Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Isaki Aimi - Chuunin

Aikawa Hina

New Ninja
Joined
Dec 2, 2012
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Name: Isaki Aimi
IC Rank: Chuunin
OOC Rank: B-Rank

Age: 20

Character's Physical Description: Aimi is 5 feet and 8 inches tall, she weights around 130 pounds. She had long fiery-red hair, which she usually grabs in two ponytails at the side of her head. She is a fairly slender girl, actually looking a bit younger than her actual age, almost as if she had stopped growing when she was 17.

Character's Mental Description: Aimi is a spoiled brat for the most part. Hardly anything else matters besides herself, for exception of a couple of things. She barely has any respect for anything. Being from the rich Isaki clan, she always used money to get what she wanted, if she wanted something she would ask for it and get it, so she never really learned what hard work was.

Character History: Aimi was born in the Isaki clan, from a branch of it to be more exact, which is located in the Lightning Country. Aimi's family owned a couple of expensive Inns and Hotels around the Country, so , of course, Aimi was raised within a wealthy environment. She was pampered and raised by maids and nannies, so she didn't saw her parents most of the day, as they were always busy with work, but luckily, she was always given anything that money could buy, she asked for it and she would get it.

But the Isaki family was also a shinobi clan, so she had to deal with that, not that she had a problem with it, she was rather proud of the standing of her clan and their abilities as she knew that it was because of that that they managed to grow and conquer so much and it was because of that she had what she had today.

She trained almost every day but she would get easily bored of the lessons she was taught as they seemed to slow and she was what one would call naturally gifted, something more to be proud of.
She developed a fascinating affinity with fire, it called to her, it was warm, relaxing, comfortable, cozy and she called for it as well, she made it dance and in return she danced for the fire, it had a mind of its own and it ended up being the only thing she respected besides herself and her family.

Aimi grew even older and so did her skills grew, but she kept herself away from the family business, for the most part, even if she had to be pulled into them because of it and she had also become a shinobi of the Cloud Village, so she felt like someone else could take care of the family business for the moment.
 
Stats:
Stamina:220/300
Agility:220/300
Taijutsu:220/300
Ninjutsu: 220/300
Genjutsu: 220/300
Chakra Control: 220/300
PL: 1320

Capped points: 500


Class:
Bound By Flame
HP: (50+5+lvl) x stamina
CP: (40+5+lvl) x chakra control
Class Bonus: +1 crit range, +1 accuracy, +5% nin damage
High: Ninjutsu Accuracy
Average: Evasion, Genjutsu Save, Ranged Accuracy, Genjutsu DC
Low: Puppet Accuracy, Melee Accuracy

CA:Pyromaniac: 15 Points
Explosie Chakra - 3
Explosive Chakra - Passive (3 points)
Restriction- C Rank and up
Even a pyromaniac’s chakra is unstable, making it highly volatile and extremely dangerous. While this makes their chakra a little harder to control, it makes their fire based jutsu just that much more frightening.
Effect: Due to the difficulty of controlling their chakra, all ninjutsu and genjutsu cost 5% more. However, all fire based jutsu have a +2 critical range and hit for 2.5x normal damage on critical hits instead of 2.0x normal damage.

Fire Boost x3 - 3
Fire Boost - Boost (1 point)
Restriction- May only be purchased three times
A pyromaniac with this ability has brought out the destructive force of their fire based jutsu to the maximum, though they are no less reckless and chaotic in the execution.
Effect: Fire based jutsu deal 10% more damage, but 5% of the total damage is done to the user.

Fire Blast -3
Fire Blast - Dependent Special Move (3 points)
By fully unleashing their fiery nature, a pyromaniac can charge a fire based jutsu far beyond normal limits, creating a highly-unstable and explosive attack that is only vaguely controlled, with wild chances to go either way in creating victory or defeat.
Effect: A chosen Fire based Jutsu deals +40% more damage and deals 25% of its total damage back to the user. This jutsu has a 20% chance to increase the damage by an additional +20%, a 30% chance to increase damage by 20% with an additional +25% backlash, and a 10% chance to become unstable and explode on the user dealing full damage to them. Only one effect may happen per use. Because of the intense power, damage from this jutsu cannot be reduced by mantle of fire. This may be used only three times per battle, and does not apply to Damage Buff Limits.

Warmth - 2
Warmth - Passive (2 points)
Through their bond with fire, pyromaniacs can draw energy from the warmth of the surrounding air, constantly recharging themselves.
Effect: The user regains 2% Max Cp each round. This is increased to 4% Max Cp/Rnd when Mantle of Fire is active.

Wildfire - 3
Wildfire - Passive (3 points)
Unstable and dangerous, a Pyromaniac's mind set is one that craves destruction in the fastest, most efficient way possible. Without regards to themselves or their surroundings, they unleash scorching flames with no attempt at self control. Their flames set fire to all they touch, and their battles leave nothing but a scarred wasteland behind.
Effect: All fire based jutsu have a 20% chance to Set their targets afire, dealing 10% of the Jutsu's damage each round for two rounds. Fire based jutsu already having the chance to set targets afire are increased by 10%, and all AoE Flame techniques are increased by 8x8 feet.
Total 14 Points

Jutsus:

Ninjutsu:
Fire:

Non-Elemental:

Genjutsu:
 

Current Ninpocho Time:

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