Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Itami, Junko

Itami Junko

New Ninja
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Name: Itami, Junko

Age: 10

Physical Description:
Current Hight- 135.8 cm
Current Weight- 31.7 kg
A small girl who has golden yellow eyes and dark purple colored hair. Her body type would be thin, however, geared towards balance and understandable control over her center of gravity. Her facial features are quite plain but have gained a certain saddened look to them. Her face is usually seen in a blank stare. Her skin is creamy white due to little sunlight from living so long in the wild forests. Her body has been tempered by life in the wilds so she may be thin but her muscles are more pronounced then the normal female her age. Her face has a small scar on her right cheek that seems to grow in darkness and size as she ages (slight RPflavor on the last one, nothing special). Now after some interactions with the Dark Sage: Souji, She now has a odd seal like mark on her tongue, which resembles a snake devouring its own tail, giving off a green and black glow if you looked close enough.

Current Common wear:
She has left behind her old outft of a worn, long brown rough shirt, with a short pink dress under it, in favor for a gifted outfit by Souji. Funny how a "Dark Sage" would gift her with a modified holy woman attire. Its a common "Miko" outfit that has been slightly modified to fit her height, weight, and created to be taken in to be repaired easily after being damaged. Its been also fitted to be battle worthy, not being too loose, and not being too tight. Unknown to Souji however, Junko modified a bit more using the jutsu she had learned. Weaving a bit of earth jutsu into it, it now repairs itself with nearby minerals, should she channel her chakra into it. (Purely an explanation for why she seems to have a repaired outfit even after it gets messed up, considering this is her only real outfit. xP And yes, she repairs it -after- she leaves any thread shes in, it'll stay messed up till then.)

Chakra description (For those who can see Chakra inside or around a person):
Her chakra a wild purple in color. Instead of it looking like air or water like in nature that you normally see its like a wild fire in its aura shape to match her early life hardships and the fact that shes a nocturnal like being in nature. However as of late, it seems to be leaning towards a darker purple, almost black at it's core.

Mental Description:
Eat or be eaten, her life while in the wilds has given her a survival mentality. She isn't picky about what she eats, be it cooked or raw, human or animal. She has trouble understanding normal human concepts, be it emotional, actions, or material. She is a very distrusting of most people being due to having to fight to survive as a small child. She is also known to be unstable when put under pressure, lashing out like a wild beast when picked on, hurt, or made to do something she doesn't like. She has a tendency to latch onto others that show acts of kindness, showing complete loyalty should they continue to do such.

History:
[spoilername="B.S.-Before Souji"](Please note that any sneaking she does while hunting is not ninja like, only basic hunting instincts, hence why people notice her, but believe she is just some small animal.)

While she was young she was riped from the cold dead hands of her mother in the middle of a raid on her small village that was starting inside the petrified redwood forests that reside inside the borders of Stone. Her life was a hard one starting off at the age of four she was used mostly as a slave by the bandits. Go fetch this, go move that bucket of water. She learned slowly to hate other humans, bit by bit, then they were wiped out by the rising ninja forces in Stone. She however was not found and brought back to the village. She hid herself inside the many caches of explosives that the bandits would use when the struggles began. After many hours of waiting, she left the cache and wandered in the small camp. You see, they fed her very little so her hunger grew quite quickly due to the stress of being left all alone. She saw the bodies of the few remaining bandits and saw what most would not see. A buffet. She fed upon their bodies to survive for sometime till she ran out of bodies to eat to survive.

That is when she wandered the forests, a wild human, fighting for every scrap of food she could get her tiny hands on. At the age of five she had grown strong enough to kill small animals with her bare hands. She had learned that silence, that quickness and fast reactions is what allowed her to gather food, to kill without mercy because she had to survive. This slowly changed the tiny child that was dependent on others to survive into a harsh wild creature. She lived day to day, place to place looking for her next meal, her next spot to rest. She however kept one thing in her head that allowed her to live on even in the harsh unforgiving nature, the natural feeling of hope that she would one day find her parents again. Each time she came upon a human settlement however, her fear that the bandits had instilled in her kept her from approaching it, and in fact made her head in another direction.

Around the age of five and a half she began to learn from watching the animals around her. She fought several small cat creature and many deadly creatures with fangs. Most she had only driven off with lucky strikes, but the several encounters had led her to start using crudely created weapons. Small stone knifes being her usual self defense weapon and hunting weapon of choice. She continued living in the wilds, learning how to remain unseen to creatures with sensitive hearing or smell by remaining still and slowly breathing or masking her own scent. Her efforts paid off but where very crude in application and many times it led to the animal getting away before she could kill it. This however also helped to keep her unseen or heard by people who traveled, be they ninja or civilians, most just riding off the smell and small sounds as an animal.

At the age of six she had a fateful encounter with someone who would change her life. She had grown more bold with each passing month and began to draw ever closer to human villages and common hunting grounds. However, she still feared other humans enough to stay hidden when others drew close to where she was. Little sightings of a light haired small child became a common thing in certain areas. Little rumors started spreading that the child was a ghost or magical creature. One day, she was hunting down a small animal and came to a small clearing. She stepped out into it and found a bigger catch then the small animal. There were several human corpses littering the small clearing. She looked them over, most seemed to have been beheaded, two was burned and it seemed that they were still smoldering.

She took a step then stopped, her natural instincts where telling her that she was being watched. She looked around for a few minutes, being sure to look at all the trees and bushes. After that she shrugged off the feeling and walked past the burned bodies, she had no interest in charred remains, she liked raw food. She stopped next to one of the bodies and used her small stone knife and a lot of wedging to open the chest of the human's dead body. She had grown to like eating more then the muscles of a creature. She reached in and, using the stone knife to cut, pulled out the heart of the human and began to devour it. She liked the dense feeling that it had as well as the large iron taste that all the blood gave it. She then pulled out the liver and devoured that. She continued to do this with the other bodies before beginning to devour an arm of one of the bodies. It was then that she noticed that a man had appeared nearby in the clearing. She quickly threw down the arm and pulled out her knife as she slowly backed away towards the clearing edge. She was trying to put up a threatening appearance and was failing...hard. Her body was shaking from fear, she still feared actual contact with humans still.

She watched him with a blank look on her face as he then knelt down, pulling out some raw meat rations. He spoke to her in a language that she had never understood, she knew only a few words and even then it wasn't in the language he spoke. He said "Need not to worry." It wasn't what he said that made her draw close, but the fact that he wasn't showing any signs of aggression. His voice sounded like it wasn't angry or harsh. In fact it had a soft sound to it, with a hint of interest. She slowly walked over to him and grabbed the meat from his hand slowly. She began to eat it raw while staring at him, lowering her knife. She liked the taste of this meat he gave her, it had a slightly salty taste while still tasting somewhat like the iron in blood. She watched as he placed a hand on her shoulder, she then suddenly felt a feeling she had never felt before, or at least that she could remember. Safety. That she didn't need to worry about being hurt. That she wasn't going to need to kill to survive.

She cried. For the first time since she was born, she cried. She reached up and hugged the man, this stranger she never knew. She buried her face into his shirt and began to cry her eyes out. In the wild she couldn't cry, she had to give up all those feelings to survive. Now that he brought this feeling to her once more, all the pain from those years was let loose in one fell swoop. He simply picked her up at this point and carried her off to the village he haled from, Iwagakure. He spent time with her when he could, teaching her his language. Teaching her how to understand others and not to have such a fear of other humans. She learned quickly....but in practice she was slow and had a hard time actually voicing her thoughts properly. Many times she resorted to her wild methods to get across her feelings. Many a time she tried to bite the man she later learned the name of to be called "Souji".

By the age of eight she learned most of the common language that was used in the world, however she still had trouble with remembering the meanings of words. She would often say things that were supposed to be embarrassing, but was completely oblivious to the meaning of her words. After a time, Souji had taught her to call him 'Guardian'. At the time she didn't know what it meant, but if thats what he wanted her to call him, then she did so. After all, at the time she thought it meant 'The one who showed me kindness.' Around the age of nine she started to feel the surge of her wild side again. At times forgetting the common curtsies that Souji taught her. Quickly devouring food like it was just air. Growling at others who got near her that she didn't know. It was a very mixed up time, it was a constant struggle between the instincts she gained and the new way of life she was taught.

During that moment of her life, she spent most of her time inside her own room that he set up for her, avoiding other people. The only one she actually trusted was Souji. She rarely left the house except late at night when most were asleep to wander the city rooftops. As time progressed she became more and more used to the city, adapting like she learned in the wilds. Slowly but surely her own speech came up to par to match most ten year olds, but sadly due to the lack of teaching in the early years of her life, she still has trouble conveying what she feels or thinks into words. However, she had her whole life ahead of her. She was ten and had plenty of time, her being shown a new way in life was just the beginning...[/spoilername]
[spoilername="W.S.-With Souji"]As she gained a place within the ninja village, she began to show great hunger for knowledge and strength. Her meetings with Jiro and Yoruko made her slowly grow to learn about others, other then her guardian and his family. These actions have slowly made her come out of her beast like nature to some extent, but her mind still works like that of a beasts. Within a short time, she grew strong quickly. As if she was finally getting that which she needed to grow strong. Her time around Souji, and his strength inspired her to finally set a goal for herself. To become a guardian, like Souji, himself was. Soon, she found herself in classes and training sessions that she showed very little aptitude for. Her first class showed her how much of a failure she was, or at least, in her own mind she deemed herself that. Her attempts to assume a less beast-like mind, ended up backfiring on her in the class and caused her own failure. However, her friend, Jiro, had passed the class by showing he was somewhat better then his peers. This was a massive blow to Junko's own mind. She reverted back to her beast like nature, but even more so as a coping reaction. Shutting down a lot of her emotion, she went into a cold state of mind. Showing little emotion towards others and attempting to avoid Souji, her own guardian, and his family. She did not that that blow well as she believed herself to have failed the one person that she cared for completely.

-------
Saving spot for after the RP with Yoruko on learning language.
-------

After having learned about more language and more about real grammar. She was plucked up by Souji and was told that he was going to teach her. She followed silently and loyally with him back to the temple. She felt a pain well inside her the entire time, almost as if she were just a stray creature, following in the hopes of a home behind Souji. At the temple, Souji displayed his own Dark abilities, inscribing upon her a Gaia seal to keep her weighted down while she caused her to, without a better term for it, die for but a few moments as he entered her mind and spoke with who she was on the inside. Within her he met a terrible creature that seemed to invoke a deep seated fear within Souji. A massive beast of pure darkness and hunger, almost evil in it's visage, however it gave off an odd sense of purity. This forced Souji to have taken his curse mark form in order to steel his will, and begin the conversation with the beast. Within this conversation, he learned of Junko's inner workings, the beast itself was Junko's very body and mind. What she was, it was, however it explained to him that it was a balancing act between the body and soul. Her soul being the good and light within her as he felt when it's hand touched him. Within this world, Souji sealed a piece of himself within her, in the hopes that she would never truly be alone. Afterwards, with him knowing her mind and how she felt, Junko agreed to return to Souji's home... her home. It was there that he presented her with a gift. A new outfit to wear when out and about, and oddly enough, her hair seemed to have darkened from the experience as well, making it a darker purple in color, as if reacting to the now dark energies that Souji had placed within her.

------------------
More to come...[/spoilername]

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Currently Roleplaying in:
Normal Side RPs:
A Lesson in Language [Private]
None
None
None

Classes:
None

Missions:
None

Completed Threads: (For archival purposes)
Normal Threads:
Getting My Bearings...[Open]
Eilíf veiði [Private] (Left due to inactivity)
Itami Junko Steps into the Light.
Spirituality. [Private]

Classes:
Stealth 101 (Left without rewards or class credit due to leaving before class finishing.)
T.A.O.I. [Guardian/ANBU Class] (Failed)

Missions:
None
 
-------------Statistics---------------

Current OOC Rank: C
Link to E->D OOC Rank up: Here
Link to D->C OOC Rank up: Here

Character Level: 3 (480 to 719)

Agility: 100/175
Stamina: 135/175
Taijutsu: 100/175
Ninjutsu: 100/175
Genjutsu: 83/175
Chakra Control: 175%/175%

PL:701

Current Class:
Rookie Class
HP: (38+lvl) x Stamina
CP: (38+lvl) x Chakra Control
Class Feature: None
High: None
Average: All
Low: None

Jutsu:

Affinities:
Major:
None

Minor:
None

Current Jutsu with Ranks:
E Rank:

Unarmed:
Uncalled For Shot Rank 2
Low Sweep Rank 2
Janken Rank 2
The One-Two Rank 2

Non-elemental:
Transformation Rank 2
Body Switch Rank 2

Earth:</U><i></i>
Gravel Shift Rank 2
Stone Bullet Rank 2

D Rank:

Unarmed:
Dynamic Entry Rank 2

Non-elemental:
Crystal Eye Rank 2
Combination Transformation Rank 2
Cancel Rank 2
Spirit Lantern Rank 2

Earth:
Earth Flow River Rank 2
Sink Hole Fist Rank 2
Mud Clone Rank 2

C Rank:
Non-elemental:
Jutsu Sealing Rank 2
Elemental Negation Rank 2
Barrier Rank 2

Earth:
Inner Earth Reflection Lore Rank 2
Earth Flow Wave Rank 2
Rock Golem Rank 2
Earthen Coating Rank 2

B Rank:
None

A Rank:
None

S Rank:
None

Bloodline Info:
[spoilername="Bloodline"]Current Control= 115%
Approval Thread: Here
[fontsize="12"]The legendary spirit fighters combine their knowledge of the 5 elementals (Earth, Fire, Water, Wood, Metal) to fend off evil and angelic spirits that wreak havoc on the shinobi world. The Tsuchimikado specialize in the metal elemental, utilizing it to its full potential so they can harness their chakra to destroy the evil in the world.

Note: All Tsuchimikado techniques and buffs are classified as Light.

014% Control - One with the Universe (Rank 1)/Steel Curtain (Rank 1)
028% Control - Sanryoukyougan (Rank 1)
042% Control - Iron Will (Rank 1)
056% Control - Kaneton Tags: Alloyed Fangs (Rank 1)
070% Control - One with the Universe (Rank 2)
084% Control - Iron Will (Rank 2)
098% Control - Steel Curtain (Rank 2)/Tsuihouton Tag: Exorcism (Rank 1)
112% Control - Sanryoukyougan (Rank 2)/Kaneton Tag: Iron Coffin (Rank 1)
126% Control - One with the Universe (Rank 3)/Kaneton Tag: Alloyed Fangs (Rank 2)
140% Control - Iron Will (Rank 3)/Kaneton Tag: Iron Coffin (Rank 2)
154% Control - Tsuihouton Tag: Exorcism (Rank 2)
168% Control - Sanryoukyougan (Rank 3)/Kaneton Tag: Iron Coffin (Rank 3)
182% Control - Steel Curtain (Rank 3)/Tsuihouton Tag: Exorcism (Rank 3)
196% Control - Kaneton Tag: Â Alloyed Fangs (Rank 3)
210% Control - Titanium Body (Rank 1)
224% Control - Tenmeiton Tag: Yin-Yang Barrier (Rank 1)
238% Control - Titanium Body (Rank 2)
252% Control - Judgment Gate (Rank 1)
266% Control - Titanium Body (Rank 3)/Tenmeiton Tag: Yin-Yang Barrier (Rank 2)
280% Control - Tenmeiton Tag: Yin-Yang Barrier (Rank 3)/Judgment Gate (Rank 2)
294% Control - Judgment Gate (Rank 3)

---

One with the Universe - Passive<i></i>
A Tsuchimikado Clansman were born with a natural awareness of the physical and spiritual world, allowing them to conjure spells at a better price for their chakra.

Rank 1: Ninjutsu and Genjutsu have a 5% CP reduction.
Rank 2: Ninjutsu and Genjutsu have a 10% CP reduction
Rank 3: Ninjutsu and Genjutsu have a 15% CP reduction

---

Steel Curtain - Passive<i></i>
Granted the power to manipulate metal, the Tsuchimikado clan have developed a minor immunity to the effects of metal to include shurikens and the blade of a sword.

Rank 1: The user takes -5% Damage from Taijutsu Attacks. All Ninjutsu Techniques against the user deal +10% Damage.
Rank 2: The user takes -10% Damage taken from Taijutsu Attacks. All Ninjutsu Techniques against the user deal +10% Damage
Rank 3: The user takes -10% Damage taken from Taijutsu Attacks. All Ninjutsu Techniques against the user deal +5% Damage.

Notes:
- This is considered damage reductions.
- Additional Damage does not exceed the cap limits.
- IE: At Rank 1, a Ninjutsu with a +20% Buff is treated as a +30% Buff.

---

Sanryoukyougan (Prism Eyes) - Activated Passive<i></i>
Crystal eyes are inherited by the Onmyouji, granting them abilities against Spirits and Evil that far surpasses a normal human being. Along with granting them protection from illusions, the Sanryoukyougan also makes attacks and defense against Spiritual and Evil types easier, as well as show their weak point.

Rank 1: +1 Gen Save/Gen DC. Bypasses up to 5% Damage reduction from Spiritual or Evil targets.
Rank 2: +1 Gen Save/Gen DC, +1 Critical to Melee Taijutsu Attacks. Bypasses up to 10% Damage reduction from Spiritual or Evil targets.
Rank 3: +2 Gen Save/Gen DC, +1 Critical to Melee Taijutsu Attacks. Bypasses up to 15% Damage reduction from Spiritual or Evil targets.

Costs:
Rank 1: 0.5 AP; 300 Cp to initiate, 140 Cp/Rnd to maintain
Rank 2: 0.5 AP; 600 Cp to initiate, 260 Cp/Rnd to maintain
Rank 3: 0.5 AP; 1,000 Cp to initiate, 400 Cp/Rnd to maintain

Notes:
- Must be activated

---

Iron Will - Passive
The Tsuchimikado are a people with a unique affinity to an uncommon and rare element; Metal. Their affinity allows them condense the minerals within the ground into a hardened, metallic form with increased strength and power, and is often cast through the use of special Onmyoudo Tags created from their chakra that can be used in place of handseals.

Rank 1: May convert Earth and Non-Elemental Jutsu into Metal by paying an additional 20% Chakra Cost.
Rank 2: May convert Earth and Non-Elemental Jutsu into Metal by paying an additional 10% Chakra Cost.
Rank 3: May convert Earth and Non-Elemental Jutsu into Metal at no extra cost.

Notes:
- Metal Jutsu gain +5% Damage per rank.
- The Tsuchimikado automatically has access to the Metal element.
- All techniques used with this are treated as Metal element.

---

Kaneton Tag: Alloyed Fangs - Metal Ninjutsu<i></i>
Utilizing the the Onmyoudo Tags that they create, a series of metal fangs appear from the ground. The fangs' serrated edges tear instead of cleave the target. The Alloyed Fangs remain on the field. It is rumored that the Alloyed Fangs may be utilized while someone is entrapped in a metallic prison.

Rank 1: 5 metal spikes deal 120 damage each.
Rank 2: 5 metal spikes deal 280 damage each.
Rank 3: 5 metal spikes deal 440 damage each.

Costs:
Rank 1: 1.5 AP; 200 CP
Rank 2: 2 AP; 470 CP
Rank 3: 2 AP; 740 CP

Notes:
- If used in conjunction with Iron Coffin, This bypasses the Coffin's Hp, but destroys the Coffin in the process.

---

Tsuihouton Tag: Exorcism - Metal Ninjutsu<i></i>
Throughout history, the Tsuchimikado Clan were utilized to ward away evil beings and vengeful spirits. During their occupation and travels, the Clan learned how to banish evil beings and spiritual apparitions through the use of exorcism and special sealing tags.

Rank 1: Sealing tag deals 1040 initial damage, and 600 damage per round. 10% chance to revert to original form per round.
Rank 2: Sealing tag deals 1300 initial damage, and 740 damage per round. 15% chance to revert to original form per round.
Rank 3: Sealing tag deals 1560 initial damage, and 900 damage per round. 20% chance to revert to original form per round.

Special Action: Exorcism can be used reactionary to counter a Spiritual or Evil Jutsu, Negating damage. This requires a Ninjutsu check between the attacker and the user with a -3 penalty to the user. This lowers by .5 per rank of this jutsu after the first.

Costs:
Rank 1: 2 AP; 420 CP, 200 CP/rnd to maintain
Rank 2: 2 AP; 520 CP, 250 CP/rnd to maintain
Rank 3: 2 AP; 630 CP, 300 CP/rnd to maintain

Notes:
- Does not Stack
- Lasts up to three rounds, requiring a Gen Check each round.
- If the target is Spiritual/Evil in anyway, the user deals +10% Damage and has +1 to all checks of this technique, not including negating jutsu.
- Original Form cancels all activated buff's effecting the target.

---

Kaneton Tag: Iron Coffin - Metal Binding Ninjutsu</I><i></i>
During their travels, the Tsuchimikado had to find a way to ensnare spirits and evil beings, thus the creation of the Iron Coffin. A large metal box surrounds the target after the tag(s) have made contact with the target, bringing airborn targets back down to earth. After the target has been contained, that is when the Onmyouji takes the advantage of sealing the spirit.

Rank 1: Binds one target in a metal prison at -4 Acc. Once bound, the target may use their next 2 AP in action. All other AP afterwards is nulled until next round. Coffin has 2700 HP, regenerating 675 Hp per round.
Rank 2: Binds one target in a metal prison at -3 Acc. Once bound, the target may use their next 1 AP in action. All other AP afterwards is nulled until next round. Coffin has 3300 HP, regenerating 825 Hp per round.
Rank 3: Binds one target in a metal prison at -2 Acc. Once bound, the target may not make further action until next round. Coffin has 4500 Hp, regenerating 1125 Hp per round.

Costs:
Rank 1: 2 AP; 900 CP to initiate, 300 CP/rnd to maintain
Rank 2: 2 AP; 1100 CP to initiate, 550 CP/rnd to maintain
Rank 3: 2.5 AP; 1500 CP to initiate, 700 CP/rnd to maintain

Notes:
- The target bound may make actions freely after the initial round of binding.
- The only way out of the binding is to destroy the binding from either the inside or the outside.
- While bound, Lightning jutsus casted upon coffin deal +5% damage, this does not apply to damage done to the Coffin.
- While bound, Fire jutsus casted upon coffin deal +10% damage both to the victim and the coffin.
- While bound, Exorcism deals +10% damage with +10% chance to revert. This bonus does not apply to damage done to the coffin.

---

Titanium Body - Metal Ninjutsu<i></i>
Able to manipulate the metals within their body, the Onmyouji are able to blend the metals together to cause their body to harden into titanium alloy. Every part of the Onmyouji's body becomes a shiny chrome color and their skin becomes harder than steel. With strength and resistance comes sluggish and inaccurate movement. This form is only used in dire circumstances.

Rank 1: -5% physical damage taken, +5% melee damage dealt, ignores up to 9 feet of knock back per attack.
Rank 2: -10% physical damage taken, +10% melee damage dealt, Ignores up to 12 feet of knockback per action.
Rank 3: -15% physical damage taken, +15% melee damage dealt, ignores up to 15 feet of knockback per action.

Costs:
Rank 1: 2 AP; 600 CP to initiate, 250 CP/rnd to maintain
Rank 2: 2.5 AP; 900 CP to initiate, 400 CP/rnd to maintain
Rank 3: 2.5 AP; 1200 CP to initiate, 550 CP/rnd to maintain

Notes::
- While active, the user suffers a -2 penalty to both Accuracy and Dodge.
- Water jutsu used against the user inflict -1 Dodge for the remainder of the round. Does not stack.
- +15% Lightning/Fire Damage taken.
- After taking damage from Lightning or Fire, deals extra +10% damage of that element for next Unarmed physical action.
- -20% Damage taken from Gravity jutsu. Gravity-based effects are halved.
- This counts as a Chakra Armor.

---

Tenmeiton Tag: Yin-Yang Barrier - Barrier Ninjutsu<i></i>
Many times, the Onmyouji encounters spirits that overwhelm them, thus the necessity for a defense against them came to be. The barrier appears to be a circular pentagram upon the ground, bearing a strange white glow. Due to necessity, three barriers were created in order to help the Onmyouji. By utilizing tags, the Onmyouji creates a barrier around them and their allies to protect them against the three types of attacks. Each barrier blocks a certain type from getting inside the barrier and getting out.

Rank 1: 5x5 area. Barrier has 3500 HP (Regenerates 25% Max HP per round) which blocks against Taijutsu, blocking movement in and out of the barrier, to include underground travel.
Rank 2: 7x7 area. Barrier may block 8 levels worth of Genjutsu (Regenerating 2 levels per round) before dissipating. Â Genjutsu being used from inside the barrier are also blocked/damages barrier.
Rank 3: 10x10 area. Barrier has 6000 HP (Regenerates 25% Max HP per round) which blocks Ninjutsu. Â Ninjutsu being used from inside the barrier are also blocked/damages barrier.

Costs:
Rank 1: 2.5 AP; 1400 CP to initiate, 670 CP/rnd to maintain
Rank 2: 2.5 AP; 2200 CP to initiate, 1040 CP/rnd to maintain
Rank 3: 3 AP; 3000 CP to initiate, 1440 CP/rnd to maintain

Notes:
- Barrier Strength cannot be buffed.
- The type of barrier remains secret, not shown in the battle.
- Rank 2 Barrier has 5% chance to reflect Genjutsu back to caster at -2 Caster's Gen DC. This applies to both sides of the barrier.
- Rank 2 Barrier has 5% chance to deal double effect on user at -2 Caster's Gen DC. This applies to both sides of the barrier.
- Rank 3 Barrier has 5% chance to reflect Ninjutsu back at the caster at -2 Caster's Nin Acc. This applies to both sides of the barrier.
- Rank 3 Barrier has 5% chance to deal double damage on user at -2 Caster's Nin Acc. This applies to both sides of the barrier.

---

Tenmeiton: Judgment Gate - Special Ninjutsu<i></i>
Opening an enormous gate bearing double doors that slowly open up, the Judgment gate appears in three forms. The Molten Rock Gate appears to be quickly rushing lava that envelopes the target only to dry and bind the target. The second is the Final Arc Gate, where an enormous ship is drawn to the target upon a deluge of water, crashing into the target. The final gate is the Pandora's Gate. Pandora's gate is a complete enigma as nobody knows what to expect when the doors of Pandora's Gate are opened.

Rank 1 - <I>Molten Rock Gate: Summons a wave of lava that deals 3200 Lava Damage. Next round, Molten Rock hardens, becoming a binding causing -2 acc/dodge for 2 rounds
Rank 2 - Final Arc Gate: Summons a ship upon a wave of water, the ship crashes into the victim dealing 3230 Wood damage, while the wave further deals 1610 Water Damage. Should both hit, victim takes -3% HP per round for 3 rounds.
Rank 3 - Pandora's Gate:: Random effect.

Costs:
Rank 1: 3 AP; 1650 CP
Rank 2: 3 AP; 2420 CP
Rank 3: 2 AP; 1800 Cp

Notes::
- Debuffs do not stack.
- Molten Rock's debuff ONLY works when hit by it.
- Final Arc's debuff ONLY works when hit by it.
- Pandora's Gate must be rolled between 1 and 40 to determine it's effect. The effect has a 100% chance of success, but cannot be buffed.[/fontsize]
Pandora's Gate Effects said:
[fontsize="12"]<U>Pandora's Gate effects:
1: 1 damage to target
2: 2000 damage to target
3: 1500 damage to everyone on the field
4: 5000 damage to target
5: 4000 damage to everyone on the field
6: 100 damage to caster
7: 500 damage to caster
8: No Effect
9: Refills 10% Target's HP
10: Refills 20% Target's HP
11: Refills 30% Target's HP
12: Refills 40% Target's HP
13: Refills 10% own HP
14: Refills 20% own HP
15: Refills 30% own HP
16: Refills 40% own HP
17: Completely reverts all spiritual/evil to original form.
18: Destroys all barriers
19: No Effect
20: Caster receives -3 Gen Save/DC for 2 rounds
21: Caster receives -3 Acc/Dodge for 2 rounds
22: Target receives -3 Gen Save/DC for 2 rounds
23: Target receives -3 Acc/Dodge for 2 rounds
24: Removes all maintained jutsus
25: Drains 25% of target's HP
26: Drains 25% of target's CP
27: Gives target 25% of caster's HP
28: Gives target 25% of caster's CP (after jutsu cost removed)
29: Target and Caster swap HP
30: Target and Caster swap CP
31: Target is bound for 2 rounds.
32: Caster is bound for 2 rounds.
33: No Effect
34: Jutsus used by target cost an additional +25% AP for 2 rounds
35: Jutsus used by caster cost an additional +25% AP for 2 rounds
36: Target takes +20% to all damage types for 2 rounds
37: Caster takes +20% to all damage types for 2 rounds
38: No Effect
39: 1 damage to everyone on field
40: Everyone on field gets 3 standard clones.[/fontsize]
[/spoilername]

Curse Seal:
[spoilername="Seal"]Gaia Seal Rank 1
For paper trail purposes: Topic obtained is found Here. Given by Dark Sage Souji Yukata.
Appearance:
Senju_Summon-1_zps521e5bc8.png
Location: It is located on her stomach, right below her sternum.
Rank 1 Activated Look:
Glowing runes slowly form out from the seal and wrap around her body. On the face it seems to form a more bestial visage, lining it with bestial teeth and eye markings. The Runes glow with the crimson light with black inner color near the seal and as they spread outwards they glow a light blue and white inner color.[/spoilername]
 
====Abilities:====
[spoilername="Abilities"][C Rank= Seven slots]

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====Weapons====
[spoilername="Weapons"]Open Hands:
Fuck yea, Bruce Lee
Name: Open Hands
Description: She keeps her hands open and fingers curved like she would be clawing instead of punching, however lacking the actual claws only serves to hit with palms and occasional punch.
Type: Unarmed Damage (Suppression)
Accuracy: 0
Damage: 0
[/spoilername]
 

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