Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Hyouton Kanki©

Joined
Oct 22, 2012
Messages
1,841
Yen
850,860
ASP
0
OOC Rank
A-Rank
07_1400197008.jpg

[ p e r s o n a l - i n f o r m a t i o n ]:

Name: Hyouton Kanki
Alias: ----
Age: 16
Height: 6'2"
Gender: Male
Body Frame: Toned
Natural Hair Color: Snow White
Natural Eye Color: Icy Blue
Alignment: Lawful Neutral
Rank: AiT
Branch: Anbu
Bloodline: Haku

[ a p p e a r a n c e ]:

❄ Kanki has a medium build with a toned muscular structure, he works his body out consistently.
❄ His skin tone is more along the lines of dark pale. Almost like a dingy white.
❄ Normally found wearing an array of clothing that resonates his heritage, meaning he wears hues of blue which are offset in certain places by pelts. He wears a forehead protector that is void of any symbol and instead of being made of fabric and metal, his is made of reinforced ivory bone and forms somewhat of the brace around his head that protects his forehead and the side of his jaw.
❄ He has three visible marking across his face which is discolored to that of a fleshy brown against his pale skin. It is a key marking which identifies him out of a crowd, if his height and attire did not do that.
❄ His body is cold to the touch always. If his body becomes warm then he is usually stricken with a sickness.
❄ Depending on where he is, his breathing usually always results in the breath being visible as one would when breathing in the extreme cold. Even if it was humid and hot outside.
❄ If he goes shirtless, his torso is completely covered in tribal tattoo markings. These tattoos are different from ordinary ones as they were made using a bone needle and ink made from coal which is repeatedly pecked into the skin. They are effectively black scar tattoos..


[ p e r s o n a l i t y ]:

❄ Smart - He is capable of solving difficult problems, even in the most hostile of environments. This did not come overnight and is a product of his vast life experiences at a young age.
❄ Tranquility - He is calm and capable of remaining that way in any situation.
❅ Perceptive - Also Kanki lacks exceptional visual skills like one would have with a doujutsu, due to his experience and upbringing as a hunting in a frozen environment his eyes are very keen. This results in him being highly observing and reflects his thought process.
❅ Strong Willed - Once his mind is made up, it is very difficult for him to change it.

[ o t h e r - i n f o r m a t i o n ]:

❆ Member of the Northern Katai Culture which resides in the Arctic region.
❆ His tribal symbol can be seen upon the back of his neck which is a claw marking.
❆ Highly adept and versed in the Katai's natural cipher

[ l i k e s & d i s l i k e s ]:

Likes:
❅ Reading and Knowledge.
❅ Prefers the company of those within the Katai culture or those who are attuned to Nature in one way or another.
❅ The cold and everything associated with it, IE: Ice cream, snow, ice, frost....etc.etc.
❅ The Water
❅ Training and honing his skills

Dislikes:
❅ People who consider themselves above/better than anyone else.
❅ Speaking against the Katai and their beliefs.
❅ People who try to alter others by force or offensive actions like scare tactics.
 

Battle Information
[legend="Stats"]
Stat Cap: 300​
[col]
Current Stats:
::Stamina:: 300/300
::Agility:: 300/300
::Taijutsu:: 200/300
::Ninjutsu:: 200/300
::Genjutsu:: 200/300
::Chakra Control:: 300/300
::OOC Rank:: B Rank​
|
Other Stats:
::Bloodline Percentage:: 250%
::Stat Average:: 250
::power Level:: 1500/3600
::Character Level:: 7/15
::Health Points:: 17100
::Chakra Points:: 17100
::Action Points:: 6​
[/col][/legend]

[legend="Abilities"]Slot 0: Shinobi 101 - Ninjutsu (Storm)
Slot 0: Sentinel - Anbu Branch
Slot 1: Tracker
Slot 2: Sixth Sense
Slot 3: Insight
Slot 4: Sensor
Slot 5: Human Anatomy
Slot 6: Initiative
Slot 7: Stalker
Slot 8: Duelist
Slot 9: Weapon Mastery (Unarmed)[/legend]

[legend="Elemental Affinities"]Free D-Rank Minor Affinity: Water
Free C-Rank Minor Affinity: Fire
Free C-Rank upgraded Minor to Major (Same as D-Rank): Water
Major Affinities: Water, Wind
Minor Affinities: Fire, Lightning
BL/CA/Kin Free Advanced Elements: Ice
Non-BL/CA/Kin Advanced Elements: Vapor, Storm, Photon, Mirror, Poison[/legend]

[legend="Haku"]Acquired Bloodline Abilities/Jutsu: Crystal Ice R3, Flash Freeze R3, One Handed Seal R3, Flying Water Needles R3, Frozen Spear R3, Crystal Ice R3, Red Snow R3, Ice Blast R3, Blue Blood R2, Ice Clone R1

A clan originating from the village hidden in the Mist, the Haku are an effeminate and graceful clan possessing a powerful affinity to Ice, a trait which leaves even their chilly to touch. Those of this Bloodline are majestic and beautiful at birth, and even the men of this ability can rival pretty women in looks. However, mistaking a Haku to be delicate can prove a very dangerous mistake, for their skill and control with ice can easily freeze those who invoke their wrath at a moments notice, their skills the pinnacle of Icy jutsu.

014% Control - Crystal Ice (Rank One), Flash Freeze (Rank One)
028% Control - One Handed Seals (Rank One)
042% Control - Flying Water Needles (Rank One)
056% Control - Frozen Spear (Rank One)
070% Control - Crystal Ice (Rank Two)
084% Control - Flying Water Needles (Rank Two)
098% Control - Flash Freeze (Rank Two), Red Snow (Rank One)
112% Control - One Handed Seals (Rank Two), Ice Blast (Rank One)
126% Control - Crystal Ice (Rank Three), Frozen Spear (Rank Two)
140% Control - Flying Water Needles (Rank Three), Ice Blast (Rank Two)
154% Control - Red Snow (Rank Two)
168% Control - One Handed Seals (Rank Three), Ice Blast (Rank Three)
182% Control - Flash Freeze (Rank Three), Red Snow (Rank Three)
196% Control - Frozen Spear (Rank Three)
210% Control - Blue Blood (Rank One)
224% Control - Ice Clone (Rank One)
238% Control - Blue Blood (Rank Two)

252% Control - Demonic Ice Mirrors (Rank One)
266% Control - Blue Blood (Rank Three), Ice Clone (Rank Two)
280% Control - Ice Clone (Rank Three), Demonic Ice Mirrors (Rank Two)
294% Control - Demonic Ice Mirrors (Rank Three)

---

Crystal Ice - Passive</U><i></i>
All Haku are instinctively born with a natural affinity to Ice, possessing the ability to manipulate it to their own desire. They possess the ability of Crystal Ice; ice which seems to prove harder than steel, and colder than the ice of other shinobi, even capable of withstanding intense flames without melting. Innately, all Ice techniques used by the Haku are made of this advanced ice, giving them a strength others don't have.

Rank 1: Ice Jutsu Damage is increased by 5%.
Rank 2: Ice Jutsu Damage is increased by 10%.
Rank 3: Ice Jutsu Damage is increased by 15%.

---

Flash Freeze - Passive
A Haku's ability to manipulate ice and cold gives them an edge they cannot use without ice to manipulate. They naturally possess the ability to rapidly chill the air around them and targets, giving them the ability that allowing them to freeze water, and even the air itself, into Crystal Ice.

Rank 1: May convert Water and Wind Jutsu into Ice by paying an additional 20% Chakra Cost.
Rank 2: May convert Water and Wind Jutsu into Ice by paying an additional 10% Chakra Cost.
Rank 3: May convert Water and Wind Jutsu into Ice at no extra cost.

Notes:
- The Haku automatically has access to the Ice element.
- All techniques used with this are treated as Ice element.

---

<U>One Handed Seals - Passive<i></i>
Dexterous, swift and agile, the graceful Haku also possess a unique chakra system that does not necessarily require the use of normal handseals to be controlled. The Haku possess the ability to use One handed seals, which in turn free's up the natural limits of a shinobi while performing jutsu and giving them an edge over other shinobi.

Rank 1: May use one handed seals to cast jutsu, though doing so increases its Cp cost by 30%.
Rank 2: May use one handed seals to cast jutsu, though doing so increases its Cp cost by 15%.
Rank 3: May use one handed seals to cast jutsu with no penalty.

---

Flying Water Needles - Ice Ninjutsu<i></i>
A dangerous secret jutsu passed down instinctively to the Haku, this technique is performed by simply kicking water into the air, spontaneously freezing it into long, sharp needles that shoot in on the target as a surprisingly quick attack that proves difficult to avoid.

Rank 1: Creates and attacks with 10 ice senbon that each deal 75 damage at +1 Accuracy. Only 7 may hit.
Rank 2: Creates and attacks with 13 ice senbon that each deal 90 damage at +1 Accuracy. Only 10 may hit.
Rank 3: Creates and attacks with 15 ice senbon that each deal 130 damage at +1 Accuracy. Only 12 may hit.

Costs:
Rank 1: 1.5 AP; 180 chakra
Rank 2: 1.5 AP; 300 chakra
Rank 3: 2 AP; 520 chakra


Notes:
- This technique can use either Ranged Accuracy or Ninjutsu Accuracy, however this must be declared upon being used.

---

Frozen Spear - Ice Ninjutsu<i></i>
In keeping with their inclination toward weapons and ice, the Haku have a jutsu that allows them to combine these affinities and attack with a surprising jutsu that creates a weapon of ice: forming a spear out of thin air, or well, water.

Rank 1: Spear does 1040 damage at -2 Accuracy and reduces the target's accuracy/dodge by -1 for 1 round.
Rank 2: Spear does 1290 damage at -1.5 Accuracy and reduces the target's accuracy/dodge by -1.5 for 1 round.
Rank 3: Spear does 1550 damage at -1 Accuracy and reduces the target's accuracy/dodge by -2 for 1 round.

Costs:
Rank 1: 2 AP; 350 Chakra
Rank 2: 2 AP; 430 Chakra
Rank 3: 2 AP; 520 Chakra

Notes:
- This technique can use either Ranged Accuracy or Ninjutsu Accuracy, however this must be declared upon being used.
- Spear sticks in target on a full hit. When the debuffs fade, the spear melts, dealing an additional 20% damage to the victim.

---

Red Snow - Ice Ninjutsu<i></i>
An ability that allows the Haku to call snow forth from the sky, This technique is used to cause snowflakes to fly around in the manner of a dust storm, hurting as each snowflake is as sharp as a razor, easily capable of going through an opponent and staining the snow red with blood.

Rank 1: Causes everyone but the user to take 300 damage/round, with a +20% Chance to Bleed.
Rank 2: Causes everyone but the user to take 400 damage/round, with a +15% Chance to Bleed.
Rank 3: Causes everyone but the user to take 500 damage/round, with a +10% Chance to Bleed.

Costs:
Rank 1: 2 AP; 350 Cp/Rnd
Rank 2: 2 AP; 430 Cp/Rnd
Rank 3: 2 AP; 520 Cp/Rnd

Notes:
- No roll is needed as targets are automatically hit by this.
- Targets take damage at the end of every round this is activated.

---

Ice Blast - Ice Ninjutsu<i></i>
When the situation calls for it, the Haku is not without their own massive attacks. Using this skill, an orb of ice with a diameter of four feet is created around the Haku. The orb lasts only for a split second, appearing as a translucent dome around the user which shatters and explodes violently, blasting outwards to hit everything on the field with a bombard of jagged icy shards.

Rank 1: Explosion causes 1,440 ice damage at +1.5 Accuracy.
Rank 2: Explosion causes 1,800 ice damage at +2 Accuracy.
Rank 3: Explosion causes 2,160 ice damage at +2.5 Accuracy.

Costs:
Rank 1: 2.5 AP; 720 Chakra
Rank 2: 2.5 AP; 910 Chakra
Rank 3: 2.5 AP; 1090 Chakra

Notes:
- Attempts to hit everyone on the battlefield and has a 10% chance to reveal those in Stealth. People underground are protected.
- Can only be used once per round.

---

Blue Blood - Ice Ninjutsu<i></i>
Named after the popular term coined for the nobility and a favorite of the Haku this technique allows them to slowly chill the blood of their opponent, which forces their body to grow cold from the inside out and results in the onset of hypothermia. In order to do this, the Haku imbue a piece of ice, usually shaped as a weapon of sorts, with chakra before launching it at an enemy, though some have been known to chill their victims with a simple cold stare.

Rank 1: Causes -2 dodge/accuracy and a 5% fail chance per each action for two rounds.
Rank 2: Causes -2 dodge/accuracy and a 7% fail chance per each action for two rounds.
Rank 3: Causes -3 dodge/accuracy and a 10% fail chance per each action for three rounds.

Cost: 2.5AP; 1,000 Chakra

Notes:
- Actions failed due to shivering return 50% of the chakra cost, but cost the normal AP amount.
- This technique can use either Ranged Accuracy or Ninjutsu Accuracy, however this must be declared upon being used.

---

Ice Clone - Ice Clone Ninjutsu<i></i>
The Haku possess the ability to manipulate and control in many forms, and this does not simply limit them to shaping ice into multiple weapons suitable for battling; They possess the ability to create a clone of Crystal Ice, freezing nearby water and air into a replica image of themselves imbued with enough chakra that allows the Haku to control the sculpture's actions to a level that assists them in battle.

Rank 1: Creates a 'clone' that has 20% of the user's Max HP and CP and -7 secondaries.
Rank 2: Creates a 'clone' that has 25% of the user's Max HP and CP and -6 secondaries.
Rank 3: Creates a 'clone' that has 30% of the user's Max HP and CP and -5 secondaries.

Cost: 2.5 AP; 2,000 Chakra, 950 Cp/Rnd.

Notes:
- All standard clone rules apply.
- Can use Lvl E-C Wind/Water/Ice Ninjutsu that the user knows. Jutsu are treated as Ice Element.
- Clone has half the user's AP.
- Can only create one clone.
- Cannot have more then one clone on the battle at one time

---

Demonic Ice Mirrors - Ice Barrier Ninjutsu<i></i>
Perhaps the most feared technique the Haku may draw upon, this skill is a lineage jutsu going as far back as the originator of the Haku line. Designed as an assassination tactic, this jutsu traps a victim within the confines of multiple sheets of Crystal Ice, each made from both large amounts of Ice and chakra. Each appears immensely reflective, preventing those from within to accuratly view the area within and vice-versa, the large mirrors obscuring vision. Yet their true effect is beyond merely cosmetic; the Haku are gifted with the ability to merge and reflect themselves at high speeds through the mirrors, unable to be seen moving to the normal eye.

Rank 1: Upon resolution, the Haku may trap up to 3 targets within the Demonic Ice mirrors. There are a total of 7 reflections of the user and 1 holding the real one. Anyone inside that area is trapped within, and anyone outside is trapped outside. The ice mirrors have a total 6,000 HP, and regenerate 20% of it's max Hp per round.
Rank 2: Upon resolution, the Haku may trap up to 4 targets within the Demonic Ice mirrors. There are a total of 8 reflections of the user and 1 holding the real one. Anyone inside that area is trapped within, and anyone outside is trapped outside with the user having +1 to all Exit/Enter checks. The ice mirrors have a total 9,000 HP, and regenerate 20% of it's max Hp per round.
Rank 3: Upon resolution, the Haku may trap up to 4 targets within the Demonic Ice mirrors. There are a total of 9 reflections of the user and 1 holding the real one. Anyone inside that area is trapped within, and anyone outside is trapped outside with the user having +2 to all Exit/Enter checks. The ice mirrors have a total 12,000 HP, and regenerate 20% of it's max Hp per round.

Special Action - Demonic Ice Mirror Assault:The Haku may strike 5 times with their currently equipped weapon at 450 Damage each strike. They may target multiple targets within the Demonic Ice Mirros by splitting the attacks amongst the targets. This may also target a target as well that is within the Demonic Ice Mirror. This costs 2.25 AP and 820 CP.

Costs:
Rank 1: 3 AP; 2,000 Chakra and 950/rnd
Rank 2: 3 AP; 3,000 Chakra and 1,430/rnd
Rank 3: 3 AP; 4,000 Chakra and 1,900/rnd

Notes:
- The user may use Supplemental Jutsu (Non-Attacking jutsu) within the demonic ice mirror.
- The user may also use basic strikes while inside of the mirror. They are granted 2 AP worth of PRIORITIZED attacks (meaning, they happen before all other actions). The 2 AP that is prioritized is not an addition to their existing AP.
- Reflections work similar to clones when being attacked. Mirrors cannot dodge if used in this fashion.
- The Haku can only attack people within the Mirrors.
- Those inside and outside of the mirror may choose to attack the mirrors. The Haku may allow the mirrors to dodge using -4 dodge. Mirrors can only dodge if they are directly targeted.
- The Haku gains +1 Critical to basic Melee/Ranged attacks.
- Entering or Exiting the diameter of the mirrors requires a a check using the user's Nin Accuracy vs the person entering or exiting's Melee Dodge at 2 AP per attempt. All failed attempts at entering/escaping allow the user one free Basic attack against the victim. This is modded immediately after the failed attempt and counts as a basic strike with the equipped weapon.
- Mirror Hp can be increased by Ice Element Buffs.
- By casting this jutsu, all of the user's current clones instantly dissipate, disallowing clones into the Demonic Ice Mirrors.
- Mirrors can be the target of a called shot. Two successful called shots can destroy a mirror. Cannot destroy more than 5 mirrors. The Mirror HP regeneration does not bring back lost mirrors.
- Only one Demonic Ice Mirror can be on the field at once.
[/legend]

[legend="Weapon"]Name: Subzero Purge
Weapon Type: Unarmed
Accuracy: +2
Damage: -10%
Effect: May use handseals while equipped
Augment Slot 1: Lantern
Augment Slot 2: Special Composition - Ninjutsu (Ice)[/legend]

[legend="Class"]Katai Ancestry: Clawe
HP: (50+lvl) x stamina
CP: (50+lvl) x chakra control
Class Bonus: +5 Stealth, +5 Awareness
High: Ninjutsu Accuracy
Average: Evasion, Genjutsu Save, Genjutsu DC, Melee Accuracy
Low: Puppet Accuracy, Ranged Accuracy[/legend]

[legend="Equipment"]Slot 1: Kawarimi Target

Slot 2: Kawarimi Target

Slot 3: Headset

Slot 4: Belt Pouch
Belt Pouch Slot 1: Ninja Wire x8
Belt Pouch Slot 2: Ninja Wire x8

Slot 5: Belt Pouch
Belt Pouch Slot 1: Ninja Wire x8
Belt Pouch Slot 2: Ninja Wire x8

Slot 6 (Sentinel Ability): Smoke Bomb x3

Free Slot: Weapon Holster
Weapon Holster Slot: Subzero Purge (Passively Equipped)[/legend]

 
Hyouton Kanki's (ANBU) Portfolio

ANBU/Guardian Classes Taught/Taken (or Tutoring)
1.
ANBU/Guardian Missions Completed (or Missions utilized for rank ups)
1.
Gate Duty
1.
Modded Situations
1.
RP Topics while on ANBU/Guardian Duty
1.
Snapshot Topics/Relevance
 

Current Ninpocho Time:

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