Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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Hawkeye

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Hawkeye
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A Hawkeye is said to have the gaze of a raptor, able to see farther and with greater detail than any normal person. With uncanny aim and precision, Hawkeyes are able to riddle an enemy with arrows, kunai, and other thrown weapons.
Note: A "Ranged Weapon" referred to in this table is defined as the Projectile, Thrown, and Puppet weapon subtypes.

Vital Strike - Boost (1 point)
Restriction - may only be purchased a maximum of two times
Description goes here
Effect: The user gains +1 Critical Range

Precise Blow - Boist (1 point)
Restriction - may only be purchased a maximum of three times
Description goes here
Effect: The user gains +1 Ranged Accuracy

Composite - Boost (1 point)
Restriction - may only be purchased a maximum of three times
Description goes here
Effect: The user's Taijutsu gains +5% Damage

Sureshot - Boost (1 point)
Restriction - may only be purchased a maximum of three times
Description goes here
Effect: The user gains +5% chance to auto-hit. If the user is under an effect which prevents them from choosing their target, they instead gain a +5% chance to choose their target.

Flickering Shadow - Dependent Special Move (2 points)
By repeatedly experimenting with the Shadow Shuriken technique, the Hawkeye learns to apply it with their other techniques, bending the light and shadows within their attack, momentarily confusing their foes as they attempt to discern where will the attack will fly.
Effect: By paying +30% CP, the user may have a Ranged weapon attack trigger an opponent's conditional to use a Reflexive action, even if the attack would not normally trigger said conditional. This will only apply if the target had a conditional set to use an action reflexively during a round. This special move has a 10 second cooldown.

Delayed Shot - Dependent Special Move (3 points)
Description goes here
Effect: The user may cause their attack to be delayed. For every second delayed the user pays +5% Cp up to 10 seconds for +50% Cp. The attack gains +0.5 Accuracy and +2.5% Damage per second it is delayed.

Rapid Assault - Passive (2 point)
Description goes here
Effect: When performing a Multi-hit action with a Ranged weapon, the first check that misses may be re-rolled.

Practical Blow - Ability Modfication (2 points)
Restrictions - Requires the Deadeye ability
Description goes here
Effect: The effects of Deadeye can now be used with any Ranged Weapon.

Special Ammo - Ability Modfication (3 points)
Restrictions - Requires the Weapon Mastery ability
Description goes here
Effect: The user gains access to Projectile - Arsenal if they don't already have access to it. Additionally, the user may now use their Stock Augments with any Ranged Weapon

Sniper - Passive (2 points)
Description goes here
Effect: The user's Critical Hits ignore the target's damage reduction.

Bounce Shot - Dependent Special Move (3 points)
Description goes here
Effect: The user gains the Redirect conditional.
  • Redirect can only be triggered when an attack with a Ranged Weapon misses.
  • If the user's Ranged Weapon attack misses the target, the user can designate the next target for -2 Accuracy and -10% Damage.
  • Once the user successfully hits a target using the Redirect conditional, there is a 5 second cooldown.
  • The user can list up to 5 of additional targets, each additional target inflicts the -2 Accuracy and -10 % Damage, up to -10 Acc and -50% Damage. (The attack aimed at first target is made at -0 Acc and -0% Dmg, if missed the Redirected attack aimed at the second target is made at -2 Acc and -10%, if missed the Redirected attack aimed at the second target is made at -4 Acc and -20% damage, etc)

See The Wind - Variable Taijutsu (1 point, 1 point to rank up)
Restriction- A-Rank and up
This technique is the pinnacle of Hawkeye secret techniques, allowing the user for a brief moment to see the exact trajectory, pull, and timing required to make the perfect shot. When used, the entire world seems to slow down as they aim and fire, allowing them to determine exactly what to do. Once fired, the projectile speeds through the air and becomes nigh unstoppable, as anything that the opponent might try to do was probably already factored in.
Rank 1/2: A single strike dealing 2,970/3,795 Damage at +1/+2 Ranged Accuracy. Cannot be stopped by any technique or ability. Counts as the users equipped Ranged weapon type. This attack pierces through 50%/100% of the target's Damage Reduction.

Costs:
Rank 1/2: 1,485/1900 Cp; 2.75 Ap
 
Last edited by a moderator:
Code:
[QUOTE]
[B][U]Hawkeye[/U][/B]
[IMG alt="Hawkeye.jpg"]http://www.Ninpocho.com/images/BattleSystem/CoreAbilities/Hawkeye.jpg[/IMG]
A Hawkeye is said to have the gaze of a raptor, able to see farther and with greater detail than any normal person. With uncanny aim and precision, Hawkeyes are able to riddle an enemy with arrows, kunai, and other thrown weapons.
[I][B]Note:[/B] A "Ranged Weapon" referred to in this table is defined as the Projectile, Thrown, and Puppet weapon subtypes.[/I]

[B][U]Vital Strike[/U][/B] - Boost (1 point)
[I]Restriction - [/I]may only be purchased a maximum of two times
Description goes here
[B]Effect:[/B] The user gains +1 Critical Range

[B][U]Precise Blow[/U][/B] - Boist (1 point)
[I]Restriction - [/I]may only be purchased a maximum of three times
Description goes here
[B]Effect:[/B] The user gains +1 Ranged Accuracy

[B][U]Composite[/U][/B] - Boost (1 point)
[I]Restriction - [/I]may only be purchased a maximum of three times
Description goes here
[B]Effect:[/B] The user's Taijutsu gains +5% Damage

[B][U]Sureshot[/U][/B] - Boost (1 point)
[I]Restriction - [/I]may only be purchased a maximum of three times
Description goes here
[B]Effect:[/B] The user gains +5% chance to auto-hit. If the user is under an effect which prevents them from choosing their target, they instead gain a +5% chance to choose their target.

[B][U]Flickering Shadow[/U][/B] - Dependent Special Move (2 points)
By repeatedly experimenting with the Shadow Shuriken technique, the Hawkeye learns to apply it with their other techniques, bending the light and shadows within their attack, momentarily confusing their foes as they attempt to discern where will the attack will fly.
[B]Effect:[/B] By paying +30% CP, the user may have a Ranged weapon attack trigger an opponent's conditional to use a [I]Reflexive[/I] action, even if the attack would not normally trigger said conditional. This will only apply if the target had a conditional set to use an action reflexively during a round. This special move has a 10 second cooldown.

[B][U]Delayed Shot[/U][/B] - Dependent Special Move (3 points)
Description goes here
[B]Effect:[/B] The user may cause their attack to be delayed. For every second delayed the user pays +5% Cp up to 10 seconds for +50% Cp. The attack gains +0.5 Accuracy and +2.5% Damage per second it is delayed.

[B][U]Rapid Assault[/U][/B] - Passive (2 point)
Description goes here
[B]Effect:[/B] When performing a Multi-hit action with a Ranged weapon, the first check that misses may be re-rolled.

[B][U]Practical Blow[/U][/B] - Ability Modfication (2 points)
[I]Restrictions - [/I]Requires the [URL='https://ninpocho.com/threads/deadeye.5404/']Deadeye[/URL] ability
Description goes here
[B]Effect:[/B] The effects of Deadeye can now be used with any Ranged Weapon.

[B][U]Special Ammo[/U][/B] - Ability Modfication (3 points)
[I]Restrictions - [/I]Requires the [URL='https://ninpocho.com/threads/weapon-mastery.5386/']Weapon Mastery[/URL] ability
Description goes here
[B]Effect:[/B] The user gains access to [U][B]Projectile[/B] - [I]Arsenal[/I][/U] if they don't already have access to it. Additionally, the user may now use their Stock Augments with any Ranged Weapon

[B][U]Sniper[/U][/B] - Passive (2 points)
Description goes here
[B]Effect:[/B] The user's Critical Hits ignore the target's damage reduction.

[B][U]Bounce Shot[/U][/B] - Dependent Special Move (3 points)
Description goes here
[B]Effect:[/B] The user gains the [I]Redirect [/I]conditional.
[LIST]
[*][I]Redirect[/I] can only be triggered when an attack with a Ranged Weapon misses.
[*]If the user's Ranged Weapon attack misses the target, the user can designate the next target for -2 Accuracy and -10% Damage.
[*]Once the user successfully hits a target using the [I]Redirect [/I]conditional, there is a 5 second cooldown.
[*]The user can list up to 5 of additional targets, each additional target inflicts the -2 Accuracy and -10 % Damage, up to -10 Acc and -50% Damage. [I](The attack aimed at first target is made at -0 Acc and -0% Dmg, if missed the Redirected attack aimed at the second target is made at -2 Acc and -10%, if missed the Redirected attack aimed at the second target is made at -4 Acc and -20% damage, etc)[/I]
[/LIST]

[B][U]See The Wind[/U] [/B]- Variable Taijutsu (1 point, 1 point to rank up)
[I]Restriction-[/I] A-Rank and up
This technique is the pinnacle of Hawkeye secret techniques, allowing the user for a brief moment to see the exact trajectory, pull, and timing required to make the perfect shot. When used, the entire world seems to slow down as they aim and fire, allowing them to determine exactly what to do. Once fired, the projectile speeds through the air and becomes nigh unstoppable, as anything that the opponent might try to do was probably already factored in.
[B]Rank 1/2:[/B] A single strike dealing 2,970/3,795 Damage at +1/+2 Ranged Accuracy. Cannot be stopped by any technique or ability. Counts as the users equipped Ranged weapon type. This attack pierces through 50%/100% of the target's Damage Reduction.

[U]Costs:[/U]
[B]Rank 1/2:[/B] 1,485/1900 Cp; 2.75 Ap
[/QUOTE]
 
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