Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Inu Endo

Character Name: Inu Endo
Village: Stone
BL/CA: Toujigikou

Main Branch/ANBU/Med-Nin: Main Branch
IC Rank: Tsuchikage

Character Age: 25
Gender: Male

Character's Physical Description: Standing at a mere 5'7'', the young battle tested shinobi is far from the first person chosen for looking the part of a seasoned soldier. With a lean build and muscle tone fit more for a runner than a fighter, Endo's looks are further defined by his earthy skin tone and shortly cropped dark hair. Being of mixed Arcadian and Maruishi lineage, his eyes show off this fact in their clearly foreign uncommon green color. Ironically born with average eyesight despite being born with the highly coveted sharingan gene, with the aid of glasses he manages to pull of the bookworm look quite well, for which books he typically hides in. Always pushing himself to his limits, he commonly wears wraps and bandages and training gi like garments to keep battle ready at all times. Another common feature of near any garment he wears is the Arcadian gemstone worn around his neck. Said to be a gift and a reminder of his mothers love, it never leaves his person not even in his sleep. When in battle, though he's never been a fan of using weapons, he favors the ones that work both at range and when in close proximity and so he finds himself using short-hand scythes for their quick effectiveness.


Character's Mental Description: A tactician by nature, Endo is a naturally studious person. Unfortunately due to long nights reading the strategies of heroes long gone and guides of explorers long forgotten have turned him into something of an insomniac. Sharper than most twice his age, his insightful manner has earned him the respect of not only his peers but his elders as well. A capable leader to be believed in, his intellect isn't exactly the highest in all of Iwa but the intricate ways in which many of his plans play out on the battlefield has earned him high marks from the likes of those that he admirers. Favoring the bolder styles of war, he often approaches the toughest acts with the oddest of plans that when stacked together look like sheer chaos but to him are as controlled as clay in the hands of the finest potters. Having lost both of his parents due to nomadic raids at the onset of adulthood, Endo was raised primarily by his Arcadian grandparents as his Maruishi family shunned the tainted branch that their son added to the family tree. Such a disdain for family would typically mold a person’s thinking towards hatred but, understanding human nature, he instead turned the ignorance of others into the fuel needed to love them among others even more. Big on family, Endo considers every believer in the strength of the village a brother, sister, mother and father to be protected. At times, the love he has for his people and the love of a good strategy seen through have led to many a conflict on the battlefield as his attention is split between protecting his forces and conquering his enemies.

Character History:
Darkness, he sat apparently alone in a room that was apparently very modest in its design from the feel of the sheets. Of what else he could tell was that he was hooked up to some sort of monitor. The soft beeping of the readings along with the faint sound of his own breathing told him that he was actually alive despite the aching pain coursing throughout his body. How had he gotten here again? The question was hard to bring up in his mind but the second he tried to move his arms to straighten himself up, the shock of pain took him back to the scene of the battlefield. An emergency call going out from the likes of the Fire Daimyo to the Daimyo of Earth is what started it all. It wasn’t uncommon for the two to talk but the fact that country typically took a neutralist stand when it came to foreign affairs made it odd that the Fire Daimyo would think to even ask of their help. Fortunately for him, the current Earth Daimyo was new at her post and her heart went out to him, or so many assumed. With there not having been a named Tsuchikage in well over thirty years, he was deployed by the Daimyo with his platoon among many to assist the Fire Country Daimyo in taking back the village of Konohagakure from the wayward shinobi that lived there. It seemed like an easy task, Endo had lead many of his fellow shinobi to battles just as large. Ever since having led the likes of a hundred genin, chunnin and fellow jounin against the nomadic people of the West, he’d been dubbed “The Centurion” by some.

What they didn’t know was that he’d only been so adamant on leading the charge simply due to the fact that the nomadic tribesmen had killed his parents in one of their raids. The emptiness of despair could drive the sons of men to do both strange and wonderful things at the same time. It was with that, along with a string of other successful missions that many followed him to the Fire Country. What they found there though, was far from what they originally were told. A conniving, spineless man, the Fire Daimyo had managed to dupe them all as his seemingly righteous war was one fueled by the likes of greed and fear for the monsters that he created. While Endo couldn’t fully judge on what he didn’t know, the resulting pandemonium of a three way war resulted in a leap of faith and a true alliance forged between Konoha and Iwa. It wasn’t enough though, already losing ground fast against an army that was better funded and more supported by the international community at large, it was only a matter of time before their backs were against the wall and in this particular case at sea with nowhere to go.

The combined forces split into multiple groups, fighting on far too many fronts, information was flooding in from everywhere as updates were coming in far faster than even Endo could process. Before he’d simply been focused on fighting in his own proverbial backyard but now he was in a foreign land with foreign people, assisting the strangest man he’d ever met in a war effort that spanned the likes of an entire country. On a commandeered ship, both he and the former pirate turned Hokage, Umashiashikabihikoji, were suddenly swamped by refuges from the southern island nation of Kiri. His heart going out to the lost, despite the sound logic presented by the Hokage, he took in every tired soul that he could and just like the Hokage had warned, they were trapped by the Fire Daimyos seafaring forces. Never before being a pious individual, Endo could swear that the hands of the greater ones were definitely guiding events before a creature rose from the depths of the ocean, the likes of which hadn’t been seen by men in generations since the dawn of the shinobi era. It was at this point that his mind began to grow a bit hazy and darkness returned to the forefront of his mind. He couldn’t remember past that point.

A stirring in the hallway outside and suddenly the door opened just slightly enough for an unidentifiable face to poke in on him before the hushed voices of others ushered in the first signs of life that he’d seen since the darkness overtook him. All sorts of officials and so called important shinobi pulling his mind this way and that, they told him of the only things that he cared to hear about and that consisted of how the war effort went. Apparently he’d lost that battle at sea, to a towering creature that he’d never heard about somewhere off the coast of the Fire Country. Fortunately for him, it also wiped out the forces of the corrupted Fire Daimyo as well. Battle details sketchy, apparently he’d been bold enough to attempt to fight head on for the sake of all three affected parties and had it not been for the likes of the Hokage literally saving him from the jaws of defeat then he would have been another account for the history books. Somehow enough people survived to make it back to land safely and to also transport him back behind the Konohagakure lines. Why the Kiri people were making their way north in droves was one question that he couldn’t get a straight answer on but it seemed to be mostly based around some sort of sudden climate change. Even with his limited knowledge on Kiri, Endo knew that they were far enough south to be a part of the tropic belt. How they suddenly were suddenly an arctic tundra could only be the work of the most terrible kinjutsu or something far grander. Whether he believed in the hands of the gods working out mysterious things was something that he wished to ponder over but the sudden call of a couriers approach took his mind in a whole other direction, he’d been summoned by the Daimyo herself.
 
Agility: 600
Stamina: 600
Ninjutsu: 600
Taijutsu: 600
Genjutsu: 600
Chakra Control: 600
CSPs: 1454

Custom Class:
The Green Eyed Monster (Vet)
HP: (55+5+lvl) x stamina
CP: (50+5+lvl) x chakra control
Class Bonus: Kinjutsu Option
High:
Average: Gen DC, Ninjutsu Accuracy, Evasion, Genjutsu Save, Ranged Accuracy
Low: Melee Accuracy, Puppet Accuracy

Free Major = NE
Free Minor = Lightning
Major Element(s) = Fire / NE / Lightning
Minor Element(s) = Earth
Advanced Element(s) = Gravity / Dust / Kinesis



***All jutsu are mastered unless said otherwise.***

NE
Transformation
Body Switch
Basic Summoning
Combination Transformation
Crystal Eye
Cancel
Spirit Lantern
Contract Summoning
Stunt Double
One Elemental Sealing
Elemental Negation
Elemental Clone
Barrier
Shadow Shuriken Replication
Energy Transfer
Leech Seal
Chakra Shield
Chakra Blast
Rasengan
Advanced Combination Transformation
Perfected Rasengan
Five Elemental Seal
Morality Sealing
Natures Guard
Stardust Nova
Gate of Enma
Curse Sealing(R1)

Earth
Gravel Shift
Inner Earth Reflection Lure
Earth Flow Wave
Rock Golem
Bedrock Coffin
Weighted Rock Technique
Earth Spiker
Antlion Sinkhole
Earthen Magnitude

Fire
Infernal Ember
Thermal Maw
Fireball
Immolation Armor
Combustive Seal
Dragon Fire
Searing Eruption
Scalding Ash Cloud
Heat Wave
Infernal Hellfire
Firestorm
Spontaneous Combustion
Ring of Fire
Dragon Flame Bomb
Sol Fire Tempest
Abysmal Harbinger
Flame Shield

Lightning
Thunderclap
Electrocution
Zeus Flash
Thunderstruck
Volt Charge
Chidori
Lightning Beast
Amp Field
Raijin's Vengeance
Chidori Control
Kirin
Thunderdome

Gravity
Gravity Distortion
Anti-Gravity
Orbital Strike
Gravitational Pull
Graviton
Clutch of the Giant
Forced Polarity
Inertial Control
Shinra Tensei
Chibaku Tensei
Newton's Apple
Centrifugal Force

Dust
Dust Cloud
Molecular Collision
Particle Accelerator
Dust Clone
Particle Charge
Dust Assimilation
Particle Storm
Molecule Breaker
Detachment of the Primitive World
Ether Strike => Disruption Field
Black Mist => Particle Destabilization
Crop Dusting

Kinesis
Force Blast
Psionic Assault
Kinetic Infusion
Force Guard
Psi-shock
Force Break
Mind Lock
Reflection
Kinetic Blast
Psionic Rend
Concussion Pulse
Redirection

Abomination
Partial Transformation
Accursed Protection
Corrupted Regeneration
Malevolent Annihilation
Vile Mutation

Buffing
Shadow Dance

Genjutsu
~Audial Buffing~
Full Attention

~Will Buffing~
Rally Focus
Willforce

~Audial Debuffing~
Run it Back
Death's Anthem
Radial Shock
Chakra Ravage
Auto-Tune

~Kinetic Debuffing~
Mist of Deceit
Crippled
Masochism
Silly Fingers
Curse of the Leper
Tree Binding
Shared Torment

~Visual Debuffing~
Distortion
The Reaper's Gaze
Ocular Assault
Body Double
Night
Deja Vu

~Will Debuffing~
Untruth

~Curse Seals~
Astral(R3)
Celestial(R3)
Gaia(R3)
Hell(R3)
Heaven(3)
Lunar(R3)
Solar(R3)
Terra(R1)

Contract(s)
Bat

Abilities
0 - Shinobi 101 Ninjutsu (Dust)
00 - Journeyman
1 - Quick Reaction
2 - Summoner
3 – Contract Mastery
4 - Elementalist
5 - Initiative
6 - Jutsu Mastery
7 - Human Anatomy
8 – Called Shot
9 - Kinjutsu
10 - Kinjutsu
11 - Kinjutsu


Equipment Slots:

1) Headset
2) Signal Flare
3) Kawarimi Target
4) Ninja Wire (x8)
5) Oil Flask (x2)



[fontsize="12"]Literally meaning "Clay Artisan", the Toujigikou originated from the Village Hidden in the Stone, and are widely considered some of the greatest Artist's to Exist. Member's of this clan are gifted with an uncanny skill for creating Beautiful art master pieces, and share a love for the many forms of art. They are born with a mouth in the palm of each hand, giving them the unique ability to mold their chakra into a special type of Clay, creating Explosive works of art that literally come to life. While some choose to live the peaceful life of an Artist, others Believe in the clan's Motto that "Art is a Bang!" and prefer the more chaotic life style of utilizing their Explosive Art whenever they can, showing the world the true beauty of art during that single fleeting moment of explosion.

Note: All Toujigikou techniques are treated as Explosion.

014% Control - Explosive Art (Rank 1), Abstract Detonation (Rank 1)
028% Control - Aperture Vision (Rank 1)
042% Control - Artistic Fireworks (Rank 1)
056% Control - Kamikaze Bomber (Rank 1)
070% Control - Explosive Art (Rank 2)
084% Control - Artistic Fireworks (Rank 2)
098% Control - Abstract Detonation (Rank 2), Clay Clone (Rank 1)
112% Control - Aperture Vision (Rank 2), Ceramic Terrorism (Rank 1)
126% Control - Explosive Art (Rank 3) , Kamikaze Bomber (Rank 2)
140% Control - Artistic Fireworks (Rank 3), Ceramic Terrorism (Rank 2)
154% Control - Clay Clone (Rank 2)
168% Control - Aperture Vision (Rank 3), Ceramic Terrorism (Rank 3)
182% Control - Abstract Detonation (Rank 3), Clay Clone (Rank 3)
196% Control - Kamikaze Bomber (Rank 3)
210% Control - Banzai Bomber (Rank 1)
224% Control - Atomic Impressionism (Rank 1)
238% Control - Banzai Bomber (Rank 2)
252% Control - Oxidation Outbreak (Rank 1)
266% Control - Banzai Bomber (Rank 3), Atomic Impressionism (Rank 2)
280% Control - Atomic Impressionism (Rank 3), Oxidation Outbreak (Rank 2)
294% Control - Oxidation Outbreak (Rank 3)

---

Explosive Art - Passive
The Toujigikou are unique when it comes to chakra; Theirs is highly explosive. Though volatile and dangerous, these skillful craftsmen manipulate and shape their combustive energy into many shapes and forms, and overtime, can control their explosive chakra with such mastery that they are able to merge it with other Ninja Arts, for an Explosive Masterpiece.

Rank 1: May convert Fire and Earth Jutsu into a Clay Bomb by paying an additional +20% Chakra Cost.
Rank 2: May convert Fire and Earth Jutsu into a Clay Bomb by paying an additional +10% Chakra Cost.
Rank 3: May convert Fire and Earth Jutsu into a Clay Bomb at no extra cost.

Notes:
- The Toujigikou automatically has access to the Explosion element.
- Jutsu converted into clay bombs are treated as the 'Explosion' Element and gain explosion effects.
- All Clay Bombs act as AoE's targeting the proper amount according to the jutsu AoE level rules. Jutsu that are already AoE have their area increased by +1 target if used as a bomb.
- All notes of Artistic Fireworks apply to jutsu created into bombs.
- When maintaining Bombs, the user must pay Cp equal to 10% of the jutsu's cost each round. May only be maintained for up to three rounds.

---

Abstract Detonation - Passive
The Toujigikou believe that fine art is the beauty of the single fleeting moment of explosion, when their majestic works of art detonate into a fierce, transient explosion. Naturally and sometimes even subconsciously, they hone their skill at molding their arts and crafts with perfect precision and control, their talent allowing them to create the most beautiful, and deadly, explosions that have the capability to rip apart victims from the sheer concussive force and shrapnel.

Rank 1: +5% Explosion Damage
Rank 2: +10% Explosion Damage
Rank 3: +15% Explosion Damage

---

Aperture Vision - Passive
Art is a beauty to behold, so believe those of the clan. An Artist knows the importance of Detail, and naturally they take in and note details of their environment subconsciously. Naturally, they despise the arts of Genjutsu believing it a crude method of obscuring the expressionism behind their Art, and because of this the clan has developed a peculiar ability to see through illusions and view the true nature of the environment, giving their sense of realism an edge against the Illusionary Arts.

Rank 1: +1 Genjutsu Save, Cumulative accuracy debuffs ignored up to -1.
Rank 2: +2 Genjutsu Save, Cumulative accuracy debuffs ignored up to -1.5.
Rank 3: +3 Genjutsu Save, Cumulative accuracy debuffs ignored up to -2.

---

Artistic Fireworks - Explosion Ninjutsu
The Most used and most basic form of the Toujigikou's Art style. This Technique Is used by chewing a wad of clay with the mouth in the palm of their hand, channeling their chakra into the clay and molding it into a bomb in the shape of their choosing. Once activated, the bombs grow to Life Size, and move towards their target in the way the real animal would. They Explode on contact or on the user's command, by using the "Katsu" seal.

Rank 1: Creates 1 clay bomb dealing 240 Damage to a single target.
Rank 2: Creates 1 clay bomb dealing 790 Damage at +1 Accuracy to a single target.
Rank 3: Creates 1 clay bomb dealing 1140 Damage at +2 Accuracy to up to two targets.

Costs:
Rank 1: 1 Ap; 80 Cp to initiate, 30 Cp/Rnd
Rank 2: 1.5 Ap; 260 Cp to initiate, 90 Cp/Rnd
Rank 3: 2 Ap; 380 Cp to initiate, 130 Cp/Rnd

Notes:
- May only be maintained for up to three rounds.
- Detonating is instantaneous, and does not require chakra/Ap.
- User can control when the bombs attempt to latch/Detonate during a round.
- The Bombs are alive, and attempt to Latch on to the target before detonating, unless the user chooses them not to. The target must make a melee dodge against the User´s Nin Accuracy to avoid being attached. If the bombs stick, they gain +1 Accuracy and +10% Damage upon detonation on the target. If not, they can be detonated as normal. Can only attempt to stick to a target once per round. This can't be used with Explosive Art.
- The user can have the bomb stick to certain parts of the opponent, and if used this way it can be treated as a called shot with a 20% chance of success. This is reduced by 5% for fractured, and an additional 5% for Broken statuses. Â

---

Kamikaze Bomber - Explosion Ninjutsu
A stronger and more potent form of Art using clay known as C2, the Toujigikou molds clay with both hands, creating a large, fast and agile sculpture. While able to explode like any other form of their art, The true purpose of this technique is not offensive however, but instead defensive. This creation is large enough to carry the Artisan around, and small enough to easily maneuver and avoid harm. When ridden, the user is able to move much faster, and as such is much more harder to hit, helping them in their various acts of terrorism. The Carrier can only take so much though, and if damaged too much will fall apart into a useless lump of clay.

Rank 1: When ridden, the user gains +1 Dodge. The sculpture has 1,000 Hp and can kamikaze doing 500 Damage to a 15x15 foot Area at +.5 Accuracy. Can attempt to grab an opponent once per round at -5 Accuracy. Those grabbed receive a -3 Dodge until they free themselves for 1 Ap at a 70% chance of success.
Rank 2: When ridden, the user gains +1.5 Dodge. The sculpture has 1,500 Hp and can kamikaze doing 1140 damage to a 15x15 foot area at +1.5 Accuracy. Can Attempt to grab an opponent once per round at -4 Accuracy. Those grabbed receive a -3 Dodge until they free themselves for 1 Ap at a 60% chance of success.
Rank 3: When ridden, the user gains +2 Dodge. The sculpture has 2,000 Hp and can kamikaze doing 1780 Damage to a 15x15 foot Area at +2 Accuracy. Can attempt to grab an opponent once per round at -3 Accuracy. Those grabbed receive a -3 Dodge until they free themselves for 1 Ap at a 50% chance of success.

Costs:
Rank 1: 1.5 Ap; 300 Chakra to initiate and 100 a Round
Rank 2: 2 Ap; 600 Chakra to initiate and 200 a Round
Rank 3: 2 Ap; 900 Chakra to initiate and 300 a Round

Notes:
- Hp May be increased with Explosion Buffs.
- Any attacks which miss the user has a 40% chance to hit the sculpture
- Grants Immunity to the user's own AoE Techniques when ridden.
- Detonation may Automatically target two separate targets.

---

Clay Clone - Explosion Clone Ninjutsu
A unique Clone technique restricted to the Toujigikou clan. By infusing a wad of clay with their chakra, they can create a masterfully sculpted clone out of the explosive clay, identical in every visual aspect. The clone, being made of clay, regenerates itself over time and is naturally resistant to physical attacks. These clones have the ability to create Bombs out of their own material, to assisting the user in their Artistic terrorism, and some are even able to cause the clones to kamikaze themselves in an explosion, just like any other form of their Art.

Rank 1: Creates a clone that has 20% of users hp. The Clone takes -10% Damage from physical attacks with a 50% chance to have the attack stick to it and the attacker receiving a -2 dodge. Those stuck to the clone lose .5 ap in an attempt to remove themselves/their weapon at a 70% success rate. Regenerates 10% of the health it lost the previous round at the start of each round. Clone can use Artistic Fireworks using its hp in place of the Cp cost. Kamikaze strength is 1190 damage at +1 Accuracy.
Rank 2: Creates a clone that has 25% of User's Hp. The Clone takes -15% Damage from physical attacks with a 60% chance to Stick to the opponent giving a -2.5 dodge. Those stuck to the clone lose .5 ap in an attempt to remove themselves/their weapon at a 60% success rate. Regains 15% of the health lost the previous round at the start of each round and can take no action during the round to recover an additional 20% Max Hp. Can use Artistic Fireworks or Ceramic Terrorism using Hp in place of the Cp cost. Kamikaze strength is 1500 damage at +1.5 Accuracy.
Rank 3: User can create a clone that has 30% of User's Hp. The Clone takes -20% Damage from physical attacks with a 70% chance to stick to the opponent giving a -3 dodge. Those stuck to the clone lose .5 ap in an attempt to remove themselves/their weapon at a 50% Success rate. Clones regain 20% health lost the previous round at the start of each round and can take no action during the round to recover an additional 25% Max Hp. Can use Artistic Fireworks or Ceramic Terrorism using Hp in place of its Cp cost with a -10% reduction. Kamikaze strength is 1780 damage at +2 Accuracy.

Special Action: The clay clone may choose to kamikaze itself, creating a 25x25 explosion. By paying 250 Cp, the user may prime the clone to detonate automatically upon physical contact with an enemy for an additional +1 Accuracy and +10% Damage.

Costs:
Rank 1: 2 Ap; 1200 CP, 250 CP/rnd
Rank 2: 2 Ap; 1,400 CP, 300 CP/rnd; 200 to Prime
Rank 3: 2 Ap; 1,800 CP, 400 CP/rnd; 300 to Prime

Notes:
- The Clone has -6 to Secondaries.
- Clone has half the User's AP.
- Can only make one clone at a time
- This Clone's Detonation may Automatically target two separate targets.

---

Ceramic Terrorism- Explosion Ninjutsu
An advanced version of Artistic Interpretation, this Technique is identical in nearly every aspect other than than the strength and quality of their Explosive chakra packed into their C1 Clay. Those more attuned to their explosive art are more Artistic and are able to create more powerful explosives or even a small army of smaller masterpieces, all Packing the Bang of a Firework.

Rank 1: Creates 3 Explosive works of art each dealing 400 Damage to a 10x10 Area at +1 Accuracy.
Rank 2: Creates 4 Explosive works of art each dealing 375 Damage to a 13x13 Area at +1.5 Accuracy.
Rank 3: Creates 5 Explosive works of art each dealing 360 Damage to a 15x15 Area at +2 Accuracy.

Special Action: The Toujigikou may choose to condense their clay into a single larger bomb, or to break apart the clay into smaller and more numerous explosives. Choosing to create a large bomb creates a single bomb dealing 90% of the Combined Damage at +1 Accuracy with an additional +5x5 area of detonation. Choosing to create small bombs creates twice the amount of explosives at half the usual damage, and each suffers -5x5 to their area and -1 Accuracy, but gain +10% Damage.

Costs:
Rank 1: 2 Ap; 500 Cp to initiate, 170 Cp/Rnd
Rank 2: 2 Ap; 630 Cp to initiate, 210 Cp/Rnd
Rank 3: 2 Ap; 750 Cp to initiate, 250 Cp/Rnd

Notes:
- May only be maintained for up to three rounds.
- Detonating is instantaneous, and does not require chakra/Ap.
- User can control when the bombs attempt to latch/Detonate during a round.
-This Jutsu's Explosions may Automatically target two separate targets.
- The Bombs are alive, and attempt to Latch on to the target before detonating, unless the user chooses them not to. The target must make a melee dodge against the User's Nin Accuracy to avoid being attached. If the bombs stick, they gain +1 Accuracy and +10% Damage upon detonation on the target. If not, they can be detonated as normal. Can only attempt to stick to a target once per round.
- The user can have the bombs stick to certain parts of the opponent, and if used this way it can be treated as a called shot. Percentages of successfully breaking limbs are depended upon size and Sprained/Fractured/Broken levels. Large bombs having a 70%/55%/40% chance, Medium having 15%/12%/9% chance, and small bombs having 10%/8%/6% chance. A limb may only have its called shot level increased by one rank per use.

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Banzai Bomber - Explosion Ninjutsu
A more advanced form of their C2 Clay art, this artistic creation is performed the same way, and allows the user to create a much more powerful creature than previously. This sculpture is much more larger, though not as fast as the Carrier version. This trade off makes this sculpture more durable to harm despite being a much larger target, and protects the user more directly. This masterpiece of art, though not explosive, is essentially a moving Bomb Factory, releasing bombs to bombard the Target, Also used to set up much more Devastating Techniques.

Rank 1: Creates a large sculpture out of Clay. Sculpture has 1600 HP.
Rank 2: Creates a large sculpture out of Clay. Sculpture has 2000 HP.
Rank 3: Creates a large sculpture out of Clay. Sculpture has 2400 HP.

Cost: 2.5 Ap; 1530 CP to Initiate, 660 CP/rnd

Notes:
- Counts as a Barrier.
- Melee Attacks that strike this Barrier deal 10% of the damage in backlash to the target automatically. Damage may be increased by Explosion buffs.
- This technique blocks all incoming non-illusionary damage.
- While this is active, the user cannot be hit by their own Bloodline techniques.
- Hp May be increased with Explosion Buffs.
- Any Barrier Bonuses or related effects apply to Bonzai Bomber.

---

Atomic Impressionism - Explosion Ninjutsu
The most devastating and beautiful technique of the Toujigikou clan. This is the most powerful of all their explosives, capable of leveling a large area. This attack uses the powerful C3 type Clay, and can be seen almost from anywhere in the general region, and is loud enough to shatter windows further away. It is no wonder why this form of art is called their "Specialty" As they consider it the finest example of their Art's Beauty. Unfortunately, those unfortunate enough to see the true Beauty of this technique generally don't live long enough to appreciate it. The after effects of this technique are able to scar the region for quiet some time.

Rank 1: Creates a massive explosion that attempts to deals 2,700 Damage at -1 Accuracy to all within the battle.
Rank 2: Creates a massive explosion that attempts to deals 3,380 Damage at -.5 Accuracy to all within the battle.
Rank 3: Creates a massive explosion that attempts to deals 4,050 Damage to all within the battle.

Costs:
Rank 1: 2 Ap and 980 Cp to initiate. .5 AP to Detonate
Rank 2: 2 Ap and 1230 Cp to initiate. .5 AP to Detonate
Rank 3: 2 Ap and 1470 Cp to initiate. .5 AP to Detonate

Notes:
- This Jutsu may not be detonated the same round it is Initiated. Detonating requires no extra chakra and is modded as if it is instantaneous.
- No other Bloodline Techniques may be used while maintaining this Jutsu, but any already existing prior to this Technique are fine.
- This Jutsu cannot be auto-dodged.
- Barriers cannot protect targets from this jutsu. The barrier and the target will both take damage from this jutsu.

---

Oxidation Outbreak - Explosion Ninjutsu
While Many Believe the C3 style Clay to be the Pinnacle of the Toujigikou clan's abilities, There lies an even more dangerous and lethal technique available only to the most skilled member's of the bloodline. By using their main mouth to fused their chakra into their C4 clay, The Toujigikou is able to create a gigantic bomb appearing like a giant clone of themselves. Once it explodes however, there is no actually explosion or visible effect. What really happens is that the Artist releases thousands upon thousands of tiny, Microscopic Bombs invisible to the naked eye and all but the most powerful Doujutsu. Once scattered over the region, these bombs proceed to enter the body through the mouth, nose, and even the very skin of those unfortunate enough to be in the area. Once inside the body, they proceed to enter the blood stream were upon detonation, can disintegrate all but the most powerful shinobi from the inside out.

Rank 1: Covers the region in an invisible coat of Microscopic Bombs, each dealing 410 Damage at -1 Accuracy and a +1 Critical Range. Everyone within the topic makes checks against 13 Micro-bombs, but can only be effected by a maximum of 10. All within the topic must make checks against the bombs upon initiation and at the start of each round, until the reach the limit of 10 or until the jutsu is detonated.
Rank 2: Covers the region in an invisible coat of Microscopic Bombs, each dealing 385 Damage at -.5 Accuracy and a +2 Critical Range. Everyone within the topic makes checks against 16 Micro-bombs, but can only be effected by a maximum of 12. All within the topic must make checks against the bombs upon initiation and at the start of each round, until the reach the limit of 12 or the jutsu is detonated. Â
Rank 3: Covers the region in an invisible coat of Microscopic Bombs, each dealing 365 Damage at +3 Critical Range. Everyone within the topic makes checks against 20 Micro-bombs, but can only be effected by a maximum of 14. All within the topic must make checks against the bombs upon initiation and at the start of each round, until the reach the limit of 14 or the jutsu is Detonated.

Costs:
Rank 1: 3 Ap; 2060 Cp to initiate, 690 Cp/Rnd
Rank 2: 3 Ap; 2320 CP to initiate, 860 Cp/Rnd
Rank 3: 3 Ap; 2550 CP to initiate, 850 Cp/Rnd

Notes:
- Effects everyone in the topic, and detonates when the user stops maintaining the cost.
- No other Bloodline Techniques may be used while maintaining this Jutsu, but any already existing prior to this Technique are fine.[/fontsize]
 

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