Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Ishikawa Zaku - Dojo

Morishige

Faithful Ninja
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Earthborn Core Ability: 20/20
Ground Impact - Passive (3 points)
Restriction- C Rank and up
By disrupting the ground when calling upon the earth for doton jutsu, the Earthborn causes the ground to shake and roll beneath the enemy’s feet. These impacts seem as small tremors, disrupting both steps and fine movement.
Effect: Earth based Jutsu inflict a -1 Dodge and Accuracy penalty to the target for the remainder of the round, stacking twice upon a single target. This requires a successful Ninjutsu Check between the user and the victim to be effective. Earth Based Jutsu used on a target underground also deal damage equal to 15% of the Jutsu’s Cost. This does not affect other Earthborn.

Care of the Earth - Passive (3 points)
Restriction- C Rank and up
Due to their bond with the earth, as long as an Earthborn ninja is on the ground, they become tireless, constantly regaining strength. Their ability to absorb energy from the earth itself, their ability to do so is increased when nestled in it.
Effect: When standing on the ground, the user gains back 5% of their max HP per round and exhaust a little slower. This does not work when held off the ground, in trees, in the upper stories of buildings, while swimming, etc. Regeneration becomes 6% when underground.

Wrath of Earth - Dependent Special Move (2 points)
Restriction- C Rank and up
Through their bond, the Earthborn calls upon the power of the earth, summoning strength before hitting with one devastating blow with all the fury of the ground. This takes them some time to perform, but the end result can be devastating.
Effect: For every .5 AP added to the cast of an Earth jutsu, the user adds 10% damage to it. This damage may bypass caps. May not add more than 3 AP this way. Can only be used once every other round. Attacks altered this way cannot critical and cannot be used as Called Shots.

Gaia Style - Style (2 points)
The earth grants the Earthborn a great deal of their strength, and they can channel this into an effective form of protection. Gaia Style is truly the power of the earth incarnate, shielding the user from harsh blows but impeding their movement.
Effect: While active, user takes -20% damage from direct attacks, but suffers from -2 dodge. Earthen Barrier protects against damage equal to 75% of the chakra used. Exhausts user at a below average rate.
Note: Like any other fighting style, this can be turned on or off at the user’s discretion or lack thereof. Counts as a Chakra Style.

Earth Rage - Dependent Special Move (3 points)
When they are suffering, the earth assists the user to strike harder with impressive force that belies the power of their element. The strength that an Earthborn exhibits when mad is truly a thing which must be seen to be believed.
Effect: When at under 25% max HP, an Earth jutsu can be charged for an extra 1.5x CP in order to do 1.5x damage. Can only be used twice per battle.

Terran - Boost (1 point) x3
Restriction- Can be purchased three times
Earthborns' natural connection with the earth causes their abilities with it to be heightened and empowered. An Earthborn with this skill will find their Earth jutsu more effective than others', and themselves with an inner peace.
Effect: +5% Earth jutsu damage.

Earth Sense - Passive (2 points)
The Earthborn is vastly more in tune with the ground under their feet than anyone else is, allowing them to sense things through it that no one else can. It is very difficult to fool one of these people while you are both standing on their native element, owing to the power of the earth itself aiding them.
Effect: The user gains +2 Awareness, and +2 to Gen Save against all Kinetic Genjutsu. User can see through Illusory Clones.

Stone Tomb - Jutsu (1 point, 1 to rank up)
Restriction- A-Rank and up
The power of earth can be used to protect or to destroy. This jutsu is the epitome of that, summoning a giant enclosure of stone to trap the enemy or protect the user--or perhaps shield a wounded ally.
Rank 1: Summons a giant enclosure of stone that traps the enemy at -4 accuracy. Tomb walls have 8,000HP, regenerating 1000HP/round, deal 5% reflect damage to any unarmed melee attacker due to their hardness, and take 50% damage from fire, lightning, and wind jutsu. Cannot be teleported out of or into by use of jutsu. Can either heal 800HP/round with positive energy or deal 1000 damage/round with negative energy (counts as earth element damage).
Rank 2: Summons a giant enclosure of stone that traps the enemy at -3 accuracy. Tomb walls have 10,000HP, regenerating 1200HP/round, deal 5% reflect damage to any unarmed melee attacker due to their hardness, and take 40% damage from fire, lightning, and wind jutsu. Cannot be teleported out of or into by use of jutsu. Can either heal 1000HP/round with positive energy or deal 1200 damage/round with negative energy (counts as earth element damage).
Cost: 3,000 Cp and 3 AP to initiate; 1000 CP/Rnd to maintain
 
Re: Ishikawa Zaku

D-Rank Minor: Wind
C-Rank Minor: Fire, with Wind becoming Major.

As of now, I will not pursue a advanced element until Zaku is capable ICly.
 
Re: Ishikawa Zaku

Quick Healer

I have been a quick healer for as long as I can remember. Though, my parents tell me that it started after something happened when I was little. Course, all the teachers just tell me it's because I am a young man and because of that youth, I heal better than adults in every way. But even then, I was healing better than my classmates, especially the time when I got into a fight with some Hyuuga kid. He pretty much kicked my ass, but the the longer the fight went, the more he tired and the more I recovered. Even though it ended in a draw, and we were both wiped out, I recovered after a day and was back to work training. Normally people take a couple days to recover from a true Hyuuga beating, but me? Just one.

Defensive Technique

After that day in the dojo, I had constantly been working on my unarmed technique focused on diverting attacks using their own momentum against them. While I knew it was good in theory, it was going to be hard to achieve in practice against certain weapons...such as giant blades or hammers such as the one that Hikari was using. So I had done some research and began changing the style to fit my needs. I asked a couple guys from the academy to spar with me to work on it and it went... well crappy. I ended up with a lot of bumps and bruises, but by the end of it, I had them tired out and ready to take a break. I had managed to keep most dangerous harm away form me while letting the minor attacks follow through. It was a fair trade off and I think I found the way I wanted to fight. I would let them tire out, while I remained strong till a time when I could strike back with my reserved energy.

Projectile Style

Let's just say throwing things has become a bit of a hobby of mine. After those few classes with projectiles I had this year, my interest in them has grown exponentially. Saving my money just so I could buy a new set of weapons, nervously going over to my neighbors house to retrieve a mis-thrown weapon; all things that had been pretty much apart of my daily routine now. But as I grew more attached to the weapons I tossed around like a child, I decided to wanted to delve more into actual fighting styles behind these amazing weapons. Frequent stops at the dojo, and many thanks to the Kumogakure for provided extra weapons, I got to work learning some of the more interesting styles until I fell in love with the lot of them and made it my mission to master them all.

Disregard Projectile Style for now
 
Ol' Reliable

Weapon Type: Kunai
Damage Type: Projectile - Piercing

Augment 1: N/a
Augment 2: N/a
Augment 3: N/a

Special: +2 Accuracy, -10% Base Damage
 
EARTHBORN CORE ABILITY
Ground Impact
Care of the Earth
Wrath of Earth
Gaia Style
Earth Rage
Terran x3
Earth Sense
Stone Tomb

Minor: Fire
Major: Wind

0. Shinobi 101
1. Quick Healer
2. Defensive Technique


WEAPON
Kunai
Damage Type: Projectile - Piercing
+2 Accuracy, -10% Base Damage
 
Re: Ishikawa Zaku

Fearless

My fearlessness wasn't really a trait I was born with, but rather developed because of my high pain threshold and remarkable ability to survive. Naturally the more times I tested myself through a fight or trial, the bolder I became. Despite a broken body, my spirit never faltered. In fights, it allowed me to take risks that I would otherwise avoid. While many people warned me that my ability to heal was just because I was young and it would slow, I wasn't going to give up an advantage. Every chance I had I went all out to accomplish what I needed to do.

Acrobatics

After being appointed to Captain of the Deathwatch, I had a chat with the new leader of our branch Masao. We went over various tactics when defending the village from intruders and enemies of our great home. He basically said something that equated to: The best part of fighting on home turf is you always have friends to back you up. Our opponents wouldn't have that luxury. After this discussion I took it upon myself to formulate strategies and new battle tactics for this. Essentially what he said was, you never have to fight alone. So that is what I would train for, team combat. But the most essential part of fighting in a team is waiting for that team to arrive. Should the gates have been bull rushed, I needed to be able to survive long enough to hold off the enemy to allow reinforcements to help. This was when I started training myself to be much more agile, much more... acrobatic!

Projectile Style

Let's just say throwing things has become a bit of a hobby of mine. After those few classes with projectiles I had this year, my interest in them has grown exponentially. Saving my money just so I could buy a new set of weapons, nervously going over to my neighbors house to retrieve a mis-thrown weapon; all things that had been pretty much apart of my daily routine now. But as I grew more attached to the weapons I tossed around like a child, I decided to wanted to delve more into actual fighting styles behind these amazing weapons. Frequent stops at the dojo, and many thanks to the Kumogakure for provided extra weapons, I got to work learning some of the more interesting styles until I fell in love with the lot of them and made it my mission to master them all.

Poison Resistance
I have been a hardy individual for as long as I can remember. Course, all my teachers just tell me it's because I am a young man and because of that youth, I heal better than adults in every way. But even then, I was recovering better than my classmates, especially the time when I got into a fight with some Yamanaka kid. He pretty much kicked my ass, but the the longer the fight went, the more he realized his poison wasn't working against me. In the end I prevailed, and while I didn't really realize at that time that it was because I was resisting his poison, I realize it now. I just attributed it to my hardy nature and dismissed it, I had no idea that it was because of a much darker secret...

Concentrated Focus

If there was one thing that could be said about me that came from my heritage, it was that once I put my mind to something, I always finished it. It was this focus that allowed me to persevere through my years in the academy, and then my short time as a genin. Even now under the oppression by those at the gates, I never really lose sight of what is in the cross hairs. The position of main branch sennin. Masao specifically mentioned ambition when speaking to me, and that has stuck in my mind just like a kunai in a tree. It was both my goal to surpass all those skeptics who lacked skill, and those obstacle individuals who would get in my way. Even Donut would need to be surpassed.

-----------
Quick Healer, which I had before the change, was modified into the ability Healing Factor. So I has that ability still.

Approved Abilities:
1 Healing Factor
2 Defensive Technique
3
4
5
6
7
----------

I'd also like to switch out Ground Impact for Earthen Barrier in my core abilities:

Ground Impact ( 3pts )
Earthen Barrier ( 3pts )
 
Re: Ishikawa Zaku

Major: Wind
Minor: Fire

Applying for Advanced Element: Poison

With the recent changes to how I approached battles, it was necessary to find a way to whittle my opponents down while I waited for necessary reinforcements. Now, I had gone over poisons once, at least minor ones in the academy before. I even had a fellow student accident infect himself with one as well. But it was my experience that to poison someone meant getting close to that person. This was something I was trying to avoid. If I got close to someone they could easily take advantage of the situation if they were more skilled than I in close quarters. So I began to delve into the mysteries of ninjutsu, something I hadn't quite dabbled in before. Some trips to both the academy and the library held limited results.

It wasn't until I was referred by the librarian to an old yamanaka man that my search bore fruit. He was old as a I expected, but paranoid and fearful of his situation. It was rare for a shinobi to live such a long life and there were plenty of rumors that liabilities were...taken care of in Kumo. As soon as I passed through his door I was assaulted by chakra drenched smoke of some kind; it immediately took my vision and I was left wondering like a helpless babe. "Sir, Sir! I come in peace!" I shouted through the house. "You won't get me!" he shouted back. I heard what sounded like rummaging threw drawers until I could hear shuffling of feet. Just as soon as they stopped before me, my vision cleared because of my nature resistance and i was just able to stop him from injecting me with something.

At this point, he was baffled by my ability to overcome his poison and I quickly explained myself to defuse the situation. I let him know I was seeking the arts of poison ninjutsu, and, after several minutes of explaining that no ninja was coming after him, I got him to agree to teaching me the subtle are of killing an opponent without direct confrontation. Paired with my skill in projectile jutsu, this new style of fighting would be ideal for my job as Captain of the Deathwatch.

Approved Abilities:
1 Healing Factor
2 Defensive Technique
3 Fearless
4 Poison Resistance
5 Concentrated Focus
6 Acrobatics
7 Projectile Style
8
9 Kin
10 Kin
11 Kin
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Also applying for my newly purchases 8th ability slot

Poison Mastery

Naturally with my conversion to using poison ninjutsu as an offensive tactic, I couldn't forget about the old reliable poisons that Kumogakure housed for it's shinobi forces. While I never put poison to the tip of my kunai, I was sure to find some kind of weapon that would prove much more deadly that I would apply them to. All in the name of Kumo at it's greatness as a village, I would be the wall beside the wall, to protect her inhabitants with debilitating and painful poisons. Whether it be death I seek, or neutralization, poisons were a cure all to any situation.
 

Current Ninpocho Time:

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