Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Daddy's Dojo - Nanase Sanyu

Joined
Oct 23, 2012
Messages
829
Yen
434,692
ASP
22
Doing just a bunch of simple stuff for now:

Profile Link: [X]
Free D-Rank Minor Affinity: Wind
Free C-Rank Minor Affinity: Fire
Free C-Rank upgraded Minor to Major (Same as D-Rank): Wind
Major Affinities (Please state how they were acquired in "()" next to them): Wind (Free)
Minor Affinities (Please state how they were acquired in "()" next to them): Fire (Free)
BL/CA/Kin Free Advanced Elements: N/A
Non-BL/CA/Kin Advanced Elements (MAX FOUR) (Please state how they were acquired in "()" next to them: Poison (Free Wind + Free Fire)

Abilities:

Using this 500 WC RP for 5 abilities: Enchanter - Style, Sleight of Hand, Initiative, Stalker, & Illusionist
Using this 300 WC RP for 3 abilities: Economizer, Clumsiness, Willpower
*Enzan said this was allowed, I didn't believe him cause leaf dojo rules says differently, but other dojo's are different so maybe leaf's needs to be updated.*

00) Shinobi 101: Thrown Tai w/ Gen DC
[spoilername="WC 118"]An important lesson his parents taught him was that not everything had to be as it seemed. This also applied to Taijutsu, instead of going head on they taught him how to trick his opponent into believing they dodged an attack, only to be hit anyway. A simple trick of the ocular illusion variety, strengthened by the usage of chakra and his mastery over genjutsu in general, whenever he throws a shuriken or a kunai, he makes a little clone of it that appears right next to the thrown projectile, while also hiding the real one from view. This simple trick confuses most opponents, as they dodge the fake projectile only to be hit by the real one.[/spoilername]

00) Journeyman
01) Poison Resistance
[spoilername="WC 142"]The Yamanaka clan are known for their extensive knowledge of flowers, both normal and poisonous, and of course it was part of Sanyu's training to identify and utilize said poisons. This was to be expected. What he didn't expect was the weird training he was put into by his parents, he certainly didn't think they would actively poison him on a daily basis until he built up an immune system to them. First they started out with the weaker instant poison, though it still hurt and he was taken to the medical ward on several occasions. Why Konoha didn't look into how he was getting constantly poisoned was beyond him. It went on this way for quite a while until his resistance toward the poison was passable, he couldn't just ignore a poison, but after a while he could struggle through it.[/spoilername]

02) Economizer
03) Clumsiness
04) Enchanter - Style
05) Sleight of Hand
06) Initiative
07) Stalker
08) Shattered Reality
[spoilername="WC 109"]Genjutsu was never quite an offensive play style, its great for lowering morale and distracting the enemy for other jutsu, but that was all Sanyu thought it was good for at the time. However, he realized something. Genjutsu connects to the targets mind using chakra, and while Genjutsu hurts them a little, why not end it with a bang? Utilizing the same concept behind Ninjutsu Sanyu applied the same explosive power to Genjutsu, rather than the jutsu simply fading away, he learned how to cause the target's psyche to attack itself, tricking it into believing it is removing the genjutsu itself, but in reality it is being further manipulated.[/spoilername]

09) Willpower
10) Illusionist

Weapon:
Weapon: Ninja Tools
Dmg Type: Thrown
Specialty: Can Use Handseals
Modifiers: -2 Acc, +10% DMG
Augments: Steady, Toxify, Daze, Re-energize
 
Sanyu said:
Doing just a bunch of simple stuff for now:

Profile Link: [X]
Free D-Rank Minor Affinity: Wind
Free C-Rank Minor Affinity: Fire
Free C-Rank upgraded Minor to Major (Same as D-Rank): Wind
Major Affinities (Please state how they were acquired in "()" next to them): Wind (Free)
Minor Affinities (Please state how they were acquired in "()" next to them): Fire (Free)
BL/CA/Kin Free Advanced Elements: N/A
Non-BL/CA/Kin Advanced Elements (MAX FOUR) (Please state how they were acquired in "()" next to them: Poison (Free Wind + Free Fire)

Abilities:

Using this 500 WC RP for 5 abilities: Enchanter - Style, Sleight of Hand, Initiative, Stalker, & Illusionist
Using this 300 WC RP for 3 abilities: Economizer, Clumsiness, Willpower
*Enzan said this was allowed, I didn't believe him cause leaf dojo rules says differently, but other dojo's are different so maybe leaf's needs to be updated.*

00) Shinobi 101: Thrown Tai w/ Gen DC
[spoilername="WC 118"]An important lesson his parents taught him was that not everything had to be as it seemed. This also applied to Taijutsu, instead of going head on they taught him how to trick his opponent into believing they dodged an attack, only to be hit anyway. A simple trick of the ocular illusion variety, strengthened by the usage of chakra and his mastery over genjutsu in general, whenever he throws a shuriken or a kunai, he makes a little clone of it that appears right next to the thrown projectile, while also hiding the real one from view. This simple trick confuses most opponents, as they dodge the fake projectile only to be hit by the real one.[/spoilername]

00) Journeyman
01) Poison Resistance
[spoilername="WC 142"]The Yamanaka clan are known for their extensive knowledge of flowers, both normal and poisonous, and of course it was part of Sanyu's training to identify and utilize said poisons. This was to be expected. What he didn't expect was the weird training he was put into by his parents, he certainly didn't think they would actively poison him on a daily basis until he built up an immune system to them. First they started out with the weaker instant poison, though it still hurt and he was taken to the medical ward on several occasions. Why Konoha didn't look into how he was getting constantly poisoned was beyond him. It went on this way for quite a while until his resistance toward the poison was passable, he couldn't just ignore a poison, but after a while he could struggle through it.[/spoilername]

02) Economizer
03) Clumsiness
04) Enchanter - Style
05) Sleight of Hand
06) Initiative
07) Stalker
08) Shattered Reality
[spoilername="WC 109"]Genjutsu was never quite an offensive play style, its great for lowering morale and distracting the enemy for other jutsu, but that was all Sanyu thought it was good for at the time. However, he realized something. Genjutsu connects to the targets mind using chakra, and while Genjutsu hurts them a little, why not end it with a bang? Utilizing the same concept behind Ninjutsu Sanyu applied the same explosive power to Genjutsu, rather than the jutsu simply fading away, he learned how to cause the target's psyche to attack itself, tricking it into believing it is removing the genjutsu itself, but in reality it is being further manipulated.[/spoilername]

09) Willpower
10) Illusionist

Weapon:
Weapon: Ninja Tools
Dmg Type: Thrown
Specialty: Can Use Handseals
Modifiers: -2 Acc, +10% DMG
Augments: Steady, Toxify, Daze, Re-energize


Approved, have you already paid for the weapon augments before?
 
Yes, Augments were bought [Here]

Current Equipment:

1) Wraith’s Dream (3)
2) Lullaby Powder (3)
3) Twilight Venom (3)
4*) Plexistim (3)
5**) Ninja Wire Trap (3)
6***) Truth Serum

* Economizer
** Class (+1 Inventory Slot)
*** Purchased item card: [X]

Abilities: Purchased Extra Ability card in ^ post.
Using: [X] WC: 276, For the RPs.

11) Mind Overflow
12) Poison Mastery
 
Sanyu said:
Updating items with Pouch, Pouch has 2 usages instead of 1 each due to Economizer - Poison

1) Plexistim (3)
2) Serpent's Blood (3)
3) Wraith’s Dream (3)
4*) Twilight Venom (3)
5**) Ninja Wire Trap (3)
6***) Pouch - Poisons
- Crimson Pulse (2)
- Lullaby Powder (2)
- Tear Gas (2)
- Stardust (2)

Dojo approved
 
Unlearning the abilities: Economizer, Poison Resistance & Poison Mastery, Sleight of Hand.

I also plan on changing my class later, the biggest change will be removing the additional inventory slot, leaving me with 3, so new Inventory is:

Slot 1: Chakra Synthesis
Slot 2: Kawarimi Target (3)
Slot 3: Pouch (Poisons)
- Plexistim (1)
- Serpent's Blood (1)
- Tear Gas (1)
- Wraith's Dream (1)

Finally, another weapon:

Ninja Tools V2
Weapon Type: Thrown
Type Feature: Can use handseals while equipped
Accuracy Modifier: +2
Damage Modifier: -10%
Augments: Re-energize, Recover, Wide Edge
 
Sanyu said:
Unlearning the abilities: Economizer, Poison Resistance & Poison Mastery, Sleight of Hand.

I also plan on changing my class later, the biggest change will be removing the additional inventory slot, leaving me with 3, so new Inventory is:

Slot 1: Chakra Synthesis
Slot 2: Kawarimi Target (3)
Slot 3: Pouch (Poisons)
- Plexistim (1)
- Serpent's Blood (1)
- Tear Gas (1)
- Wraith's Dream (1)

Finally, another weapon:

Ninja Tools V2
Weapon Type: Thrown
Type Feature: Can use handseals while equipped
Accuracy Modifier: +2
Damage Modifier: -10%
Augments: Re-energize, Recover, Wide Edge

Dojo approved
 
Using WC: 362 to train the abilities: Jutsu Mastery, Tracker, Elemental Illusion

Also using this post to make a paper trail note that I have All Kinetic & Audial Genjutsu mastered

Majors: Water (All Mastered), Wind (Free)
Minors: Fire (Free), NE (Half Mastered)
Sensory Mastery: Kinetic (All Mastered), Audial (All Mastered)
Sensory Knowledge: Will (Half Mastered), Visual (Half Mastered)
 
Sanyu said:
Using WC: 362 to train the abilities: Jutsu Mastery, Tracker, Elemental Illusion

Also using this post to make a paper trail note that I have All Kinetic & Audial Genjutsu mastered

Majors: Water (All Mastered), Wind (Free)
Minors: Fire (Free), NE (Half Mastered)
Sensory Mastery: Kinetic (All Mastered), Audial (All Mastered)
Sensory Knowledge: Will (Half Mastered), Visual (Half Mastered)


Approved
 

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