Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Fuji Itsuke - Cast in the Dark

Joined
Oct 22, 2012
Messages
184
Yen
175,025
ASP
0
“...I am darkness.”

sigfujiitsukebrandnew_zps8bb4ecf0.jpg
[fontsize="11"]
Full Name: Ichizou Ittosai Fuji no Nanjirou Itsuke
Alias: Blackjack; Guardian of Darkness
Age: 21
Height: 6'5"
Weight: 161lbs.
Eye color: Lilac
Hair color: Jet black with a small streak of white on the left side.
Rank: Jounin (Advanced Guardian)

Appearance:
Itsuke is a man who prefers black and white over any other color, likely due to his hair. He was born with black hair but by the time he was ten, a small portion of the left side of his hair became snow-white. In his later years, he started holding his back-length jet black hair in a ponytail style. Only a streak of white remained on the left side, a reminder of his mother. He is six and a half tall, with a build meant for speed, and a weight of only 145lbs.

Much like his surname, Itsuke's eyes are purple, a light lilac color; a common trait among his clan. Always on his face, below his eyes, is a mark that is on his ANBU mask. It looks as though he had been crying black tears and it stuck dried on his face. Itsuke sometimes applies this mark on his face when he is in a certain mood. He claims, though, they are indeed tears but it is more than that, something significant to only him. Fortunately, that is for him to know and others to never find out.

Donned in a sleeveless black leather longcoat with no buttons, it has some white symmetrical stripes on the middle, along with a collar that spans to his ears. On the back is the symbol of the Fuji clan. He wears a ragged half-sleeved midnight blue tunic with a short V on it. Pants of dark with boots of midnight.

Mental:
Blunt, stoic, direct, aloof and a man of few words, Itsuke sees the world with only darkness, for it is his salvation. Though trained with a family of traditional samurai, his sense of honor is twisted and is not to be taken lightly. He is honorable in a dishonorable way. Such examples can be like he will fight dirty, do what he can to disperse his foes but would never raise his blade against one who provided him food or shelter. He would never allow his foes to make the first move and taunts them, gloating here and there but he would never kill an innocent and respects the elderly. He grumbles about authority, but loathes treason and he would cut down traitorous cravens in a heartbeat. Itsuke's 'sense of freedom' is being able to do whatever he likes, however he wants without restriction... within reasoning, of course. If something or someone gets in the way of that, he will either eliminate or avoid it. Avoidance is a more likely choice as eliminating someone might bring needless attention. In this dark swordsman, there might just be a hint of madness.

Regardless, as an ANBU, a job is a job. No more, no less.

Itsuke is the type of man who will say what is on his mind, if the fancy strikes him. He would never speak unless the situation demands it and prefers to allow his sword, Byakuya, do all the talking. However, when he does indeed talk, his words are direct. No beating around the bush. Quite capable of making friends, he does not really have many. He might be a dark person, but his twisted mind knows loyalty very well.

Emotions, Itsuke believes, would dull his work. But even off-duty, his emotionless might throw people off and has kept some at distance. If there is someone or something he trusts and confide in... well, that would be darkness. Darkness is his ally.

Background:
A second son does not inherit nor become great.
Fuji Itsuke is the second son of Fuji Chitose. Born of out wedlock, his mother was an Arcadian, a woman with stark-white hair. The birth was difficult, however, as Itsuka could not handle the strain and died as result. Chitose had made it in time to hear his son's cries. Itsuke's birth was unique, as is every Fuji, for they are descended from an ancient clan of warriors who devoted their lives to country, battle and lord. The clan was blessed spiritually, being somewhat sensitive to reincarnation and possessing a spirit guide in the form of their ancestors. Upon his birth, a Shaman requested by Itsuka detected a potential greatness within the babe that was Itsuke and felt the babe was meant to achieve 'teleos'. Communication with the spirit world confirmed Itsuke had a samurai spirit. However, due to age-old traditions and the say of his father, this was ignored as Itsuke was taken from the shaman's hands. The only life there was for his second son was to fight and protect the heir-apparent, Chitose's first son, Chugo, who was born from his wife. There was no glory or greatness meant for a second, third or fourth son, especially for a bastard son. Such was the ways of the Fuji and life. But the Fates spoke otherwise, for young Itsuke's genius was beyond what the shaman or Chitose could've expected, with an ability thought to be a mere legend... and forgotten.

From the age of two, young Itsuke was drilled into the ways of the sword, taught to handle the power of his ancestors. His father would often tell him he was meant to cut down any who opposed or offended his brother, nothing more, not a master swordsman or that if he turned out to be one, he must allow his brother to shine as he remained in the shadows. But Itsuke never agreed or accepted this. He did not want to stay in his brother's shadow for rest of his life and often rebelled against his father, hating restriction. As young Itsuke grew, along with the streak of white on his black hair, it was evident the second son was better than the first in terms of swordsmanship. Eventually, sword tutorship was banned for Itsuke and the boy, ten, began training on his own, saying these instructors were slowing him down anyway.

Chitose, feeling his son was more trouble than worth, attempted to get rid of him instead. His other two sons could surely serve the position as Chugo's guards. Chitose's wife, Chika, hated Itsuke, a constant reminder of her husband's tryst. The only reason she tolerated him was because her husbad thought he could make use of the bastard boy. Chika proved him wrong. However, a female servant, feeling sorry for the young bastard helped him here and there with food and some shelter. Left alone, his only constant companion was that servant... and his samurai spirit, Yoru. Yoru claimed he was once a member of the original clan that later created the Fuji and a master of the shadows, making him a man of the night. Although Itsuke could never see Yoru's face, being an armored shadow, he learned most of his swordsmanship from his spiritual comrade. Yoru also taught him the basics of Shadow Jutsus since Itsuke began going to the shinobi academy to survive his father's assassination attempts. Going through the academy wasn't bad at all, but as he climbed through the ranks, he felt the Main Branch was not to his satisfaction. Then he realized something, something that cemented his path toward the ANBU...
I was born a bastard and cast aside in the dark. But darkness is my ally. Can you say the same?
Merely fifteen, Itsuke mastered the full capability of his bloodline and learned to utilize it to the fullest, even in battle. Mastery over the sword was a mere birthright. Anything with blades on it were mastered in a short period of time. This was thanks to Itsuke's Wrath Seal, that contained all of the knowledge and skills of his ancestors. This also permitted him to communicate with Yoru, and if he wishes, his other ancestors through Yoru. But despite how blessed he was with the sword, he had not reached the true pinnacle of mastery, a lost swordplay technique. Even after he had learned how to manipulate time, it was not enough. But he couldn't access the Fuji family records. That would mean facing his father, who had stopped dispatching assassins to take out his bastard. He had no choice but to enter the spiritual realm through his seal and discover the pinnacle of mastery himself. If he could do that, then maybe...

Sitting in a meditative pose, he closed his eyes and concentrated on his seal. In that moment, he slipped into his inner heart, where Yoru resided. But there was nothing but darkness. Yoru appeared, his face revealed a handsome man with long dark hair and eyes. He cleared his throat and spoke, "Grim, is it not? But such darkness does not necessarily have to be evil. Such darkness could be used for good. Darkness is your ally. Look deep within yourself and understand your true power..."

In that instant, somehow, he was transported to a grassland with an enormous tree in the front of him. In his right hand was a wooden sword. Yoru appeared once more. "Cut that tree down,"

"What? This is but wood. Wood cannot cut wood. Stop playing games, Yoru!"

"Ah, but can it? The mastery of the sword belongs to our bloodline. What you hold is a sword, be it wood or steel. Cut the tree down,"

Itsuke stared at his companion for a while, not believing what he was hearing. The sword belong to him, it was him, his very existence. He could master any type of bladed weapons. It was the sword, the sword was him, his arms, his legs, his body. Wood? No. It was the sword. If wood cannot cut then the wood shall turn into a sword. Turn into a sword...

That's it...!!!

"Be it wood, grass, cloth or... nothingness, all shall fall to my sword!" Itsuke said, dropping the wooden sword and swinging his hand toward the tree, as if he was still holding a blade. Just as he thought he might have had the wrong idea, the tree was cut in half. Yoru grinned.

"You did it. You understood. The sword is not the only thing to be mastered. Why not make others into the sword and master them? Why not use nothingness and turn it into a blade of justice? That is your pinnacle of mastery, Itsuke. This is the formless swordplay, created by the samurai of yore and only their worthy descendants may reach it. You have done well to finally reach it. Now... you must perfect it.

As reward, I shall grant you the full extent of my powers. But beware. The Wrath Seal contains not only all of your ancestors' memories and knowledge, it also holds your rage. The stronger your rage, the more risk my powers could corrupt and take over you. The darkness is a powerful thing, Itsuke. How you use it is up to you. I believe you could even tame the power I could not. Good luck to you... my companion, friend and descendant..."
They call me Blackjack and I am of the dark.
Rising in the shinobi ranks while tending to the shadows of the ANBU made Itsuke a very wary person. As grim as he might be, he understood duty and honor. For the sake of the village, dark things must be done. Such is the ways of ANBU. After nearly killing his father and brothers, he became more aware of the power within him, of Yoru's darkness. He now understood Yoru's warning. He went to the Fuji home and asked for an ancestral sword but was refused. He snapped and, well, things happened. Regardless, he went off with Byakuya, a sword Yoru once wielded. The Fuji had three ancestral swords and Byakuya was one of them, a sword with the meaning 'White Night'. It was the perfect fit, so after his slight berserking, he took the sword with him and left, never to return upon the Fuji lands. He carried the surname still only for due respect to his ancestors.

And now a twenty-one year old ANBU, with a skull mask, Itsuke was strong, but even if he had gained a new power and discovered a lost form of swordplay, he still felt he had yet reached teleos. Just not yet.

Training:

Missions:
S-Rank Missions: 0
A-Rank Missions: 0
B-Rank Missions: 0
C-Rank Missions: 0
D-Rank Missions: 0

Missions Finished: 0
Missions Failed: 0
Missions Success: 0
Percentage: 100%

Relationship Chart:
Hate: -??-
Friendly Rivalry: -??-
Acquaintance: -??-
Friend: -??-
Best Friend: -??-
Family: -??-
Crush: -??-
Full Blown Love: -??-
[/fontsize]
 
textspace_1364236635_5b1520b0_zps28c6f89e.gif

[fontsize="11"]Class:
Blackjack (V)
HP: (65+15) x stamina
CP: (35+15) x chakra control
Class Feature: Kinjutsu - Jinchuuriki, +1 Accuracy
High: Ninjutsu Accuracy
Average: Genjutsu Save, Evasion, Melee Accuracy
Low: Ranged Accuracy, Genjutsu DC

*Note: +2 Class Points purchased from Advanced Shop.

Stats:
HP: 48000
CP: 30000
AP: 10
Level: 15

Stamina: 600/600
Agility: 600/600
Taijutsu: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
Bloodline Control: 294%
PL: 3600
Capped Points: 4

Bloodline:
A distinct clan, blessed with the blood of their ancestors, the Nanjirou are a people destined to be samurai. Their distinct codes of honor have bred them into some of the most formidable swordsman across the land. While most Nanjirou take the path of the Samurai, their are others that wander the lands as simple swordsmen, testing their skills and teachings against those of others. It has been said that those gifted with the blood of the Nanjirou have a unique connection with the past of their ancestors, often having access to skills and abilities far more ancient than themselves.

Note: All techniques and buffs from this Bloodline are considered Spiritual.

014% Control -Sword Affinity (Rank One)/Blood Seeking Blade (Rank One)
028% Control -Iaido (Rank One)
042% Control -Energy Slash (Rank One)
056% Control -Life Tap (Rank One)
070% Control -Sword Affinity (Rank Two)
084% Control -Energy Slash (Rank Two)
098% Control -Temporized Slash (Rank One)/Blood Seeking Blade (Rank Two)
112% Control -Iaido (Rank Two)/Wrath Seal (Rank One)
126% Control -Sword Affinity (Rank Three)/Life Tap (Rank Two)
140% Control -Energy Slash (Rank Three)/Wrath Seal (Rank Two)
154% Control -Temporized Slash (Rank Two)
168% Control -Iaido (Rank Three)/Wrath Seal (Rank Three)
182% Control -Blood Seeking Blade (Rank Three)/Temporized Slash (Rank Three)
196% Control -Life Tap (Rank Three)
210% Control -Battoujutsu (Rank One)
224% Control -Fury of the Thousand Samurai (Rank One)
238% Control -Battoujutsu (Rank Two)
252% Control -Fury of Time (Rank One)
266% Control -Battoujutsu (Rank Three)/Fury of the Thousand Samurai (Rank Two)
280% Control -Fury of the Thousand Samurai (Rank Three)/Fury of Time (Rank Two)
294% Control -The Fury of Time (Rank Three)

---

Sword Affinity- Passive
The Nanjirou are a people who have lived with swords since the earliest History of their clan, with each samurai passing their secret skills and techniques down to each generation, with each generation adding their own skills into the mix. Eventually over centuries, it is said that the knowledge and use of the sword became instinctive to each Nanjirou at birth, and that the skill and mastery over their swords is a natural birthright to each of them.

Rank 1: +5% Slashing and Piercing Damage
Rank 2: +10% Slashing and Piercing Damage
Rank 3: +15% Slashing and Piercing Damage

---

Blood Seeking Blade - Passive
The Ancients within the Nanjirou's blade are constantly hungry for more and more blood to be spilled, continually attacking its user for their share of blood. If it does not get its daily dosage of blood, it then attacks the user. However, once it tastes the blood of it's victims, it is said that the blade glows with bloodlust, sensing the victim and guiding the user with each strike

Rank 1: +1 Awareness against the victim.
Rank 2: +1.5 Awareness and +.5 Accuracy against the victim.
Rank 3: +2 Awareness and +1 Accuracy against the victim.

Notes:
- The user chooses any Bladed weapon (Swords/Shortswords/Daggers/Giant Blades) in their inventory at the start of the battle. Blood Seeking Blade can only be used by this sword.
- Activates automatically as soon as the sword inflicts Bleeding damage.
- Should the user not inflict damage in the first round of combat, they lose 5% Max Hp at the start of each round until they inflict damage.

---

Iaido - Fighting Style
Through many years of training, the Nanjirou have developed a code: "Wherever we may be, we must be prepared." With this code in mind, they have developed a stance to adjust to every situation. Their sword is constantly sheathed, and they may quickly draw it and redraw it. This adds to the strength of their slash. Due to the firmness of their stance, they are able to brace themselves to take more damage then usual

Rank 1: +5% Damage, -1 dodge
Rank 2: +5% Damage, User takes -5% damage, -1 Dodge
Rank 3: +10% Damage, User takes -10% damage, -2 Dodge

Notes:
- Can be used with -Any- Slashing or Piercing Weapon.
- All CP costs are increased by 5% while active

---

Energy Slash - Ranged Cutting Technique
A technique which uses focused chakra to send out arcs of energy from their sword. Only a Nanjirou is able to complete the array of techniques that accompany this basic trick, allowing them to attack enemies at any range with their own energy Strikes.

Rank 1: The user strikes once dealing 250 Damage.
Rank 2: The user strikes once dealing 640 Damage at +1 Accuracy.
Rank 3: The user strikes once dealing 1,160 Damage at +2 Accuracy.

Cost:
Rank 1: 80 Cp; 0.75 Ap
Rank 2: 215 Cp; 1.25 Ap
Rank 3: 385 Cp; 1.75 Ap

Notes:
- Can be used with Ranged Accuracy.
- If used with Melee Accuracy, this attack has a second chance to hit if the initial use was a miss; this can only occur once per round. This energy strike deals 80% normal damage at -3 Accuracy

---

Life Tap - Activated Passive
A powerful technique frowned upon by the clan save for emergencies. This technique allows the Nanjirou to convert a portion of their own Spirit and life force to charge their blade with its power, granting much more powerful techniques capable of damaging their target's very own Soul.

Rank 1: Weapon Strike bypasses 10% of Damage Reduction and deals chakra damage equal to 10% final damage.
Rank 2: Weapon Strike bypasses 10% of Damage Reduction and deals chakra damage equal to 20% final damage.
Rank 3: Weapon Strike bypasses 10% of Damage Reduction and deals chakra damage equal to 30% final damage.

Cost: User takes Hp damage equal to 30% the Cp Cost.

Notes:
- This does not cost Ap, and only needs to be declared upon attacking.
- This can only be used with the sword with the Blood Seeking Blade ability, and it must be in effect. This can be used with any attack using that blade.
- Attack deals +15% Damage against any form of barrier.
- Attacks made with this skill cannot have their Cp cost reduced in any way.

---

Temporized Slash - Delayed Sword Strike
Performed by sheathing their sword in invisible chakra and slashing, the Nanjirou seals the wound right away through the use of the chakra and causes it to go unnoticed by the victim until they choose to release the chakra and open the wound. This causes those who battle the Nanjirou to be unsure of when they've been cut and when they've escaped harm. Often seen involving the user passing by the enemy in an apparent miss...Until Blood suddenly gushes from the enemy's wound.

Rank 1: The user strikes once dealing 1,060 Damage at -1 Accuracy.
Rank 2: The user strikes once dealing 1,265 Damage at Normal Accuracy.
Rank 3: The user strikes once dealing 1,465 Damage at +1 Accuracy.

Costs:
Rank 1: 350 Cp; 1.75 Ap
Rank 2: 420 Cp; 1.75 Ap
Rank 3: 485 Cp; 1.75 Ap

Notes:
- User may choose to have the effects delayed, up to three rounds. If delayed the mod will show it as a miss, neither party will know if it was a hit or a miss until the time is up.

---

Wrath Seal - Activated Passive
The Wrath Seal is a seal put on every Nanjirou that contains the thoughts and knowledge of every generation in their ancestral family. Once activated, it releases all of the knowledge into the Nanjirou, granting them the powers and skill honed through the generations of Samurai. Though the seal's power comes with the cost: the price of having the spirit's of the past guides you rapidly deteriorates the Nanjirou's own Soul.

Rank 1: +2 Dodge, +1 accuracy.
Rank 2: +2.5 Dodge, +1.5 accuracy.
Rank 3: +3 Dodge, +2 accuracy.

Costs:
Rank 1: 1.5 Ap; 400 Cp to initiate, 200 Cp/Hp/Rnd.
Rank 2: 2 Ap; 700 Cp to initiate, 350 Cp/Hp/Rnd.
Rank 3: 2 Ap; 1000 Cp to initiate, 500 Cp/Hp/Rnd.

---

Battoujutsu - Secret Sword Technique
One of the deadliest moves learned in the Nanjirou's Aresonal, this move combines sheer strength and speed to ensure quick victory. Only a Nanjirou can pull off the quick movement and inhumane speed required to draw and sheath the sword for a move like this, combining strength and speed in the blink of an Eye. It is said that when mastered, One cannot even see the Nanjirou draw and resheath their blade during this technique, much less the actual strike.

Rank 1: The user strikes a single time dealing 1,425 Damage at +1 Accuracy.
Rank 2: The user strikes a single time dealing 1,725 Damage at +2 Accuracy.
Rank 3: The user strikes a single time dealing 2,025 Damage at +3 Accuracy.

Costs:
Rank 1: 520 Cp; 2.25 Ap
Rank 2: 625 Cp; 2.25 Ap
Rank 3: 735 Cp; 2.25 Ap

Notes:
- May only be used once per round.
- May be used at .5ap time.
- May only be used if Iaido has been used at least for a full round.

---

Fury of a Thousand Samurai - Impairing Curse Genjutsu
A technique developed by the most ancient Nanjirou, this attack focuses on crippling the defender. It is considered to be one of the most frightening in the Nanjirou arsenal, and yet, it is not even a taijutsu- it is a mind game of pure power. It instills fear and intimidation into the enemy, gradually reducing their resolve to fight against the Nanjirou.

Rank 1: Opponent gets -5% damage to all jutsu and takes -2 accuracy. During this time, the victim has a 10% chance per round to be affected by "Fear".
Rank 2: Opponent gets -10% damage to all jutsu, -2.5 accuracy. During this time, the victim has a 15% chance per round to be affected by "Fear".
Rank 3: Opponent gets -15% damage to all jutsu, -3 accuracy. During this time, the victim has a 20% chance per round to be affected by "Fear".

Costs: 2.5 Ap; 910 Cp

Notes:
- This Jutsu Lasts 2 Rounds.
- Counts as a Will/Visual Genjutsu
- Must have Wrath Seal activated, and Must have eye contact
- "Fear", causes the opponent to take on -3 dodge and take +10% More damage during that round.

---

Fury of Time - Space/Time Jutsu
It has been said the ultimate jutsu of the Nanjirou is one that does not even relate to sword-fighting. Rather, it is the ability to slow time down. These powerful swordsman have honed their abilities to a point, where time is meaningless to them, and they can perform a complex series of attacks. They are able to slow down time due to their connection with their ancient ancestors.

Rank 1: The Nanjirou strikes the ground, dealing 2,400 Damage. Those hit by the attack are effected by its secondary effect. The Nanjirou can choose whether to slow down those effected or speed them up. When time is sped up everyone affected loses -2 Dodge and has a 6% Chance of Auto-missing. When slowed down everyone affected gains +2 Dodge and +6% Auto-Dodge.
Rank 2: The Nanjirou strikes the ground, dealing 3,300 Damage. Those hit by the attack are effected by its secondary effect. The Nanjirou can choose whether to slow down those effected or speed them up. When time is sped up everyone affected loses -3 Dodge and has a 7% Chance of Auto-missing. When slowed down everyone affected gains +3 Dodge and +7% Auto-Dodge.
Rank 3: The Nanjirou strikes the ground, dealing 4,125 Damage. Those hit by the attack are affected by its secondary effect. The Nanjirou can choose whether to slow down those effected or speed them up. When time is sped up everyone affected loses -3 Dodge and has a 8% Chance of Auto-missing. When slowed down everyone affected gains +3 Dodge and +8% Auto-Dodge.

Costs:
Rank 1: 820 Cp and 2.25 Ap to initiate; 410 Cp Per Round to Maintain
Rank 2: 1,650 Cp and 2.75 Ap to initiate; 825 Cp Per Round to Maintain
Rank 3: 2,065 Cp and 2.75 Ap to initiate; 1,035 Cp Per Round to Maintain

Notes:
- Lasts up to three rounds.
- Must be in Iaido for at least a single round to use this.
- After this has been used, The Nanjirou has -3 Dodge for an equal amount of time this was active.
---

Items
Ancient Spirit Sword
A sacred blade often passed down through the generations of individual Nanjirou Families, these swords are inherited and passed on down the generations, and many date back to the original roots of the Nanjirou's Ancestry. Each Katana varies widely different from others and is said to possess part of the spirit of each individual who has used it in the passed. While family Heirlooms, to doubt the strength of these blades would be a grave mistake.

Effect: Grants the user access to Ancestral Spirit Unique Augment which they can place on one of their weapons.

Basic Augment Effect: Whenever the user performs a Nanjirou Technique, they gain +2% Damage Reduction, capping at +10% Damage Reduction.

Special Augment Effect: Upon activation, the Damage Reduction received from Ancestral Spirit is converted to Damage Modifier and the user gains bonus chance of inflicting Bleeding equal to half of the +% Damage Modifier they received rounding to the nearest whole number.

Notes:
- Unique Augments are considered both Basic and Special thus both rules may apply to them.
- Bleeding Chance obtained from Ancestral Spirit only applies to Nanjirou Techniques.
- Damage Reduction gained through Ancestral Spirit only lasts for the remainder of the round.

Jutsus:

Equipment:
Weapon #1 said:
Byakuya (Ancestral Spirit Sword):
Meaning White Night, this unique katana has been in Itsuke's family for generations. Never meant to be in Itsuke's hands, he stole it from the family vault, once realizing it was once the blade of his samurai spirit, Yoru and that his father would never have given it to him. It was thin, slightly curved and sharp, as is all katanas with a white hilt. When drawn the blade is not visible, for there is none. The phrase, "Into the shade, Byakuya," must be uttered for the blade to appear, colored of a deep blackish-purple hue.

Type: Slashing (Bleeding)
Accuracy: +2
Damage: -10%
Augments: Ancestral Protection (Basic), Ancestor's Wrath (Special), Razor Strike

+Note: The names for these augments were not listed in the Nanjirou table, so I took the liberty, for my character, of naming them.
Weapon #2 said:
Formless Swordplay - Namikiri:
When Itsuke unlocked this lost form of swordplay, he had unknowingly stepped a foot closer to teleos, touching a pinnacle of mastery called "swordsmanship without a sword". Mastering a way to cut with even a wooden blade or a simple rock, his hands eventually became his blades. Taking a stance as of about to draw a sword out of a sheath, a simple flick or swing of his index and middle finger will result in anything in his path being cut. Meaning Cutting Waves, this 'imaginary' sword is indeed fearsome and sharp, for it is invisible, fast and will simply cut all. How it is possible to do this is known only to the young Nanjirou, for the mastery of the sword is his birthright. With time and practice, he shall perfect this 'blade'.

Type: Slashing (Bleeding)
Accuracy: +2
Damage: -10%
Augments: Razor Strike, Toxify (Black Lotus), Vampiric
Items said:
Item Slot: Headset (Equipped)
Item Slot: -??-
Item Slot: -??-
Item Slot: -??-
Item Slot: -??-

Abilities:
0. Sentinel - ANBU Branch
0. Shadow Tactics
1. Supercharge
2. Bull's Strength
3. Stalker
4. Duelist
5. Human Anatomy
6. Bloody Mess
7. Adrenaline Rush
8. Willpower
9. [http://www.ninpocho.com/viewtopic.php?p=34944#p34944]Initiative[/url]
10. Kinjutsu
11. Kinjutsu
12. Kinjutsu

Cursed Seal: Lunar
The Lunar Seal is a seal a curse Seal which focuses the uses chakra and greatly enhances their Art of Ninjutsu. While active, the Lunar Seal broadens the user's chakra control and perception, allowing them genjutsu resistance and precise chakra control, making it so that no chakra is wasted in the process of creation or usage.

Rank 1: Covers the user's body in runic glyphs, giving them -5% chakra cost. +10% Ninjutsu Damage. +2 Ninjutsu accuracy, +4% for all ninjutsu secondary effect chances.
Rank 2: Covers the user in a dark aura, giving them -10% chakra cost. +15% Ninjutsu Damage. +3 Ninjutsu accuracy, +8% for all ninjutsu secondary effect chances.
Rank 3: Completely alters the user into a totally different figure, giving them -15% chakra cost, +20% Ninjutsu Damage, +4 Ninjutsu Accuracy, +16% for all ninjutsu secondary effect chances. These buffs do not count toward the buff cap.

Cost: 1 Ap to Activate/Deactivate, the user loses -5 training points for each round active

Battles:
Battle Won: 0
NPC Battle Won: 0
Battle Lost: 0
Battle Tied/Ended without winner: 0
Battles Fought: 0
Battle Kills: 0
<i>
</i>[/fontsize]
 
Kinjutsu said:
[fontsize="20"]sнα∂σω נιηcнυυяιкι[/fontsize]​
[fontsize="11"]Information
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank

Effects:
- When gaining this kinjutsu, the user may choose any base or advanced element of Ninjutsu to be the affinity of their inner demon. All Ninjutsu of this Element do not require Handseals as the demon bestows unnatural abilities to the user.
- They are treated as having a 'minor' affinity to this element in their base form, and a 'major' affinity in it when in either Demon Cloak form.
- If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
- While in the Demon Cloak, the user has a chance to not be able to detect friend or foe due to the power of their inner demon. Every attack has a certain percentage chance to cause the Jinchuuriki to attack a random target on the field. This only applies to the effected action, not the rest of the fight.
- Jinchuuriki skills do not require handseals.
- All Jinchuuriki techniques receive Damage/Cp reduction buffs to the user's chosen Element.
- All melee attacks made by the Jinchuuriki use their chosen element's Ninjutsu Accuracy, receiving the chosen element's Damage and Cp buffs and replacing the Melee accuracy/damage buffs.

Note:
- Because of their Inner Demon's Chakra, when any Demon Cloak is activated, any Bloodline and CA Transformation-type technique becomes negated as the user now becomes somewhat possessed by their demon's energies. This does not apply to 'Activated' passives such as Doujutsu or other Core Ability Activated Passives. In addition, No curse seal's may be active during this time as the demon's strength is too powerful to be overridden. Accuracy/Dodge buffs from Jinchuuriki and their Bloodline/CA do not stack beyond +10.
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.[/fontsize]
[fontsize="12"]Demon Cloak Alpha - C-Rank Ninjutsu
All Jinchuuriki possess great strength, though one would be mistaken if they assumed that their incredible power came without a cost. Though they may be excellent shinobi in their own right, the full potential of their skill is not their own, but a fusion of both themselves and their inner Demon. Through training, a shinobi can learn to draw power from the demon deep within, using it to fuel themselves and granting them energy. At first this can be a very risky move, for simply acknowledging the demon within grants it more power over the user. However, with concentration, the user can learn to draw forth a small amount of the demon's energy without losing themselves. Because this energy is small compared to the demon's full potential, the host retains nearly all control of themselves, and does not seem to display any physical change aside from a visible, glowing aura of chakra.

Information
Prerequisites: Jinchuuriki, C-Rank

Rank 1: While in this stage, gain +1 Acc/Dodge, +10% Chosen Element damage
Master Rank: While in this stage, gain +2 Acc/Dodge, +10% Chosen Element damage

Special Action: - For every 1 Acc/Dodge surrendered, one gains +5% Berserk Control. (Example: If one is using a rank 1 Demon Cloak Alpha and surrenders 1 Acc/Dodge, their Berserk Control is increased to a 90% chance as opposed to 85%.) This lasts until the Jinchuuriki's next action.

Note:
- Once activated, last's until the user chooses to deactivate.
- Demon Cloak Omega overwrites Demon Cloak Alpha; they do not stack.
- Once activated, the user gains +3% Max CP at the start of every round.
- Base of 85% Berserk Control. Must be rolled (out of 100 where an 86-100 roll counts as a berserked attack) before each action to determine if the Jinchuuriki has gone berserk and a random target. Each Berserk attack lasts for only that one attack.
Cost: 500 CP to initiate -2% Max HP a round to maintain.[/fontsize]
[fontsize="12"]Demonic Burst - C-Rank Ninjutsu</U><i></i>
Perhaps the most noticeable aspect of a host drawing forth power from their Inner Demon is that their chakra becomes a visible aura of energy around them; growing in both speed and size as the user's draws forth more and more strength from their inner Demon. However, one would be a fool to attempt to judge this as a simple aura of energy, for this chakra is so powerful and explosive, that simply coming into contact with it is enough to seriously harm opponents. As if that weren't enough, the Jinchuuriki seems to be able to manipulate this Aura at will to lash out and strike at their targets in a hemispherical explosion often compared to a bomb.

Information
Prerequisites
Jinchuuriki, C-Rank, Demon Cloak Alpha Mastered

Rank 1: 1350 damage to two targets
Master Rank: 1620 damage to three targets

<U>Effects:
- Demonic Burst has a 30% chance to unearth people from underground, 20% chance to reveal invisible targets, and 20% chance to dissipate Clones and Mirror Clones.

Special Action: - Demonic Burst can be used reflexively against projectile attacks, giving projectile attacks -3 accuracy with a 20% chance to deflect and hit a random target. The Demonic Burst deals half damage to up to 3 targets when using this special action.

Rank 1 Cost: 560 CP
Master Rank Cost: 680 CP[/fontsize]
[fontsize="12"]Demonic Howl - C-Rank Ninjutsu<i></i>
A powerful skill that truly shows the fearsome strength of a Jinchuuriki, this skill can only be performed after tapping into a certain depth of their demonic partner's energies. Easily performed, this technique is a simple roar infused with the Jinchuuriki's massive reserves of chakra, producing a powerful kinetic shockwave of sonic energy that can easily upturn the ground, trees, debris, and even knock victims right off their feet, all while causing significant damage from the sheer pressure and force of their roar.

Information
Prerequisites
Jinchuuriki, C-Rank, Demon Cloak Alpha Mastered

Rank 1: Lowers every secondary by 1 to all in the topic until the end of the round. Deals 1% Max HP damage for 3 rounds.
Master Rank: Lowers every secondary by 2 to all in the topic until the end of the round. Deals 3% Max HP damage for 3 rounds.


Note:
- May not be stacked.
- Also targets allies in battle as well as foes, but not the Jinchuuriki.
- Does not effect those with Fearless.
- The effected targets must make a Nin-Save at the beginning of every round to include the round effected. If successful, they are freed from the % Max HP damage.
- May not be stacked more than once per target effected. May not stack with Poisonous Chakra.

Cost: 1400 CP to initiate[/fontsize]
[fontsize="12"]Destructive Shield - B-Rank Ninjutsu
Upon obtaining the demon cloak, a Jinchuuriki is able to manipulate their out-flowing chakra to increase not only their offensive capabilities, but their defensive capabilities. The Jinchuuriki is able to erect a shield of chakra that can absorb damage and redirect the energy back at the last person to attack the shield. Be careful, however, doing too much may result in the destruction of the shield and the chakra to backfire.

Information
Prerequisites
Jinchuuriki, B-Rank, Demon Cloak Alpha Mastered

Rank 1:The Jinchuuriki creates a shield that can absorb 2200 damage. This shield deals damage up to half it's shield strength upon destruction
Master Rank: The Jinchuuriki creates a shield that can absorb 3300 damage. This shield deals damage up to half it's shield strength upon destruction

Note:
- Must be in Demon Cloak Omega to use.
- The only way for the shield to be lowered is for the shield to be destroyed.
- The shield's HP does not regenerate, nor does recasting it refills it's HP. This jutsu cannot be stacked for multiple shields.

Rank 1 Cost: 880 CP to initiate, 420 CP per round maintain
Master Rank Cost: 1440 CP to initiate, 690 CP per round maintain[/fontsize]
[fontsize="12"]Demon Cloak Omega - B-Rank Ninjutsu
The final form of a Jinchuuriki's power, drawing forth a dark and seemingly endless supply of chakra from their inner demon. In this stage, the user hardly resembles a human, instead appearing as their inner demon, though still human-size. The host has been lost deep within the energies of their demon, gaining almost incomparable strength, but possessing nearly no form of their own rationality. They see no difference between friend or foe, hardly remembering why they fight in the first place, and only desire the destruction of all those around them. In this phase, the host's body rapidly begins to disintegrate from the stress of the natural energy, visibly breaking apart and being replaced by a neon glow of corrosive chakra. They are an avatar of destruction, both to themselves and all others around them.

Information
Prerequisites
Jinchuuriki, B-Rank, Demon Cloak Alpha Mastered

Rank 1: While in this stage, gain +3 Acc/Dodge, +10% Chosen Elemental Damage
Master Rank: While in this stage, gain +4 Acc/Dodge, +15% Chosen Elemental Damage

Special Action: - For every 1 Acc/Dodge surrendered, one gains +5% Berserk Control. Example: If one is using a rank 1 Demon Cloak Omega and surrenders 1 Acc/Dodge, their Berserk Control raises to a 65% chance as opposed to 60%. This lasts until the Jinchuuriki's next action.

Note:
- Demon Cloak Omega overwrites Demon Cloak Alpha; they do not stack.
- If activated while the user is in Demon Cloak Alpha, this costs -1 AP and -25% normal CP cost.
- Once activated, lasts until the user chooses to deactivate with a 65% chance of failure and a 1 AP Cost. If the user fails to deactivate, they lose 5% Berserk Control which remains for the remainder of battle.
- Once activated, the user gains 5% Max CP at the start of every round.
- This jutsu has a 10% chance at auto-dodging every attack. This does not stack with other auto-dodge abilities.
- Basic melee attacks now attack up to 3 targets.
- Base of 65% Berserk Control. (Rolled out of 100 with a roll of 66-100 meaning a berserked attack) Must be rolled before each action to determine if the Jinchuuriki has gone berserk and attacked a random target. Each Berserk attack lasts for only that one attack.

Cost: 2000 CP, 3% Max HP per round.[/fontsize]
[fontsize="12"]Demon's Edict- A-Rank Ninjutsu
A Jinchuuriki's strength isn't based off of just their offensive or defensive prowess, but being able to strike fear into their opponent's hearts, making them fearful to even attack the Jinchuuriki. The Jinchuuriki sits and waits for the right moment to lash out, extending their chakra out into a giant claw to grab the target, utilizing Menacing Blast at the bound target before the Jinchuuriki tosses the target violently towards the ground. With an attack like this, one must be wary to attack a Jinchuuriki.

Information
Prerequisites
Jinchuuriki, A-Rank, Demon Cloak Omega Mastered

Rank 1: Deals 4000 damage to a single target. The target has a 35% chance of being disarmed, and has a 15% chance of auto-failing their next two attacks (Only one may auto-fail). The user may follow up this jutsu with a Taijutsu at +1 Accuracy.
Master Rank: Deals 5000 damage to a single target. The target has a 45% chance of being disarmed, and has a 20% chance of auto-failing their next two attacks (Only one may auto-fail). The user may follow up this jutsu with a Taijutsu at +2 Accuracy.

Special Action: The Jinchuuriki may spend +.5 Ap to add one of these effects to the jutsu. Only one effect may be added.
- The user may increase the Jutsu by +20% Base damage, +1 Accuracy, and +1 Critical.
- The user may "Throw" the initial target at a secondary target, dealing damage and effects to both victims.

Rank 1 Cost: 2000 Cp to initiate
Master Rank Cost: 2500 Cp to initiate

Note:
- Must be in Demon Cloak Omega to use.
- This jutsu is modded directly after an attack made against the user by the target, starting from the time of the user's last action.
- The user may instantly follow up this jutsu with a Taijutsu; the chosen attack cannot combo any further and still must have all costs payed.
- Every time after the first that Demon's Edict has been used on the same character, there is a +5% damage increase with a -1 Accuracy penalty. This stacks up to +15% damage/-3 Accuracy, and does not apply to the damage cap.
- No other bonuses can be added on to this to break the damage limit, aside from the special action and repeated use.[/fontsize]
[fontsize="12"]Menacing Blast - A-Rank Ninjutsu
A technique which takes on various forms and styles, this technique can only be attempted once the Host has reached a certain stage and gains access to enough of their Demon`s energy. This technique allows the Jinchuuriki to gather raw chakra either from their bodies or the air around them, and condense it into a a single compressed ball of energy. This ball of chakra can be consumed or sustained, causing a chain reaction of energy, where the explosion is fired from the mouth, or fired from the ball respectively.

Information
Prerequisites
Jinchuuriki, A-Rank, Demon Cloak Omega Mastered

Rank 1: 5000 damage to one opponent.
Master Rank: 5500 damage to one opponent

Special Action: - May 'Strafe' multiple targets. There is a -10% dmg penalty for every target after the first that the target strafes. During the strafe, the target may return to the target (if missed) for -20% damage.

Note:
- May only target up to 5 people to include 'restrafing'.
- You cannot restrafe to target an enemy that initially auto-dodged this jutsu.

Rank 1 Cost: 2800 CP to initiate
Master Rank Cost: 3300 CP to initiate[/fontsize]
[fontsize="12"]Poisonous Chakra - S-Rank Ninjutsu
Due to the evil/malignant nature of a Jinchuuriki's chakra, contact with the aura can cause irreversible damage to a person's body. Touching the cursed chakra may feel like an intense flame is shooting through a person's body, when in reality, the curse of the demonic chakra acts like a poison.

Information
Prerequisites
Jinchuuriki, S-Rank, All Jinchuuriki abilities master rank

Master Rank: Deals 1% Max HP and 200 CP damage to the one coming in contact with the Poisonous Chakra. Once effected, for every 1 AP the target spends, they take the advertised damage. This only effects the poisoned for 1 round. This may effect multiple targets to include friendly targets.

Note:
- This jutsu effects the Jinchuuriki's: Demon Cloak, Melee, Jinchuuriki attacks, and chosen elemental attacks. While it effects the Demon Cloak, any unarmed attacks made towards the Jinchuuriki poisons the attacker.
- May not stack per round. May not "re-infect" the same target to reset timer. Once the poison has run it's course, may 're-infect' giving the target a +1 to their poison check for every time 're-infected'.
- Once attacked, must make a poison check. This is treated as a Heavy Poison with an additional +3 Difficulty.
- This jutsu is considered a hidden action. (In other words, not mentioned in the mod that one has applied poison to their chakra)
- Must be in Demon Cloak Omega to use.
- Considered Akuton/Evil.
- Takes effect at the beginning of the next round.
- This jutsu remains active on the Jinchuuriki until de-activated
- May not be stacked with other percentage HP/CP damaging techniques or effects.

Cost: 1000 CP/500 HP to initiate, 500 CP/1% Max HP to maintain[/fontsize]
<i>
</i>
 

Current Ninpocho Time:

Back
Top