Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Ii Hissori and Crew! (Medical Sennin + INPCs)

Ii Hissori

Well-Known Ninja
Joined
Oct 22, 2012
Messages
1,594
Yen
552,686
ASP
0
QVRigR4.jpg


Appearance:

Now fully grown Hissori stands at six foot three inches. With a well-toned athletic runners body he weighs two hundred pounds of music. With deep green eyes, Hissori often wears some form of sunglasses when he is outside. However, now that he is stone the damp wheather makes him question whether or not to wear them. To finish off his body, Hissori has strawberry color hair, and rather sharp canine like teeth thanks to his Inuzuka bloodline.
Personality:

As a person Hissori seems to be great fun. He loves life, and loves his job. Working as a medic he tries to impart his joy of life on everyone that he attempts. He is not a violent person, and does his best to fight because why should he fight when he can just drink with people. Of top of that, HIssori is at the age where he has been often caught thinking with his other head especially after a drink or two.
History:
“Well, like you know Akira-San, my name is Ii Hissori. I come from the Inuzuka clan in Kirigakure. We were a clan of stalkers and trackers that resided in the village. My family had lived on the island for generation with the rest of the pack. Honestly, I never really understood how a pack of wolves and basically wild humans got roped into reside in an island village. The myth was that before the founding of the village, the Inuzuka clan that stayed in the village was ship wrecked coming from the fire country and heading towards the wind country.

When they crashed, the pack settled in the island finding them habitable. Generations past and we found ourselves working as the villages ANBU trackers as well as high level trackers as well.

Anyway, when I was born, my mother was a shinobi who became a housewife, and my father was a senior ANBU. Like most of the kids in the Inuzaka pack, we grew up all together playing and stuff till the age of eight when we all entered the village’s shinobi academy. My time there was rather normal. I wasn’t outstanding when it came to the field activities though all the teachers said I picked up on the methods quickly. When I was ten years old and about to graduate the academy I was given my ninken, Buru who still lives with me to this day.

After graduating, I was not selected to follow in my father’s footsteps to join the ANBU branch. Instead I was put in a group of three other recent graduates as the stealthiest of the group. For the next two years we spent working together and growing as a shinobi and as a group. That was until a mission we were on a large island that had been infested with pirates.

During the mission, I fell from a tree, and shattered my leg. Foot, Ankle, Tibia, Fibula were all broken. Luckily for me, our squad leader was a former medic who was able heal some of it. Most of the bad injuries like the compound break and shattered ankle were stabilized enough that I was able to be sent back to Kirigakure where after ten hours of surgery my leg was put back together. Funny, enough now my leg is mostly metal than actual bone.

Unfortunately, after the injury like you may suspect my active shinobi career was basically over. For two whole weeks I spent in the hospital and then for the next seven months I was forced to walk on crutches and basically relearning how to walk on the bad leg. This time did open up new avenues for me.

By spending all the time in the rehab facility and in the hospital in general, I fell in love with medicine. Most of the time when I wasn’t trying to strength the leg again, I was reading up on medical jutsu, the procedure that saved my leg, and general medical practices. Towards the end of my rehabilitation, I started asking about how I could join the medical corps on an inactive roster schedule, and passed my test when it came up.

Starting off my tenure as a medic in training, I was placed in the research division where I met my sensei and teacher Nokugara Koroki. When I started we were working on research to make Sharingan implants easier for the transplant’s body to accept. Needless to say I took this research incredibly easily. I discovered a plasmid in blood that had properties that were related to the chakra system the human had. If you were able to match this plasmid according to the donator’s eye, there would be a much higher chance of success during the surgery and recovery.

Koroki helped me publish this work and it was the first time I was ever featured in a journal. From there I was promoted to medic, and when the medical sennin was elected as the Mizukage, and my teacher was put in charge of the medical division, I became the head of the research branch. Of course, it was really just me and a secretary, but that was my first leadership position.

However, I wouldn’t stay in that role long. Continuing my research on the plasmid lead to probably my biggest discovery. Through researching it, I isolated the plasmid and was able to determine it was related to the type of chakra the persons were naturally affiliated with. However, by using the Mizukage’s blood I made my most shocking discovery.

Mizukage Yojimbo was gifted with the ability of the Rikudo Sennin, when I studied his blood I found that his plasmid had none of the antibodies most of the plasmid did, and more importantly, when someone else’s plasmid came in contact with a Rikudo’s Sennin charka, it was converted into the originally found blank plasmid. It was rather shocking for myself, but I postulated that by injecting some of that plasmid into a living human’s body, a person could artificially contract the gift of the Rinnegan. As you would expect a discovery of this magnitude shook Kirigakure’s hospital, and at the age of thirteen I became the youngest Medical chief in the village’s history. There was a bit of a double edge sword with this promotion however.

One the positive hand, the Sennin who at this point was a man by the name of Karuruso put in me in contact with some of the best tutors for my oration, and personally tutored me on how to mature into a better leader. Sadly, the promotion also meant that I lost my freedom to do research as much more of my time was dedicated to the hospital and shinobi force as a whole.

Because of this development, I was never able to complete my research on Yojimbo’s blood. My personal research fell to the side of doing paperwork, and mission briefs as well as overseeing surgeries and patient recovery. It was certainly a great learning experience for me, but for the next three years I had to fight to be taken seriously.

It was rough and a bit shaky if I am being honest, but at the end having to fight off people questioning my decisions when they had as much experience as I was alive was good for me. I developed quickly, and by the time I was sixteen, I was the right hand man of the sennin Karuruso. When he left, actually for Kumogakure, I was placed as interim medical sennin, and would be considered the last medical sennin of the village.

During my time as head of the branch, the village’s environment started to change. The world around the volcano we were stationed in kept getting colder and colder, and soon the temperature drops were starting to become unbearable. Even for us Inuzaka, the first snowflakes the village had even seen came to us as a shock, and when the village’s temperature had started to dip into the negatives, it became too much for the village to sustain.

Some say, the village had angered the Gods of the volcano who cursed us with something we could not expect or deal with. Others say, a shinobi cursed us when he was forced to leave the village against his will. I truthfully don’t know what happened and wish I did, but alas as Kouin can tell you the village was dying. Freezing over in fact.

I… I was the last one out. After all I was trying to save as many people as I could from the great freeze of Kirigakure. In fact, I may have been the last one to ever walk out the hospital, and down on the once tropical beach. I was such a sad site seeing everything in front of me freezing over, but I left and journeyed out into the blizzard.

Candidly, I shouldn’t have survived the trek out of the blizzard zone as I did. The trip over the frozen water was a dangerous one and I eventually gave in to the cold and passed out. When I awoke though, I had been saved by the spirits of the land who said I had a lot left to accomplish in the world. Because of this, I was able to make it to the safety of the outlying islands which were not as badly affective.

From there I spent the next three years traveling and learning. I really was a shinobi without a home to protect, and was a true mercenary. Whoever needed to be healed and could pay would get me. I went from country to country trying to figure out what to do with myself. I never really lasted that long in one place or another.

Maybe it was because of who was paying me, but they always did something to annoy me and end the contract. Bouncing around, I went to countries like the wind country, moon country, fire country and iron country taking on independent contracts for some time. It was a great learning experience for different cultures and medical style. And honestly it wasn’t that bad for the wallet.

Sometime during my third year as a mercenary, I came to Earth Country in look for work and boy did I find it. Stumbling upon the large gates that you came through, I was greeted by their medical “leader” if you were to call him that. The man, Keita, was a religious leader of the village and when I gave him my resume, he seized upon me to offer me another medical chief position as the head of the civilian’s clinic.

The clinic itself was rundown to the point, I am surprised it saved any lives at all. Within the negotiations I was allowed to get the rare privilegeH to make and design a brand new modern hospital. Of course, a rather accident village like this was resistant to the change, but slowly and respectfully I worked over the higher up and the people and created the Hope Hospital.

The Hope hospital is honestly the greatest achievement in my life to date. A state of the art level four hospital which serves not only the civilians of this duel village, but the shinobi forces of Iwagakure. It was built with the thought of serving as a symbol of the evolution of the village. It was built with the first level having places for religious meetings and spiritual relaxation that serves not only the religion of Iwagakure, but most of the religions I saw in my travels. The second floor of the hospital was a free walk in clinic with a large waiting room fourteen examination rooms, and a free education section for people who wanted to learn more about their body. The third and fourth level is the center of the actual hospital, with teaching rooms, surgical rooms, and inpatient beds. Finally, the fifth level is the offices of the head branches in the hospital as well as the sennin’s hospital office.

The most unique thing that I put there however was all of Kirigakure’s research and medical journals as a start of the hospital own public library. I’ve added to it over the years, and currently the library houses something close to four thousand books about medicine, jutsu techniques, and shinobi tactics.

Unfortunately, when I came to the village it was in a major state of upheaval. The village had just elected its first Tsuchikage in over a decade, and then the village received a major influx of shinobi and people because both of the country of Fire, and Kirigakure migrated here when their countries collapsed. The strife of the politics that dealt with this put a major strain on the village.

It came to the head when the former Tsuchikage, Inu Endo was killed for treason by the Daiymo named Minamoto-Kono Haruka. The fight was a bloody one and it nearly destroyed the Titan’s keep. There were a couple of causalities, including the Tsuchikage Inu Endo. Haruka when she struck the killing blow attempted to claim the position of Tsuchikage for herself. Needless to say the village sennins and council were not happy.

She used a group of mercenaries to try to enforce her will on the people of the village and a civil war broke out. Most of the sennin’s were dethroned, and it was from this I took over as the official leader of the military branch. Unfortunately, because of this chaos, most of the shinobi force started to work without guidance and structure of the village. Our numbers were devastated and when the dust cleared, Haruka had vanished our threat of her newborn child being kidnapped.

It took more than three years, and when all the dust cleared, I was the only active sennin and the village was left without a military and political leader. It was truly a worrying time that I thought this village was doomed to fail. However, I could not leave this place as it had truthfully become my first home since my homeland had turned into a giant glacier.

The council gave the vacant position of Tsuchikage to a Jounin by the name Kazehi Ryu. He certainly was behind the eight ball to begin with and would have been a great Tsuchikage given the proper opportunity to settle in. Unfortunately, that was not what happened.

Instead during a rather normal day, we were attacked. I know this may not make much sense, but we were attacked by giant reptiles which began to try to enter the village. Tsuchikage Ryu, Umashi-san, myself and others fought off the giant beasts, but Tsuchikage Ryu was left gravely wounded and was forced to resign the position.

In an emergency meeting, I finally was assigned to the position of Tsuchikage. Unsurprisingly, I am the first foreign leader the village has ever had. It is a great honor, but there is still a lot of work to be done. I am in the process of remaking my inner cabinet with branch leaders. Such as naming Umashi my successor as the leader and head of the Hope Hospital.

Beyond that, I have been working on trying to establish ties to the village. First, with Umashi’s visit to your village. Then my own personal messenger heading towards the Wind Country as we speak. I hope to establish strong industrial and military ties with both of Kumogakure and Sunagakure.”

 
Re: Ii Hissori and Crew! (Medical Chief + INPCs)

Stats
::Stamina:: 600/600
::Agility:: 600/600
::Taijutsu:: 600/600
::Ninjutsu:: 600/600
::Genjutsu:: 600/000
::Chakra Control:: 600/300
::Stat Average:: 600
::power Level:: 3600/3600 (Capped!)
::Character Level:: 15/15
::Health Points:: 39,000
::Chakra Points:: 36,000
::Action Points:: 10
::Advanced Shop Points:: 121
::OOC Rank:: S
Custom Class
Hachimon of the Wild
(50 + Lvl) x Stamina
(45 + Lvl) x Chakra Control
Bonus: Kinjustu, +5% of causing Suppression
High: Melee Accuracy
Average: All others
Low: Ranged Accuracy
Abilities
0.Combat Medic --
0A. Shinobi 101-Water --
1.Bull’s Strength--
2. Human Anatomy--
3. Bloody Mess--
4. Quick Reaction
5. Healing Factor--
6. Deflection
7. Acrobatics
8. Contract Mastery
9. Kinjustu
10 Kinjustu
11. Kinjustu
12. Called Shot
Items
Weapon Holster: Hachimon Claws

Slot 1: Headset
Slot 2: Belt Pouch (Blood Pills x3, Health Pills x3)
Slot 3: Belt Pouch (Kawarimi Target, Kawarimi Target)
Slot 4: Splint, Splint
Slot 5: Smoke bombs x3
Weapons
Name:Hachimon Claws
Description: Hissori has never been extremely well adapted to the use of chakra. However, he has developed the ability to make weapons out of his nails. When this is active his normal nails turn almost an iron color, and becomes as hard as Iron. The powers behind these strikes delivered by these claws seem much stronger than normal strikes.
Type:Unarmed/Slashing.
Modifier: +1 Accuracy, -5% damage.
Special: May use handseals while armed with an unarmed Weapon
Note: Naturally inflicts Suppression on both Unarmed and Slashing Techniques.
Augments:
1) Hidden Flail
2) Toxify [Black Lotus]
3)Bandage Wraps
Affinities
Major Affinities: Water, Non-elemental, Medical
Minor Affinities: Water, Non-elemental, Medical, Wind
Advanced Elements
Blood



Contract E-rank:

V63WBDO.png

Contract From: Kami.
Name: Raion Kinji
Description: An Older, and more veteran family of Kami family, Kinji is a large male lion. With Golden fur, and a brown mane, he is a great example of what a male lion should be. Placed with Hissori to oversee his development as a man and to watch over him. He no longer fights due to his older type of age, which matched the feelings that Hissori had on fighting so it seemed to be a perfect match. Overall though, Hissori more excentic attitude clashes with the snarky attitude that Kinji has. Ultimately though, they get a long just fine.​
 
Re: Ii Hissori and Crew! (Medical Chief + INPCs)

JUTSU
Slashing
Slash (Mastered) (Mastered)
Arcing Slash(Mastered)
Dynamic Slash(Mastered)
Overhead Strike(Mastered)
Full Circle(Mastered)
Cross Rip(Mastered)
Crimson Flash(Mastered)
Gasher(Mastered)
Heavy Tow(Mastered)
Vanishing Slash(Mastered)
Lunar Steps(Mastered)
Whisperer(Mastered)
Sword Juggle(Mastered)
Zero Slash Counter(Mastered)
Top Spin(Mastered)
Blade Trail(Mastered)
Magnum Break(Mastered)
Focal Blade(Mastered)
Steel Weaving(Mastered)
Flight Aerial Strike(Mastered)
Kill Driver(Mastered)
Executioner(Mastered)
Lotus Flower(Mastered)
Zantetsuken(Mastered)
Higuma(Mastered)
Annihilation(Mastered)
Heavenly Sword(Mastered)
Fatal Draw(Mastered)
Unarmed
The One-Two (Mastered)
Low Sweep(Mastered)
Janken(Mastered)
Uncalled for Shot(Mastered)
4-hit Combo(Mastered)
Spinning Wind(Mastered)
Dynamic Entry(Mastered)
Dynamic Finish(Mastered)
Nut Buster(Mastered)
Dragon Assualt(Mastered)
Tiger Hook(Mastered)
Step-in Flash(Mastered)
Shoryuken(Mastered)
Tatsumaki Senpuu Kyaku(Mastered)
Roaring Combination(Mastered)
Grapple(Mastered)
Suplex(Mastered)
Primary Lotus(Mastered)
Shadow Step Strike(Mastered)
Seismic Toss(Mastered)
Submission(Mastered)
Spear Hand(Mastered)
16-Hit Combo(Mastered)
Falcon Punch(Mastered)
Eagle Drop(Mastered)
Dance of the Waxing Moon(Mastered)
Fist of Virtue(Mastered)
Fist of Sin(Mastered)
Buffing
Charge(Mastered)
Grip(Mastered)
Fleeted(Mastered)
Block(Mastered)
Shadow Play(Mastered)
Eagle Vision(Mastered)
Muscle Control(Mastered)
Brandish(Mastered)
Basic Safeguard(Mastered)
Dynamic Art(Mastered)
Chakra Extension(Mastered)
Shadow Dance(Mastered)
Gather(Mastered)
Barrage(Mastered)
Expel(Mastered)
Feint(Mastered)
Chakra Absorption(Mastered)
Unbound(Mastered)
Endure(Mastered)
Counter Strike(Mastered)
Cover(Mastered)
Anabolic Frenzy(Mastered)
Concealed Steps(Mastered)
Focused Assault(Mastered)
Insatiable Hunger(Mastered)
Devastating Aura(Mastered)
Awakening(Mastered)
Unleash(Mastered)
Limit Break(Mastered)
Non Elemental
Transformation(Mastered)
Body Switch(Mastered)
Combination Transformation(Mastered)
Crystal Eye(Mastered)
Cancel(Mastered)
Spirit Lantern(Mastered)
Contract Summoning(Mastered)
Jutsu Sealing(Mastered)
Stunt Double(Mastered)
One Element Sealing(Mastered)
Elemental Negation(Mastered)
Elemental Clone(Mastered)
Barrier(Mastered)
Shadow Shuriken Replication(Mastered)
Energy Transfer(Mastered)
Leech Seal(Mastered)
Chakra Shield(Mastered)
Chakra Blast(Mastered)
Rasengan(Mastered)
Advanced Combination Transformation(Mastered)
Perfected Rasengan(Mastered)
Five Elemental Seal(Mastered)
Morality Sealing(Mastered)
Natures Guard(Mastered)
Stardust Nova(Mastered)
Gate of Enma(Mastered)
Medical
Mystical Hand(Mastered)
Coagulation(Mastered)
System Shock(Mastered)
Skeletal Fortifacation(Mastered)
Anesthetic Infusion(Mastered)
System Restoration(Mastered)
Mystical Force(Mastered)
Medical Assistant(Mastered)
Tranquilize(Mastered)
Medical Ward(Mastered)
Resuscitate(Mastered)
Angelic Blessing(Mastered)
Regeneration(Mastered)
Pristine Aura(Mastered)
Blood
Blood Blade(Mastered)
Crimson Whip(Mastered)
Red Tide(Mastered)
Blood Clone(Mastered)
Sanguine Shield(Mastered)
Kiss of the Vampire(Mastered)
Red Rain(Mastered)
Curse of Anemia(Mastered)
Crimson Stars(Mastered)
Drain Claw(Mastered)
Red Haze(Mastered)
Blood Thrall(Mastered)
Hachimon
Chakra Gates(Mastered)
Body Flicker(Mastered)
Bandage Slam(Mastered)
Ura Renge(Mastered)
Aura Blast(Mastered)
Afternoon Tiger(Mastered)
Evening Mammoth(Mastered)
Gate of Death(Mastered)
Genjustu
Basic Clone(Mastered)
 
Re: Ii Hissori and Crew! (Medical Chief + INPCs)

Hey Cap Shop Purchases are:
+2 Roleplay Slots (So I have 6)
Harry Houdini Card used: http://www.ninpocho.com/viewtopic.php?f=586&t=41952&p=187568#p187568

2/5/15: Bought 3 Harry Houdini Cards
-April 18th Used a Card Here

4/23/16 Bought +2 Cap Points.

4/26/16 Bought 1 Extra Ability Slot.
 
While I work on fixing my profile which is going to undergo a MAJOR overhaul in the next days, I will list my paper trail things for now:

Ocrs:
http://www.ninpocho.com/viewtopic.php?f=363&t=6058
http://www.ninpocho.com/viewtopic.php?f=613&t=11450

Trainings:
http://www.ninpocho.com/viewtopic.php?f=399&t=6060&start=30
http://www.ninpocho.com/viewtopic.php?f=561&t=12247&p=98266#p98266

Dojos:
http://www.ninpocho.com/viewtopic.php?f=69&t=6061
 
Last Updated 4/26/16 To reflect a AS Purchase.
Last Updated 5/24/16 to reflect Called Shot Ability.
Last Updated: 9/15/2018 to reflect fixing Justu's Adding back Bloodline and Kinjustu, Class Stuff Updated.

Profile Undergoing Construction to Make it Proper. Apologies.
 
Ii Hissori was declared inactive from an activity check due to lacking an IC post for over a month.

Profile: https://ninpocho.com/viewtopic.php?f=486&t=12244
Training: https://ninpocho.com/viewtopic.php?f=487&t=12247
Dojo: https://ninpocho.com/viewtopic.php?f=488&t=6061
 
[fontsize="12"]It is said that the Inuzuka are descendants from from canine themselves in ages long past, though this may simply be a legend sprouted within the clan's days as nomads. The Inuzuka is a clan originating in the Land of Fire, dating back before the formation of any shinobi villages as a nomadic clan that lived in the wilderness together with their canine companions. Though some of the more primitive like qualities and habitats of the clan have been substituted for a more humane lifestyle, the clan itself has never separated, or even weakened it's bonds with their canine kin, and view their canine's as family members, even as close as siblings rather than simple pets. Few possess such strong attachment and loyalty that can compare to the bond of an Inuzuka and their counterpart, and fewer still can stand to this perfect combination in battle.

084 PL - Canine Companion (Rank 1), Loyalty to the Pack (Rank 1)
168 PL - Wolf Visage (Rank 1)
252 PL - Enhanced Smell (Rank 1)
336 PL - Air Dynamic Marking (Rank 1)
420 PL - Canine Companion (Rank 2)
504 PL - Enhanced Smell (Rank 2)
588 PL - Loyalty to the Pack (Rank 2), Beast Clone (Rank 1)
672 PL - Wolf Visage (Rank 2), Double Piercing Fang (Rank 1)
756 PL - Canine Companion (Rank 3), Air Dynamic Marking (Rank 2)
840 PL - Enhanced Smell (Rank 3), Double Piercing Fang (Rank 2)
924 PL - Beast Clone (Rank 2)
1008 PL - Wolf Visage (Rank 3), Double Piercing Fang (Rank 3)
1092 PL - Loyalty to the Pack (Rank 3), Beast Clone (Rank 3)
1176 PL - Air Dynamic Marking (Rank 3)
1260 PL - Feral Charge (Rank 1)
1344 PL - Howl of the Pack (Rank 1)
1428 PL - Feral Charge (Rank 2)
1512 PL - Double Headed Wolf (Rank 1)
1596 PL - Feral Charge (Rank 3), Howl of the Pack (Rank 2)
1680 PL - Howl of the Pack (Rank 3), Double Headed Wolf (Rank 2)
1764 PL - Double Headed Wolf (Rank 3)

---

Canine Companion - Passive</U><i></i>
Perhaps the most distinguishable aspect of the Inuzuka clan is the fact that they seem to have an unbreakable bond with a companion that is far more than your average pet. Their companion is is bonded so close to the Inuzuka, and the Inuzuka to it that the two could be said to be two halves of a whole, or even share a soul. Whichever the case, the Inuzuka and their pet are inseparable, and can perfectly understand and communicate with each other even through the most complex words/barks, to the simplest body gestures..

Rank 1: The user gains a pet! This pet has Hp equal to 30% of the Inuzuka's Max Hp. Pet's base damage is 75% of the user's, and has -5 of the User's Secondaries.
Rank 2: The Inuzuka's pet becomes stronger, having Hp equal to 40% of the Inuzuka's Max Hp. Pet's base damage is 80% of the user's, and has -4 of the User's Secondaries.
Rank 3: The Inuzuka's pet becomes perfectly trained, having Hp equal to 50% of the Inuzuka's Max Hp. Pet's base damage is 85% of the user's Unarmed Damage, and has -3 of the User's Secondaries.

Notes:
- A player Gains a pet upon gaining this bloodline.
- Pet has Ap equal to half the user's. Minimum of 1 Ap.

---

Loyalty to the Pack - Passive<i></i>
There is little stronger than the kinship felt between a canine and it's pack, and so too does this apply to the incredibly deep loyalty an Inuzuka feel's with their companions. During time's of danger, the Inuzuka are prone to experiencing incredible surges of adrenaline that seem to give them super-human capabilities for a short moment, enough to protect harm from befalling their companion.

Rank 1: If their pet takes damage equal to 30% of it's max Hp during a round, the Inuzuka gains +1 Secondaries for a full round. If the Inuzuka takes damage equal to 30% of their max Hp during a round, the pet gains +1 Secondaries for a full round.
Rank 2: If their pet takes damage equal to 25% of it's max Hp during a round, the Inuzuka gains +1.5 Secondaries for a full round. If the Inuzuka takes damage equal to 25% of their max Hp during a round, the pet gains +1.5 Secondaries for a full round.
Rank 3: If their pet takes damage equal to 20% of it's max Hp during a round, the Inuzuka gains +2 Secondaries for a full round. If the Inuzuka takes damage equal to 20% of their max Hp during a round, the pet gains +2 Secondaries for a full round.

Notes:
- This effect does not stack.
- For .5 Ap, The user may switch the target source of this ability, their pet, with an ally in battle with them. The ally does not gain buffs, however if they take the required amount of damage, the Inuzuka will gain the bonus.

---

Wolf Visage - Passive<i></i>
Just as their canine companion seems to be far more than your average pet, seeming to possess human-level intelligence, so too does the Inuzuka seem to lean towards a more Animalistic instinct, possessing razor sharp claws in place of frail nails, and sharp canine teeth, as well as a more beast-like personality.

Rank 1: Unarmed Attack's gain +5% Damage.
Rank 2: Unarmed Attack's gain +10% Damage.
Rank 3: Unarmed Attack's gain +15% Damage.

Notes:
- At all ranks, the Inuzuka's Unarmed attack's deal Slashing damage with a chance to inflict bleeding penalties.
- The user is able to use Slashing Taijutsu with their Unarmed Weapons.

---

Enhanced Smell - Activated Passive<i></i>
The animalistic traits of the Inuzuka do not simply end at their physical appearance, but stems deeper into their senses. Canines have a far more acute sense of smell that can perceive the world around them far more sharply than vision or hearing, and the Inuzuka have the ability to increase their sense of smell to such a degree, tht thy can clearly smell and identify the area through various scents, and even pin point the location of others by smell alone.

Rank 1: User can smell 100 times better than normal humans. Grants +1 Awareness.
Rank 2: User can smell 150 times better than normal humans. Grants +2 Awareness.
Rank 3: User can smell 200 times better than normal humans. Grants +3 Awareness.

Costs:
Rank 1: .5AP, 200 Chakra and 100/round.
Rank 2: .5AP, 360 Chakra and 180/round.
Rank 3: .5AP, 500 Chakra and 250/round.

---

Air Dynamic Marking - Pet Jutsu<i></i>
Though both the Inuzuka and their companion possess a sharpen sense of smell, this creative technique seems to take advantage of their sense by the canine spraying and "Marking" a target with urine, allowing them to track them far more clearly than even by sight. The Urine itself, however, possesses a slightly acidic quality that can sting on contact, but even so it is an amusing to witness a canine perform this technique. How they manage such a feat in the middle of an acrobatic maneuver is unknown to even those with shinobi dexterity, however.

Rank 1: Urinates upon a unfortunate target, dealing 250 Damage.
Rank 2: Urinates upon a unfortunate target, dealing 500 Damage.
Rank 3: Urinates upon a unfortunate target, dealing 750 Damage.

Cost: 1AP (Pet)

Notes:
- Does not stack on the same target, but resets the timer.
- Inuzuka and Pet gain +1 acc against the marked target for three rounds.
- An opponent hit by this jutsu can be tracked easier by smell, but the Inuzuka must have enhanced Smell Activated to gain the buff.
- May only be used once every other round.

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Beast Clone - Specialty Clone Jutsu<i></i>
A technique which allows the user and canine to morph to be more akin to the other, the familiar will becoming larger and more humanoid, while the user gains even more canine features. This technique results in 2 identical 'clones,' although the familiar is still not as strong as the Inuzuka, though they both possess a feral appearance.

Rank 1: Pet gains +1 secondaries. The Inuzuka Gains +1 Dodge.
Rank 2: Pet gains +1.5 secondaries and +5% Damage. The Inuzuka Gains +1.5 Dodge and +5% Unarmed Damage.
Rank 3: Pet gains +2 secondaries and +10% Damage. The Inuzuka Gains +2 Dodge and +10% Unarmed Damage.

Cost: 1.5 AP; 500 chakra, 250/round.

Notes:
- This is treated as a fighting style, and does not count for the 'Clone' Jutsu limit.
- The user and their pet both appear as identical feral versions of the user.

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Double Piercing Fang - Jutsu<i></i>
The Gatsuuga, or Double Piercing Fang, is a ferocious move performed in combo between dog and master for a spinning explosion of power used to devastate opponents. Due to the spinning, it's hard to accurately track the opponent with the eyes while this is in use, so it is best used in combo with Dynamic Air Marking.

Rank 1: Rapidly spins into a tunneling fang, dealing 1,725 Unarmed Slashing Damage at -3 Accuracy.
Rank 2: Rapidly spins into a tunneling fang, dealing 2,025 Unarmed Slashing Damage at -2 Accuracy.
Rank 3: Rapidly spins into a tunneling fang, dealing 2,325 Unarmed Slashing Damage at -1 Accuracy.

Special Action - Wolf Fang Over Fang Technique: This Can only be done while under the effects of Double Headed Wolf. This deals an additional 50% Base damage -3 Accuracy. This costs 2.75 Ap and 2,310 Cp.

Costs:
Rank 1: 625 Cp; 2.25 Ap
Rank 2: 735 Cp; 2.25 Ap
Rank 3: 845 Cp; 2.25 Ap

Notes:
- Beast Clone Must be activated.

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Feral Charge - Pet Jutsu<i></i>
An Inuzuka's companion possesses far more strength than common pet's, and upon their master's command, the pet can charge forth at a target, and attempt to rip out their throat or shred them to pieces using their same super-canine strength.

Rank 1: Pet attacks causing 1,425 Damage at +1 Accuracy.
Rank 2: Pet attacks causing 1,725 of its Damage at +2 Accuracy.
Rank 3: Pet attacks causing 2,025 Damage at +3 Accuracy.

Costs:
Rank 1: 520 Cp (User); 2.25 Ap (Pet)
Rank 2: 625 Cp (User); 2.25 Ap (Pet)
Rank 3: 735 Cp (User); 2.25 Ap(Pet)

Notes:
- May only be used once every round.

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Howl of the Pack - Summoning Jutsu<i></i>
A pack contains more than two members, and upon unleashing a howl of strong emotion, an Inuzuka and their pet can call upon canines from around the land to come and assist them in battle. Though untrained in any shinobi combat, wild animals can be particularly ferocious and especially so when they feel like a member of the pack is threatened.

Rank 1: Summons 5 Wolves that will attempt to attack the enemy for 500 dmg each.
Rank 2: Summons 6 Wolves that will attempt to attack the enemy for 500 dmg each.
Rank 3: Summons 8 Wolves that will attempt to attack the enemy for 550 dmg each.

Costs:
Rank 1: 2.5AP, 180 Cp per Wolf
Rank 2: 2.5AP, 180 Cp per Wolf
Rank 3: 3 AP, 280 Cp per Wolf

Notes:
- Wolves use the user's melee accuracy, and can be buffed by the user's melee buffs.
- If a wolf misses, it will attempt again next round and then once more the round after.
- User may send each wolf at a different target, or even change targets each round.
- Once a wolf hits it flees the scene
- Cannot be scared off

---

<U>Double Headed Wolf - Transformation Jutsu
It is said that and Inuzuka and their pet share the same soul, and through their bond of trust and companionship, the Inuzuka clansmen and their pet can merge to share a body, becoming a monstrously huge two headed wolf. While this prevents them from doing jutsu, their sheer size and strength more then make up for it.

Rank 1: User's melee attack now does 700 slashing damage at +1 accuracy, gain a bite attack of 850 piercing damage at -1 accuracy. User takes -4 dodge. All Suppression, Bleeding and Called shot chances are reduced by -5%.
Rank 2: User's melee attack now does 800 slashing damage at +1 accuracy, gain a bite attack of 980 piercing damage at -1 accuracy. User takes -3 dodge. All Suppression, Bleeding and Called shot chances are reduced by -10%.
Rank 3: User's melee attack now does 900 slashing damage at +1 accuracy, gain a bite attack of 1,100 piercing damage at -1 accuracy. User takes -2 dodge. All Suppression, Bleeding and Called shot chances are reduced by -15%.

Costs:
Rank 1: 3 AP and 2200 Cp to initiate, 1100 Cp/Rnd
Rank 2: 3 AP and 2750 Cp to initiate, 1375 Cp/Rnd
Rank 3: 3 AP and 3300 Cp to initiate, 1650 Cp/Rnd

Notes:
- When fused with their pet, the Inuzuka takes 80% of the Damage, while their pet takes 50%. Should either be knocked out, this jutsu is dispelled.
- Attacks cost 1 AP, and may be buffed by melee buffs.
- While in Double Headed Wolf the user may only use Inuzuka Bloodline jutsu, and Slashing Taijutsu.
- Partial Hits are treated as one rank higher while in this form
- The user may not use the Inuzuka Jutsu, Beast Clone while in this form.

Notes:
- When fused with their pet, the Inuzuka takes 80% of the Damage, while their pet takes 50%. Should either be knocked out, this jutsu is dispelled.
- Attacks cost 1 AP, and may be buffed by melee buffs.
- While in Double Headed Wolf the user is automatically equipped with an Unarmed Weapon in their inventory (must be declared if they are not equipped before hand) and may only use Inuzuka Bloodline jutsu, Slashing Taijutsu and Piercing Taijutsu. Loyalty to the Pack is constantly Active.[/fontsize]

[fontsize="12"]Hachimon
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All humans have the potential within them to call forth great and super-human power, though the majority of tend to live their lives using no more than a fraction of their capabilities. Yet, there are some that possess the will to push themselves over any limit, even beyond to what can be deemed as physically impossible. These are the few shinobi who have practiced the art of unlocking the Eight Inner Gates, the Hachimon. These gates lie upon specific points in the chakra system and limit the body's potential in order to maintain a safe and stable balance, yet through training, one can learn to remove these natural barriers for a short time. Only the most fit and in sync with their body's completely are capable of understanding and surpassing their limits, any who fall short of utter devotion to their body's maintenance have no hope up understanding the workings of the Eight Gates.

Kinjutsu TableInformation
Prerequisites: Kinjutsu Application, B-Rank, 3 Ability Slots

Effects:
- The user gains access to the Hidden Power Ability and will not take up a slot. In addition the bonus granted by Hidden Power is no longer reduced if the user's HP is raised above an HP interval by healing effects.
- Hachimon users cannot take the Cursed Seal ability. If they possess Cursed Seal when they gain the Hachimon Kinjutsu they are allowed to swap that ability for a new one for free but cannot keep Cursed Seal.[/fontsize]
[fontsize="12"]Chakra Gates - Kinjutsu Ability
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The chakra gates are the limiters in the body that govern the natural processes of the body such as fatigue, metabolism, and stamina. Unleashing these gates push the users body far beyond the capabilities of normal human potential, making things such as superhuman strength and lightning speed a reality, at the cost of straining the body and burning vitality rapidly. Common traits of the gates include darkened skin, blank eyes that come from the pressure placed upon the body, and even vivid visible auras of chakra.

Information
Prerequisites: Hachimon

Effect: User may open their Chakra Gates which grants them the following bonuses based on which Gates are opened:
  • First Gate: Gate of Opening - +5% Auto-Dodge.
  • Second Gate: Gate of Healing: Ignores first rank of Bleeding and Sprained Called Shot penalties. These effects cannot be doubled by Eighth Gate: Gate of Death.
  • Third Gate: Gate of Life - Regains 2% Max HP every round. This gate does not have an HP cost.
  • Fourth Gate: Gate of Pain - Regains 2% Max CP every round. This gate does not have a CP cost.
  • Fifth Gate: Gate of Limit - +10% Unarmed Damage and increases the user's damage cap with Unarmed Weapons by 10%.
  • Sixth Gate: Gate of View - +2 Accuracy and Dodge. In addition the user automatically succeeds on Awareness checks against clone techniques.
  • Seventh Gate: Gate of Wonder - +1 AP and +2 Genjutsu Save. These effects cannot be doubled by Eighth Gate: Gate of Death.
Chakra Gates do not need to be opened in order; the user can open them in any order that they wish. The user may safely open up to three Chakra Gates at a time and gains access to the Go Beyond! Special Action when they have three Chakra Gates open.

Special Action - Go Beyond!: The user may activate a fourth and fifth Chakra Gate by paying the normal activation costs. At the beginning of each round the user has Go Beyond! active it causes the user to have a 20% chance per Chakra Gate opened beyond the normal limit of three to increase the Called Shot level of a random limb. User gains access to the Even Further Beyond! Special Action when they have five Chakra Gates open.

Special Action - Even Further Beyond!: The user may activate a sixth and seventh Chakra Gate by paying the normal activation costs. At the beginning of each round the user has Even Further Beyond! active it causes the user to have a 20% chance per Chakra Gate opened beyond the normal limit of three to increase the Called Shot level of a number of random limbs equal to the number of extra Chakra Gates opened. User gains access to the Eight Gates Released Formation Special Action when they have all seven Chakra Gates open.

Special Action - Eighth Gate: Gate of Death: By paying the normal activation and maintain costs for a Chakra Gate the user can use this special action to open the eighth and final Chakra Gate which doubles the effects of all of the other Chakra Gates except where otherwise noted. At the beginning of each round the user has Eighth Gate: Gate of Death active it causes the user to have a 20% chance per Chakra Gate opened beyond the normal limit of three to increase the Called Shot level of a number of random limbs equal to the number of extra Chakra Gates opened. If the user activates this Special Action they are KO'd at the end of the battle regardless of victory.

Cost: 0.5 AP and 200 Cp per gate to initiate. 100 Hp/rnd per gate.

Notes:
- The activation costs, maintain costs and effects of the Chakra Gates are cumulative.
- The Special Actions Go Beyond! and Even Further Beyond! do not cost any additional AP or CP to activate-- they must simply be stated as long as the conditions are met for their activation. Eighth Gate: Gate of Death costs the normal activation and maintain costs of opening a Chakra Gate.
- The effects of Even Further Beyond! replace those of Go Beyond!. Likewise the effects of Eighth Gate: Gate of Death replace those of Even Further Beyond!.
- If the user activates Eighth Gate: Gate of Death and goes on to win the battle they are still KO'd. If this occurs they are not able to assign Victim's Choice or Forced Kill penalties to defeated opponents.[/fontsize]

[fontsize="12"]Hot Blooded - Kinjutsu Ability
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It is said that a Hachimon is never out numbered because of their unquenchable fighting spirit. Indeed it is that very fighting spirit that sets them apart from the average martial artist by way of constantly driving them to seek mastery over their technique and their form. Their drive to succeed at their goals no matter what the odds are is perhaps the greatest weapon in their arsenal.

Information
Prerequisites

Effect: While there is a hostile target present and conscious in the battle with the user they are able to fight past their limits and cannot be KO'd normally through being reduced to 0 HP. Any round during which the user starts with a negative HP total they immediately suffer 20% of their maximum HP in damage and their Bleeding Level is automatically elevated by one step. If the user is already at Rank 5 Bleeding at the beginning of the round then they immediately suffer their Bleeding damage instead of their Bleeding Level being elevated.

Notes:
- The user may choose to "give up" at any time they are at negative HP which causes them to fall unconscious immediately.
- If the user is reduced to -100% of their maximum HP they die immediately and are given the Forced Kill penalty.
- If the user activates Eighth Gate: Gate of Death at any time during the battle they are still KO'd as soon as the battle ends.
- If the user is already at Rank 5 Bleeding at the beginning of the round and suffers their Bleeding damage instead of their Bleeding Level being elevated they still suffer normal Bleeding damage at the end of the round.[/fontsize]

[fontsize="12"]Body Flicker - B-Rank Unarmed Taijutsu
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A high speed movement technique in which the user moves in the blink of an eye over a short distance. This skill enables one to utilize their enhanced speed to move at undetectable levels for a brief moment, seeming fade into the air and reappear in another position in a split second, appearing as if the user teleported instantly. This untraceable movement has both offensive and defensive properties.

Information
Prerequisites: Hachimon, B-Rank

Rank 1: User avoids an attack and then is allowed to counter with a Basic Strike at +1 Accuracy.
Mastered: User avoids an attack and then is allowed to counter with up to any Taijutsu they possess up to C-Rank at +1 Accuracy.

Rank 1 Cost: 2.25 AP and 545 CP
Master Rank Cost: 2.25 AP and 655 CP

Note:
- Body Flicker is an Activated Auto-Dodge.
- User must have at least one Chakra Gate opened.
- The user's counter-attack is modded directly after the opponent's attack which was avoided.
- May only be used once per round.[/fontsize]
[fontsize="12"]Morning Peacock - B-Rank Unarmed Taijutsu
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A rapid blitz of strikes that are so quick in succession that they ignite the air around the Hachimon's fists through a combination of raw air friction and the chakra being used in the process for the attack. Each strike carries with it the force of an explosion and is enough to bawlk even the sturdiest of foes.

Information
Prerequisites Hachimon, B-Rank

Rank 1: User strikes 5 times dealing 315 damage per strike at -1 Accuracy. Morning Peacock can cause Suppression up to two times per use rather than the normal limit of once.
Mastered: User strikes 5 times dealing 395 damage per strike at -1 Accuracy. Morning Peacock can cause Suppression up to four times per use rather than the normal limit of once.

Rank 1 Cost: 2.25 AP and 545 CP
Master Rank Cost: 2.25 AP and 685 CP

Notes:
- User must have Go Beyond! active.[/fontsize]

[fontsize="12"]Sure-Kill Strike - A-Rank Unarmed Taijutsu
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A technique which has taken many forms over the years thanks to the varied masters of the Hachimon teachings, the Sure-Kill Strike is an attack which draws upon the incredible power of the Eight Gates to execute an extremely versatile technique.

Information
Prerequisites Hachimon, A-Rank

Rank 1: Base damage is 3,300. User must select a Special Action.
Mastered: Base damage is 4,125. User must select a Special Action.

Special Action - Daytime Tiger: This technique automatically triggers any Activated Auto-Dodge effects that the target has prepared in their conditionals before attempting to strike.

Special Action - Evening Elephant: This technique strikes 5 times dealing 660/825 damage per strike. If Evening Elephant is blocked by a barrier then one strike is ignored, the barrier is destroyed and the remaining strikes target the opponent as normal.

Rank 1 Cost: 2.75 AP and 1650 CP
Master Rank Cost: 2.75 AP and 2065 CP

Note:
- Only one Special Action may be chosen.
- Sure-Kill Strike can only be used once per round.
- User must have Even Further Beyond! active.
- Daytime Tiger triggers the target's Activated Auto-Dodge(s) even if it wouldn't normally activate the opponent's conditional they set to use it with.[/fontsize]

[fontsize="12"]Night Guy - S-Rank Unarmed Taijutsu
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Hachimon users are commonly thought of by martial artists as the supreme masters of unarmed combat and the Night Guy technique is a large portion of that reputation. By condensing all of their chakra into a single limb of their body and then using the combined energy of all eight Chakra Gates the Hachimon is able to enter a state of intensity which blurs the line between possible and impossible.

Information
Prerequisites S-Rank, All Hachimon techniques mastered

Mastered: Converts the user's life force into raw power and strikes a single time dealing 2,755 damage at +1 Accuracy. If Night Guy is a Full Hit then it deals additional damage to the target equal to 7.5% of the user's maximum HP and elevates the Called Shot penalties of a single one of the user's limbs to a special Useless status. Useless uses the same penalties as Broken status but cannot be healed for the remainder of the battle. If a limb which is already at Broken status is selected then it is rendered Useless and another random limb is selected. This process repeats until a limb which was not already at Broken status is selected.

Cost: 3.75 AP and 3,300 CP

Note(s):
- User must be under the effects of Eighth Gate: Gate of Death.
- The additional damage caused by Night Guy being a Full Hit cannot be reduced or increased by any effect.
- If Night Guy hits a barrier then the additional damage is not dealt but the barrier is destroyed automatically.
- At the end of the battle the user suffers Recovery Time for each limb rendered Useless by Night Guy.[/fontsize]
[/spoiler
 

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