Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Enomoto Satoshi -- Chuunin

Enomoto Satoshi

New Ninja
Joined
Dec 23, 2012
Messages
63
Yen
249,550
ASP
0
Name: Enomoto Satoshi
Rank: Chuunin
Age: 19
Sex: Male

Physical Description: Satoshi is approximately 6’1’’ and 150 lbs. He is somewhat lanky, but still agile and sturdy. His hair is black and usually disheveled, and behind a pair of spectacles are piercing cyan-blue eyes. His typical dress is non-descript and consists of casual street clothes, though when he is on official ninja business he will wear dark clothing that fits tight and maximizes his dexterity.

Personality: Satoshi is a very laid back, easygoing fellow who can get along with virtually anyone. He is extremely polite, sometimes perfunctorily so, but he is seldom the first to speak and prefers to listen to others instead of running his own mouth. Satoshi has cultivated a sturdy mental fortitude from years of rigorous training and study and as such it is difficult to intimidate him through insults, threats or daunting situations. This trained equanimity, along with his mechanical politeness, can often times be misinterpreted by others as aloofness or apathy. Nonetheless Satoshi is an affable and devoted friend to anyone that he has gotten to know well, though like all good shinobi, he never rushes to establish friendships with anyone he has just met.

History: Satoshi was born into a humble, agrarian family who worked the farms on the rocky outskirts of Cloud Village. His father was an industrious and creative farmer who devised clever ways to maximize his harvest from the unforgiving terrain, and his mother tended to the household chores and the ponderous responsibility of raising Satoshi and his nine brothers and sisters. All of Satoshi’s siblings excelled at farm work and anticipated continuing the family business for many generations to come, but Satoshi himself suffered from poor eye-sight and never could contribute as well as his brothers and sisters. As the youngest member of the family, his parents sympathized with his situation and allowed him ample free time to study and read at his leisure while his siblings labored in the fields. One day his uncle, who was a moderately accomplished shinobi from the nearby Cloud Village but considered eccentric by most of Satoshi’s family, visited during a special occasion and brought some books to nourish Satoshi’s voracious appetite for literature and learning. Satoshi’s uncle gave him a generous collection of textbooks on Ninjutsu techniques and the venerable history of Cloud’s most distinguished shinobi, and Satoshi was soon inspired to follow in the footsteps of these grand role models and become a stalwart defender of Cloud himself. With nothing more at his disposal than free time, he studied these textbooks indefatigably and soon demonstrated talents that were absent in his entire immediate family save his crazy uncle. Recognizing his son’s unusual gifts, Satoshi’s father and mother made the joint decision to enroll him in Cloud Village’s shinobi academy, where Satoshi swiftly displayed a rare aptitude for Ninjutsu techniques. At an astonishingly early age he managed to master the art of casting jutsu with one-handed seals, and his instructors praised him for his unique efficiency in conserving Chakra when other students were more quickly depleted. Satoshi graduated with top marks from the Academy, as the expensive gift of a pair of glasses from his parents corrected most of his visual deficiencies. He loyally and effectively served Cloud Village as a Genin for only a short number of years before being nominated to take the Chuunin Exam, which he passed with flying colors, though despite his success Satoshi is acutely aware that among his fellow Chuunins he is but a novice and has tons left to learn. Satoshi’s path to becoming a shinobi with Cloud Village was very much a turbulent and unexpected journey, but no matter how dramatically his life deviates from that of his family, his provincial upbringing and appreciation for the simple things in life remain intimately close to his heart.

Statistics:

Agility = 525/525
Stamina = 525/525
Ninjutsu = 525/525
Genjutsu = 525/525
Taijutsu = 376/525
Chakra Control = 525/525
Power Level = 3001
Character Level = 13

Class:

Ninjutsu Man
HP: (50 + 13) * Stamina (525) = 31500
CP: (50 + 13 + 4) * Chakra Control (525) = 33600
Class Bonus: +2 Accuracy and +10% Damage with Non-Elemental Ninjutsu
High: Ninjutsu Accuracy
Average: Dodge, Genjutsu Save, Melee Accuracy
Low: Genjutsu DC, Ranged Accuracy

Core Ability: Chakra Attuned
[fontsize="12"]The Chakra Attuned are ninja who excell at creating and molding chakra, able to summon up the power for a jutsu in a snap. It is said that those who are Chakra Attuned just plain have more chakra stored up in them than others, and this copious amount of spare power allows them to experiment and train in ways others could only dream of.

Chakra Retainer - Passive (2 points)
An Attuned ninja has almost complete control over their own chakra flow, and through hard training they learn how to retain it within themselves and when forcefully taken away, sends a powerful lbacklash to those foes.
Effect: Effects which deal damage to or offensively remove CP from the user's CP pool have their effectiveness reduced by 20%. This is considered Damage Reduction

One-Handed Seals<i></i> - Passive (2 points)
Restriction- C Rank and up
A ninja who is properly Chakra Attuned is able to produce the correct amounts of chakra even with an incomplete seal. With extreme practice and their natural talent for manipulating chakra, they can learn the ability previously thought to be exclusive to a bloodline clan.
Effect: The user is able to perform all Jutsu handseals with one hand.


Conservation<i></i> - Passive (3 points)
Restriction- C Rank and up
Through repeated use and training with the lower level techniques, the attuned ninja learns the best ways to manipulate their chakra in order to produce the desired effects. They are able to cast weaker jutsu for a much smaller cost than an average ninja would.
Effect: -15% Ninjutsu cost.


Empower<i></i> - Dependent Special Move (2 points)
A Chakra Attuned ninja can learn, instead of conserving chakra, to pump more into a jutsu to increase the power output. Unlike overcharge, which is wild and uncontrolled, the Chakra Attuned ninja is able to place specific measured amounts into their jutsu.
Effect: By increasing the chakra cost for a jutsu by +10%, they can increase the damage by +5%. This move only works on offensive jutsu and may stack up to three times on a single jutsu. All CP reduction buffs to a jutsu effected by this are nulled.


Strike the Spirit</U><i></i> - Dependent Special Move (3 points)
Those who have a powerful connection with chakra themselves have an intimate knowledge of how to disrupt that connection in others. By specially molding a jutsu, the Attuned ninja is able to cause it to blast away an enemy’s chakra instead of their health.
Effect: Once per round, the user may have a Ninjutsu deal Chakra damage. The chosen jutsu only deal 80% Damage, and receives no buffs at all.

Pressure<i></i> - Passive (3 points)
The Chakra Attuned can warp not only their own chakra to be efficient, but the opponent's to be much less efficient. The problem is that this can backfire, hitting allies as well.
Effect: Up to 3 targets in battle with the user take 20% extra CP to cast a jutsu. Does not work on other Chakra Attuned ninja.


Hustle<i></i> - Dependent Special Move (2 points)
For those who prefer power over accuracy, the Chakra Attuned can choose to power up one of their techniques in exchange for making it less likely to hit.
Effect: Can choose to add 10% damage to a Ninjutsu in exchange for -1 accuracy.

Normalize<i></i> - Passive (2 points)
Chakra Attuned users like to say their chakra is pure, rather than twisted toward one particular element. Some of them take this to extremes, making their chakra tuned toward no elements at all.
Effect: All Elemental Damage caused by the user is treated as Non-Elemental Damage. Gives Ninjutsu +10% Damage that bypasses half of the target's damage reduction.
Note:</I><I> This does not allow converted Ninjutsu to use Affinity Moves or other techniques that they can only use for Non-Elemental Ninjutsu.


Spirit Boost<i></i> - Boost (2 points) [Purchased Twice]
Restriction- Can be purchased twice
A Chakra Attuned ninja's prowess with Ninjutsu is not to be underestimated. Their skill with it is unparalleled, and is not limited to any one specific element.
Effect: +10% Ninjutsu damage.


Energy Boost<i></i> - Boost (2 points) [Purchased Twice]
Restriction- Can be purchased three times
A Chakra Attuned ninja tends to have slightly more chakra to work with than the average, being that they tend to work with it more often than others.
Effect: +4 to CP modifier.


Recharge<i></i> - Passive (2 point)
Chakra Attuned ninja are very efficient at storing their chakra, up to the point where it flows into them easily from all around. They can restore their own chakra as effortlessly as breathing.
Effect: User regains 2% CP per round.

Jutsu Expert<i></i> - Modification (2 points)
Restriction- Must have Jutsu Mastery
A Chakra Attuned ninja is extremely efficient with their chakra, especially with jutsu they are also skilled with. They are even more adept at this than other practitioners of the skill.
Effect: 10% Chakra reduction is changed to 15%.


Chakra Vacuum<i></i> - Jutsu (1 point, 1 point per rank up) [<U>Purchased Twice]
Restriction- A-Rank and up
A fearsome technique that can only be used by those with an absolute mastery over chakra molding, such as the Chakra Attuned. The Chakra Vacuum is just that, a technique which sucks chakra out of everything nearby and pulls it into the user. This attack is strongest when there are multiple targets surrounding the caster, so that they can feed off of all of them at once. Once this jutsu is activated, the user cannot move at all, needing to maintain total concentration--if the user moves, the jutsu will be disrupted.
Rank 1: Absorbs 1000 chakra from up to 3 targets every round. Lasts a maximum of 3 rounds.
Rank 2: Absorbs 1500 chakra from up to 3 targets every round. Lasts a maximum of 4 rounds.
Cost: 3 AP, 1250 CP/round[/fontsize]


Lagniappe:

RP Log:

Affinities:
Major: Non-Elemental
Minor: Water
 
Ninjutsu:

Non-Elemental

E-Rank
Transformation [Mastered]
Body Switch [Mastered]

D-Rank
Crystal Eye [Mastered]
Contract Summoning [Mastered]
Cancel [Mastered]
Spirit Lantern [Mastered]

C-Rank
Elemental Clone [Mastered]
Stunt Double [Mastered]
Barrier [Mastered]

B-Rank
Chakra Blast [Mastered]
Energy Transfer [Mastered]
Cursed Sealing [Mastered]
Leech Seal [Mastered]
Rasengan [Mastered]

A-Rank

Abilities:

Secondaries:
Melee Accuracy = [(Taijutsu x .7) + (Agility x .3)] = 210 * .7 + 236 * .3 = 217.8
Ranged Accuracy = [(Taijutsu x .6) + (Agility x .4)] = 210 * .6 + 236 * .4 = 220.4
Ninjutsu Accuracy = [(Ninjutsu x .7) + (CC x .3)] = 525 * .7 + 525 * .3 = 525
Melee Dodge = [(Taijutsu x .3) + (Agility x .7)] = 210 * .3 + 236 * .7 = 228.2
Ranged Dodge = [(Taijutsu x .2) + (Agility x .8 )] = 210 * .2 + 236 * .8 = 230.8
Ninjutsu Dodge = [(Ninjutsu x .3) + (Agility x .7)] = 525 * .3 + 236 * .7 = 322.7
Genjutsu Difficulty = [(CC x .3) + (Genjutsu x .7)] = 525 * .3 + 210 * .7 = 304.5
Genjutsu Save = [(CC x .6) + (Genjutsu x .4)] = 525 * .6 + 210 * .4 = 399
Puppet Accuracy = [(CC x .6) + Agility x .4)] = 525 * .6 + 236 * .4 = 409.4
Puppet Dodge: [(CC x .4 + (Agility x .6)] = 525 * .4 + 236 * .6 = 351.6

Inventory:

Signal Flare
 

Current Ninpocho Time:

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