First Training
WC: 777
+140 points
+3000 Yen
I also believe that I have +100 points and 50k yen because it's the first time I've claimed this month.
Old Stats
New Stats
Which leaves me with 70 ASP.
Jutsu:
And nine E rank Jutsu, for 4050 Yen, reducing me to 49450 (500 starting + 3000 + 50k - 4050). I can then spend 54 ASP to master all nine, reducing me to 16.
I...think I'm doing all of this correctly? Apologies if this is a headache, I'm on discord if you need to contact me over this!
WC: 777
+140 points
+3000 Yen
I also believe that I have +100 points and 50k yen because it's the first time I've claimed this month.
Old Stats
Agility: 5/50
Stamina: 5/50
Taijutsu: 5/50
Ninjutsu: 5/50
Genjutsu: 5/50
Chakra Control: 0/50
Power Level: 25
Jutsu
None
New Stats
Agility: 35/50
Stamina: 45/50
Taijutsu: 45/50
Ninjutsu: 35/50
Genjutsu: 10/50
Chakra Control: 35/50
Power Level: 205
Which leaves me with 70 ASP.
Jutsu:
Transformation
A basic shinobi technique that uses chakra to temporarily alter the user's physical appearance. However, this technique does not give the user any abilities that there appearance may seem to give, and can be seen through with enough inspection.
Information
Prerequisites: E-rank
Rank 1: Allows the user to appear as another. The user has a -2 Penalty to the awareness check.
Master: Allows the user to appear as another. The user has a -1 Penalty to the awareness check.
Rank 1 Cost: 90 CP to initiate and maintain
Master Cost: 110 CP to initiate and maintainBody Switch
A basic skill involving quickly switching the body with another plant, animal or inanimate object. This is used to confuse the opponent momentarily and create an opportunity to attack or possibly escape.
Information
Prerequisites: E-rank
Rank 1: The user may body switch against level E-C Jutsu.
Master: The user may body switch against level E-B Jutsu.
Special Action: The user may attempt to Body switch with an enemies clone. This requires the user to make a melee check against the clone.
Cost: Cost of Jutsu dodged +20% Cp.The One-Two
A simple set of punches or kicks delivered to an opponent.
Information
Prerequisites: E-rank, A weapon with the Unarmed Damage Type.
Rank 1: 2 Strikes at Normal Accuracy dealing 100 Damage each.
Rank 2: 2 Strikes at Normal Accuracy dealing 125 Damage each.
Rank 1 Cost: 65 Cp
Rank 2 Cost: 80 CpLow Sweep
A low striking blow meant to trip an opponent.
Information
Prerequisites: E-rank, A weapon with the Unarmed Damage Type.
Rank 1: 1 Strike at -1 Accuracy dealing 210 Damage. Upon a Full Hit, this has a 6% chance to inflict a -1 Accuracy to the targets next Offensive Action.
Rank 2: 1 Strike at -1 Accuracy dealing 260 Damage. Upon a Full Hit, this has a 8% chance to inflict a -1 Accuracy to the targets next Offensive Action.
Rank 1 Cost: 70 Cp
Rank 2 Cost: 85 CpJanken
A simple 3-hit combo given the title of a child's game.
Information
Prerequisites: E-rank, A weapon with the Unarmed Damage Type.
Rank 1: 3 Strikes at normal Accuracy dealing 65 Damage each.
Rank 2: 3 Strikes at normal Accuracy dealing 85 Damage each.
Special Action: By paying an additional +20% Cp, the user may choose a single effect:
- Rock: The user combines all three strikes into a single strike dealing 200/250 Damage with a +6%/+8% chance to cause suppression.
- Paper: The user combines all three strikes into a single strike dealing 200/250 Damage with a +4%/+5% chance to cause bleeding.
- Scissors: The user combines all three strikes into a single dealing 200/250 Damage ignoring 5% Damage Reduction.
Rank 1 Cost: 65 Cp
Rank 2 Cost: 80 CpUncalled For Shot
A dirty strike in which the user strikes quickly snapping a kick between the legs of a target.
Information
Prerequisites: E-rank, A weapon with the Unarmed Damage Type.
Rank 1: 1 Strike at +3 Accuracy dealing 170 Damage. Upon a Full Hit, this has a 8% chance to inflict a -1 Dodge to the next Offensive Action targeting the target.
Rank 2: 1 Strike at +3 Accuracy dealing 220 Damage. Upon a Full Hit, this has a 10% chance to inflict a -1 Dodge to the next Offensive Action targeting the target.
Rank 1 Cost: 55 Cp
Rank 2 Cost: 70 CpCharge
A basic move that exerts extra strength in a Taijutsu.
Information
Prerequisites: E-Rank
Rank 1: The users next physical action targets an additional target, at -2 Accuracy at the targets.
Rank 2: The users next physical action targets an additional target, at -1 Accuracy at the targets.
Rank 1 Cost: 65 Cp
Rank 2 Cost: 80 CpBlock
A basic technique that utilizes an offensive taijutsu into a defensive one, allowing one to absorb the damage needed.
Information
Prerequisites: E-Rank
Rank 1: Reduces the damage of the next offensive damaging attack equal to 2 times the user's Basic Attack damage.
Rank 2: Reduces the damage of the next offensive damaging attack equal to 3 times the user's Basic Attack damage.
Rank 1 Cost: 65 Cp
Rank 2 Cost: 80 CpFleeted
A basic technique that allows the user to properly plan their steps ahead of time, allowing them to maneuver around the field easier.
Information
Prerequisites: E-Rank
Rank 1: The user gains +1 Dodge to a single Taijutsu Damage Type for a full round. The chosen damage type must be declared upon use.
Rank 2: The user gains +1 Dodge to a single Taijutsu Damage Type for a full round. Also all successful attacks upon the user using the chosen damage type deal -5% damage for a full round as well. The chosen damage type must be declared upon use.
Rank 1 Cost: 65Cp
Rank 2 Cost: 80 Cp
And nine E rank Jutsu, for 4050 Yen, reducing me to 49450 (500 starting + 3000 + 50k - 4050). I can then spend 54 ASP to master all nine, reducing me to 16.
I...think I'm doing all of this correctly? Apologies if this is a headache, I'm on discord if you need to contact me over this!