Ninpocho Chronicles is a fantasy setting storyline set in the World of Ninjas where feudal daimyo, clans and ninja villages all wage war on each other for money, glory or for a common goal.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Chigokai

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Chigokai
Chigokai.jpg

A mysterious clan whose origins are buried deep within the history of Lightning Country, the Chigokai are extremely cursed ninja whose great power carries a heavy cost. Those who are of this clan become very easy to identify as the whites of their eyes will slowly turn to a dark, blood red color over time. This clan specializes in using their own lifeforce, blood, in order to power their attacks. Their talents with blood are amazing, leading to many deaths as people think them evil due to this source of power.
084 PL - Bloodlust (Rank 1), Hemomancer's Gift (Rank 1)
168 PL - Crimson Water (Rank 1)
252 PL - The Gift (Rank 1)
336 PL - Crimson Water (Rank 2)
420 PL - Bloodlust (Rank 2), Red Thaumaturgy (Rank 1)
504 PL - Hemomancer's Gift (Rank 2)
588 PL - Crimson Water (Rank 3), The Gift (Rank 2)
672 PL - Bloodlust (Rank 3), Red Thaumaturgy (Rank 2)
756 PL - The Gift (Rank 3)
840 PL - Hemomancer's Gift (Rank 3), Red Thaumaturgy (Rank 3)

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Bloodlust - Passive
To a member of the Chigokai clan, blood is the very essence of their powers. This talent is often the very first one they find to show truth of their heritage. The users can hear the blood flowing through the veins of those around them, giving them an edge in combat when finding them.

Rank 1/2/3: Grants +1/+2/+2 Accuracy. The user has a +0/+1/+2 Awareness bonus to Blindshots vs Players and Contracts.

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Hemomancer's Gift - Passive
The nature of the Chigokai's power places them directly into harm's way; if not from their enemies, then as a price paid for their own techniques. To wield a power demanding constant sacrifice, their bodies grow strong....or perish.

Rank 1/2/3: +2/+4/+6 HP modifier.

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Crimson Water - Passive</U><i></i>
The Chigokai possess the ability to bend blood to their will, and as this power grows the become able to enhance this liquid with their chakra to become a dangerous weapon.

Rank 1: May convert Water and Non-Elemental Jutsu into Blood by paying an additional 20% Chakra Cost. If the user's Bleed rank ≥ 3, they deal +10% Blood damage which can bypass the damage modifier cap.
Rank 2: May convert Water and Non-Elemental Jutsu into Blood by paying an additional 10% Chakra Cost. If the user's Bleed rank ≥ 3, they deal +15% Blood damage which can bypass the damage modifier cap.
Rank 3: May convert Water and Non-Elemental Jutsu into Blood at no extra cost. If the user's Bleed rank ≥ 3, they deal +20% Blood damage which can bypass the damage modifier cap.

Notes:
- The Chigokai automatically has access to the Blood element.
- All techniques used with this are treated as Blood Jutsu.

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The Gift - Independent Special Move
Oftentimes it's not a good idea to be on the receiving end of a sword. If you find that you're mortally wounded from the blood loss you've been given then perhaps you would like to put the curse on another. This technique can be devastating.

Rank 1/2/3: Strike a single target at +1 Ninjutsu Accuracy to transfer up to 1/2/3 Bleed ranks from themselves to their target, or vice-versa. For 20 seconds, if the target's Bleed rank ≥ 3, 30% of all chakra costs come from their HP instead of CP.

Cost: 1.5 AP; 2% Max CP

Notes:
- Ranks cannot be transferred onto a target which does not have any open Bleed ranks. Example: if this was used to transfer 3 Bleed ranks to a target at Rank 3 Bleed, only two ranks would be transferred.

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Red Thaumaturgy - Independent Special Move
Blood holds the power of all living things, and the one of the greatest powers of the Chigokai is the capability of harnessing it to fuel their own wicked techniques. A Chigokai amidst a battlefield stained with fresh blood is a terrible force....so long as the blood being sacrificed is still warm, that is.

Rank 1: The user gains temporary chakra equal based on one of the two options below.
Rank 2: Jutsu cast with this temporary chakra gain a damage bonus equal to half the user's bonus damage modifier cap.
Rank 3: Jutsu cast with this temporary chakra are increased to their maximum damage bonus modifier.

At all ranks, the user must choose one of the following options;
  • Veneration - The user gains temporary chakra equal 1.5% of their Max CP x total number of Bleed ranks on all targets in battle.
  • Rapture - The user gains temporary chakra equal 3% of their Max CP x number of Blood Ninjutsu used in the previous 15 seconds.
Cost: 1 AP. Increases the user's Bleed Rank by 2 + causes them to immediately take damage from the new Bleed rank.

Notes:
- May be used every-other round.
- Temporary CP is reduced before the user's normal CP. Temporary CP can bypass your maximum chakra points, but cannot stack (a higher amount overwrites the weaker amount). Temporary CP is lost at the end of the round.
- Unless the user has something modifying their damage bonus cap, it is +50%. The Jutsu will gain this bonus even if the user only has 1 temporary chakra at the time of casting (but the remaining cost will come from CP).
- Example: if Veneration increases the user to rank 3 Bleed while their opponent is at rank 5 Bleed, then the user would gain Temp CP equal to 12% of their Max CP. .

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Path of the Mahoutsukai
nGlr5pL.png

The far more widely known but no less dangerous variation of the Chigokai Bloodline, the Mahoutsukai Chigokai generally display a suite of abilities that focus on the manipulation of others and devastating their enemies through supremacy in their chosen discipline of Ninjutsu.
924 PL - Annihilating Touch (Rank 1), Destiny Bond (Rank 1)
1008 PL - Grim Alchemy (Rank 1)
1092 PL - Destiny Bond (Rank 2)
1176 PL - Annihilating Touch (Rank 2), Grim Alchemy (Rank 2)
1260 PL - Curse of Black Blood (Rank 1)
1344 PL - Annihilating Touch (Rank 3), Destiny Bond (Rank 3)
1428 PL - Curse of Black Blood (Rank 2),
1512 PL - Blood Break (Rank 1)
1596 PL - Grim Alchemy (Rank 3)
1680 PL - Curse of Black Blood (Rank 3), Blood Break (Rank 2)
1764 PL - Blood Break (Rank 3)

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Annihilating Touch - Passive<i></i>
Masters of Blood Ninjutsu, Mahoutsukai Chigokai are able to infect any of the victims of their blood techniques with a virulent pathogen that causes rapid combustion of their blood after the expiration of their life. This causes any living creature which is slain by one of their techniques to become a dangerous explosive device in the arsenal of a Mahoutsukai Chigokai.

Rank 1/2/3: When the user reduces a target's HP to 0 or if a target which the user is maintaining a Blood Ninjutsu or Chigokai Bloodline Jutsu on is reduced to 0 HP all of the user's opponents suffer Blood damage equal to 1%/1.5%/2% of the user's maximum CP and have their Bleed level increased by 1.

Notes:
- Targets do not need to be players; anything which has its own HP pool is valid. However, anything created by a Genjutsu will not activate this effect.
- This does not apply if the user attacks anything of their own, or created by something under their control (such as a contract creating a few clones).
- This damage does not affect barriers, and does not break binds or count as an attack.

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Grim Alchemy - Passive<i></i>
Mahoutsukai Chigokai rarely fight their battles alone for their mastery of Blood Ninjutsu allows for them to delve deep into the secrets of forging simulacrums of life. It is for this reason that many Mahoutsukai Chigokai

Rank 1/2/3: The user's Creations have their Accuracy increased by +1/+1/+2, their damage increased by +5%/+10%/+10% and have 15% of their maximum HP restored every 10 seconds. In addition the user gains a +2 bonus to the Blood Ninjutsu Blood Thrall.

Note(s):
- Applies to any Creations the user has command of including Creations stolen from other players using Blood Thrall. It does not apply to Clones stolen using Blood Thrall.
- The bonus to Blood Thrall applies to both the initial check to steal a Creation and to maintaining the effect.

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Curse of Black Blood - Blood Ninjutsu
A specialty technique of the Mahoutsukai Chigokai is a blood-thinning curse that causes it's victim's wounds to leak like a sieve while also draining them of their stamina. Those that are afflicted by the Curse of Black Blood for too long find their ability to recover from wounds stymied while drowning in a pool of their own free-flowing life blood.

Rank 1/2/3: Curses an opponent at -3/-2/-2 Accuracy. A cursed opponent loses 2/3/4 HP Modifier every 10 seconds and suffers 10/15/20% additional damage from Bleeding.

Cost: 1.5 AP and 780/975/1,170 CP + 390/490/585 CP/rnd to maintain

Notes:
- Lasts up to 30 seconds.
- Requires a Ninjutsu Check each round against the cursed opponent(s) to maintain.
- HP Modifier reduces the maximum HP of the afflicted opponent and only affects the current HP total if the current HP total would be higher than the new maximum in which case the current HP total becomes equal to the new maximum HP value.

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Destiny Bond - Independant Special Move
By sharing blood with an ally, the user of the bond of destiny can extend life itself for a friend in need. This technique has been long sought after for its unique ability in a fight to save the life of a friend. It can have disastrous consequences, however. By sharing the bond, you may end up causing your own death.

Rank 1/2/3: Choose one ally; the user takes 20%/35%/50% of all damage dealt to the bonded ally. Ally receives 20%/35%/50% less damage from all sources.

Cost: 1.5 AP; 2% Max CP/Rnd

Notes:
- Damage is split prior to any Damage Reduction coming into effect. Both the user and the target will have their own individual Damage Reduction, if any, come in to play separately.
- If the bonded ally is knocked out while still bonded, the user of this jutsu loses 50% of their remaining HP from the shock.

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Blood Break - Blood Ninjutsu
The most brutal technique of the Chigokai, one that involves both restraining and stealing the lifeforce of a target. This skill directly manipulates the blood within someone, forcefully locking their body in place while simultaneously extracting their blood out of their body through skin and wounds. The blood violently pulled out of the victim of this technique is absorbed by the user, replenishing their own life by draining others.

Rank 1/2/3: Binds the target at -2/-1/+0 Ninjutsu Accuracy. Upon hit, and every 10 seconds afterwards, the target takes 1540/1930/2310 Blood damage and have their Bleed Rank increased by +1 rank. The user regains HP equal to half the damage dealt by this technique + the HP equal to the half the target's current bleed rank.

Cost: 3 Ap, 2290 Cp, 1150 Cp/Rnd

Notes:
- Lasts up to 30 seconds. Requires a Ninjutsu check at the start of each round.
- Once this jutsu is dispelled, the target cannot be effected by it for 10 seconds.
- When bound, the victim cannot move.
- For every 2.5 Ap spent the target has a 15% chance of escaping.
- This bind is broken if the victim takes damage from any source other than this jutsu, or the user attacks the victim. (They have a -3 Dodge penalty to the attack aimed at them though)
- If the user takes more than 10% of their Max Hp in damage during a round, the bind is dispersed.
- If the user uses more than 10% of their Max Cp during a round, the bind is dispersed.
- If this jutsu hits multiple target through some effect, the user gains HP equal to [highest HP absorbed from a single target] + 10% for each additional target.

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Path of the Kyonshi
f8O7fgI.png

Sometimes considered to be the "lesser" of the two permutations of the Chigokai Bloodline, Kyonshi Chigokai are often artificially created as often as they are naturally born. Focusing on the way their blood manipulating abilities affect their own bodies, Kyonshi Chigokai become hungry revenants capable of using the power of other's blood to sustain themselves while they burn their own life force to become engines of death and mayhem.
924 PL - The Thirst (Rank 1), Living Death (Rank 1)
1008 PL - Close Combat Mastery (Rank 1)
1092 PL - Living Death (Rank 2)
1176 PL - The Thirst (Rank 2), Close Combat Mastery (Rank 2)
1260 PL - Heartripper (Rank 1)
1344 PL - The Thirst (Rank 3), Living Death (Rank 3)
1428 PL - Heartripper (Rank 2),
1512 PL - Scarlet Execution (Rank 1)
1596 PL - Close Combat Mastery (Rank 3)
1680 PL - Heartripper (Rank 3), Scarlet Execution (Rank 2)
1764 PL - Scarlet Execution (Rank 3)

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<U>The Thirst - Passive<i></i>
Often thought of as ravening monsters, Kyonshi Chigokai hunger for the life force of living creatures as an unfortunate side-effect of their gifts. This thirst causes mutations in their body that cause them to grow more powerful the longer that they go without drawing strength from harming another but it also adversely affects their mental state as well causing fits of madness and violence when not properly fed.

Rank 1/2/3: Every 10 seconds the user gains 1 point of Thirst. Each point of Thirst increases the Accuracy and Awareness bonuses of Bloodlust by +1 but decreases their Genjutsu Save by -1.
  • At 3 points of Thirst the user is considered "hungering" and has a 40%/35%/30% of attacking a random target with their offensive actions.
  • At 5 points of Thirst the user is considered "ravenous" and has an 80%/65%/50% chance of converting any action that does not target an opponent into a Basic Strike which is assigned to a random target in the battle.
  • At 8 points of Thirst the user is considered "starving" and the effects of the "hungering" and "ravenous" stages automatically occur for each action the user makes.
Any time the user inflicts a level of Bleeding on an opponent they lose a point of Thirst and are healed for 0.5%/1%/1.5% of their maximum HP.

Notes:
- The healing portion of The Thirst only occurs if the user has a point of Thirst to lose. If they are at 0 points of Thirst and they inflict a level of Bleeding on an opponent they are not healed.
- User can only lose one point of Thirst per action even if an action would inflict multiple levels of Bleeding.
- Bleeding levels transferred from the user to others using the Chigokai Jutsu The Gift are counted as inflicting Bleeding for the purposes of losing points of Thirst.

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Close Combat Mastery - Passive<i></i>
Most Kyonshi Chigokai find the easiest way to cope with their constant thirst for inflicting suffering is to be present at ground zero for their attacks. To that end many of them learn ways of wielding their specialty techniques with physical movements rather than simple handseals which often means that a Kyonshi Chigokai is as dangerous in close quarters as they would be at long range-- if not more so.

Rank 1/2/3: If the user uses temporary chakra to cast a Blood Ninjutsu and Chigokai Bloodline Jutsu they may choose whether to use Ninjutsu Accuracy or Melee Accuracy with that jutsu. If the Accuracy Type of an attack is altered in this way the attack receives a -2/-1/+0 Accuracy penalty.

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Heartripper - Blood Ninjutsu
One of the more potent tools in a Chigokai's arsenal is their ability to convert their own blood into sharp spikes, often bursting from their own body. The more bloodied the chigokai, the greater the range and number of the spikes.

Rank 1/2/3: Creates [X] number of spears where [X] is equal to the user's new Bleed rank (minimum 1). Each spear strikes at Ninjutsu Accuracy +1. Targets hit by this attack have their Bleed rank increased by 1. Targets hit by this attack suffer -3 dodge and cannot auto-dodge, for 3 seconds. Each additional spear to hit a target increases this duration by +1 second but only the first spear increases the victim's Bleed rank.

Cost: 1 AP. Increases the user's Bleed Rank by 1 + causes them to immediately take 1/2 damage from their new Bleed rank.

Notes:
- Each spear may be assigned a target. Heartripper may only affect a target once per round.
- If Red Thaumaturgy has been used in the round, the user may substitute the amount of damage they would take with an equal amount of Temporary Chakra instead of suffering the damage from their Bleed rank. The user's Bleed rank will not increase if used this way.

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Living Death - Independent Special Move<i></i>
The trait that has given rise to the myth that Kyonshi Chigokai are immortal creatures is the uncanny ability to survive blows that would fell other fighters. Leveraging their already legendary constitution, a Kyonshi Chigokai is overload their senses with unnatural hunger to drive themselves to overcome wounds that would otherwise prove incapacitating.

Rank 1/2/3: The user gains 10 points of Thirst. Living Death can be used while Unconscious and if activated while at 0% or less HP the user is considered "conscious" at negative HP and may act normally for 10 seconds.

Note(s):
- If the user is reduced to -50% HP during the 10 seconds that they are able to act at negative HP they instantly fall unconscious again and can no longer use Living Death to revive.

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Scarlet Execution - Blood Ninjutsu
A stronger version of their Heartripper technique, creating far more damaging pikes which can leave their targets all but helplessly impaled. The spears are summoned from areas stained with the Chigokai's blood, so targets finding themselves in battle with a Chigokai throwing their blood everywhere should beware.

Rank 1/2/3: Deals 3,300//4,125/4,950 Blood Damage to a single target. This attack will also target anything currently affected by Heartripper.

Special Action: The user may follow this attack up with a Blood attack as a combo. This follow-up will target all those hit by Scarlet Execution, but may not target any other targets.

Costs: 3 AP. Increases the user's Bleed Rank by 1 + causes them to immediately take damage from the new Bleed rank.

Notes:
- If Red Thaumaturgy has been used in the round, the user may substitute the amount of damage they would take with an equal amount of Temporary Chakra instead of suffering the damage from their Bleed rank. The user's Bleed rank will not increase if used this way.
 

Ninpocho Admin

Administrator
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Code:
[b][u]Chigokai[/u][/b]
[img]https://www.ninpocho.com/images/BattleSystem/Bloodlines/Chigokai.jpg[/img]
[quote][i]A mysterious clan whose origins are buried deep within the history of Lightning Country, the Chigokai are extremely cursed ninja whose great power carries a heavy cost. Those who are of this clan become very easy to identify as the whites of their eyes will slowly turn to a dark, blood red color over time. This clan specializes in using their own lifeforce, blood, in order to power their attacks. Their talents with blood are amazing, leading to many deaths as people think them evil due to this source of power.[/i]
[spoiler]084 PL - Bloodlust (Rank 1), Hemomancer's Gift (Rank 1)
168 PL - Crimson Water (Rank 1)
252 PL - The Gift (Rank 1)
336 PL - Crimson Water (Rank 2)
420 PL - Bloodlust (Rank 2), Red Thaumaturgy (Rank 1)
504 PL - Hemomancer's Gift (Rank 2)
588 PL - Crimson Water (Rank 3), The Gift (Rank 2)
672 PL - Bloodlust (Rank 3), Red Thaumaturgy (Rank 2)
756 PL - The Gift (Rank 3)
840 PL - Hemomancer's Gift (Rank 3), Red Thaumaturgy  (Rank 3)

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[u][b]Bloodlust - [i]Passive[/i][/b][/u]
To a member of the Chigokai clan, blood is the very essence of their powers. This talent is often the very first one they find to show truth of their heritage. The users can hear the blood flowing through the veins of those around them, giving them an edge in combat when finding them. 

[b]Rank 1/2/3:[/b] Grants +1/+2/+2 Accuracy. The user has a +0/+1/+2 Awareness bonus to [url=https://ninpocho.com/viewtopic.php?f=107&t=5510#bbStealth][i]Blindshots[/i][/url] vs Players and Contracts. 

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[u][b]Hemomancer's Gift  - [i]Passive[/i][/b][/u]
The nature of the Chigokai's power places them directly into harm's way; if not from their enemies, then as a price paid for their own techniques. To wield a power demanding constant sacrifice, their bodies grow strong....or perish. 

[b]Rank 1/2/3:[/b] +2/+4/+6 HP modifier.

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[b][u]Crimson Water - [i]Passive[/i]</U>[/u][/b][u]<i>[/u]</i>
The Chigokai possess the ability to bend blood to their will, and as this power grows the become able to enhance this liquid with their chakra to become a dangerous weapon. 

[b]Rank 1:[/b] May convert [i]Water[/i] and [i]Non-Elemental[/i]  Jutsu into [i]Blood[/i] by paying an additional 20% Chakra Cost.  If the user's [color=red][i]Bleed[/i] rank ≥ 3[/color], they deal +10% [i]Blood[/i] damage which can bypass the damage modifier cap.
[b]Rank 2:[/b] May convert [i]Water[/i] and [i]Non-Elemental[/i] Jutsu into [i]Blood[/i] by paying an additional 10% Chakra Cost. If the user's [color=red][i]Bleed[/i] rank ≥ 3[/color], they deal +15% [i]Blood[/i] damage which can bypass the damage modifier cap.
[b]Rank 3:[/b] May convert [i]Water[/i] and [i]Non-Elemental[/i] Jutsu into [i]Blood[/i] at no extra cost. If the user's [color=red][i]Bleed[/i] rank ≥ 3[/color], they deal +20% [i]Blood[/i] damage which can bypass the damage modifier cap.

[i]Notes:[/i]
- The Chigokai automatically has access to the [i]Blood[/i] element.
- All techniques used with this are treated as [i]Blood[/i] Jutsu.

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[u][b]The Gift - [i]Independent Special Move[/i][/b][/u] 
Oftentimes it's not a good idea to be on the receiving end of a sword. If you find that you're mortally wounded from the blood loss you've been given then perhaps you would like to put the curse on another. This technique can be devastating. 

[b]Rank 1/2/3:[/b] Strike a single target at +1 [i]Ninjutsu[/i] Accuracy to transfer up to 1/2/3 [i]Bleed[/i] ranks from themselves to their target, or vice-versa. For 20 seconds, if the target's [color=red][i]Bleed[/i] rank ≥ 3[/color], 30% of all chakra costs come from their HP instead of CP.

[b]Cost:[/b] 1.5 AP; 2% Max CP

[i]Notes:[/i]
- Ranks cannot be transferred onto a target which does not have any open [i]Bleed[/i] ranks. Example: if this was used to transfer 3 [i]Bleed[/i] ranks to a target at [i]Rank 3[/i] Bleed, only two ranks would be transferred. 

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[u][b]Red Thaumaturgy - [i]Independent Special Move[/i][/b][/u] 
Blood holds the power of all living things, and the one of the greatest powers of the Chigokai is the capability of harnessing it to fuel their own wicked techniques. A Chigokai amidst a battlefield stained with fresh blood is a terrible force....so long as the blood being sacrificed is still warm, that is.

[b]Rank 1:[/b] The user gains [i]temporary chakra[/i] equal based on one of the two options below. 
[b]Rank 2:[/b] Jutsu cast with this [i]temporary chakra[/i] gain a damage bonus equal to [i]half[/i] the user's bonus damage modifier cap. 
[b]Rank 3:[/b] Jutsu cast with this [i]temporary chakra[/i] are increased to their maximum damage bonus modifier. 

At all ranks, the user must choose one of the following options;[list][*][b]Veneration -[/b] The user gains [i]temporary[/i] chakra equal 1.5% of their Max CP x total number of [i]Bleed[/i] ranks on all targets in battle.
[*][b]Rapture -[/b] The user gains [i]temporary[/i] chakra equal 3% of their Max CP x number of [i]Blood[/i] Ninjutsu used in the previous 15 seconds. [/list][b]Cost:[/b] 1 AP. Increases the user's [i]Bleed[/i] Rank by 2 + causes them to immediately take damage from the new [i]Bleed[/i] rank.

[i]Notes:[/i]
- May be used every-other round. 
- [i]Temporary CP[/i] is reduced before the user's normal CP. [i]Temporary CP[/i] can bypass your maximum chakra points, but cannot stack [i](a higher amount overwrites the weaker amount)[/i]. [i]Temporary CP[/i] is lost at the end of the round.
- Unless the user has something modifying their damage bonus cap, it is +50%. The Jutsu will gain this bonus even if the user only has 1 [i]temporary chakra[/i] at the time of casting [i](but the remaining cost will come from CP)[/i].
- Example: if [i]Veneration[/i] increases the user to rank 3 [i]Bleed[/i] while their opponent is at rank 5 [i]Bleed[/i], then the user would gain Temp CP equal to 12% of their Max CP. .[/spoiler]

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[b][u]Path of the Mahoutsukai[/u][/b]
[img]https://i.imgur.com/nGlr5pL.png[/img]
[i]The far more widely known but no less dangerous variation of the Chigokai Bloodline, the Mahoutsukai Chigokai generally display a suite of abilities that focus on the manipulation of others and devastating their enemies through supremacy in their chosen discipline of Ninjutsu.[/i] 
[spoiler]924 PL - Annihilating Touch (Rank 1), Destiny Bond (Rank 1)
1008 PL - Grim Alchemy (Rank 1)
1092 PL - Destiny Bond (Rank 2)
1176 PL - Annihilating Touch (Rank 2), Grim Alchemy (Rank 2)
1260 PL - Curse of Black Blood (Rank 1)
1344 PL - Annihilating Touch (Rank 3), Destiny Bond (Rank 3)
1428 PL - Curse of Black Blood (Rank 2), 
1512 PL - Blood Break (Rank 1)
1596 PL - Grim Alchemy (Rank 3)
1680 PL - Curse of Black Blood (Rank 3), Blood Break (Rank 2)
1764 PL - Blood Break (Rank 3)

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[b][u]Annihilating Touch - [i]Passive[/i][/u][/b][u]<i>[/u]</i>
Masters of Blood Ninjutsu, Mahoutsukai Chigokai are able to infect any of the victims of their blood techniques with a virulent pathogen that causes rapid combustion of their blood after the expiration of their life.  This causes any living creature which is slain by one of their techniques to become a dangerous explosive device in the arsenal of a Mahoutsukai Chigokai.

[b]Rank 1/2/3:[/b] When the user reduces a target's HP to 0 or if a target which the user is maintaining a Blood Ninjutsu or Chigokai Bloodline Jutsu on is reduced to 0 HP all of the user's opponents suffer [i]Blood[/i] damage equal to 1%/1.5%/2% of the user's maximum CP and have their [i]Bleed[/i] level increased by 1.

[i]Notes:[/i]
- Targets do not need to be players; anything which has its own HP pool is valid. However, anything created by a Genjutsu will not activate this effect.
- This does not apply if the user attacks anything of their own, or created by something under their control (such as a contract creating a few clones).
- This damage does not affect barriers, and does not break binds or count as an attack. 

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[b][u]Grim Alchemy - [i]Passive[/i][/u][/b][u]<i>[/u]</i>
Mahoutsukai Chigokai rarely fight their battles alone for their mastery of Blood Ninjutsu allows for them to delve deep into the secrets of forging simulacrums of life.  It is for this reason that many Mahoutsukai Chigokai 

[b]Rank 1/2/3:[/b] The user's Creations have their Accuracy increased by +1/+1/+2, their damage increased by +5%/+10%/+10% and have 15% of their maximum HP restored every 10 seconds.  In addition the user gains a +2 bonus to the [i]Blood[/i] Ninjutsu [i]Blood Thrall[/i].

[i]Note(s)[/i]:
- Applies to any Creations the user has command of including Creations stolen from other players using [i]Blood Thrall[/i].  It does [b]not[/b] apply to Clones stolen using [i]Blood Thrall[/i].
- The bonus to [i]Blood Thrall[/i] applies to both the initial check to steal a Creation and to maintaining the effect.

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[u][b]Curse of Black Blood - [i]Blood Ninjutsu[/i][/b][/u] 
A specialty technique of the Mahoutsukai Chigokai is a blood-thinning curse that causes it's victim's wounds to leak like a sieve while also draining them of their stamina.  Those that are afflicted by the Curse of Black Blood for too long find their ability to recover from wounds stymied while drowning in a pool of their own free-flowing life blood.

[b]Rank 1/2/3:[/b] Curses an opponent at -3/-2/-2 Accuracy.  A cursed opponent loses 2/3/4 HP Modifier every 10 seconds and suffers 10/15/20% additional damage from Bleeding.

[b]Cost:[/b] 1.5 AP and 780/975/1,170 CP + 390/490/585 CP/rnd to maintain

[i]Notes:[/i]
- Lasts up to 30 seconds.
- Requires a Ninjutsu Check each round against the cursed opponent(s) to maintain.
- HP Modifier reduces the maximum HP of the afflicted opponent and only affects the current HP total if the current HP total would be higher than the new maximum in which case the current HP total becomes equal to the new maximum HP value.

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[u][b]Destiny Bond - [i]Independant Special Move[/i][/b][/u]
By sharing blood with an ally, the user of the bond of destiny can extend life itself for a friend in need. This technique has been long sought after for its unique ability in a fight to save the life of a friend. It can have disastrous consequences, however. By sharing the bond, you may end up causing your own death. 

[b]Rank 1/2/3:[/b] Choose one ally; the user takes 20%/35%/50% of all damage dealt to the bonded ally. Ally receives 20%/35%/50% less damage from all sources. 

[b]Cost:[/b] 1.5 AP; 2% Max CP/Rnd 

[i]Notes:[/i]
- Damage is split prior to any [i]Damage Reduction[/i] coming into effect. Both the user and the target will have their own individual [i]Damage Reduction[/i], if any, come in to play separately. 
- If the bonded ally is knocked out while still bonded, the user of this jutsu loses 50% of their remaining HP from the shock. 

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[u][b]Blood Break - [i]Blood Ninjutsu[/i][/b][/u] 
The most brutal technique of the Chigokai, one that involves both restraining and stealing the lifeforce of a target. This skill directly manipulates the blood within someone, forcefully locking their body in place while simultaneously extracting their blood out of their body through skin and wounds. The blood violently pulled out of the victim of this technique is absorbed by the user, replenishing their own life by draining others. 

[b]Rank 1/2/3:[/b] Binds the target at -2/-1/+0 [i]Ninjutsu[/i] Accuracy. Upon hit, and every 10 seconds afterwards, the target takes 1540/1930/2310 [i]Blood[/i] damage and have their [i]Bleed[/i] Rank increased by +1 rank. The user regains HP equal to [i]half[/i] the damage dealt by this technique + the HP equal to the half the target's current bleed rank.

[b]Cost:[/b] 3 Ap, 2290 Cp, 1150 Cp/Rnd

[i]Notes:[/i]
- Lasts up to 30 seconds. Requires a [i]Ninjutsu[/i] check at the start of each round.
- Once this jutsu is dispelled, the target cannot be effected by it for 10 seconds.
- When bound, the victim cannot move.
- For every 2.5 Ap spent the target has a 15% chance of escaping.
- This bind is broken if the victim takes damage from any source other than this jutsu, or the user attacks the victim. [i](They have a -3 Dodge penalty to the attack aimed at them though)[/i] 
- If the user takes more than 10% of their Max Hp in damage during a round, the bind is dispersed.
- If the user uses more than 10% of their Max Cp during a round, the bind is dispersed.
- If this jutsu hits multiple target through some effect, the user gains HP equal to [highest HP absorbed from a single target] + 10% for each additional target.[/spoiler]

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[b][u]Path of the Kyonshi[/u][/b]
[img]https://i.imgur.com/f8O7fgI.png[/img]
[i]Sometimes considered to be the "lesser" of the two permutations of the Chigokai Bloodline, Kyonshi Chigokai are often artificially created as often as they are naturally born.  Focusing on the way their blood manipulating abilities affect their own bodies, Kyonshi Chigokai become hungry revenants capable of using the power of other's blood to sustain themselves while they burn their own life force to become engines of death and mayhem.[/i] 
[spoiler]924 PL - The Thirst (Rank 1), Living Death (Rank 1)
1008 PL - Close Combat Mastery (Rank 1)
1092 PL - Living Death (Rank 2)
1176 PL - The Thirst (Rank 2), Close Combat Mastery (Rank 2)
1260 PL - Heartripper (Rank 1)
1344 PL - The Thirst (Rank 3), Living Death (Rank 3)
1428 PL - Heartripper (Rank 2), 
1512 PL - Scarlet Execution (Rank 1)
1596 PL - Close Combat Mastery (Rank 3)
1680 PL - Heartripper (Rank 3), Scarlet Execution (Rank 2)
1764 PL - Scarlet Execution (Rank 3)

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[b]<U>[u]The Thirst - [i]Passive[/i][/u][/b][u]<i>[/u]</i>
Often thought of as ravening monsters, Kyonshi Chigokai hunger for the life force of living creatures as an unfortunate side-effect of their gifts.  This thirst causes mutations in their body that cause them to grow more powerful the longer that they go without drawing strength from harming another but it also adversely affects their mental state as well causing fits of madness and violence when not properly fed.

[b]Rank 1/2/3:[/b] Every 10 seconds the user gains 1 point of Thirst.  Each point of Thirst increases the Accuracy and Awareness bonuses of Bloodlust by +1 but decreases their Genjutsu Save by -1.  [list]
[*] At 3 points of Thirst the user is considered "hungering" and has a 40%/35%/30% of attacking a random target with their offensive actions.  
[*] At 5 points of Thirst the user is considered "ravenous" and has an 80%/65%/50% chance of converting any action that does not target an opponent into a Basic Strike which is assigned to a random target in the battle.  [*] At 8 points of Thirst the user is considered "starving" and the effects of the "hungering" and "ravenous" stages automatically occur for each action the user makes.[/list]
Any time the user inflicts a level of Bleeding on an opponent they lose a point of Thirst and are healed for 0.5%/1%/1.5% of their maximum HP.

[i]Notes:[/i]
- The healing portion of [i]The Thirst[/i] only occurs if the user has a point of Thirst to lose.  If they are at 0 points of Thirst and they inflict a level of Bleeding on an opponent they are not healed.
- User can only lose one point of Thirst per action even if an action would inflict multiple levels of Bleeding.
- Bleeding levels transferred from the user to others using the Chigokai Jutsu [i]The Gift[/i] are counted as inflicting Bleeding for the purposes of losing points of Thirst.

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[b][u]Close Combat Mastery - [i]Passive[/i][/u][/b][u]<i>[/u]</i>
Most Kyonshi Chigokai find the easiest way to cope with their constant thirst for inflicting suffering is to be present at ground zero for their attacks.  To that end many of them learn ways of wielding their specialty techniques with physical movements rather than simple handseals which often means that a Kyonshi Chigokai is as dangerous in close quarters as they would be at long range-- if not more so.

[b]Rank 1/2/3:[/b] If the user uses [i]temporary chakra[/i] to cast a Blood Ninjutsu and Chigokai Bloodline Jutsu they may choose whether to use Ninjutsu Accuracy or Melee Accuracy with that jutsu.  If the Accuracy Type of an attack is altered in this way the attack receives a -2/-1/+0 Accuracy penalty.

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[u][b]Heartripper - [i]Blood Ninjutsu[/i][/b][/u] 
One of the more potent tools in a Chigokai's arsenal is their ability to convert their own blood into sharp spikes, often bursting from their own body. The more bloodied the chigokai, the greater the range and number of the spikes. 

[b]Rank 1/2/3:[/b] Creates [X] number of spears where [X] is equal to the user's new [i]Bleed[/i] rank [i](minimum 1)[/i]. Each spear strikes at [i]Ninjutsu[/i] Accuracy +1. Targets hit by this attack have their [i]Bleed[/i] rank increased by 1.  Targets hit by this attack suffer -3 dodge and cannot auto-dodge, for 3 seconds. Each additional spear to hit a target increases this duration by +1 second but only the first spear increases the victim's [i]Bleed[/i] rank.

[b]Cost:[/b] 1 AP. Increases the user's [i]Bleed[/i] Rank by 1 + causes them to immediately take 1/2 damage from their new [i]Bleed[/i] rank.

[i]Notes:[/i]
- Each spear may be assigned a target. [i]Heartripper[/i] may only affect a target once per round.
- If [i]Red Thaumaturgy[/i] has been used in the round, the user may substitute the amount of damage they would take with an equal amount of [i]Temporary Chakra[/i] instead of suffering the damage from their Bleed rank. The user's [i]Bleed[/i] rank will not increase if used this way.

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[b][u]Living Death - [i]Independent Special Move[/i][/u][/b][u]<i>[/u]</i>
The trait that has given rise to the myth that Kyonshi Chigokai are immortal creatures is the uncanny ability to survive blows that would fell other fighters.  Leveraging their already legendary constitution, a Kyonshi Chigokai is overload their senses with unnatural hunger to drive themselves to overcome wounds that would otherwise prove incapacitating.

[b]Rank 1/2/3:[/b] The user gains 10 points of Thirst.  [i]Living Death[/i] can be used while Unconscious and if activated while at 0% or less HP the user is considered "conscious" at negative HP and may act normally for 10 seconds.

[i]Note(s)[/i]:
- If the user is reduced to -50% HP during the 10 seconds that they are able to act at negative HP they instantly fall unconscious again and can no longer use [i]Living Death[/i] to revive.

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[u][b]Scarlet Execution - [i]Blood Ninjutsu[/i][/b][/u] 
A stronger version of their [i]Heartripper[/i] technique, creating far more damaging pikes which can leave their targets all but helplessly impaled. The spears are summoned from areas stained with the Chigokai's blood, so targets finding themselves in battle with a Chigokai throwing their blood everywhere should beware. 

[b]Rank 1/2/3:[/b] Deals 3,300//4,125/4,950 [i]Blood[/i] Damage to a single target. This attack will also target anything currently affected by [i]Heartripper[/i].

[i]Special Action:[/i] The user may follow this attack up with a [i]Blood[/i] attack as a combo. This follow-up will target all those hit by [i]Scarlet Execution[/i], but may not target any other targets.

[b]Costs:[/b] 3 AP. Increases the user's [i]Bleed[/i] Rank by 1 + causes them to immediately take damage from the new [i]Bleed[/i] rank.

[i]Notes:[/i]
- If [i]Red Thaumaturgy[/i] has been used in the round, the user may substitute the amount of damage they would take with an equal amount of [i]Temporary Chakra[/i] instead of suffering the damage from their Bleed rank. The user's [i]Bleed[/i] rank will not increase if used this way.[/spoiler][/quote]