Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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Hawkeye

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Hawkeye
Hawkeye.jpg

Shinobi legends are created through a number of achievements, and only a handful carry as many trophies as a Hawkeye. Born with enhanced eyesight, a personal technique to alter the flow of chakra to their vision, or even just an unnatural gut instinct; the Hawkeye are shinobi of paralleled ranged accuracy. Through arrow, bullet, kunai, or even the trusty puppet - a Hawkeye rarely misses their target.
Note: A "Ranged Weapon" referred to in this table is defined as the Projectile, Thrown, and Puppet weapon subtypes.

Vital Strike - Boost (1 point)
Restriction - may only be purchased a maximum of two times
Good vision and knowing how to read the wind isn’t the only thing a good sniper needs. To hit an intended target, and ensure maximum damage per shot, they are well versed with the body.
Effect: The user gains +1 Critical Range

Precise Blow - Boist (1 point)
Restriction - may only be purchased a maximum of three times
The Hawkeye carries with them a special technique, usually unique to each person, that allows them to strike their intended target with terrifying accuracy. Some wait the air to move just the right way, others have a really good eye. Some, can even aim with their nose.
Effect: The user gains +1 Ranged Accuracy

Tricked Out - Boost (1 point)
Restriction - may only be purchased a maximum of three times
The weapons a Hawkeye use are often just as unique as their various ways of aiming. Often these tools will be honed to their deadliest. Serrated kunai that tears when pulled out, bows equipped with aids to reduce stamina in drawing; these are but a few of the extra care Hawkeye take in fine tuning their equipment.
Effect: The user's Taijutsu gains +5% Damage

Sureshot - Boost (1 point)
Restriction - may only be purchased a maximum of three times
Years of practicing the same shot, over and over again, can give a ranged artist the unearthly ability to just know, when a projectile will hit the intended target. Those who have practiced the feeling itself can seemingly turn it on at will.
Effect: The user gains +5% chance to auto-hit. If the user is under an effect which prevents them from choosing their target, they instead gain a +5% chance to choose their target.

Flickering Shadow - Dependent Special Move (2 points)
By repeatedly experimenting with ambush techniques, like the Shadow Shuriken, the Hawkeye learns to apply it with their other attacks; bending the light and shadows within their attack. This mastery can momentarily confuse their foes as they attempt to discern where will the attack will fly.
Effect: By paying +30% CP, the user may have a Ranged weapon attack trigger an opponent's conditional to use a Reflexive action, even if the attack would not normally trigger said conditional. This will only apply if the target had a conditional set to use an action reflexively during a round. This special move has a 10 second cooldown.

Delayed Shot - Dependent Special Move (3 points)
A good sniper knows when to release their muniton towards the intended target. Some can wait days, even weeks, waiting for the perfect shot to line up. For shinobi, they take this on in a far more condensed time-frame; where every second can feel like an eternity.
Effect: The user may cause their attack to be delayed. For every second delayed the user pays +5% Cp up to 10 seconds for +50% Cp. The attack gains +0.5 Accuracy and +2.5% Damage per second it is delayed.

Rapid Assault - Passive (2 point)
Sometimes quantity over quality is the best route when facing opponents that can move at the speed of light. With their improved ability to land a hit, each of those extra shots become harder, and harder to dodge until the inevitable happens.
Effect: When performing a Multi-hit action with a Ranged weapon, the first check that misses may be re-rolled.

Practical Blow - Ability Modfication (2 points)
Restrictions - Requires the Deadeye ability
To ensure that the wounds they inflict remain to be a burden on the opponent, the Hawkeye will sometimes modify not the weapon they use, but the ammo. Serrated arrow-heads to make them harder to pull out. Slugs that burrow into the muscle instead of pierce through. Their repertoire is deadly, and meant to maim.
Effect: The effects of Deadeye can now be used with any Ranged Weapon.

Special Ammo - Ability Modfication (3 points)
Restrictions - Requires the Weapon Mastery ability
Different situations call for different ammunition, a wise man once said. While they may customize their weapons to a fine point to make sure their targets suffer heavy damage from afar; sometimes they need to switch up tactics. An kunai that's serrated might not work as well on a barrier, but an explosive one…
Effect: The user gains access to Projectile - Arsenal if they don't already have access to it. Additionally, the user may now use their Stock Augments with any Ranged Weapon

Sniper - Passive (2 points)
The biggest boon to a Hawkeye is that their ability to ensure their attack hits an opponent with 100% efficiency. No matter the strategy, the weapon, the technique, none of it matters if the attack itself can be weathered. The Hawkeye’s attacks are not something to be weathered, and they prove it time and again in combat.
Effect: The user's Critical Hits ignore the target's damage reduction.

Ricochet - Dependent Special Move (3 points)
Hiding behind thick cover is usually a great way to avoid ranged attacks raining down until an alternate route can be found. Not so for the Hawkeye. Knowing the exact power and force behind each shot, throw, and string tug, a good specialist can bounce their projectile off a corner and seemingly curve their shot.
Effect: The user gains the Redirect conditional.
  • Redirect can only be triggered when an attack with a Ranged Weapon misses.
  • If the user's Ranged Weapon attack misses the target, the user can designate the next target for -2 Accuracy and -10% Damage.
  • Once the user successfully hits a target using the Redirect conditional, there is a 5 second cooldown.
  • The user can list up to 5 of additional targets, each additional target inflicts the -2 Accuracy and -10 % Damage, up to -10 Acc and -50% Damage. (The attack aimed at first target is made at -0 Acc and -0% Dmg, if missed the Redirected attack aimed at the second target is made at -2 Acc and -10%, if missed the Redirected attack aimed at the second target is made at -4 Acc and -20% damage, etc)

See The Wind - Variable Taijutsu (1 point, 1 point to rank up)
Restriction- A-Rank and up
This technique is the pinnacle of Hawkeye secret techniques; math. By taking a mere extra moment to calculate, the user for a brief moment can see the exact trajectory, pull, and timing required to make the perfect shot. Once fired, the projectile speeds through the air and becomes nigh unstoppable, as anything that the opponent might try to do was probably already factored in.
Rank 1/2: A single strike dealing 2,970/3,795 Damage at +1/+2 Ranged Accuracy. Cannot be stopped by any technique or ability. Counts as the users equipped Ranged weapon type. This attack pierces through 50%/100% of the target's Damage Reduction.

Costs:
Rank 1/2: 1,485/1900 Cp; 2.75 Ap
 
Code:
[QUOTE]
Hawkeye
[IMG alt="Hawkeye.jpg"]http://www.Ninpocho.com/images/BattleSystem/CoreAbilities/Hawkeye.jpg[/IMG]
Shinobi legends are created through a number of achievements, and only a handful carry as many trophies as a Hawkeye. Born with enhanced eyesight, a personal technique to alter the flow of chakra to their vision, or even just an unnatural gut instinct; the Hawkeye are shinobi of paralleled ranged accuracy. Through arrow, bullet, kunai, or even the trusty puppet - a Hawkeye rarely misses their target.
Note: A "Ranged Weapon" referred to in this table is defined as the Projectile, Thrown, and Puppet weapon subtypes.

Vital Strike - Boost (1 point)
Restriction - may only be purchased a maximum of two times
Good vision and knowing how to read the wind isn’t the only thing a good sniper needs. To hit an intended target, and ensure maximum damage per shot, they are well versed with the body.
Effect: The user gains +1 Critical Range

Precise Blow - Boist (1 point)
Restriction - may only be purchased a maximum of three times
The Hawkeye carries with them a special technique, usually unique to each person, that allows them to strike their intended target with terrifying accuracy. Some wait the air to move just the right way, others have a really good eye. Some, can even aim with their nose.
Effect: The user gains +1 Ranged Accuracy

Tricked Out - Boost (1 point)
Restriction - may only be purchased a maximum of three times
The weapons a Hawkeye use are often just as unique as their various ways of aiming. Often these tools will be honed to their deadliest. Serrated kunai that tears pull out, bows equipped with aids to reduce stamina in drawing; these are but a few of the extra care Hawkeye take in fine tuning their equipment.
Effect: The user's Taijutsu gains +5% Damage

Sureshot - Boost (1 point)
Restriction - may only be purchased a maximum of three times
Years of practicing the same shot, over and over again, can give a ranged artist the unearthly ability to just know, when a projectile will hit the intended target. Those who have practiced the feeling itself can seemingly turn it on at will.
Effect: The user gains +5% chance to auto-hit. If the user is under an effect which prevents them from choosing their target, they instead gain a +5% chance to choose their target.

Flickering Shadow - Dependent Special Move (2 points)
By repeatedly experimenting with ambush techniques, like the Shadow Shuriken, the Hawkeye learns to apply it with their other attacks; bending the light and shadows within their attack. This mastery can momentarily confuse their foes as they attempt to discern where will the attack will fly.
Effect: By paying +30% CP, the user may have a Ranged weapon attack trigger an opponent's conditional to use a Reflexive action, even if the attack would not normally trigger said conditional. This will only apply if the target had a conditional set to use an action reflexively during a round. This special move has a 10 second cooldown.

Delayed Shot - Dependent Special Move (3 points)
A good sniper knows when to release their muniton towards the intended target. Some can wait days, even weeks, waiting for the perfect shot to line up. For shinobi, they take this on in a far more condensed time-frame; where every second can feel like an eternity.
Effect: The user may cause their attack to be delayed. For every second delayed the user pays +5% Cp up to 10 seconds for +50% Cp. The attack gains +0.5 Accuracy and +2.5% Damage per second it is delayed.

Rapid Assault - Passive (2 point)
Sometimes quantity over quality is the best route when facing opponents that can move at the speed of light. With their improved ability to land a hit, each of those extra shots become harder, and harder to dodge until the inevitable happens.
Effect: When performing a Multi-hit action with a Ranged weapon, the first check that misses may be re-rolled.

Practical Blow - Ability Modfication (2 points)
Restrictions - Requires the Deadeye ability
To ensure that the wounds they inflict remain to be a burden on the opponent, the Hawkeye will sometimes modify not the weapon they use, but the ammo. Serrated arrow-heads to make them harder to pull out. Slugs that burrow into the muscle instead of pierce through. Their repertoire is deadly, and meant to maim.
Effect: The effects of Deadeye can now be used with any Ranged Weapon.

Special Ammo - Ability Modfication (3 points)
Restrictions - Requires the Weapon Mastery ability
Different situations call for different ammunition, a wise man once said. While they may customize their weapons to a fine point to make sure their targets suffer heavy damage from afar; sometimes they need to switch up tactics. An kunai that's serrated might not work as well on a barrier, but an explosive one…
Effect: The user gains access to Projectile - Arsenal if they don't already have access to it. Additionally, the user may now use their Stock Augments with any Ranged Weapon

Sniper - Passive (2 points)
The biggest boon to a Hawkeye is that their ability to ensure their attack hits an opponent with 100% efficiency. No matter the strategy, the weapon, the technique, none of it matters if the attack itself can be weathered. The Hawkeye’s attacks are not something to be weathered, and they prove it time and again in combat.
Effect: The user's Critical Hits ignore the target's damage reduction.

Ricochet - Dependent Special Move (3 points)
Hiding behind thick cover is usually a great way to avoid ranged attacks raining down until an alternate route can be found. Not so for the Hawkeye. Knowing the exact power and force behind each shot, throw, and string tug, a good specialist can bounce their projectile off a corner and seemingly curve their shot.
Effect: The user gains the Redirect conditional.
[LIST]
[*]Redirect can only be triggered when an attack with a Ranged Weapon misses.
[*]If the user's Ranged Weapon attack misses the target, the user can designate the next target for -2 Accuracy and -10% Damage.
[*]Once the user successfully hits a target using the Redirect conditional, there is a 5 second cooldown.
[*]The user can list up to 5 of additional targets, each additional target inflicts the -2 Accuracy and -10 % Damage, up to -10 Acc and -50% Damage. (The attack aimed at first target is made at -0 Acc and -0% Dmg, if missed the Redirected attack aimed at the second target is made at -2 Acc and -10%, if missed the Redirected attack aimed at the second target is made at -4 Acc and -20% damage, etc)
[/LIST]

See The Wind - Variable Taijutsu (1 point, 1 point to rank up)
Restriction- A-Rank and up
This technique is the pinnacle of Hawkeye secret techniques; math. By taking a mere extra moment to calculate, the user for a brief moment can see the exact trajectory, pull, and timing required to make the perfect shot. Once fired, the projectile speeds through the air and becomes nigh unstoppable, as anything that the opponent might try to do was probably already factored in.
Rank 1/2: A single strike dealing 2,970/3,795 Damage at +1/+2 Ranged Accuracy. Cannot be stopped by any technique or ability. Counts as the users equipped Ranged weapon type. This attack pierces through 50%/100% of the target's Damage Reduction.

Costs:
Rank 1/2: 1,485/1900 Cp; 2.75 Ap
[/QUOTE]
 

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