Ninpocho Chronicles is a fantasy setting storyline set in the World of Ninjas where feudal daimyo, clans and ninja villages all wage war on each other for money, glory or for a common goal.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

D Rank

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Amnesia said:
A Genjutsu which is able to temporarily erase the targets mind of their own techniques, making them forget the necessary Seals or movements to perform the technique.

Information
Prerequisites: D Rank

Rank 1: Cast at -2 DC dealing 120 Damage per round. The target temporarily forgets a random jutsu that they used in the last round.
Master Rank: Cast at -2 DC dealing 150 Damage per round. The user may choose a jutsu from the current or previous round for the target to forget.

Notes:
- If the target attempts to use the forgotten technique, they will spend that amount of AP doing nothing. (They may still dodge/avoid/resist)
- This technique may only be maintained up to 30 seconds.
- Once this technique is no longer afflicting the target, that target gains a resistance of +1 Save to this technique (up to +3).
- If this technique is cast on a target that has already been hit by this technique in the current battle before, that target cannot forget a technique that they have already been forced to forget.

Rank 1 Cost: 200Cp, 100Cp/rnd
Master Rank Cost: 245Cp, 120Cp/rnd
 

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False Success said:
A technique altering the Targets perception of the battle, this ability makes them believe that they have successfully hit the target, even if they had not. Can be used by an intelligent illusionist to manipulate the flow of battle.

Information
Prerequisites: D Rank

Rank 1: Cast at normal DC dealing 220 Damage. The target may believe that an attack that missed actually hit its intended target.
Master Rank: Cast at normal DC dealing 275 Damage. The target may believe that up to two attacks that missed actually hit their intended targets.

Special Action: By paying an additional +20% of the cost, the user may choose what attacks they want to have shown as hitting that actually missed.

Notes:
- The mod will display the round as the missed attack striking the user and any effects that may happen are modded normally.
- This technique's effects last until the beginning of the next round. (Ex: If the target believes they hit the user with a bind, the mod will show that target as caught in the bind normally until the beginning of the next round)
- The mod is to hide any information that would give away the illusion to the target, from the target until this technique is over.
- Actual round results are PM'd to all those unaffected by this technique.
- Once the effect of this technique is over, the mod will send the actual results of the round to the affected target and post the real round effects below the old fake round. (IE: If this technique was used in round 1, the mod will send the real round 1 to those unafflicted by this jutsu. At the start of round 2, the mod will send the real results of round 1 to the effected target and post the real round 1 under the old Round 1 in an edit post.)
- This technique may only be used on a target once every other round.
- This technique only effects attacks that miss entirely.

Rank 1 Cost: 165Cp
Master Rank Cost: 205Cp
 

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Leaking Mind said:
A genjutsu that makes it difficult for the target to concentrate, causing them to take more damage to further abuse.

Information
Prerequisite: D Rank

Rank 1: Targets at +1 Difficulty dealing 210 damage. The target takes +10% Illusionary damage until the remainder of the round.
Master Rank: Targets at +1 Difficulty dealing 135 damage per round. The target takes +10% Illusionary damage while this technique is active.

Notes:
- This technique may be maintained up to 30 seconds.

Rank 1 Cost: 155Cp
Master Rank Cost: 195Cp, 95Cp/Rnd
 

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Sear of the Mind said:
A simple illusion created simply to cause mental strain on the targets mind.

Information
Prerequisites: D Rank

Rank 1: Cast at -3 DC dealing 295 Damage.
Master Rank: Cast at -3 DC dealing 385 Damage.

Rank 1 Cost: 190Cp
Master Rank Cost: 235Cp