Council Approved
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.*Nemesis*.
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.*Nemesis*.
Name: Hashashin, Tensai, II
Age: 13
Gender: Male
Height: 5.202 ft.
Weight: 105.6 lbs.
General Description:
At first glance, there isn't anything exceptional about Tensai's appearance. His hair is almost white in color, and a medium-short length. His clothing consists of desert robes and a similarly styled keffiyeh. There are a few freckles on his face. His eyes are his one truly odd trait because the color is very inconsistent. There doesn't appear to be any reasoning behind the changing in color, leaving it as a merely attractive corneal mutation. Clothing and eyes aside Tensai doesn't seem too out of the ordinary. His personality mirrors the tides' ebbing and flowing movements. Tensai is an incredibly fast learner, with an unquenchable thirst for knowledge and understanding. A solitary individual by nature, he knows how conduct himself in the presence of others still. His mother of course instilled the value of manners within the young teen. He can often give the impression of being disinterested in just about everything, and failing to be surprised by anything.
History:
Tensai was the first acknowledged child of his father, Hashashin Tensai the first. The Hashashin is a clan who's recorded lineage goes back supposedly thousands of years, a closely guarded secret. It's common knowledge that the Hashashin traveled to Lightning Country from Wind Country long prior to the establishment of Shinobi villages, and the way of life that they brought to the world. The Hashashin themselves were splintered off from a larger group known as the Musai. The Musai were a culturally rich and advanced society, dedicating their lives to spiritual growth and understanding the mysteries of life. Naturally this would lead to those who would unlock their ability to manipulate Chakras, but the Musai went far beyond that. They were laden with philosophers, astrologers, mystics, herbalists, artisans, and simply wonderful people of all sorts. The stories about how their ancient legacy came to ruin are varied, and only the elder council in Tensai's clan would potentially hold such hidden knowledge. What is known though, is that after the decline of their climatic ascent, they would descend and divide. Without unity, all kept their progress to themselves. The Hashashin were a group within the Musai who valued the accumulated wealth of knowledge, culture, and identity more than those who broke away for personal reasons. Gathering all their information, the Hashashin would travel the world gathering information and looking for a suitable new home. At some point they settled in Lightning Country, even building a small community in the style of their ancient architecture in a few square blocks within the village, having resided there for as long as anyone knows. Tensai's parents had roles both in the village of Kumogakure, and to the Hashashin. Tensai's father would be an assassin for Kumogakure and one of the young leaders of the Hashashin, a voice among those beneath the elders. Tensai's mother would be a medical Kunoichi, as well as a music and arts enthusiast within the clan. His father would leave on a mission when he was seven years old, and not return. There was never any word about the man dying, but simply M.I.A. Life went on, and Tensai along with his siblings would continue to study and grow under the care of a loving mother. As is customary with their clan, at the age of thirteen Tensai would be allowed to choose whether or not he would enroll in the academy, something a larger percentage of the Hashashin didn't choose. Tensai was different though, he knew he wanted to couple the knowledge he acquired with practical prowess. To equally balance the strength of body and mind, and equally have them surpass all known limitation.
Stats
Rank:</I> C
Agility: 120|175
Stamina: 100|175
Taijutsu: 100|175
Genjutsu: 100|175
Ninjutsu:<I> 124|175
Chakra Control: 100|175
Character Level: 3
Power Level: 644
Action Points: 4
Bonuses</U><i></i>- <U>C-Rank: Caps at 175 in each stat.
*Able to perform up to C-Rank (Level 5-6) Jutsu.
*Able to have up to 6 Abilities.
*Able to use up to Tier 3 Puppets.
*Able to use up to Strong Poisons.
*Requirement: D-Rank; PL of at least 480; Six Mastered Jutsu; at least one D-Rank (Level 3-4) Mastered Jutsu. - Strategist
Required for certain jutsu/item effects. Also allows the following:
- Grants the user 5 Prep slots. Prep slots are not extra inventory slots, but allow for up to 5 special effects.
- May prep a weapon to have 1 free basic strike that is counted as a Sneak Attack. If used while in stealth the user has a 25% chance to remain in Stealth. May be used multiple times on a single weapon costing a Prep slot each time.
- May prep a weapon to be poisoned by an injury type Poison.
- May attach items to other items (see the items themselves for details) for 0 AP and can be prepared prior to battle.
Notes:
- Any item that has a special effect requiring Strategist takes up a Prep slot.
- Any jutsu that requires Strategist to do something before battle requires a Prep slot - Tactical Mind:
- +1 accuracy with all Mastered jutsu. Additional +.5 accuracy to all attacks every round after the second. Cannot gain more than +4 accuracy on any attack. - Defensive Technique:
- When in defensive mode, the player receives -1 to accuracy per +1 to dodge instead of the normal +2 dodge -4 Accuracy defense penalty.
- The maximum amount of dodge for accuracy they may swap is 4.
- -10% Damage Taken while in Defensive Mode
Note:
-This is not a style/stance, and may be used simultaneously with another style. - Sixth Sense:
- When making an awareness check, the user has a 25% chance to auto-detect the target. This applies to targets in Stealth, hidden by clones, and under transformations.
- Sneak Attacks to the user have a 25% chance of being detected and losing their Sneak bonus. - Acrobatic:
- The user is capable of performing one additional Activated Auto-Dodge per round. - Deflection:
- Partial hits upon the user are treated as misses. This does not overwrite effects which state partial hits are treated as full hits.
- Attacks which initially miss the user have a 10% chance of being deflected to a different target (does not stack with the previous note).
- Deflected attacks that target another victim are chosen at random and use the attacker's accuracy type with the user's accuracy secondary.
Special Action: For 1 AP, the user may choose to have a deflected attack target a victim of their choosing. This is done reflexively. - Called Shot:
- Called Shots only take half the usual accuracy Penalties.
- +5% Called Shot chance.
- User can inflict Broken rank debuffs. - Forewarn:
- The user may activate up to 2 Activated Auto-dodges a round. The second costing +50% CP. - Prediction:
- If the opponent uses the same technique as they have previously, the user gains +1 to resist or dodge it. Stacks twice. This buffs cancels if the user switches styles. Basic melee attacks are exempt from this.
- <U>C-Rank: Caps at 175 in each stat.
Class</URL><i></i>- Ophidian Taint
HP: (47+3) x 100 = 5,000
CP: (48+3) x 100 = 5,100
Class Bonus: +1 Accuracy and Dodge, +.5 Dodge
High: None
Average: All
Low: None
Miscellaneous
Tensai's training records.
Tensai's dojo records.- Ophidian Taint
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Core Ability
Abilities
1. Strategist
2. Defensive Technique
3. Sixth Sense
4. Acrobatics
5. Deflection
6. Called Shot
Inventory
Quiver: Arrows [Roleplayed as the Kunai attached to Excetra's wires. i.e Tensai isn't actually shooting.]
Weapon Holster: Excetra [Strategy: 1 Free Basic-Sneak Attack]
Weapon Type: Ranged
Damage Type: Piercing
Augment 1: N/A
Special: +2 Accuracy, -10% Base Damage
- Description: Long red wires, extremely durable with custom bladed tips.
1. Sealing Scroll2. Ninja Wire x8
3. Micro Chakra Bombs x2 [Strategy: 2 Fully Primed.]
4. Summoning Scroll (L)- Flash Bombs x3
- Explosive Note x5
- False Explosive Note x6
- Oil Flask [Medium Weight/2 Slots]
- [Occupied by the above Oil Flask]
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Element Affinities
N/A
A-Ranked Jutsu
N/A
B-Ranked Jutsu
N/A
C-Ranked Jutsu
Impaling Hydro Jet [Rank-2 Water Element]
Roaring Combination [Rank-1 Unarmed]
D-Ranked Jutsu
Mystical Hand [Rank-2 Non-Element|Medic]
Coagulation [Rank-1 Non-Element|Medic]
Cancel [Rank-1 Non-Element]
E-Ranked Jutsu
Transformation [Rank-2 Non-Element]
Body Switch [Rank-2 Non-Element]
Basic Summoning [Rank-2 Non-Element]
Stone Bullet [Rank-2 Earth Element]
Gravel Shift [Rank-2 Earth Element]
Pressurized Mist [Rank-2 Water Element]
Water Gun [Rank-2 Water Element]
Infernal Ember [Rank-2 Fire Element]
Thermal Maw [Rank-2 Fire Element]
Wind Slash [Rank-2 Wind Element]
Pressure Burst [Rank-2 Wind Element]
Storm Bolt [Rank-1 Lightning Element]
Thunderfist [Rank-1 Lightning Element]
Curve Shot [Rank-1 Ranged]
Raw Shot [Rank-1 Ranged]
Unforseen Strike [Rank-1 Ranged]
Piercing Strike [Rank-1 Ranged]
Charge [Rank-1 Buffing Taijutsu]
Grip [Rank-1 Buffing Taijutsu]
Fleeted [Rank-1 Buffing Taijutsu]
[Genjutsu sold due to change in system, must purchase later.]
Recognition [Rank-1 Will Genjutsu|Level 1]
Impaired Focus [Rank-1 Will Genjutsu|Level 1]
Lethargy [Rank-1 Will Genjutsu|Level 1]
Chameleon [Rank-1 Visual Genjutsu|Level 1]
Color Blind [Rank-1 Visual Genjutsu|Level 1]
Blur [Rank-2 Visual Genjutsu|Level 1]
Clone [Rank-2 Visual Genjutsu|Level 2]
Migraine [Rank-1 Kinetic Genjutsu|Level 1]
Stun [Rank-1 Kinetic Genjutsu|Level 1]
Mosquito Phantom [Rank-1 Kinetic Genjutsu|Level 1]
Mimic [Rank-1 Audial Genjutsu|Level 1]
Hymn of Nature [Rank-1 Audial Genjutsu|Level 1]
Drone [Rank-1 Audial Genjutsu|Level 1]
Role-Play Chronology
Pending & Completed Requests:
1: Banner Request/Complete
2: Class Request/Complete
3: Weapon Request/Complete
4: Mission Request/Weapon Request (Original) - (Moved) Complete
5: Mission Request-Rewards/Complete
6: Mission Request-Rewards/Complete
7: Mission Request-Rewards/Complete
8: Mission Request-Rewards/Complete
9: Mission Request-Rewards/Complete
10: Core Ability Request: Quick Learner/Complete
11: Mission Request-Rewards/Complete
12: Mission Request-Rewards/Complete
13: Requesting D-Rank/Complete
14: Requesting Class Rewards/Complete
15: Mission Request-Rewards/Complete
16: Mission Request-Rewards/Complete
17: Mission Request-Rewards/Complete
18: Custom Class Request/Complete
19: Mission Request-Rewards/Pending
20: Mission Request-Rewards/Bingo Book/Pending
Mission Records:
1: The Elderly/E-Rank
2: The Elderly Pt. II/E-Rank
3: We Are Not The Same. Pt. I/E-Rank
4: We Are Not The Same. Pt. II/E-Rank
5: We Are Not The Same. Pt. III/E-Rank
6: Ravenous Threat/E-Rank
7: Defensive Offensive/E-Rank
8: Raising The Foundation/E-Rank
9: Shattered Egos/D-Rank
10: Deliverance/D-Rank
11: Like Ghosts/D-Rank
12: The Waking Day/D-Rank
13: The Pyromaniac Returns/D-Rank/Bingo Book
Gallery:
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9.O.D
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Observing the Birds.
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Granduncle.
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Chakras.
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Staring at the Moon.
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7.29.13
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Excetra
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Writer's Block