Ninpocho Chronicles is a fantasy setting storyline set in the World of Ninjas where feudal daimyo, clans and ninja villages all wage war on each other for money, glory or for a common goal.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Contract System

Ninpocho Admin

Staff member
Jan 15, 2013
Contract System

Contract Rules
General Rules:
  • You must own a contract before designing a summon
  • You can have two contracts, and each of those can only have one summon to be used in combat.
  • You can make NPC contract summons (formerly known as E-Rank summons) – These require approval by contract AND the respective council.
  • Players cannot use contract realms in their RPs. These are restricted for contract mod usage.

  • Searches can be made in any Outer Village Zone from the list below. Topics must contain [Contract Search] in the title and be of 1500 words or more before requesting approval.
  • Searches can also be made with two searchers, where both of them require 1500 words each.
  • There’s a 2 month waiting period between searches.
  • Once the searcher deems the topic ready for moderator attention, they must request a moderator by posting in the contract moderator request forum
  • You can obtain a boost to the searching odds by purchasing an ASP card, or if there’s an event running.
  • Contracts aren’t chosen, but rolled randomly by the moderator unless the searcher uses the “find specific contract” ASP card.
  • Denying a contract does not prevent them from being found later on.

Teaching a Contract:

Contract Locations

  • Fox
  • Toad
  • Feline
  • Marine Mammal
  • Slug
  • Ungulate
  • Monkey
  • Turtle
  • Canine
  • Slug
  • Spider
  • Plant
  • Lizard
  • Snake
  • Shark
  • Bird
  • Insect
  • Rodent
  • Bear
  • Canine
  • Marine Mammal
  • Feline
  • Spider
  • Ungulate
  • Deep Sea
  • Marine Mammal
  • Bird
  • Shark
  • Insect
  • Rodent
  • Bat
  • Insect
  • Spider
  • Bird
  • Canine
  • Plant
*The contracts marked by the green glow are exclusive to the particular country they’re listed under. So to find one of them, one would have to travel to that country, or buy one of the ASP cards that allow searching for other beasts in your own country.

**The Kami, Youkai, Tsukumogami, and Elemental contracts have a rare chance of being found in any location.

Designing Your Contract Summon
Once you have successfully obtained a contract, you must design your personal summon. There are two steps to this, each requiring its own approval; your contract may not be used until approval is obtained on both sides.
  • Players may change any of the below after 3 months have passed from their contract's final approval. This may be used to either change your contract's skillset, design an entirely new summon, or replace one that had been killed. Regardless of the case, this must be reapproved by the Contract Team and in the character's Dojo.
  • The only exception to this is if the player, and thus their contract, raise their OOC rank. They may then learn jutsu at the new rank but any other changes follow the note above.

1) You must submit your custom contract summon to the Contract Team for approval using the below template for its description, as it is essentially an NPC.
Description: [/b] – 150 words minimum
[b]Personality: [/b] – 150 words minimum
[b]History: [/b] – 300 words minimum
[b]Other info: [/b] – Does your summon have hivemind or gigantic?
  • Players may 'Redesign' the overall theme of their Contract. All battle mechanics will -not- change.
  • Any reflavors must be approved by the contract team has to review these creations before you are able to use them.
    • Depending on the contract gained, the scope of creatures (species) that can be created are limited to the respective contract type. For instance, if you had a Canine contract, you may only create canines for that contract. You will not be allowed to create a cat, fox, rat, frog, humanoid, etc. The contract team will be very meticulous in reviewing these contracts. The only contracts that may have some freedom with the kind of creatures amongst their pact are the Kami, Youkai, Tsukumogami, and Elemental contracts.
    • Using transformations in RP to bypass the above is also not allowed. Being inside Battle has no such restriction.
    • Do not try to reform your contract to take on stances of other contracts. What this means exactly is that players shouldn't be modifying their contracts with traits that is clearly evident from another contract. For example, a person modifying their Kami contract to be akin to how a Youkai contract should be like or vice versa. We are giving you the freedom to customize your contract, but if it is clear you are simply designing a contract to similar to another, it will be denied and a resubmission will be required.

2) You must design your contract and choose its capabilities within your Dojo thread.
  • Class: This creature will have its own class and class bonus, and follows the custom class building guidelines located here [Click Here] with the following addendums:
    • Your contract creature has a total Base Modifier of 70 rather than the normal value for players and only receives 4 Class Points with which to purchase a Class Bonus.
    • When determining your contract creature's Health Pool and Chakra Pool your character's Character Level and Chakra Control statistic is used for both calculations.
      • Your contract creature's HP and CP are both equal to (Creature's HP/CP Mod + User's Level) x User's Chakra Control. Thus a contract creature summoned by a Level 15 character with a Chakra Control of 525 that has an HP Modifier of 40 and a CP Modifier of 30 will have a Health Pool of 28,875 and a Chakra Pool of 23,625
  • Secondaries and Accuracy:When calculating your contract creature's Secondary Stats they are assumed to have 75% of your own base stats. Your contract creature does not benefit from any effects active on your character (such as Sharingan's Accuracy and Dodge bonus or your character receiving a Dodge bonus from Defensive Mode) but can receive bonuses from it's own effects (such as if it possesses the Duelist ability). This includes statistics such as Awareness and Stealth, unless otherwise specifically noted in the contract creature's Specialized Ability.
    • Example: If your contract creature has their Ninjutsu Accuracy assigned to High and you have 600 in your Ninjutsu and Agility statistics then your creature is assumed to have 450 Ninjutsu and Agility resulting in a total Ninjutsu Accuracy of +24 (+12 from base stats and +12 from class bonus).
  • Action Points: A Contract Summon has its own AP pool, and like players, may carry over one unused AP point per round. Contracts have 1.5/2.5/3/3.5/4/5 AP at E/D/C/B/A/S Ranks.
  • Jutsus: When creating your contract creature, you will select three sub-jutsu types for your contract creature (eg. Slashing Taijutsu, Puppet Taiutsu, Water Ninjutsu). Contract creatures can access Advanced Elements as a sub-type. At each OOC rank, your contract creature can learn 4 jutsus from their selected sub-jutsu types which corresponds with their current rank (except at S-Rank). These jutsus will be considered at Master Rank once obtained. You cannot “store” up your jutsu points for later ranks. At S-Rank, you attain 2 more A-Rank jutsus. So at S-Rank, each contract creature will have 4 E-Rank, 4 D-Rank, 4 C-Rank, 4 B-Rank and 6 A-Rank jutsus. Jutsus do not need to be purchased by the Summoner for Contract Creature to utilize them. Note: Jutsus can be chosen without fulfilling their requirements.
  • Weapon: Each contract creature will have its own weapon. This weapon will correspond with the weapon creation guide located here: Click Here. Augments added to the contract creature's weapon must be purchased before being applied. Please follow guidelines to how many augments can be applied to a weapon in regards to their OOC rank.
  • Abilities:Each contract creature will be able to use Abilities from the Battles Rules Section. At D-Rank, the contract creature will be able to learn 1 Ability or Style. At B-Rank, the contract may have 2 Abilities or Styles. At S-Rank, a contract may have 3 abilities or Styles. This does not include any effects which may alter it.
    • Contract summons also have access to special 'general abilities' which can be found in the Contract forum. These abilities are the same as normal abilities, but are exclusive to contract summons.
    • Contract summons cannot take Cursed Seal, Stage 2 Cursed Seal, Sage Mode or Branch Abilities or Branch Styles.
  • Limitations: A contract creature is considered an extension of it's summoner in the context that one cannot allow the summoner to violate restrictions such as only being able to maintain a single Creation Jutsu at a time or using a jutsu which has a once-per-round/battle limitation more often than is intended.
  • Specialized Ability: Each contract creature will have a specialized ability that represents a special mechanic exclusive to that contract family; this includes a passive, special move, and jutsu.
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