may use the caster's Living Artifact ability to replicate the effects of an item inplace of the caster.
  • Mythic Accessory: The wielder equipped with this item gains the ability to perform the caster's known jutsu list without requiring handseals, or knowing the jutsu themselves. The wielder does not need to meet any jutsu requirements. If used by a PC, cannot share BL/CA/Kinjutsu techniques.
Special Action: This Senjutsu's timing may be performed instantly upon the below conditions. All other costs are still paid normally.
  • The contract owner summoning this contract. The contract will pay the cost of this jutsu as normal, and automatically equip itself to its summoner upon being summoned.
  • The contract owner entering Sage Mode. The user will pay the cost of this jutsu, and automatically equip themselves to an ally of their choice.
Cost: 3 AP, 2400 CP/Rnd

Note:
- This Senjutsu cannot be forcibly dropped, other than the caster willingly choosing to drop this, or if either the caster or wielder reaches 0 HP or CP.
- Upon being dispersed, the wielder's and caster's Hp is averaged between them. Neither may surpass their max Hp/Cp ((if they do, both caster and their wielder will have Hp/Cp equal to the lower amount).
- When sharing abilities, the wielder cannot stack abilities which they already have.
- Overwrites any other similar combination type techniques, dispelling and/or preventing them.

While active;
- The caster may only use up to 1/2 their AP each round.
- The caster cannot perform any offensive actions or rest. The exception to this is if used by an Archsage, they may still perform their Archsage Jutsu.
- The caster may only target themselves/their wielder. They are the same entity.
- The caster and their wielder share Genjutsu senses, Clone limits, Creation limits, etc.
- The caster may cast supporting jutsu that normally target themselves (Such as clones or buffing taijutsu) on their wielder, do to being the same entity.
- Actions which target the caster will instead target their wielder.

Weapon:
Weapon Type: Unarmed
Weapon Ability: Can still use handseals
Weapon Damage:-10%
Weapon Acc: +2
Augments:
Re-Energize
Recovery
Blitz
 
Re: Hyuuga Yukio

Active NPC's



Name: Hyuuga Kiyoshi

Age: 23

Physical Description: With a rather slender build it's clear that even with his heritage he is not a fighter usually seen wearing a suit and tie when wandering coat slung over the shoulder his stature would suggest a rather laid back and uncaring individual. Like most in his clan the man's eyes are glassed over a milky white shade though not many see this having contact lenses to make them appear a light hazel not wishing to outwardly show his heritage.

Mental Description: Laid back and chilled out Kiyoshi tends to take things in his stride rather than plan ahead living life one step at a time. This lead to a rather sarcastic and open nature when dealing with other people not afraid to speak his mind in any given situation leading to him having a rather approachable aura around him, since returning to the village his mind has a tendency to wander nostalgia being on the forefront of his mind much to the mans own annoyance.

History: Born and raised outside the leaf village as many Hyuuga were in this day and age raised by his parents the beginning years of his life were lead peacefully away from the worry and concern of the village, a trend that would continue until the day he awakened his bloodlines traits. Hoping it would not come to such things a long explanation was required his parents revealing to the young Kiyoshi that many of the Hyuuga had left the village they were born in generations spent living outside since the fall of the clan.

It was a fact that weighed on the young Hyuuga the realization that the once proud clan was scattered and missing remaining and divided to this end he never expanded on his abilities preferring to keep the eyes now within his skull a secret from the world should misfortune befall his family by those greedy enough to try and take the eyes for their own. This did not stop him attempting to strike out into the world on his own however, the cramped space of their small home beginning to feel confined and suffocating as he grew older.

Years were spent wandering seeking purpose for one living a life outside that of a shinobi stumbling across a tavern he was taken in by the owner an old man who took pity on the wandering teen teaching him the ways of proper bar etiquette and overseeing his growth. As the old man grew older eventually passing away leaving the young Hyuuga as the tavern owner, leading a rather peaceful life helping travelers with small talk and a refreshing drink to help them on their way.

Like with all things however the passage of time moved on a stranger entering his peaceful haven going by the name of Yukio, as the two grew closer the fact there was another Hyuuga beside himself came to light a proposition given by the captain to come and live in the village alongside his brethren while keeping his job as the owner of the small tavern an offer accepted with some hesitation.

Bloodline app:

Unlike most Hyuuga who would be trained from a young age to awaken their Byakugan Kiyoshi's parents did what they could to prevent it fearing for what would happen to them should it be discovered they had what most would consider a precious resource. However like all things the way of life had little intrest in the desires of others the series of events giving Kiyoshi his current abilities.

Spending a portion of his childhood helping out around the small home his parents lived in taking a moment to assist his father in gathering firewood from around the area simply standing to the side as his father worked finding the whole thing to be a rather bland endevour wandering away while he wasn't paying attention to explore the area. In the hours the passed the weather began to take a turn for the worst finding himself lost and confused as the wind and rain battered against his frail figure.

By the time his parents had managed to begin tracking him down the scene they came across made their hearts drop, most would see their son being ok in such conditions as a blessing the realization of what it had caused brought them dismay. A fallen tree narrowly missing the boy however the build up of stress and fear in his body forcing his mind and body to adapt turning his head to show the milky white eyes associated with the byakugan eyes awakened allowing him to avoid his own demise that day.

From that day on his existence was kept a well guarded secret from the outside world forced to wear contact lenses to hide his now obvious heritage being brought to learn that his gift was more of a curse and outside the safety of the village those who sought money and power would hunt the young Hyuuga for the simple matter his eyes were worth more to them than he was.
 

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