By effecting the nerve receptors to feel like holding a weapon will scald their hands, the user can ultimately force the target to disarm their weapon.
Information
Prerequisite: E Rank
Rank 1: Cast at -2 Gen DC, deals 45 Illusionary Damage every round the weapon is equipped.
Master: Cast at -2 Gen DC, deals 55 Illusionary Damage every round the weapon is equipped.
Special Action - Twitch: May sacrifice the damage dealt for a chance to cause the target to drop their weapon(s) involuntarily. When doing it in this way, there is a 5%/10% chance for the user to drop their weapon(s)
Note:
- There is no round limit to this jutsu, but is dispelled once the target no longer has a weapon equipped.
- Twitch gets a roll for every weapon equipped.
- Twitch also has no round limit and is dispelled once the target no longer has a weapon equipped.
Rank 1 Cost: 70 CP to initiate, 35 CP per round maintain
Master Cost: 90 CP to initiate, 45 CP per round maintain