Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Hoshokurai Kei [Student]

Kei

New Ninja
Joined
Oct 25, 2012
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Name: Hoshokurai Kei
Alias: Unkown
Bloodline: Seikon
Title: Academy Student
OOC Rank: B
Age: 13
Gender: Male
Relationship Status: Who cares?
Birthdate: March 17th

Chakra Natures:
Lightning: Major afinity
Wind: Minor Affinity

Curse Seals:
Astral Seal

Physical Description: Standing at about 5'5 Kei seems to be just about due for a growth spurt. His body is toned and athletic, some lean muscle showing beneath his pale skin that emphasizes his agility. He has a fair face that is still somewhat soft with his youth usually sporting an almost careless half-smirk. His bright green eyes carrying an intelligent and mischievous glint. He possesses a shock of snowy-white hair that always seems to be in a state of controlled chaos. He has a loop through the cartilage of his left ear. His wardrobe consists of basic blacks and greys with a few occasional splashes of colors. There is a strange birthmark on his left shoulder that corresponds to a matching one on his brother's right shoulder. Below his birthmark is a relatively fresh scar earned in the event in which he awakened his kekkai genkkai. Kei is marked with the Astral seal on his left shoulder blade.

Mental Exam Results: To an observer Kei seems like a difficult person to get close to. His flippant attitude sharply contrasts his focus on his studies and the way he still manages appropriate respect for his elders and instructors. While he is brilliant, having an unnaturally swift mind, one wouldn't immediately notice as it is something he casually downplays. He tends to seem as if he's in on a joke only he gets. Despite this he has a fierce competitive streak, predominantly focused on his "older" brother. Despite this sibling rivalry Kei really only socializes with his brother and doesn't currently have anyone he'd call a close friend. He judges himself harshly but will rarely criticize others and seems to let the opinions of others roll off his back. In truth he internalizes most of his emotions while putting up an untouchable facade. His secret passion is for art. Although he doesn't think he's much good at it, he believes it helps him get perspective on the world around him.

Personal History: Long ago the small Hoshokurai clan was allegedly cursed by members of a now extinct rival clan. Although actual details of the event are lost to time the clan elders still considers themselves and strange often tragic things seem to happen throughout their history. More forward thinking members call it coincidence and others call it karma at best. Still, when a pair of marked twins were born under a new moon it was considered nothing short of an omen. Kei was born with snowy-white hair and his brother, Sho, with raven hair. They were raised in Maruishi, living with their Father, Mother, and eventually their younger sister. Kei always looked up to his parents. His mother was always kind yet worked to instill strong morals in her children. His father was a strong and driven individual, if a bit distant and often absorbed in study. The boys were watched closely under careful guidance as they grew up, both being trained in taijutsu with the intention of enrolling them in Iwagakure's ninja academy once they were old enough. The boys were mostly expected to be independent while being able to rely on each other. Even so their childhood was relatively uneventful, sheltered almost. They developed a rivalry, as they both turned out to be brilliant students and quick learners. Much of Kei's life has been directed without much choice on his part although he doesn't really suspect that it's different for any other children. As soon as they were old enough they were moved in with their uncle and enrolled in the ninja academy. Kei is proving to be an excellent student, competing with his brother to earn better grades. He feels that his brother is too reserved but figures that his brother sees him as too much of an unrefined smart-aleck. While Kei works hard on his studies, feeling it to be his duty, he isn't sure what he wants to do upon graduation.
Kei’s life changed forever when he discovered his genetic ties to the Seikon. In an event that nearly cost him his arm he awakened the power of his blood. His speed and grace increased beyond his previous limits as his mind was opened to a new world of possibilities as well as a horde of questions.
 
Arsenal

Training Thread
Dojo
Stats:
Agility: 300/300
Stamina: 250/300
Ninjutsu: 215/300
Taijutsu: 300/300
Genjutsu: 150/300
Chakra Control: 250/300
PL: 1465
PL: 1180

Class:
Sentinel
HP: (50+lvl) x stamina
CP: (40+lvl) x chakra control
Class Bonus: +35 BLC
High: Melee Acc
Average: Evasion, Gen Save, Gen DC, Nin Acc
Low: Puppet Acc, Ranged Acc


Abilities:
-Quick Reaction
-Bull's Strength
-Weapon Mastery: Unarmed
-
-
-
-

Equipment:
Weapons:
-Advance Guard (Armguard/bracers)
Type: Unarmed.
Specs: -1 ACC/+5% Damage
-Shuurin (Ninjato)
Type: Slashing
Specs: +1 ACC/-5% Damage
-
-

Other Equipment:
-Headset

Bloodline:
[fontsize="12"]A unique clan that has the odd, yet powerful ability to control and bend reality to their liking. Members of the Seikon clan are deadly opponents that seem to have abilities that simply seem to surpass all natural limits, their inhumane techniques warping reality in such away at the most opportune times for themselves...or the most deadly for their enemies.

014% Control - Distorting Wake (Rank 1), Sunder Reality (Rank 1)
028% Control - Unreal Celerity (Rank 1)
042% Control - Quicksilver Step (Rank 1)
056% Control - Destruction Pulse (Rank 1)
070% Control - Distorting Wake (Rank 2)
084% Control - Quicksilver Step (Rank 2)
098% Control - Sunder Reality (Rank 2), Soulsword Overdrive (Rank 1)
112% Control - Unreal Celerity (Rank 2), Quicksilver Pursuit (Rank 1)
126% Control - Distorting Wake (Rank 3), Destruction Pulse (Rank 2)
140% Control - Quicksilver Step (Rank 3), Quicksilver Pursuit (Rank 2)
154% Control - Soulsword Overdrive (Rank 2)
168% Control - Sunder Reality (Rank 3), Quicksilver Pursuit (Rank 3)
182% Control - Unreal Celerity (Rank 3), Soulsword Overdrive (Rank 3)
196% Control - Destruction Pulse (Rank 3)
210% Control - Synchronized Multipresence (Rank 1)
224% Control - Transpositional Flurry (Rank 1)
238% Control - Synchronized Multipresence (Rank 2)
252% Control - Obliterate Reality (Rank 1)
266% Control - Synchronized Multipresence (Rank 3), Transpositional Flurry (Rank 2)

280% Control - Transpositional Flurry (Rank 3), Obliterate Reality (Rank 2)
294% Control - Obliterate Reality (Rank 3)

---

Distorting Wake - Passive</U><i></i>
Seikon Clan members constantly exude a reality warping energy from their body which is similar to chakra but at the same time different. This can cause the Seikon shinobi to appear as if they are multiple places at once and make their movements difficult to predict thanks to shadows and optical tricks that their presence generates.

Rank 1: +1 Dodge
Rank 2: +2 Dodge
Rank 3: +3 Dodge

---

Unreal Celerity - Passive<i></i>
Most Seikon are masters of speed and grace but for reasons that no-one seems to understand, sometimes not even the Seikon. In truth, their unnatural speed comes from the fact that many are unconsciously willing themselves to overcome the limits that reality sets on what a human being can and cannot do.

Rank 1: The Seikon can choose to prioritize up to 1 AP's worth of actions to gain priority over all other actions in that round. Jutsu gets -3 Accuracy (or Genjutsu DC if a Genjutsu is used).
Rank 2: The Seikon can choose to prioritize up to 1.5 AP's worth of actions to gain priority over all other actions in that round. Jutsu gets -2.5 Accuracy (or Genjutsu DC if a Genjutsu is used).
Rank 3: The Seikon can choose to prioritize up to 2 AP's worth of actions to gain priority over all other actions in that round. Jutsus gets -2 Accuracy (Or Genjutsu DC if a Genjutsu is used).

Notes:
- In the result that the Seikon's action and the opponent's action both have priority over all other actions, they resolve in normal AP stack fashion in regards to each other.

----

Sunder Reality - Activated Passive<i></i>
One of the most notorious abilities of the Seikon clan is the ability to generate an energy weapon forged from the very stuff that reality is glued together with. This causes their attacks with these weapons to be supernaturally potent against forms of resistance and protection.

Rank 1: The users Unarmed Weapon deals +10 Basic Strike Damage and the user gains a +5% Damage Buff to Slashing and Piercing Taijutsu.
Rank 2: The users Unarmed Weapon deals +15 Basic Strike Damage and the user gains a +5% Damage Buff to Slashing and Piercing Taijutsu. The user ignores up to 5% Damage Reduction.
Rank 3: The users Unarmed Weapon deals +20 Basic Strike Damage and the user gains a +10% Damage Buff to Slashing and Piercing Taijutsu. The user ignores up to 10% Damage Reduction.

Cost: 1 AP to initiate, 300 CP/round.

Notes:
- The users Unarmed Weapon can use Slashing and Piercing Taijutsu and Styles, but lose access to all Unarmed Taijutsu and Styles.
- The users attacks now have a chance to cause bleeding and lose the effect to cause suppression.
- The user is still treated as being equipped.

---

Quicksilver Step - Space/Time Technique<i></i>
Taking their ability to ignore the boundaries of what is possible and impossible to the literal translation, the Seikon member steps through reality itself and appears somewhere else to strike while avoiding attacks with ease.

Rank 1: The user warps next to one opponent within 10 feet. The user's next melee attack gains +1 Accuracy, and has a 5% chance of being treated as a Sneak Attack.
Rank 2: The user warps next to one opponent within 20 feet. The user's next melee attack gains +1.5 Accuracy, and has a 10% chance of being treated as a Sneak Attack.
Rank 3: The user warps next to one opponent within 30 feet. The user's next melee attack gains +2 Accuracy, and has a 15% chance of being treated as a Sneak Attack.

Special Action: For 1 Ap, quicksilver step may be used in the same way as Body Switch. This may only be done once per round, and the user gains all penalties associated with it. This is an activated Auto-dodge.

Cost:
Rank 1: 1 AP, 200 Cp
Rank 2: 1 AP, 250 Cp
Rank 3: 1 AP, 300 Cp

Notes:
- This is modded as if instantaneous and may be used reflexively.
- Accuracy and Sneak attack bonus only apply to the user if their next action is a melee attack, otherwise they lose their buff.
- If used while in Stealth mode, this allows the Seikon to use a Melee Sneak attack without suffering a stealth penalty to their attack.
- If used while in Stealth mode, this allows the Seikon to use a Melee Sneak Attack and remain in stealth. This only applies to the first Melee Attack made after using Quicksilver Step.
- The user may only remain in stealth as a result of using this jutsu once per round.

---

Destruction Pulse - Offensive Area Ninjutsu</B><i></i>
Focusing for a moment on their control of reality and energy, the Seikon releases a forceful pulse that temporarily destabilizes the very atomic structure of those caught in its path causing both extreme disorientation and pain.

Rank 1: Destabilizes reality within a 12x12 area. All targets struck by Destruction Pulse take 910 Damage at +1 Accuracy, and suffer -.5 Accuracy and Dodge penalty for 2 rounds.
Rank 2: Destabilizes reality within a 16x16 area. All targets struck by Destruction Pulse take 1370 Damage at +1.5 Accuracy, and suffer -1 Accuracy and Dodge penalty for 2 rounds.
Rank 3: Destabilizes reality within a 20x20 area. All targets struck by Destruction Pulse take 1780 Damage at +2 Accuracy, and suffer -1.5 Accuracy and Dodge penalty for 2 rounds.

Costs:
Rank 1: 2 AP, 350 Cp
Rank 2: 2 AP, 500 Cp
Rank 3: 2 AP, 600 Cp

Notes:
- This Jutsu may Automatically target two separate Targets.
- This Jutsu may be buffed by physical damage buffs. This does not receive any weapon-specific damage buffs, such as styles.
- Accuracy and Dodge penalties do not stack.

---

Soulsword Overdrive - Activated Passive
Taking their reality bending abilities further, this skill supercharges the Seikon's energy weapon into a bright arc of vivid light, condensed with the essence of reality and flowing with energy that's lethal power is only barely controlled by the Seikon.

Rank 1: Sunder Reality's effects become increased by an additional +10 Basic Strike Damage.
Rank 2: Sunder Reality's effects become increased by an additional +15 Basic Strike Damage and ignoring an additional 5% of Damage Reduction.
Rank 3: Sunder Reality's effects increased by an additional +20 Basic Strike Damage and ignoring an additional 10% of Damage Reduction.

Cost: 0.5 Ap to initiate. Sunder Reality's Costs are increased by +50%.

Notes:
- Lasts up to 2 rounds.
- Requires Sunder Reality to have been active for 1 round prior to activation.
- All rules that apply to Sunder Reality apply to Soulsword Overdrive.
- At all Ranks, the user may now use Bludgeoning Taijutsu with their Unarmed Weapon.

---

Quicksilver Pursuit - Warping Taijutsu<i></i>
Utilizing their unique skill to step through reality, this technique utilizes the same tactic of attack as Quicksilver Step. The Seikon steps entirely outside the boundaries of the human limits, warping to the position of their target and decimating them with a quick, nearly simultaneous strike to their opponent.

Rank 1: Strikes a single target two times, each dealing 480 Damage at +1 Accuracy.
Rank 2: Strikes a single target three times, each dealing 405 Damage at +1 Accuracy.
Rank 3: Strikes a single target four times, each dealing 365 Damage at +1 Accuracy.

Costs:
Rank 1: 320 Cp; 1.75 Ap
Rank 2: 400 Cp; 1.75 Ap
Rank 3: 485 Cp; 1.75 Ap

Notes:
- Quicksilver Pursuit cannot be negated through Auto-Dodge.
- Should the target attempt to Body Switch this technique, or an effect that acts as Body Switch, the Seikon reappears nearby them and gains +1 Accuracy to this attack.

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<U>Synchronized Multipresence - Special Fighting Style
It is said that Seikon clan members are omnipresent; that they are everywhere at once when they choose to be. This is only partly true, as the Seikon have the ability to overcharge themselves with their reality bending energies, releasing it in such a way that seems to distort the reality around them. This creates multiple "clones" of themselves, afterimages created by their energy that appear and fade at random moments nearby around them.

Rank 1: +1 Dodge. The first attack used after an Activated Auto-Dodge has a 50% chance to be considered a sneak attack.
Rank 2: +2 Dodge. The first attack used after an Activated Auto-Dodge has a 60% chance to be considered a sneak attack.
Rank 3: +3 Dodge. The first attack used after an Activated Auto-Dodge has a 70% chance to be considered a sneak attack.

Cost: 2ap 620Cp to initiate, 310Cp/Rnd.

Notes:
- This is treated as a Physical Style
- The user may use Body Switch without additional items or clones. They Body Switch with "After-Images"instead. All Body Switch rules still apply.

---

<B>Transpositional Flurry - Warp Combo Taijutsu<i></i>
Who's to say that the Seikon's abilities are limited to a single strike? This technique utilizes the Seikon's powers to vanish and reappear nearby an opponent, striking them from a random direction before warping at blinding speed to another position for another strike, repeating this process multiple times and causing the victim to feel as if they are being surrounded by multiple foes.

Rank 1: The user warps and strikes their target, repeating this process 4 times. Each hit deals 375 damage.
Rank 2: The user warps and strikes their target, repeating this process 5 times. Each hit deals 360 damage at +1 Accuracy.
Rank 3: The user warps and strikes their target, repeating this process 6 times. Each hit deals 350 damage at +2 Accuracy.

Costs:
Rank 1: 545 Cp; 2.25 Ap
Rank 2: 655 Cp; 2.25 Ap
Rank 3: 765 Cp; 2.25 Ap

Notes:
- Each strike may be used as a Called Shot, but only one a successful Called Shot Penalty can be inflicted per use.

---

Obliterate Reality - Microscopic Alteration Ninjutsu<i></i>
perhaps the most lethal skill that can be done by a Seikon, this technique focuses the attention the Seikon upon a single hapless target, and condenses their reality warping energy to literally shatter a portion of the victim's atomic structure. This skill cannot be seen as it takes effect on an microscopic level, though this causes catastrophic pain and suffering upon the unfortunate target as it destroys their very being from it's base.

Rank 1: Warps the atomic structure of a target, dealing 3170 Damage at +2 Accuracy. This damage cannot be reduced or blocked by any effect and immediately cancels any Damage Reduction/Barrier effects that the target may have enabled.
Rank 2: Warps the atomic structure of a target, dealing 3560 Damage at +2 Accuracy. This damage cannot be reduced or blocked by any effect and immediately cancels any Damage Reduction/Barrier effects that the target may have enabled.
Rank 3: Warps the atomic structure of a target, dealing 3960 Damage at +2 Accuracy. This damage cannot be reduced or blocked by any effect and immediately cancels any Damage Reduction/Barrier effects that the target may have enabled.

Costs:
Rank 1: 3 Ap, 1760 CP
Rank 2: 3 Ap, 1980 CP
Rank 3: 3 Ap, 2200 CP

Notes:
- This Jutsu may be buffed by physical damage buffs. This does not receive any weapon-specific damage buffs, such as styles.[/fontsize]

Jutsu:

Ninjutsu:
Non-Elemental:
E-Rank
-Body Switch: M

D-Rank

C-Rank
-Elemental Clone M

B-Rank

A-Rank
-------------------------
Lightning:
E-Rank
-Thunderfist: M

D-Rank
-Electroshock: M
-Electrocution R1

C-Rank
-Volt Charge R1

B-Rank

A-Rank
--------------------------------
Wind:
E-Rank

D-Rank

C-Rank

B-Rank

A-Rank

Taijutsu
Unarmed:
E-Rank
-Uncalled-for Shot R1

D-Rank
-4 hit Combo: M
-Spinning Wind R1

C-Rank
-Step-In Flash M
-Roaring Combination M

B-Rank

A-Rank
------------------------------
Slashing:
E-Rank
-Arcing Slash M

D-Rank
-Gasher: M
-Cross Rip: R1

C-Rank

B-Rank

A-Rank
---------------------
Piercing:
E-Rank
Thrust: M
D-Rank
C-Rank
B-Rank
A-Rank

---------------------
Buffing:
E-Rank

D-Rank


C-Rank
-Feint R1

B-Rank

A-Rank

Genjutsu:
E-Rank

D-Rank

C-Rank

B-Rank

A-Rank

Training Logs:
 

Current Ninpocho Time:

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