Age: 61
Height: 173cm
Weight: 85kg
Hair Color: Grey and white
Eye Color: White
Blood Type: O-
Country: Fire
Character's Physical Description: Hisao has moderately long grey hair, usually worn slicked back and out of the way. His ANBU mask is just a Smirking face, revealing very little about the young looking face that lies beneath. His eyes are the classic white of those of the Hyuuga clan, and he usually has a smile to match his ANBU Mask. He has a lean frame, built for speed over strength, that he has spent many hours honing into the weapon that it is today..
Character's Mental Description: Generally cheerful, he is usually willing to assume the best from people, as he believes everyone is basically good, they may just have a few flaws to get over first. He is hardworking, and is aware he may not be the sharpest tool in the shed, and so can usually be found with Sudoku books trying to improve himself.
Height: 173cm
Weight: 85kg
Hair Color: Grey and white
Eye Color: White
Blood Type: O-
Country: Fire
Character's Physical Description: Hisao has moderately long grey hair, usually worn slicked back and out of the way. His ANBU mask is just a Smirking face, revealing very little about the young looking face that lies beneath. His eyes are the classic white of those of the Hyuuga clan, and he usually has a smile to match his ANBU Mask. He has a lean frame, built for speed over strength, that he has spent many hours honing into the weapon that it is today..
Character's Mental Description: Generally cheerful, he is usually willing to assume the best from people, as he believes everyone is basically good, they may just have a few flaws to get over first. He is hardworking, and is aware he may not be the sharpest tool in the shed, and so can usually be found with Sudoku books trying to improve himself.
He grew up with his cousin Doku, and they have been best friends their entire life, driving each other forward and encouraging new limits for each other. They both trained and signed up for joining the ANBU corps and managed to pass the tests to join. While they were ANBU-in-training they were tutored by an ANBU called Yong, who caused no end of trouble for them when he went missing.
After living under extreme scrutiny from the other ANBU, Hisao strives to prove himself to the village and prove that Yong had no traitorous effect on him or Doku. He dedicated himself to working with the ANBU corps, and honed his skills with Doku, always pushing each other to their limits, and pushing past them.
When the samurai occupation of Konoha he was exiled along with the other Shinobi of Leaf. Dividing his time in Stone between helping the other survivors and training another generation of Shinobi, Hisao was kept rather busy, if a little bored. When the call to take Konoha back came, Hisao leapt at the chance, using his skills to help infiltrate back into the village, and take back his home. Life was busy again after that, always having something to do or organize.
Hisao also gained his bloodline very simply, he inherited it from his parents. He has trained hard and spent a lot of time developing his Byakugan, and training in the Gentle Fist and Jyuuken Style. Training to be able to move both fast and precisely has been a major challenge for Hisao, but he has endured to make his parents proud. Under the tutelage of his grandfather Michio, he has improved and mastered his control over it, ever since it manifested itself. He has mostly focused on Taijutsu, but has also taken the time to try and master various sealing jutsu, as he feels controlling your opponent was just as important as hitting them.
After living under extreme scrutiny from the other ANBU, Hisao strives to prove himself to the village and prove that Yong had no traitorous effect on him or Doku. He dedicated himself to working with the ANBU corps, and honed his skills with Doku, always pushing each other to their limits, and pushing past them.
When the samurai occupation of Konoha he was exiled along with the other Shinobi of Leaf. Dividing his time in Stone between helping the other survivors and training another generation of Shinobi, Hisao was kept rather busy, if a little bored. When the call to take Konoha back came, Hisao leapt at the chance, using his skills to help infiltrate back into the village, and take back his home. Life was busy again after that, always having something to do or organize.
Hisao also gained his bloodline very simply, he inherited it from his parents. He has trained hard and spent a lot of time developing his Byakugan, and training in the Gentle Fist and Jyuuken Style. Training to be able to move both fast and precisely has been a major challenge for Hisao, but he has endured to make his parents proud. Under the tutelage of his grandfather Michio, he has improved and mastered his control over it, ever since it manifested itself. He has mostly focused on Taijutsu, but has also taken the time to try and master various sealing jutsu, as he feels controlling your opponent was just as important as hitting them.
HP: 45000 (60+15) x 600 stamina)
CP: 33000 (40+15) x 600 chakra control)
Agility: 600
Stamina: 600
Genjutsu: 600
Taijutsu: 600
Ninjutsu: 600
Chakra Control: 600
Advanced Points: 1411
Power Level: 3600
Character Level: 15
AP: 10
CP: 33000 (40+15) x 600 chakra control)
Agility: 600
Stamina: 600
Genjutsu: 600
Taijutsu: 600
Ninjutsu: 600
Chakra Control: 600
Advanced Points: 1411
Power Level: 3600
Character Level: 15
AP: 10
Dokonimokage
HP: (45+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: Kinjutsu, +5% Secondary Effects
High: Ranged Accuracy, Ninjutsu Accuracy
Average: Dodge, Genjutsu Save,
Low: Melee Accuracy, Genjutsu DC
Advanced Shop:
- Additional Ability slot: Approval
- Additional Class Points
- Additional Inventory Slot Approved
- Half Time Card Approved
HP: (45+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: Kinjutsu, +5% Secondary Effects
High: Ranged Accuracy, Ninjutsu Accuracy
Average: Dodge, Genjutsu Save,
Low: Melee Accuracy, Genjutsu DC
Advanced Shop:
- Additional Ability slot: Approval
- Additional Class Points
- Additional Inventory Slot Approved
- Half Time Card Approved
Earth</COLOR><i></i> Major Affinity
Water</COLOR><i></i> Major Affinity
Paper<i></i> Major Affinity
Lightning<i></i> Minor Affinity
Wind<i></i> Minor Affinity
Crystal<i></i> Minor Affinity
Water</COLOR><i></i> Major Affinity
Paper<i></i> Major Affinity
Lightning<i></i> Minor Affinity
Wind<i></i> Minor Affinity
Crystal<i></i> Minor Affinity
Hyuuga
One of the most prestigious clans to originate in the Fire country, the Hyuuga are known far and wide for two reasons; their unique style of martial arts, the Gentle Fist, and their Doujutsu, the Byakugan. Wielding both with grace, the Hyuuga clan is one that consistantly produces some of the finest martial artists from any land.
[fontsize="12"]084 PL - Byakugan (Rank 1), Tenketsu Point Knowledge (Rank 1)
168 PL - Gentle Fist (Rank 1)
252 PL - Chakra Vision Scan (Rank 1)
336 PL - Gentle Fist (Rank 2)
420 PL - Byakugan (Rank 2), Eight Trigrams: Palm Strike(Rank 1)
504 PL - Tenketsu Point Knowledge (Rank 2)
588 PL - Gentle Fist (Rank 3), Chakra Vision Scan (Rank 2)
672 PL - Byakugan (Rank 3), Eight Trigrams: Palm Strike (Rank 2)
756 PL - Chakra Vision Scan (Rank 3)
840 PL - Tenketsu Point Knowledge (Rank 3), Eight Trigrams: Palm Strike (Rank 3)
---
Byakugan - Activated Passive</U><i></i>
The iconic power of the Hyuuga clan, their are few that have not heard of their famous "all seeing eye". The Hyuuga are born with white irises and pupils, and when the Byakugan is active, gain a near-360 degree field of vision to all but a small blind spot behind them. Not only is their field of vision expanded, but they also gain the capability of seeing chakra as a glowing light source; the tradeoff is that their vision loses detail, seeing things simply as shades of white/gray/black, aside from chakra.
Rank 1: The user gains +1 Accuracy/Dodge. Sneak Attacks against the user must make a special d20 roll. If the result of this roll is less than 6 + the user's Awareness modifiers, it is reduced to a non-sneak attack.
Rank 2: The user gains +2 Accuracy/Dodge. Sneak Attacks against the user must make a special d20 roll. If the result of this roll is less than 6 + the user's Awareness modifiers, it is reduced to a non-sneak attack.
Rank 3: The user gains +2 Accuracy/Dodge. Sneak Attacks against the user must make a special d20 roll. If the result of this roll is less than 8 + the user's Awareness modifiers, it is reduced to a non-sneak attack.
Cost: 1 AP, 2% Max CP/Rnd.
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Tenketsu Point Knowledge - Passive<i></i>
The Tenketsu are small pressure points within a targets body which govern the flow of chakra. The Byakugangrants the Hyuuga the capability of seeing chakra, and the Tenketsu themselves appear as glowing points, like stars in the sky, only visible to their all-seeing-eye. By precisely striking these minuscule points, the Hyuuga may damage the chakra system of a target, impairing their capability of lasting in a prolonged battle.
Rank 1 The user is able to target a special Called Shot area in the body; only Hyuuga with this passive may affect the Tenketsu. [Link to Called Shot Rules]
Rank 2: +5% Called Shot chance when targeting Tenketsu.
Rank 3: Inflicting a Called shot Rank of Tenketsu causes the target to immediately lose Chakra based on its rank (as if they had inflicted suppression at that rank).
Called Shot:Note:
- <COLOR color="blue">Tenketsu:
- Targeted at -4 Accuracy
- <COLOR color="goldenrod">Sprained = The victim loses 1.5% Max CP for every 0.5 AP of Suppression inflicted one them.
- Fractured = The victim loses 2% Max CP for every 0.5 AP of Suppression inflicted one them.
- Broken = The victim loses 2.5% Max CP for every 0.5 AP of Suppression inflicted one them.
- Like any other Called Shot limb, the Hyuuga must have some method of inflicting Broken penalties to raise Tenketsu to that status, such as the Called Shot abiity, or Eight Trigrams Palm Strike.
---
Gentle Fist - Physical Style<i></i>
The fighting style of the Hyuuga clan, named after the"tap" like strikes it uses on the opponent. Unlike other styles of fighting, the Gentle Fist does not involve brute strength; it instead focuses on precise strikes of the used index and middle fingers, infused with chakra, to deal damage internally to the target. As the victim lacks any external wounds, the term "Gentle Fist" arose.
Rank 1: Unarmed Taijutsu gain +2 Accuracy, +1 Critical, and +8% Called Shot/Suppression chance. Unarmed Taijutsu attacks deal -25% Damage (also applied to their damage bonus cap).
Rank 2: Unarmed Taijutsu gain +2 Accuracy, +1 Critical, and +8% Called Shot/Suppression chance. Unarmed Taijutsu attacks deal -20% Damage (also applied to their damage bonus cap).
Rank 3: Unarmed Taijutsu gain +2 Accuracy, +1 Critical, and +8% Called Shot/Suppression chance. Unarmed Taijutsu attacks deal -15% Damage (also applied to their damage bonus cap).
---
Chakra Vision Scan - Independant Special Move<i></i>
The Byakugan possesses the ability to see all within a certain radius, nothing being able to escape its wide field of vision. However...this visual sensory is beyond the processing of a normal mind. Using this however, one can focus and block out other senses and concentrate purely on their Byakugan sight, temporarily increasing the distance of their sensory range and enable to pin point their targets through their chakra view.
Rank 1: The user may reroll their Awareness vs all targets in battle (do not reroll for targets the user already is aware of). For the following 15 seconds, the user will not lose awareness of targets they are aware of, but once this ends, Chakra Vision Scan cannot be reused for 15 seconds.
Rank 2: The user may reroll their Awareness vs all targets in battle with a +1 bonus (do not reroll for targets the user already is aware of). For the following 15 seconds, the user will not lose awareness of targets they are aware of, but once this ends, Chakra Vision Scan cannot be reused for 15 seconds.
Rank 3: The user may reroll their Awareness vs all targets in battle with a +2 bonus (do not reroll for targets the user already is aware of). For the following 15 seconds, the user will not lose awareness of targets they are aware of, but once this ends, Chakra Vision Scan cannot be reused for 15 seconds.
Cost: 1 AP and 2% Max CP
---
Eight Trigrams: Palm Strike - Unarmed TaiJutsu<i></i>
The most powerful jutsu of the Hyuuga clan, this technique combines the Byakugan, Gentle Fist, and Taijutsu skill into one. Striking the targets chakra system with a barrage of tenketsu strikes, the Hyuuga seal away significant portions of the target's chakra system. The most skilled Hyuuga may also combine knowledge of the human body to strike critical points, rendering specific areas useless for a period of time.
Rank 1: Deals damage based on the user's rank. This jutsu ignores the user's damage modifiers (both positive and negative), as well as the target's Damage Reduction.
Rank 2: Gains access to the Special Acton.
Rank 3: Called Shots made with the special action may inflict Broken penalties, even if the user does not have the Called Shot ability.
Ranks are;Special Action - 128 Palms: The user may use each strike as a Called Shot. Each strike has its own individual chance of inflicting called shot penalties, and multiple may succeed.
- 2 Palms - Treated as a basic strike, but deals Chakra Damage instead This level is not part of the "once per round" limitation, and may be used as if a standard basic strike following all rules.
- 4 Palms - Requires E-Rank. 2 attacks, each dealing 100 Chakra Damage. Costs 0.75 AP and 65 CP.
- 8 Palms - Requires D-Rank. 3 attacks, each dealing 225 Chakra Damage. Costs 1.25 AP and 180 CP.
- 16 Palms - Requires C-Rank. 4 attacks, each dealing 250 Chakra Damage. Costs 1.75 AP and 335 CP.
- 32 Palms - Requires B-Rank. 5 attacks, each dealing 300 Chakra Damage. Costs 2.25 AP and 545 CP.
- 64 Palms - Requires A-Rank. 6 attacks, each dealing 550 Chakra damage. Costs 2.75 AP and 1650 CP.
Note:
- May only be used once per round.
- Requires Byakugan to be active.
- They user may choose a lower rank, but cannot choose a rank higher than their OOC rank.
---
Discipline of the Bold Step<i></i>
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The Bold Step is one of the twin disciplines belonging to the Gentle Fist style. Betraying the "Gentle" part of the name in favor of fierce aggression, Hyuuga who master this nature of the Gentle Fist are among the swiftest martial artists in the world, each touch capable of causing very lethal injuries.
[fontsize="12"]924 PL - Flurry of Blows (Rank 1), Eight Trigrams: Air Palm (Rank 1)
1008 PL - Internal Bleeding (Rank 1)
1092 PL - Eight Trigrams: Air Palm (Rank 2)
1176 PL - Flurry of Blows (Rank 2), Internal Bleeding (Rank 2)
1260 PL - Eight Trigrams: Palm Rotation (Rank 1)
1344 PL - Flurry of Blows (Rank 3), Eight Trigrams: Air Palm (Rank 3)
1428 PL - Eight Trigrams: Palm Rotation (Rank 2),
1512 PL - Eight Trigrams: Divination Field (Rank 1)
1596 PL - Internal Bleeding (Rank 3)
1680 PL - Eight Trigrams: Palm Rotation (Rank 3), Eight Trigrams: Divination Field (Rank 2)
1764 PL - Eight Trigrams: Divination Field (Rank 3)
---
Flurry of Blows - Passive<i></i>
The twin disciplines of the Gentle Fist is best represented by the symbol of Yin and Yang; and the Bold Step teaching believes that the Gentle Fist is a weapon which should only be used when prepared to fully remove the threat of an enemy entirely. With this belief, they believe in holding nothing back from disabling their opponent in the most direct way possible.
Rank 1: When attacking with a Taijutsu of B-rank or above, the user may make 2 free Basic Strikes upon the target(s).
Rank 2: When attacking with a Taijutsu of B-rank or above, the user may make 2 free Basic Strikes upon the target(s). One of these may be used as a Called Shots.
Rank 3: When attacking with a Taijutsu of B-rank or above, the user may make 2 free Basic Strikes upon the target(s). Both may be used as Called Shots.
Note:
- A specific target may be affected by Flurry of Blows once per round.
- Free Basic Strikes made through Flurry of Blows do not count toward the users limit of "Free Strikes".
---
Internal Bleeding - Passive<i></i>
The strikes of a Hyuuga who has trained in the way of the Bold Step hold nothing back. While the Gentle Fist itself always appears as light strikes and taps on the Hyuuga, these practitioners focus their strikes on parts of the body which cause the most internal damage. A master of the Bold Step is said to be able to end the life of an unexpecting target with a touch to a vital organ.
Rank 1: The user's Unarmed Taijutsu which fully hit have a chance to inflict Bleeding. [Link to Bleeding rules]
Rank 2: The Gentle Fist style now also grants +8% Bleed chance.
Rank 3: Bleed ranks inflicted by Unarmed Taijutsu are treated as two Bleed ranks -only- for the purpose of removing/ignoring/etc Bleed ranks.
---
Eight Trigrams: Palm Rotation - Buffing Taijutsu<i></i>
A special technique of the Hyuuga clan, this technique is performed by the Hyuuga releasing chakra from every tenketsu in their body while spinning themselves rapidly; the result being a chakra barrier to protect themselves from harm in all directions. Hyuuga loathe to mention the nausea which may or may not soon follow afterward.
Rank 1: This jutsu is instant, and may be used reflexively. Upon use, the user chooses 1, 2 or 3 seconds; the user may not perform other actions during this time, but any non-illusionary attack which hits them is affected by a Barrier which reduces the attack's damage by 45%. Any who attack the user during this time are attacked with two Basic Strikes at +2 accuracy (applied once per target)
Rank 2: This jutsu is instant, and may be used reflexively. Upon use, the user chooses 1, 2 or 3 seconds; the user may not perform other actions during this time, but any non-illusionary attack which hits them is affected by a Barrier which reduces the attack's damage by 55%. Any who attack the user during this time are attacked with two Basic Strikes at +2 accuracy (applied once per target)
Rank 3: This jutsu is instant, and may be used reflexively. Upon use, the user chooses 1, 2 or 3 seconds; the user may not perform other actions during this time, but any non-illusionary attack which hits them is affected by a Barrier which reduces the attack's damage by 65%. Any who attack the user during this time are attacked with two Basic Strikes at +2 accuracy (applied once per target)
Cost: 2.25 AP; 3% Max CP.
Note:
- May be used once per round.
- This is a Barrier jutsu that does not have HP, and instead reduces the damage of incoming attack's by a percentage.
- Attacks which have their damage reduced by Palm Rotation do not receive a chance to strike the user with any secondary effects.
- Any who attack the user are eligible to be targeted by the two basic strikes, even if their attack was not reduced by Palm Rotation (such as an illusionary attack)
- The user suffers a -1 dodge penalty per blocked attack (stacking up to -3). This penalty lasts the remainder of the round.
---
Eight Trigrams: Air Palm - Dependent Special Move<i></i>
Emphasizing their precise control over their Tenketsu, the teaching of the Bold Step allows the Hyuuga to precisely release blows of chakra from their Gentle Fist strikes, creating shock waves which my strike even distant targets.
Rank 1: When attacking with an Unarmed Taijutsu, the user may pay +40% CP to grant it the capability to target Airborne targets, as well as not count as Melee Contact. May be used once per round.
Rank 2: When attacking with an Unarmed Taijutsu, the user may pay +30% CP to grant it the capability to target Airborne targets, as well as not count as Melee Contact. May be used once per round.
Rank 3: When attacking with an Unarmed Taijutsu, the user may pay +20% CP to grant it the capability to target Airborne targets, as well as not count as Melee Contact. May be used once per round.
---
Eight Trigrams: Divination Field - Buffing Taijutsu<i></i>
More of a meditation than a technique, the Divination Field paints the vision of the 8 Trigrams within the mind's eye of the Hyuuga. To them, the world beyond the boundary of this field ceases to exist; but within the field they are enhanced. The extreme focus of this meditation grants them heightened speed and clarity, viewing the world in slow-motion. this grants them greater range to their techniques, capable of striking all within the envisioned field.
Rank 1: Creates the Divination Field, lasting for 20 seconds. The user has +2 Dodge toward all targets within the Divination Field.
Rank 2: Creates the Divination Field, lasting for 25 seconds. The user has +2 Dodge toward all targets within the Divination Field.
Rank 3: Creates the Divination Field, lasting for 30 seconds. The user has +2 Dodge toward all targets within the Divination Field.
Special Action: When making a Taijutsu attack, the user may choose to designate the Divination Field as the only target (forfeiting any other targets the attack may have). If this is used, this instead turns the Taijutsu into an AoE that strikes any amount of targets that are within Divination Field. The user may specify which targets they do and do not want to attack (by default, all enemies)
Cost: 2.75 AP, 2800 CP, 1400 CP/Rnd
Note:
- Requires a 15 second cooldown after ending before it may be recast.
- The user is always considered to be inside the Divination Field. Targets automatically switch sides as follows;</FONTSIZE>
- Melee Accuracy used by or against the Hyuuga places that entity within the Divination Field.
- Ninjutsu Accuracy, Ranged Accuracy and Genjutsu DC used by or against the Hyuuga places that entity outside the Divination Field.
Raises Ninjutsu Accuracy
Failed Bleed/Suppression/Called Shot attempts add their % chance to the next attempt made during the same round (bypassing caps); the user's Bleed rank increases by 1 each round, cannot be lowered, and the user takes x1.5 Bleeding damage.
+5% Secondary Effects
Failed Bleed/Suppression/Called Shot attempts add their % chance to the next attempt made during the same round (bypassing caps); the user's Bleed rank increases by 1 each round, cannot be lowered, and the user takes x1.5 Bleeding damage.
+5% Secondary Effects
- Called Shot
- Duelist
- Willpower
- Initiative
- Contract Mastery
- Strategist
- Curse Seal
- Quick Draw
- Conservative Motion
- Kinjutsu
- Kinjutsu
- Kinjutsu
- Squadron – Migoya, Yong, Doku (Main Branch Free Slot)
- Shinobi 101 – Kinetic Genjutsu uses Unarmed Taijutsu Accuracy
<FONTSIZE fontsize="12">[fontsize="12"]Revenant
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A gruesome ability only available to those who have had their bodies altered through an invasive surgical jutsu known as Earth Grudge Fear. Within them lies countless dark fibers replacing their organs and skeleton, squirming tendrils that function equally as flexible tissue and durable bone. Few survive the gruesome process, and fewer still with their mind unbroken; but for those that pass the excruciating trials, immortality and greatness await. They are known as a Revenant; an undying monstrosity that fuels its twisted life with the life of others, cursed with unsightly scars across their body.
Information
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank
<U>Effects:
- The user is able to partially detach their limbs, enabling to "stretch" themselves through their tendrils while attacking opponents with their weapons. Attacks made this way have the following special considerations.
- Attacks are resolved using Ranged Accuracy rather than Melee Accuracy. When making a "stretched" attack the user must choose whether to apply their Melee or Ranged bonuses to the attack and only one set may be applied to a single attack. A "stretched" attack which has Ranged bonuses applied counts for all intents and purposes as a "ranged attack" that retains it's original Accuracy Type (a Nanjirou which "stretches" a melee attack and chooses Ranged still applies their Slashing/Piercing or Physical Damage bonuses but no Melee-specific Damage bonuses).
- "Stretched" attacks have a 25% chance to be a Sneak Attack.
- After attacking from Stealth with a "stretched" attack the user is automatically given a free attempt to return to Stealth with a +2 bonus.
In addition to the above the user may harvest a heart from an unconscious or recently killed target and implant it within their own body. This requires a 300 word RP from the user and slays the target in the process if they are unconscious. Harvesting a heart gives no bonus on it's own but is required for many of the other techniques contained within the Revenent Kinjutsu. User may only harvest a heart once a week and may have up to a maximum of five hearts stored in their body at a time.
Note(s):
- "Stretched" attacks cost no additional AP -- they need only be declared.
- Opponents gain the cumulative Awareness bonus against the user for leaving Stealth Mode even if they automatically return to Stealth Mode following a "stretched" attack from Stealth.
- If harvesting a heart from an unconscious player the user may choose either the Forced Kill or the User's Choice option. All rules associated with killing a player mid-battle are applied to harvesting a heart from them during combat.[/fontsize]
[fontsize="12"]Death Pulse - Special Activated Ability
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Becoming a Revenant requires a mastery of the Earth Grudge Fear technique which binds their body together with the mysterious black cords but perhaps the most sinister aspect of this technique is the ability to abduct organs from other living creatures and store them within the user's body to be used as reagents in other perverse techniques. Still, even when not being leveraged directly these pilfered organs -- most commonly hearts -- usually carry with them a piece of their former owner's strength that adds to the Revenants own power in some small way.
Information
Prerequisites
Revenant
Effect:
- Each stolen heart grants the user it's own Class Bonus and can spend up to 2 pts. This is declared via the user's Dojo Forum thread and cannot be changed however the user may willingly discard a stolen heart for they already have declared a Class Bonus for and replace it with a new stolen heart when they make their weekly stolen heart RP.
- A stolen heart must be activated for 0.5 AP before the user can benefit from it's bonuses.
- A stolen heart's Class Bonus must be clearly marked in the user's profile and in the stats which are sent to their battle moderator as there are effects within the Revenant table which can remove or cause stolen hearts to be destroyed.
- User may only benefit from stacking identical Class Bonuses up to three times.
Cost: .5 AP per heart
Note(s):
- Death Pulse does not require an Ability Slot.
- Hearts which are activated consecutively may be treated as a singular action with an aggregate AP cost equal to the AP spent activating them for the purposes of AP timing.
- If a stolen heart is consumed or destroyed by an effect from the Revenant table the bonuses gained from it's Class Bonus are lost immediately and cannot be recovered until the user makes a 300 word RP to gain a new stolen heart at which point they may choose a new Class Bonus for that heart.
- Stacking limitation means that if you have four stolen hearts which all grant +5% Ninjutsu Damage then you are only going to gain benefit from three of those bonuses to a maximum of +15% Ninjutsu Damage rather than +25% but you may have +15% Ninjutsu Damage and +20% Fire Damage as they are only similar, not identical.
- User must still abide by limitations within the Class Points system (such as only being able to benefit from "+10% [element] damage" a total of two times).
- Hearts cannot choose the 'additional Inventory Slot' class point option.[/fontsize]
[fontsize="12"]Dark Immortality - Special Activated Ability
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The most inhumane benefit to their twisted body. A Revenant is able to indefinitely extend their life at the literal cost of the lives of others, making them undead in all senses. Each heart bestows the user with renewed life and energy, and though they generally only draw upon some of the life force within these extra organs so as to preserve them for extended lengths of time, they may extract all energy at once in times of peril. This allows a Revenant to rise from wounds which have outright killed them, even from only the smallest trace of their remains.
Information
Prerequisites
Revenant
Effect:
- If the user has at least one stolen heart and is given the Forced Kill option after being defeated in a battle they may change that result to Victim's Choice - Live instead incurring the 20% PL penalty and losing all of their stolen hearts in the process.
Note(s):
- Dark Immortality does not take up an Ability Slot.
- Any PL lost through the use of this ability may only be regained through standard training and special rewards (such as a mission reword or holiday bonus). The user cannot OCR into a new character to replace their lost PL with Advanced Points, only to OCR back into their Revenant character, for example. If OCR'ing from a Revenant that is still recovering from having used this ability, the Revenant will retain it's PL should the user come back to it.[/fontsize]
[fontsize="12"]Malicious Tendrils - B-Rank Ninjutsu
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With fine control over their inner cords and filaments, controlling each and every strand is as simple to a Revenant as moving their arms and fingers. They may weaponize their inner threads through the numerous scars upon their body, controlling them with frightening accuracy that allows them to home in a target with surprising speed. Though each thread is thinner than a senbon needle, each is just as piercing, and when wrapped layer upon layer can be as lethal as any weapon or jutsu.
Information
Prerequisites
Revenant, B-Rank
Rank 1: User can release 11 bundles of threads, each dealing 180 Damage at +2 Accuracy. Should at least 6 hit, there is a 21% chance at causing Bleeding.
Master Rank: User can release 15 bundles of threads divided amongst up to three targets with each bundle dealing 225 Damage at +2 Accuracy. Should at least 4 hit, there is a 28% chance of causing bleeding.
Special Action - Cords of Corruption: User may combined all bundles in an attempt to bind a single opponent rather than deal damage with Malicious Tendrils at -2 Accuracy. Upon a full hit the opponent is bound in wires and has a 20% chance of escaping per 2 AP used. While binding an opponent using this special action the user may not target any other opponents with Malicious Threads. This costs 400 CP/rnd to maintain.
Cost
Rank 1: 580 Cp
Master Rank: 730 Cp
Note:
- Does not use handseals.
- Can use either Ranged Accuracy or Ninjutsu Accuracy.
- Up to 10 bundles may hit a single target.
- If Malicious Threads is cast while binding an opponent using the special action it may only target the bound opponent but each bundle deals 10% additional base damage.
- Counts as a Non-Elemental Ninjutsu but also benefits from Projectile Taijutsu bonuses.[/fontsize]
[fontsize="12"]Ragdoll Repair - B-Rank Ninjutsu
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An immediate benefit of possessing a rag-doll body is the capability of using their control over their chakra-infused threads swiftly repair damage by shifting their threads. Even the most lethal of wounds can be simply sewn shut together, adding yet another scar to their disfigured body. Similarly, attempting to cripple, or even sever, a limb of these shinobi will prove equally ineffective; their body constantly creates new threads to replace damaged ones in a sort of high speed regeneration.
Information
Prerequisites
Revenant, B-Rank
Rank 1: User may reduce their own Bleeding and Called Shot penalties by 1 rank. The target recovers 1% Max Hp + 150 Hp.
Rank 2: User may either reduce their own Bleeding and Called Shot penalties by 1 rank, or do the same to a single ally. The target recovers 2% Max Hp + 200 Hp.
Special Action: By paying an additional 1.5 Ap and repaying the Cp cost, the user may combo this Jutsu into itself. Upon using this action, this Jutsu may not be recast for the remainder of the round.
Cost
Rank 1: 730 Cp
Master Rank: 910 Cp[/fontsize]
[fontsize="12"]Ghoulish Shroud - A-Rank Ninjutsu
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A technique that allows the user to bring forth their precious treasures, their stolen hearts, directly into the battle to augment their own capabilities immensely. Rather than have their hearts fight victims themselves, the user loosens up all joints within their body, extending their limbs and releasing a web of dark threads from every limb. Their body becomes entangled, fused with their Stolen hearts directly with each pumping their powers directly into the user's chakra system. Not only does this give the user even greater strength, but this grotesque web of organic tentacle-threads give the user an edge when manipulating them.
Information
Prerequisites
Revenant, A-Rank
Rank 1: The user fuses with up to three of their stolen hearts. This increases the effect of the Class Bonus from each fused heart by 50% and decreases the CP cost of Malicious Tendrils by -5% CP per heart fused.
Master Rank: The user fuses with up to five of their stolen hearts. This increases the effect of the Class Bonus from each fused heart by 50% and decreases the CP cost of Malicious Tendrils by -5% CP per heart fused.
Special Action: At the beginning of each round the user may swap which hearts they are fused with for no AP or CP. This may only be done at the beginning of the round and happens instantaneously.
Cost:
Rank 1: 2,200 CP + 1,100/rnd
Master Rank: 2,750 + 1,375/rnd
Note:
- Does not use Handseals
- Ghoulish Shroud has it's AP cost reduced by -0.5 AP per heart that is activated with Death Shroud prior to being cast.
- Ghoulish Shroud cannot be used to fuse with any stolen hearts that are actively released by Malevolent Specter.[/fontsize]
[fontsize="12"]Malevolent Specter - S-Rank Ninjutsu
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The ultimate ability of the Revenant, this takes the full extent of the shinobi's control of threads and combines it with their multiple hearts, enabling them to construct a makeshift body composed entirely of dark threads to protect and manipulate at will. Each functions as an extension to the user's own body, enabling the user to gang up upon targets by themselves. This jutsu is powerful, the user able to tap into each heart's natural Element and use their jutsu from them, though this comes with a risk; by bringing forth these hearts into battle away from the safety of the user's body, the user risks damage to their precious hearts.
Information
Prerequisites
Revenant, All other Revenant techniques
Master Rank: The user is able to release their stored hearts in artificial thread bodies. User must donate an amount of their HP modifier to each specter created and fuses a single one of their stolen hearts to the creation. Each Malevolent Specter created reduces the user's HP Modifier for the remainder of the battle by 5.
- Malevolent Specters do not have HP. Instead whenever one would suffer damage from a source the user loses CP equal to 80% of the damage which would have been suffered by the Specter and the Specter is considered "destroyed" for the round. "Destroyed" Malevolent Specters automatically regenerate at the end of each round.
- Malevolent Specters have -4 the user's Secondaries, 3 AP and take the CP cost for their jutsu from the user's CP pool. When created the user selects one of their Elemental Affinities for the Malevolent Specter to reflect. The Specter may only cast Ninjutsu (or Taijutsu, see below) which share an element with the Affinity that it reflects.
- If the user is carrying a weapon they may allow the Specter to equip that weapon for no additional cost which grants the Specter the ability to cast any Taijutsu which shares a weapon type with the weapon that they have equipped. Like the user, Malevolent Specters may "stretch" their melee attacks (see Revenant base ability) and gain a 10% damage bonus for melee attacks that they make that way.
- While active the user loses the benefit from the Class Bonus belonging to the stolen heart they used to create the Malevolent Specter but the Specter gains that bonus instead for the duration.
Note:
- Does not use Handseals.
- Malevolent Specter is a Creation Jutsu. Up to three Malevolent Specters count as a single Creation Jutsu.
- Specters mirror the user's Custom Class in terms of Secondaries and retain all effects and bonuses that the user may have active. They must collectively abide by any "once per round" brand of jutsu limitations with the user. Specters may also use any Special Moves or Modifications that the user may have access to if they are in relation to an attack they are making such as Pyromaniac's Fire Blast or Spiritualist's Holy Weapon. They may not use Independent Special Moves nor may they enter Styles (though if the user is maintaining a Style the bonuses are conferred to each of their Specters).
- User may cast Malevolent Specter from Stealth Mode without being revealed.
- User may create up to three Malevolent Specters per cast of this jutsu but pays the CP cost and has their HP Modifier reduced individually for each Specter created at the time of casting (Ex: Creating three Specters in one cast reduces the user's HP Modifier by -15 and costs 4.5 AP + 3,300 CP).
Cost: 4.5 AP and 1,100 CP per Malevolent Specter created[/fontsize]
1. Heart 1 + 5% Secondary Effects (2 points)
2. Heart 2 + 5% Secondary Effects (2 points)
3. Heart 3 + 5% Secondary Effects (2 points)
4. Heart 4: +1 Accuracy (2 points)
5. Heart 5 +1 Accuracy (2 points)
2. Heart 2 + 5% Secondary Effects (2 points)
3. Heart 3 + 5% Secondary Effects (2 points)
4. Heart 4: +1 Accuracy (2 points)
5. Heart 5 +1 Accuracy (2 points)
Dojo Link: https://www.ninpocho.com/viewtopic.php?f=775&t=57039&p=299730#p299730
Profile Link: https://www.ninpocho.com/viewtopic.php?f=773&t=57038&p=298256#p298256
Training Log: https://www.ninpocho.com/viewtopic.php?f=774&t=57041