Maru's Abilities
0. Shinobi 101 (Non-Elemental/w Range Accuracy)→ Shinobi 101: (Kinetic Genjustu/w Range Accuracy)
1 Contract Mastery→Projectile - Physical Style: Trigger Happy
2 Heavy Handed
3 Mechanized Weapon→ Ambidexterity
4 Technical Pacifist
5 Strategist
6 Weapon Mastery: Projectile
7 Dualist
8. Clarity
9 Poison Resistance→Quickdraw
10. Kinjustu
11. Kinjustu
12. Kinjustu
Forgetting Contract Mystery:
After completing teaching some of his students the summoning technique, Maru decided to focus on his style of fighting which is utilizing projectile Taijustu to gun his opponent down. While he still while he enjoyed passing on contracts, he preferred his symbiotic relationship with his signature weapon since his weapon could pretty much handle anything. So he decided to master his skills in marksmanship vs having a special connection with his Youkai. After all he was a Kensei who already has a special bond with his signature weapon and not a sage, but then again maybe somewhere down the line he could learn the way of the sage.
WC: 111
Since Maru had been training with his signature weapon, it felt as if he was actually getting somewhere or at least he felt as if he was actually being taught things actually useful to him. With Kawaii, it took him no time at all to master the art of projectile Taijustu but his training was far from being over because there were still Justu that he haven't mastered yet. She told him that if he actually mastered all the ninjustu he would be able to do cool things like channel ninjustu through his weapon or even have more combinations for his favorite Taijustu technique known as Omni-Flash! His weapon had a wide array of knowledge of combat, knowing exactly what Maru should use and what he shouldn't use which made him also wonder if he should change his style of combat but she had an easy solution for that by using projectile style combat. With some hours of training he mastered the art of… SHOOTING!!!
WC: 165
Forgetting Poison Resistance
After some thinking, he figured that he didn't really need to have poison resistance since his weapon is usually prepped with poison anyway. Besides, he usually wore a mask which not only acts as something that would make him look good but it also functions as a gas's mask making Maru feel as though he didn't need to constantly drink poison in order to keep his immunity although it is pretty fun but he doesn't have to do that which was the main thing. So he decided to make some quick adjustments to his weapon, making sure that he had what he needed vs having something that might be useless to him in the future.
WC:116
Learning: Quickdraw
https://ninpocho.com/viewtopic.php?f=213&t=5400
There will be times when you simply have to draw your weapon so you can quickly get the drop on someone then and there. Dokuso had mastered this art of moving his hands quickly to draw his weapons. After hundreds of attempts in training to get his weapons drawn as quickly as possible he was successfully in summoning his guns at the blink of an eye. Quickly pulling out his weapons when his he would close his eyes to blink he will quickly summon his guns by the time he opens his eyes. With such quick movement of his hands it will determine if he gets the jump on someone first.
WC 111
Forgetting Mechanized Weapon
Maru sat down on his work bench, deciding to dismantle the built in traps within one of his weapons, since he didn't exactly needed the traps because he usually uses other puppets he didn't exactly need traps installed within it. This would give him plenty of room to improve his weapons, making them stronger but then again he had different plans in terms of battling. He realized that what he could do was adapt two different fighting styles. One could be his usual reckless fighting of doing the most damage within how many seconds it would take for him to cast a justu while the other focus on breaking the opponent. He had pretty much two personality's and he planned on making himself and his other half a force to be reckoned with.
Learning: Ambidexterity
To do more damage, Maru decided that having a duel weapon would be the best tool for that. Not only he would be able to do more damage he would also be able to use his weapon to counter attack Taijustu or even ninjustu if he wanted with the other gun which he believed is nothing to sneeze at. Sometimes having a great defense is would mean the difference between how long you can last in a fight and who would be losing. Bottom line he could use his abilities in using his range weapons to do a lot of damage and to ensure that he would win
WC: 110
Forgetting Shinobi 101: (Non-Elemental/W Range accuracy)
Fighting with ninjustu although he had learned a lot of them, they weren't exactly strong in terms of using them property in battle. Although he did indeed learn a lot of effective ways to use non elemental justu, he still had only a few he knew that seemed more effective. So he decided to work on this little weakness by expanding his knowledge on ninjustu to grow stronger, that way he would be able to use all three fighting styles a bit more effectively. Since long distance attacks was what he was best in he decided to work on using ninjustu as range attacks to give him an extra edge.
WC: 117
Changing: Shinobi 101: Kinetic Genjustu/w Range Accuracy
‘You know if you hold me to your forehead you can learn everything you need to know about kinetic genjustu.’ Maru chuckled. “Is there anything you can't do?” The young rogue said, if she was able to help him learn faster then he was all for it so he placed the barrel of his musket to his forehead, chakra threads latched onto his forehead and he felt as if he was already gaining the knowledge he needed, and not just Kinetic but he had knowledge of even other senses which he thought was pretty cool…..
WC:101
Weapon Update!
Kawaii Gun
Kensei: Signature Weapon
Weapon Ability: +%3 Called Shot
Weapon Type: Projectile
Accuracy: +2
Damage: -10
Augments:
0: Duel Weapon (Ambidexterity)
1. Chakra Drain
2. Vampiric
3. Recovery
4. Re-Energize
Weapons Mastery: Stock Augments
1. Trick Weapon (Puppet Taijustu)
2. Wired
3. Primal
Preped Poison (Strategist):
1. Black Lotus
Affinity's!!!:
Free D-Rank Minor Affinity: Fire
Free C-Rank Minor Affinity: Lighting
Free C-Rank upgraded Minor to Major (Same as D-Rank): Fire
Major Affinities:
Fire(bought with asp)
Minor Affinities:
Lighting(bought with asp),
Water(bought with asp!)
BL/CA/Kin Free Advanced Elements: None
Non-BL/CA/Kin Advanced Elements: Plasma,
Shadow
Sensory Mastery: Kinetic Genjustu(All Mastered)