Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Chronicles Time:

CLOUD: Heriashi Kirito >> Itonami Ataeru

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Toraono Kuro

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Joined
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Re: Reactivation

Itonami Ataeru's Training
http://www.ninpocho.com/naruto/phpBB2/viewtopic.php?t=108685

Ability Activate- Itonami Ataeru training
http://www.ninpocho.com/naruto/phpBB2/viewtopic.php?t=111569

Ataeru's Inventory
http://www.ninpocho.com/naruto/phpBB2/viewtopic.php?t=116259
Posted: Mon Mar 19, 2012 1:47 am
[OLD] Christmas Hat old equipment which would love to keep but needs to be removed otherwise.

Sennin Sage (Vet.), Dark Sage Kinjutsu, Empathetic CA, Shinobi 101 and Medical Knowledge, S-rank job, fox contract

Inventory

Spoiler:
Mind Shatter master rank yen = 125,000 mastered
Charismatic Breakdown master rank = 75,000 mastered
Curse Of The Leper master rank yen = 75,000 mastered
Mist Of Deceit master rank yen = 75,000 mastered
Trauma master rank yen = 75,000 mastered
Invisibility master rank yen = 75,000 mastered
Heavenly Inspiration master rank yen = 75,000 mastered
Call Of Enma master rank = 75,000 mastered
Invulnerability master rank yen = 75,000 mastered
Diamond Dust master rank yen = 75,000 mastered
Malevolent Shadows master rank yen = 75,000 mastered
Time Freeze master rank yen = 40,000 mastered
Temple Of Nirvana master rank yen = 25,000 mastered
Heightened Senses master rank yen = 40,000 mastered
Tree Binding master rank yen = 40,000 mastered
Vision Of Hell master rank yen = 40,000 mastered
Headset yen = 10,000
Kawarimi Target yen = 750
Partisan yen = 75,000
Defensive Technique yen = 18,000
Resonation Illusion yen = 24,000
Quake Illusion yen = 24,000
Illusionist yen = 24,000
Shattered Reality yen = 24,000
Mind Crush yen = 24,000
Enchanter yen = 24,000
Cursed Sealing master rank yen = 250,000 mastered
Impure World Resurrection master rank yen = 225,000 mastered
Malevolent Sealing master rank yen = 125,000 mastered
Reaper Death Seal master rank yen = 125,000 mastered
Corpse Soil master rank yen = 75,000 mastered
Dead Soul Technique master rank yen = 40,000 mastered
Ephemeral master rank yen = 75,000 mastered
Reflective Hallucination master rank yen = 125,000 mastered
Utopia = 125,000 mastered
Infernal Ember = 4,500 mastered
Thermal Maw = 4,500 mastered
Fireball = 12,000 mastered
Immolation = 12,000 mastered
Combustive Seal = 12,000 mastered
Dragon Fire = 32,500 mastered
Searing Eruption = 32,500 mastered
Scalding Ash Cloud = 32,500 mastered
Heat Wave = 32,500 mastered
Infernal Hellfire = 75,000 mastered
Firestorm = 75,000 mastered
Spontaneous Combustion = 75,000 mastered
Ring Of Fire = 75,000 mastered
Dragon Flame Bomb = 125,000 mastered
Sol Fire Tempest = 125,000 mastered
Abysmal Harbinger = 125,000 mastered
Flame Shield = 125,000 mastered
Storm Bolt = 4,500 mastered
Thunderfist = 4,500 mastered
Thunderclap = 12,000 mastered
Electroshock = 12,000 mastered
Electrocution = 12,000 mastered
Zeus Flash = 32,500 mastered
Lightning Torrent = 32,500 mastered
Lightningstruck = 32,500 mastered
Volt Charge = 32,500 mastered
Gigavolt Cannon = 75,000 mastered
Chidori = 75,000 mastered
Lightning Beast = 75,000 mastered
Amp Field = 75,000 mastered
Raijins Vengeance = 125,000 mastered
Chidori Control = 125,000 mastered
Kirin = 125,000 mastered
Thunderdome = 125,000 mastered
Stone Bullet = 4,500 mastered
Gravel Shift = 4,500 mastered
Earth Flow River = 12,000 mastered
Sinkhole Fist = 12,000 mastered
Mud Clone = 12,000 mastered
Inner Earth Reflection Lure = 32,500 mastered
Earth Flow Wave = 32,500 mastered
Rock Golem = 32,500 mastered
Earthen Coating = 32,500 mastered
Bedrock Coffin = 75,000 mastered
Weighted Rock Technique = 75,000 mastered
Earth Spiker = 75,000 mastered
Antlion Sinkhole = 75,000 mastered
Fist Of Gaia = 125,000 mastered
Earthen Magnitude = 125,000 mastered
Earthslide Wall = 125,000 mastered
Petrification = 125,000 mastered
Pressurized Mist = 4,500 mastered
Water Gun = 4,500 mastered
Water Whip = 12,000 mastered
Aqua Fang = 12,000 mastered
Rinse Off = 12,000 mastered
Grand Waterfall = 32,500 mastered
Impaling Hydro Jet = 32,500 mastered
Water Prison = 32,500 mastered
Rain Dance = 32,500 mastered
Torrential Vortex = 75,000 mastered
Hydro Tidal Shockwave = 75,000 mastered
Water Shark Bomb = 75,000 mastered
Mystical Pond = 75,000 mastered
Scorn Of Aquarius = 125,000 mastered
Supreme Aqua Realm = 125,000 mastered
Wind Slash = 4,500 mastered
Pressure Burst = 4,500 mastered
Whirlwind Spin = 12,000 mastered
Air Bullet = 12,000 mastered
Shredding Touch = 12,000 mastered
Wind Scythe = 32,500 mastered
Tempest = 32,500 mastered
Gale Force = 32,500 mastered
Wind Release = 32,500 mastered
Great Wind Scythe = 75,000 mastered
Wind Scar = 75,000 mastered
Vacuum Sphere = 75,000 mastered
Cyclone Movement = 75,000 mastered
Tatsumaki = 125,000 mastered
Hurricane = 125,000 mastered
Ambiance Of The Forbidden = 125,000 mastered
Zephyrs Grace = 125,000 mastered
Contract Summoning = 12,000 mastered
Transformation = 4,500 mastered
Body Switch = 4,500 mastered
Basic Summoning = 4,500 mastered
Combination Transformation = 12,000 mastered
Crystal Eye = 12,000 mastered
Cancel = 12,000 mastered
Spirit Lantern = 12,000 mastered
Mask Summon = 12,000
Topaz Tempest = 32,500
Fluorite Spikes = 32,500
Emerald Emitter = 32,500
Ruby Rain = 32,500
Moonstone Shower = 75,000
Sapphire Storm = 75,000
Goldstone Clutch = 75,000
Amethyst Calling = 75,000
Diamond Cutter = 125,000
Obsidian Dragon = 125,000
Amber Beacon = 125,000
Crystalline Passage = 125,000
Critical Exposure = 12,000
Mystical Hand = 12,000
Coagulation = 12,000
Force Blast = 32,500
Psionic Assault = 32,500
Kinetic Infusion = 32,500
Force Guard = 32,500
Gravity Distortion = 32,500
Anti-Gravity = 32,500
Orbital Strike = 32,500
Gravitational Pull = 32,500
Mirror Clone = 32,500
Reflective Surface = 32,500
Shattering Shards = 32,500
Breaking Glass = 32,500
Jutsu Sealing = 32,500 mastered
Stunt Double = 32,500 mastered
One Element Sealing = 32,500 mastered
Elemental Clone = 32,500 mastered
Barrier = 32,500 mastered
Elemental Negation [Augment] = 32,500 mastered 8809250
Energy Transfer = 75,000 mastered
Withering Seal = 75,000 mastered
Chakra Shield = 75,000 mastered
Chakra Blast = 75,000 rank 2
Rasengan = 75,000
Shadow Shuriken Replication = 75,000


Total yen = 9,259,250
Note: Please check if you desire but that should be correct.
Jobs: B-Rank
Guest
Last post on: August 13th, 2012

Posted: Thu Mar 22, 2012 4:36 am
Given 9081750

Reason for it being lower is that you didn't buy all of the water A-Ranks... you missed one, which makes up the difference between the two values, also "Elemental Negation [Augment]" isn't a jutsu but an augment... at any rate, yeh... you get what you're given~

Need to go request your items from monkey naow.

Itonami Ataeru EA Swaps
http://www.ninpocho.com/naruto/phpBB2/viewtopic.php?t=114963
http://www.ninpocho.com/naruto/phpBB2/viewtopic.php?t=108593
Current Stats
Agility: 600
Stamina: 600
Ninjutsu: 600
Taijutsu: 600
Genjutsu: 600
Chakra Control: 600

Free Minor Affinity: Earth
Free Major Affinity: Water

Water Major Affinity<i></i>

Jutsu
E-Rank
Fire wall 2 ranks  Water Gun 2 ranks
Immolation fire 2 ranks  Pressurized Mist 2 ranks

D-Rank
Devouring Decapitation 2 ranks  Aqua Fang 2 ranks
Lizard Breath 2 ranks  Water Whip 2 ranks
Earthen Coating 2 ranks  Rinse off 2 ranks

C-Rank
Bedrock coffin 2 ranks  Grand Waterfall 2 ranks
Earthen Magnitude 2 ranks  Impaling Hydro Jet 2 ranks
Sand Tsunami 2 ranks  Water Prison 2 ranks
Desert Graveyard 2 ranks  Rain Dance 2 ranks
B-Rank Requires 4 Mastered jutsu of C-Rank or lower
Quick sand 2 ranks  Torrential Cortex 2 ranks
Glass Senbon 2 ranks  Hydro Tidal Shockwave 2 ranks
Desert Coffin 2 ranks  Water Shark Bomb 2 ranks
Spontaneous Combustion 2 ranks  Mystical Pond 2 ranks
A-Rank Requires 7 Mastered jutsu of B-Rank or lower
Spark of life 2 rank  Grand hydra Excavation 2 rank
Resonating field 2 rank  Water Dragon Bullet 2 ranks
Pressurize 2 rank  Scorn of Aquarius 2 rank
Super Sonic Pulse 2 rank  Supreme Aqua Realm 2 rank

Earth Minor<i></i>

Jutsu
E-Rank
Reflection 2 ranks  Stone Bullet 2 ranks
Barrier 2 ranks  Gravel Shift 2 ranks

D-Rank
Wall of Spirits 2 ranks  Earth Flow River 2 ranks
Graviton 2 ranks  Sinkhole fist 2 ranks
Gravity Distortion 2 ranks  Mud Clone 2 ranks
C-Rank
Pristine Aura 2 ranks  Inner Earth Reflection Lure 2 Ranks
System shock 2 ranks  Earth Flow Wave 2 ranks
Resonance 2 ranks  Rock Golem 2 ranks
Sonic Rupture 2 ranks  Earthen Coating 2 ranks
B-Rank Requires 4 Mastered jutsu of C-Rank or lower
Black Noise 2 ranks  Bedrock coffin 2 ranks
Silence 2 ranks  Weighted Rock technique 2 ranks
Ring of Fire 2 ranks  Earth Spiker 2 Ranks
Heat Wave 2 ranks  Antlion Sinkhole 2 ranks
A-Rank Requires 7 Mastered jutsu of B-Rank or lower
Gate of Enma 1 rank  Fist of Gaia 1 rank
Shinra Tensei 1 rank  Earthen Magnitude 1 rank
Anti-Gravity 1 rank  Earthinslide Wall 1 rank
Angelic blessing 1 rank  Petrifaction 1 rank

Fire Jutsu<i></i>

Jutsu
E-Rank
Mystical hand 2 rank  Infernal Ember 2 ranks
Wings of Light 2 ranks  Thermal Maw 2 ranks

D-Rank
Body-switch 2 ranks  Fireball 2 ranks
Conjure Shield 2 ranks  Immolation 2 ranks
Thunder Dome 1 rank  Combustive Seal 1 ranks

C-Rank
Amp field 2 ranks  Dragon fire 2 ranks
Gigavolt Cannon 2 ranks  Searing Eruption 2 ranks
Chidori 2 ranks  Scalding Ashe Cloud 2 ranks

B-Rank Requires 4 Mastered jutsu of C-Rank or lower
Energy field 2 ranks  Infernal Hellfire 2 ranks
Cyclone movement 2 ranks  Spontaneous Combustion 2 ranks
Windwalk 2 ranks  Ring of Fire 2 ranks
Tempest 2 ranks  Firestorm 2 ranks

A-Rank Requires 7 Mastered jutsu of B-Rank or lower
Hurricane 1 rank  Sol Fire Tempest 1 rank
Chidori Nagashi 1 rank  Dragon flame bomb 1 rank
Sub-Zero Blizzard 1 rank  Abysmal Harbinger 1 rank
Black Ice vortex 1 rank  Flame Shield 1 rank

Lightning Jutsu<i></i>

Jutsu
E-Rank
Crystallize 2 ranks  Storm Bolt 2 ranks
Gale Force 2 ranks  Thunder fist 2 ranks

D-Rank
Dust Wind 2 ranks  Thunder clap 2 ranks
Ice Prison 2 ranks  Electroshock 2 ranks
Ice Deflection 2 ranks  Electrocution 2 ranks

C-Rank
Crystal Armor 2 ranks  Zeus Flash 2 ranks
Torrential Vortex 2 ranks  Lightning torrent 2 ranks
Rain Dance 2 ranks  Lightning Struck 2 ranks
Water Clone 2 ranks  Volt Charge 2 ranks

B-Rank Requires 4 Mastered jutsu of C-Rank or lower
Water prison 2 ranks  Gigavolt Cannon 2 ranks
Acid Rain 2 ranks  Chidori 2 ranks
Atmospheric Nova 2 ranks  Lightning Beast 2 ranks
Energy Transfer 2 ranks  Amp Field 2 Ranks

A-Rank Requires 7 Mastered jutsu of B-Rank or lower
Diamond Dust Hailstorm 1 rank  Chidori Control 1 Rank
Supreme Aqua Realm 1 rank  Raijin’s Vengeance 1 rank
Scorn of Aquarius 1 rank  Kirin 1 Rank
Mystical Pond 1 rank  Thunder dome 1 rank

Wind Jutsu<i></i>

Jutsu
E-Rank
9bolt 2 ranks  Wind Slash 2 ranks
Kilovolt 2 ranks  Pressure burst 2 ranks

D-Rank
Megavolt 2 rank  Whirlwind Spin 2 ranks
Zephyr Cannon 2 ranks  Air Bullet 2 ranks
Arctic Aether 2 ranks  Shredding Touch 2 ranks

C-Rank
White Noise 2 ranks  Wind Scythe 2 ranks
Earth Dragon Spiker 2 ranks  Tempest 2 ranks
Sunasenbon 2 ranks  Gale Force 2 ranks
Contract summoning 2 ranks  Wind Release 2 ranks

B-Rank Requires 4 Mastered jutsu of C-Rank or lower
Contract Summoning 2 ranks  Great wind Scythe Rank 3
Cancel 2 ranks  Wind Scar 2 ranks
Stunt double 2 ranks  Vacuum Sphere 2 ranks
Volcanic fallout 1 rank  Cyclone Movement 1 rank
Searing Vortex 1 rank  Cyclone movement 1 rank

A-Rank Requires 7 Mastered jutsu of B-Rank or lower
Gaia’s Wrath 1 rank  Tatsumaki 1 rank
Earth Slide Recreation 1 rank  Hurricane 1 rank

Non-Elemental Jutsu<i></i>

Jutsu
E-Rank

D-Rank
Tectonic Tidal Compress 1 rank  Contract summoning 1
Great pyramid 1 rank  Contract summoning 1
Dance of Shards 1 rank  Contract summoning 1
Tatsumaki 1 rank  Contract summoning 1 rank
Tears of the Water Goddess 1 rank  Contract summoning 1 rank

C-Rank

B-Rank Requires 4 Mastered jutsu of C-Rank or lower

A-Rank Requires 7 Mastered jutsu of B-Rank or lower


http://www.ninpocho.com/naruto/phpBB2/viewtopic.php?t=108593
 

Toraono Kuro

Well-Known Member
Joined
Oct 8, 2012
Messages
4,596
Yen
285,520
ASP
1,350
Deaths
0
Re: Reactivation

Character Name: Itonami Ataeru
Age: 23
Gender: Male

Physical: Ataeru has white hair and gold eyes with a hint of purple in them. His clothing is usually casual but he usually always wears a ruby bracelet. This is due to his father’s family running a ruby mining operation.

Mental: Ataeru is warm to most people he meets. The reason being is because as an empathetic he can feel the emotion and therefore the real way people look at him and others. This makes people to be an open book for him, even though he pretends not to notice. Trust is both easy and difficult for him. He loves teaching due to the fact he gets to handle children who are as emotional as they come. He disapproves of a world of shinobi who are emotionless. While he is more passive than active he rarely wants to deal damage, being in battle is hard enough. This is why he takes it upon himself to be a support shinobi.

Character History:
Early on he was taught how to be a gentle man. Seeing as how being treated is always directly correlated to how you treat others this made sense.  He was also taught that if words do not work you should continue on using your fists. This was not an approach he liked however it made sense considering most people had trouble understanding logic. At age 10 he sent to priesthood but left within 2 years of it due to thinking it an incorrect use of his skills. While his skills did involve extreme empathy he never enjoyed religion. It always seemed to escape his understanding and block his thirst for knowledge. Later than that he went to the cloud village attempting to make a new home for him and fulfill his belief. While the student years were hard for him moving up to Genin really opened his world up. Jutsu always intrigued him and while he found Taijutsu useful he never himself wanted to be that close to anyone he was trying to hurt. Therefore he focused on Genjutsu. While this directly affects his ability on feeling how other’s feel, it opened a new world for him to learn. The deep inner workings of the other person’s mind. He visits his parents rarely but keeps in contact via frequent letters. The reasoning for this is due to a coma he entered during one night of extreme Genjutsu use on himself. Upon waking up a few days later in a hospital he forgot almost all of his basic jutsu. Figureing it out himself he seemed to only remember some jutsu but mostly the most terrible Genjutsu known to the shinobi world. Something that he felt was both scary…and very interesting. He began to continue his work wonder why these jutsu stayed and the other ones seemed to leave

Stats:
Sennin Sage (Vet.)[br]HP: (45+lvl) x stamina[br]CP: (45+lvl) x chakra control[br]Class Bonus: Kinjutsu[br]High: Genjutsu Difficulty[br]Average: Ninjutsu Accuracy, Evasion, Genjutsu Save, Melee Accuracy[br]Low:Ranged Accuracy

Agility: 600 / 600
Stamina: 600 / 600
Ninjutsu: Â 600 / 600
Taijutsu: 600 / 600
Genjutsu: 600/ 600
Chakra Control: 600 / 600
PL: Â 3,600

Abilities:

E-Rank Summon:
avycontract.jpg

Name: Kitsune Roze
Appearance: Human: She has pink, coral colored hair. Her eyes are similar in color. She has fair skin and is thin and slender. She is very light due to her true weight being that of what she really is.

Fox: She is a Coral pink fox with Golden eyes. She is a small fox able to sit on the shoulder of Itonami. Her fur is soft and she has a long tail for her size.

Personality: Very much like Itonami in a sense that she hates fighting and violence. She is devoted to Itonami and therefore slides between a love and a deep friendship relationship. She gets jealous normally when Itonami speaks with other woman in a non business like way. She gets embarrassed easily but is still an extrovert, as such when she gets shy she normally turns into a fox and hopes into Itonami’s arms.

Empathetic:
It is not uncommon in the shinobi world for people to be raised and taught to restrain, or otherwise outright erase any emotions or attachment they may feel. While many shinobi seem to ignore the old ways, few are able to do the opposite and harness the strength of their emotions at a seconds notice. Those with this ability are gifted with the ability to read the emotions of others, and let their passion fuel and guide their abilities. Some possess emotions so strong, so intense, that they are able to draw out their feelings in the form of physical energy, at the cost of their own heart and soul's well being.

Note: All techniques and buffs from this Core Ability are considered Spiritual.

Empathy Scan<i></i> - Passive (2 points) [Got]
Emotions are the basis of these shinobi's abilities, there is little they do not understand about the causes and strengths of their feelings, as well as the outcomes they may influence on a person’s mind. Because of their extensive knowledge, these shinobi are able to read the emotions of others be it a frail child or hardened criminal. With their understanding, it is said that those with this gift are able to understand the action’s of other’s before they themselves decide.
Effect: +1.5 accuracy and dodge against those with a Genjutsu of 30 or more lower than user. Those with Genjutsu between 29 lower and equal to the user must make a Genjutsu save against this technique's success each round, using the Genjutsu DC of the user and Genjutsu Save of the target.

Emotion Bindings<i></i> - Independent Special Move (2 points)
Restriction- C Rank and up
At times, a person's emotions can cause them to behave irrationally and without thought, though for these shinobi they possess the ability to actually use the intense strength of their emotions to create a physical energy, using the pure intensity of their passion to restrain others to the air itself.
Effect: Allows the user to create 4 blades that hit at -1 Ninjutsu accuracy. Should all four hit, the target is bound. Direct damage equal to 5% victim's HP or any damage from other CA techniques will break the bindings. Can only be used on one target at a time, and once per battle per target successfully. Costs 1 AP.

Emotion Barrier<i></i> - Independent Special Move (2 points) [Got]
These shinobi are attuned to their inner feelings, and as such they are easily capable of forming strong bonds of attachment with others. At time’s, there is little that is stronger than their intense desire to protect other’s, and they are able to create a visible form of their desire to protect in the form of a barrier. Though this energy is not chakra as it may appear, but rather a portion of the user’s own life force sacrificed for the well being of others.
Effect: User is able to use up to 10% of their Max HP to create a barrier around themselves and others. This used HP cannot be recovered while the barrier is in effect. Healing jutsu used within the barrier gain +25% effectiveness; Genjutsu cannot be cast through the barrier. The barrier lasts three rounds or until the HP is depleted. If the barrier drops with any HP left in it, this HP is returned to the user. Usable three times a battle. Costs 1 AP.

Pacify<i></i> - Independent Special Move (3 points) [Got]
Rage and anger are powerful emotions that can be hard to resist, yet for those attuned to the emotions of themselves and others they are a product that can be countered with a simple tranquilizing aura. These shinobi are able to infuse their chakra with calm desires such as peace, and disperse the intent to cause harm to those in the area.
Effect: At the cost of 2 AP and 5% Max HP, the user is able to nullify the effects of two target's damage buffs. Requires a Genjutsu roll to resist. Treated as a Will Genjutsu. Lasts two rounds.

Natural Empathy<i></i> - Boost (1 point)
Restriction- Can be purchased up to three times
It is said that emotional wounds run deeper than physical injuries. There is truth in this saying, and it also holds truth that the strength needed for emotional injuries to heal is also much greater and time consuming. However, for these Empathetic shinobi, they are so attuned to their inner soul that their body constantly draws it’s strength on their emotions, converting their emotional strength  and recovering from wounds at a much more rapid pace than others.
Effect: +10% damage healed from medical jutsu on the user. Added 1% healed while resting.

Emotion Blades<i></i> - Independent Special Move (2 points)
Restriction- C Rank and up
Using their emotions as a source of energy, these shinobi are able to create energy in the form of miniature crescents that strike at the invoker of their scorn. These blades are not chakra, but the emotions of these shinobi and cannot be countered by ordinary means. However, because this emotional energy is part of the user’s own being, drawing out their emotions as energy can prove taxing upon these shinobi, causing them physical pain.
Effect: For 1 AP, the user can create up to three blades. For every 1 HP put into the blade, the blade gets 2 damage, up to 400 damage per blade. Makes three blades. Receives all buffs to Ninjutsu the user possesses, and cuts through all forms of damage reduction, shielding and blocking. This technique cannot deal more than 1800 damage a round or be used while bound.

Charm Person<i></i> - Independent Special Move (2 points)[Got]
Restriction- C Rank and up
To those who understand the workings of the emotions of other’s, one can find that manipulating them is a simple task that only requires a bit of subtle guidance. These shinobi are able to play with the inner natures of others to such a degree, that they are nearly able to bend the will of others to suit their own causes, even if it is a simple act of raising their disposition them more.
Effect: Able to target one person with a Genjutsu-like effect for a duration of two rounds. During this time, the target must succeed against a Genjutsu roll in order to attack the user. Costs 500 HP to use and 250 to maintain the second round. The same target cannot be affected more than once per battle.

Soul Pulse<i></i> - Modification (2 points)
Restriction- Requires Psychotic Fury, 1 Emotion CA skill
Emotions run high within these shinobi, and by drawing out their strength, they are able to imbue their emotions into what would otherwise be dark to assist in guiding them with a burst of emotional energy with the sole intent on striking their target.
Effect: The user may choose to make Psycho Burgundy an Emotion attack, cutting through all damage reduction and blocking effects and gaining +2 accuracy, by paying an addition 50% of the CP cost in HP. This attack is treated as gaining maximum Ninjutsu buffs even if the user does not have them and can only be done once per round.

Compassionate<i></i> - Passive (2 points)[Got]
Time has long been understood as the only remedy to heal emotional wounds, taking months to heal some of the deeper wounds. However, to those with the deep understanding of these same emotions, they find that their emotional wounds heal quickly, and the gap in their soul left by their drawn out emotions can be healed with little more than time.
Effect: Self-inflicted damage is recovered at 3% max HP per round. Damage that is not self inflicted cannot be recovered this way. Allows recovery of lost HP from Emotion Barrier while still in the barrier.

Emotional Torque<i></i> - Boost (1 point)[Got Once]
Restriction- May be purchased up to twice
The power of the Empathetic's emotions, their own combined with what they see in other people, is sometimes too intense for them to handle. They need to channel it through their chakra, letting it fuel their attacks instead of tearing at their souls.
Effect: +5% Ninjutsu damage

Sentimental<i></i> - Passive (3 points) [Got]
Much in the same way that these shinobi are able to peer into and read the emotions of others, these shinobi are constantly able to sense the feelings of those around them, and understand with an eerie perception that allows them to react and act upon the feelings of others.
Effect: The Empath has +10% Auto-dodge to all sources.

Inner Passion<i></i> - Passive (3 points) [Got]
Restriction- C Rank and up
Emotions, while often viewed as a sign of weakness, can be a powerful tool if embraced and utilized to their full extent. Unlike other shinobi who only feel brief and momentary spurs of emotion, these shinobi fuel themselves with their intense emotions and desires, and little seems to be able to quench the flames of their passion.
Effect: The user gains 10% damage reduction against all damage including other soul techniques, and does not take knockback or falling penalties. Effects that would prevent them from attacking are 5% less likely to succeed and AP reducing techniques only have 50% normal chance of working on them.

Spiritual Anguish<i></i> - Jutsu (1 point, 1 to rank up) [Got Twice]
Restrictions- A-Rank and Up
It is rumored that this technique strikes at the very soul of its victim, but whether or not this is true, what is the soul other than the inner emotions of a being? With their understanding and ability to use their own emotions as a source of power, these compassionate shinobi find that that can use this ability to strike at the same source in another. This technique damages the life force, or soul, of the victim, overflowing them with a surge of emotional energy that both painfully disrupts and rips a hole in the life force of the target.
Rank 1: Uses Ninjutsu accuracy. A successful hit disrupts 2 AP worth of actions and Deals 2000 damage to the victim's HP and CP. If the victim fails a Genjutsu Save, they take an additional 1000 unbuffable damage and a -1 dodge and Genjutsu Save penalty for three rounds afterward.
Rank 2: Uses Ninjutsu accuracy. A successful hit disrupts 2.5 AP worth of actions. Deals 2500 damage to the victim's HP and CP. If the victim fails a Genjutsu Save, they take an additional 1500 unbuffable damage and a -2 dodge and Genjutsu Save penalty for three rounds afterward.
Cost: 4500 CP, 1500 HP, 3 AP.
Note:</I><I> Can only be used once every three rounds. HP expended cannot be recovered unless the user possesses Compassionate.
 

Toraono Kuro

Well-Known Member
Joined
Oct 8, 2012
Messages
4,596
Yen
285,520
ASP
1,350
Deaths
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Re: Reactivation

Total Capped shop: 26
Capped shop purchases:
1) Medical Knowledge
2) Shadow Tactics

Genjutsu Mastered:

Fire Style:

Lightning Style:

Earth Style:

Water Style:

Wind Style:
 

Toraono Kuro

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Re: Reactivation

Non-Elemental Style:

Medical Jutsu:

Anbu Jutsu:

Crystal Jutsu:

Gravity Jutsu:

Mirror Jutsu:

Kinesis Jutsu:


Dark Sage
The art of Ninjutsu is a fascinating one, seeming to stretch infinitely with limitless possibilities. Abilities, Elements, and even secret techniques earned only through Blood, there are those who become so obsessive over the Ninja arts, that they devote themselves mind and soul into the never ending quest to master every technique. Nothing can stop the ambition of these Shinobi, going so far to discover the secrets of the world that they find the most inhumane techniques regardless of whether it is forbidden to study. Those with such an obsession to more Dark Arts tend to take on a more sinister appearance, their skin turning a Deathly pale white. Though appearing sickly, one should never underestimate a Dark Sage, for their affinity to all kinds of Jutsu is powerful, and in their search for Jutsu they possess what many would consider other-worldly abilities.

Prerequisites: 400 Stat Average, Kinjutsu Application, 3 Ability Slots, 15 Mastered Ninjutsu.

Effects: Â
- Because of their incredible affinity and mastery over all types of Jutsu, All techniques cost -10% Cp.
- The Dark Sage possesses the knowledge of more darker seals and can further understand their capabilities, enabling them to master the Curse Sealing Jutsu, and no longer requiring them to sacrifice 10 Training rolls in order to scribe a seal upon others. However, they may only scribe one Curse Seal per week.
- All Curse Seals Scribed by the Dark Sage place less strain on the hosts upon scribing. Instead of losing a 20 Training rolls, the receiver only loses 10 Training rolls. This also applies if the Dark Sage scribes themselves.
- The Dark Sage gains +2 on all Ninjutsu-based Checks, also applied to all seal techniques.

Dark Sage Jutsu 6/6 Â Mastered:
 

Toraono Kuro

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Re: Reactivation

Fox Contract:

D-Rank wrote:
Kichirou - "The Lucky"
Kichirou is known as the playful little fox among the contract, and tends to be quite childlike as his age warrants it. Being the youngest, he's the most untrained and tends to cause all kinds of trouble due to his curiosity and playfulness. However, despite his shortcomings, Haruki still sees promise within him, as he's sure Kichirou someday will become an excellent comrade with some time and focus. Kichirou is a small red fox with soft yellowish-red fur, a white underbelly and a long bushy tail. He may be little but he uses this to his own advantage making him a very good scout.

Battle Info wrote:
HP: 1750
CP: 1050

Stamina: 35
Chakra: 35
Agility: 65
Ninjutsu: 35
Taijutsu: 20
Genjutsu: 50

PL: 240
AP: 2

Class
Class Bonus: +2 Gen DC
High: Genjutsu DC
Med: Genjutsu Save, Evasion, Melee Accuracy
Low: Ranged Accuracy, Ninjutsu Accuracy

Weapon Type: Claws (Piercing)
Weight: Light
Range: Melee
Damage: 80
Accuracy: +2


Moves

Hitodama - Level 2 Fire Ninjutsu
Kichirou calls out a wandering spirit in a form of flame before launching them towards an unweary foe. Despite the damage is minimal, its after-effects can easily surprise attackers.

Effect: Deals 325 damage at +2 DC.
Cost: 1 Ap, 110 Cp

Note:
- This uses Genjutsu DC vs a target's Genjutsu Save.
- Upon a full hit the target loses 1 accuracy for 2 rounds. This does not stack.

---

Spare Change - Level 2 melee Taijutsu
Not only is Kichirou quick, but he's also cunning. Don't mistake his small frame for his inability to steal things.

Effect: Deals 195% damage to the target. This has a 15% chance to steal a stackable non-weapon items from the targets inventory.
Cost: .5 Ap, 45 Cp

Note:
- Kichirou may only have on item at a time, and it may use the stolen item normally.

---

Quick Feet - Level 2 Buffing Taijutsu
Kichirou prefers to move around the battlefield rather than to attack them face to face.

Effect: The user gains +1 Dodge. Each round following activation, this increases by +1 up to a max of +3 dodge.
Cost: 50 Cp, 25 Cp/Rnd

Note:
- This bonus resets to 1 when Kichirou is hit.

C-Rank wrote:
Isamu - "The Brave Fox"
Among all the members of this contract, Isamu is considered the most foolhardy among the bunch, not only by his audacious antics, but by his upfront approach both in combat and mannerism. This fox is willing to jump into any fight, risking it all for anyone he considers one of his own, and will not stand down to any challenge if its needed of him. Isamu is a tibetan fox with a shoulder height of two feet, rusty yellow fur with shades of grey on the sides of his body, and white fur on the base of his face and stomach. He also wears a black neckerchief around his neck in which he never seems to depart from. But unlike Kichirou, Isamu is a fully grown fox and had developed all of his teeth, readily prepared to fiercely bite anyone whom upsets him and his family.

Battle Info wrote:
HP: 3900
CP: 1980

Agility: 100
Stamina: 75
Ninjutsu: 73
Genjutsu: 72
Taijutsu: 100
Chakra: 60

PL: 480
AP: 3

Class
Class Bonus: +1.5 Accuracy, +5% Melee Damage
High: Melee Accuracy
Med:Genjutsu Save, Evasion, Ninjutsu Accuracy.
Low: Ranged Accuracy, Genjutsu DC.

Weapon Type:Teeth and Claws (Slashing, Piercing)
Weight: Medium
Range: Melee
Damage: 100
Accuracy: +0


Moves

Cavalier - Passive
Isamu isn't afraid of anything, thus nothing can slow him down or cause fear to stop his progress.

Effect: Immune to fear effects and Rank 1 Genjutsu effects.

---

Bite - Level 4 Melee Taijutsu
Simple, Isamu charges at an opponent and leaps at the opponent, connecting his jaw to the opponent's flesh. If Isamu decides to play it rough, he can even latch on his opponent's flesh, greatly ripping off the limb if possible.

Effect: Bites at +1.5 Accuracy to deal 460% damage with a 20% chance of bleeding.

Special Action: For an additional 1 AP after the initial bite, Isamu will latch on the opponent. While latched the victim while take an additional 200% damage from Isamu for every 2 Ap worth of actions the victim performs. This damage has a 15% chance of increasing bleed rank.

Cost: 1 Ap, 160 Cp. 100 Cp/Rnd

Note:
- May only cause one instance of bleeding per target for the battle per jutsu use.
- This may be used as a called shot, receiving half of the usual accuracy penalties. If the special action deals more than 600 damage to a limb, it is treated as sprained (There is no effect if it is already sprained).
- While using the special action, Isamu cannot dodge. Should he take 15% of his max Hp in damage during the round, this is dispelled.
- Isamu may also be removed for 1 Ap with a 45% chance of success.

---

Shapeshift - Level 4 Non Elemental Ninjutsu
Isamu can transform into anything he wishes too. Ranging from people to even the smallest of objects and copy them to the very smallest of details.

Effect: Isamu can transform into another person, mimicking his/her voice. May also transform into a Melee Weapon that can be wielded by the Contract Holder. This weapon has Isamu's Class bonus applied to it.

Cost: 1.5 Ap and 400 Cp for Isamu to initiate. 200 Cp/Rnd in this form. If transforming into a weapon, the summoner pays .5 Ap to equip him.

Note:
- If Isamu transforms into a person, this is treated as the Transformation jutsu, master rank.
- Upon transforming into a weapon, he is treated as if a weapon type of the user's choice at the strongest tier available to the user. This weapon has no special.
- If Isamu is disarmed or unequipped as a weapon, he automatically returns to his normal form.
- If Isamu is a weapon, he cannot take damage, nor can he perform actions.

---

Fury Swipes - Level 4 Melee Taijutsu
Isamu swiftly attacks the opponent with a few bold scratches. He keeps attempting his scratches until he misses once. Once he misses once, he only attempts one last scratch before he leaps away.

Effect: Strikes a target two times dealing +150% damage at +1 Accuracy, each dealing -.5 Accuracy, stacking four times at any time. Upon at least one successful hit, this summon follows up with a third strike dealing +170% damage at +2 Accuracy.
Cost: 1 Ap, 160 Cp

Note:
- Each strike has a 15% chance of Bleeding, though bleeding may only be increased once per use.

B-Rank wrote:
Kyou - "The Captain"
Kyou is an elderly fox who have survived through countless battles, and was once a leader of his very own platoon before joining up with Haruki. He's a well disciplined and wise fox, which was gained with age and experience, and his loyalty is undoubtedly unquestionable to his fellow kin. Kyou is a gray fox with light grey fur almost white due to his old age, along with patches of a dull red on his ears, stomach and legs. Kyou remains with a claw shaped scar among his forehead, a scar he will never forget from a friend's betrayal which happened a long time ago. But what he keeps as a reminder of his old departed friend is a dagger which is said to be sacred, and he uses it quite proficiently, as he uses his mouth to hold the handle of the blade, allowing him to do swift and deadly strikes.

Battle Info wrote:
HP: 5400
CP: 2475

Agility: 250
Stamina: 120
Ninjutsu: 125
Genjutsu: 95
Taijutsu: 225
Chakra: 55

PL: 870
AP: 4

Class
Class Bonus: +1 Critical, +1.5 Accuracy
High: Melee Accuracy
Med: Genjutsu Save, Evasion, Ninjutsu Accuracy.
Low: Ranged Accuracy, Genjutsu DC.

Weapon Type: Dagger (Slashing, Piercing)
Weight: Medium
Range: Melee
Damage: 125
Accuracy: +0


Moves

Hunter's Expertise - Passive
Some may question how Kyou was able to wield a dagger. Though he may not be as good as his fellow foxes in terms of tricks and illusions, he honed himself to hold and attack with the weapon.

Effect: Kyou may be summoned with a dagger type weapon from the user's inventory and not equipped by the user. This becomes Kyou's base damage and accuracy.

Note:
- Equipped Augments are effective while Kyou uses it.
- Summoner must state that Kyou is summoned with this weapon.

---

Fox Rush - Level 6 Melee Taijutsu
Kyou will attempt four swift leaps. With each leap, he will strike with his blade once. He moves so quickly, all four strikes combined happen within a second.

Effect: Strikes four times, each dealing 190 damage with a 15% chance to inflict bleeding per strike.
Cost: 1.5 Ap, 330 Cp

---

Fang over Dagger - Level 6 Melee Taijutsu
Kyou rapidly circles his prey, rapidly attacking them with both his fangs and dagger, alternating them perfectly in time and speed.

Effect: Strikes the target twice with his fangs each dealing 240% damage at -2 Accuracy, and twice with his dagger each dealing 180% damage each.
Cost: 1.5 Ap, 365 Cp

Note:
- At the end of the attack, Kyou suffers -2 dodge for for the remainder of the round to regain his balance and momentum

---

Fox's Speed - Level 6 Buffing Taijutsu
Kyou rapidly surges towards a direction with intense speed, leaving a trail of dust in his wake.

Effect: Kyou gains +1.5 dodge. While active this kicks up a dust cloud that is treated like a Smoke bomb. This cloud returns at the start of the next round if dispersed, but effects are halved.
Cost: 1.5 Ap, 330 Cp. 165 Cp/Rnd

---

Kitsune Flamesaber - Level 6 Fire Ninjutsu
Even if he isn't all that great at tricking people, by using the natural flame within all foxes, the Captain is capable of heavy damage output.

Effect: Kyou sets the dagger placed in his mouth aflame. This allows Kyou to cast any lvl 1-4 fire jutsu at rank 1 that the summoner has through the burning dagger. This also grants the equipped dagger +10% damage, and its damage is treated as fire.
Cost: 2 Ap, 675 Cp. 335 Cp/Rnd

Note:
- This jutsu may be dispelled if Kyou is hit by a level 6+ Water Jutsu.

A-Rank wrote:
Yashoku - "The Night Demon"
Yashoku is the most mysterious among the pact, as his past is very well uncertain, as only a select few knows where he's truly from. However what is known, at least by rumors, is that Yashoku's father was once a great mediator between humans and foxes alike, but after his wife was kidnapped by a group of bandits, he sought for power from the likes of demons to be able to save her. However after attaining this power, he became so engrossed with his new found strength that he slaughtered not only the bandits but his own kind within the process, which led to his exile from the fox community.

Not much is known about Yashoku's father ever since that fateful day, but what remained of his legacy was a child born with the ominous number of nine tails which was left with the father of Haruki, and his name was Yashoku. Throughout Yashoku's life he had to endure constant hatred and alienation from his own kind due to the nature of his presence, which was dark and ominous. But unlike everyone else, Haruki saw hope within Yashoku, and after becoming the leader of the fox kind, took Yashoku under his wing and made use of his many abilities. Yashoku however hates being summoned, and more so dislikes small petty talk, especially when it's a waste of his time.

Yashoku is a large swift fox, fully black in color save for his crimson colored right eye, and about the same height as Haruki. While his left eye is covered by a black eye patch, which is rumored to be sealing his demonic manifested abilities or a power granted to him by his very father before he departed to the unknown.

Battle Info wrote:
HP: 8400
CP: 11550

Agility: 350
Stamina: 210
Ninjutsu: 400
Genjutsu: 185
Taijutsu: 205
Chakra: 210

PL: 1560
AP: 5

Class
Class Bonus: +2 Accuracy, +2 Dodge
High: Ninjutsu Accuracy
Average: Genjutsu Save, Genjutsu DC, Evasion
Low: Ranged Accuracy, Melee Accuracy

Weapon Type:Claw (Piercing)
Weight: Light
Range: Melee
Damage: 230
Accuracy: +2


Moves

The Forsaken's Eye - Passive
Yashoku can detect any opponent within 100 meters, whether the opponent is hiding or in trees. In addition to that, he can tell a clone from the real version. This is why many believe that he has a hidden Byakugan or Sharingan underneath his patch.

Effect: All sneak attacks against Yashoku are treated as if normal attacks. Additionally, Yashoku has a 15% chance to auto-detect any stealthed target each time they perform an action.

---

Shadow Meld - Passive
Yashoku natural color and nature allows him to enter stealth without a problem, disappearing within their eyes as he simply moves into the shadows.

Effect: Upon being summoned Yashoku is considered to be in Stealth mode. By paying 2 Ap he may start a round in stealth, though this requires an awareness check.

---

Demon Clone - Level 6 Non Elemental Ninjutsu
Yashoku's red eye glows causing four shadowy figures to emerge from the ground before taking the form of the Contract Holder. Even if its merely an illusion, Yashoku's Demon Clones can act independently.

Effect: Creates 3 Demon Clones of the summoner that have Secondaries equal to -5 of the Summoners. Each has a single weapon the user has equipped, and are able to perform any Taijutsu of the chosen weapon type up to level 6, at Rank 1. All attacks made by these clones require both a Ninjutsu and Genjutsu check.

Cost: 2 Ap, 250 Cp per clone to initiate. 125 Cp per clone per round.

Note:
- If the user has clones on the field upon this techniques initiation, this overwrites those clones. If the user initiates a clone technique after this is cast, the Demon clones disperse.
- Each clone has Ap equal to 1/4 of the user.
- Each clone has no Hp or Cp; they disperse upon a full hit.
- Each attack made by the clone makes a Genjutsu check in addition to the normal hit chance. If the Gen check is successful, the attack becomes 'illusionary' and ignores DR, Auto-dodge, and any conditionals (Such as body switch) do to it being 'illusionary'.

---

Kitsune's Wrath - Level 7 Non Elemental Ninjutsu
Yashoku gives out growl that invokes floating spears out of thin air before launching them against an unwary enemy.

Effect: Summons spears that attempt to strike 2 enemies, causing both to make 10 checks. Each check deals 330 Damage at -1 Accuracy, with a 10% chance to cause bleeding.

Special Action: Yashoku may instead transform all of the spears into a single gigantic spear that deals 3300 damage at -2 Accuracy that instantly raises bleeding one rank. However, this may only target a single enemy.

Cost: 2.5 Ap, 1200 Cp

Note:
- A target may only be hit by 8 spears, and may only have their bleeding increased once per use.

---

Devil's Gaze - Level 7 Kinetic/Will/Visual Genjutsu
Yashoku quickly passes by his target, revealing a blood red eye in a split second. Foes who are unlucky to see such devilish sight are suddenly incapable of moving or performing any other actions.

Effect: Binds a target at -2 DC. If bound, the target will remain bound until they take up to 5% of their Max Hp in damage.
Cost: 2.5 Ap, 840 Cp. 420 Cp/Rnd

Note:
- Lasts up to 2 rounds
- A genjutsu check is always made at the beginning of every round regardless of how successful the Genjutsu is. For every 1% max HP damage taken since the genjutsu was created, the target gains +1 Gen Save to this check.
- Last until the target takes the damage. The victim may attempt to resist by paying 1.5 Ap, rerolling a gen check with a -3 Save penalty.

---

Dark Fox Fire - Level 7 Fire Ninjutsu
With all the demonic power pent up within Yashoku, he releases a powerful howl that causes black fire to burst out from him in a destructive wave.

Effect: Summons a giant fireball that deals 2400 damage up to 2 targets. The fireball ignores DR and barriers.

Special Action - Immolating Hellfire: By using an additional +20% CP cost, Yashoku can add 1 target. This can be done twice, each instance paying the cost.

Cost: 2.5 Ap, 1090 Cp

S-Rank wrote:
Haruki - "The Golden Fox"
Haruki is known as one of the most courageous and noble foxes of his era, and the only fox among all the contract cohorts Yashoku will listen to. He is swift, cunning and talented, and his wisdom had allowed him to learn many things from shinobi to the point he developed jutsu of his very own. Haruki is a corsac fox with a shoulder height of five feet, and has two tails, which was a rare anomaly among his kind but of good luck. His fur is all gold save for his ruby colored eyes, and became the very reason he is sometimes known as the "Sun Fox" or the "Two Tailed Golden Fox".

Just like Kyou, Haruki is also skilled in use of dagger like weaponry, as Haruki wields a sacred dagger with mystical properties worn on a necklace, which has been continuously passed down through centuries from one leader to the next among the fox kin.

Battle Info wrote:
HP: 32500
CP: 18000

Agility: 600
Stamina: 500
Ninjutsu: 500
Genjutsu: 400
Taijutsu: 400
Chakra: 400

PL: 2800
AP: 6

Class
Class Bonus: +2 Critical chance, +2 Awareness
High: Ninjutsu Accuracy.
Average: Genjutsu Save, Evasion, Genjutsu DC.
Low: Ranged Accuracy, Melee Accuracy

Weapon Type:Claw (Piercing)
Weight: Light
Range: Melee
Damage: 230
Accuracy: +2


Moves

Demon Bond - Passive
Haruki and Yashoku has a special bond that not even one or anyone from their fellow kin knows. During in dire situations, Haruki can summon Yashoku from anywhere regardless of area.

Effect: If Haruki's HP is below 50%, Yashoku can be summoned to take his place in battle.

Note:
- If performed, Yashoku starts with half of the AP.
- Haruki may choose to remain on the battlefield if he desires instead of switching out with Yashoku; but Yashoku will not be summoned.

---

Kiba no Souto (Phasers Fang) - Passive/Weapon
Normally worn around the neck of the leader of the foxes, Haruki, the Kiba no Souto is a mystical weapon steeped in mystery and mysticism as much as Haruki and Yoshokus backgrounds. Able to split in two or even three (should Haruki be on the field), the Kiba no Souto grants the special ability to phase through attacks that normally would harm those wielding it. Supposedly a gift from a the demons, Haruki and Yoshoku are the only ones who know of its true origins.

Effect: Haruki is summoned with this weapon. He may either use it himself, or pass it onto an ally.

Contract Weapon wrote:
Type: Dagger (Piercing, Slashing)
Weight: Light
Range: Melee
Damage: 210
Accuracy: +3

Special: All attacks aimed at the wielder of the Kiba no Souto weapon have a 30% chance to "phase" through the wielder, and only deal 65% damage.


Note:
- This weapon is linked to Haruki; should Haruki be defeated and/or leave battle, this weapon will vanish as well.

---

Golden Flash - Level 8 Non Elemental Ninjutsu
Haruki's most renowned technique, his speed appearing as mere disappearing, leaving a sparkling flash upon his wake.

Effect: Moves with blinding speed while leaving behind a spark that lowers the accuracy/Dodge of enemies in battle by -2. This debuff lasts two rounds, and Haruki's attack's aimed at those effected have a 35% chance of being treated as a sneak attack.

Special Action: One of these effects may be chosen, should the user wish.
- This may be used reflexively, allowing Haruki to Auto Dodge an attack. However, this may only be done once per round and lowers the debuff to only last a single round.
- Haruki may carry a single ally, giving them +3 Dodge while on Haruki's back. This costs 1 Ap from the passenger, and the passenger may not use reflexive actions during this time. This lasts until the target dismounts or is hit by an attack (They take +10% damage to the attack that hit them).

Cost: 3 Ap, 2750 Cp. 1375 Cp/Rnd if carrying an ally.

Note:
- The debuff effects all enemies within battle (Requires a Nin Check), and does not stack. May not stack effects or reset timer.

---

Megiddo Fire - Level 8 Fire Ninjutsu
Haruki's powerful Fox Fire, enhanced with the spirits of the underworld he burns away the living in one powerful flame burst.

Effect: Deal 4400 Fire Damage at +2 Accuracy. The target receives a -1.5 Gen Save penalty for two rounds. This does not stack.
Cost: 3 Ap, 2200 Cp

---

Megidolaon - Level 8 Medical Jutsu
Perhaps Haruki's most powerful technique that allows him to negate the fate of a person or object and further prevents future harm against the target.

Effect: Removes Bleeding, Called shot, and Poison effecting the target. This also rerolls all Genjutsu with a +2 Save bonus.
Cost: 3 Ap, 2750 Cp

Note:
- This may only be used twice per battle.
- A specific target may only be healed by this once per battle.

---

Agneyastra - Level 8 Melee Taijutsu
Haruki's unrivaled speed and his mysterious Kiba no Souto proves to be far more deadly if combined. Dashing through a target while attacking them several times in mere split seconds, appearing like Haruki merely passed by them.

Effect: Strikes a target 15 times at +2 Accuracy, each hit dealing 100% damage. Each attack has a 10% chance to inflict 1 rank of bleeding. May only inflict bleeding a maximum of 2 times with this jutsu.
Cost: 2.5 Ap, 2440 Cp

---

Spirit Invasion - Level 8 Visual/Audial/Kinetic/Will Genjutsu
Haruki creates 9 Purple-flamed Hitodomas to surround his target, spinning around him violently until the target starts to see a giant hole in front of him where spirits and souls attempt to grab him.

Effect: Creates an illusion that binds a target at -2 DC. While bound, the target takes 2% Max Hp/Cp damage per round. During this bind, a single genjutsu sense may be 'freed' to allow an additional Genjutsu to be cast upon the victim (Only Haruki's or the summoner's Genjutsu may fill this slot), though this only lasts while the bind is maintained.
Cost: 3 Ap, 1920 cp, 640 per round maintained

Note:
- Lasts up to two rounds, a Genjutsu check is always rolled each round. The victim has a +2 bonus.
- The target cannot perform actions while this bind is active. This bind is dispelled when the victim takes damage from an attack.
- Any other damage dealt to the target frees them from this genjutsu.
- By spending 2 AP, the user may make an attempt at a Genjutsu Resist to break out of this Genjutsu at -4 Gen Resist.
 

Toraono Kuro

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Re: Reactivation

Curse Seal List: (Of all the Cursed Seals I have given, to whom, What they are, When I did it, Where i did it.)

Curse Seal listed:
The Lunar Seal:
The Lunar Seal is a seal a curse Seal which focuses the uses chakra and greatly enhances their Art of Ninjutsu. While active, the Lunar Seal broadens the user's chakra control and perception, allowing them genjutsu resistance and precise chakra control, making it so that no chakra is wasted in the process of creation or usage.

Rank 1: Covers the user's body in runic glyphs, giving them -5% chakra cost. +10% Ninjutsu Damage. +2 Ninjutsu accuracy, +2 Ninjutsu Dodge.
Rank 2: Covers the user in a dark aura, giving them -10% chakra cost. +15% Ninjutsu Damage. +3 Ninjutsu accuracy, +3 Ninjutsu Dodge. All Jutsu are "Dark Element" and bypass half of all damage reduction.
Rank 3: Completely alters the user into a totally different figure, giving them -15% chakra cost, +20% Ninjutsu Damage, +4 Ninjutsu Accuracy, and +4 Ninjutsu Dodge. All Jutsu are "Dark Element" and their damage cannot be reduced. These buffs do not count toward the buff cap.

Rank 1 Cost: 1 Ap to Activate/Deactivate, the user loses 1 training roll for each round active.
Rank 2 Cost: 1 Ap to Activate/Deactivate, the user loses 2 training rolls for each round active.
Rank 3 Cost: 1 Ap to Activate/Deactivate, the user loses 3 training rolls for each round active.

The Gaia Seal:
 The Gaia Seal is a cursed seal that focuses on improving the user's physical aspects.  While under the effects of this seal, the user is more resistant to physical damage, strikes harder, and moves faster than normal.  As with all Cursed Seals however, the Gaia Seal breaks down the user's body over time and can cripple the user's body if Used Too much.

Rank 1: Covers the user's body in runic glyphs, giving them +10% Physical Damage. -5% Damage Taken. +2 Melee/Ranged, +2 Melee/Ranged Accuracy.
Rank 2: Covers the user in a dark aura, giving them +15% Physical Damage. -10% Damage Taken. +3 Melee/Ranged, +3 Melee/Ranged Accuracy. All Jutsu are "Dark Element" and bypass half of all damage reduction.
Rank 3: Completely alters the user into a totally different figure, giving them +20% Physical Damage. -15% Damage Taken. +4 Melee/Ranged Dodge, +4 Melee/Ranged Accuracy. All Jutsu are "Dark Element" and their damage cannot be reduced. These buffs do not count toward the buff cap.

Rank 1 Cost: 1 Ap to Activate/Deactivate, the user loses 1 training roll for each round active.
Rank 2 Cost: 1 Ap to Activate/Deactivate, the user loses 2 training rolls for each round active.
Rank 3 Cost: 1 Ap to Activate/Deactivate, the user loses 3 training rolls for each round active.

The Hell Seal:
The Hell Seal is a dangerous seal that is born from the pure need to cause pain to others. Â It represents the will to bring a living Hell alive to an enemy and visit upon them their worst nightmares and pain unimaginable. This seal greatly enhances the User's Mental capabilities, allowing them to easily wreck havoc upon a victim through powerful illusions.

Rank 1: Covers the user's body in runic glyphs, giving them +2 Genjutsu DC, +2 Genjutsu Save. Genjutsu Buffs/debuff's are increased by .5, and percentage's are raised/lowered by 5%. Genjutsu which are partially effective by 1 DC are treated as full.
Rank 2: Covers the user in a dark aura, giving them +3 Genjutsu Dc, +3 Genjutsu Save. Genjutsu Buffs/debuff's are increased by 1, and percentage's are raised/lowered by 10%. Genjutsu which are partially effective by 2 DC are treated as full. All Jutsu are "Dark Element" and bypass half of all damage reduction.
Rank 3: Completely alters the user into a totally different figure, giving them +4 Genjutsu Dc, +4 Genjutsu Save. Genjutsu Buffs/debuff's are increased by 1.5, and percentage's are raised/lowered by 10%. Genjutsu which are partially effective are treated as full. All Jutsu are "Dark Element" and their damage cannot be reduced. These buffs do not count toward the buff cap.

Rank 1 Cost: 1 Ap to Activate/Deactivate, the user loses 1 training roll for each round active.
Rank 2 Cost: 1 Ap to Activate/Deactivate, the user loses 2 training rolls for each round active.
Rank 3 Cost: 1 Ap to Activate/Deactivate, the user loses 3 training rolls for each round active.

The Astral Seal:
The Astral Seal is a Curse mark that greatly enhances the user's speed, overflowing their body and mind with chakra that heightens their reactions, and allows their body to match the pace. Those with the Astral Seal move quickly, and are both hard to predict, and hard to hit, their every action a blur to the eyes of others.

Rank 1: Covers the user's body in runic glyphs, giving them +3 Dodge, +.5 Ap, +6% Auto Dodge and +5% Auto Hit.
Rank 2: Covers the user in a dark aura, giving them +4 Dodge, +.75 Ap, +8% Auto Dodge and +8% Auto Hit. All Jutsu are "Dark Element" and bypass half of all damage reduction.
Rank 3: Completely alters the user into a totally different figure, giving them +5 Dodge, +1 Ap, +10% Auto Dodge and +10% Auto Hit. All Jutsu are "Dark Element" and their damage cannot be reduced. These buffs do not count toward the buff cap.

Rank 1 Cost: .5 Ap to Activate/Deactivate, the user loses 1 training roll for each round active.
Rank 2 Cost: .5 Ap to Activate/Deactivate, the user loses 2 training rolls for each round active.
Rank 3 Cost: .5 Ap to Activate/Deactivate, the user loses 3 training rolls for each round active.

The Solar Seal:
The Solar Seal is a seal that when activated, greatly enhances the user's natural healing abilities with a surge of chakra. This seal's ability gives the user nearly instantaneous regeneration while activated, bruises, cuts, even broken limbs mending before the eyes of those around them. While this may seem to make the user an unstoppable juggernaut, as with all seals, this increased ability comes with the price of deteriorating the user's life.

Rank 1: Covers the user's body in runic glyphs, giving them +3 Poison Resistance. -5% Damage Taken. User Regenerates 4% Max Hp Per round, and has a 60% chance of reducing bleeding each round, lowering by 5% for each rank after the first until unsuccessful. Called shot penalties have a 50% chance of healing, lowering by 10% for each rank after the first until unsuccessful.
Rank 2: Covers the user in a dark aura, giving them +4 Poison Resistance. -10% Damage Taken. User Regenerates 6% Max Hp Per round, and has a 75% chance of reducing bleeding each round, lowering by 5% for each rank after the first until unsuccessful. Called shot penalties have a 65% chance of healing, lowering by 10% for each rank after the first until unsuccessful. All Jutsu are "Dark Element" and bypass half of all damage reduction.
Rank 3: Completely alters the user into a totally different figure, giving them +5 Poison Resistance. -15% Damage Taken. User Regenerates 8% Max Hp Per round, and has a 90% chance of reducing bleeding each round, lowering by 5% for each rank after the first until unsuccessful. Called shot penalties have a 80% chance of healing, lowering by 10% for each rank after the first until unsuccessful. All Jutsu are "Dark Element" and their damage cannot be reduced. These buffs do not count toward the buff cap.

Rank 1 Cost: 1 Ap to Activate/Deactivate, the user loses 1 training roll for each round active.
Rank 2 Cost: 1 Ap to Activate/Deactivate, the user loses 2 training rolls for each round active.
Rank 3 Cost: 1 Ap to Activate/Deactivate, the user loses 3 training rolls for each round active.

The Heaven Seal:
The Heaven seal is the strongest Cursed Seal known to exist, enhancing the user's strength and skill in all aspects rather than just a single one. Not only that, but it has the most unique ability of all the seals; The Heaven Seal overloads the body with "Dark Chakra" all at once and at a steady rate, restoring the user's energy rapidly and granting them immense power.

Rank 1: Covers the user's body in runic glyphs, giving them +1 to all Secondary’s. The user recovers 2% Max Cp each Round. All techniques cost -5% Cp and Inflict +5% more Damage.
Rank 2: Covers the user in a dark aura, giving them +2 to all secondaries. The user recovers 4% Max Cp each Round. All jutsu cost -10% Cp and Inflict +10% more Damage. All Jutsu are "Dark Element" and bypass half of all damage reduction.
Rank 3: Completely alters the user into a totally different figure, giving them +3 to all secondaries. The user recovers 6% Max Cp each Round. All jutsu cost -15% Cp and Inflict +15% more Damage. All Jutsu are "Dark Element" and their damage cannot be reduced. These buffs do not count toward the buff cap.

Rank 1 Cost: 1 Ap to Activate/Deactivate, the user loses 1 training roll for each round active.
Rank 2 Cost: 1 Ap to Activate/Deactivate, the user loses 2 training rolls for each round active.
Rank 3 Cost: 1 Ap to Activate/Deactivate, the user loses 3 training rolls for each round active.

Beserker Seal:
The most sinister of all seals created. The Berserk Seal is a technique that once scribed upon the target, begins to deteriorate the victim's lifespan and mentality at an alarming rate. While their body steadily rots under the effects of the seal, their mind also begins to corrode under the stress of constant pain, and those cursed with this seal become little more than rapid animals capable only of whatever destruction their frail bodies are capable of.

Effect: -15% Damage dealt, -2 Dodge and -2 Accuracy. The user has a 20% chance of targeting a random target. The user loses 3% Max Hp each round.

Note:
- The Berserk Seal is constantly active.
- Penalties reduce buff cap.
Chaos Seal:
The counterpart to the Berserk Seal, this equally Malevolent Seal is triggered simply by manipulating chakra. Although those afflicted with the Chaos Seal retain their sanity and clarity, these unfortunate souls lose all control over their chakra coils. This seal causes even the smallest and most simple shinobi techniques to become tedious and complex; a process that not only saps away at the effeciency of all their skills, but slows down even the most basic of actions.

Effect: +20% Ap cost per action, +30% Cp costs. 20% chance per actions costing Cp to fail (Including maintain effects). The user loses 3% Max Cp each round.

Note:
- The Chaos Seal is constantly active.
- Penalties reduce buff cap.

Those with seals:
Sora, Seal given Astral Link
Kazua, Seal given Heaven Link
Izawa Yoko, seal given Lunar Seal link
Ryu, seal given Gaia link
 

Santaru Arisu

New Member
Joined
Oct 22, 2012
Messages
130
Yen
919,200
ASP
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0
OOC: If I messed anything up of missed anything please pm me. Also still waiting for my refund of Everything.

Old Character Name: Itonami Ataeru
Old Village: Kumogakure no Sato
Old Character Class (if you have one):
Sennin Sage (Vet.)[br]HP: (45+lvl) x stamina[br]CP: (45+lvl) x chakra control[br]Class Bonus: Kinjutsu[br]High: Genjutsu Difficulty[br]Average: Ninjutsu Accuracy, Evasion, Genjutsu Save, Melee Accuracy[br]Low:Ranged Accuracy
Old BL/CA (if you have one): Empathetic

Preferred New Username (check for availability first if you can): Itonami Ataeru

New Character Name: Itonami Ataeru
New Village: Kumogakure No Sato
New Character Class:
u]Sage of The Unconventional Way[/u]
HP: (50+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: Kinjutsu
High: Genjutsu DC
Average: Genjutsu Save, Evasion, Spell Accuracy, Melee Accuracy
Low: Ranged Accuracy

Reason that the new BL/CA matches your character:
Empathetic Wishing it to be the same
ANBU/Med-Nin/AIT/MIT?: Special Jounin


* * * * *

Age: 27
Gender: Male
Quick Character Description:
Physical: Ataeru has white hair and gold eyes with a hint of purple in them. His clothing is usually casual but he usually always wears a ruby bracelet. This is due to his father’s family running a ruby mining operation.

Mental: Ataeru is warm to most people he meets. The reason being is because as an empathetic he can feel the emotion and therefore the real way people look at him and others. This makes people to be an open book for him, even though he pretends not to notice. Trust is both easy and difficult for him. He loves teaching due to the fact he gets to handle children who are as emotional as they come. He disapproves of a world of shinobi who are emotionless. While he is more passive than active he rarely wants to deal damage, being in battle is hard enough. This is why he takes it upon himself to be a support shinobi.

Character History:
Character History:
Early on he was taught how to be a gentle man. Seeing as how being treated is always directly correlated to how you treat others this made sense.  He was also taught that if words do not work you should continue on using your fists. This was not an approach he liked however it made sense considering most people had trouble understanding logic. At age 10 he sent to priesthood but left within 2 years of it due to thinking it an incorrect use of his skills. While his skills did involve extreme empathy he never enjoyed religion. It always seemed to escape his understanding and block his thirst for knowledge. Later than that he went to the cloud village attempting to make a new home for him and fulfill his belief. While the student years were hard for him moving up to Genin really opened his world up. Jutsu always intrigued him and while he found Taijutsu useful he never himself wanted to be that close to anyone he was trying to hurt. Therefore he focused on Genjutsu. While this directly affects his ability on feeling how other’s feel, it opened a new world for him to learn. The deep inner workings of the other person’s mind. He visits his parents rarely but keeps in contact via frequent letters. The reasoning for this is due to a coma he entered during one night of extreme Genjutsu use on himself. Upon waking up a few days later in a hospital he forgot almost all of his basic jutsu. Figureing it out himself he seemed to only remember some jutsu but mostly the most terrible Genjutsu known to the shinobi world. Something that he felt was both scary…and very interesting. He began to continue his work wonder why these jutsu stayed and the other ones seemed to leave


* * * * *

Death thread: None
Profile thread: http://www.ninpocho.com/naruto/phpBB2/viewtopic.php?t=108685
Training thread: http://www.ninpocho.com/naruto/phpBB2/viewtopic.php?t=111569
Dojo thread:

* * * * *

Usergroups: Nothing special at the moment.

* * * * *

Current Stats (state respective stat cap):
Agility: 600
Stamina: 600
Ninjutsu: 600
Taijutsu: 600
Genjutsu: 600
Chakra Control: 600
So with this… These are my new stats:

Agility: 600
Stamina: 600
Ninjutsu: 600
Taijutsu: 600
Genjutsu: 600
Chakra Control: 600
Jutsu Swaps:
I’d like Everything the same as above if possible

Name of any Contract you currently own:
Fox Contract and yes I will be keeping this

Name of any Cursed Seals you currently own:
None atm

Name of Kinjutsu you own:
Dark Sage

* * * * *

Still actively roleplaying in any other threads?
Nope
 

Santaru Rin

Active Member
Joined
Oct 10, 2012
Messages
1,743
Yen
128,700
ASP
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While we wait for your Yen refund to be processed, I'll get the ball rolling on other bits and bobs.

Note: Old site capped points do not carry over in any respect to the new site.
Ataeru is an inactive, returning capped player:
275 Capped Points
S-Rank: 45,000 Yen -> 0 Yen on hand + 45,000 Yen inactive refund = 45,000 Yen on hand

Ataeru is an S-Ranked shinobi of Cloud.
Stats approved (fully capped). 275 Capped Points remaining. Would you like to buy yen?
Empathetic CA approved.
Custom Class approved.
Dark Sage kinjutsu approved.
History approved.

The vast majority of jutsu now only have 2 ranks: Rank 1 and Master Rank. You can keep your current collection at Master Rank so long as they were ranked above Rank 1. It's easier for us if you repost that list with these considerations in mind.

Do you plan to keep Kirito as an NPC? That should be stated in your OCR.
 

Santaru Arisu

New Member
Joined
Oct 22, 2012
Messages
130
Yen
919,200
ASP
0
Deaths
0
Type of NPC: INPC
Name: Heriashi Kirito
Age: 17
Sex: Male
Rank: AIT
Bloodline/CA: Nanjiro, Seikon, Kaguya

Personality: Kirito is a swordsman. He became more and more of a swordsman through his initial training as a Samurai over a shinobi. As such his heritage focuses more on honor in combat and duty over anything else. He helps people when they are in need not because he wants anything from it or gains pride from it but because he feels like it his duty to do.

Due to being a Chimera he has gained a sort of boredom in normal life. Having absorbed the minds, personalities, and bodies a Nanjiro and a Seikon the only thing they can really agree on is that Battle is the only place he will ever have fulfillment.

Due to the absorption of younger shinobi he remains look rather young and effeminate even though he is seventeen years of age. He hates the fact that he has not aged but he also recognizes that this means he will be in his prime longer than most. Thus it is a blessing and a curse.

He has yet to find any interest in social interaction and has yet to even really be interested in woman. He finds himself idle in the village and as such goes on every mission he can to avoid the dull boring life he finds himself in.

He does not like to kill and will avoid it if he can. He does however recognize that when a threat is there and he could save more lives by not killing him then he will kill.

He is a part of the Diamond clan and will soon head it in his future. As such he has much in terms of business wit as well as being raised to craft. While this normally focuses on blades it also focuses on the gem business which involves jewels.

History: Light…I feel…very light…? A buzzing sound? What is going on here?

A bright light filled his eyes. He was in a hospital room. His breath was quick and he felt like he was barely even there. He looked down and noticed that his body looked almost ethereal. He looked over and saw a doctor running towards. He was screaming at him. The buzzing was so loud he could barely make things out.

He thought he was being told to focus. He focused…he tried hard. Suddenly he felt like he was coming together. A thought came to his mind…something he had heard…stabilize yourself.

He felt a rip in himself and he coughed up a ton of blood and then he felt very heavy. His body was very heavy but he eventually sat up. A man came up and introduced himself as Itonami Ataeru. There was another man with grey eyes and silver hair next to him. He missed the first name but he heard the last name…he thought…

Itonami looked at him and asked him what his name was. Sudden terror came to him…who am I? Did I fall into amnesia? Think…Think…Think!...

Suddenly a wave of memories flooded into his mind and screamed in pain. He trashed and whaled and cried. He felt pain and anguish like no other. He was held down by the men. After a few minutes he stopped.

He caught his breath and said…”I do not know who I am…Names keep appearing Ki…ri…ito…none of them are sticking.”

Itonami’s face grew very serious and then he said, “Yes…we were just checking. Your name is Heriashi Kirito. This man next to me is your father.” The man gave him a look of anger but Itonami stared him down. The man agreed and asked if he was okay.

From then on after…nothing was the same…

Kirito was Fifteen years of age. He remembered different things about his past but very little of it seemed to fit together. It was almost like he had too many piece for a puzzle. He was informed that he had obtained a Kinjutsu known as a Chimera. He was a Chimera. He had many different bloodlines and was a shinobi of Kumo. Depending on how well he did he would see what rank.

He had no idea why but he was excited. Maybe he would even get to Sennin level.

He had to fight Itonami who at the time was a recently retired Sennin.

The fight was intense but Kirito was not nearly as good as Itonami. Though it made sense considering Itonami was way older than him. Itonami explain that he was Special Jounin level. Kirito would be trained by him for half a year and then he would be allowed to do missions.

Kirito trained and realized he was especially good with swords…some even spoke back to him. He felt especially close to a blade named Azreal though the blade did not seem to like him back.

Everything he learned felt like he already knew it and as such his training was done in six months just as Itonami had planned. It was almost like he knew that he would learn everything quickly.

As such he said that he would be leaving and that if he needed anything, his father would take care of him. Kirito was very excited. He wanted to fight and do missions. As such he ran in excited for everything that he would be capable of doing.

Jutsu that I am keeping at Master Rank:
Genjutsu:
Utopia Master Rank
Reflective Hallucination Master Rank
Mind Shatter Master Rank
Ephermal Master Rank
Charasmatic Breakdown Master Rank
Curse of the Leper Master Rank
Mist of Deceit Master Rank
Trauma Master Rank
Invisiblity Master Rank
Hevenly Inspiration Master Rank
Call of Enma Master Rank
Invulnerability Master Rank
Daimond Dust Master Rank
Malevolent Shadows Master Rank
Time Freeze Master Rank
Tree Binding Master Rank
Heightened Senses Master Rank
Vision of Hell Master Rank
Temple of Nirvana Master Rank
Fire:
Infermal Rank 3
Thermal Maw Rank 3
Fire Ball Rank 3
Immolation Rank 3
Combustive Seal Rank 3
Dragon fire Rank 3
Searing Eruption Rank 3
Scalding Ashe Cloud Rank 3
Heat Wave rank 3
Infernal Hellfire rank 3
Firestorm rank 3
Spontanious Combustion rank 3
Ring of Fire rank 3
Dragon Flame Bomb Rank 2
Sol Fire Tempest Rank 2
Abysmal Harbinger Rank 2
Flame Shield Rank 2
Lightning:
Storm Bolt Rank 3
Thunderfist Rank 3
Thunder Clap Rank 3
Electroshock rank 3
Electrocution Rank 3
Zeus Flash rank 3
Lightning Torrent Rank 3
Lightning struck rank 3
Volt Charge rank 3
Gigavolt Cannon Rank 3
Chidori Rank 3
Lightning Beast Rank 3
Amp Field Rank 3
Raijin’s Vengeance Rank 2
Chidori Control Rank 2
Kirin Rank 2
Thunderdome Rank 2
Earth:
Stone Bullet Rank 3
Gravel Shift Rank 3
Earth Flow River Rank 3
Sinkhole Fist rank 3
Mud Clone Rank 3
Inner Earth Reflection Lure rank 3
Earth Flow Wave rank 3
Rock Golem Rank 3
Earthen Coating Rank 3
Bedrock Coffin Rank 3
Weighted Rock Technique Rank 3
Earth Spiker Rank 3
Antlion Sinkhole Rank 3
Fist of Gaia Rank 2
Earthen Magnitude Rank 2
Earthinslide Wall Rank 2
Petrification Rank 2
Water:
Pressurized Mist Rank 3
Water Gun Rank 3
Water Whip Rank 3
Aqua Fang Rank 3
Rinse off Rank 3
Grand Waterfall Rank 3
Impaling Hydro Jet Rank 3
Water prison rank 3
Rain Dance Rank 3
Terrential Vortex Rank 3
Hydro Tidal Shockwave Rank 3
Water Shark Bomb Rank 3
Mystical Pond Rank 3
Grand Hydra Recreation Rank 2
Water Dragon Bullet Rank 2
Scorn of Aquarius rank 2
Supreame Aqua Realm Rank 2
Wind:
Wind Slash Rank 3
Pressure burst Rank 3
Whirlwind Spin Rank 3
Air Bullet Rank 3
Shredding Touch Master Rank
Wind Scythe Rank 3
Tempest Rank 3
Gale Force Rank 3
Wind Release Rank 3
Great Wind Scythe Rank 3
Wind Scar rank 3
Vacuum Sphere Rank 3
Cyclone movement rank 3
Tatsumaki Rank 2
Hurricane Rank 2
Ambiance of the forbidden Rank 2
Zephyr’s Grace Rank 2
Non-Elemental:
Transformation rank 3
Body Switch rank 3
General Summoning rank 3
Combination Transformation rank 3
Crystal eye Rank 3
Cancel Rank 3
Spirit Lantern Rank 3
Contract Summoning Rank 6
Jutsu Seal Rank 3
Stunt Double Rank 3
One Element Seal Rank 3
Elemental Clone Rank 3
Barrier Rank 3
Elemental Negotiation Rank 3
Energy Transfer Rank 3
Withering Seal Rank 3
Chakra Shield Rank 3
Chakra Blast Rank 3
Rasengan Rank 3
Shadow Shuriken Replication Rank 3
Perfected Rasengan Rank 2
Medical:
Mystical hand Rank 3
Coagulation Rank 3
Skeletal Fortification Rank 3
Anesthetic Infusion Rank 3
System Restoration rank 3
System shock rank 3
Angelic Blessing rank 2
Anbu:
Mask Summoning Rank 3
Critical Exposure Rank 3
Crystal:
Topaz Tempest Rank 3
Fluorite Spikes Rank 3
Emerald Emitter Rank 3
Ruby Rain Rank 3
Goldstone Touch Rank 3
Moonstone Shower Rank 3
Sapphire Storm Rank 3
Amethyst Calling Rank 3
Daimond Cutter Rank 2
Obsidian Dragon Rank 2
Amber Beacon Rank 2
Crystalline Passage Rank 2
Gravity:
Gravity Distort Rank 3
Anti-Gravity Rank 3
Orbital Strike Rank 3
Gravitational Pull Rank 3
Mirror:
Mirror Clone Rank 3
Reflective Surface Rank 3
Shattering Shards Rank 3
Breaking Glass Rank 3
Kinesis:
Force Blast Rank 3
Psionic Assault Rank 3
Kinetic Infusion Rank 3
Force Guard Rank 3
Dark sage:
Cursed Sealing Master Rank
Impure World Resurrection Master Rank
Malevolent Sealing Master Rank
Reaper Death Seal Master Rank
Corpse Soil Master Rank
Dead Soul Technique Master Rank

And that’s all of them. Let me know if I need anything else.
 

Shu

Active Member
Joined
Oct 9, 2012
Messages
2,156
Yen
70,285
ASP
0
Deaths
0
Stats Approved
CA Approved
Custom Approved
Dark Sage Approved
History Approved
iNPC Approved
Jutsu Approved
 
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