Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Daisuke's Dojo

Abilities:

1. Bull’s Strength - here
2. Defensive Technique - here
3. Jutsu creator - here
4. Jutsu Mastery - here
5. Laziness - here
6. Nimble hands (?) - here
7. Weapon Mastery: Sword - here
8-10. taken up by kinjutsu: Rikudo Sennin – here

Branch Slot: Medical Knowledge – here
Daisuke said:
Please activate the following abilities:

1. Bull’s Strength - here
WC: 132

Daisuke breathed deeply through his nose and exhaled through his mouth as he continued to lift his weights at a steady pace. Lately, he found his self not needing to train as much as he used to in order to sustain his strength and agility. In fact, he found that his strength was growing exceptionally over time. He finished his bench presses, stood up slowly and preceded to the chalkboard to mark his sets for that particular exercise. Daisuke sound it puzzling indeed, but he knew it wasn’t uncommon for a kaguya in his prime to develop exceptional muscle mass. Picking up the chalk he placed a line through four tallies and observed the board saying, “Twenty sets of one hundred reps…using three hundred pound weights. This is a little strange.

2. Defensive Technique - here
WC: 130

The second part of his training was about practicing the art of self defense. He may have been a member of the blood thirsty clan that gained a reputation for their merciless combat skills, but that did not mean that he shared those traits. In fact, Daisuke preferred to talk out problems or at least find a middle ground to stand on without violence. Still, he was a ninja and it was his intention not to be used as a punching bag. He walked over towards the wall, picked up heavy leg weights to place around his shin and calf muscle, and then took up a defensive stance. After some maneuvering, he did a few drills which were used to increase his speed and agility before he took a break.

3. Jutsu creator - here
WC: 137

After an hour or so of strength and endurance training, Daisuke felt it best to start on his jutsu training. Over time spent on the field, he found it almost completely necessary to combine ninjutsus of different elements directly after another to surprise his opponents and create a new temporary technique. He found using advanced elements to be just as effective, but these types of attacks were just more varied in order and element. He started off by removing his leg weights and forming some hand signs. Molding the chakra in his chest, he released an academy level wind jutsu combined with an equal level fire jutsu following almost instantly after it. “So long as I begin the second set of hand signs while I’m release the first jutsu, I’ll be fine.”, he say to his self.

4. Jutsu Mastery - here
WC: 137

He was happy with his results from the combination jutsus as he felt that after years in the trenches, he finally mastered every jutsu in his mental arsenal. He knew over about a hundred and fifty jutsus ranging across ninjutsu, genjutsu, and taijutsu. Rather impressive for a lazy individual such as his self. His extensive knowledge about his jutsus were incredible, but his social life suffered greatly for it. He studied his jutsus diligently so that he and his team would have a better chance at survival while on missions. He studied for hours at a time and through his tedious yet careful studying, he discovered different ways to conserve as much of his chakra as possible. After all, he was a cheap skate when it came to using his chakra. It was his source of energy.

5. Laziness - here
WC: 123

He could feel it coming over him; the feel that made him so unwilling to take work positions of responsibility most of the time. It was the same kind of feeling that made him not do any missions for a long period of time and nearly cost him a lot of yen in the process, laziness. Needless to say, Daisuke did not really enjoy this side of his self often as it made it hard for him to get his work done. The last thing he needed was more paper work because his was late with the old paper work. Feeling rather tired, he decided it best to take a small break and lay down on the bench press bench in his basement.

6. Nimble hands (?) - here
WC: 142

After an hour long nap, he awoke ready to continue his training. He took off the leg weights and went around the voluminous room moving the equipment to the sides of the walls. He needed much more space than he originally had since he intended to use a combination of weapon and jutsu for a change. Over his time as a shinobi, he found it very inconvenient to sheath or drop his sword all together just to form the proper hand signs during battle. His need for this kind of technique stemmed from his time at the academy. During that time, he remembered countless time he had to drop or stab his sword or kunai knife into to the ground for a quick recovery process after combat training. Since then, forming hand signs while holding a weapon has not been a problem.

7. Weapon Mastery: Sword - here
WC: 134

To wrap up the last bit of his training, Daisuke walked over to his weapon rack and pulled out one of his favorite swords. Since his youth, he knew it would be difficult to succeed in the ninja world without becoming at least slightly good at using a weapon. He knew this especially because he was a kaguya and so he decided on swords as his weapon of choice, at first. He chose it mostly because it was all he knew how to create during his initial training in mastering his bloodline techniques. Pulling his sword from the sheath, he swung it around moving ever so gracefully until he realized the time. His training session was completely and it seemed that he was in fine shape for active duty again in the ninja field.
 
Created weapons: example of kaguyan weaponry & example of ranged weaponry w/ chakra channelling
0 of 6. Chakra Disruption Blade said:
[fontsize="12"]
c9ccbf4f-59ac-49aa-90b8-46c46d54b63f_zpsb7aed03a.jpg

Name: Chakra Disruption Blade - Special Weapon

Description: A special blade made completely out of the unique chakra of a Rikudo Sennin; one that absorbs all chakra with the slightest touch from any organism. This weapon is able to be created at any point and nearly instantly by the Rikudo Sennin, springing out sharp jet-black metallic rods from their body to use to strike their victims. The absorptive properties of this chakra-blade is strong enough to leave normal shinobi drained of energy; while any chakra absorbed by this blade will automatically transfer to the user to replenish their own energies.

- The user may have one Chakra Disruption Blade as a normal weapon that can be augmented before battle, but must follow the Weapon Creation Rules. This applies to each individual body.
- Every Chakra Disruption Blade created after the first does not gain Augment Slots and costs 100 Cp, these must be drawn as normal. The user may only create up to two per body.
- Chakra Disruption Blades disperse upon being dropped or disarmed.
- The total damage cause by this weapon is reduced to 90% and 10% of the total damage is dealt to the targets Chakra.

Subtype: Axe; Melee
Damage type: Slashing

Accuracy modifier: Reg. Accuracy
Damage modifier: Reg. Base damage (135 base damage & 15 chakra damage)

Augment 1: Chakra Drain

Augment 2: Chain Link

Augment 3: Ignition[/fontsize]

1 of 6. Shrapnel Shuriken said:
images


Name: Shrapnel Shuriken

Description: Shuriken were primarily used to cause either nuisance or distraction, both being tactics to gain an advantage in battle.Targets were primarily the eyes, face, hands, or the feet, the are as most exposed by a samurai's armor. Shuriken, especially hira-shuriken, were also used in other novel ways – they might be embedded in the ground, injuring those who stepped on them, or wrapped in fuse to be lit and thrown to cause fire. They can also be used as a handheld striking weapon in close combat.

Subtype: Projectile
Damage type: Slashing / Piercing

Accuracy modifier: +2 Accuracy
Damage modifier: -10% Base damage (135 base damage)

Augment 1: Barrage

Augment 2: Siege

Augment 3: Wide Edge

2 of 6. Shredding Kunai said:
vampire_cross_throwing_knife_540.jpg


Name: Shredding Kunai

Description: In the mythology of ninja, the kunai is commonly portrayed to be a Japanese knife that is used for throwing as opposed to stabbing. As a weapon it is larger and heavier than a shuriken, and with the grip could also be used in hand to hand combat more readily than a shuriken. In addition, it could be used for climbing, as either a kind of grappling hook, or a piton. There are several varieties of kunai, including of short kunai,long kunai, narrow bladed types, saw-toothed types, and wide bladed types. In some cases, the kunai and the shikoro, a wide bladed saw with a dagger-type handle, are hard if not impossible to distinguish.

Subtype: Projectile
Damage type: Slashing / Piercing

Accuracy modifier: +2 Accuracy
Damage modifier: -10% Base damage (135 base damage)

Augment 1: Barrage

Augment 2: Explosive Tag

Augment 3: Toxify

3 of 6. Death's Kiss said:
ef90f81e-e440-42cf-9549-54e3d5a7f31f_zpsfe4297d9.jpg


Name: Death's Kiss

Description: A tactical assault crossbow that features a longer power stroke
and higher draw weight, while still delivering an amazing estimated 350 feet per second (rp flavor) shot. A magnifying scope is mounted on top of the bow for more precision shooting, more efficiency, and more durability than ever before. The bow itself is adjustable and can stay in its stationary horizontal position or adjust it to the traditional vertical position.

Subtype: Crossbow; Ranged
Damage type: Piercing

Accuracy modifier: +2 Accuracy
Damage modifier: -10% Base damage (135 base damage)

Augment 1: Barrage

Augment 2: Siege

Augment 3: Toxify

4 of 6. Death's Claws said:
e3ffc3d4-87e2-476a-84aa-490ba402aa3c_zps6a1881d7.jpg


Name: Death's Claws

Description: A pair of single handed gauntlets which each contain a brass knuckle made from special chakra absorbing metal. When the brass knuckle is pulled and chakra is channeled through it, it causes the blades on the end of the gauntlets to spin rapidly through a chakra activated rotator device that allows the blades to move in a clockwise direction similar in speed to that of a chainsaw.

Subtype: Sword; Melee
Damage type: Slashing

Accuracy modifier: +2 Accuracy
Damage modifier: -10% Base damage (135 base damage)

Augment 1: Chakra Drain

Augment 2: Ignition

Augment 3: Vampiric

5 of 6. Cerberus Fists said:
Hecules_3d_zpsc772f959.jpg


Name: Cerberus Fists

Description: They are a pair of large metal gauntlets, one of each forged to resemble a snarling Dire wolf's and lion's head, that greatly increases the strength of its wielder when worn. The helmet and shoulder blades also protect the wearer. The gaunlets has chains on the inside, allowing for some ranged combat (rp flavor only) that is displayed in certain attacks they are also used to evade. With each strike, using the Cerberus fists, the sound of a Wolf howling or lion roaring or thunder clapping can be heard slightly. Each gauntlet of the Cerberus fists was made of three separate parts: The Wolf's head, the first ring of spikes, and the second ring of spikes which was attached to a tube where Daisuke fits up to his elbows. When used, bright green flames often appears around each individual part.

Subtype: Gauntlets; Melee
Damage type: Bludgeoning

Accuracy modifier: -2 Accuracy
Damage modifier: +10% Base damage (165 base damage)

Augment 1: Anchor Boost

Augment 2: Ignition

Augment 3: Overpowering

6 of 6. The Ripping Reaper said:
e233ca3b-77a3-4d6a-a32e-bd0fdd56309c_zpsf97b2e79.png


Name: The Ripping Reaper

Description: A huge, double-handed broadsword. The blade excels in physical attacking, especially against armored foes; A plethora of small 6 inch blades are attached to the broad sword. Inside the armored hilt is a chakra activated rotator device that allows the blades to move in a clockwise direction similar in speed to that of a chainsaw. Given its size, making accurate hits is difficult but that disadvantage is compensated by using that weight to help deal more damage.

Subtype: Sword; Melee
Damage type: Slashing

Accuracy modifier: -2 Accuracy
Damage modifier: +10% Base Damage (165 base damage)

Augment 1: Assault

Augment 2: Ignition

Augment 3: Overpowering

Daisuke said:
Note: 122 of 123 ninjutsus mastered, 16 of 16 genjutsus mastered, & 11 of 11 taijutsus mastered equals 149 of 150 total jutsus mastered.

#of jutsu elements (Non-elemental: = 20 / Earth: = 17 / Fire: = 17 / Lightning: = 7 / Gravity: = 8 / Lava: = 12 / Explosion: = 12 / Metal: = 12 / Med = 14 / Kin = 4)

Elemental Affinities: here

Affinity 1: Gravity (Free Major: Lightning & Free Minor: Earth)

Affinity 2: Lava (Major: Earth & Minor: Fire)

Affinity 3: Explosion (Major: Fire & Minor: Earth)

Affinity 4: Metal (Major: Earth & Minor: Non-elemental)
Daisuke said:
Affinity 1: Gravity (Free Major: Lightning & Free Minor: Earth)
WC: 8

No rp because this one is free

Affinity 2: Lava (Major: Earth & Minor: Fire)
WC: 303

Daisuke had begun his path to self discovery months ago, starting his journey by travelling to the outer limits of Mist country. It was there that three major things occurred. The first was that he began to understand the origins of his strong kaguyan bloodline. The second was that he had met a summoning creature that knew crystal style jutsu, a new element that he had never seen nor ever heard of prior to that moment. Lastly, it was where he realized that his rinnegan eyes in combination with his comprehension of jutsu creation were the key to discovering new elements and techniques.

It was after his mission in the Bear-Marsh war that sparked this need to better understand his self and protect the village he loved so much. Once he docked into lightning country at the shipyard, he initially started by remembering two basic rules involving jutsu creation which was charka form and nature. Daisuke knew that using an elemental nature and having his chakra take the form of that element would cause devastating results. Daisuke found a quiet place far from town and began his experiment. Using two elements that came naturally to him, he slowly built up earth chakra in his left hand and fire chakra in the other.

With his nature chakra secured, he worked on the natural form of the possible new element. He started out imagining different forms the element might take. He thought of a bombardment type form where meteors continuously fall from the sky or a ranged jutsu where flame covered sharp shards are used to pierce through barriers or something of the like. It took weeks before he could properly form the correct amount of flowing chakra and properly combine a majority of earth chakra with fire chakra to create a lava element jutsu.

Affinity 3: Explosion (Major: Fire & Minor: Earth)
WC: 349

It had been a week since Daisuke managed to discover his new element lava jutsu, but he knew it would not be enough to protect the village. If he wanted to secure the safety of cloud and all of lightning country, then he would have to awaken more advanced elements that he previously did not notice. Daisuke began by using his rinnegan eyes to view the possible new element types he could possible use. As a rinnegan user, he had an affinity to all the basic elements though earth, fire, and of course lightning jutsus were the best elements he could combine.

He played with the ideas of different elemental chakras he could mix together and attempted to account for the probable destructive force a new element could provide in a tight spot. He thought about consulting with the seventh path in order to learn more about the advanced elemental jutsus that he was previously unaware of, but he knew that he could do it on his own. “What if I combined earth and fire once again, but use more fire chakra than earth chakra this time. Since these new elements are kind of tricky, surely it might affect the jutsu in a positive or negative manner”, he thought.

Wasting little time, he got into position and held out his hands, and picked up a rock. Figuring his could use it as an inanimate object to test his theory upon, he flowed more fire than earth chakra into the medium sized rock and tried to regulate the elemental chakras properly. Since the rock was from the earth, he thought that he would not need to micromanage his earth chakra as much and he was correct in his assumption. His doujutsu could see both chakras mixing together to create a wonderful jutsu, but then the creation activated and exploded his Daisuke’s face. He flew back a few feet, landing on his back unconscious for a few moments. Luckily, he wasn’t holding the rock too close to his face. Upon waking up, he would treat his wounds in the local hospital.

Affinity 4: Metal (Major: Earth & Minor: Non-elemental)
WC: 387

It was not surprising to Daisuke that he seemed to awaken new elements rather easily seeing as he was a rikudō sennin. Within several weeks, the medical ninja had awakened a few advanced elemental jutsu that would be crucial to his desire to protect the village he loved so much. “These new elemental jutsus are incredible!”, he said boasting aloud. He had thought the range of jutsu thus far and he could see that he would have to train more than ever to perfect new techniques with his awakened elements. It was not a problem for him as he had done so before.

He returned yet again to his training area far from the town he was temporarily staying in and began to wonder about yet another elemental advancement. “If I could just awaken one more element or even just gain knowledge of a simply element, then everything would be grand. My main elements are lightning, earth, and fire. Over the past few weeks, I’ve gained access to the gravity, lava, and explosive elements. The only other jutsus I know are medical jutsus and they are jutsus with specific elements. Could I use elements in combination with non-elemental jutsu? ”, he thought. As usual, Daisuke was in his head when he thought about the possibility of elemental and non-elemental jutsu possibly being a new element.

Being a med-nin, he could not help, but wonder if he could use non-elemental chakra to reinforce and possibly fortify the elemental chakra that he would select. He became so anxious by that thought of it that he chose the earth element as he had used it with all his other experiments on advanced elements. Learning from his mistakes involving the explosive element, Daisuke made sure not to get too close and be extra cautious while trying to gain a new element. He picked up a small clump of dirt and surge a vast amount of earth chakra into it. His breaths were quick as he then flood a regular amount of normal chakra into the dirt clump. Within moments, the hardest minerals gathered in the clump and formed into a carbonized metal, heavy in density and definably dependable. “Metal? A possible metal element? I suppose that could come in handy…and since I’m a kaguya, this is perfect with my bone weapons.
 
Weapons approved:

Chakra Disruption Blade
Melee
Damage type: Slashing
Accuracy modifier: Reg. Accuracy
Damage modifier: Reg. Base damage (135 base damage & 15 chakra damage)
Augment 1: Chakra Drain
Augment 2: Chain Link
Augment 3: Ignition

Shrapnel Shuriken
Projectile
Damage type: Slashing / Piercing
Accuracy modifier: +2 Accuracy
Damage modifier: -10% Base damage (135 base damage)
Augment 1: Barrage
Augment 2: Siege
Augment 3: Wide Edge

Shredding Kunai
Projectile
Damage type: Slashing / Piercing
Accuracy modifier: +2 Accuracy
Damage modifier: -10% Base damage (135 base damage)
Augment 1: Barrage
Augment 2: Explosive Tag
Augment 3: Toxify

Assault Rifle Crossbow
Ranged
Damage type: Piercing
Accuracy modifier: +2 Accuracy
Damage modifier: -10% Base damage (135 base damage)
Augment 1: Barrage
Augment 2: Siege
Augment 3: Toxify

Death's Claws
Melee
Damage type: Slashing
Accuracy modifier: +2 Accuracy
Damage modifier: -10% Base damage (135 base damage)
Augment 1: Chakra Drain
Augment 2: Ignition
Augment 3: Vampiric

Cerberus Fists
Melee
Damage type: Bludgeoning
Accuracy modifier: -2 Accuracy
Damage modifier: +10% Base damage (165 base damage)
Augment 1: Anchor Boost
Augment 2: Ignition
Augment 3: Overpowering

The Ripping Reaper
Melee
Damage type: Slashing
Accuracy modifier: -2 Accuracy
Damage modifier: +10% Base Damage (165 base damage)
Augment 1: Assault
Augment 2: Ignition
Augment 3: Overpowering

Affinities approved:

Affinity 1: Gravity (Free Major: Lightning & Free Minor: Earth)

Affinity 2: Lava (Major: Earth & Minor: Fire)

Affinity 3: Explosion (Major: Fire & Minor: Earth)

Affinity 4: Metal (Major: Earth & Minor: Non-elemental)

Abilities approved:

1. Bull’s Strength
2. Defensive Technique
3. Jutsu creator
4. Jutsu Mastery
5. Laziness
6. Nimble hands
7. Weapon Mastery: Sword
8-10. taken up by kinjutsu: Rikudo Sennin

Branch Slot: Medical Knowledge
 
Daisuke said:
Please activate the following abilities:

8. Anointed - Medical Chakra style - here
WC: 114

It had been a long time since Daisuke had to fight in battle, taking on a more supportive role as a medical chief and such. Gaining his new position did not mean that he neglected his kaguyan training for even a moment, however. Still, Daisuke needed a balance of fighting skill and improve his medical jutsu. Part of being a chief meant that his medical jutsu had to be above average and since it was apart of the branch that assisted both main and anbu branch shinobi with mission, he had to find a solution. The solution was simple. He needed to weakness his self temporarily fight when fighting to strengthen his healing jutsu.

0. Medical Knowledge: Combat Medic
No rp needed.

Approval of advanced shop spending: here

Custom Class: Dance of the celestial nexus
Dance Of The Nexus (Veteran)
HP: (48 + 5 vet + 15 CL) x Stamina
CP: (47 + 5 vet + 15 CL) x Chakra Control
Class Feature: +5% Medical Healing, Kinjutsu option (Rikudo Sennin kinjutsu) = +10% Ninjutsu damage, +10% Elemental Damage, and -10% Cp Cost to All Ninjutsu.
High: ~None~.
Average: ~All~.
Low: ~None~.

Class bonus: Kinjutsu option (6 pts), 2 additional class points

list of capped points spent on:
advanced shop said:
Abilities Card (75 Points) = Grants the user 1 additional Ability Slot. (1 Time Use) [now 11 abilities total]

Class Point Card (75 Points) = Grants the user 2 additional Class Points. (1 Time Use) [purchased +5% Medical Healing]

Extra Slot Card (50 Points) = Grants the user 1 extra RP slot. (Note: This does not override Mission nor Contract finding.) [now 5 RP slots total]
 
Doing as instructed: here
Abilities for 1st path:

0. Paramedic (medical branch) - here

1. Quick reaction - here

2. Willpower - here

3. Duelist - here

4. Jutsu Mastery - here

5. calm mind - here

6. hyperactive - here

7. healing factor - here

8. Fire - Chakra style - here

9.-11. Kinjutsu option (Rikudo Sennin) - here

Paramedic (free), Quick reaction, Willpower, Duelist , and Fire - Chakra style are the abilities unique to the path.

Question: my main character can't use these abilities, but my path can... so do I have to train these 4 like I do my regular abilities or do I just state that my path has these?
 
doing as requested: here
Abilities for 2nd path:

0. Onyx Guard ( Anbu branch) - here

1. Called shot - here

2. Quick Reaction - here

3. Summoner - here

4. Elementalist - here

5. calm mind - here

6. hyperactive - here

7. healing factor - here

8. Sorcerer - Ninjutsu Chakra style - here

9.-11. Kinjutsu option (Rikudo Sennin) - here
onyx guard (free), Called shot, Quick Reaction, Summoner, Elementalist, and Sorcerer are unique to this path.
 
Due to the recent announcement, here, I receive one more ability slot, which brings my total to 12. 10 naturally, 1 through advanced shop card, and this one. Newest ability added is Jutsu expansion.

Abilities​
<i>
</i>
Ancient Kumogakurian literacy (link): info here and translator here (not really an ability)

Medical Knowledge: Combat Medic - here (don't count towards # of abilities allowed)

1. Bull’s Strength - here

2. Defensive Technique - here

3. Jutsu creator - here

4. Jutsu Mastery - here

5. calm mind - here

6. hyperactive - here

7. healing factor - here

8. Anointed - Medical Chakra style - here

9. Jutsu Expansion - here

10.-12. Kinjutsu option (Rikudo Sennin) - here

Jutsu expansion write up:
WC: 140

Limitations...the very thing Daisuke had struggled with throughout his ninja career. Countless moments both in the field and in the village, he could remember where it felt as if he was plateauing in life. The feeling that he was not progressing in life or skill and thoughts of failure inundated his mind. Those times, however, where over for him. He spent years training his body and mind to become better and he reached the rank of special jounin through his determination. Some might have even said that he had attained power equal to that of a kage, though he always denied it. Perseverance was his secret, continuing to fight a seemingly losing battle gave him hope when there was none to give. After everything he had achieved, the supposed limitations of any random jutsu would have its boundaries pushed heavily.
 
doing as requested: here
Abilities for 3rd path:

0. Sentinel (anbu branch) - here

1-3. Kinjutsu option (Rikudo Sennin) - here

4. Jutsu Mastery - here

5. calm mind - here

6. hyperactive - here

7. healing factor - here

8. Quick Reaction - here

9. Stalker - here

10. Insight - here

11. Summoner - here

Sentinel (free), stalker, Quick Reaction, Summoner, and insight are unique to this path.
 
Didn't mention it before, but I've used my free class change here
Free Class Change Announcement & Custom classes info
Old class: said:
Dance of the nexus
HP: (48 + 5 veteran+ char. lvl) x stamina
CP: (47 + 5 veteran+ char. lvl) x chakra control
Class Bonus: +5% Medical Healing, Kinjutsu option: Rikudo Sennin
High: ~none~
Average: All
Low: ~none~

New class request: said:
Dance of the Olympian
HP: (55 + 5 veteran+ char. lvl) x stamina
CP: (50 + 5 veteran+ char. lvl) x chakra control
Class Bonus: +5% Medical Healing, Kinjutsu option: Rikudo Sennin
High: ~none~
Average: Evasion, Ninjutsu Accuracy, Melee Accuracy, Ranged Accuracy,
Low: Puppet Accuracy, Genjutsu DC
 
I changed the damage types to a few weapons. weapon rules here

Created weapons:
0 of 6. Chakra Disruption Blade said:
[fontsize="12"]
c9ccbf4f-59ac-49aa-90b8-46c46d54b63f_zpsb7aed03a.jpg

Name: Chakra Disruption Blade - Special Weapon

Description: A special blade made completely out of the unique chakra of a Rikudo Sennin; one that absorbs all chakra with the slightest touch from any organism. This weapon is able to be created at any point and nearly instantly by the Rikudo Sennin, springing out sharp jet-black metallic rods from their body to use to strike their victims. The absorptive properties of this chakra-blade is strong enough to leave normal shinobi drained of energy; while any chakra absorbed by this blade will automatically transfer to the user to replenish their own energies.

- The user may have one Chakra Disruption Blade as a normal weapon that can be augmented before battle, but must follow the Weapon Creation Rules. This applies to each individual body.
- Every Chakra Disruption Blade created after the first does not gain Augment Slots and costs 100 Cp, these must be drawn as normal. The user may only create up to two per body.
- Chakra Disruption Blades disperse upon being dropped or disarmed.
- The total damage cause by this weapon is reduced to 90% and 10% of the total damage is dealt to the targets Chakra.

Damage type: Slashing / Piercing

Accuracy modifier: Reg. Accuracy

Damage modifier: Reg. Base damage (135 base damage & 15 chakra damage)

Augment 1: Chakra Drain

Augment 2: Chain Link

Augment 3: Ignition[/fontsize]

1 of 6. Shrapnel Shuriken said:
images


Name: Shrapnel Shuriken

Description: Shuriken were primarily used to cause either nuisance or distraction, both being tactics to gain an advantage in battle.Targets were primarily the eyes, face, hands, or the feet, the are as most exposed by a samurai's armor. Shuriken, especially hira-shuriken, were also used in other novel ways – they might be embedded in the ground, injuring those who stepped on them, or wrapped in fuse to be lit and thrown to cause fire. They can also be used as a handheld striking weapon in close combat.

Damage type: Slashing / Projectile

Accuracy modifier: +2 Accuracy

Damage modifier: -10% Base damage (135 base damage)

Augment 1: Barrage

Augment 2: Siege

Augment 3: Wide Edge

2 of 6. Shredding Kunai said:
vampire_cross_throwing_knife_540.jpg


Name: Shredding Kunai

Description: In the mythology of ninja, the kunai is commonly portrayed to be a Japanese knife that is used for throwing as opposed to stabbing. As a weapon it is larger and heavier than a shuriken, and with the grip could also be used in hand to hand combat more readily than a shuriken. In addition, it could be used for climbing, as either a kind of grappling hook, or a piton. There are several varieties of kunai, including of short kunai,long kunai, narrow bladed types, saw-toothed types, and wide bladed types. In some cases, the kunai and the shikoro, a wide bladed saw with a dagger-type handle, are hard if not impossible to distinguish.

Damage type: Piercing / Projectile

Accuracy modifier: +2 Accuracy

Damage modifier: -10% Base damage (135 base damage)

Augment 1: Barrage

Augment 2: Explosive Tag

Augment 3: Toxify

3 of 6. Death's Kiss said:
ef90f81e-e440-42cf-9549-54e3d5a7f31f_zpsfe4297d9.jpg


Name: Death's Kiss

Description: A tactical assault crossbow that features a longer power stroke
and higher draw weight, while still delivering an amazing estimated 350 feet per second (rp flavor) shot. A magnifying scope is mounted on top of the bow for more precision shooting, more efficiency, and more durability than ever before. The bow itself is adjustable and can stay in its stationary horizontal position or adjust it to the traditional vertical position. Attached to the bottom of the crossbow is a built in quiver for carrying more ammo, a built-in kickstand for long distance ground shots, and a spring action magazine that allows a major deduction in reload time. The crossbow comes with a strap for carrying convenience.

Damage type: Ranged

Accuracy modifier: +2 Accuracy

Damage modifier: -10% Base damage (135 base damage)

Augment 1: Barrage

Augment 2: Siege

Augment 3: Toxify

4 of 6. Death's Claws said:
e3ffc3d4-87e2-476a-84aa-490ba402aa3c_zps6a1881d7.jpg


Name: Death's Claws

Description: A pair of single handed gauntlets which each contain a brass knuckle made from special chakra absorbing metal. When the brass knuckle is pulled and chakra is channeled through it, it causes the blades on the end of the gauntlets to spin rapidly through a chakra activated rotator device that allows the blades to move in a clockwise direction similar in speed to that of a chainsaw. Due to its bulky design and weighted metal used, the weapon could also be used as a blunt object.

Damage type: Slashing / Bludgeoning

Accuracy modifier: +2 Accuracy

Damage modifier: -10% Base damage (135 base damage)

Augment 1: Chakra Drain

Augment 2: Ignition

Augment 3: Vampiric

5 of 6. Cerberus Fists said:
Hecules_3d_zpsc772f959.jpg


Name: Cerberus Fists

Description: They are a pair of large metal gauntlets, one of each forged to resemble a snarling dire wolf and a lion's head. This weapon greatly increases the strength of its wielder when worn. The helmet and shoulder blades also protect the wearer, but strictly in a defensive capacity. The gauntlets have extensive inner chains connected to beast heads, allowing for some ranged combat that is displayed in certain attacks. The sounds of a howling wolf, a roaring lion, or loud claps of thunder can be heard when using the cerberus fists, assuming the strike lands. Each gauntlet of the Cerberus fists was made of three separate parts: The beast's head, the first ring of spikes, and the second ring of spikes which was attached to a tube where Daisuke fits up to his elbows. When used, bright green flames often burst from the eyes of the beast heads.

Damage type: Bludgeoning / Ranged

Accuracy modifier: -2 Accuracy

Damage modifier: +10% Base damage (165 base damage)

Augment 1: Anchor Boost

Augment 2: Ignition

Augment 3: Overpowering

6 of 6. The Ripping Reaper said:
e233ca3b-77a3-4d6a-a32e-bd0fdd56309c_zpsf97b2e79.png


Name: The Ripping Reaper

Description: A huge, double-handed broadsword. The blade excels in physical attacking, especially against armored foes; A plethora of small 6 inch blades are attached to the broad sword. Inside the armored hilt is a chakra activated rotator device that allows the blades to move in a clockwise direction similar in speed to that of a chainsaw. Given its size, making accurate hits is difficult but that disadvantage is compensated by using that weight to help deal more damage. Due to its bulky design and weighted metal used, the weapon could also be used as a blunt object.

Damage type: Slashing / Bludgeoning

Accuracy modifier: -2 Accuracy

Damage modifier: +10% Base Damage (165 base damage)

Augment 1: Assault

Augment 2: Ignition

Augment 3: Overpowering
 
This may just be my ignorance, but I don't know of any ability or anything that allows your weapons to have two damage types (Slashing/Bludgeoning for example). If there is, my apologies and please show me so I know for the future. Otherwise I can't approve the weapons with two types. Like I said, sorry if I'm mistaken.


I also want to point out that each damage type comes with a passive "bonus" which you must specify when creating your weapon:
Damage Type Bonuses said:
Slashing: May naturally inflict Bleeding OR May naturally inflict Suppression.
Bludgeoning: May naturally inflict Suppression OR May naturally inflict Bleeding.
Piercing: May naturally inflict Bleeding OR may have a +5% chance for Called Shots.
Unarmed: May naturally inflict Suppression OR may use Handseals while armed with an Unarmed Weapon.
Ranged: May naturally inflict Bleeding OR Suppression OR +3% chance for Called Shots.
Projectile: May naturally inflict Bleeding Or Suppression OR may use Handseals while armed with a Projectile Weapon.
 
Possessing the shinobi 101 and branch abilities has been clarified here. Basic ability rules here.

Shinobi 101 - Ninjutsu here:
WC: 120

It had been fifteen years since Daisuke began his journey to becoming a ninja and now he reached a point of no return. His jutsu were weak in the beginning. He felt as if he was plateauing after a few years grueling years of service to the village, but as time passed he grew stronger slowly but assuredly. He focused on studying the art of ninjutsu though his bloodline and body were clearly built for taijutsu. The elements were kind to him. His affinities began with earth while he was still in the academy, advanced to fire when he became a genin, then lightning as a chuunin. Once he learned about advanced elements, it all became a different ball game.

To my knowledge, I don't think I have to do a 300 rp for the new advanced element b/c of the new ability. Please correct me if I'm wrong about this, through pm, and I'll edit this post to include the rp.

Abilities
Ancient Kumogakurian literacy (link): info here and translator here (not really an ability)

0. Medical Knowledge: Combat Medic - here (don't count towards # of abilities allowed)

0. Shinobi 101 - Ninjutsu: here

1. Bull’s Strength - here

2. Defensive Technique - here

3. Jutsu creator - here

4. Jutsu Mastery - here

5. calm mind - here

6. hyperactive - here

7. healing factor - here

8. Anointed - Medical Chakra style - here

9. Jutsu Expansion - here

10.-12. Kinjutsu option (Rikudo Sennin) - here
Advanced ability slots said:
Affinity rules: here

Advanced Elemental Affinities: here

Affinity 0 (shinobi 101 Nin / free slot): Radiation (Major: Lightning & Minor: Fire)

Affinity 1: Gravity (Free Major: Lightning & Free Minor: Earth)

Affinity 2: Lava (Major: Earth & Minor: Fire)

Affinity 3: Explosion (Major: Fire & Minor: Earth)

Affinity 4: Metal (Major: Earth & Minor: Non-elemental)

Oops, I misread the rules on weapons with two choice damage types. You're right, I can only pick one option. Now that's rather embarrassing. It's been fixed now. Good looking out, :) weapon rules here

Created weapons:
0 of 6. Chakra Disruption Blade said:
[fontsize="12"]
c9ccbf4f-59ac-49aa-90b8-46c46d54b63f_zpsb7aed03a.jpg

Name: Chakra Disruption Blade - Special Weapon

Description: A special blade made completely out of the unique chakra of a Rikudo Sennin; one that absorbs all chakra with the slightest touch from any organism. This weapon is able to be created at any point and nearly instantly by the Rikudo Sennin, springing out sharp jet-black metallic rods from their body to use to strike their victims. The absorptive properties of this chakra-blade is strong enough to leave normal shinobi drained of energy; while any chakra absorbed by this blade will automatically transfer to the user to replenish their own energies.

- The user may have one Chakra Disruption Blade as a normal weapon that can be augmented before battle, but must follow the Weapon Creation Rules. This applies to each individual body.
- Every Chakra Disruption Blade created after the first does not gain Augment Slots and costs 100 Cp, these must be drawn as normal. The user may only create up to two per body.
- Chakra Disruption Blades disperse upon being dropped or disarmed.
- The total damage cause by this weapon is reduced to 90% and 10% of the total damage is dealt to the targets Chakra.

Damage type: Slashing: May naturally inflict Bleeding OR May naturally inflict Suppression.

Accuracy modifier: Reg. Accuracy

Damage modifier: Reg. Base damage (135 base damage & 15 chakra damage)

Augment 1: Chakra Drain

Augment 2: Chain Link

Augment 3: Ignition[/fontsize]

1 of 6. Shrapnel Shuriken said:
images


Name: Shrapnel Shuriken

Description: Shuriken were primarily used to cause either nuisance or distraction, both being tactics to gain an advantage in battle.Targets were primarily the eyes, face, hands, or the feet, the are as most exposed by a samurai's armor. Shuriken, especially hira-shuriken, were also used in other novel ways – they might be embedded in the ground, injuring those who stepped on them, or wrapped in fuse to be lit and thrown to cause fire. They can also be used as a handheld striking weapon in close combat.

Damage type: Projectile: May naturally inflict Bleeding Or Suppression OR may use Handseals while armed with a Projectile Weapon.

Accuracy modifier: +2 Accuracy

Damage modifier: -10% Base damage (135 base damage)

Augment 1: Barrage

Augment 2: Siege

Augment 3: Wide Edge

2 of 6. Shredding Kunai said:
vampire_cross_throwing_knife_540.jpg


Name: Shredding Kunai

Description: In the mythology of ninja, the kunai is commonly portrayed to be a Japanese knife that is used for throwing as opposed to stabbing. As a weapon it is larger and heavier than a shuriken, and with the grip could also be used in hand to hand combat more readily than a shuriken. In addition, it could be used for climbing, as either a kind of grappling hook, or a piton. There are several varieties of kunai, including of short kunai,long kunai, narrow bladed types, saw-toothed types, and wide bladed types. In some cases, the kunai and the shikoro, a wide bladed saw with a dagger-type handle, are hard if not impossible to distinguish.

Damage type: Piercing: May naturally inflict Bleeding OR may have a +5% chance for Called Shots.

Accuracy modifier: +2 Accuracy

Damage modifier: -10% Base damage (135 base damage)

Augment 1: Barrage

Augment 2: Explosive Tag

Augment 3: Toxify

3 of 6. Death's Kiss said:
ef90f81e-e440-42cf-9549-54e3d5a7f31f_zpsfe4297d9.jpg


Name: Death's Kiss

Description: A tactical assault crossbow that features a longer power stroke
and higher draw weight, while still delivering an amazing estimated 350 feet per second (rp flavor) shot. A magnifying scope is mounted on top of the bow for more precision shooting, more efficiency, and more durability than ever before. The bow itself is adjustable and can stay in its stationary horizontal position or adjust it to the traditional vertical position. Attached to the bottom of the crossbow is a built in quiver for carrying more ammo, a built-in kickstand for long distance ground shots, and a spring action magazine that allows a major deduction in reload time. The crossbow comes with a strap for carrying convenience.

Damage type: Ranged: May naturally inflict Bleeding OR Suppression OR +3% chance for Called Shots.

Accuracy modifier: +2 Accuracy

Damage modifier: -10% Base damage (135 base damage)

Augment 1: Barrage

Augment 2: Siege

Augment 3: Toxify

4 of 6. Death's Claws said:
e3ffc3d4-87e2-476a-84aa-490ba402aa3c_zps6a1881d7.jpg


Name: Death's Claws

Description: A pair of single handed gauntlets which each contain a brass knuckle made from special chakra absorbing metal. When the brass knuckle is pulled and chakra is channeled through it, it causes the blades on the end of the gauntlets to spin rapidly through a chakra activated rotator device that allows the blades to move in a clockwise direction similar in speed to that of a chainsaw.

Damage type: Slashing: May naturally inflict Bleeding OR May naturally inflict Suppression.

Accuracy modifier: +2 Accuracy

Damage modifier: -10% Base damage (135 base damage)

Augment 1: Chakra Drain

Augment 2: Ignition

Augment 3: Vampiric

5 of 6. Cerberus Fists said:
Hecules_3d_zpsc772f959.jpg


Name: Cerberus Fists

Description: They are a pair of large metal gauntlets, one of each forged to resemble a snarling dire wolf and a lion's head. This weapon greatly increases the strength of its wielder when worn. The helmet and shoulder blades also protect the wearer, but strictly in a defensive capacity. The gauntlets have extensive inner chains connected to beast heads, allowing for some ranged combat that is displayed in certain attacks (rp flavor). The sounds of a howling wolf, a roaring lion, or loud claps of thunder can be heard when using the cerberus fists, assuming the strike lands. Each gauntlet of the Cerberus fists was made of three separate parts: The beast's head, the first ring of spikes, and the second ring of spikes which was attached to a tube where Daisuke fits up to his elbows. When used, bright green flames often burst from the eyes of the beast heads.

Damage type: Bludgeoning: May naturally inflict Suppression OR May naturally inflict Bleeding.

Accuracy modifier: -2 Accuracy

Damage modifier: +10% Base damage (165 base damage)

Augment 1: Anchor Boost

Augment 2: Ignition

Augment 3: Overpowering

6 of 6. The Ripping Reaper said:
e233ca3b-77a3-4d6a-a32e-bd0fdd56309c_zpsf97b2e79.png


Name: The Ripping Reaper

Description: A huge, double-handed broadsword. The blade excels in physical attacking, especially against armored foes; A plethora of small 6 inch blades are attached to the broad sword. Inside the armored hilt is a chakra activated rotator device that allows the blades to move in a clockwise direction similar in speed to that of a chainsaw. Given its size, making accurate hits is difficult but that disadvantage is compensated by using that weight to help deal more damage. Due to its bulky design and weighted metal used, the weapon could also be used as a blunt object (rp flavor).

Damage type: Slashing: May naturally inflict Bleeding OR May naturally inflict Suppression.

Accuracy modifier: -2 Accuracy

Damage modifier: +10% Base Damage (165 base damage)

Augment 1: Assault

Augment 2: Ignition

Augment 3: Overpowering
 

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