Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Dojo of the one with Reckless abandon - Isaki Naikishin

Isaki Naikishin said:

Unlearning Teamwork, waiting the week.

Isaki Naikishin said:
Weapon 1:

Hoshitesson - Phase 1
(Piercing) - +2 Accuracy | -0% Damage - Called Shot chance


Augment #1 - Primal
Augment #2 - Crippler
Augment #3 - Wide Edge
Augment #4 - Rough Divide

---------

Weapon 2:

Hoshitesson - Phase 2
(Slashing) Weapon 2 - +20% Damage | -0 Accuracy - Suppression


Augment #1 - Primal
Augment #2 - Siege
Augment #3 - Wide Edge

---------

Hoshitesson - Phase 3
(Unarmed) - +2 Accuracy | -0% Damage - Ability to use handseals


Augment #1 - Primal
Augment #2 - Siege
Augment #3 - Wide Edge

Changing Hoshitesson -Phase 2, and Phase 3 to the following.
Isaki Naikishin said:
Weapon 2:

Hoshitesson - Phase 2
(Slashing) Weapon 2 - +0% Damage | +2 Accuracy - Suppression


Augment #1 - Primal
Augment #2 - Siege
Augment #3 - Wide Edge

---------

Weapon 3:

Hoshitesson - Phase 3
(Unarmed) - +0 Accuracy | +20% Damage - Ability to use handseals


Augment #1 - Primal
Augment #2 - Siege
Augment #3 - Vampiric
Augment #4 - Chakra Drain
 
00. Shinobi 101 -
00. Journeyman
01. Bull's Strength
02. Called Shots
03. Duelist
04. Jutsu Creator
05. Human Anatomy
06. Combo Master
07. Adrenaline Rush
08.
09. Weapon Mastery - Unarmed
10. Kinjutsu
11. Kinjutsu
12. Kinjutsu

------
Noted
 
Isaki Naikishin said:
Weapon 1:

Hoshitesson - Phase 1
(Piercing) - +2 Accuracy | -10% Damage - Called Shot chance


Augment #1 - Crippler
Augment #2 - Wide Edge
Augment #3 - Rough Divide

---------

Weapon 2:

Hoshitesson - Phase 2
(Slashing) Weapon 2 - -10% Damage | +2 Accuracy - Suppression


Augment #1 - Primal
Augment #2 - Siege
Augment #3 - Wide Edge

---------

Weapon 3:

Hoshitesson - Phase 3
(Unarmed) - -2 Accuracy | +10% Damage - Ability to use handseals


Augment #1 - Primal
Augment #2 - Siege
Augment #3 - Vampiric
Augment #4 - Chakra Drain

I derped up with my weapons, aside from Phase 3, so I fixed it.

Also adding...
Isaki Naikishin said:
Weapon 4:

Hoshitesson - Phase 4
(Unarmed) - +2 Accuracy | -10% Damage - Ability to use Handseals


Augment #1 - Primal
Augment #2 - Recovery
Augment #3 - Overpowering

Will buy these after it gets approved

Also, Shinobi 101 will have Water tied to Melee Accuracy.
 
Isaki Naikishin said:
Isaki Naikishin said:
Weapon 1:

Hoshitesson - Phase 1
(Piercing) - +2 Accuracy | -10% Damage - Called Shot chance


Augment #1 - Crippler
Augment #2 - Wide Edge
Augment #3 - Rough Divide

---------

Weapon 2:

Hoshitesson - Phase 2
(Slashing) Weapon 2 - -10% Damage | +2 Accuracy - Suppression


Augment #1 - Primal
Augment #2 - Siege
Augment #3 - Wide Edge

---------

Weapon 3:

Hoshitesson - Phase 3
(Unarmed) - -2 Accuracy | +10% Damage - Ability to use handseals


Augment #1 - Primal
Augment #2 - Siege
Augment #3 - Vampiric
Augment #4 - Chakra Drain

I derped up with my weapons, aside from Phase 3, so I fixed it.

Also adding...
Isaki Naikishin said:
Weapon 4:

Hoshitesson - Phase 4
(Unarmed) - +2 Accuracy | -10% Damage - Ability to use Handseals


Augment #1 - Primal
Augment #2 - Recovery
Augment #3 - Overpowering

Will buy these after it gets approved

Also, Shinobi 101 will have Water tied to Melee Accuracy.
All approved.. thaaaaanks.
 
Isaki Naikishin was declared inactive on May 03/16

Profile: https://ninpocho.com/viewtopic.php?f=486&t=41268
Training: https://ninpocho.com/viewtopic.php?f=487&t=41269
Dojo: https://ninpocho.com/viewtopic.php?f=488&t=41270

Removed from groups: Missing
 
00. Shinobi 101 - Water Ninjutsu tied to Melee Acc
00. Journeyman
01. Bull's Strength
02. Called Shots
03. Duelist
04. Jutsu Creator
05. Human Anatomy
06. Combo Master
07. Adrenaline Rush
08.
09. Weapon Mastery - Unarmed
10. Kinjutsu
11. Kinjutsu
12. Kinjutsu


Since Jutsu Creator is longer an ability and Naikishin had it before it was removed, I'm going to replace it with something else. Replacing it with Bloody Mess.

Also, since Bull's Strength was removed and replaced, I'll be taking Weapon Attunement in place of Bull's Strength.

00. Shinobi 101 - Water Ninjutsu tied to Melee Acc
00. Journeyman
01. Weapon Attunement
02. Called Shots
03. Duelist
04. Bloody Mess
05. Human Anatomy
06. Combo Master
07. Adrenaline Rush
08.
09. Weapon Mastery - Unarmed
10. Kinjutsu
11. Kinjutsu
12. Kinjutsu
 
Korosu, Korosu, Korosu!!!
HP: (65+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus: Kinjutsu, +5% Melee Damage
High: Melee Accuracy
Average: Evasion, Ninjutsu Accuracy, Ranged Accuracy, Genjutsu Save
Low: Puppet Accuracy, Genjutsu DC

Since puppet acc got removed, here's my updated class

Korosu, Korosu, Korosu!!!
HP: (65+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus: Kinjutsu, +5% Melee Damage
High: Melee Accuracy
Average: Evasion, Ninjutsu Accuracy, Genjutsu Save
Low: Ranged Accuracy, Genjutsu DC

Code:
[u]Korosu, Korosu, Korosu!!![/u]
[b]HP:[/b] (65+lvl) x stamina
[b]CP:[/b] (35+lvl) x chakra control
Class Bonus: Kinjutsu, +5% Melee Damage
[i]High:[/i] Melee Accuracy
[i]Average:[/i] Evasion, Ninjutsu Accuracy, Genjutsu Save
[i]Low:[/i] Ranged Accuracy, Genjutsu DC
 
Weapon 1:

Hoshitesson - Phase 1
(Piercing) - +2 Accuracy | -0% Damage - Called Shot chance

Augment #1 - Crippler
Augment #2 - Wide Edge
Augment #3 - Rough Divide

---------

Weapon 2:

Hoshitesson - Phase 2
(Slashing) Weapon 2 - +0% Damage | +2 Accuracy - Suppression


Augment #1 - Primal
Augment #2 - Siege
Augment #3 - Wide Edge

---------

Weapon 3 (Kensei Signature Weapon):

Hoshitesson - Phase 3
(Slashing) - +0 Accuracy | +20% Damage - Ability to cause Bleeding


Augment #1 - Primal
Augment #2 - Siege
Augment #3 - Vampiric
Augment #4 - Chakra Drain

---------

Weapon 4:

Hoshitesson - Phase 4
(Unarmed) - +2 Accuracy | -10% Damage - Ability to use Handseals


Augment #1 - Primal
Augment #2 - Recovery
Augment #3 - Overpowering



A list of augments owned that aren't on the above weapons: (Mostly for my own ability to remember)

Crippler x1
Rough Divide x1
Vampiric x1
Chakra Drain x1
Wide Edge x1
Primal x2
Chain Link x2
Siege x3
Primal x1
Recovery x1


Changed up Phase 3 a little as that was my Tsukumogami weapon before and didn't just want to go from one weapon to another.
 
Okayy...are you including CA and ability bonuses here? Cause you're not supposed to do that on the base dojo weapons. Especially with how you have 4 set up properly. 4 is fine; the others please put them up without external bonuses.
 
Weapon 1:

Hoshitesson - Phase 1
(Piercing) - +2 Accuracy | -10% Damage - Called Shot chance

Augment #1 - Crippler
Augment #2 - Wide Edge
Augment #3 - Rough Divide

---------

Weapon 2:

Hoshitesson - Phase 2
(Slashing) Weapon 2 - -10% Damage | +2 Accuracy - Suppression


Augment #1 - Primal
Augment #2 - Siege
Augment #3 - Wide Edge

---------

Weapon 3 (Kensei Signature Weapon):

Hoshitesson - Phase 3
(Slashing) - +2 Accuracy | +20% Damage - Ability to cause Bleeding


Augment #1 - Primal
Augment #2 - Siege
Augment #3 - Vampiric
Augment #4 - Chakra Drain

---------

Weapon 4:

Hoshitesson - Phase 4
(Unarmed) - +2 Accuracy | -10% Damage - Ability to use Handseals


Augment #1 - Primal
Augment #2 - Recovery
Augment #3 - Overpowering
 
Isaki Naikishin said:
00. Shinobi 101 - Water Ninjutsu tied to Melee Acc
00. Journeyman
01. Weapon Attunement
02. Called Shots
03. Duelist
04. Bloody Mess
05. Human Anatomy
06. Combo Master -> Heavy Handed (Free Augment Great Weapon will go onto Hoshitesson - Phase 3 upon purchase)
07. Adrenaline Rush
08.
09. Weapon Mastery - Unarmed
10. Kinjutsu
11. Kinjutsu
12. Kinjutsu


Unlearning Combo Master and learning Heavy Handed:
It didn't take long for him to run into trouble after having entered Sand Village and if there was something that he would learn from that fight was that he was more adept at hitting hard than properly tying attacks together. In the time that followed his eventual bloodshed, he would start to train in more hidden areas within the village to put more of his strength behind his weapon to attack rather than being fancy. It took him quite a while and even then it didn't stick, weaving attacks with others was something he had gotten too used to. It took him many training sessions to even start getting used to just putting more force behind his attacks.

As he got more and more familiar with doing this he'd have to move locations a couple times as so that people didn't just wander upon him or draw attention to one area with his training. Practicing on ruined buildings from the cabal attack that had been happening at the time was one of his ways to train in some peace but it didn't have the longevity that he would have liked to had in his training sessions so he had to split the training up more than he would have liked but it seemed to have enough of an effect on him that he had been able to stop himself from just trying to tie together attacks and just attack harder with his weapons.

Unlearning Adrenaline Rush and learning Initiative:
After regaining consciousness, Naikishin didn't feel the rush whenever he was in more of a rush than he normally would be, especially after knowing his weapon was out there and he didn't know where. The pain from his missing eye, broken arm and broken leg weren't even dulled out like they would have been from however long he was asleep. But all he knew at this time was that he'd have to figure out how to do things now without feeling the effects of his adrenaline as he used to. What a tricky time it was for him, more than he could have ever expected.

With his search for his weapon, he had combed over the Sand Village several times and had come across many different people. Some were indifferent, some offered to help, some lied and some were even hostile to him. Several weeks had passed and at first, his reactions were dulled from having been inactive for quite some time but as he got used to being up, he could do a little bit before whatever opponents he could find could do anything really though he was still a bit hindered from his full potential due to his current impairments but he'd know when his limbs healed, he would be able to do more than he could previously.

Learning Willpower:
There was one thing that the white haired man knew from all of his previous fights and that was there was several glaring weaknesses with how he was in battle and that one of the less common ones was becoming more popular than he had seen before. Illusory techniques were ones that really threw him off in fights when he was younger if he opponent ever got the chance to get them off and there were a couple people he'd met in sand while he was training to mess with him before trying to, well, try to steal from him. He knew he needed some defense against the Illusory Arts and the only thing he really had was a single jutsu and he'd attempt to get into many situations where he could just try and train using it but upon his first couple of times, his plan kinda fell through and it became less of practice and more with how strong his will was against some of the genjutsu there were.
 
Unlearning Weapon Mastery - Unarmed and learning Weapon Mastery - Slashing
Naikishin's fighting style has changed quite a bit from when he had first entered the Sand Village. At first his primary weapon was just a pair of gloves but it has turned into a bladed weapon at this point. The transition was neither quick nor easy for him as he was too used to using just his fists. Training took a couple times longer than he'd expecting and practicing in actual fights he'd revert to fighting with his fists more than just a couple times. This wasn't too bad for him, though it'd result in the fighting take longer than he'd want.

It would take a couple weeks for him to just dedicate training to getting used to the bladed weapon of his instead of using his fists to solve his problems. For quite a while he was pretty awkward with using the blade and it was evident. He did his best to just train but whatever fight came his way, he'd take even if he wasn't happy with it. After a couple week, he'd start to notice that he'd be a little better than before but he knew he still had to get even better. Taking as much time as he needed to become proficient with the weapon. He was somewhat sad that he wouldn't be as proficient with his fists anymore, but bladed weapons were somewhat better to fight with.
 
Reckless abilities:

Mastered offensive stance - 3 points
Zaraki style - 2 Points
Monsterous strength - 2 Points
Huge power - 3 Points (3x Bought)
Endurance - 3 Points (3x Bought)
No limits - 2 Points
Double Edge - 3 Points
Rank 2 Brink of Insanity - 2 Points

20/20 points used, 0 points left.

Gonna unlearn Double Edge, I'll wait the week. I'll be able to learn another CA ability using those 3 points September 4th.

17/20 Points
 
Reckless abilities:

Mastered offensive stance - 3 points
Zaraki style - 2 Points
Monsterous strength - 2 Points
Huge power - 3 Points (3x Bought)
Endurance - 3 Points (3x Bought)
No limits - 2 Points
Rank 2 Brink of Insanity - 2 Points

------

Gonna learn Precision Strike - 2 Points.

19/20 Points used. Kinda saddens me that this puts me at an odd number.

Reckless abilities:

Mastered offensive stance - 3 points
Zaraki style - 2 Points
Monsterous strength - 2 Points
Huge power - 3 Points (3x Bought)
Endurance - 3 Points (3x Bought)
No limits - 2 Points
Rank 2 Brink of Insanity - 2 Points
Precision Strike - 2 points
 

Current Ninpocho Time:

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