Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Hitsugaya Ryoku Dojo

Joined
Sep 2, 2018
Messages
138
Yen
327,750
ASP
304
Weapon
Name: Bare Fists
Type: Unarmed - retains use of hand seals
Modifiers: +0
Augments: Swift

Abilities
1. Hyperactive
2. Conservative Motion
The easiest way to understand Ryoku, is to know that his mind moves too fast for his environment. As a result, it is hard to keep his attention for too long unless someone is able to do something extravagant enough to distract him. Another side effect of this state of mind is that he tends to babble. However, he is painfully aware of these bad habits of his and he tries to avoid them by not talking about something unless someone asks, but when something really excites him, sometimes he can’t help but talk about it.

While some may see Ryoku as hyperactive due to this, Ryoku sees the world around him and slow, so his every action is deliberate. Due to the speed that his mind moves at, he is able to take in every detail of his environment and make a split decision in the heat of any moment while remaining calm and collected, relative to his outward persona of perceived hyperactivity that is. This gives the illusion that nothing catches him off guard, but in reality he just adjusts to a change in his environment so quickly that, even though he wasn’t expecting it, he can react to it as though he was.

WC: 206
 
Hitsugaya Ryoku said:
Weapon
Name: Bare Fists
Type: Unarmed - retains use of hand seals
Modifiers: +0
Augments: Swift

Abilities
1. Hyperactive
2. Conservative Motion
The easiest way to understand Ryoku, is to know that his mind moves too fast for his environment. As a result, it is hard to keep his attention for too long unless someone is able to do something extravagant enough to distract him. Another side effect of this state of mind is that he tends to babble. However, he is painfully aware of these bad habits of his and he tries to avoid them by not talking about something unless someone asks, but when something really excites him, sometimes he can’t help but talk about it.

While some may see Ryoku as hyperactive due to this, Ryoku sees the world around him and slow, so his every action is deliberate. Due to the speed that his mind moves at, he is able to take in every detail of his environment and make a split decision in the heat of any moment while remaining calm and collected, relative to his outward persona of perceived hyperactivity that is. This gives the illusion that nothing catches him off guard, but in reality he just adjusts to a change in his environment so quickly that, even though he wasn’t expecting it, he can react to it as though he was.

WC: 206
Weapon approved, Abilities approved.
New ability list:
» Hyperactive
» Conservative motion

- 1400 yen for augument.
 
Profile


Class
Nature's Guardian
HP: (51+lvl) x stamina
CP: (49+6+lvl) x chakra control
Class Bonus: +2 Accuracy, +2 Dodge
High: Ninjutsu Accuracy
Average: Dodge, Genjutsu Save, Melee Accuracy
Low: Genjutsu DC, Ranged Accuracy
Class Point Card


Chakra Attuned (Level 7 – 9 points)
Energy Boost - Boost (1 point) x3
Restriction- Can be purchased three times
A Chakra Attuned ninja tends to have slightly more chakra to work with than the average, being that they tend to work with it more often than others.
Effect: +2 to CP modifier.

Recharge - Passive (2 point)
Chakra Attuned ninja are very efficient at storing their chakra, up to the point where it flows into them easily from all around. They can restore their own chakra as effortlessly as breathing.
Effect: User regains 2% CP per round.

Empower - Dependent Special Move (2 points)
A Chakra Attuned ninja can learn, instead of conserving chakra, to pump more into a jutsu to increase the power output. Unlike overcharge, which is wild and uncontrolled, the Chakra Attuned ninja is able to place specific measured amounts into their jutsu.
Effect: By increasing the chakra cost for a jutsu by +10%, they can increase the damage by +5%. This move only works on offensive jutsu and may stack up to three times on a single jutsu. All CP reduction buffs to a jutsu effected by this are nulled.

Chakra Retainer - Passive (2 points)
An Attuned ninja has almost complete control over their own chakra flow, and through hard training they learn how to retain it within themselves and when forcefully taken away, sends a powerful lbacklash to those foes.
Effect: Effects which deal damage to or offensively remove CP from the user's CP pool have their effectiveness reduced by 20%. This is considered Damage Reduction


Affinities
Free D-Rank Minor Affinity: Earth
Free C-Rank Minor Affinity: Water
Free C-Rank upgraded Minor to Major (Same as D-Rank): Earth
Major Affinities (Please state how they were acquired in "()" next to them): Earth (Free at C-rank)
Minor Affinities (Please state how they were acquired in "()" next to them): Water (Free at C-rank)
BL/CA/Kin Free Advanced Elements:
Non-BL/CA/Kin Advanced Elements (MAX FOUR) (Please state how they were acquired in "()" next to them: Wood

Weapon
Name: Combat Gloves
Type: Unarmed - retains use of hand seals
Modifiers: +2 accuracy / -10% damage
Augments: Swift, Blitz, Re-energize
  • Swift – already purchased
  • Blitz – 2400 yen
  • Re-energize – 2400 yen

Abilities:
0. Shinobi 101 (Unarmed Taijutsu using Ninjutsu Accuracy) - learning
Ryoku always had a natural talent for Ninjutsu and Chakra Control, but it was not his preferred method of fighting. In order to be a strong hand-to-hand combatant, he trained in Unarmed Combat non-stop. Eventually, he became more proficient in unarmed combat than he was with his natural skill for Ninjutsu. Due to the fact that he didn’t focus as much on his other Taijutsu styles, they didn’t shine as much, but he was no slouch in combat nonetheless. Fortunately for Ryoku, he would never be put in a situation where he would have to adapt without his weapon, because he walked around with his weapons everywhere he went.
1. Hyperactive – already learned
2. Conservative Motion – already learned
3. Weapon Mastery (Unarmed) - learning
4. Combo Master - learning
5. Willpower- learning
6. Duelist – learning
7. Defensive Technique – learning
8.
9.
10.
11.
12. (Abilities Card)
RP Requirement for the above located Here. WC 1428


Items:
  • Headset
  • Item Pouch - tools
  • Item Pouch - poison
 
Hitsugaya Ryoku said:
Profile


Class
Nature's Guardian
HP: (51+lvl) x stamina
CP: (49+6+lvl) x chakra control
Class Bonus: +2 Accuracy, +2 Dodge
High: Ninjutsu Accuracy
Average: Dodge, Genjutsu Save, Melee Accuracy
Low: Genjutsu DC, Ranged Accuracy
Class Point Card


Chakra Attuned (Level 7 – 9 points)
Energy Boost - Boost (1 point) x3
Restriction- Can be purchased three times
A Chakra Attuned ninja tends to have slightly more chakra to work with than the average, being that they tend to work with it more often than others.
Effect: +2 to CP modifier.

Recharge - Passive (2 point)
Chakra Attuned ninja are very efficient at storing their chakra, up to the point where it flows into them easily from all around. They can restore their own chakra as effortlessly as breathing.
Effect: User regains 2% CP per round.

Empower - Dependent Special Move (2 points)
A Chakra Attuned ninja can learn, instead of conserving chakra, to pump more into a jutsu to increase the power output. Unlike overcharge, which is wild and uncontrolled, the Chakra Attuned ninja is able to place specific measured amounts into their jutsu.
Effect: By increasing the chakra cost for a jutsu by +10%, they can increase the damage by +5%. This move only works on offensive jutsu and may stack up to three times on a single jutsu. All CP reduction buffs to a jutsu effected by this are nulled.

Chakra Retainer - Passive (2 points)
An Attuned ninja has almost complete control over their own chakra flow, and through hard training they learn how to retain it within themselves and when forcefully taken away, sends a powerful lbacklash to those foes.
Effect: Effects which deal damage to or offensively remove CP from the user's CP pool have their effectiveness reduced by 20%. This is considered Damage Reduction


Affinities
Free D-Rank Minor Affinity: Earth
Free C-Rank Minor Affinity: Water
Free C-Rank upgraded Minor to Major (Same as D-Rank): Earth
Major Affinities (Please state how they were acquired in "()" next to them): Earth (Free at C-rank)
Minor Affinities (Please state how they were acquired in "()" next to them): Water (Free at C-rank)
BL/CA/Kin Free Advanced Elements:
Non-BL/CA/Kin Advanced Elements (MAX FOUR) (Please state how they were acquired in "()" next to them: Wood

Weapon
Name: Combat Gloves
Type: Unarmed - retains use of hand seals
Modifiers: +2 accuracy / -10% damage
Augments: Swift, Blitz, Re-energize
  • Swift – already purchased
  • Blitz – 2400 yen
  • Re-energize – 2400 yen

Abilities:
0. Shinobi 101 (Unarmed Taijutsu using Ninjutsu Accuracy) - learning
Ryoku always had a natural talent for Ninjutsu and Chakra Control, but it was not his preferred method of fighting. In order to be a strong hand-to-hand combatant, he trained in Unarmed Combat non-stop. Eventually, he became more proficient in unarmed combat than he was with his natural skill for Ninjutsu. Due to the fact that he didn’t focus as much on his other Taijutsu styles, they didn’t shine as much, but he was no slouch in combat nonetheless. Fortunately for Ryoku, he would never be put in a situation where he would have to adapt without his weapon, because he walked around with his weapons everywhere he went.
1. Hyperactive – already learned
2. Conservative Motion – already learned
3. Weapon Mastery (Unarmed) - learning
4. Combo Master - learning
5. Willpower- learning
6. Duelist – learning
7. Defensive Technique – learning
8.
9.
10.
11.
12. (Abilities Card)
RP Requirement for the above located Here. WC 1428


Items:
  • Headset
  • Item Pouch - tools
  • Item Pouch - poison

Dojo Approved.
 

Current Ninpocho Time:

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