Gear
1. Headset
2. Light Armor
3. Open
1. Headset
A shinobi staple for communication. Headsets can vary from having a mouth-piece with a push-to-talk button, to a throat mic. Using a headset is vital for calling for back-up and to relay information.
Type: Passive, Gear
Uses: N/A
Effect:
- During a B-Mod fight, one may call for reinforcements using the headsets. For the cost of 1 AP, one may only call 1 person. This call may only be done after the first HALF of the FIRST round is over (5 Seconds).
Notes:
- A headset may be targeted by Called Shot: Weapon. May withstand two called shots before being destroyed.
- Reinforcement is considered 1 person per round
- People who are called in the fight via Headset must also have a headset prior to being called in.
Type: Passive, Gear
Uses: N/A
Effect:
- During a B-Mod fight, one may call for reinforcements using the headsets. For the cost of 1 AP, one may only call 1 person. This call may only be done after the first HALF of the FIRST round is over (5 Seconds).
Notes:
- A headset may be targeted by Called Shot: Weapon. May withstand two called shots before being destroyed.
- Reinforcement is considered 1 person per round
- People who are called in the fight via Headset must also have a headset prior to being called in.
Minimalist armor that offers abit of extra protection without slowing down its wearer, and a favorite of shinobi. The protection of this armor is often limited to only a few vital spots and areas, but this can often be enough to ensure the user won't be brought down a single well-placed strike.
Type: Passive, Gear
Uses: N/A
Effect:
- The additional damage the user takes from Critical attacks is reduced by 0.35. This does not stack with any similar effects. Example; if a critical hit would deal x2.2 damage, the user will instead take x1.85 damage.
Type: Passive, Gear
Uses: N/A
Effect:
- The additional damage the user takes from Critical attacks is reduced by 0.35. This does not stack with any similar effects. Example; if a critical hit would deal x2.2 damage, the user will instead take x1.85 damage.