Ninpocho Chronicles is a fantasy setting storyline set in the World of Ninjas where feudal daimyo, clans and ninja villages all wage war on each other for money, glory or for a common goal.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Inuzuka

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Note: Upon obtaining the Inuzuka Bloodline, the user must also choose a [Spirit Animal] which corresponds to one of the Summoning Contracts (found HERE). It does not have to be Canine, but ICly, all Inuzuka are considered to be the Canine clan; non-canine characters are considered deviations or a separate clan.
  • This choice cannot be changed unless the user undergoes the BL/CA Swap process.
  • Upon succeeding in any contract search, the user may replace the found result with their [Spirit Animal].


Inuzuka
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Though they now call the Leaf village their home and have taken on a more humane lifestyle, the Inuzuka were not always this way; they take pride in being able to trace their nomadic heritage prior to the formation of any Shinobi village, a time were they lived in the wilderness side-by-side as beasts. Some say they had been the first to tame mankind's best friend, while others claim their ancestors were descendant of beasts themselves. In either case; none are more wild in spirit than the Inuzuka.
084 PL - Wild Soul (Rank 1), Animal Companion (Rank 1)
168 PL - Feral Shift (Rank 1)
252 PL - Viscous Strike (Rank 1)
336 PL - Feral Shift (Rank 2)
420 PL - Wild Soul (Rank 2), Alpha Status (Rank 1)
504 PL - Animal Companion (Rank 2)
588 PL - Feral Shift (Rank 3), Viscous Strike (Rank 2)
672 PL - Wild Soul (Rank 3), Alpha Status (Rank 2)
756 PL - Viscous Strike (Rank 3)
840 PL - Animal Companion (Rank 3), Alpha Status (Rank 3)
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Wild Soul - Passive
Though many Inuzuka have calmed down over the generations to better fit the structured Shinobi life, there is still the fire within burning from a time where survival-of-the-fittest was in full force; where they were no less savage than the beasts they lived and fought with. Nothing brings forth this fierceness more than the thrill of battle.

Rank 1: The user gains +1 to a single [Secondary Stat] of their choice. While the user has any amount of Temporary HP, they deal +10% damage to a singe [Jutsu Subtype].
Rank 2: The user gains +2 to a single [Secondary Stat] of their choice. While the user has any amount of Temporary HP, they deal +10% damage to a singe [Jutsu Subtype].
Rank 3: The user gains +2 to a single [Secondary Stat] of their choice. While the user has any amount of Temporary HP, they deal +15% damage to a singe [Jutsu Subtype].

Note:
- Both Secondary bonus and damage bonus are chosen at the time of obtaining Inuzuka, and must be noted in the user's Dojo thread.
- Temporary HP is reduced before the user's normal HP, but only when hit by an attack (it does not apply toward any DoT). Temporary HP can bypass your maximum hit points, but cannot stack (a higher amount overwrites the weaker amount). Temporary HP is lost at the end of the round.

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Animal Companion - Passive
If their physical features were not enough to identify a Inuzuka, then the next most distinguishing aspect may be their closeness to the animals of nature, capable of communicating with them through both complex growls and sounds or simple body gestures. This is best emphasized by the bond they can form, becoming companions to the point where the two are near inseparable.

Rank 1: The user has an Animal Companion of their [Spirit Animal] contract. However, the user may only have a Clone -or- Creation Jutsu active at once, no longer able to use them at the simultaneously. Additionally, if the user summons a contract in battle, the Animal Companion is removed from the battlefield while a contract is on the battlefield, and returns to the battlefield for no cost when the contract is dismissed. The Animal Companion may scale with the user's rank, up to D-rank.
Rank 2: The Animal Companion may scale with the user's rank, up to B-rank.
Rank 3: The Animal Companion may scale with the user's rank.

The Animal Companion works as a Contract [Link to Contract rules], with the additional rules;
  • At the start of battle, it only has 50% HP and CP. Its Hp/CP cannot rise above this reduced value until the below special action is used; at which point it will regain this reduced HP/CP back to their current/max values.
  • It has the Passive and Special Move from its corresponding contract's Specialized Contract Ability. It does not have access to the Senjutsu until the special action is used.
  • It cannot perform anything higher than B-rank jutsu until the special action is used.
Special Action: May only be performed if the user owns the Contract of their [Spirit Animal], outside of what Inuzuka grants them. The user may cast Contract Summoning [link] at the rank of their contract, to remove the above restrictions. Additionally, the user is no longer restricted to using either Clone or Creation jutsu, and may once again have both active at once.

Note:
- Does not stack with any similar BL/CA skills which grant companions, such as Mechanist's Automatous Familiar. If the user has a similar skill, they must choose which to use during battle.

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Feral Shift - Physical Style
The base instincts of the Inuzka echoes through every aspect of their fighting style. They hone their attributes to the point where they begin to blur the line between human and beast, taking properties of their spirit animal. the Inuzuka are well known for their smell and hearing rivaling that wolves and hounds.

Rank 1: While active the user gains the benefit of the Passive Skill belonging to their [Spirit Animal] summoning contract. Additionally, the user loses 1% Max CP upon entering this style and at the start of each round this style is active; at the same time, the user gains Temporary HP equal to the lost chakra.
Rank 2: While active the user gains the benefit of the Passive Skill belonging to their [Spirit Animal] summoning contract. Additionally, the user loses 2% Max CP upon entering this style and at the start of each round this style is active; at the same time, the user gains Temporary HP equal to the lost chakra.
Rank 3: While active the user gains the benefit of the Passive Skill belonging to their [Spirit Animal] summoning contract. Additionally, the user loses 3% Max CP upon entering this style and at the start of each round this style is active; at the same time, the user gains Temporary HP equal to the lost chakra.

Note;
- Temporary HP is reduced before the user's normal HP, but only when hit by an attack (it does not apply toward any DoT). Temporary HP can bypass your maximum hit points, but cannot stack (a higher amount overwrites the weaker amount). Temporary HP is lost at the end of the round.
- If the user's [Spirit Animal] table has anything that requires the user to list something in their Dojo or upon creation, such as the Plant contract's [link] Daylight/Lowlight choice, the Snake contract's [link] specified poison, or the Lizard contract's [link] Salamander's Hunger element, then it is chosen upon entering Feral Shift for the first time in battle. Once chosen, it remains this way for the remainder of battle.

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Viscous Strike - Dependent Special Move
There is a secret aspect of the Inuzuka that they are loathe to share with outsiders and go to great lengths to deny. Buried within each of their hearts is the potential to become a maneater; and this hunger stems from their beastial heritage giving them the innate ability to cannibalize others to heal their injuries and grow in strength. To the Inuzuka, as much as any predator, the battlefield is a feast to be enjoyed.

Rank 1: The user gains 10% of damage dealt by their attack as Temporary HP.
Rank 2: The user gains 15% of damage dealt by their attack as Temporary HP.
Rank 3: The user gains 20% of damage dealt by their attack as Temporary HP.

Note:
- Can only be used once per round.
- If used on an attack that can hit multiple targets, you take the highest damage dealt and convert a portion of it to Temporary HP.
- Temporary HP is reduced before the user's normal HP, but only when hit by an attack (it does not apply toward any DoT). Temporary HP can bypass your maximum hit points, but cannot stack (a higher amount overwrites the weaker amount). Temporary HP is lost at the end of the round.

---

Alpha Status - Independent Special Move
As an Inuzuka grows, they learn to better control their animalistic heritage. At a certain point, they become just as adept with their features as the beasts they identify with.

Rank 1: While using the Feral Shift Physical Style the user may also use the Special Move belonging to their [Spirit Animal] summoning contract. All costs associated with this skill are increased by +20%.
Rank 2: While using the Feral Shift Physical Style the user may also use the Special Move belonging to their [Spirit Animal] summoning contract. All costs associated with this skill are increased by +10%.
Rank 3: While using the Feral Shift Physical Style the user may also use the Special Move belonging to their [Spirit Animal] summoning contract.

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Beastmaster
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The Inuzuka view their partners not as pets, but as peer's; perhaps even family members or close as siblings. Few possess such strong attachment and loyalty that can compare to the bond of an Inuzuka and their counterpart, and fewer still can stand to this perfect combination in battle. The title of "Beastmaster" is granted only to those who have become two halves of a greater whole, inseparable from each other; and all the stronger for it.
924 PL - Pack Tactics (Rank 1), Human-Beast Clone (Rank 1)
1008 PL - Mutual Link (Rank 1)
1092 PL - Human-Beast Clone (Rank 2)
1176 PL - Pack Tactics (Rank 2), Mutual Link (Rank 2)
1260 PL - Fang-over-Fang (Rank 1)
1344 PL - Pack Tactics (Rank 3), Human-Beast Clone (Rank 3)
1428 PL - Fang-over-Fang (Rank 2),
1512 PL - Tunneling Fang (Rank 1)
1596 PL - Mutual Link (Rank 3)
1680 PL - Fang-over-Fang (Rank 3), Tunneling Fang (Rank 2)
1764 PL - Tunneling Fang (Rank 3)

---
Pack Tactics - Passive
Many creatures in the natural world form lasting partnerships with other creatures that are mutually beneficial to both parties. In some cases this takes the form of parasitism or symbiosis but in most cases it takes the form of like-creatures banding together into packs or herds. The Inuzuka is no different, and the bond between them and their companions is unbreakable.

Rank 1: The user and Animal Companion are treated as having the Teamwork ability [Link] without it taking up an ability slot.
Rank 2: Animal Companion counts as an Ally for the "Teamwork"[/i] ability, and vice-versa.
Rank 3: If the user elects to fill one of their ability slots with Teamwork, they and their Animal Companion receive the maximum bonus from Teamwork.

Note(s):
- If the user has Teamwork granted for free by a source which is not Dual Bond then the user is counted as having filled one of their ability slots with it even though the ability is not currently taking up an ability slot.

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Mutual Link - Passive
Covering for each other's blind spot, the Inuzuka and their bonded companion would sacrifice themselves for the purpose of preserving their partner.

Rank 1: Whenever the user or their Animal Companion would take damage that would exceed 10% of their maximum HP, they may re-direct the attack to their counterpart. This is an automatic hit, but the new target gains +5% Damage Reduction against the attack and any Secondary Effects chances are reduced by the same amount.
Rank 2: Whenever the user or their Animal Companion would take damage that would exceed 10% of their maximum HP, they may re-direct the attack to their counterpart. This is an automatic hit, but the new target gains +10% Damage Reduction against the attack and any Secondary Effects chances are reduced by the same amount.
Rank 3: Whenever the user or their Animal Companion would take damage that would exceed 10% of their maximum HP, they may re-direct the attack to their counterpart. This is an automatic hit, but the new target gains +15% Damage Reduction against the attack and any Secondary Effects chances are reduced by the same amount.

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Beast-Human Clone - Independent Special Move
A technique which is not actually a "Clone" type of jutsu, but named as such. This technique essentially establishes an equilibrium between Inuzuka and their Animal sibling; the Inuzuka becoming more feral and beastlike, and their companion more humane. As a result, the two become perfect copies of eachother which meet somewhere in the middle, virtually impossible to tell apart.

Rank 1: Beast-Human Clone is usable by the Inuzuka.
Rank 2: Beast-Human Clone is usable by both the Inuzuka and Animal Companion.
Rank 3: If the Inuzuka and their Animal Companion both start a round with this skill active, others in battle lose awareness as to which is which (as if clones).

The effect of this skill is different for who uses it;
  • Inuzuka- The user equips one weapon passively, without it preventing handseals. The user may select an additional taijutsu subtype; this weapon is treated as both subtypes equally.
  • Animal Companion - Gains access to B-rank and lower Nin/Gen Jutsu known by the user. It may perform at the rank the user knows it, using the user's High accuracy value. BL/CA/Kinjutsu actions may not be used unless otherwise stated.
Cost: 1 AP; 2% Max CP/Rnd

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Fang-Over-Fang - Dependent Special Move
An Inuzuka and their canine companion are in sync and able to understand eachother perfectly even in the heat of battle; or perhaps especially in the heat of battle. The movements between the two flow perfectly, each covering for the other; and exploited weakpoints created by the other.

Rank 1: If either the Inuzuka or Animal Companion hit an attack, their counterpart may use this skill to follow up the attack with one of their own modded as a Combo. The Attack used with this costs +40% CP.
Rank 2: If either the Inuzuka or Animal Companion hit an attack, their counterpart may use this skill to follow up the attack with one of their own modded as a Combo. The Attack used with this costs +30% CP.
Rank 3: If either the Inuzuka or Animal Companion hit an attack, their counterpart may use this skill to follow up the attack with one of their own modded as a Combo. The Attack used with this costs +20% CP.

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Tunneling Fang - Variable Taijutsu
The user spins at a ferocious speed and delivering a powerful drilling-like effect onto its target. The technique can inflict grievous wounds on the target; but the true power of this technique shines when performed in unison with a partner. Say, their beast companion.

Rank 1: Strike a single target for 3300 damage and inflicts a rank of Bleed on them. For every 2 Accuracy this attack has over the initial target's Dodge, this attack may strike an additional target.
Rank 2: Strike a single target for 3710 damage and inflicts a rank of Bleed on them. For every 2 Accuracy this attack has over the initial target's Dodge, this attack may strike an additional target.
Rank 3: Strike a single target for 4125 damage and inflicts a rank of Bleed on them. For every 2 Accuracy this attack has over the initial target's Dodge, this attack may strike an additional target.

Special Action: If the Inuzuka performs this jutsu, their Animal Companion may use Fang-Over-Fang to also perform it. This will target the same target(s) the Inuzuka did, and will not attempt to pull in additional targets. The Animal Companion's attack will cause the target to take the damage of their new Bleed rank immediately (not stacking with similar effects).

Cost: 3 Ap, 2200 CP

Notes:
- May only be used once per round.
- May only be used while Beast-Human Clone is active.
- This jutsu is a subtypes of the weapon used with Beast-Human Clone.
- If the user does not specify which individuals to be secondary targets, this attack will randomize targets, but will not attempt to target allies (allies determined at Bmod discretion).

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Lone Wolf
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All Inuzuka respect and emulate the beasts they live with, but not all claim the title of "Beastmaster". The "Lone Wolf" forms their bond with no individual companion, and instead channels the strength of members of the pack that have long since passed on. They embrace their inner beast, to the point where the lines differentiating them are blurred.
924 PL - Savage Affinity, Zodiac Blessing (All Ranks), Unnatural Motion (Rank 1)
1008 PL - Beast's Embrace (Rank 1)
1092 PL - Unnatural Motion (Rank 2)
1176 PL - Beast's Embrace (Rank 2)
1260 PL - Ravager (Rank 1)
1344 PL - Unnatural Motion (Rank 3)
1428 PL - Ravager (Rank 2),
1512 PL - Faux Senjutsu (Rank 1)
1596 PL - Beast's Embrace (Rank 3)
1680 PL - Ravager (Rank 3), Faux Senjutsu (Rank 2)
1764 PL - Faux Senjutsu (Rank 3)

---

Zodiac Blessing - Passive
The Lone Wolf wields their body as a conduit for the departed souls of their pack. The end result is that they take on even further traits of their Spirit Animal, manifesting as an even deeper connection to their heritage.

All Ranks: While Feral Shift is active, the user gains an additional effect depending on the user's [Spirit Animal]. See spoiler below.

Additionally, the user's Animal Companion skill transforms to Savage Affinity and has its effects replaced with the following;
Savage Affinity - Passive
The blood flowing though the veins of the Inuzuka is both ancient and wild, and for that reason often hearkens to a much more savage era. Their very nature is said to push the boundaries between human and beast.

Rank 1: The user has a special Ability slot which may only be filled by a single General Contract Ability [link]. The user's chakra costs are raised by 20%.
Rank 2: The user's chakra costs are only raised by 10%.
Rank 3: The user's chakra costs are not raised.

Note:
- User may not select Hivemind, Mount or Gigantic.
- The chosen ability may be learned and unlearned following standard Ability training rules.

---

Beast's Embrace - Passive
The Inuzuka may lack the bond with their particular spirit animal, but their blessing is none the weaker; any power they would have gained in numbers is instead concentrated solely onto themselves.

Rank 1: When fighting alone the user gains +2 Accuracy/DC, +2 Dodge. These bonuses are reduced by -1/-5% for each ally that the user has present in the battle.
Rank 2: When fighting alone the user gains +2 Accuracy/DC, +2 Dodge and deals an additional 5% damage. These bonuses are reduced by -1/-5% for each ally that the user has present in the battle.
Rank 3: When fighting alone the user gains +2 Accuracy/DC, +2 Dodge and deals an additional 10% damage. These bonuses are reduced by -1/-5% for each ally that the user has present in the battle.

Note(s):
- The user's personal summons count will not reduce this bonus, but any Creation jutsu will.

---

Unnatural Motion - Independent Special Move
Channeling the power of their clan grants the Inuzuka inhumane capabilities, taking on the movement traits of their departed companions. The Lone Wolf learns to use this in such a way to catch their opponents off guard, as just when you think they may leave an opening in their actions, they continue.

Rank 1: The user may perform a basic strike on any target at -2/ Accuracy; upon hit, the target of Unnatural Motion is inflicted with any effects of the user's previous non-Genjutsu attack (such as a accuracy debuff, poison, bleed, bind) other than the damage dealt by said attack.
Rank 2: The user may perform a basic strike on any target at -1Accuracy; upon hit, the target of Unnatural Motion is inflicted with any effects of the user's previous non-Genjutsu attack (such as a accuracy debuff, poison, bleed, bind) other than the damage dealt by said attack.
Rank 3: The user may perform a basic strike on any target at normal Accuracy; upon hit, the target of Unnatural Motion is inflicted with any effects of the user's previous non-Genjutsu attack (such as a accuracy debuff, poison, bleed, bind) other than the damage dealt by said attack.

Cost: 1 AP. 2% Max CP

Notes:
- May be used once per round.
- The basic strike uses the same offensive secondary stat as the preceding attack.
- All rules remain in effect, and this does not allow the stacking of normally unstackable effect.
- If the preceding attack hit, Unnatural Motion will automatically inflict its effects. If the preceding attack missed, this skill will need to reroll any effects as normal.

---

Ravager - Dependent Special Move
The aspect of beasts is a world where the only law is survival of the fittest. The lone wolf, profecient in hunting alone, knows how to ambush even large groups and pull their intended prey aside, away from the help of its allies.

Rank 1: When attacking, the user may pay +20% Cp in order to make a Stealth check +1 at the end of their attack vs any targets hit by this attack. This places the user + any targets failing their check into Stealth against anyone else (but not each other). Those brought into Stealth by Ravager (the user and their targets) will not have this Stealth broken by attacking or being attacked by someone else currently in Stealth by Ravager.
Rank 2: When attacking, the user may pay +20% Cp in order to make a Stealth check +2 at the end of their attack vs any targets hit by this attack. This places the user + any targets failing their check into Stealth against anyone else (but not each other). Those brought into Stealth by Ravager (the user and their targets) will not have this Stealth broken by attacking or being attacked by someone else currently in Stealth by Ravager.
Rank 3: When attacking, the user may pay +20% Cp in order to make a Stealth check +3 at the end of their attack vs any targets hit by this attack. This places the user + any targets failing their check into Stealth against anyone else (but not each other). Those brought into Stealth by Ravager (the user and their targets) will not have this Stealth broken by attacking or being attacked by someone else currently in Stealth by Ravager.

Note(s):
- After usage, requires 10 seconds of cooldown.
- If done while the user is in Stealth, there is no Stealth check; Ravagerwill automatically succeed in placing them into Stealth.
- the user will not go into Stealth unless they successfull pull at least one other target into Stealth with them.

---

Faux Senjutsu - Variable Jutsu
Even though Inuzuka do not always follow the ways of Sage Arts it is not uncommon for the Lone Wolf to channel the power of their fallen clan to emulate the very power that may take Sage's years to understand, let alone Master. Inuzuka who have have walked among the strongest and most powerful examples of beasts may glean secrets which could be described as a form of Sage Arts or at least something which approaches that ability.

Rank 1: Faux Senjutsu's effects mirror those of the Senjutsu belonging to the summoning contract that the user's [Spirit Animal]. This action costs +30% CP.
Rank 2: Faux Senjutsu's effects mirror those of the Senjutsu belonging to the summoning contract that the user's [Spirit Animal]. This action costs +15% CP.
Rank 3: Faux Senjutsu's effects mirror those of the Senjutsu belonging to the summoning contract that the user's [Spirit Animal].

Costs: AP and CP equal to the respective Senjutsu.

Notes:
- Faux Senjutsu inherits all notes and restrictions of the Senjutsu it is mimicking and it's effects do not stack with those of the respective Senjutsu.
- By default, Faux Senjutsu uses chakra. However, if the user has Sage Mode, Dark Sage, or Archsage they may choose to use Natural/Corrupted Energy instead.


Zodiac Blessing
The effect of the Zodiac Blessing passive is different depending on the [Spirit Animal] animal, and only active while in the Feral Shift style. [Link to Contracts]
Bat | Bear | Bird | Canine | Deep Sea | Feline | Fox | Insect | Lizard | Marine Mammal | Monkey | Plant | Rodent | Shark | Slug | Snake | Spider | Toad | Turtle | Ungulate | Kami | Tsukumogami | Youkai | Elemental

Bat - Power Drain
Effect:
When Leech Life is activated, the target has their strength sealed for 5 seconds (the timer reseting if Leech Life is activated upon them again later). This causes the final damage output of their attacks to be reduced to 80%.

Bear - Grand Fortitude
Effect:
Attacks which hit the user while they have any amount of Temporary HP will have all non-damage effects negated.

Note;
- This applies even if the attack deals more damage than the user has Temporary HP. In the case of multi-hit attacks, this applies to the entire action.

Bird - Aerial Acrobatics
Effect:
While the user is airborne;
  • If they are -attacked by- a non-airborne target, they may only be critically hit by attacks which roll a Natural 20; all other critical hits will be reduced to standard hits.
  • If they are -attacking- a non-airborne target, the user cannot have their own critical hits prevented or reduced in effectiveness.

Canine - Wolf Visage
Effect:
The user equips one weapon passively when not equipped with any other weapons. This weapon does not prevent handseals, and may inflict Bleed. This weapon has the Dual Weapon augment, however will only activate the bonus strike on attack's inflict Bleed (The user may elect to have this augment take a slot, removing the bleed-only restriction and let it apply attacks as usual, while keeping the "handseals not prevented" aspect of this skill).

Deep Sea - Abyssal Pressure
Effect:
A target hit by the user's attacks have their next jutsu cost +30% Chakra.

Feline - Prowl
Effect:
Attacking an enemy clone or creation places the user into Stealth at the end of the attack. This has a 4 second cooldown before it may activate again.

Fox - Vulpine Wit
Effect:
+2 Stealth. If the user has not been hit by an attack in the previous 5 seconds, a Stealth attempt made by them will auto-succeed; this has a 5 second cooldown before it may activate again.

Insect - Toxic Embodiment
Effect:
The user is immune to poison. If poison is used by or against them, the user regains 1.5% Max Cp (once per round).

Lizard - Mythic Hide
Effect:
Scale Armor starting value is increased from 5% to 10%. Additionally, Damage Reduction cannot be bypassed, and Illusionary attacks may be effected. DR is gained toward Nin, Tai, or Gen Jutsu types as a whole, rather than specific Subtypes.

Marine Mammal - Ocean Echo
Effect:
At the start of each round, the user gains an "Ocean Echo" for every Jutsu they have maintained. For 0 AP, a Ocean Echo may be used to either attack a target for 1% Max HP/CP damage (using an Accuracy/DC of the users choice), or spent to add an additional target to one of the user's jutsu. There is no limit to the amount of Ocean Echoes which may be gained, stored, or used at a time.

Monkey - Bulk
Effect:
+1.5% Max Hp/Rnd. Cannot be prevented from recovering HP, nor can their Max HP be reduced by allies/enemies.

Plant - Regain
Effect:
+1.5% Max CP/Rnd. Cannot be prevented from recovering CP, nor can their Max CP be reduced by allies/enemies.

Rodent- Wary Fighter
Effect:
Redirected/Randomized attacks will not consider the user an eligible target; this includes their own attacks. This does not apply if the user was the only eligible target, or if it would force the attacker to attack themselves.

Note:
- This only applies when the attacker is unable to specify a target in the first place. This does not apply to when they -are- able to specify a target, but their happens to be multiple "identical" targets (Such as clones or transformation).

Shark - Frenzy
Effect:
The user has +1 Crit vs targets that are Bleeding. At Rank 3 Bleeding, this becomes +2. At Rank 5 Bleeding, this becomes +3. This passive may surpass the Critical cap, but does not stack with any other critical effects.

Slug - Biological Regeneration
Effect:
At the start of each round, the user's limbs regain one Called Shot rank. If no limbs need recovery, the user instead gains +1.5% Max Hp.

Snake - Serpentine Stretch
Effect:
The user's ignores any Auto-dodge %'s the target of their attacks may have. Additionally, the user is unaffected by Auto-hit chances.

Spider - Web Sling
Effect:
Once per round, the Spider contract skill Tangled Web may be used as a free action; this does not count toward its "once per round" limit. The user has a +1 Critical bonus vs any target under the effects of Tangled Web.

Toad - High Jump
Effect:
The user does not require any checks to target someone on the opposite side of an Arena. This may only apply to a specific target once per round.

Turtle - Aegis
Effect:
The user has 80% Damage Reduction vs all types of maintained/DoT damage. This effect overwrites any other damage resistance, and only applies to the later maintained damage (not any damage done upon the initial "hit")

Ungulate - Jousting Charge
Effect:
The user's first attack performed by the user during a round may inflict a Called Shot penalty on a random limb of the target; this also delays the target's next action by 1 AP worth of time. This effect may be reapplied later in the round if the user has not attacked for 5 seconds.

Kami - Sacred Blessing
Effect:
+10% Medical Jutsu effectiveness. The user may heal Illusionary damage on themselves and others.

Tsukumogami - Soulbound
Effect:
When Soul Regalia is active, Wild Soul and Beast's Embrace no longer give the Inuzuka a bonus; instead, their full benefit is applied to their wielder and does not get reduced by allies. The Inuzuka is restricted to 1/2 + 2 AP while Soul Regalia is active, rather than the usual 1/2 AP limit. The Inuzuka may apply Viscous Strike and Ravager to their wielder's attacks, and may use Unnatural Motion to follow up their wielder's attack despite normally being unable to attack during Soul Regalia.

Youkai - Gloom
Effect:
At the start of each round, all those effected by the user's Cursed damage suffer - [X] secondary penalty for the duration of the round. [X] is equal to 1, and increases by 1 for every 30% Max HP the user is missing (up to -3). Does not affect Holy targets.

Elemental - Imbue
Effect:
When casting jutsu of their [chosen element], the user cannot have their CP costs increased beyond +20% cost. Additionally, when at 0 CP, their [chosen element] jutsu may use HP instead of CP at a 1:1 ratio rather than 2:1.
 

Ninpocho Admin

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Code:
[COLOR=red][B]Note:[/B][/COLOR] Upon obtaining the [I]Inuzuka[/I] Bloodline, the user must also choose a [Spirit Animal] which corresponds to one of the Summoning Contracts (found [URL='https://ninpocho.com/viewforum.php?f=812']HERE[/URL]). It does not have to be Canine, but ICly, all Inuzuka are considered to be the Canine clan; non-canine characters are considered deviations or a separate clan.
[LIST]
[*]This choice cannot be changed unless the user undergoes the BL/CA Swap process. 
[*]Upon succeeding in any contract search, the user may replace the found result with their [Spirit Animal].
[/LIST]


[B][U]Inuzuka[/U][/B]
[IMG]https://i.imgur.com/Sahic7f.png[/IMG]
[quote][I]Though they now call the Leaf village their home and have taken on a more humane lifestyle, the Inuzuka were not always this way; they take pride in being able to trace their nomadic heritage prior to the formation of any Shinobi village, a time were they lived in the wilderness side-by-side as beasts. Some say they had been the first to tame mankind's best friend, while others claim their ancestors were descendant of beasts themselves. In either case; none are more wild in spirit than the Inuzuka.[/I]
[spoiler]084 PL - Wild Soul (Rank 1), Animal Companion (Rank 1)
168 PL - Feral Shift (Rank 1)
252 PL - Viscous Strike (Rank 1)
336 PL - Feral Shift (Rank 2)
420 PL - Wild Soul (Rank 2), Alpha Status (Rank 1)
504 PL - Animal Companion (Rank 2)
588 PL - Feral Shift (Rank 3), Viscous Strike (Rank 2)
672 PL - Wild Soul (Rank 3), Alpha Status (Rank 2)
756 PL - Viscous Strike (Rank 3)
840 PL - Animal Companion (Rank 3), Alpha Status  (Rank 3)
---

[U][B]Wild Soul - [I]Passive[/I][/B][/U]
Though many Inuzuka have calmed down over the generations to better fit the structured Shinobi life, there is still the fire within burning from a time where survival-of-the-fittest was in full force; where they were no less savage than the beasts they lived and fought with. Nothing brings forth this fierceness more than the thrill of battle.

[B]Rank 1:[/B] The user gains +1 to a single [Secondary Stat] of their choice. While the user has any amount of [I]Temporary HP[/I], they deal +10% damage to a singe [I][Jutsu Subtype][/I].
[B]Rank 2:[/B] The user gains +2 to a single [Secondary Stat] of their choice. While the user has any amount of [I]Temporary HP[/I], they deal +10% damage to a singe [I][Jutsu Subtype][/I].
[B]Rank 3:[/B] The user gains +2 to a single [Secondary Stat] of their choice. While the user has any amount of [I]Temporary HP[/I], they deal +15% damage to a singe [I][Jutsu Subtype][/I].

[I]Note:[/I]
- Both Secondary bonus and damage bonus are chosen at the time of obtaining [I]Inuzuka[/I], and must be noted in the user's [I]Dojo[/I] thread.
- [I]Temporary HP[/I] is reduced before the user's normal HP, but only when hit by an attack [I](it does not apply toward any DoT)[/I]. [I]Temporary HP[/I] can bypass your maximum hit points, but cannot stack [I](a higher amount overwrites the weaker amount)[/I]. [I]Temporary HP[/I] is lost at the end of the round.

---

[B][U]Animal Companion - [I]Passive[/I][/U][/B]
If their physical features were not enough to identify a Inuzuka, then the next most distinguishing aspect may be their closeness to the animals of nature, capable of communicating with them through both complex growls and sounds or simple body gestures. This is best emphasized by the bond they can form, becoming companions to the point where the two are near inseparable.

[B]Rank 1:[/B] The user has an Animal Companion of their [Spirit Animal] contract.  However, the user may only have a Clone [I]-or-[/I] Creation Jutsu active at once, no longer able to use them at the simultaneously.  Additionally, if the user summons a contract in battle, the Animal Companion is removed from the battlefield while a contract is on the battlefield, and returns to the battlefield for no cost when the contract is dismissed. The Animal Companion may scale with the user's rank, up to D-rank.
[B]Rank 2:[/B] The Animal Companion may scale with the user's rank, up to B-rank.
[B]Rank 3:[/B] The Animal Companion may scale with the user's rank.

The Animal Companion works as a [URL='https://ninpocho.com/viewtopic.php?f=812&t=54441#p275727']Contract [Link to Contract rules][/URL], with the additional rules;
[LIST]
[*]At the start of battle, it only has 50% HP and CP. Its Hp/CP cannot rise above this reduced value until the below special action is used; at which point it will regain this reduced HP/CP back to their current/max values.
[*]It has the Passive and Special Move from its corresponding contract's [I]Specialized Contract Ability[/I]. It does not have access to the Senjutsu until the special action is used.
[*]It cannot perform anything higher than B-rank jutsu until the special action is used.
[/LIST]
[I]Special Action:[/I] May only be performed if the user owns the Contract of their [Spirit Animal], outside of what Inuzuka grants them. The user may cast [URL='https://ninpocho.com/viewtopic.php?p=134535#p134535']Contract Summoning [link][/URL] at the rank of their contract, to remove the above restrictions. Additionally, the user is no longer restricted to using either Clone or Creation jutsu, and may once again have both active at once.

[I]Note:[/I]
- Does not stack with any similar BL/CA skills which grant companions, such as Mechanist's [I]Automatous Familiar[/I]. If the user has a similar skill, they must choose which to use during battle.

---

[U][B]Feral Shift - [I]Physical Style[/I][/B][/U]
The base instincts of the Inuzka echoes through every aspect of their fighting style. They hone their attributes to the point where they begin to blur the line between human and beast, taking properties of their spirit animal. the Inuzuka are well known for their smell and hearing rivaling that wolves and hounds.

[B]Rank 1:[/B] While active the user gains the benefit of the [I]Passive[/I] Skill belonging to their [Spirit Animal] summoning contract. Additionally, the user loses 1% Max CP upon entering this style and at the start of each round this style is active; at the same time, the user gains [I]Temporary HP[/I] equal to the lost chakra.
[B]Rank 2:[/B] While active the user gains the benefit of the [I]Passive[/I] Skill belonging to their [Spirit Animal] summoning contract. Additionally, the user loses 2% Max CP upon entering this style and at the start of each round this style is active; at the same time, the user gains [I]Temporary HP[/I] equal to the lost chakra.
[B]Rank 3:[/B] While active the user gains the benefit of the [I]Passive[/I] Skill belonging to their [Spirit Animal] summoning contract. Additionally, the user loses 3% Max CP upon entering this style and at the start of each round this style is active; at the same time, the user gains [I]Temporary HP[/I] equal to the lost chakra.

[I]Note;[/I]
- [I]Temporary HP[/I] is reduced before the user's normal HP, but only when hit by an attack [I](it does not apply toward any DoT)[/I]. [I]Temporary HP[/I] can bypass your maximum hit points, but cannot stack [I](a higher amount overwrites the weaker amount)[/I]. [I]Temporary HP[/I] is lost at the end of the round.
- If the user's [Spirit Animal] table has anything that requires the user to list something in their Dojo or upon creation, such as the Plant contract's [URL='https://www.ninpocho.com/viewtopic.php?f=812&t=54377#p275250'][link][/URL] Daylight/Lowlight choice, the Snake contract's [URL='https://www.ninpocho.com/viewtopic.php?f=812&t=54373'][link][/URL] specified poison, or the Lizard contract's [URL='https://www.ninpocho.com/viewtopic.php?f=812&t=54380#p275256'][link][/URL] [I]Salamander's Hunger[/I] element, then it is chosen upon entering [I]Feral Shift[/I] for the first time in battle. Once chosen, it remains this way for the remainder of battle.

---

[U][B]Viscous Strike - [I]Dependent Special Move[/I][/B][/U]
There is a secret aspect of the Inuzuka that they are loathe to share with outsiders and go to great lengths to deny. Buried within each of their hearts is the potential to become a maneater; and this hunger stems from their beastial heritage giving them the innate ability to cannibalize others to heal their injuries and grow in strength. To the Inuzuka, as much as any predator, the battlefield is a feast to be enjoyed.

[B]Rank 1:[/B] The user gains 10% of damage dealt by their attack as [I]Temporary HP[/I].
[B]Rank 2:[/B] The user gains 15% of damage dealt by their attack as [I]Temporary HP[/I].
[B]Rank 3:[/B] The user gains 20% of damage dealt by their attack as [I]Temporary HP[/I].

[I]Note:[/I]
- Can only be used once per round.
- If used on an attack that can hit multiple targets, you take the highest damage dealt and convert a portion of it to [I]Temporary HP[/I].
- [I]Temporary HP[/I] is reduced before the user's normal HP, but only when hit by an attack (it does not apply toward any DoT). Temporary HP can bypass your maximum hit points, but cannot stack (a higher amount overwrites the weaker amount). [I]Temporary HP[/I] is lost at the end of the round.

---

[U][B]Alpha Status - [I]Independent Special Move[/I][/B][/U]
As an Inuzuka grows, they learn to better control their animalistic heritage. At a certain point, they become just as adept with their features as the beasts they identify with.

[B]Rank 1:[/B] While using the [I]Feral Shift[/I] Physical Style the user may also use the Special Move belonging to their [Spirit Animal] summoning contract. All costs associated with this skill are increased by +20%.
[B]Rank 2:[/B] While using the [I]Feral Shift[/I] Physical Style the user may also use the Special Move belonging to their [Spirit Animal] summoning contract. All costs associated with this skill are increased by +10%.
[B]Rank 3:[/B] While using the [I]Feral Shift[/I] Physical Style the user may also use the Special Move belonging to their [Spirit Animal] summoning contract.[/spoiler]

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[B][U]Beastmaster[/U][/B]
[IMG]https://i.imgur.com/jE2nWzW.png[/IMG]
[I]The Inuzuka view their partners not as pets, but as peer's; perhaps even family members or close as siblings. Few possess such strong attachment and loyalty that can compare to the bond of an Inuzuka and their counterpart, and fewer still can stand to this perfect combination in battle. The title of "Beastmaster" is granted only to those who have become two halves of a greater whole, inseparable from each other; and all the stronger for it.[/I]
[spoiler]924 PL - Pack Tactics (Rank 1), Human-Beast Clone (Rank 1)
1008 PL - Mutual Link (Rank 1)
1092 PL - Human-Beast Clone (Rank 2)
1176 PL - Pack Tactics (Rank 2), Mutual Link (Rank 2)
1260 PL - Fang-over-Fang (Rank 1)
1344 PL - Pack Tactics (Rank 3), Human-Beast Clone (Rank 3)
1428 PL - Fang-over-Fang (Rank 2),
1512 PL - Tunneling Fang (Rank 1)
1596 PL - Mutual Link (Rank 3)
1680 PL - Fang-over-Fang (Rank 3), Tunneling Fang (Rank 2)
1764 PL - Tunneling Fang (Rank 3)

---
[B][U]Pack Tactics - [I]Passive[/I][/U][/B]
Many creatures in the natural world form lasting partnerships with other creatures that are mutually beneficial to both parties. In some cases this takes the form of parasitism or symbiosis but in most cases it takes the form of like-creatures banding together into packs or herds. The Inuzuka is no different, and the bond between them and their companions is unbreakable.

[B]Rank 1:[/B] The user and [I]Animal Companion[/I] are treated as having the [URL='https://www.ninpocho.com/viewtopic.php?f=213&t=5409'][I]Teamwork[/I] ability [Link][/URL] without it taking up an ability slot.
[B]Rank 2:[/B] [I]Animal Companion[/I] counts as an Ally for the "Teamwork"[/i] ability, and vice-versa.
[B]Rank 3:[/B]  If the user elects to fill one of their ability slots with [I]Teamwork[/I], they and their [I]Animal Companion[/I] receive the maximum bonus from [I]Teamwork[/I].

[I]Note(s):[/I]
- If the user has [I]Teamwork[/I] granted for free by a source which is not [I]Dual Bond[/I] then the user is counted as having filled one of their ability slots with it even though the ability is not currently taking up an ability slot.

---

[B][U]Mutual Link - [I]Passive[/I][/U][/B]
Covering for each other's blind spot, the Inuzuka and their bonded companion would sacrifice themselves for the purpose of preserving their partner.

[B]Rank 1:[/B] Whenever the user or their [I]Animal Companion[/I] would take damage that would exceed 10% of their maximum HP, they may re-direct the attack to their counterpart. This is an automatic hit, but the new target gains +5% Damage Reduction against the attack and any Secondary Effects chances are reduced by the same amount.
[B]Rank 2:[/B] Whenever the user or their [I]Animal Companion[/I] would take damage that would exceed 10% of their maximum HP, they may re-direct the attack to their counterpart. This is an automatic hit, but the new target gains +10% Damage Reduction against the attack and any Secondary Effects chances are reduced by the same amount.
[B]Rank 3:[/B] Whenever the user or their [I]Animal Companion[/I] would take damage that would exceed 10% of their maximum HP, they may re-direct the attack to their counterpart. This is an automatic hit, but the new target gains +15% Damage Reduction against the attack and any Secondary Effects chances are reduced by the same amount.

---

[U][B]Beast-Human Clone - [I]Independent Special Move[/I][/B][/U]
A technique which is not actually a "Clone" type of jutsu, but named as such. This technique essentially establishes an equilibrium between Inuzuka and their Animal sibling; the Inuzuka becoming more feral and beastlike, and their companion more humane. As a result, the two become perfect copies of eachother which meet somewhere in the middle, virtually impossible to tell apart.

[B]Rank 1:[/B] [I]Beast-Human Clone[/I] is usable by the Inuzuka.
[B]Rank 2:[/B] [I]Beast-Human Clone[/I] is usable by both the Inuzuka and [I]Animal Companion[/I].
[B]Rank 3:[/B] If the Inuzuka and their [I]Animal Companion[/I] both start a round with this skill active, others in battle lose awareness as to which is which [I](as if clones)[/I].

The effect of this skill is different for who uses it;
[LIST]
[*][B]Inuzuka-[/B] The user equips one weapon passively, without it preventing handseals. The user may select an additional taijutsu subtype; this weapon is treated as both subtypes equally.
[*][B]Animal Companion -[/B] Gains access to B-rank and lower Nin/Gen Jutsu known by the user. It may perform at the rank the user knows it, using the user's [I]High[/I] accuracy value.  BL/CA/Kinjutsu actions may not be used unless otherwise stated.
[/LIST]
[B]Cost:[/B] 1 AP; 2% Max CP/Rnd

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[U][B]Fang-Over-Fang - [I]Dependent Special Move[/I][/B][/U]
An Inuzuka and their canine companion are in sync and able to understand eachother perfectly even in the heat of battle; or perhaps [I]especially[/I] in the heat of battle. The movements between the two flow perfectly, each covering for the other; and exploited weakpoints created by the other.

[B]Rank 1:[/B] If either the [I]Inuzuka[/I] or [I]Animal Companion[/I] hit an attack, their counterpart may use this skill to follow up the attack with one of their own modded as a Combo. The Attack used with this costs +40% CP.
[B]Rank 2:[/B] If either the [I]Inuzuka[/I] or [I]Animal Companion[/I] hit an attack, their counterpart may use this skill to follow up the attack with one of their own modded as a Combo. The Attack used with this costs +30% CP.
[B]Rank 3:[/B] If either the [I]Inuzuka[/I] or [I]Animal Companion[/I] hit an attack, their counterpart may use this skill to follow up the attack with one of their own modded as a Combo. The Attack used with this costs +20% CP.

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[U][B]Tunneling Fang - [I]Variable Taijutsu[/I][/B][/U]
The user spins at a ferocious speed and delivering a powerful drilling-like effect onto its target. The technique can inflict grievous wounds on the target; but the true power of this technique shines when performed in unison with a partner. Say, their beast companion.

[B]Rank 1:[/B] Strike a single target for 3300 damage and inflicts a rank of [I]Bleed[/I] on them. For every 2 Accuracy this attack has over the initial target's [I]Dodge[/I], this attack may strike an additional target.
[B]Rank 2:[/B] Strike a single target for 3710 damage and inflicts a rank of [I]Bleed[/I] on them. For every 2 Accuracy this attack has over the initial target's [I]Dodge[/I], this attack may strike an additional target.
[B]Rank 3:[/B] Strike a single target for 4125 damage and inflicts a rank of [I]Bleed[/I] on them. For every 2 Accuracy this attack has over the initial target's [I]Dodge[/I], this attack may strike an additional target.

[I]Special Action:[/I] If the Inuzuka performs this jutsu, their [I]Animal Companion[/I] may use [I]Fang-Over-Fang[/I] to also perform it. This will target the same target(s) the Inuzuka did, and will not attempt to pull in additional targets. The Animal Companion's attack will cause the target to take the damage of their new [I]Bleed[/I] rank immediately [I](not stacking with similar effects)[/I].

[B]Cost:[/B] 3 Ap, 2200 CP

[I]Notes:[/I]
- May only be used once per round.
- May only be used while [I]Beast-Human Clone[/I] is active.
- This jutsu is a subtypes of the weapon used with [I]Beast-Human Clone[/I].
- If the user does not specify which individuals to be secondary targets, this attack will randomize targets, but will not attempt to target allies [I](allies determined at Bmod discretion)[/I].[/spoiler]

----

[B][U]Lone Wolf[/U][/B]
[IMG]https://i.imgur.com/nlqhuLM.png[/IMG]
[I]All Inuzuka respect and emulate the beasts they live with, but not all claim the title of "Beastmaster". The "Lone Wolf" forms their bond with no individual companion, and instead channels the strength of members of the pack that have long since passed on. They embrace their inner beast, to the point where the lines differentiating them are blurred.[/I]
[spoiler]924 PL - Savage Affinity, Zodiac Blessing (All Ranks), Unnatural Motion (Rank 1)
1008 PL - Beast's Embrace (Rank 1)
1092 PL - Unnatural Motion (Rank 2)
1176 PL - Beast's Embrace (Rank 2)
1260 PL - Ravager (Rank 1)
1344 PL - Unnatural Motion (Rank 3)
1428 PL - Ravager (Rank 2),
1512 PL - Faux Senjutsu (Rank 1)
1596 PL - Beast's Embrace (Rank 3)
1680 PL - Ravager (Rank 3), Faux Senjutsu (Rank 2)
1764 PL - Faux Senjutsu (Rank 3)

---

[B][U]Zodiac Blessing - [I]Passive[/I][/U][/B]
The Lone Wolf wields their body as a conduit for the departed souls of their pack. The end result is that they take on even further traits of their Spirit Animal, manifesting as an even deeper connection to their heritage.

[B]All Ranks:[/B] While [I]Feral Shift[/I] is active, the user gains an additional effect depending on the user's [Spirit Animal]. See spoiler below.

Additionally, the user's [I]Animal Companion[/I] skill transforms to [I]Savage Affinity[/I] and has its effects replaced with the following;
[quote][U][B]Savage Affinity - [I]Passive[/I][/B][/U]
The blood flowing though the veins of the Inuzuka is both ancient and wild, and for that reason often hearkens to a much more savage era. Their very nature is said to push the boundaries between human and beast.

[B]Rank 1:[/B] The user has a special [I]Ability[/I] slot which may only be filled by a single [URL='https://www.ninpocho.com/viewtopic.php?f=812&t=54518#p276263']General Contract Ability [link][/URL]. The user's chakra costs are raised by 20%.
[B]Rank 2:[/B] The user's chakra costs are only raised by 10%.
[B]Rank 3:[/B] The user's chakra costs are not raised.

[I]Note:[/I]
- User may not select [I]Hivemind[/I], [I]Mount[/I] or [I]Gigantic[/I].
- The chosen ability may be learned and unlearned following standard [I]Ability[/I] training rules.[/quote]

---

[B][U]Beast's Embrace - [I]Passive[/I][/U][/B]
The Inuzuka may lack the bond with their particular spirit animal, but their blessing is none the weaker; any power they would have gained in numbers is instead concentrated solely onto themselves.

[B]Rank 1:[/B] When fighting alone the user gains +2 Accuracy/DC, +2 Dodge. These bonuses are reduced by -1/-5% for each ally that the user has present in the battle.
[B]Rank 2:[/B] When fighting alone the user gains +2 Accuracy/DC, +2 Dodge and deals an additional 5% damage. These bonuses are reduced by -1/-5% for each ally that the user has present in the battle.
[B]Rank 3:[/B] When fighting alone the user gains +2 Accuracy/DC, +2 Dodge and deals an additional 10% damage. These bonuses are reduced by -1/-5% for each ally that the user has present in the battle.

[I]Note(s):[/I]
- The user's personal summons count will not reduce this bonus, but any [I]Creation[/I] jutsu will.

---

[U][B]Unnatural Motion - [I]Independent Special Move[/I][/B][/U]
Channeling the power of their clan grants the Inuzuka inhumane capabilities, taking on the movement traits of their departed companions. The Lone Wolf learns to use this in such a way to catch their opponents off guard, as just when you think they may leave an opening in their actions, they continue.

[B]Rank 1:[/B] The user may perform a basic strike on any target at -2/ Accuracy; upon hit, the target of [I]Unnatural Motion[/I] is inflicted with any effects of the user's previous non-Genjutsu attack [I](such as a accuracy debuff, poison, bleed, bind)[/I] other than the damage dealt by said attack.
[B]Rank 2:[/B] The user may perform a basic strike on any target at -1Accuracy; upon hit, the target of [I]Unnatural Motion[/I] is inflicted with any effects of the user's previous non-Genjutsu attack [I](such as a accuracy debuff, poison, bleed, bind)[/I] other than the damage dealt by said attack.
[B]Rank 3:[/B] The user may perform a basic strike on any target at normal Accuracy; upon hit, the target of [I]Unnatural Motion[/I] is inflicted with any effects of the user's previous non-Genjutsu attack [I](such as a accuracy debuff, poison, bleed, bind)[/I] other than the damage dealt by said attack.

[B]Cost:[/B] 1 AP. 2% Max CP

[I]Notes:[/I]
- May be used once per round.
- The basic strike uses the same offensive secondary stat as the preceding attack.
- All rules remain in effect, and this does not allow the stacking of normally unstackable effect.
- If the preceding attack hit, [I]Unnatural Motion[/I] will automatically inflict its effects. If the preceding attack missed, this skill will need to reroll any effects as normal.

---

[B][U]Ravager - [I]Dependent Special Move[/I][/U][/B]
The aspect of beasts is a world where the only law is survival of the fittest. The lone wolf, profecient in hunting alone, knows how to ambush even large groups and pull their intended prey aside, away from the help of its allies.

[B]Rank 1:[/B] When attacking, the user may pay +20% Cp in order to make a [I]Stealth[/I] check +1 at the end of their attack vs any targets hit by this attack. This places the user + any targets failing their check into [I]Stealth[/I] against anyone else [I](but not each other)[/I]. Those brought into [I]Stealth[/I] by [I]Ravager[/I] [I](the user and their targets)[/I] will not have this [I]Stealth[/I] broken by attacking or being attacked by someone else currently in [I]Stealth[/I] by [I]Ravager[/I].
[B]Rank 2:[/B] When attacking, the user may pay +20% Cp in order to make a [I]Stealth[/I] check +2 at the end of their attack vs any targets hit by this attack. This places the user + any targets failing their check into [I]Stealth[/I] against anyone else [I](but not each other)[/I]. Those brought into [I]Stealth[/I] by [I]Ravager[/I] [I](the user and their targets)[/I] will not have this [I]Stealth[/I] broken by attacking or being attacked by someone else currently in [I]Stealth[/I] by [I]Ravager[/I].
[B]Rank 3:[/B] When attacking, the user may pay +20% Cp in order to make a [I]Stealth[/I] check +3 at the end of their attack vs any targets hit by this attack. This places the user + any targets failing their check into [I]Stealth[/I] against anyone else [I](but not each other)[/I]. Those brought into [I]Stealth[/I] by [I]Ravager[/I] [I](the user and their targets)[/I] will not have this [I]Stealth[/I] broken by attacking or being attacked by someone else currently in [I]Stealth[/I] by [I]Ravager[/I].

[I]Note(s)[/I]:
- After usage, requires 10 seconds of cooldown.
- If done while the user is in Stealth, there is no Stealth check; [I]Ravager[/I]will automatically succeed in placing them into Stealth.
- the user will not go into [I]Stealth[/I] unless they successfull pull at least one other target into [I]Stealth[/I] with them.

---

[U][B]Faux Senjutsu - [I]Variable Jutsu[/I][/B][/U]
Even though Inuzuka do not always follow the ways of Sage Arts it is not uncommon for the Lone Wolf to channel the power of their fallen clan to emulate the very power that may take Sage's years to understand, let alone Master. Inuzuka who have have walked among the strongest and most powerful examples of beasts may glean secrets which could be described as a form of Sage Arts or at least something which approaches that ability.

[B]Rank 1:[/B] [I]Faux Senjutsu's[/I] effects mirror those of the Senjutsu belonging to the summoning contract that the user's [Spirit Animal]. This action costs +30% CP.
[B]Rank 2:[/B] [I]Faux Senjutsu's[/I] effects mirror those of the Senjutsu belonging to the summoning contract that the user's [Spirit Animal]. This action costs +15% CP.
[B]Rank 3:[/B] [I]Faux Senjutsu's[/I] effects mirror those of the Senjutsu belonging to the summoning contract that the user's [Spirit Animal].

[B]Costs:[/B] AP and CP equal to the respective Senjutsu.

[I]Notes:[/I]
- [I]Faux Senjutsu[/I] inherits all notes and restrictions of the Senjutsu it is mimicking and it's effects do not stack with those of the respective Senjutsu.
- By default, [I]Faux Senjutsu[/I] uses chakra. However, if the user has [I]Sage Mode[/I], [I]Dark Sage[/I], or [I]Archsage[/I] they may choose to use Natural/Corrupted Energy instead.[/spoiler]


[B]Zodiac Blessing[/B]
[I]The effect of the [/I][B]Zodiac Blessing[/B][I] passive is different depending on the [/I][B][Spirit Animal][/B][I] animal, and only active while in the [I]Feral Shift[/I] style. [URL='https://www.ninpocho.com/viewforum.php?f=812'][Link to Contracts][/URL][/I]
[spoiler][goto=bat]Bat[/goto]  |  [goto=bear]Bear[/goto]  |  [goto=bird]Bird[/goto]  |  [goto=canine]Canine[/goto]  |  [goto=DS]Deep Sea[/goto]  |  [goto=feline]Feline[/goto]  |  [goto=fox]Fox[/goto]  |  [goto=insect]Insect[/goto]  |  [goto=lizard]Lizard[/goto]  |  [goto=MM]Marine Mammal[/goto]  |  [goto=monkey]Monkey[/goto]  |  [goto=plant]Plant[/goto]  |  [goto=rodent]Rodent[/goto]  |  [goto=shark]Shark[/goto]  |  [goto=slug]Slug[/goto]  |  [goto=snake]Snake[/goto]  |  [goto=spider]Spider[/goto]  |  [goto=toad]Toad[/goto]  |  [goto=turtle]Turtle[/goto]  |  [goto=ungulate]Ungulate[/goto]  |  [goto=kami]Kami[/goto]  |  [goto=tsukumogami]Tsukumogami[/goto]  |  [goto=youkai]Youkai[/goto]  |  [goto=elemental]Elemental[/goto]

[quote][B][anchor=bat]Bat[/anchor] -  Power Drain
Effect:[/B] When [I][URL='https://www.ninpocho.com/viewtopic.php?f=812&t=54392#p275305']Leech Life[/URL][/I] is activated, the target has their strength sealed for 5 seconds [I](the timer reseting if Leech Life is activated upon them again later)[/I].  This causes the final damage output of their attacks to be reduced to 80%. [/quote]

[quote][B][anchor=bear]Bear[/anchor] - Grand Fortitude
Effect:[/B] Attacks which hit the user while they have any amount of [I]Temporary HP[/I] will have all non-damage effects negated.

[I]Note;[/I]
- This applies even if the attack deals more damage than the user has Temporary HP. In the case of multi-hit attacks, this applies to the entire action.[/quote]

[quote][B][anchor=bird]Bird[/anchor] - Aerial Acrobatics
Effect:[/B] While the user is [I]airborne[/I];
[LIST]
[*]If they are -attacked by- a non-[I]airborne[/I] target, they may only be critically hit by attacks which roll a [I]Natural 20[/I]; all other critical hits will be reduced to standard hits.
[*]If they are -attacking- a non-[I]airborne[/I] target, the user cannot have their own [I]critical[/I] hits prevented or reduced in effectiveness.
[/LIST]
[/quote]

[quote][B][anchor=canine]Canine[/anchor] -  Wolf Visage
Effect:[/B] The user equips one weapon passively when not equipped with any other weapons. This weapon does not prevent handseals, and may inflict [I]Bleed[/I]. This weapon has the [URL='https://ninpocho.com/viewtopic.php?f=357&t=51360'][I]Dual Weapon[/I][/URL] augment, however will only activate the bonus strike on attack's inflict [I]Bleed[/I] [I](The user may elect to have this augment take a slot, removing the bleed-only restriction and let it apply attacks as usual, while keeping the "handseals not prevented" aspect of this skill)[/I].[/quote]

[quote][B][anchor=DS]Deep Sea[/anchor] - Abyssal Pressure
Effect:[/B] A target hit by the user's attacks have their next jutsu cost +30% Chakra.[/quote]

[quote][B][anchor=feline]Feline[/anchor] - Prowl
Effect:[/B] Attacking an enemy clone or creation places the user into [I]Stealth[/I] at the end of the attack. This has a 4 second cooldown before it may activate again.[/quote]

[quote][B][anchor=fox]Fox[/anchor] - Vulpine Wit
Effect:[/B] +2 Stealth. If the user has not been hit by an attack in the previous 5 seconds, a [I]Stealth[/I] attempt made by them will auto-succeed; this has a 5 second cooldown before it may activate again.[/quote]

[quote][B][anchor=insect]Insect[/anchor] - Toxic Embodiment
Effect:[/B] The user is immune to poison. If poison is used by or against them, the user regains 1.5% Max Cp [I](once per round)[/I].[/quote]

[quote][B][anchor=lizard]Lizard[/anchor] - Mythic Hide
Effect:[/B] [URL='https://www.ninpocho.com/viewtopic.php?f=812&t=54380']Scale Armor[/URL] starting value is increased from 5% to 10%.  Additionally, Damage Reduction cannot be bypassed, and Illusionary attacks may be effected.  DR is gained toward Nin, Tai, or Gen Jutsu types as a whole, rather than specific [I]Subtypes[/I]. [/quote]

[quote][B][anchor=MM]Marine Mammal[/anchor] - Ocean Echo
Effect:[/B] At the start of each round, the user gains an [I]"Ocean Echo"[/I] for every Jutsu they have maintained.  For 0 AP, a [I]Ocean Echo[/I] may be used to either attack a target for 1% Max HP/CP damage [I](using an Accuracy/DC of the users choice)[/I], or spent to add an additional target to one of the user's jutsu. There is no limit to the amount of [I]Ocean Echoes[/I] which may be gained, stored, or used at a time.[/quote]

[quote][B][anchor=monkey]Monkey[/anchor] - Bulk
Effect:[/B] +1.5% Max Hp/Rnd. Cannot be prevented from recovering HP, nor can their Max HP be reduced by allies/enemies.[/quote]

[quote][B][anchor=plant]Plant[/anchor] - Regain
Effect:[/B] +1.5% Max CP/Rnd. Cannot be prevented from recovering CP, nor can their Max CP be reduced by allies/enemies.[/quote]

[quote][B][anchor=rodent]Rodent[/anchor]- Wary Fighter
Effect:[/B] Redirected/Randomized attacks will not consider the user an eligible target; this includes their own attacks.  This does not apply if the user was the only eligible target, or if it would force the attacker to attack themselves.

[I]Note:[/I]
- This only applies when the attacker is [I]unable[/I] to specify a target in the first place.  This [I]does not[/I] apply to when they -are- able to specify a target, but their happens to be multiple "identical" targets [I](Such as clones or transformation)[/I].[/quote]

[quote][B][anchor=shark]Shark[/anchor] - Frenzy
Effect:[/B] The user has +1 Crit vs targets that are Bleeding. At Rank 3 Bleeding, this becomes +2. At Rank 5 Bleeding, this becomes +3.  This passive may surpass the Critical cap, but does not stack with any other critical effects.[/quote]

[quote][B][anchor=slug]Slug[/anchor] - Biological Regeneration
Effect:[/B] At the start of each round, the user's limbs regain one [I]Called Shot[/I] rank. If no limbs need recovery, the user instead gains +1.5% Max Hp. [/quote]

[quote][B][anchor=snake]Snake[/anchor] - Serpentine Stretch
Effect:[/B] The user's ignores any [I]Auto-dodge[/I] %'s the target of their attacks may have. Additionally, the user is unaffected by [I]Auto-hit[/I] chances. [/quote]

[quote][B][anchor=spider]Spider[/anchor] - Web Sling
Effect:[/B] Once per round, the [I]Spider[/I] contract skill [I]Tangled Web[/I] may be used as a free action; this does not count toward its "once per round" limit. The user has a +1 Critical bonus vs any target under the effects of [I]Tangled Web[/I]. [/quote]

[quote][B][anchor=toad]Toad[/anchor] - High Jump
Effect:[/B] The user does not require any checks to target someone on the opposite side of an [I]Arena[/I]. This may only apply to a specific target once per round.[/quote]

[quote][B][anchor=turtle]Turtle[/anchor] - Aegis
Effect:[/B] The user has 80% [I]Damage Reduction[/I] vs all types of maintained/DoT damage. This effect overwrites any other damage resistance, and only applies to the later [I]maintained[/I] damage [I](not any damage done upon the initial "hit")[/I] [/quote]

[quote][B][anchor=ungulate]Ungulate[/anchor] - Jousting Charge
Effect:[/B] The user's first attack performed by the user during a round may inflict a [I]Called Shot[/I] penalty on a random limb of the target; this also delays the target's next action by 1 AP worth of time. This effect may be reapplied later in the round if the user has not attacked for 5 seconds.[/quote]

[quote][B][anchor=kami]Kami[/anchor] - Sacred Blessing
Effect:[/B] +10% Medical Jutsu effectiveness. The user may heal [I]Illusionary[/I] damage on themselves and others.[/quote]

[quote][B][anchor=tsukumogami]Tsukumogami[/anchor] - Soulbound
Effect:[/B]  When [I]Soul Regalia[/I] is active, [I]Wild Soul[/I] and [I]Beast's Embrace[/I] no longer give the Inuzuka a bonus; instead, their full benefit is applied to their wielder and does not get reduced by allies.  The Inuzuka is restricted to 1/2 + 2 AP while [I]Soul Regalia[/I] is active, rather than the usual 1/2 AP limit.  The Inuzuka may apply [I]Viscous Strike[/I] and [I]Ravager[/I] to their wielder's attacks, and may use [I]Unnatural Motion[/I] to follow up their wielder's attack despite normally being unable to attack during [I]Soul Regalia[/I]. [/quote]

[quote][B][anchor=youkai]Youkai[/anchor] - Gloom
Effect:[/B] At the start of each round, all those effected by the user's [glow=darkred][COLOR=darkred]Cursed[/COLOR][/glow] damage suffer - [X] secondary penalty for the duration of the round. [X] is equal to 1, and increases by 1 for every 30% Max HP the user is missing [I](up to -3)[/I].  Does not affect [glow=blue][COLOR=blue]Holy[/COLOR][/glow] targets.[/quote]

[quote][B][anchor=elemental]Elemental[/anchor] - Imbue
Effect:[/B] When casting jutsu of their [chosen element], the user cannot have their CP costs increased beyond +20% cost. Additionally, when at 0 CP, their [chosen element] jutsu may use HP instead of CP at a 1:1 ratio rather than 2:1.[/quote][/spoiler][/quote]