Core Ability: Ghost Walker
Profile: Here
Power Level: 2593
CA Points: 20</COLOR>
Total: 15 Points Spent.
Profile: Here
Power Level: 2593
CA Points: 20</COLOR>
<COLOR color="#404000">Genjutsu Mastery - Passive (2 points)
Restrictions: C Rank and up
With their understanding of the real and unreal, Ghost Walkers can use genjutsu much more effectively than others can, making their illusions more potent and longer lasting.
Ethereal - Boost (1 point x 3)
Restrictions: Can only be purchases a maximum of 3 times.
Ghost Walkers can often take an ethereal form, hence the name. In some cases, they remain partly ethereal almost all the time, part in the world, and part in the world beyond.
Sound Mind - Boost (1 point x 3)
Restrictions: Can only be purchases a maximum of 3 times.
Because of their many encounters with the supernatural or unreal, Ghost Walkers are far less affected by the strange or illusionary, giving them a calm mind in the face of the bizarre or unreal.
Ghost Illusion - Dependent Special Move (2 points)
Restrictions: B Rank and up
Ghost Walkers have the unique ability to make their illusions physically present, making them that much harder to resist and avoid. Their skill in this often confuses others as to whether such things truly exist or not.
Ethereal Weapon - Independent Special Move (3 Points)
Long have Ghost Walkers sought a viable means of attacking while in Ghostly Form, and here it is--a weapon of sharpened chakra itself, striking with piercing force and able to be held by even the intangible.
Ghostly Form - Jutsu (1 point, 1 to rank up)
Restriction- A-Rank and Up
The culmination of their supernatural power, a Ghost Walker can use this technique to turn completely ethereal for a small amount of time.
Total: 15 Points Spent.