EA
Minor - Non-Elemental
Major - Lightning
Advanced Element - Magnetic
RP for Magnetic
Abilities
0. Shadow Tactics
1. Quick Healer
2. Insight
3. Acrobatics
4. Jutsu Mastery
5. Jutsu Creator
6. Teamwork
7. Hidden Power
8.
9.
10.
Weapon
Scimitar of the Apocolypse
Base Weapon Damage: 117
Base Weapon Accuracy: +2
Damage Type: Slashing
Augments:
Temporal Strider
Temporal Strike<i></i> - Passive (1 point)
A well-aimed hit from a Strider has the capacity to knock their opponent just slightly out of time. Not accustomed to this shift in perception, the target tends to suffer from it.
Effect: All the user's Ninjutsu have a 20% chance to inflict a -.5 accuracy/dodge penalty on those they hit, stacking up to four times on the same target. The effect lasts for two rounds. Does not effect other Temporal Striders.
Renewal<i></i> - Independent Special Move (3 points)
Restriction- C Rank and up.
Sometimes, the Strider does not like what the last few seconds did to them. So they undo it, at least for themselves and whatever hit them. It can be quite the baffling sight to those unsure what just happened.
Effect: Negates the effects of the last jutsu to hit the user. This includes all damage, debuffs, bleed increase, chakra loss, bindings, poisoning, and sealing. Can only be used three times per battle.
Walk the Aeons<i></i> - Boost (3 points)
Restriction- Can be purchased up to three times
A Strider has it within their power to comprehend time on many different levels, allowing them to move with precision that few can comprehend. Their movements through time can often be tricky for others to follow.
Effect: +1 dodge.
Secondary Echo<i></i> - Independent Special Move (2 points)
Restriction- C Rank and up.
A Strider dislikes wasted time more than perhaps anyone else. So when their own time is wasted by a jutsu missing when cast, they simply pull it out of the past rather than waste time casting it again.
Effect: User may pull any Ninjutsu they cast the previous round that missed entirely to be redirected at the same target again or a new target. Costs 15% of the CP the jutsu originally took to cast and the same AP initially used, but only does 80% the original damage it would have. May only be used once per round.
Reversion<i></i> - Jutsu (2 points)
Restriction- A-Rank and Up
Mastered: The effects of the last round are negated for all present within the battle. 90% of all damage inflicted by and to all in the battle is also negated, as well as 90% expended chakra. All other effects are reset to as they were at the beginning of the round. This only applies to effects within the battle, those entering are not affected.
Cost: 3.5 AP, 4500 CP
Notes:
- May only be used once per battle. Costs double the exhaust of a normal level 7 Ninjutsu. Cannot be used in the same round as Haste, Renewal, or Temporal Step. Does not change the reappearance of jutsu cast with Ripple Effect or Delayed Reaction, nor Delayed Shot if that jutsu has been used, unless they appeared within the negated round.
Minor - Non-Elemental
Major - Lightning
Advanced Element - Magnetic
RP for Magnetic
Some people are better at things than others, there's no question about that. One thing that Kosei has naturally excelled at, despite his clan's long history of producing screw-up ninja, was Ninjutsu. He was born with an abnormally large chakra bank, but for some reason, all his ninjutsu had no element to them. There was never an explanation that anyone could vilidate with 100% certainty, and so the boy just had to live with it. However, for reasons even more people were stumped on, Kosei's chakra network suddenly constricted, cutting off his access to any large amount of chakra. But, with this restriction came benefits, because all of a sudden, he found out he was a proficient Lightning-based chakra user. He still had some of his non-elemental jutsu, but the overall majority of his techniques took on a lightning nature. One day, however, Kosei did something that was fifty persent stupid and fifty percent luck. At the time, he was still getting used to manipulating the lightning chakra as opposed to his non-elemental, as now he had to be carefull about which he used. Before, he just had to get chakra, since it was all the same, but now he had to micromanage his chakra, as to not do something stupid. But do something stupid he did. While performing a low level lightning jutsu, he accidentall added some non-elemental chakra into the mix. What should have been a stream of elecricity flowing from his fingertips for some reason was an invisible force now causing the metal practice dummy to come hurdling straight at him. Yea, he got out of the way in time, but the damage done to the wall behind him had to come out of the Jinkotsu Clan's pocket. It was a worthy price, however, as not Kosei knew basically what he needed to do to make Magnetic Jutsu.
Abilities
0. Shadow Tactics
1. Quick Healer
2. Insight
3. Acrobatics
4. Jutsu Mastery
5. Jutsu Creator
6. Teamwork
7. Hidden Power
8.
9.
10.
Weapon
Scimitar of the Apocolypse
Base Weapon Damage: 117
Base Weapon Accuracy: +2
Damage Type: Slashing
Augments:
- 1)Vampiric (10% of damage done is converted into HP
2) Crippler (+5% Called Shot chance)
3) Razor Strike (+5% Bleeding chance)
Temporal Strider
Temporal Strike<i></i> - Passive (1 point)
A well-aimed hit from a Strider has the capacity to knock their opponent just slightly out of time. Not accustomed to this shift in perception, the target tends to suffer from it.
Effect: All the user's Ninjutsu have a 20% chance to inflict a -.5 accuracy/dodge penalty on those they hit, stacking up to four times on the same target. The effect lasts for two rounds. Does not effect other Temporal Striders.
Renewal<i></i> - Independent Special Move (3 points)
Restriction- C Rank and up.
Sometimes, the Strider does not like what the last few seconds did to them. So they undo it, at least for themselves and whatever hit them. It can be quite the baffling sight to those unsure what just happened.
Effect: Negates the effects of the last jutsu to hit the user. This includes all damage, debuffs, bleed increase, chakra loss, bindings, poisoning, and sealing. Can only be used three times per battle.
Walk the Aeons<i></i> - Boost (3 points)
Restriction- Can be purchased up to three times
A Strider has it within their power to comprehend time on many different levels, allowing them to move with precision that few can comprehend. Their movements through time can often be tricky for others to follow.
Effect: +1 dodge.
Secondary Echo<i></i> - Independent Special Move (2 points)
Restriction- C Rank and up.
A Strider dislikes wasted time more than perhaps anyone else. So when their own time is wasted by a jutsu missing when cast, they simply pull it out of the past rather than waste time casting it again.
Effect: User may pull any Ninjutsu they cast the previous round that missed entirely to be redirected at the same target again or a new target. Costs 15% of the CP the jutsu originally took to cast and the same AP initially used, but only does 80% the original damage it would have. May only be used once per round.
Reversion<i></i> - Jutsu (2 points)
Restriction- A-Rank and Up
Mastered: The effects of the last round are negated for all present within the battle. 90% of all damage inflicted by and to all in the battle is also negated, as well as 90% expended chakra. All other effects are reset to as they were at the beginning of the round. This only applies to effects within the battle, those entering are not affected.
Cost: 3.5 AP, 4500 CP
Notes:
- May only be used once per battle. Costs double the exhaust of a normal level 7 Ninjutsu. Cannot be used in the same round as Haste, Renewal, or Temporal Step. Does not change the reappearance of jutsu cast with Ripple Effect or Delayed Reaction, nor Delayed Shot if that jutsu has been used, unless they appeared within the negated round.