Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Hotoke - Mednin | Practitioner's Dojo

Joined
Oct 22, 2012
Messages
1,841
Yen
850,860
ASP
0
OOC Rank
A-Rank
Class</U><i></i>

Dark Benevolence [V]
HP: (35+6+lvl) x stamina
CP: (70+lvl) x chakra control
Class Bonus: +3 Genjutsu DC, +1 Inventory Slot
High: Genjutsu Difficulty
Average: Evasion, Genjutsu Save
Low: Ninjutsu Accuracy, Ranged Accuracy, Melee Accuracy
<i></i>

Equipment/Weapon<i></i>

Equipment
Slot 1: Headband
Slot 2: Heavy Armor
Slot 3: Pouch - Tool
[*] Use A: Antidote
[*] Use B: Clotting Powder
[*] Use C: Med-Kit
[*] Use D: Soldier Pill
Slot 4: Headset

Weapon
Name: Divinity’s Shroud

Description: Non-traditional and something which takes skills far more than simple observation to comprehend, Divinity’s Shroud is a passively activated ability taught as a “hiden” technique by his family and clan which requires the member to temporarily (with the aid of injected drugs) expand their chakra network coils.. The key to the technique is a strap like device wrapped around a limb of the member, using chakra to manipulate small nodes along the strap, each containing a small needle filled with a secret mix of drugs. With the aid of this device, clan members have been able to use their chakra flow to increase cell repair/regeneration. Nothing gained however hardly ever comes without a consequence, in this case the mixture of drugs produces a psychedelic effect which causes clan members to be more susceptible to overwhelming feelings of revenge when physically assaulted. Possibly due to suppressed natural instincts, the cocktail seems to trigger the persons fight response to bodily danger/harm. With increased cell recovery and regeneration, for some time the resilience of his body as a whole is multiplied. During the entirety of the time a member or Hotoke has access to the device, a faint white chakra veil envelops the person giving the ability it’s name.

Damage Type: Unarmed
Damage Effect: May use handseals while equipped with weapon
Damage Modifier: +10%
Accuracy Modifier: -2
Augment 1: Recovery
Augment 2: Vengeance
Augment 3: Vanguard
<i></i>

<U>Core Ability Points<i></i>

18/18 Points

Master Healing - Passive (3 points)
Negative Energy - Dependent Special Move (3 points)
Divine Mind - Boost (3 point)
Healing Aura - Passive (2 points)
Sacred Guard - Passive (3 points)
Calming Touch - Independent Special Move (2 points)
Purify - Independent Special Move (2 points)
<i></i>

Abilities<i></i>

✧ Shinobi 101: Medical Ninjutsu -> Genjutsu Difficulty

It is not to difficult to understand or describe why a medical shinobi would develop the capability to intertwine medical ninjutsu with the fundamentals of genjutsu. Learning to utilize the senses of the person they are healing greatly diminishes negative reactions. It was an ability to calm seemingly traumatized patients to creating an environment where you could manipulate someone to not feel pain. For some though, like himself, this could be utilized in a more negative way should he have to protect himself or others from those who would seek to interrupt his core job. Hopefully though he would not have to use such negative energy...

WC: 106

✧ Branch Ability: Paramedic

He was a paramedic by talent and choice, his abilities to utilize his medical knowledge quickly and efficiently garnering some attention among the branch. While the Byoin was his first priority and the clinical work he does within the village, response to needed medical help by shinobi was his emergency calling. While his battle knowledge and skills were far from sufficient he was dedicated to the task his role played, which was maintaining the health and well being of his fellow comrades. To heal and aid his fellow shinobi was part of the medical creed he lived by afterall, a creed etched into his flesh.

WC: 105

Healing Factor

Every living flesh and bone organism had it, to some degree, an ability to recover from injuries or wear and tear. Humanity was indifferent and even among them were those who had extraordinary abilities when it came to self healing. Hotoke's case was not unique though he benefited from it greatly in that he was born to a family with a genetic predisposition. His cellular recovery was almost twice the usual rate, meaning that his body reacted quickly to sudden traumas and injuries. Past a natural resistance to pain his body also was easily capable of fighting foreign substances drawn within...

WC: 101

Hyperactive

Being a medical shinobi, while gratifying, takes a level of training normal shinobi simply would not understand. The emphasis for medical ninja is not the raw power their chakra can produce but developing superior chakra control and molding which is the focus. Medical ninjutsu takes a shear amount of attention to detail and focus, while also taking considerable tolls on the users chakra reserves. This is why many medics have mastered jutsu efficiency over power potential. So that they may use jutsu at lower the chakra output extending their ability to effectively heal both within the Byoin and in hostile scenarios.

WC: 101

Anointed - Medical Chakra Style

He was born with a route already paved for him, and his life up until now was a walk along that road. His chakra was uniquely coded for medical purposes and as such he developed over time an ability to bring out the utmost potential of his chakra nature. When his focus is intense and his drive purposely directed, Hotoke is able to tap into the special properties of his chakra further increasing his ability to heal others and himself by extension. This was not something that was learned but it was something he mastered doing as part of his daily training both as a medic and shinobi.

WC: 108

Initiative

To think on the fly is also a basic part of being a shinobi let alone a medical shinobi. Decisions sometimes did not have the time frame allowance of being discussed or well thought out, instead some decisions have to made on the fly. This applied to both aspects of his training both as a shinobi an medic. Even a routine medical operation could throw a medic into a spin should something drastic occur, which is why they must be able to make prompt decisions with the best possible outcome in mind either on the fly or spur of the moment.

WC: 101

Jutsu Mastery

His chakra control was efficient and he had a rather impressive grasp on which when you understood the full scope of his individual abilities would not surprise you in the slightest. He knew how to be very effective with his chakra molding as well as how to get the most of his chakra reserves. Jutsu naturally would take a diminished amount of chakra to bring a jutsu to full strength and action. His health was something he could afford to lose but in his profession running out of chakra was not something he was willing to experience neither now or later.

WC: 101

Fearless

Fear was something he did not lack as much as he had learned through time, experience and general work environment to overcome it. He did not allow the natural instinct to fear freeze up his decision making skills or cause him to cower. This did not mean he did not feel fearful or scared in situations that were blatant in the warrant of the emotion, but that he overcomes such emotion. The problem with this though is that he was far more likely to "bite off more than he could chew" on the basis that against insurmountable odds, he did not know when to turn his back.

WC: 107

Elementalist

When you only train with a limited amount of skills then it is only natural that your dedication to a smaller group of skills would produce amazing synergy when using those same skills. Jutsu, elemental control was no exception as the more he was accustomed to the properties and bodily taxation of the jutsu the more he was able to utilize it more effectively and with greater ease. To this end he is capable of expanding the nature of a jutsu in which he is exclusively trained in, pushing the jutsu to become somewhat molded to fit the exact environment it needs to be.

WC: 104

Clarity

One thing that cannot happen to a medical professional or shinobi is the loss of mental clarity. There was very little afforded to medics for them to be easily manipulated in the mind or having their focus drawn away from the task at hand. He had to develop a strong mental aptitude to keep his focus and mind trained to what he was currently doing and not allow his thoughts and eyes to wander away from this. He was focused and he was attentive to details, something that had the secondary perk of allowing him some natural resistance to those who would prefer mental tricks...

WC: 105

Combat Medic

Responding to a situation is critical, but even more so than arriving on the scene within a prompt and quick time would be being able to handle yourself should combat still be ongoing. There is no use of a medic responding who cannot add some immediate relief to those currently effected, even more so being able to keep those who may be clinging to life's last string alive after everything is said and done. Hotoke is more than capable of this, able to push through whatever he needs to in order to maintain the health and lives of his fellow comrades.
WC: 102

<i></i>

AE/Genjutsu Sensory Affinities<i></i>

Free D-Rank Minor Affinity: Medical
Free C-Rank Minor Affinity: Non-Elemental
Free C-Rank upgraded Minor to Major (Same as D-Rank): Medical
Major Affinities: Medical, Will Sense (Major Card), Visual Sense (Major Card)
Minor Affinities: Non-Elemental, Water (Minor Card)
BL/CA/Kin Free Advanced Elements: None
Non-BL/CA/Kin Advanced Elements: None
<i></i>
 
Re: Hotoke - Mednin | Practitioner's Dojo [WIP]

Kurashiki San said:
Class</U><i></i>

Dark Benevolence [V]
HP: (35+6+lvl) x stamina
CP: (70+lvl) x chakra control
Class Bonus: +3 Genjutsu DC, +1 Inventory Slot
High: Genjutsu Difficulty
Average: Evasion, Genjutsu Save
Low: Ninjutsu Accuracy, Ranged Accuracy, Melee Accuracy
<i></i>

Equipment/Weapon<i></i>

Equipment
Slot 1: Headband
Slot 2: Heavy Armor
Slot 3: Pouch - Tool
[*] Use A: Antidote
[*] Use B: Clotting Powder
[*] Use C: Med-Kit
[*] Use D: Soldier Pill
Slot 4: Headset

Weapon
Name: Divinity’s Shroud

Description: Non-traditional and something which takes skills far more than simple observation to comprehend, Divinity’s Shroud is a passively activated ability taught as a “hiden” technique by his family and clan which requires the member to temporarily (with the aid of injected drugs) expand their chakra network coils.. The key to the technique is a strap like device wrapped around a limb of the member, using chakra to manipulate small nodes along the strap, each containing a small needle filled with a secret mix of drugs. With the aid of this device, clan members have been able to use their chakra flow to increase cell repair/regeneration. Nothing gained however hardly ever comes without a consequence, in this case the mixture of drugs produces a psychedelic effect which causes clan members to be more susceptible to overwhelming feelings of revenge when physically assaulted. Possibly due to suppressed natural instincts, the cocktail seems to trigger the persons fight response to bodily danger/harm. With increased cell recovery and regeneration, for some time the resilience of his body as a whole is multiplied. During the entirety of the time a member or Hotoke has access to the device, a faint white chakra veil envelops the person giving the ability it’s name.

Damage Type: Unarmed
Damage Effect: May use handseals while equipped with weapon
Damage Modifier: +10%
Accuracy Modifier: -2
Augment 1: Recovery
Augment 2: Vengeance
Augment 3: Vanguard
<i></i>

<U>Core Ability Points<i></i>

16/16 Points

Master Healing - Passive (3 points)
Negative Energy - Dependent Special Move (3 points)
Divine Mind - Boost (3 point)
Healing Aura - Passive (2 points)
Sacred Guard - Passive (3 points)
Purify - Independent Special Move (2 points)
<i></i>

Abilities<i></i>
<i></i>

AE/Genjutsu Sensory Affinities<i></i>

Free D-Rank Minor Affinity: Water
Free C-Rank Minor Affinity: Non-Elemental
Free C-Rank upgraded Minor to Major (Same as D-Rank): Water
Major Affinities: Water
Minor Affinities: Non-Elemental
BL/CA/Kin Free Advanced Elements: None
Non-BL/CA/Kin Advanced Elements: Blood
<i></i>

Approved Didn't see the WIP tag.
 
Hotoke said:
Class</U><i></i>

Dark Benevolence [V]
HP: (35+6+lvl) x stamina
CP: (70+lvl) x chakra control
Class Bonus: +3 Genjutsu DC, +1 Inventory Slot
High: Genjutsu Difficulty
Average: Evasion, Genjutsu Save
Low: Ninjutsu Accuracy, Ranged Accuracy, Melee Accuracy
<i></i>

Equipment/Weapon<i></i>

Equipment
Slot 1: Headband
Slot 2: Heavy Armor
Slot 3: Pouch - Tool
[*] Use A: Antidote
[*] Use B: Clotting Powder
[*] Use C: Med-Kit
[*] Use D: Soldier Pill
Slot 4: Headset

Weapon
Name: Divinity’s Shroud

Description: Non-traditional and something which takes skills far more than simple observation to comprehend, Divinity’s Shroud is a passively activated ability taught as a “hiden” technique by his family and clan which requires the member to temporarily (with the aid of injected drugs) expand their chakra network coils.. The key to the technique is a strap like device wrapped around a limb of the member, using chakra to manipulate small nodes along the strap, each containing a small needle filled with a secret mix of drugs. With the aid of this device, clan members have been able to use their chakra flow to increase cell repair/regeneration. Nothing gained however hardly ever comes without a consequence, in this case the mixture of drugs produces a psychedelic effect which causes clan members to be more susceptible to overwhelming feelings of revenge when physically assaulted. Possibly due to suppressed natural instincts, the cocktail seems to trigger the persons fight response to bodily danger/harm. With increased cell recovery and regeneration, for some time the resilience of his body as a whole is multiplied. During the entirety of the time a member or Hotoke has access to the device, a faint white chakra veil envelops the person giving the ability it’s name.

Damage Type: Unarmed
Damage Effect: May use handseals while equipped with weapon
Damage Modifier: +10%
Accuracy Modifier: -2
Augment 1: Recovery
Augment 2: Vengeance
Augment 3: Vanguard
<i></i>

<U>Core Ability Points<i></i>

18/18 Points

Master Healing - Passive (3 points)
Negative Energy - Dependent Special Move (3 points)
Divine Mind - Boost (3 point)
Healing Aura - Passive (2 points)
Sacred Guard - Passive (3 points)
Calming Touch - Independent Special Move (2 points)
Purify - Independent Special Move (2 points)
<i></i>

Abilities<i></i>

✧ Shinobi 101: Medical Ninjutsu -> Genjutsu Difficulty

It is not to difficult to understand or describe why a medical shinobi would develop the capability to intertwine medical ninjutsu with the fundamentals of genjutsu. Learning to utilize the senses of the person they are healing greatly diminishes negative reactions. It was an ability to calm seemingly traumatized patients to creating an environment where you could manipulate someone to not feel pain. For some though, like himself, this could be utilized in a more negative way should he have to protect himself or others from those who would seek to interrupt his core job. Hopefully though he would not have to use such negative energy...

WC: 106

✧ Branch Ability: Paramedic

He was a paramedic by talent and choice, his abilities to utilize his medical knowledge quickly and efficiently garnering some attention among the branch. While the Byoin was his first priority and the clinical work he does within the village, response to needed medical help by shinobi was his emergency calling. While his battle knowledge and skills were far from sufficient he was dedicated to the task his role played, which was maintaining the health and well being of his fellow comrades. To heal and aid his fellow shinobi was part of the medical creed he lived by afterall, a creed etched into his flesh.

WC: 105

Healing Factor

Every living flesh and bone organism had it, to some degree, an ability to recover from injuries or wear and tear. Humanity was indifferent and even among them were those who had extraordinary abilities when it came to self healing. Hotoke's case was not unique though he benefited from it greatly in that he was born to a family with a genetic predisposition. His cellular recovery was almost twice the usual rate, meaning that his body reacted quickly to sudden traumas and injuries. Past a natural resistance to pain his body also was easily capable of fighting foreign substances drawn within...

WC: 101

Hyperactive

Being a medical shinobi, while gratifying, takes a level of training normal shinobi simply would not understand. The emphasis for medical ninja is not the raw power their chakra can produce but developing superior chakra control and molding which is the focus. Medical ninjutsu takes a shear amount of attention to detail and focus, while also taking considerable tolls on the users chakra reserves. This is why many medics have mastered jutsu efficiency over power potential. So that they may use jutsu at lower the chakra output extending their ability to effectively heal both within the Byoin and in hostile scenarios.

WC: 101

Anointed - Medical Chakra Style

He was born with a route already paved for him, and his life up until now was a walk along that road. His chakra was uniquely coded for medical purposes and as such he developed over time an ability to bring out the utmost potential of his chakra nature. When his focus is intense and his drive purposely directed, Hotoke is able to tap into the special properties of his chakra further increasing his ability to heal others and himself by extension. This was not something that was learned but it was something he mastered doing as part of his daily training both as a medic and shinobi.

WC: 108

Initiative

To think on the fly is also a basic part of being a shinobi let alone a medical shinobi. Decisions sometimes did not have the time frame allowance of being discussed or well thought out, instead some decisions have to made on the fly. This applied to both aspects of his training both as a shinobi an medic. Even a routine medical operation could throw a medic into a spin should something drastic occur, which is why they must be able to make prompt decisions with the best possible outcome in mind either on the fly or spur of the moment.

WC: 101

Jutsu Mastery

His chakra control was efficient and he had a rather impressive grasp on which when you understood the full scope of his individual abilities would not surprise you in the slightest. He knew how to be very effective with his chakra molding as well as how to get the most of his chakra reserves. Jutsu naturally would take a diminished amount of chakra to bring a jutsu to full strength and action. His health was something he could afford to lose but in his profession running out of chakra was not something he was willing to experience neither now or later.

WC: 101

Fearless

Fear was something he did not lack as much as he had learned through time, experience and general work environment to overcome it. He did not allow the natural instinct to fear freeze up his decision making skills or cause him to cower. This did not mean he did not feel fearful or scared in situations that were blatant in the warrant of the emotion, but that he overcomes such emotion. The problem with this though is that he was far more likely to "bite off more than he could chew" on the basis that against insurmountable odds, he did not know when to turn his back.

WC: 107

Elementalist

When you only train with a limited amount of skills then it is only natural that your dedication to a smaller group of skills would produce amazing synergy when using those same skills. Jutsu, elemental control was no exception as the more he was accustomed to the properties and bodily taxation of the jutsu the more he was able to utilize it more effectively and with greater ease. To this end he is capable of expanding the nature of a jutsu in which he is exclusively trained in, pushing the jutsu to become somewhat molded to fit the exact environment it needs to be.

WC: 104

Clarity

One thing that cannot happen to a medical professional or shinobi is the loss of mental clarity. There was very little afforded to medics for them to be easily manipulated in the mind or having their focus drawn away from the task at hand. He had to develop a strong mental aptitude to keep his focus and mind trained to what he was currently doing and not allow his thoughts and eyes to wander away from this. He was focused and he was attentive to details, something that had the secondary perk of allowing him some natural resistance to those who would prefer mental tricks...

WC: 105

Combat Medic

Responding to a situation is critical, but even more so than arriving on the scene within a prompt and quick time would be being able to handle yourself should combat still be ongoing. There is no use of a medic responding who cannot add some immediate relief to those currently effected, even more so being able to keep those who may be clinging to life's last string alive after everything is said and done. Hotoke is more than capable of this, able to push through whatever he needs to in order to maintain the health and lives of his fellow comrades.
WC: 102

<i></i>

AE/Genjutsu Sensory Affinities<i></i>

Free D-Rank Minor Affinity: Medical
Free C-Rank Minor Affinity: Non-Elemental
Free C-Rank upgraded Minor to Major (Same as D-Rank): Medical
Major Affinities: Medical, Will Sense (Major Card), Visual Sense (Major Card)
Minor Affinities: Non-Elemental, Water (Minor Card)
BL/CA/Kin Free Advanced Elements: None
Non-BL/CA/Kin Advanced Elements: None
<i></i>
Dojo approved!
Class, abilites, affinities, weapons, CA points and equipment all check out!
 
Waiting until design approval Here before going forward. Will notify when this is ready for approval.

Contract Approval Items:

Abilities:
Gigantic - General Contract Ability
Ancient Wisdom - General Contract Ability

Class:
Ancient One
HP: (30+lvl) x chakra control
CP: (40+lvl) x chakra control
Class Bonus: +10% Medical Healing given and received
High: Ninjutsu Accuracy
Average: Dodge, Genjutsu Save, Melee Accuracy
Low: Ranged Accuracy, Genjutsu DC

Jutsu (Medical, Non-Elemental, Water):
✧ E-Rank: Pressurized Mist, Water Gun, Transformation, Body Switch
✧ D-Rank: Rinse Off, Crystal Eye, Mystical Hand, Coagulation
✧ C-Rank: Water Prison, Barrier, Skeletal Fortification, System Restoration
✧ B-Rank: Mystical Pond, Energy Transfer, Medical Assistant, Medical Ward
✧ A-Rank: Supreme Aqua Realm, Morality Sealing, Resuscitate, Prestine Aura

Weapon:
Name: Illuminating Shroud
Description: The glow around Yukashi is not only natural but it is also something it can utilize in hostile environments.
Damage Type: Unarmed
Damage Effect: May use handseals while equipped with weapon
Damage Modifier: +10%
Accuracy Modifier: -2
Augment 1: Recovery
Augment 2: Re-energize
Augment 3: Vanguard
 
Hotoke said:
Waiting until design approval Here before going forward. Will notify when this is ready for approval.

Contract Approval Items:

Abilities:
Gigantic - General Contract Ability
Ancient Wisdom - General Contract Ability

Class:
Ancient One
HP: (30+lvl) x chakra control
CP: (40+lvl) x chakra control
Class Bonus: +10% Medical Healing given and received
High: Ninjutsu Accuracy
Average: Dodge, Genjutsu Save, Melee Accuracy
Low: Ranged Accuracy, Genjutsu DC

Jutsu (Medical, Non-Elemental, Water):
✧ E-Rank: Pressurized Mist, Water Gun, Transformation, Body Switch
✧ D-Rank: Rinse Off, Crystal Eye, Mystical Hand, Coagulation
✧ C-Rank: Water Prison, Barrier, Skeletal Fortification, System Restoration
✧ B-Rank: Mystical Pond, Energy Transfer, Medical Assistant, Medical Ward
✧ A-Rank: Supreme Aqua Realm, Morality Sealing, Resuscitate, Prestine Aura

Weapon:
Name: Illuminating Shroud
Description: The glow around Yukashi is not only natural but it is also something it can utilize in hostile environments.
Damage Type: Unarmed
Damage Effect: May use handseals while equipped with weapon
Damage Modifier: +10%
Accuracy Modifier: -2
Augment 1: Recovery
Augment 2: Re-energize
Augment 3: Vanguard

Approved congratulations on the new contract.
 
Uchiha Takeshi said:
Hotoke said:
Waiting until design approval Here before going forward. Will notify when this is ready for approval.

Contract Approval Items:

Abilities:
Gigantic - General Contract Ability
Ancient Wisdom - General Contract Ability

Class:
Ancient One
HP: (30+lvl) x chakra control
CP: (40+lvl) x chakra control
Class Bonus: +10% Medical Healing given and received
High: Ninjutsu Accuracy
Average: Dodge, Genjutsu Save, Melee Accuracy
Low: Ranged Accuracy, Genjutsu DC

Jutsu (Medical, Non-Elemental, Water):
✧ E-Rank: Pressurized Mist, Water Gun, Transformation, Body Switch
✧ D-Rank: Rinse Off, Crystal Eye, Mystical Hand, Coagulation
✧ C-Rank: Water Prison, Barrier, Skeletal Fortification, System Restoration
✧ B-Rank: Mystical Pond, Energy Transfer, Medical Assistant, Medical Ward
✧ A-Rank: Supreme Aqua Realm, Morality Sealing, Resuscitate, Prestine Aura

Weapon:
Name: Illuminating Shroud
Description: The glow around Yukashi is not only natural but it is also something it can utilize in hostile environments.
Damage Type: Unarmed
Damage Effect: May use handseals while equipped with weapon
Damage Modifier: +10%
Accuracy Modifier: -2
Augment 1: Recovery
Augment 2: Re-energize
Augment 3: Vanguard

Approved congratulations on the new contract.

Contract Rescinded due to lack of Secret Santa participation.
 

Current Ninpocho Time:

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