Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Hyuuga Kana's Dojo

Joined
Jan 27, 2021
Messages
729
Yen
653,865
ASP
1,149
OOC Rank
S
Rookie Class
HP: (38+lvl) x Stamina
CP: (38+lvl) x Chakra Control
Class Feature: None
High: None
Average: All
Low: None

Kinjutsu: Unlocks at B-rank

Curse Seals: None

Advanced Shop Battle Related Purchases: None

Abilities:
  • open,
  • open,
  • open,
  • Unlocks at D-Rank,
  • Unlocks at D-Rank,
  • Unlocks at C-Rank,
  • Unlocks at C-Rank,
  • Unlocks at B-Rank,
  • Unlocks at B-Rank,
  • Unlocks at A-Rank,
  • Unlocks at A-Rank,
  • Free Branch: Unlocks at C-Rank,
  • Free Shinobi 101: Unlocks at C-Rank,

Major Affinities:
1. At C-Rank a player's original free affinity now becomes a Major Affinity, and they unlock a free Minor Affinity in another Base Element

Minor Affinities:
1.At D-Rank a player gains a free Minor Affinity to any Base Element.

Advanced Elements:
1. Free (unlock when mastered)
2. Free (unlock when mastered)
3. Free (unlock when mastered)
4. Free (unlock when mastered)

Inventory:
1: headset
2: pouch; traps
3: light armor

Weapon:
Leather gloves:
Weapon Damage Type: Unarmed -> Hand Seals
Damage modifier: -5%
Accuracy modifier:+1
Augments: Swift
 
Rookie Class
HP: (38+lvl) x Stamina
CP: (38+lvl) x Chakra Control
Class Feature: None
High: None
Average: All
Low: None

Kinjutsu: Unlocks at B-rank

Curse Seals: None

Advanced Shop Battle Related Purchases: None

Abilities:
  • open,
  • open,
  • open,
  • Unlocks at D-Rank,
  • Unlocks at D-Rank,
  • Unlocks at C-Rank,
  • Unlocks at C-Rank,
  • Unlocks at B-Rank,
  • Unlocks at B-Rank,
  • Unlocks at A-Rank,
  • Unlocks at A-Rank,
  • Free Branch: Unlocks at C-Rank,
  • Free Shinobi 101: Unlocks at C-Rank,

Major Affinities:
1. At C-Rank a player's original free affinity now becomes a Major Affinity, and they unlock a free Minor Affinity in another Base Element

Minor Affinities:
1.At D-Rank a player gains a free Minor Affinity to any Base Element.

Advanced Elements:
1. Free (unlock when mastered)
2. Free (unlock when mastered)
3. Free (unlock when mastered)
4. Free (unlock when mastered)

Inventory:
1: headset
2: pouch; traps
3: light armor

Weapon:
Leather gloves:
Weapon Damage Type: Unarmed -> Hand Seals
Damage modifier: -5%
Accuracy modifier:+1
Augments: Swift
Please have an inventory link for the augment as proof of purchase. :)
 
Rookie Class
HP: (38+lvl) x Stamina
CP: (38+lvl) x Chakra Control
Class Feature: None
High: None
Average: All
Low: None

Kinjutsu: Unlocks at B-rank

Curse Seals: None

Advanced Shop Battle Related Purchases: None

Abilities:
  • open,
  • open,
  • open,
  • Unlocks at D-Rank,
  • Unlocks at D-Rank,
  • Unlocks at C-Rank,
  • Unlocks at C-Rank,
  • Unlocks at B-Rank,
  • Unlocks at B-Rank,
  • Unlocks at A-Rank,
  • Unlocks at A-Rank,
  • Free Branch: Unlocks at C-Rank,
  • Free Shinobi 101: Unlocks at C-Rank,

Major Affinities:
1. At C-Rank a player's original free affinity now becomes a Major Affinity, and they unlock a free Minor Affinity in another Base Element

Minor Affinities:
1.At D-Rank a player gains a free Minor Affinity to any Base Element.

Advanced Elements:
1. Free (unlock when mastered)
2. Free (unlock when mastered)
3. Free (unlock when mastered)
4. Free (unlock when mastered)

Inventory:
1: headset
2: pouch; traps
3: light armor

Weapon:
Leather gloves:
Weapon Damage Type: Unarmed -> Hand Seals
Damage modifier: -5%
Accuracy modifier:+1
Augments: Swift
Please have an inventory link for the augment as proof of purchase. :)
Proof of purchase of augment
 
Rookie Class
HP: (38+lvl) x Stamina
CP: (38+lvl) x Chakra Control
Class Feature: None
High: None
Average: All
Low: None

Kinjutsu: Unlocks at B-rank

Curse Seals: None

Advanced Shop Battle Related Purchases: None

Abilities:
  • open,
  • open,
  • open,
  • Unlocks at D-Rank,
  • Unlocks at D-Rank,
  • Unlocks at C-Rank,
  • Unlocks at C-Rank,
  • Unlocks at B-Rank,
  • Unlocks at B-Rank,
  • Unlocks at A-Rank,
  • Unlocks at A-Rank,
  • Free Branch: Unlocks at C-Rank,
  • Free Shinobi 101: Unlocks at C-Rank,

Major Affinities:
1. At C-Rank a player's original free affinity now becomes a Major Affinity, and they unlock a free Minor Affinity in another Base Element

Minor Affinities:
1.At D-Rank a player gains a free Minor Affinity to any Base Element.

Advanced Elements:
1. Free (unlock when mastered)
2. Free (unlock when mastered)
3. Free (unlock when mastered)
4. Free (unlock when mastered)

Inventory:
1: headset
2: pouch; traps
3: light armor

Weapon:
Leather gloves:
Weapon Damage Type: Unarmed -> Hand Seals
Damage modifier: -5%
Accuracy modifier:+1
Augments: Swift
Approved!
 
Rookie Class
HP: (38+lvl) x Stamina
CP: (38+lvl) x Chakra Control
Class Feature: None
High: None
Average: All
Low: None

Kinjutsu: Unlocks at B-rank

Curse Seals: None

Advanced Shop Battle Related Purchases: None

Abilities:
  • open,
  • open,
  • open,
  • open
  • open
  • Unlocks at C-Rank,
  • Unlocks at C-Rank,
  • Unlocks at B-Rank,
  • Unlocks at B-Rank,
  • Unlocks at A-Rank,
  • Unlocks at A-Rank,
  • Free Branch: Unlocks at C-Rank,
  • Free Shinobi 101: Unlocks at C-Rank,

Major Affinities:
1. At C-Rank a player's original free affinity now becomes a Major Affinity, and they unlock a free Minor Affinity in another Base Element

Minor Affinities:
1.At D-Rank a player gains a free Minor Affinity to any Base Element.

Advanced Elements:
1. Free (unlock when mastered)
2. Free (unlock when mastered)
3. Free (unlock when mastered)
4. Free (unlock when mastered)

Inventory:
1: headset
2: pouch; traps
3: light armor

Weapon:
Leather gloves:
Weapon Damage Type: Unarmed -> Hand Seals
Damage modifier: -5%
Accuracy modifier:+1
Augments: Swift (proof of purchase)

Adding free minor affinity to any base element
Wind

Adding another weapon
Skateboard
Weapon damage type: Bludgeoning -> suppression
damage modifier: +10%
accuracy modifier: -2
augments:
rough divide (proof of purchase)
quick switch (proof of purchase)
 
Rookie Class
HP: (38+lvl) x Stamina
CP: (38+lvl) x Chakra Control
Class Feature: None
High: None
Average: All
Low: None

Kinjutsu: Unlocks at B-rank

Curse Seals: None

Advanced Shop Battle Related Purchases: None

Abilities:
  • open,
  • open,
  • open,
  • open
  • open
  • Unlocks at C-Rank,
  • Unlocks at C-Rank,
  • Unlocks at B-Rank,
  • Unlocks at B-Rank,
  • Unlocks at A-Rank,
  • Unlocks at A-Rank,
  • Free Branch: Unlocks at C-Rank,
  • Free Shinobi 101: Unlocks at C-Rank,

Major Affinities:
1. At C-Rank a player's original free affinity now becomes a Major Affinity, and they unlock a free Minor Affinity in another Base Element

Minor Affinities:
1.At D-Rank a player gains a free Minor Affinity to any Base Element.

Advanced Elements:
1. Free (unlock when mastered)
2. Free (unlock when mastered)
3. Free (unlock when mastered)
4. Free (unlock when mastered)

Inventory:
1: headset
2: pouch; traps
3: light armor

Weapon:
Leather gloves:
Weapon Damage Type: Unarmed -> Hand Seals
Damage modifier: -5%
Accuracy modifier:+1
Augments: Swift (proof of purchase)

Adding free minor affinity to any base element
Wind

Adding another weapon
Skateboard
Weapon damage type: Bludgeoning -> suppression
damage modifier: +10%
accuracy modifier: -2
augments:
rough divide (proof of purchase)
quick switch (proof of purchase)
Approved.
 
Rookie Class
HP: (38+lvl) x Stamina
CP: (38+lvl) x Chakra Control
Class Feature: None
High: None
Average: All
Low: None

Kinjutsu: Unlocks at B-rank

Curse Seals: None

Advanced Shop Battle Related Purchases: None

Abilities:
  • open,
  • open,
  • open,
  • open
  • open
  • Unlocks at C-Rank,
  • Unlocks at C-Rank,
  • Unlocks at B-Rank,
  • Unlocks at B-Rank,
  • Unlocks at A-Rank,
  • Unlocks at A-Rank,
  • Free Branch: Unlocks at C-Rank,
  • Free Shinobi 101: Unlocks at C-Rank,

Major Affinities:
1. At C-Rank a player's original free affinity now becomes a Major Affinity, and they unlock a free Minor Affinity in another Base Element

Minor Affinities:
Wind

Advanced Elements:
1. Free (unlock when mastered)
2. Free (unlock when mastered)
3. Free (unlock when mastered)
4. Free (unlock when mastered)

Inventory:
1: headset
2: pouch; traps
3: light armor

Weapon:
Leather gloves:
Weapon Damage Type: Unarmed -> Hand Seals
Damage modifier: -5%
Accuracy modifier:+1
Augments: Swift (proof of purchase)

Skateboard
Weapon damage type: Bludgeoning -> suppression
damage modifier: +10%
accuracy modifier: -2
augments:
rough divide (proof of purchase)
quick switch (proof of purchase)

Adding following abilities
Kana was one to learn to fight dirty if she needs to. If there was one thing that her parents did teach her that was actually good, was to aim for the weak points on the body. And not just the tender spots, but the bones and joints that would cause serious damage to someone and is longer lasting than ruining someone's pride by hitting their soft spots. It was, to say the least training her to get ready for the finer points of doing a called shot. That of on the Tenketsu. A few days have passed before Kana was really getting a handle on being able to strike the weak parts of the body with ease.
WC: 118
If there was one thing that she learned was that she needed to be in full control of her movements. A single misstep, the wrong thoughts going through her mind during a battle, could be costly in both terms of her wasting her chakra, or wasting her time, both of which her enemies will not give her the luxury of having. The girl made sure her movements were precise and fluid. Both easy and fast. With that, she decided to follow up with another technique that prevents one from wearing themselves down. The art of breathing. Believe it or not, the way one breathes could tax away at their energy in the long run. The secret? Breathe in through the nose, and out from the mouth.
WC: 126
Getting hurt while on the job was something all ninja had to come to terms with. Though some form this innate sense to be able to naturally heal from wounds far more faster than others without the use of chakra or even normal medical means. Kana thought this to be a cool thing to have, but not know how to attain such a thing. Next thing she knows, she was being confronted by some of her childhood bullies, the same ones she had beaten up when she awoken her Byakugan. Turns out they were ninja now too. Outnumbered, Kana could only do her best to win this impossible battle, but she was worst for wear. But somewhere in the middle of the fight, Kana felt better, in the sense of keep going through the fight. She managed to beat up her assailants and all that pain that she was feeling had subsided away. She looked in a reflection in a mirror that was inside a store, fully expecting to see cuts and bruises only to see dried blood from where they had beat her up. Otherwise, she looked completely okay.
WC: 190
Just another day of training with other people. It was a mock sparring match just to get a feel for how a fight would go. All was fine until Kana got punched in the jaw. Even though it was a sparring match, there were rules in place, one of which was to not hit a person's face. Kana would admit, she was seeing a little bit of red as she started wailing on him. It wasn't until she started to tire out that she decided to be more careful. Now it was the other person's time to go crazy on her, she was a bit surprised at how they managed to slip in a few hits on her until she was starting to really feel the effects of being beaten up. But it was at this time, that she found calmness in herself. The pain hurts, but it would be drowned out by the adrenaline. Everything around her seemed to slow down, even though that wasn't really the case. She saw the next punch coming, and she dodged it easily enough and finished with a quick and precise strike of her own to watch her opponent cripple to the ground.
WC: 200
Kana decided it was time to give her weapons a little love. She trained with her leather gloves, breaking in the feel of having them on whilst punching a dummy. It felt good, but maybe it would be nice to add a little extra umph to her punches. Very neatly, Kana cut open the knuckle part of the gloves and added a small plate of steel before sewing her gloves back up. Looking over at her skateboard, Kana gave it a few swings, but was not satisfied with how it normally was too. So she asked around and found someone who could trick her skateboard out. They lined the edges and the bottom of the skateboard with a certain type of metal and made sure it was still easy to carry, swing around, do cool tricks with it, etc. All in all as Kana picked up her skateboard, it still felt the same weight, With this, she felt confident that her weapons would now do much more for her now.
WC: 170
recalculating modifiers for weapons now with Weapon attunement
Weapon:
Leather gloves:
Weapon Damage Type: Unarmed -> Hand Seals, +3% suppression (weapon attunement)
Damage modifier: +0%
Accuracy modifier:+1
Augments: Swift (proof of purchase)

Skateboard
Weapon damage type: Bludgeoning -> suppression, +3% more suppression (Weapon attunement)
damage modifier: +15%
accuracy modifier: -1
augments:
rough divide (proof of purchase)
quick switch (proof of purchase)
 
Rookie Class
HP: (38+lvl) x Stamina
CP: (38+lvl) x Chakra Control
Class Feature: None
High: None
Average: All
Low: None

Kinjutsu: Unlocks at B-rank

Curse Seals: None

Advanced Shop Battle Related Purchases: None

Abilities:
  • open,
  • open,
  • open,
  • open
  • open
  • Unlocks at C-Rank,
  • Unlocks at C-Rank,
  • Unlocks at B-Rank,
  • Unlocks at B-Rank,
  • Unlocks at A-Rank,
  • Unlocks at A-Rank,
  • Free Branch: Unlocks at C-Rank,
  • Free Shinobi 101: Unlocks at C-Rank,

Major Affinities:
1. At C-Rank a player's original free affinity now becomes a Major Affinity, and they unlock a free Minor Affinity in another Base Element

Minor Affinities:
Wind

Advanced Elements:
1. Free (unlock when mastered)
2. Free (unlock when mastered)
3. Free (unlock when mastered)
4. Free (unlock when mastered)

Inventory:
1: headset
2: pouch; traps
3: light armor

Weapon:
Leather gloves:
Weapon Damage Type: Unarmed -> Hand Seals
Damage modifier: -5%
Accuracy modifier:+1
Augments: Swift (proof of purchase)

Skateboard
Weapon damage type: Bludgeoning -> suppression
damage modifier: +10%
accuracy modifier: -2
augments:
rough divide (proof of purchase)
quick switch (proof of purchase)

Adding following abilities
Kana was one to learn to fight dirty if she needs to. If there was one thing that her parents did teach her that was actually good, was to aim for the weak points on the body. And not just the tender spots, but the bones and joints that would cause serious damage to someone and is longer lasting than ruining someone's pride by hitting their soft spots. It was, to say the least training her to get ready for the finer points of doing a called shot. That of on the Tenketsu. A few days have passed before Kana was really getting a handle on being able to strike the weak parts of the body with ease.
WC: 118
If there was one thing that she learned was that she needed to be in full control of her movements. A single misstep, the wrong thoughts going through her mind during a battle, could be costly in both terms of her wasting her chakra, or wasting her time, both of which her enemies will not give her the luxury of having. The girl made sure her movements were precise and fluid. Both easy and fast. With that, she decided to follow up with another technique that prevents one from wearing themselves down. The art of breathing. Believe it or not, the way one breathes could tax away at their energy in the long run. The secret? Breathe in through the nose, and out from the mouth.
WC: 126
Getting hurt while on the job was something all ninja had to come to terms with. Though some form this innate sense to be able to naturally heal from wounds far more faster than others without the use of chakra or even normal medical means. Kana thought this to be a cool thing to have, but not know how to attain such a thing. Next thing she knows, she was being confronted by some of her childhood bullies, the same ones she had beaten up when she awoken her Byakugan. Turns out they were ninja now too. Outnumbered, Kana could only do her best to win this impossible battle, but she was worst for wear. But somewhere in the middle of the fight, Kana felt better, in the sense of keep going through the fight. She managed to beat up her assailants and all that pain that she was feeling had subsided away. She looked in a reflection in a mirror that was inside a store, fully expecting to see cuts and bruises only to see dried blood from where they had beat her up. Otherwise, she looked completely okay.
WC: 190
Just another day of training with other people. It was a mock sparring match just to get a feel for how a fight would go. All was fine until Kana got punched in the jaw. Even though it was a sparring match, there were rules in place, one of which was to not hit a person's face. Kana would admit, she was seeing a little bit of red as she started wailing on him. It wasn't until she started to tire out that she decided to be more careful. Now it was the other person's time to go crazy on her, she was a bit surprised at how they managed to slip in a few hits on her until she was starting to really feel the effects of being beaten up. But it was at this time, that she found calmness in herself. The pain hurts, but it would be drowned out by the adrenaline. Everything around her seemed to slow down, even though that wasn't really the case. She saw the next punch coming, and she dodged it easily enough and finished with a quick and precise strike of her own to watch her opponent cripple to the ground.
WC: 200
Kana decided it was time to give her weapons a little love. She trained with her leather gloves, breaking in the feel of having them on whilst punching a dummy. It felt good, but maybe it would be nice to add a little extra umph to her punches. Very neatly, Kana cut open the knuckle part of the gloves and added a small plate of steel before sewing her gloves back up. Looking over at her skateboard, Kana gave it a few swings, but was not satisfied with how it normally was too. So she asked around and found someone who could trick her skateboard out. They lined the edges and the bottom of the skateboard with a certain type of metal and made sure it was still easy to carry, swing around, do cool tricks with it, etc. All in all as Kana picked up her skateboard, it still felt the same weight, With this, she felt confident that her weapons would now do much more for her now.
WC: 170
recalculating modifiers for weapons now with Weapon attunement
Weapon:
Leather gloves:
Weapon Damage Type: Unarmed -> Hand Seals, +3% suppression (weapon attunement)
Damage modifier: +0%
Accuracy modifier:+1
Augments: Swift (proof of purchase)

Skateboard
Weapon damage type: Bludgeoning -> suppression, +3% more suppression (Weapon attunement)
damage modifier: +15%
accuracy modifier: -1
augments:
rough divide (proof of purchase)
quick switch (proof of purchase)
Approved!
 
Rookie Class
HP: (38+lvl) x Stamina
CP: (38+lvl) x Chakra Control
Class Feature: None
High: None
Average: All
Low: None

Kinjutsu: Unlocks at B-rank

Curse Seals: None

Advanced Shop Battle Related Purchases: None

Abilities:

Major Affinities:
1. At C-Rank a player's original free affinity now becomes a Major Affinity, and they unlock a free Minor Affinity in another Base Element

Minor Affinities:
1. Wind

Advanced Elements:
1. Free (unlock when mastered)
2. Free (unlock when mastered)
3. Free (unlock when mastered)
4. Free (unlock when mastered)

Inventory:
1: headset
2: pouch; traps
3: light armor

Weapon:
Leather gloves:
Weapon Damage Type: Unarmed -> Hand Seals, +3% suppression (weapon attunement)
Damage modifier: +0%
Accuracy modifier:+1
Augments: Swift (proof of purchase)

Skateboard
Weapon damage type: Bludgeoning -> suppression, +3% more suppression (Weapon attunement)
damage modifier: +15%
accuracy modifier: -1
augments:
rough divide (proof of purchase)
quick switch (proof of purchase)

Upgrading rookie class to Custom Class
Hyuuga with some spunk
HP: (45+lvl) x stam
CP: (45+lv) x chakra control
Class bonus: +5% to all damage (4 points)
High: Melee accuracy
average:: Dodge, Genjutsu Save, ninjutsu Accuracy
low: Genjutsu DC, Ranged accuracy

upgrading Wind from minor to major via ranking up to C rank
Making Water minor via ranking up to C rank
Unlocking Mirror via Wind major and Water minor

unlocking abilities
Clarity
Kana was taught that there were more ways than one to beat an opponent. She learned this first hand when sparring with a scrawny looking person, thinking that the fight would be easy, but as the fight went on, she felt like her strikes were going through him. That, and she felt like she had a headache! Geez, this was a pain! That's when she remembered. There were three styles in terms of fighting. Using Taijutsu, Ninjutsu, and Genjutsu. The last one can really mess with ones own mind. The Hyuuga armed with this knowledge is starting to suspect that she is under the influence of such a Genjutsu. She got angry and focused her mind on anger, until her sheer will power was strong enough to resist it and know what her opponents plan was.
WC: 136
weapon mastery
Her skateboard is a really good weapon. Except for when she misses. But she found the perfect solution. Use the momentum of her previous strike to deal even more damage with her next strike. A fool proof plan that would most likely work out in the end. Swinging her skateboard around, she was able to carry her momentum as build up for her next strike. She purposefully missed the training dummy to build up her power in her skateboard as she made her second strike that took the head off of the dummy, which was a surprise for her since she was never able to do something like that ever.
Militia- Main Branch (Free via being in Main Branch, and turning to C rank)
Shinobi 101- Visual Gen uses Melee accuracy (Free via turning into C rank)
 
Rookie Class
HP: (38+lvl) x Stamina
CP: (38+lvl) x Chakra Control
Class Feature: None
High: None
Average: All
Low: None

Kinjutsu: Unlocks at B-rank

Curse Seals: None

Advanced Shop Battle Related Purchases: None

Abilities:

Major Affinities:
1. At C-Rank a player's original free affinity now becomes a Major Affinity, and they unlock a free Minor Affinity in another Base Element

Minor Affinities:
1. Wind

Advanced Elements:
1. Free (unlock when mastered)
2. Free (unlock when mastered)
3. Free (unlock when mastered)
4. Free (unlock when mastered)

Inventory:
1: headset
2: pouch; traps
3: light armor

Weapon:
Leather gloves:
Weapon Damage Type: Unarmed -> Hand Seals, +3% suppression (weapon attunement)
Damage modifier: +0%
Accuracy modifier:+1
Augments: Swift (proof of purchase)

Skateboard
Weapon damage type: Bludgeoning -> suppression, +3% more suppression (Weapon attunement)
damage modifier: +15%
accuracy modifier: -1
augments:
rough divide (proof of purchase)
quick switch (proof of purchase)

Upgrading rookie class to Custom Class
Hyuuga with some spunk
HP: (45+lvl) x stam
CP: (45+lv) x chakra control
Class bonus: +5% to all damage (4 points)
High: Melee accuracy
average:: Dodge, Genjutsu Save, ninjutsu Accuracy
low: Genjutsu DC, Ranged accuracy

upgrading Wind from minor to major via ranking up to C rank
Making Water minor via ranking up to C rank
Unlocking Mirror via Wind major and Water minor

unlocking abilities
Clarity
Kana was taught that there were more ways than one to beat an opponent. She learned this first hand when sparring with a scrawny looking person, thinking that the fight would be easy, but as the fight went on, she felt like her strikes were going through him. That, and she felt like she had a headache! Geez, this was a pain! That's when she remembered. There were three styles in terms of fighting. Using Taijutsu, Ninjutsu, and Genjutsu. The last one can really mess with ones own mind. The Hyuuga armed with this knowledge is starting to suspect that she is under the influence of such a Genjutsu. She got angry and focused her mind on anger, until her sheer will power was strong enough to resist it and know what her opponents plan was.
WC: 136
weapon mastery
Her skateboard is a really good weapon. Except for when she misses. But she found the perfect solution. Use the momentum of her previous strike to deal even more damage with her next strike. A fool proof plan that would most likely work out in the end. Swinging her skateboard around, she was able to carry her momentum as build up for her next strike. She purposefully missed the training dummy to build up her power in her skateboard as she made her second strike that took the head off of the dummy, which was a surprise for her since she was never able to do something like that ever.
Militia- Main Branch (Free via being in Main Branch, and turning to C rank)
Shinobi 101- Visual Gen uses Melee accuracy (Free via turning into C rank)
Approved
 

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