Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Daiki Hoshi | Shōjun Iryūjonisuto

Joined
Oct 22, 2012
Messages
1,570
Yen
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OOC Rank
S-Rank
Hoshiprofileimage_zps6ebae0d5.jpg

[ p e r s o n a l - i n f o r m a t i o n ]:</B><i></i>

Name: Daiki Hoshi
Alias: -
Age: 32
Height: 5'7"
Gender: Female
Body Frame: Average
Original Hair Color: Brown
Original Eye Color: Brown
Current Hair Color: White
Current Eye Color: Red
Alignment: Chaotic Neutral
Rank: Jounin Chuunin by Demotion
Branch: Main Branch
Bloodline: Toujigikou
Kinjutsu: Sharingan Implant
Mangekyou Sharingan Design: Here
Headset: Yes


[ a p p e a r a n c e ]:

  • Hoshi is of an average build, stands at five feet seven inches and weighs in roughly at one hundred and thirty pounds.
  • Her skin color is of a pale shade.
  • She has orange hair that reaches down to the small of her back.
  • She also wears a mid eastern-like attire composing of a black crop top and a long black skirt, which allows one leg to be shown, with a trailing black veil, and she wears modesty shorts underneath her skirt so people can't catch glimpses of her panties.
  • She occasionally wears glasses or goggles.
  • Her eyes are normally in the Sharingan state with three tomoe.

[ p e r s o n a l i t y ]:

  • Well-mannered - Due to being raised in a well mannered house hold, even though being fairly tomboy-ish, she will act well-mannered when the time calls for it.
  • Tomboy - Hoshi acts more like a guy than a girl, though at times she will act like a woman when she wants to.
  • Unforgiving - When she is wronged she will wait for the one who has wronged her and go after them after they let their guard down.
  • Indifference - The only time she shows indifference towards someone only if someone had wronged her and she had gotten pay back.

[ o t h e r - i n f o r m a t i o n ]:

  • Daughter of Daiki Sayuri
  • Manifestation of Hoshi's demon side, due to being Toujigikou, calling itself Hageshi and using this Mask to show the differentiation between Hoshi and Hageshi as no physical changes present themselves when one takes control.

[ l i k e s & d i s l i k e s ]:

<B>Likes:
  • Sweets
  • Reading

Dislikes:
  • Being watched over constantly

[ h i s t o r y ]:
Hoshi was born within a small village within Water Country, to a single who went by the name of Daiki Sayuri. During her childhood from the moment she was born to even the time she will spend as a Shinobi, she will never have even knowingly met her father. Back to the history of her childhood, while she was growing up, she had seen her mother protect herself and Hoshi as well as she could, sometimes even taking almost fatal attacks and almost being unfazed. As far back as she could remember, she aspired to be as strong of a Kunoichi as her mother. Training with her mother was always tough. The first couple of years, her mother would simply allow her daughter to attack, until she turned ten, in which she would actually fight back without hold back much.

During the first couple of years of her training, Hoshi didn't know what she'd be proficient at, but somewhat seemed to lean towards Ninjutsu as one day she had use a jutsu that seemed to have used Clay. Her mother only assumed it was nothing until a few years later when she had started to train her daughter when she had reached age twelve. During the main training session soon after Hoshi turned age Twelve, Sayuri had started to push Hoshi a little more than before, until she had noticed that Hoshi grabbed something, but it disappeared from her hand almost immediately, in which Hoshi didn't really notice until she went to attack, in which she caused a medium sized explosion soon after getting with range and going to make a couple handseals.

After the smoke had cleared, Hoshi had only a couple spots in her clothes which were charred, but that could have been worse for her mother, had she not been a Kaguya. The training continued, but this incident had happened a couple more times, which had triggered a memory for Sayuri, in which she remembered where she had seen the techniques before, but congratulated her daughter for unlocking this power.

As Hoshi grew up, she trained with her Clay manipulation and the fact that she had become more proficient in Genjutsu. Soon after that, Hoshi and her mother had moved to Kirigakure so she could attend their academy. Through the time in the academy, she graduated within a year and a half, in which she did missions and trained for the next decade, she would become Chuunin, than become Jounin at twenty-two.
<i></i>
 
Re: Daiki Hoshi - The Explosive Illusionist - Work in Progre

[fontsize="12"]Literally meaning "Clay Artisan", the Toujigikou originated from the Village Hidden in the Stone, and are widely considered some of the greatest Artist's to Exist. Member's of this clan are gifted with an uncanny skill for creating Beautiful art master pieces, and share a love for the many forms of art. They are born with a mouth in the palm of each hand, giving them the unique ability to mold their chakra into a special type of Clay, creating Explosive works of art that literally come to life. While some choose to live the peaceful life of an Artist, others Believe in the clan's Motto that "Art is a Bang!" and prefer the more chaotic life style of utilizing their Explosive Art whenever they can, showing the world the true beauty of art during that single fleeting moment of explosion.

Note: All Toujigikou techniques are treated as Explosion.

014% Control - Explosive Art (Rank 1), Abstract Detonation (Rank 1)
028% Control - Aperture Vision (Rank 1)
042% Control - Artistic Fireworks (Rank 1)
056% Control - Kamikaze Bomber (Rank 1)
070% Control - Explosive Art (Rank 2)
084% Control - Artistic Fireworks (Rank 2)
098% Control - Abstract Detonation (Rank 2), Clay Clone (Rank 1)
112% Control - Aperture Vision (Rank 2), Ceramic Terrorism (Rank 1)
126% Control - Explosive Art (Rank 3) , Kamikaze Bomber (Rank 2)
140% Control - Artistic Fireworks (Rank 3), Ceramic Terrorism (Rank 2)
154% Control - Clay Clone (Rank 2)
168% Control - Aperture Vision (Rank 3), Ceramic Terrorism (Rank 3)
182% Control - Abstract Detonation (Rank 3), Clay Clone (Rank 3)
196% Control - Kamikaze Bomber (Rank 3)
210% Control - Banzai Bomber (Rank 1)
224% Control - Atomic Impressionism (Rank 1)
238% Control - Banzai Bomber (Rank 2)
252% Control - Oxidation Outbreak (Rank 1)
266% Control - Banzai Bomber (Rank 3), Atomic Impressionism (Rank 2)
280% Control - Atomic Impressionism (Rank 3), Oxidation Outbreak (Rank 2)
294% Control - Oxidation Outbreak (Rank 3)

---

Explosive Art - Passive
The Toujigikou are unique when it comes to chakra; Theirs is highly explosive. Though volatile and dangerous, these skillful craftsmen manipulate and shape their combustive energy into many shapes and forms, and overtime, can control their explosive chakra with such mastery that they are able to merge it with other Ninja Arts, for an Explosive Masterpiece.

Rank 1: May convert Fire and Earth Jutsu into a Clay Bomb by paying an additional +20% Chakra Cost.
Rank 2: May convert Fire and Earth Jutsu into a Clay Bomb by paying an additional +10% Chakra Cost.
Rank 3: May convert Fire and Earth Jutsu into a Clay Bomb at no extra cost.

Notes:
- The Toujigikou automatically has access to the Explosion element.
- Jutsu converted into clay bombs are treated as the 'Explosion' Element and gain explosion effects.
- All Clay Bombs act as AoE's targeting the proper amount according to the jutsu AoE level rules. Jutsu that are already AoE have their area increased by +1 target if used as a bomb.
- All notes of Artistic Fireworks apply to jutsu created into bombs.
- When maintaining Bombs, the user must pay Cp equal to 10% of the jutsu's cost each round. May only be maintained for up to three rounds.

---

Abstract Detonation - Passive
The Toujigikou believe that fine art is the beauty of the single fleeting moment of explosion, when their majestic works of art detonate into a fierce, transient explosion. Naturally and sometimes even subconsciously, they hone their skill at molding their arts and crafts with perfect precision and control, their talent allowing them to create the most beautiful, and deadly, explosions that have the capability to rip apart victims from the sheer concussive force and shrapnel.

Rank 1: +5% Explosion Damage
Rank 2: +10% Explosion Damage
Rank 3: +15% Explosion Damage

---

Aperture Vision - Passive
Art is a beauty to behold, so believe those of the clan. An Artist knows the importance of Detail, and naturally they take in and note details of their environment subconsciously. Naturally, they despise the arts of Genjutsu believing it a crude method of obscuring the expressionism behind their Art, and because of this the clan has developed a peculiar ability to see through illusions and view the true nature of the environment, giving their sense of realism an edge against the Illusionary Arts.

Rank 1: +1 Genjutsu Save, Cumulative accuracy debuffs ignored up to -1.
Rank 2: +2 Genjutsu Save, Cumulative accuracy debuffs ignored up to -1.5.
Rank 3: +3 Genjutsu Save, Cumulative accuracy debuffs ignored up to -2.

---

Artistic Fireworks - Explosion Ninjutsu
The Most used and most basic form of the Toujigikou's Art style. This Technique Is used by chewing a wad of clay with the mouth in the palm of their hand, channeling their chakra into the clay and molding it into a bomb in the shape of their choosing. Once activated, the bombs grow to Life Size, and move towards their target in the way the real animal would. They Explode on contact or on the user's command, by using the "Katsu" seal.

Rank 1: Creates 1 clay bomb dealing 240 Damage to a single target.
Rank 2: Creates 1 clay bomb dealing 790 Damage at +1 Accuracy to a single target.
Rank 3: Creates 1 clay bomb dealing 1140 Damage at +2 Accuracy to up to two targets.

Costs:
Rank 1: 1 Ap; 80 Cp to initiate, 30 Cp/Rnd
Rank 2: 1.5 Ap; 260 Cp to initiate, 90 Cp/Rnd
Rank 3: 2 Ap; 380 Cp to initiate, 130 Cp/Rnd

Notes:
- May only be maintained for up to three rounds.
- Detonating is instantaneous, and does not require chakra/Ap.
- User can control when the bombs attempt to latch/Detonate during a round.
- The Bombs are alive, and attempt to Latch on to the target before detonating, unless the user chooses them not to. The target must make a melee dodge against the User´s Nin Accuracy to avoid being attached. If the bombs stick, they gain +1 Accuracy and +10% Damage upon detonation on the target. If not, they can be detonated as normal. Can only attempt to stick to a target once per round. This can't be used with Explosive Art.
- The user can have the bomb stick to certain parts of the opponent, and if used this way it can be treated as a called shot with a 20% chance of success. This is reduced by 5% for fractured, and an additional 5% for Broken statuses. Â

---

Kamikaze Bomber - Explosion Ninjutsu
A stronger and more potent form of Art using clay known as C2, the Toujigikou molds clay with both hands, creating a large, fast and agile sculpture. While able to explode like any other form of their art, The true purpose of this technique is not offensive however, but instead defensive. This creation is large enough to carry the Artisan around, and small enough to easily maneuver and avoid harm. When ridden, the user is able to move much faster, and as such is much more harder to hit, helping them in their various acts of terrorism. The Carrier can only take so much though, and if damaged too much will fall apart into a useless lump of clay.

Rank 1: When ridden, the user gains +1 Dodge. The sculpture has 1,000 Hp and can kamikaze doing 500 Damage to a 15x15 foot Area at +.5 Accuracy. Can attempt to grab an opponent once per round at -5 Accuracy. Those grabbed receive a -3 Dodge until they free themselves for 1 Ap at a 70% chance of success.
Rank 2: When ridden, the user gains +1.5 Dodge. The sculpture has 1,500 Hp and can kamikaze doing 1140 damage to a 15x15 foot area at +1.5 Accuracy. Can Attempt to grab an opponent once per round at -4 Accuracy. Those grabbed receive a -3 Dodge until they free themselves for 1 Ap at a 60% chance of success.
Rank 3: When ridden, the user gains +2 Dodge. The sculpture has 2,000 Hp and can kamikaze doing 1780 Damage to a 15x15 foot Area at +2 Accuracy. Can attempt to grab an opponent once per round at -3 Accuracy. Those grabbed receive a -3 Dodge until they free themselves for 1 Ap at a 50% chance of success.

Costs:
Rank 1: 1.5 Ap; 300 Chakra to initiate and 100 a Round
Rank 2: 2 Ap; 600 Chakra to initiate and 200 a Round
Rank 3: 2 Ap; 900 Chakra to initiate and 300 a Round

Notes:
- Hp May be increased with Explosion Buffs.
- Any attacks which miss the user has a 40% chance to hit the sculpture
- Grants Immunity to the user's own AoE Techniques when ridden.
- Detonation may Automatically target two separate targets.

---

Clay Clone - Explosion Clone Ninjutsu
A unique Clone technique restricted to the Toujigikou clan. By infusing a wad of clay with their chakra, they can create a masterfully sculpted clone out of the explosive clay, identical in every visual aspect. The clone, being made of clay, regenerates itself over time and is naturally resistant to physical attacks. These clones have the ability to create Bombs out of their own material, to assisting the user in their Artistic terrorism, and some are even able to cause the clones to kamikaze themselves in an explosion, just like any other form of their Art.

Rank 1: Creates a clone that has 20% of users hp. The Clone takes -10% Damage from physical attacks with a 50% chance to have the attack stick to it and the attacker receiving a -2 dodge. Those stuck to the clone lose .5 ap in an attempt to remove themselves/their weapon at a 70% success rate. Regenerates 10% of the health it lost the previous round at the start of each round. Clone can use Artistic Fireworks using its hp in place of the Cp cost. Kamikaze strength is 1190 damage at +1 Accuracy.
Rank 2: Creates a clone that has 25% of User's Hp. The Clone takes -15% Damage from physical attacks with a 60% chance to Stick to the opponent giving a -2.5 dodge. Those stuck to the clone lose .5 ap in an attempt to remove themselves/their weapon at a 60% success rate. Regains 15% of the health lost the previous round at the start of each round and can take no action during the round to recover an additional 20% Max Hp. Can use Artistic Fireworks or Ceramic Terrorism using Hp in place of the Cp cost. Kamikaze strength is 1500 damage at +1.5 Accuracy.
Rank 3: User can create a clone that has 30% of User's Hp. The Clone takes -20% Damage from physical attacks with a 70% chance to stick to the opponent giving a -3 dodge. Those stuck to the clone lose .5 ap in an attempt to remove themselves/their weapon at a 50% Success rate. Clones regain 20% health lost the previous round at the start of each round and can take no action during the round to recover an additional 25% Max Hp. Can use Artistic Fireworks or Ceramic Terrorism using Hp in place of its Cp cost with a -10% reduction. Kamikaze strength is 1780 damage at +2 Accuracy.

Special Action: The clay clone may choose to kamikaze itself, creating a 25x25 explosion. By paying 250 Cp, the user may prime the clone to detonate automatically upon physical contact with an enemy for an additional +1 Accuracy and +10% Damage.

Costs:
Rank 1: 2 Ap; 1200 CP, 250 CP/rnd
Rank 2: 2 Ap; 1,400 CP, 300 CP/rnd; 200 to Prime
Rank 3: 2 Ap; 1,800 CP, 400 CP/rnd; 300 to Prime

Notes:
- The Clone has -6 to Secondaries.
- Clone has half the User's AP.
- Can only make one clone at a time
- This Clone's Detonation may Automatically target two separate targets.

---

Ceramic Terrorism- Explosion Ninjutsu
An advanced version of Artistic Interpretation, this Technique is identical in nearly every aspect other than than the strength and quality of their Explosive chakra packed into their C1 Clay. Those more attuned to their explosive art are more Artistic and are able to create more powerful explosives or even a small army of smaller masterpieces, all Packing the Bang of a Firework.

Rank 1: Creates 3 Explosive works of art each dealing 400 Damage to a 10x10 Area at +1 Accuracy.
Rank 2: Creates 4 Explosive works of art each dealing 375 Damage to a 13x13 Area at +1.5 Accuracy.
Rank 3: Creates 5 Explosive works of art each dealing 360 Damage to a 15x15 Area at +2 Accuracy.

Special Action: The Toujigikou may choose to condense their clay into a single larger bomb, or to break apart the clay into smaller and more numerous explosives. Choosing to create a large bomb creates a single bomb dealing 90% of the Combined Damage at +1 Accuracy with an additional +5x5 area of detonation. Choosing to create small bombs creates twice the amount of explosives at half the usual damage, and each suffers -5x5 to their area and -1 Accuracy, but gain +10% Damage.

Costs:
Rank 1: 2 Ap; 500 Cp to initiate, 170 Cp/Rnd
Rank 2: 2 Ap; 630 Cp to initiate, 210 Cp/Rnd
Rank 3: 2 Ap; 750 Cp to initiate, 250 Cp/Rnd

Notes:
- May only be maintained for up to three rounds.
- Detonating is instantaneous, and does not require chakra/Ap.
- User can control when the bombs attempt to latch/Detonate during a round.
-This Jutsu's Explosions may Automatically target two separate targets.
- The Bombs are alive, and attempt to Latch on to the target before detonating, unless the user chooses them not to. The target must make a melee dodge against the User's Nin Accuracy to avoid being attached. If the bombs stick, they gain +1 Accuracy and +10% Damage upon detonation on the target. If not, they can be detonated as normal. Can only attempt to stick to a target once per round.
- The user can have the bombs stick to certain parts of the opponent, and if used this way it can be treated as a called shot. Percentages of successfully breaking limbs are depended upon size and Sprained/Fractured/Broken levels. Large bombs having a 70%/55%/40% chance, Medium having 15%/12%/9% chance, and small bombs having 10%/8%/6% chance. A limb may only have its called shot level increased by one rank per use.

---

Banzai Bomber - Explosion Ninjutsu
A more advanced form of their C2 Clay art, this artistic creation is performed the same way, and allows the user to create a much more powerful creature than previously. This sculpture is much more larger, though not as fast as the Carrier version. This trade off makes this sculpture more durable to harm despite being a much larger target, and protects the user more directly. This masterpiece of art, though not explosive, is essentially a moving Bomb Factory, releasing bombs to bombard the Target, Also used to set up much more Devastating Techniques.

Rank 1: Creates a large sculpture out of Clay. Sculpture has 1600 HP.
Rank 2: Creates a large sculpture out of Clay. Sculpture has 2000 HP.
Rank 3: Creates a large sculpture out of Clay. Sculpture has 2400 HP.

Cost: 2.5 Ap; 1530 CP to Initiate, 660 CP/rnd

Notes:
- Counts as a Barrier.
- Melee Attacks that strike this Barrier deal 10% of the damage in backlash to the target automatically. Damage may be increased by Explosion buffs.
- This technique blocks all incoming non-illusionary damage.
- While this is active, the user cannot be hit by their own Bloodline techniques.
- Hp May be increased with Explosion Buffs.
- Any Barrier Bonuses or related effects apply to Bonzai Bomber.

---

Atomic Impressionism - Explosion Ninjutsu
The most devastating and beautiful technique of the Toujigikou clan. This is the most powerful of all their explosives, capable of leveling a large area. This attack uses the powerful C3 type Clay, and can be seen almost from anywhere in the general region, and is loud enough to shatter windows further away. It is no wonder why this form of art is called their "Specialty" As they consider it the finest example of their Art's Beauty. Unfortunately, those unfortunate enough to see the true Beauty of this technique generally don't live long enough to appreciate it. The after effects of this technique are able to scar the region for quiet some time.

Rank 1: Creates a massive explosion that attempts to deals 2,700 Damage at -1 Accuracy to all within the battle.
Rank 2: Creates a massive explosion that attempts to deals 3,380 Damage at -.5 Accuracy to all within the battle.
Rank 3: Creates a massive explosion that attempts to deals 4,050 Damage to all within the battle.

Costs:
Rank 1: 2 Ap and 980 Cp to initiate. .5 AP to Detonate
Rank 2: 2 Ap and 1230 Cp to initiate. .5 AP to Detonate
Rank 3: 2 Ap and 1470 Cp to initiate. .5 AP to Detonate

Notes:
- This Jutsu may not be detonated the same round it is Initiated. Detonating requires no extra chakra and is modded as if it is instantaneous.
- No other Bloodline Techniques may be used while maintaining this Jutsu, but any already existing prior to this Technique are fine.
- This Jutsu cannot be auto-dodged.
- Barriers cannot protect targets from this jutsu. The barrier and the target will both take damage from this jutsu.

---

Oxidation Outbreak - Explosion Ninjutsu
While Many Believe the C3 style Clay to be the Pinnacle of the Toujigikou clan's abilities, There lies an even more dangerous and lethal technique available only to the most skilled member's of the bloodline. By using their main mouth to fused their chakra into their C4 clay, The Toujigikou is able to create a gigantic bomb appearing like a giant clone of themselves. Once it explodes however, there is no actually explosion or visible effect. What really happens is that the Artist releases thousands upon thousands of tiny, Microscopic Bombs invisible to the naked eye and all but the most powerful Doujutsu. Once scattered over the region, these bombs proceed to enter the body through the mouth, nose, and even the very skin of those unfortunate enough to be in the area. Once inside the body, they proceed to enter the blood stream were upon detonation, can disintegrate all but the most powerful shinobi from the inside out.

Rank 1: Covers the region in an invisible coat of Microscopic Bombs, each dealing 410 Damage at -1 Accuracy and a +1 Critical Range. Everyone within the topic makes checks against 13 Micro-bombs, but can only be effected by a maximum of 10. All within the topic must make checks against the bombs upon initiation and at the start of each round, until the reach the limit of 10 or until the jutsu is detonated.
Rank 2: Covers the region in an invisible coat of Microscopic Bombs, each dealing 385 Damage at -.5 Accuracy and a +2 Critical Range. Everyone within the topic makes checks against 16 Micro-bombs, but can only be effected by a maximum of 12. All within the topic must make checks against the bombs upon initiation and at the start of each round, until the reach the limit of 12 or the jutsu is detonated. Â
Rank 3: Covers the region in an invisible coat of Microscopic Bombs, each dealing 365 Damage at +3 Critical Range. Everyone within the topic makes checks against 20 Micro-bombs, but can only be effected by a maximum of 14. All within the topic must make checks against the bombs upon initiation and at the start of each round, until the reach the limit of 14 or the jutsu is Detonated.

Costs:
Rank 1: 3 Ap; 2060 Cp to initiate, 690 Cp/Rnd
Rank 2: 3 Ap; 2320 CP to initiate, 860 Cp/Rnd
Rank 3: 3 Ap; 2550 CP to initiate, 850 Cp/Rnd

Notes:
- Effects everyone in the topic, and detonates when the user stops maintaining the cost.
- No other Bloodline Techniques may be used while maintaining this Jutsu, but any already existing prior to this Technique are fine.[/fontsize]
 
Re: Daiki Hoshi - The Explosive Illusionist

Stats:
Agility: 600/600
Stamina: 600/600
Ninjutsu: 600/600
Taijutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600

Advanced Points: 7

PL: 3600


Class:
The Ascending Illusionist | Shōjun Iryūjonisuto [Vet]
HP: (55+lvl) x stamina
CP: (42+lvl) x chakra control
Class Bonus: Kinjutsu - Sharingan Implant, +10% Fire Damage
High: Genjutsu Difficulty
Average: Gen Save, Evasion, Ninjutsu Accuracy
Low: Ranged Accuracy, Melee Accuracy


Character Level:
1. 1 to 239
2. 240 to 479
3. 480 to 719
4. 720 to 959
5. 960 to 1199
6. 1200 to 1439
7. 1440 to 1679
8. 1680 to 1919
9. 1920 to 2159
10. 2160 to 2399
11. 2400 to 2639
12. 2640 to 2879
13. 2880 to 3119
14. 3120 to 3359
15. 3360 to 3600


HP: 42000
CP: 34200
AP: 10



Jutsu:

Genjutsu:
Level 1
Hymn of Nature (Mastered) - Audial
Migrane (Mastered) - Kinetic
Color Blind (Mastered) - Visual
Blur (Mastered) - Visual
Chameleon (Mastered) - Visual

Level 2
Clone (Mastered) - Visual
Tourniquet (Mastered) - Will
Sarene Toll (Mastered) - Kinetic
Novice Touch (Mastered) - Kinetic

Level 3
Precision Aim (Mastered) - Visual
Force Exhale (Mastered) - Kinetic
Discreet Success (Mastered) - Will
Filter (Mastered) - Audial
Amnesia (Mastered) - Will
Hero Syndrome (Mastered) - Will

Level 4
Expose Mind (Mastered) - Will

Level 5
Soothing Voice (Mastered) - Audial
Verse of Darkness (Mastered) - Visual
Fear (Mastered) - Will
Betrayel (Mastered) - Will
Pain Killer (Mastered) - Kinetic

Level 6
Advanced Clone (Rank 1) - Visual/Audial
Ground Zero (Rank 1) - Kinetic/Visual
Heightened Senses (Rank 1) - Visual/Audial
Paranoia (Rank 1) - Will/Visual

Level 7
Malevolent Shadows (Rank 1) - Kinetic/Visual/Audial
Diamond Dust (Rank 1) - Kinetic/Visual/Audial
Invisibility (Rank 1) - Will/ Visual/Audial
Trauma (Rank 1) - Will/ Visual/Audial
Ephemeral (Mastered) - Will/Visual/Audial

Level 8
Mind Shatter (Mastered) - Will/Kinetic/Visual/Audial
Reflective Hallucination (Mastered) - Will/Kinetic/Visual/Audial
Utopia (Mastered) - Will/Kinetic/Visual/Audial


Ninjutsu:

Kinjutsu:
Sharingan Copy - Passive
Takaahamara - C Rank - Rank 2/Mastered
Izanagi - B Rank - Rank 2/Mastered
Kamui - A Rank - Rank 2/Mastered
Susanoo - S Rank - Rank 1/Mastered


Non-Elemental
Transformation - E Rank - Rank 1
Body Switch - E Rank - Rank 1

Combination Transformation - D Rank - Rank 1
Spirit Lantern - D Rank - Rank 1
Cancel - D Rank - Mastered

Elemental Clone - C rank - Rank 1
Barrier - C Rank - Rank 1


Wind:
Wind Slash - E Rank - Rank 1
Pressure Burst - E Rank - Rank 1


Explosion:
Landmine - C Rank - Rank 2/Mastered
Bang Bullet - C Rank - Rank 2/Mastered
Explosive Touch - C Rank - Rank 2/Mastered
Blast Wave - C Rank - Rank 2/Mastered

Atomic Blast - B Rank - Rank 2/Mastered
Volatile Fireworks - B Rank - Rank 2/Mastered
Starlight Nova - B Rank - Rank 2/Mastered
Minefield - B Rank - Rank 2/Mastered

Meteor Aura - A Rank - Rank 2/Mastered
Big Bang Flash - A Rank - Rank 2/Mastered
Flare Execution - A Rank - Rank 2/Mastered
Blast Infusion - A Rank - Rank 2/Mastered


Fire:
Infernal Ember - E Rank - Rank 1
Thermal Maw - E Rank - Rank 1

Immolation Armor - D Rank - Rank 1
Fireball - D Rank - Rank 2/Mastered

Searing Eruption - C Rank - Rank 1
Heat Wave - C Rank - Rank 1


Abilities:
00. Shinobi 101 - Genjutsu: Fire
00. Journeyman
01. Supercharge
02. Shattered Reality
03. Kinjutsu
04. Elementalist
05. Elemental Illusion
06. Kinjutsu
07. Conservative Motion
08. Duelist
09. Kinjutsu
10. Illusionist
11. Jutsu Creator
 
Re: Daiki Hoshi - The Explosive Illusionist

Hell Seal is Rank 3 as of Here
Curse Seal: Hell
CSH.jpg

The Hell Seal is a dangerous seal that is born from the pure need to cause pain to others. Â It represents the will to bring a living Hell alive to an enemy and visit upon them their worst nightmares and pain unimaginable. This seal greatly enhances the User's Mental capabilities, allowing them to easily wreck havoc upon a victim through powerful illusions.

Rank 1: Covers the user's body in runic glyphs, giving them +2 Genjutsu DC, +2 Genjutsu Save. Genjutsu Buffs/debuff's are increased by .5, and percentage's are raised/lowered by 5%. Genjutsu which are partially effective by 1 DC are treated as full.
Rank 2: Covers the user in a dark aura, giving them +3 Genjutsu Dc, +3 Genjutsu Save. Genjutsu Buffs/debuff's are increased by 1, and percentage's are raised/lowered by 10%. Genjutsu which are partially effective by 2 DC are treated as full. All Jutsu are "Dark Element" and bypass half of all damage reduction.
Rank 3: Completely alters the user into a totally different figure, giving them +4 Genjutsu Dc, +4 Genjutsu Save. Genjutsu Buffs/debuff's are increased by 1.5, and percentage's are raised/lowered by 10%. Genjutsu which are partially effective are treated as full. All Jutsu are "Dark Element" and their damage cannot be reduced. These buffs do not count toward the buff cap.

Cost: 1 Ap to Activate/Deactivate, the user loses -5 training points for each round active; capped players lose -3.
 
Re: Daiki Hoshi - The Explosive Illusionist

Relationship Table:
Dislike - Makeoshimi Koho, Hoshikata
Acquaintance - Myakashi Migoya, Uzuike, Aisu Kaito, Aoine Shun, Yojimbo, Akumairo Kenki, Onamuji
Friend(s) - Kasumi Masa/ANBU Codename Tsue
Good Friend(s) -
Best Friend(s) - Kusajishi Kinbarii
Family | Crush - Daiki Yuzuki (Sister), Daiki Sayuri (Mother), Daiki Koji (Clan Member), Nokugara Koroki (Cousin)
Full Blown Love - NA

Appearences:<i></i>
Lazy day off Appearence
New outfit
Outfit to relax at the beach, and some possible flirting
Working at a Beach
Taking a break
Hoshi's appearence when on a simple day off from being a Jounin
Hoshi's appearence should she stay home to relax
Hoshi's normal day as a Jounin
Relaxing after a long day of work
Hoshi working out

Themes:<i></i>
Intro/Happy Theme - If you still believe
Battle Theme 1 - Two steps from Hell
Battle Theme 2 - Chrono Symphonic
Love Theme - Never gonna Give you Up
Yandere Theme - Every breath you take
Sad Theme
 
Re: Daiki Hoshi - The Explosive Illusionist

[fontsize="12"]Sharingan Implant Notes:[/fontsize]
  • [fontsize="12"]
  • This Kinjutsu is unique in the fact there are two different effects; One for normal people, and one for Uchiha. Normally, those gain the normal "Sharingan Implant" Kinjutsu upon applying for this Kinjutsu. Uchiha, however, gain the "Eternal Mangekyou Sharingan" Ability assuming they have Maxed out their Bloodline.
  • All Sharingan Implant Techniques used by an Uchiha cost -10% Chakra.
  • One may be a Hyuuga/Tsuchimikado and apply for a Sharigan Implant at the cost of halving the buffs of their original doujutsu (Activated eye passive).[/fontsize]

[fontsize="12"]Sharingan Implant
SI.jpg

The Sharingan is an ability well known throughout the Shinobi world, respected by some, feared by others. However, none can deny the abilities of the Uchiha clan, and there are many who would desire this ability for their own. It is uncommon, but not rare, for Shinobi to have gained the sharingan from an Uchiha through one method or another and with delicate surgery, though only a handful are able to synchronize with the eye to bring out nearly its full use. Though try as the might, they will never have the same control as an Uchiha, and cannot Deactivate their Sharingan, a fact that takes a toll upon their bodies and leaves them with lower stamina than their peers.

Information
Prerequisites
Kinjutsu Application, 3 Ability Slots, 1,800 PL

Effects:
- The user gains the incredible eye power of a transplanted Sharingan, gaining a constant +2 Accuracy and +2 Dodge.
- However, because of this sharingan is constantly active, the user suffers -3 Cp Mod.
- Their Sharingan Implant is able to withstand up to 3 points of 'Eye Trauma', this is upgraded to 5 points when in the Mangekyou State.
- Once the user has surpassed their Eye Trauma limit, all Doujutsu and Sharingan Implant Techniques cost x2 Cp, and the user takes additional unreduceable Hp damage equal to half the cp cost. In addition, they begin to suffer -1 Accuracy/Dodge for every Eye trauma point surpassed, lasting for the remainder of the battle.
- If this Eye Trauma penalty surpasses their Sharingan buff, the user is treated as blind for the remainder of the battle, their sharingan is deactivated (meaning, the buff from the Sharingan and abilities used with it), and their Sharingan cannot be reactivated for the remainder of the battle.
- Becoming blind in this manner results in the user being unable to differentiate between targets, picking a random target for every action taken that targets someone other than the user. For clarification, the user enters this state upon reaching a -3 Acc/Dodge penalty from Eye Trauma, and this penalty lasts even after the Sharingan is permanently deactivated (which can cause some serious problems, when a +3 Acc/Dodge buff is suddenly turned into a -3).

Special Action -Mangekyou Sharingan (400 Chakra Control): For 1 Ap, the user may activate the Mangekyou form of their Sharingan, granting them an additional +1 Accuracy and dodge. However, they lose 300 Cp each round this is active.[/fontsize]

[fontsize="12"]Sharingan Copy - Activated Passive
sharingan-mini.gif

Probably the most infamous trait of the Sharingan is it's ability to perfectly memorize anything its gaze wanders upon with perfect detail. Those with the sharingan of an Uchiha not only find that the increased visual power of the Uchiha is theirs, but so too is the ability for memorization and mimicking the movements of a target simultaneously.

Information
Prerequisites
Sharingan Implant/Eternal Mangekyou Sharingan
Effect:
- Replicates the next attack that the opponent utilizes at x1.5 the replicated jutsu's Cp/Hp cost. Sharingan Copy's replicated attack is modded immediately after the attack that it is mimicking.

Note:
- This is treated as if simultaneous as the opponents movements.
- Cannot replicate BL/CA/Kinjutsu techniques.
- May only target opponents that the user can see.
- Replicated jutsu receive the User's damage buffs, not the opponent's.
- User must be wielding the correct weapon(s) to replicate a Taijutsu and must be able to perform handseals to replicate a Ninjutsu or Genjutsu.
- The user takes any other costs or penalties for replicating a jutsu as well.

Cost: Ap equal to the replicated technique, Chakra cost is rank dependent.[/fontsize]

[fontsize="12"]Takaamahara - C-Rank Ninjutsu
tw.jpg

This jutsu is one of the most powerful space/time ninjutsu, if not the most powerful. While not offensive, this ability allows the user to transport themselves nearly instantly to another location, or even allow them to become intangible to avoid techniques. The technique can only be performed by the advanced Doujutsu, and appears as if air collapses upon the user in a swirling matter, their body seeming to implode into the area centering upon their eye's.
Information
Prerequisites
Sharingan Implant/Eternal Mangekyou Sharingan, C-Rank
Rank 1: User gains +3 Dodge against the next technique aimed at them, and can reappear within 20 feet if they choose. If partially hit, the damage is negated, but the user takes CP damage equal to 50% of the negated damage.
Master Rank: User gains +4 Dodge against one technique, and can reappear within 25 feet. If partially hit, the damage is negated, but the user takes CP damage equal to 40% of the negated damage.

Note:
- Modded as if Instantaneous.
- Can be used as a reactionary, and does not use handseals.
- Out of battle, the user can RP warping.
- Increases the user's Eye Trauma by 1 for the remainder of the battle.

Cost: 675 CP to initiate[/fontsize]

[fontsize="12"]Izanagi - B-Rank Ninjutsu
iza.jpg

A powerful reality warping technique deemed forbidden to the Uchiha clan. This jutsu allows the user to alter reality within their own personal space, meaning they gain the ability to change events that directly apply to themselves. This jutsu alters the user's reality into illusion, and illusion into reality...effectively enabling the user to outright deny the effects of any harm that may befall them...Or believe themselves to be almighty. This power, however, comes with a cost. The use of this technique severely weakens the Sharingan's strength for an extended period of time, and repeated use is said to negate the sharingan completely...and even blind the user temporarily in worse cases.

Information
Prerequisites
Sharingan implant/Eternal Mangekyou Sharingan, B-Rank

Rank 1: The user may use the strength of their sharingan to deny the reality of themselves coming to harm by reducing the total damage of the incoming attack by 60%. Any attack which is "targeted" by Izanagi instantly loses all damage bonuses and effects prior to having it's damage reduced and any status conditions or effects inflicted by the jutsu are negated.
Rank 2: The user may use the strength of their sharingan to deny the reality of themselves coming to harm by reducing the total damage of the incoming attack by 70%. Any attack which is "targeted" by Izanagi instantly loses all damage bonuses and effects prior to having it's damage reduced and any status conditions or effects inflicted by the jutsu are negated.

Special Action: The user may instead make their illusions a reality. This allows the user to cast a Buffing Genjutsu upon themselves, gaining all buffs from that jutsu. As this genjutsu is now reality, it does not count towards their Sense Limit, and cannot be overwritten by negative genjutsu effects.

Note:
- This may be done reflexively, does not require handseals, and is modded as if instantaneous.
- This jutsu requires the Mangekyou/Eternal Mangekyou Sharingan to be active.
- Use of this technique increases the user's "Eye Trauma" by +1 for the remainder of the battle. For each additional use in a single round, the "Eye Trauma" penalty is increased by an additional +1.
- If casting a Genjutsu upon themselves, the user pays the Genjutsu's initiation and Cp cost normally, but not Ap. Using Izanagi in this way increases the user's "Eye Trauma" by two for the remainder of the battle. This genjutsu can be maintained like any other buff.

Cost: 730 Cp + 50% of the Attack's Cp Cost.[/fontsize]

[fontsize="12"]Kamui - A-Rank Ninjutsu
kmui.jpg

The Mangekyou Sharingan has the unique trait to grant it's user several unique abilities, powerful and taxing to the body. Should a shinobi with the eye of an Uchiha find themselves enduring the strain upon their body during their training to acquire the Mangekyou, they too, shall find themselves able to use a unique technique. Rogue Sharingan user's are able to bend reality upon itself, to such a point that the air seems to collapse upon itself, including everything in the short area. Though this Space/Time ability is powerful and useful, the strain placed upon the user is heavy, and repeated uses can drain the shinobi's fatigue rapidly.

Information
Prerequisites
Sharingan implant/Eternal Mangekyou Sharingan, A-Rank
Rank 1: User can attempt to Absorb Jutsu into a different dimension at +1 to their Ninjutsu Check. Once sealed, the user can release the Jutsu at any time to any target, at +1 Accuracy. User can seal up to 2 lvl 1-6 techniques at a time.
Rank 2: User can attempt to Absorb Jutsu into a different dimension at +2 to their Ninjutsu Check. Once sealed, the user can release the Jutsu at any time to any target, at +2 Accuracy. User can seal up to 3 lvl 1-7 techniques at a time.

Special Action: The user can attempt this technique on a person instead of a jutsu. This allows the user to target a limb of a target without called shot penalties. The targeted limb is treated as if broken for this round and the next, and if not avoided by then it is treated as broken for the remainder of the battle.

Note:
- Does not use handseals and may be used Reflexively.
- Requires Mangekyou/Eternal Mangekyou Sharingan to be Active.
- When sealing a Ninjutsu, the user make's a Nin Check against the target to determine whether it is successful or not.
- When a Jutsu is released, the user releases all currently stored Jutsu at once at the target simultaneously. Stored jutsu do not gain any additional buffs other than the ones that effected them at their initiation.
- When used as a called shot on a target, the victim makes a Nin-check against the user at the start of the technique, and the start of the following round. If the user Succeeds in both, the targeted limb is treated as broken for the remainder of the battle. This can only be done on one limb at a time, and the user cannot seal a technique during this time.
- Sealing a Jutsu or activating the Special Action increases the user's Eye trauma Count by 1 for the remainder of the battle. Unsealing a technique does not, however.

Normal cost to seal: Ap equal to the jutsu being targeted and 75% of the targeted Jutsu's cost to attempt to seal + 50% Jutsu cost if successfully sealed.
Normal cost to release: Half the total Ap and Cp costs of all stored techniques,
Special Action Cost: 2500 Cp to initiate, 830 Cp/Rnd.[/fontsize]

[fontsize="12"]Susanoo - S-Rank Ninjutsu
SSNO.jpg

The most powerful ability that can only be used by using the full extent of the Mangekyou Sharingan, and can never be truly perfected. This technique creates a large spiritual entity out of chakra that both protects the user from harm, and strikes out at any target the user wishes. The ultimate Defensive and offensive technique, this Jutsu places great strain upon the user, the spirit using the use user's body as a medium, and their soul as fuel causing the user's body to deteriorate slowly and painfully. It is said that the spirit created varies and reflects upon the user's own soul, however this may simply be a legend due to the fact that there is almost never a case where two shinobi with this jutsu meet€¦

Information
Prerequisites
Sharingan Implant/Eternal Mangekyou Sharingan, S-Rank

Master Rank: Creates a large, spiritual being out of chakra around the user that both strikes their enemies, and shields the user from harm. Susanoo has 15,600 Hp, and regains 30% of it's Max Hp per round. The user cannot be harmed while Susanoo is active, and all actions aimed at the user will target Susanoo instead. Attacks made with Susanoo cost 1 Ap, and deal 1400 Damage at +2 Accuracy.

Cost: 4.5 Ap, 4000 Cp to Initiate, 2000 Cp/Rnd and 5% Max Hp per round maintained.

Note:
- Does not use handseals, but requires Mangekyou/Eternal Mangekyou Sharingan to be Activate.
- This technique cannot be buffed in anyway.
- While active, the user must act as a medium for the spirit, and cannot make any other actions aside from maintain and control Susanoo.
- Susanoo has -3 of the user's dodge, but 20% Damage resistance that cannot be ignored or bypassed.
- All attacks made by Susanoo utilize the user's Ninjutsu Accuracy, and because of it's made purely out of chakra, damage cannot be reduced by Damage reduction or barriers.
- Susanoo may only be effected with Accuracy and Dodge debuffs. Susanoo cannot be effected by Genjutsu or Poison.
- Each round Active including the first, the user's eye sight deteriorates, and their `Eye Trauma` Is increased by +2 for the remainder of the battle.
- This is not treated as a barrier.[/fontsize]
 
Re: Daiki Hoshi - The Explosive Illusionist

Chakra color list:

Black and Hazy - Koroki
Amethyst Purple - Yojimbo
Crimson Red - Kai
White - Arai Seira
Sludgy Black - Shoukyou Akane
Red - Makeoshimi Koho
'Glowing' Black - Hoshikata
Jade - Sakezuki
Ruby Red - Namazu Kyojin
Flaming Red - Setsumon Cereza
Dark Green - Setsumon Rozan
<i></i>

Voided Characters:
Icy Blue - Enzeru
Dark Red with Red 'bleeding' through - Enzeru's Demon
 
Advanced Shop Purchases

10/31 - 12000 Yen traded in for 120 points.

Advanced Points Spent - 345
  1. Extra Slot Card -- 50 Points - Grants the user 1 extra RP slot. This does not override Mission nor Contract finding. Can be bought once.
  2. Abilities Card - 75 Points - Grants the user 1 additional Ability Slot. This card may only be used once by a single player. May be purchased one time. In cases of split personality, Rikudo Sennin or anything that has multiple groups of abilities: this only effects one of the personalities or paths.
  3. Class Point Card - 100 Points - Grants the user 2 additional Class Points. This card may only be used once by a single player. May be purchased one time.
 

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