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Akuma Kira
|
Akira Amaya
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I Recommend adding "IF THIS ATTACK KILLS, DO THIS "ACTION" in your next message... this may be final round.
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<Preliminary Version><Changes May Occur>
Awareness check above was not done on end of previous mod, and was done this mod to keep things fluid
Please continue.
Stats
HP: 22002 -7865 -3575 +4285 -7410 +1908 +6961 +2580 +271 = 19157
CP: 19,321 -170 -1012 -345 -2334 = 15,460
AP: 10.5 - 10.5 = 0 + 10 = 10 Next Round
Status: Covered in Blood, Some is Akira's, Some is Akuma's
Total Bonuses
55% - Melee Damage [Soft Cap: 50% - Hard Cap: 80%]
+5 Accuracy to Attacks,
+5% Physical Damage Received (Damage Reduction /or / Bonus Received)
115% Chakra Costs
-5 Dodge
+3% MAX HP Regen / Round
-1 Genjutsu Save
+10% Medical Jutsu Effectiveness on self
Critical Range (19-20) 2.25x
Ninja Wire - -1 Accuracy / -1 dodge / +0.5 ap Requip Combat Gloves, 0.1AP Handseals
Active Bonuses
Active Weapon: ~None~
Fighting Style - [Zakari Style] +30% Physical Damage Dealt, +15% Physical Damage Received, +1 Accuracy, +15% Chakra Costs
Mastered Offensive Stance - +4 Accuracy, -4 Dodge
Immolation Armor 10% Backlash Dmg to Attackers - 12% Burn Effect - 170 Cp/rnd
Passive Bonuses
Class Bonus: +10% Melee Damage
(CA) Huge Power: +15% Melee Damage
28 - (-1) Melee Accuracy
19 - (-1)Melee Dodge
28 - (-1)Ranged Accuracy
19 - (-1)Ranged Dodge
28 - (-1)Ninjutsu Accuracy
19 - (-1)Ninjutsu Dodge
23 - Genjutsu DC
22 - Genjutsu Save
15 - Stealth
15 - Awareness
HP: 22002 -7865 -3575 +4285 -7410 +1908 +6961 +2580 +271 = 19157
CP: 19,321 -170 -1012 -345 -2334 = 15,460
AP: 10.5 - 10.5 = 0 + 10 = 10 Next Round
Status: Covered in Blood, Some is Akira's, Some is Akuma's
Total Bonuses
55% - Melee Damage [Soft Cap: 50% - Hard Cap: 80%]
+5 Accuracy to Attacks,
+5% Physical Damage Received (Damage Reduction /or / Bonus Received)
115% Chakra Costs
-5 Dodge
+3% MAX HP Regen / Round
-1 Genjutsu Save
+10% Medical Jutsu Effectiveness on self
Critical Range (19-20) 2.25x
Ninja Wire - -1 Accuracy / -1 dodge / +0.5 ap Requip Combat Gloves, 0.1AP Handseals
Active Bonuses
Active Weapon: ~None~
Fighting Style - [Zakari Style] +30% Physical Damage Dealt, +15% Physical Damage Received, +1 Accuracy, +15% Chakra Costs
Mastered Offensive Stance - +4 Accuracy, -4 Dodge
Immolation Armor 10% Backlash Dmg to Attackers - 12% Burn Effect - 170 Cp/rnd
Passive Bonuses
Class Bonus: +10% Melee Damage
(CA) Huge Power: +15% Melee Damage
28 - (-1) Melee Accuracy
19 - (-1)Melee Dodge
28 - (-1)Ranged Accuracy
19 - (-1)Ranged Dodge
28 - (-1)Ninjutsu Accuracy
19 - (-1)Ninjutsu Dodge
23 - Genjutsu DC
22 - Genjutsu Save
15 - Stealth
15 - Awareness
Abilities
0- Combat Medic - Medical B Rank - Reflex
1- Weapon Mastery: Slashing
2- Nimble Hands - +15% CP Cost if Nin/Gen 'if Onehanded'
3- Thick Blood +10% Bleeding Resist. Bleeding Pen Reduced (1)
4- Fearless +10% Damage Reduction, -1 Evasion, Gen Save
5- Bloody Mess
6- Human Anatomy +1 Critical Range, Max Crit Dmg Increased: 2.25x
7- Combo Master +10% auto hit if first hits, 2nd attack cannot be auto dodged
8- Weapon Attunement +5% weapon Dmg Modifier, +3% secondary effects
9- Quick Draw
10- Healing Factor +10% Med Jutsu Effectiveness, +3% MAX HP / Round
11- Called Shot +5% Called Shot Chance
0- Combat Medic - Medical B Rank - Reflex
1- Weapon Mastery: Slashing
2- Nimble Hands - +15% CP Cost if Nin/Gen 'if Onehanded'
3- Thick Blood +10% Bleeding Resist. Bleeding Pen Reduced (1)
4- Fearless +10% Damage Reduction, -1 Evasion, Gen Save
5- Bloody Mess
6- Human Anatomy +1 Critical Range, Max Crit Dmg Increased: 2.25x
7- Combo Master +10% auto hit if first hits, 2nd attack cannot be auto dodged
8- Weapon Attunement +5% weapon Dmg Modifier, +3% secondary effects
9- Quick Draw
10- Healing Factor +10% Med Jutsu Effectiveness, +3% MAX HP / Round
11- Called Shot +5% Called Shot Chance
Stats
HP: 17271 +1146 +1089 -1236 -2010 -2716 -2412 -21 = 11,111
CP: 7152 -410 -2970 -3300 -472 = 0 [Max Cp: 24000]
AP: 10 - 10 = 0 + 10 = 10 Next Round
Status: Bleeding (Everywhere) Rank 5, Glowing with Lightning, Covered in Blood, Some is Akira's, Some is Akuma's, Extremely Exhausted
Total Bonuses
Rank 5 Bleeding -5% Max HP Round (-2010)
+3 Accuracy ((+5 Melee Accuracy) (+7 If using Freja))
+4 Dodge (+6 if using Freja)
+2 Genjutsu Save
+2 Awareness Rolls
(18-20 Critical Range) @ 2.5x Damage
10% Auto Dodge
+5% Called Shot, (+10% Against Hands/Weapons)
+10% Melee Damage
+15% Lightning Damage
Active Bonuses
Active Weapon: Duke's Dear Freja - [Unarmed] 150 Damage, +2 Accuracy
Swift: Whenever the user attacks with the equipped weapon they receive a +2 Dodge Bonus until the end of the turn
Pressure: Can Inflict Suppression (+5%)
Special Composition: Unarmed Damage/Lightning Damage (Correct me if wrong, wasnt specified)
Storm Mail - Mastered - 3 Rounds Left - 410 CP / Round
While active, the user's melee attacks have a 21% chance of gaining the 'Laser Guided' effect. Additionally, attacks against the user have a 11% chance of activating the 'Flash Motion' effect.
Special Action: While active, the use may choose use this effect. This allows a Ninjutsu or Taijutsu to modded as if it were up to 1.5 Ap faster by paying +20% Cp. Using this special action removes the chance of 'Flash Motion' activating for a full round, and this action cannot be used again during this time.
Fighting Style Lightning Combat Stance - [Surge] Current Bonus Null
The user gains +0.5 Dodge per Lightning-based Action done by the user the previous round, stacking up to +3. If the Dodge Bonus exceeds the +3, per 0.5 surpassing the caps grants the user +3% Auto-Dodge instead.
10% Auto Dodge: +3% Auto Dodge
[Curse Seal] +4 Ninjutsu Accuracy [Ninjutsu to High Sec]
+15% Lightning Damage
Passive Bonuses
Class Bonus: +4 Dodge
Duelist: Target Kira: +2 Melee Accuracy, +10% Auto Dodge, +10% Damage
Sneak Attack: +1 Critical Range, Crits at 2.5x Damage, 10% sneak attack
Shadow Step: 30% Chance to maintain stealth after sneak attack
Counter Attack: Constant Active
Slippert Mind: +2 Genjutsu Save/ Awareness Rolls
Quick Step: +3 Accuracy
32 - Melee Accuracy (+2 if using Freja)
27 - Melee Dodge (+2 if using Freja)[+3][-1]
22 - Ranged Accuracy
27 - Ranged Dodge (+2 if using Freja)[+3][-1]
26 - Ninjutsu Accuracy [+4 Curse Seal]
27 - Ninjutsu Dodge (+2 if using Freja)[+3][-1]
23 - Genjutsu DC
25 - Genjutsu Save
15 - Stealth
15 - Awareness
HP: 17271 +1146 +1089 -1236 -2010 -2716 -2412 -21 = 11,111
CP: 7152 -410 -2970 -3300 -472 = 0 [Max Cp: 24000]
AP: 10 - 10 = 0 + 10 = 10 Next Round
Status: Bleeding (Everywhere) Rank 5, Glowing with Lightning, Covered in Blood, Some is Akira's, Some is Akuma's, Extremely Exhausted
Total Bonuses
Rank 5 Bleeding -5% Max HP Round (-2010)
+3 Accuracy ((+5 Melee Accuracy) (+7 If using Freja))
+4 Dodge (+6 if using Freja)
+2 Genjutsu Save
+2 Awareness Rolls
(18-20 Critical Range) @ 2.5x Damage
10% Auto Dodge
+5% Called Shot, (+10% Against Hands/Weapons)
+10% Melee Damage
+15% Lightning Damage
Active Bonuses
Active Weapon: Duke's Dear Freja - [Unarmed] 150 Damage, +2 Accuracy
Swift: Whenever the user attacks with the equipped weapon they receive a +2 Dodge Bonus until the end of the turn
Pressure: Can Inflict Suppression (+5%)
Special Composition: Unarmed Damage/Lightning Damage (Correct me if wrong, wasnt specified)
Storm Mail - Mastered - 3 Rounds Left - 410 CP / Round
While active, the user's melee attacks have a 21% chance of gaining the 'Laser Guided' effect. Additionally, attacks against the user have a 11% chance of activating the 'Flash Motion' effect.
Special Action: While active, the use may choose use this effect. This allows a Ninjutsu or Taijutsu to modded as if it were up to 1.5 Ap faster by paying +20% Cp. Using this special action removes the chance of 'Flash Motion' activating for a full round, and this action cannot be used again during this time.
Fighting Style Lightning Combat Stance - [Surge] Current Bonus Null
The user gains +0.5 Dodge per Lightning-based Action done by the user the previous round, stacking up to +3. If the Dodge Bonus exceeds the +3, per 0.5 surpassing the caps grants the user +3% Auto-Dodge instead.
10% Auto Dodge: +3% Auto Dodge
[Curse Seal] +4 Ninjutsu Accuracy [Ninjutsu to High Sec]
+15% Lightning Damage
Passive Bonuses
Class Bonus: +4 Dodge
Duelist: Target Kira: +2 Melee Accuracy, +10% Auto Dodge, +10% Damage
Sneak Attack: +1 Critical Range, Crits at 2.5x Damage, 10% sneak attack
Shadow Step: 30% Chance to maintain stealth after sneak attack
Counter Attack: Constant Active
Slippert Mind: +2 Genjutsu Save/ Awareness Rolls
Quick Step: +3 Accuracy
32 - Melee Accuracy (+2 if using Freja)
27 - Melee Dodge (+2 if using Freja)[+3][-1]
22 - Ranged Accuracy
27 - Ranged Dodge (+2 if using Freja)[+3][-1]
26 - Ninjutsu Accuracy [+4 Curse Seal]
27 - Ninjutsu Dodge (+2 if using Freja)[+3][-1]
23 - Genjutsu DC
25 - Genjutsu Save
15 - Stealth
15 - Awareness
Abilities
Slot 0: Branch: Sentinel (+5% Damage Reduction (Non-Illusionary)
Slot 00: Shinobi 101: Kinetic Genjutsu(Nin Acc)
1- Lightning Chakra Style: (Surge)
2- Bloody Mess
3- Initiative
4- Called Shot +5% Called Shot Chance
5- Quick Draw
6- Elemental Aura
7- Quick Reaction
8- Technical Pacifist +5% Called Shot against Weapons and Hands
9- Jutsu Expansion
10- Duelist +2 Melee Accuracy +10% Damage, +10 Auto Dodge
11- Cursed Seal
12- Human Anatomy +1 Critical Range, Max Crit Dmg Increased: 2.25x
Slot 0: Branch: Sentinel (+5% Damage Reduction (Non-Illusionary)
Slot 00: Shinobi 101: Kinetic Genjutsu(Nin Acc)
1- Lightning Chakra Style: (Surge)
2- Bloody Mess
3- Initiative
4- Called Shot +5% Called Shot Chance
5- Quick Draw
6- Elemental Aura
7- Quick Reaction
8- Technical Pacifist +5% Called Shot against Weapons and Hands
9- Jutsu Expansion
10- Duelist +2 Melee Accuracy +10% Damage, +10 Auto Dodge
11- Cursed Seal
12- Human Anatomy +1 Critical Range, Max Crit Dmg Increased: 2.25x
I Recommend adding "IF THIS ATTACK KILLS, DO THIS "ACTION" in your next message... this may be final round.
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<COLOR color="#BF0000">Action List said:0.00 - Maintains Occur
0.50 - Akira Consumes Health Pill [+1146 Health]
1.00 - Akira Consumes Health Pill [+1089 Health]
2.00 - Akira Attacks with Raijin's Vengeance MR at Akuma 30 + 1 vs 18 + 7 [6>][Hit] 7150
2.00 - Akira attempts to maintain stealth [62] - Shadow Step.
2.38 - Akuma Activates Medical Ward R1 on Self 18 [+4285 Health] - Next Hit on Self
3.50 - Akira Attacks with Chidori Control MR at Akuma 28 + 15 vs 18 + 10 [15>][Hit] 3575 [59 - Impale]
3.50 - Akira Attacks with Chidori MR at Akuma 30 + 13 vs 18 + 5 [20>][Hit] 7410 [75][2]
--- Sneak Attack
3.80 - Akuma Activates Mystical Hand on Self [9] [+1908 Health]
6.65 - Akuma Activates Angelic Blessing on Self [17] [+6961 Health]
7.84 - Akuma Attacks with 4-Hit Combo at Akira
7.84 - Akira Counter Attacks Akuma 34 + 3 vs 18 + 12 [7>][Hit] 210 : 21 Burn Damage
Attack 1 - 29 + 14 vs 29 + 20 [<6][Miss]
Attack 2- 29 + 16 vs 29 + 20 [<4][Miss]
Attack 3- 29 + 5 vs 29 + 7 [<2][Miss]
Attack 4- 29 + 6 vs 29 + 4 [2>][Hit] 232 [3%] Auto-Dodge
9.98 - Akuma Quick Draws Ketsueki Blade
9.98 - Akuma Attacks with Kill Driver MR at Akira - 2716 Damage + 2412 Bleed Damage
9.98 - Akuma Sheathes Ketsueki Blade
Attack 1 - 29 + 19 vs 29 + 12 [7>][Crit-Hit] 689 [79][34]
Attack 2 - 29 + 20 vs 29 + 20 [=][Crit-Hit] 345 [58][57]
Attack 3 - 29 + 3 vs 29 + 17 [<14][Miss]
Attack 4 - 29 + 4 vs 29 + 2 [2>][Hit] 306 [46][31]
Attack 5 - 29 + 6 vs 29 + 19 [<13][Miss]
Attack 6 - 29 + 17 vs 29 + 18 [<1][25% Hit] 76 [54][39]
Attack 7 - 29 + 11 vs 29 + 9 [2>][Hit] 306 [71][7 + Bonus 2% Bleed Damage]
Attack 8 - 29 + 14 vs 29 + 3 [11>][Hit] 306 [47]4 + Bonus 2% Bleed Damage]
Attack 9 - 29 + 4 vs 29 + 3 [1>][75% Hit][12 - Auto Dodged]
Attack 10 - 29 + 20 vs 29 + 2 [18>][Crit-Hit] 689 [55][11 + Bonus 2% Bleed Damage]
Format in Order for Reference
Time - User - Action - Target - Jutsu: SC + D20 vs SC + D20 [<=>][H/M][Dmg][Called Shot][Suppression~If][Auto-Dodge] + Extras
<Preliminary Version><Changes May Occur>
Awareness check above was not done on end of previous mod, and was done this mod to keep things fluid
Please continue.