INDEX said:
Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.
Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.
Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.
The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.
This is Ninpocho Chronicles.
Current Ninpocho Time:
INDEX said:
Description said:He is the stray dog hunting for scraps from the high standing society he has not been accepted into. He is the hungry vulture gnawing on the bones for any nourishment that can be found. The mysterious and often inane blatherer of half-truths, Horigome Sukejuro, is a exceptionally tall and fair built young man. Toned, slender muscles are sealed with exceedingly pale albino skin, but the true source of his intrigue comes from his hard past, his unusually optimistic outlook on most, not all, subjects, and finally his irrational refusal to share his face with peers to the point of locking a very sturdy, solid, steel mask with not even his eyes visible to the world around him. He likens himself as the Sin Eater, humanity should embrace adversity, anguish, and suffering in order to make all the worldly pleasures most valuable. Death is not a release, it is a punishment he reserves for only the most deserving, opting to rather let opponents or victims live on suffering in a most cruel fashion. The mysterious devourer of heaven's dreaming pleasures, Horigome Sukejuro is often regarded as a lunatic, an intellectual, and a babbling idiot all in the same, and some might even suspect his cunning puts on acts of idiocy in order to leverage himself, for what is however another question entirely.
Impaling Hydro Jet said:A powerful jutsu that allows the user to shoot a thin stream of water from their mouth. The water's focal point has been concentrated so much that the high pressure beam of water, though thin, is able to cut flesh and was even rumored to be able to severe limbs better than the sharpest of blades.
Information
Prerequisites: C-rank
Rank 1: The user blows a pressurized jet of water that deals 1215 damage at +2 Accuracy with a 18% chance of causing bleeding.
Master: The user blows a pressurized jet of water that deals 1520 damage at +2 Accuracy with a 24% chance of causing bleeding.
Special Action: By taking on called shot penalties, this may be used as a called shot. The chance of bleeding now also has a chance of causing called shot penalties, with a +6% bonus.
Rank 1 Cost: 360 Cp to initiate
Master Cost: 450 Cp to initiate
Rain Dance said:A jutsu that uses chakra to create a downpour of rain. This rain provides fresh water for use with water jutsu, weakens the strength of flames and puts out weaker fires entirely, among other effects such as distorting electricity.
Information
Prerequisites: C-rank
Rank 1: Creates a downpour in the area, giving all Water-based jutsu -10% chakra cost and +4% chance of activating secondary effects. Fire-based damage have a 12% chance of dealing -15% base damage, and Lightning-based damage have a 18% chance of causing 20% backlash damage to the user.
Master: Creates a downpour in the area, giving all Water-based jutsu -15% chakra cost and +6% chance of activating secondary effects. Fire-based damage have a 18% chance of dealing -15% base damage, and Lightning-based damage have a 24% chance of causing 20% backlash damage to the user.
Rank 1 Cost: 450 Cp, 230 Cp/Rnd.
Master Cost: 560 Cp, 380 Cp/Rnd.
Notes:
- Lasts up to three rounds.
- This applies to the user, and any Water/Fire/Lightning based attacks directed at the user.
- These effects apply not only to the base elements, but to any advanced element with the specific element as a Major. Blood jutsu would be treated as water, while Plasma would be treated as Fire.
- The Water effects only apply to Ninjutsu; however the Fire/Lightning debuffs may apply to any water based damage including weapons dealing elemental damage.
- This Jutsu is negated while Heat Wave is active.
Grand Waterfall said:An advanced water jutsu that allows the user to create a powerful torrent of water that slams into the target. The force and amount of water created by this technique is great enough that it can knock the victim off their feet and leave them helpless until they regain themselves.
Information
Prerequisites: C-rank
Rank 1: Creates a vicious torrent of water that slams into the target, dealing 1350 damage. This has a 12% of causing the 'Crush' effect.
Master: Creates a vicious torrent of water that slams into the target, dealing 1690 damage. This has a 18% of causing the 'Crush' effect.
Special Action - Hydro Blast: By paying +20% Cp, the user may condense the force of the waterfall into a single, explosive wave of water. This deals +10% Base damage at -2 Accuracy, and has a +6% chance of causing the 'Crush' effect.
Special Action - Erupting Geyser: By paying +20% Cp, the user may instead cause water to shoot from below the target. This lowers the chance of 'Crush' activating by -6%, but treats it as a sneak attack if it activates.
Special Action: The user may lower the base damage of this Jutsu by -20%, and target an additional enemy.
Rank 1 Cost: 450 Cp to initiate
Master Cost: 560 Cp to initiate
Notes:
- The 'Crush' effect causes suppression and raises the called shot level of a single limb chosen at random.
Water Prison said:A technique which can be used to entrap a target within a sphere of water. This jutsu is initiated by the user placing their hand upon their target, using chakra to create a dome of pressurized water around their hand that traps the opponent in an inescapable prison. Reinforced with chakra, this sphere of water is as strong as steel and difficult to escape normally, though the user must be in physical contact with the prison in order for it to keep its shape.
Information
Prerequisites: C Rank
Rank 1: Creates a sphere of water that binds the enemy at -6 accuracy. While bound, all actions using chakra have a 18% chance of failing to due suffocation, including maintained effects. Additionally The victim has -2 Accuracy and deals -20% damage due to the pressurized prison.
Master: Creates a sphere of water that binds the enemy at -5 accuracy. While bound, all actions using chakra have a 24% chance of failing to due suffocation, including maintained effects. Additionally The victim has -3 Accuracy and deals -25% damage due to the pressurized prison.
Rank 1 Cost: 500 Cp, 250 Cp/Rnd
Master Cost: 625 Cp, 310 Cp/Rnd
Notes:
- Lasts up to three rounds, requiring a Nin check each round.
- This Jutsu may use Melee Accuracy.
- Enemy can attack while within the bind, but cannot move or dodge. They cannot use Melee Accuracy while bound.
- Target has a 15% chance to escape per 1.5 Ap spent.
- User must maintain contact with the prison, may only perform one handed seals, and may not use melee Accuracy while maintaining this jutsu. If the user is suppressed while maintaining this technique then it is dispersed.
- If the user takes more than 10% of their Max Hp in damage during a round, this bind is dispelled.
- If the user uses more than 10% of their Max Cp during a round, this bind is dispelled.
- This bind is broken if the victim takes damage, or the user attacks the victim. (They have a -3 Dodge penalty to the attack aimed at them though).
Torrential Vortex said:A powerful water technique that gathers up a sphere of rotating water that upon release, creates a spiraling vortex of water that shreds apart a victim. While this can be used alone to create a small monsoon, when used upon a body of water this jutsu creates a swirling whirlpool that sucks any victims within the water, pulling them under the crushing weight of this jutsu before exploding in a burst of water.
Information
Prerequisites: B-rank, 4 Mastered Water Jutsu
Rank 1: Creates a swirling typhoon that deals 1900 damage at +1 accuracy. This has a 21% chance of causing bleeding.
Master: Creates a swirling typhoon that deals 2350 damage at +1 accuracy. This has a 28% chance of causing bleeding.
Special Action - Torrential Whirlpool: If cast while Mystical Pond is active, this jutsu may target all with Mystical Pond. This may only be done once per round, and doing so gives the victims a free attempt to escape.
Rank 1 Cost: 655 Cp to initiate
Master Cost: 820 Cp to initiate
[/spoilername]C-Rank said:Wind Scythe: Rank 2 - Mastered said:As if led by some divine being of some sort, the user of this jutsu can truly be said to have mastered the art of viewing the skies as an ally. To call upon a slicing tendril of wind at will takes true skill, and even more so to control this portion of wind to do your bidding.
Information
Prerequisites: C Rank
Rank 1: The user slices the air, creating a wind current that deal 1485 Damage at -2 Accuracy. This has a 12% chance of inflicting the 'Wind Slice' effect.
Master: The user slices the air, creating a wind current that deal 1770 Damage at -1 Accuracy. This has a 18% chance of inflicting the 'Wind Slice' effect.
Special Action - Blade of the Wind: By paying +20% Cp, the user may focus the air current around them in a nearly invisible wind blade. This deals +10% base damage though has an additional -1 Accuracy. This may use melee or Ninjutsu accuracy.
Special Action - Divine Wind: By paying +20% Cp, the user may divide 110% of the damage into up to 5 blades of wind. Each has -2 Accuracy.
Rank 1 Cost: 540 Cp
Master Cost: 620 Cp
Notes:
- Wind Slice may only raise bleeding once per use.
- The 'Wind Slice' effect causes the attack to deal +5% base damage and raise bleeding one level.
Current Ninpocho Time:
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