Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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Death System

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The end is an important part of any story. While no one likes to think about the end, especially when it feels like the conclusion is out of their hands, it is a vital part of your character's story.
Ninpocho Chronicles has a battle system that encourages PVP and is based in a world with very real and lethal dangers for its inhabitants. To that end, we have a system for handling death in moderated combat.

Death System
  1. Forced Kills are back, but only within Outer Village Zones, and Village Gates
  2. Inner Village Zones do not have a Forced Kill option for modded battles. Any fight within an Inner Village Zone will not count towards death no matter the outcome.
  3. The Exception to the above is if you are a Missing Nin/Mercenary that has [Forced Entry/Exit]. Forced Kill is always an option for you and against you.
  4. Forced Kill within a village gains a 24 hour timer after the mod's end, allowing a Mednin with Battlefield Medicine to join the thread and use their ability to change Forced Kill into Victim's Choice - Live.
  5. Forced Entry/Exit, and Going Missing, no longer have a cooldown.
  6. Topics started prior to a Forced Entry cannot have a Forced Kill outcome if a Bmod is called.
  7. Going Missing will have a 2 hour timer. The fastest you can Go Missing or Force Exit a village is 1 Hour.


In addition to being posted in the OCR forum, here are the outcomes of modded combat:

Modded Combat Outcomes
  • [The Victor's Choice]: You can either Spare your foe, impose a Forced Kill, or you can allow them the Victim's Choice.
    • [Spare]: You are sparing your opponent and inflicting no further trauma on them
    • [Forced Kill]: You end the life of this character.
    • [Victim's Choice]: The winner gives the victim(s) the option to choose whether to live or die and lose the character.
Spare: You show benevolence, and spare your foe.
  • The spared may continue the use of this character.
  • They do not lose any stats.
Forced Kill: You have bested your opponent, and determine to end their life.
  • Those force killed my not continue use of this character.
  • They do not lose any stats.
Victim's Choice - Live: You have fallen in battle but have chosen to continue your character's story. This comes with a price, however...
  • You may continue the use of this character.
  • You lose 10% of your current stats.
    • Can mitigate stat loss with a recovery thread of 1500 words started within 7 days of the bmod situation ending.
      • After 7 days, stats can only be recovered via training.
Victim's Choice - Die:
You have decided that death is a fitting end to this character due to the outcome of this battle. Once dead, a character can no longer return, and you will need to make an OCR for a new character
  • Stats - You lose nothing/maintain your current stats transitioning into OCR'ed new character
  • Retire? - No
  • Unretire - No
  • NPC Conversion? - No
 
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